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Encyclopedia > History of video game consoles (sixth generation)
History of…
Video games
Console, handheld, and personal computer games

First generation (1972–1977)
Second generation (1976–1984)
Video game crash of 1983
Third generation (1983–1992)
Fourth generation (1987–1996)
Fifth generation (1993–2002)
Sixth generation (1998–2006)
Seventh generation (2004–)
Video games were introduced as a commercial entertainment medium in 1971, becoming the basis for an important entertainment industry in the late 1970s/early 1980s in the United States, Japan, and Europe. ... This article is about games played on consoles. ... A handheld video game is a video game designed primarily for handheld game consoles such as Nintendos Game Boy line. ... The first generation of video game consoles lasted from 1972 until 1977. ... The second generation of video game consoles lasted from 1976 until 1984. ... E.T. for the Atari 2600 is considered by many to be emblematic of the crash along with the Atari 2600 version of Pac-Man. ... In the history of video games, the 8-bit era was the third generation of video game consoles, but the first after the video game crash of 1983 and considered by some to be the first modern era of console gaming. ... In the history of video games, the 16-bit era was the fourth generation of video game consoles. ... In the history of computer and video games, the 32-bit / 64-bit /3D era was the fifth generation of video game consoles. ... In the history of computer and video games, the seventh generation began on November 21, 2004 with the North American release of the Nintendo DS, followed by the PlayStation Portable on December 12, 2004. ...

Arcade games

Golden Age of Arcade Games
This article contains a timeline of notable events in the history of video arcade gaming: // 1971 The Galaxy Game, the earliest known coin-operated arcade video game, makes its debut on the campus of Stanford University. ... The Golden Age of Arcade Games was a peak era of arcade game popularity and innovation, lasting from January 18, 1982 to January 5, 1986. ...

The sixth-generation era (sometimes referred to as the 128-bit era; see "Number of bits" below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. Platforms of the sixth generation include Sega's Dreamcast, Sony's PlayStation 2, the Nintendo GameCube and Microsoft's Xbox. This era began on November 27, 1998 with the release of the Dreamcast, and it was joined by the PlayStation 2 in March 2000. The Dreamcast was discontinued in March 2001 and that same year saw the launch of the Nintendo GameCube in September and Xbox in November. This era ended in 2006 with the release of the final two seventh generation video game consoles, Nintendo's Wii and Sony's PlayStation 3. For information on interactive gaming in general, see video game. ... Namcos Pac-Man is one of the most popular video games ever made. ... Game console redirects here. ... A handheld game console is a lightweight, portable electronic machine for playing video games. ... This article is about the video game company. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ... Sony Computer Entertainment, Incorporated ) (SCEI) is a Japanese video game company specializing in a variety of areas in the video game industry, mostly in video game consoles and is a full subsidiary of Sony Corporation that was established on November 16, 1993 in Tokyo, Japan. ... PS2 redirects here. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... Microsoft Game Studios (MGS), branded with current logo and moniker in 2002 (formerly the Microsoft Game Division or Microsoft Games), is a wholly owned subsidiary of Microsoft Corp. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... is the 331st day of the year (332nd in leap years) in the Gregorian calendar. ... Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ... 2000 2000 in games 1999 in video gaming 2001 in video gaming Notable events of 2000 in video gaming. ... 2001 2001 in games 2000 in video gaming 2002 in video gaming Notable events of 2001 in video gaming. ... September 2001 : January - February - March - April - May - June - July - August - September - October - November - December Events September 4 - Google is awarded U.S. Patent 6,285,999, for the PageRank search algorithm used in the Google search engine September 5 - Perus attorney general files homicide charges against ex-President Alberto... November 2001 : January - February - March - April - May - June - July - August - September - October - November - December November - The Doha Declaration slightly relaxes the grip of international intellectual property. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... In the history of computer and video games, the seventh generation began on November 21, 2004 with the North American release of the Nintendo DS, followed by the PlayStation Portable on December 12, 2004. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... The PlayStation 3 , trademarked PLAYSTATION®3,[3] commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment; successor to the PlayStation 2. ...

Contents

Home systems

Sony's PlayStation 2 achieved sales dominance, with twice the sales of all its competitors combined with 120 million shipped, making the Playstation 2 the best selling console in history. Microsoft's Xbox came in second with over 24 million and the Nintendo GameCube was third with 21.6 million. Sega's Dreamcast, which arrived prior to all of the others and was discontinued prematurely in 2001, came in fourth with 10.6 million, representing 6.5% of the sixth generation sales. Image File history File links 6th_Gen_Controllers. ... Image File history File links 6th_Gen_Controllers. ... This article is about the video game company. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ... Sony Computer Entertainment, Incorporated ) (SCEI) is a Japanese video game company specializing in a variety of areas in the video game industry, mostly in video game consoles and is a full subsidiary of Sony Corporation that was established on November 16, 1993 in Tokyo, Japan. ... PS2 redirects here. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... Microsoft Game Studios (MGS), branded with current logo and moniker in 2002 (formerly the Microsoft Game Division or Microsoft Games), is a wholly owned subsidiary of Microsoft Corp. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... A game controller is an input device used to control a video game. ... PS2 redirects here. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... This article is about the video game company. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ...


The release of the Nintendo DS on November 21, 2004 is often considered the start of the seventh generation. The sixth generation began to close when the Xbox was succeeded by the Xbox 360 in late 2005. GameCube hardware (Platinum color only) was still being produced when the Wii was released in late 2006, but has since been greatly reduced. PlayStation 2 sales have continued to be strong as of November, 2007[1], due to the system's large software library, continuing software support, and affordable price.[citation needed] Games are still being produced for the PlayStation 2, Xbox, and Nintendo GameCube as of 2007, while Dreamcast games were officially discontinued in 2001. There are still a few games being produced for the Dreamcast in 2007, but they are mostly NAOMI arcade ports released only in Japan, with small print runs. NDS redirects here. ... is the 325th day of the year (326th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... Naomi is an English, Hebrew and Japanese name. ...


Dreamcast

Main article: Dreamcast

Sega's Dreamcast was the first console of the sixth generation and introduced several innovations including internet gaming as a standard feature through its built-in modem, and a web browser. It was also the first home console to always display full SD resolution. The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ...


Initially, the Dreamcast was successful, due to its lineup of critically and commercially successful titles, setting video game sales records at its launch. The console helped to restore Sega's reputation which had been damaged by the earlier Sega Saturn, Sega 32X, and Sega Mega-CD. Nonetheless, the Dreamcast was unsuccessful overall due to numerous factors. The impending and much-hyped PlayStation 2 slowed Dreamcast sales momentum a year before it was even released, preventing Sega from grabbing a dominant position in that generation. In addition, the poor performance of the Saturn (due in part to Sega's decision to quickly end the Saturn in favour of the Dreamcast - much as it had done with the earlier 32X in favor of the Saturn) had left developers and customers skeptical, with some holding out to see whether the Dreamcast or PS2 would come out on top. The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... The Sega 32X (Japanese: セガ スーパー32X) is an add-on for the Sega Mega Drive video game console by Sega. ... The Sega Mega-CD ) is an add-on device for the Sega Mega Drive released in Europe, Australia, New Zealand and Japan. ...


Sega's decision to implement a GD-ROM (though publicly advertised as a CD-ROM) for storage medium did save costs but it did not compare well against the PS2's much touted DVD capabilities. With the announcements of the Xbox and GameCube in late 2000, Sega's console was considered by some to be outdated only two years after its release. The previous losses from the Saturn, 32X, and Mega-CD, stagnation of sales due to the PS2, and impending competition from Microsoft and Nintendo convinced Sega to pull out of console manufacturing entirely, devoting its resources to game development instead. GD-ROM is the proprietary optical disc format used by the Sega Dreamcast. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ...


PlayStation 2

Main article: PlayStation 2

The brand Sony had established with the original PlayStation was a major factor in its dominance, both in terms of securing a consumer base and attracting third party developers; the gradual increase in one tending to reinforce the other. The PlayStation 2 was also able to play DVDs and was backwards-compatible with PlayStation games, which many say helped the former's sales. Sony Computer Entertainment secured licensing for key games such as Grand Theft Auto III, Metal Gear Solid 2, and the Kingdom Hearts series enabling the PS2 to outperform its competitions' launches. PS2 redirects here. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... DVD (also known as Digital Versatile Disc or Digital Video Disc) is a popular optical disc storage media format. ... The term backwards compatible refers to the ability of a recent software or hardware components to be able to work with earlier versions of the same product. ... Grand Theft Auto III (sometimes abbreviated as GTA III or GTA3) is an action computer and video game developed by DMA Design (now Rockstar North), published by Rockstar Games in October 2001 for the PlayStation 2 video game console, May 2002 for Windows-based personal computers, and in November 2003... Metal Gear Solid 2: Sons of Liberty (commonly abbreviated MGS2) is a stealth-based game that was developed and published by Konami for the PlayStation 2 in 2001. ... This article contains information on the first Kingdom Hearts video game. ...


Xbox

Main article: Xbox

Although the Xbox had the formidable financial backing of Microsoft, it was unable to significantly threaten the dominance of the PlayStation 2 as market leader. However, the Xbox attracted a large fanbase and strong third-party support in the United States and Europe and became a recognizable brand amongst the mainstream. The Xbox Live online service with its centralized model proved particularly successful, prompting Sony to boost the online capabilities of the PlayStation 2. Xbox Live also gave the Xbox and edge over the GameCube, which had a near total lack of online games. The flagship of Xbox Live was the game Halo 2, which was the best selling Xbox game with 9.2 million copies sold worldwide. The ability to rip music from Cd's to its hard drive, an ability solely available for the Xbox, also assisted its sales significantly. The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ... Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ... Halo 2 is a science fiction first-person shooter video game developed by Bungie Studios. ... CD redirects here. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ...


In Japan, Xbox sales were very poor, partly due to Microsoft's inability to attract major Japanese developers and game franchises. The console's physical size, which did not fit local aesthetic standards, and brand loyalty to Japanese companies like Sony and Nintendo were considerable factors as well. Sony Corporation ) is a Japanese multinational corporation and one of the worlds largest media conglomerates with revenue of $66. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...


Nintendo GameCube

Main article: Nintendo GameCube

Nintendo struggled with conflicting brand images, particularly the family-friendly one developed during the 1990s. Its arsenal of franchises and history in the industry, though earning it a loyal fan base, failed to give it an advantage against the Xbox and PlayStation 2 which captured the majority of the audience that preferred 'Mature' titles. Nintendo also made little headway into online gaming (in fact only releasing a small handful of online-capable games, the most popular of which was Phantasy Star Online, which was in fact a port of the Dreamcast game), instead emphasizing Game Boy Advance connectivity. As a result, the Nintendo GameCube failed to match the sales of its predecessor Nintendo 64. The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... Phantasy Star Online (PSO) was an online title for Sega Dreamcast released in 2000. ... “GBA” redirects here. ... The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ...


Nintendo did however rejuvenate its relationship with many developers, often working in close collaboration with them to produce games based upon its franchises, in contrast to the past where it was frequently seen as bullying developers. As a result, the Nintendo GameCube had more first and second party releases than its competitors, whose most successful titles were mainly third party developers.


At the close of the sixth generation, the Nintendo GameCube sat comfortably in second place in Japan, and in a close third place in the United States and Europe.


Number of bits and system power

Bit ratings for consoles largely fell by the wayside after the 32-bit era. The number of "bits" cited in console names referred to the CPU word size, but there was little to be gained from increasing the word size much beyond 32 bits; performance depended on other factors, such as processor speed, graphics processor speed, bandwidth, and memory size. In the history of computer and video games, the 32-bit / 64-bit /3D era was the fifth generation of video game consoles. ... CPU redirects here. ... In computer hardware terminology, word size (word length) is the number of bits that a CPU can process at one time (the word). ... CPU redirects here. ... GeForce 6600GT GPU A Graphics Processing Unit or GPU (also occasionally called Visual Processing Unit or VPU) is the microprocessor of a graphics card (or graphics accelerator) for a personal computer or game console. ... This article does not cite any references or sources. ... Primary storage, or internal memory, is computer memory that is accessible to the central processing unit of a computer without the use of computers input/output channels. ...


The importance of the number of bits in the modern console gaming market has thus decreased due to the use of components that process data in varying word sizes. Previously, console manufacturers advertised the “n-bit talk” to over-emphasize the hardware capabilities of their system. The Sega Dreamcast and the PlayStation 2 were the last systems to use the term “128-bit” in their marketing to describe their capability. This article is about the unit of information. ... For the magazine, see Marketing (magazine). ...


It is not easy to compare the relative "power" of the different systems. Having a larger CPU word size does not necessarily make one console more powerful than another. Likewise the operating frequency (clock rate) of a system's CPU is not an accurate measure either.


The Microsoft Xbox uses a 32-bit (general purpose) CISC x86 architecture CPU, with an instruction set equal to that of the Coppermine core Mobile Celeron, though it has less cache memory (128 kB) than the PC equivalent. It has 64 MB RAM (shared) and runs at 733 MHz, the fastest of the sixth generation. Most notably, its NV2A GPU, which is based on the GeForce 3 for desktop computers, makes it the only console in its time with vertex and pixel shaders. [2] The power of the Xbox was not exploited by many game developers early in its lifecycle. Some games like Tom Clancy's Splinter Cell were originally meant to be exclusive to the xbox and to utilize the power of the xbox to the fullest, but however when they were ported to the Playstation 2 and Gamecube a lot of graphical sacrifices had to be made and levels had to be redesigned to be on par with the relatively weaker hardware of the consoles. These sacrifices include duller colors, lower polygon counts, reduced number of enemies per level, truncated level design, weaker AI and shorter draw distance. However many of this generation's late PC games, for example Far Cry Instincts, Doom 3 and Half Life 2, which were meant to be released for all consoles managed to make it only to the Xbox because to its superior hardware power. The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... A Complex Instruction Set Computer (CISC) is an instruction set architecture (ISA) in which each instruction can indicate several low-level operations, such as a load from memory, an arithmetic operation, and a memory store, all in a single instruction. ... This article or section does not cite any references or sources. ... GPU may stand for: Graphics processing unit, a special stream processor used in computer graphics hardware Gosudarstvennoye Politicheskoye Upravlenie (Главное Политическое Управление, or Main Political Directorate) of the Red Army, responsible for troops morale and propaganda. ... The GeForce 3 (codenamed NV20) was NVIDIAs third-generation GeForce chip. ... Shaders are a set of different technologies. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... This article is about the Splinter Cell video game series. ... Far Cry Instincts is a video game developed and published by Ubisoft for the Xbox console. ... Doom 3 is a science fiction, survival horror, first-person shooter video game. ... Half-Life 2 is a first-person shooter computer game and the highly anticipated sequel to Half-Life developed by Valve Software. ...


The Nintendo GameCube is the most compact and cost-efficient sixth generation console to produce. Its IBM "Gekko" PowerPC CPU runs at 485 MHz, while its "Flipper" graphics processor is comparable to the ATI Radeon 7200, and it has 32 MB of system memory. The GameCube supports Dolby Pro Logic II.[3] Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... For other uses, see IBM (disambiguation) and Big Blue. ... PowerPC is a RISC microprocessor architecture created by the 1991 Apple–IBM–Motorola alliance, known as AIM. Originally intended for personal computers, PowerPC CPUs have since become popular embedded and high-performance processors as well. ... ATI may stand for: ATI Technologies Inc. ... Development Radeon 256 The first-generation Radeon GPU was launched in 2000, and was initially code-named Rage 6, (later R100), as the successor to ATIs aging Rage 128 which was unable to compete with the GeForce 256. ... Dolby Pro Logic is a surround sound processing technology designed to decode soundtracks encoded with Dolby Surround. ...


The PlayStation 2's CPU (known as the “128-bit Emotion Engine”) has a 64-bit double-precision core based on MIPS architecture. It includes three separate execution units inside the one processor and each one is capable of executing two instructions per cycle. The PS2's Graphics Synthesizer has fast dedicated video memory, though it is limited in the amount of data it can hold. Consequently, many of the PS2's games have reduced textures compared with versions for other consoles. It also does not have a transform and lighting unit like the ones found in the Xbox and GameCube GPUs. PS2 redirects here. ... Sony Emotion Engine CPU The Emotion Engine is a CPU developed and manufactured by Sony and Toshiba for use in the Sony PlayStation 2. ... In computing, double precision is a computer numbering format that occupies two storage locations in computer memory at address and address+1. ... MIPS may mean: MIPS architecture, a RISC microprocessor architecture. ... Sony Emotion Engine CPU The Emotion Engine is the name of the Central Processing Unit (CPU) used in Sony PlayStation 2 video game consoles. ... Transform and Lighting is a computing term used in computer graphics, generally used in the context of hardware acceleration (Hardware T&L). Transform refers to the task of converting coordinates in space, which in this case involves moving 3D objects in a virtual world and converting 3D coordinates to a...


The Sega Dreamcast has a 64-bit double-precision superscalar SuperH-4 RISC MPU core with a 32-bit integer unit using 16-bit fixed-length instructions, a 64-bit data bus allowing a variable width of either 8, 16, 32 or 64-bits, and a 128-bit floating point unit. [4] [5] The PowerVR 2DC CLX2 chipset uses a unique method of rendering a 3D scene called Tile Based Deferred Rendering (TBDR): While storing polygons in triangle strip format in memory, the display is split into tiles associated with a list of visibly overlapping triangles onto which, using a process similar to ray tracing, rays are cast and a pixel is rendered from the triangle closest to the camera. After calculating the depths associated with each polygon for one tile row in 1 cycle, the whole tile is flushed to video memory before passing on to render the next tile. Once all information has been collated for the current frame, the tiles are rendered in turn to produce the final image. [6] This article is about the video game company. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ... In computing, a 64-bit component is one in which data are processed or stored in 64-bit units (words). ... In computing, double precision is a computer numbering format that occupies two storage locations in computer memory at address and address+1. ... Simple superscalar pipeline. ... The SuperHichem (or SH) is brandname of a certain microcontroller and microprocessor architecture. ... Reduced Instruction Set Computer (RISC), is a microprocessor CPU design philosophy that favors a smaller and simpler set of instructions that all take about the same amount of time to execute. ... MPU may refer to: Manycore processing unit Mid Page Unit, a form of online advertising Microprocessor unit, another name for CPU, but the more popular term when referring to DSPs. ... 32-bit is a term applied to processors, and computer architectures which manipulate the address and data in 32-bit chunks. ... In computer science, the term integer is used to refer to any data type which can represent some subset of the mathematical integers. ... In computer science, 16-bit is an adjective used to describe integers that are at most two bytes wide, or to describe CPU architectures based on registers, address buses, or data buses of that size. ... A floating point unit (FPU) is a part of a computer system specially designed to carry out operations on floating point numbers. ... PowerVR is the business division of the processor design and implementation company, Imagination Technologies (formerly VideoLogic), which designs the IP for the visual processors part of their business. ... Tiled Rendering the process of subdividing a scene by a regular grid in image space, to facilitate the use of limited hardware rendering resources later in the pipeline. ... Diagram of four triangles, 1, 2, 3, and 4, with vertices A, B, C, D, E, and F. A triangle strip is a series of connected triangles, sharing vertices, allowing for faster rendering for computer graphics. ... A ray traced scene. ... In film, video production, animation, and related fields, a frame is one of the many still images which compose the complete moving picture. ...


Comparison

Name Sega Dreamcast Sony PlayStation 2 Nintendo GameCube Microsoft Xbox
Console
Price (USD) US$199.99 (at launch)
US$49.99 (final)
US$299.99 (at launch)
US$129.99 (current)
US$249.99 (at launch)
US$49.99 (current)
US$299.99 (at launch)
US$149.99 (final)
Top-selling game Sonic Adventure, 2.5 million (as of June 2006)[7] Grand Theft Auto: San Andreas, 12 million (as of March 3, 2005)[8] Super Smash Bros. Melee, 6 million (as of November 17, 2006)[9] Halo 2, 8 million (as of May 9, 2006)[10][11]
Release date Flag of Japan November 27, 1998
Flag of the United States September 9, 1999
Flag of Europe October 14, 1999
Flag of Japan March 4, 2000
Flag of the United States October 26, 2000
Flag of Europe November 24, 2000
Flag of New Zealand November 30, 2000
Flag of Japan September 14, 2001
Flag of the United States November 18, 2001
Flag of Europe May 3, 2002
Flag of Australia May 17, 2002
Flag of the United States November 15, 2001
Flag of Japan February 22, 2002
Flag of Europe March 14, 2002
Accessories (retail)
  • Visual Memory Unit
  • Dreamcast mouse and keyboard
  • Fishing Rod
  • Microphone
  • Light Gun
  • Dreameye camera
  • Samba de Amigo Maracas (controller)
  • More...
  • Xbox Live Starter Kit
  • Xbox Media Center Extender
  • DVD Playback Kit
  • Xbox Music Mixer
  • Memory Unit (8 MB)
  • Logitech Wireless Controller (2.4 GHz)
  • More...
CPU 200 MHz SuperH SH-4 294 MHz MIPS "Emotion Engine" 485 MHz PowerPC "Gekko" 733 MHz x86 Intel Celeron/PIII Custom Hybrid
GPU 100 MHz NEC/VideoLogic PowerVR CLX2 147 MHz "Graphics Synthesizer" 162 MHz ATI "Flipper" 233 MHz Custom Nvidia NV2A
RAM Main RAM 16 MB SDRAM
Video RAM 8 MB
Sound RAM 2 MB
Main RAM 32 MB RDRAM
Video RAM 4 MB
Main RAM 24 MB 1T-SRAM
Video RAM 3 MB embedded 1T-SRAM
16 MB DRAM
64 MB unified DDR SDRAM
Online service Dreamarena, GameSpy, SegaNet Non-unified service Sega, Lan play, Emulation-online adapter required Xbox Live
Backward compatibility N/A PlayStation GB, GBC, and GBA
(using Game Boy Player)
N/A
System software SegaOS, WindowsCE, KallistiOS proprietary OS, Linux
DVD Playback Kit
proprietary OS, startup disc for Game Boy Player Xbox Music Mixer
DVD Playback Kit
Consumer programmability Homebrew possible Yabasic software Homebrew possible via hack Softmods and hardware modchips

The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... The two versions of the PS2 with an Eye Toy camera The PlayStation 2 (PS2) (Japanese: プレイステーション2) is Sonys second video game console, after the PlayStation. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... Xbox and a Controller S The Xbox is Microsofts game console, released on November 15, 2001. ... Image File history File links No higher resolution available. ... Image File history File links Size of this preview: 450 × 600 pixel Image in higher resolution (1465 × 1953 pixel, file size: 684 KB, MIME type: image/png) Transparent background version. ... Image File history File links Download high resolution version (1459x1434, 89 KB) This image was copied from wikipedia:fr. ... Image File history File linksMetadata Download high resolution version (2048x1536, 333 KB) Summary This is a photo of my Xbox. ... This is a list of video games that have sold one million copies or more. ... Sonic Adventure ) is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast. ... Grand Theft Auto: San Andreas is the fifth video game in the Grand Theft Auto series. ... is the 62nd day of the year (63rd in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... Super Smash Bros. ... 17 November is also the name of a Marxist group in Greece, coinciding with the anniversary of the Athens Polytechnic uprising. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Halo 2 is a science fiction first-person shooter video game developed by Bungie Studios. ... is the 129th day of the year (130th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Image File history File links Flag_of_Japan. ... is the 331st day of the year (332nd in leap years) in the Gregorian calendar. ... Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ... Image File history File links This is a lossless scalable vector image. ... is the 252nd day of the year (253rd in leap years) in the Gregorian calendar. ... This article is about the year. ... Image File history File links This is a lossless scalable vector image. ... is the 287th day of the year (288th in leap years) in the Gregorian calendar. ... This article is about the year. ... Image File history File links Flag_of_Japan. ... is the 63rd day of the year (64th in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... Image File history File links This is a lossless scalable vector image. ... is the 299th day of the year (300th in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... Image File history File links This is a lossless scalable vector image. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... Image File history File links Flag_of_New_Zealand. ... is the 334th day of the year (335th in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... Image File history File links Flag_of_Japan. ... is the 257th day of the year (258th in leap years) in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... Image File history File links This is a lossless scalable vector image. ... is the 322nd day of the year (323rd in leap years) in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... Image File history File links This is a lossless scalable vector image. ... is the 123rd day of the year (124th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... Image File history File links This is a lossless scalable vector image. ... is the 137th day of the year (138th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... Image File history File links This is a lossless scalable vector image. ... is the 319th day of the year (320th in leap years) in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... Image File history File links Flag_of_Japan. ... is the 53rd day of the year in the Gregorian calendar. ... Also see: 2002 (number). ... Image File history File links This is a lossless scalable vector image. ... is the 73rd day of the year (74th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... A Sega VMU. The VMU (short for Visual Memory Unit, not Virtual Memory Unit) is the memory card for the Sega Dreamcast. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ... PlayStation BB Unit, HDD and Network Adapter The PlayStation 2 Hard Disk Drive (PS2 HDD) was released on July 19, 2001 in Japan (together with the Network Adaptor) and on March 23, 2004 in North America. ... PlayStation 2 Expansion Bay on SCPH-30000 The PlayStation 2 Expansion Bay is a 3. ... The EyeToy is a color digital camera device, similar to a webcam, for the PlayStation 2 and PlayStation Portable. ... Guitar Hero logo. ... PS2 redirects here. ... WaveBird controller The WaveBird Wireless Controller is an RF-based wireless controller manufactured by Nintendo for the GameCube video game console. ... Nintendo Gamecube Game Boy Advance Cable The Nintendo GameCube-Game Boy Advance Cable is a cable used to connect the Nintendo GameCube (GCN) and the Game Boy Advance (GBA) to trade information. ... The Nintendo GameCube Modem Adapter is a dial-up modem for Nintendos GameCube console. ... The Nintendo GameCube Broadband Adapter (commonly known as the GameCube BBA) is a broadband modem for the Nintendo GameCube console. ... The Game Boy Player is a device made by Nintendo for the Nintendo GameCube which enables Game Boy (although Super Game Boy enhancements are ignored), Game Boy Color, or Game Boy Advance cartridges to be played on a television. ... DK Bongos DK Bongos are drum-like controllers for the Nintendo GameCube game series Donkey Konga, Donkey Konga 2, Donkey Konga 3, and Donkey Kong: Jungle Beat. ... It has been suggested that Dance Pad Games be merged into this article or section. ... The Nintendo GameCube Microphone is an accessory for the Nintendo GameCube that allows on-screen events to be controlled via voice. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ... DVD (also known as Digital Versatile Disc or Digital Video Disc) is a popular optical disc storage media format. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... CPU can stand for: in computing: Central processing unit in journalism: Commonwealth Press Union in law enforcement: Crime prevention unit in software: Critical patch update, a type of software patch distributed by Oracle Corporation in Macleans College is often known as Ash Lim. ... The SuperHichem (or SH) is brandname of a certain microcontroller and microprocessor architecture. ... A MIPS R4400 microprocessor made by Toshiba. ... Sony Emotion Engine CPU The Emotion Engine is a CPU developed and manufactured by Sony and Toshiba for use in the Sony PlayStation 2. ... PowerPC is a RISC microprocessor architecture created by the 1991 Apple–IBM–Motorola alliance, known as AIM. Originally intended for personal computers, PowerPC CPUs have since become popular embedded and high-performance processors as well. ... Intel Pentium 4 (Northwood version), one example out of a huge number of x86 implementations from Intel, AMD, and others. ... GPU may stand for: Graphics processing unit, a special stream processor used in computer graphics hardware Gosudarstvennoye Politicheskoye Upravlenie (Главное Политическое Управление, or Main Political Directorate) of the Red Army, responsible for troops morale and propaganda. ... PowerVR is the business division of the processor design and implementation company, Imagination Technologies (formerly VideoLogic), which designs the IP for the visual processors part of their business. ... Look up RAM, Ram, ram in Wiktionary, the free dictionary. ... SDRAM means synchronous dynamic random access memory which is a type of solid state computer memory. ... Direct Rambus DRAM or DRDRAM (sometimes just called Rambus DRAM or RDRAM) is a type of synchronous dynamic RAM, designed by the Rambus Corporation. ... 1T-SRAM is MoSyss implementation of embedded-DRAM on a conventional digital-logic (standard-cell) ASIC process. ... Dram can mean several things: Dram (unit), an imperial unit of volume Dram, an imperial unit of weight or mass, see avoirdupois and apothecaries system Ottoman dram, a unit of weight, see dirhem Armenian dram, a monetary unit DRAM, a type of RAM Category: ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... PS2 redirects here. ... Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ... In technology, especially computing (irrespective of platform), a product is said to be backward compatible (or upward compatible) when it is able to take the place of an older product, by interoperating with other products that were designed for the older product. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... For the entire Game Boy series of handheld consoles, see Game Boy line. ... The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ... “GBA” redirects here. ... The Game Boy Player is a device made by Nintendo for the Nintendo GameCube which enables Game Boy (although Super Game Boy enhancements are ignored), Game Boy Color, or Game Boy Advance cartridges to be played on a television. ... SegaOS is the operating system used in the Dreamcast, it contained the ability to use Windows CE in many of its games. ... Windows CE (sometimes abbreviated WinCE) is a variation of Microsofts Windows operating system for minimalistic computers and embedded systems. ... The top three games (pictured above) were developed using open source development systems such as KallistiOS. KallistiOS (KOS) is a free, BSD licensed development system for the Sega Dreamcast game console created by a team of free software developers over the internet. ... Linux for PlayStation 2 is a kit released by Sony Computer Entertainment in 2002 that allows the PlayStation 2 console to be used as a personal computer. ... Xbox Music Mixer is a family game developed by Wild Tangent and Microsoft Game Studios. ... Yabasic (Yet Another BASIC) is a free BASIC programming language interpreter for the Win32 and Unix platforms. ... It has been suggested that this article be split into multiple articles accessible from a disambiguation page. ... Xenium Mod Chip attached to an Xbox. ...

Worldwide sales standings

See also: List of best-selling game consoles
Console Units sold
PlayStation 2 120 million shipped (as of September 20, 2007)[12]
Xbox 24 million (as of May 10, 2006)[13]
GameCube 21.66 million (as of September 30, 2007)[14]
Dreamcast 10.6 million (as of September 6, 2005)[15][16]

This is a list of video game consoles and handheld game consoles that have sold five million units or more. ... PS2 redirects here. ... is the 263rd day of the year (264th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... is the 130th day of the year (131st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... is the 273rd day of the year (274th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ... is the 249th day of the year (250th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...

Handheld systems

See also: Comparison of handheld game consoles

During the sixth generation era, the handheld game console market exploded, with the introduction of new devices from many different manufacturers. Nintendo maintained its dominant share of the handheld market with the release in 2001 of the Game Boy Advance, which featured many upgrades and new features over the Game Boy. Two redesigns of this system followed. The first, the Game Boy Advance SP in 2003 and the second, the Game Boy Micro in 2005. Also introduced was the Neo Geo Pocket Color in 1998 and Bandai's WonderSwan Color launched in Japan in 1999. South Korean company Game Park introduced its GP32 handheld in 2001, and with it came the dawn of open-source handheld consoles. The Game Boy Advance line of handhelds has sold 80.48 million units worldwide as of September 30, 2007.[17] This is a comparison of the features of various handheld game consoles. ... A handheld game console is a lightweight, portable electronic machine for playing video games. ... “GBA” redirects here. ... For the entire Game Boy series of handheld consoles, see Game Boy line. ... The Game Boy Advance SP ), released in February 2003, is an upgraded version of Nintendos Game Boy Advance. ... Game Boy Micro , trademarked Game Boy micro) is a handheld game console developed and manufactured by Nintendo. ... The Neo-Geo Pocket Color (or NGPC) was released on March 16, 1999 in Japan. ... This article is about the Japanese toy manufacturer. ... The WonderSwan Color is a handheld game console designed by Bandai. ... Game Park is a Korean company responsible for creating the GP32 and XGP. GP32 Hardware and Design // Founded in 1996 in Korea, Game Park entered the industry using government money. ... The GP32 (GamePark 32) is a hand held console built by the Korean company Game Park. ... For other uses, see Open source (disambiguation). ... is the 273rd day of the year (274th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...


A major new addition to the market was the trend for corporations to include a large number of "non-gaming" features into their handheld consoles. Everything from cell phones, MP3 players, portable movie players, to PDA-like features began to apear on a regular basis during this generation. The first of these was Nokia's N-Gage, which was released in 2003 and doubled primarily as a mobile phone. It subsequently went through a redesign in 2004 and was renamed the N-Gage QD. A second handheld, the Zodiac from Tapwave was released in 2004 and was based on the Palm OS offering specialized gaming-oriented video and sound capabilities, but it had an unwieldy development kit due to the underlying PalmOS foundation. Several examples of non-folding mobile phones. ... Apple iPod, the best-selling hard drive-based player An embedded hard drive-based player (Creative ZEN Vision:M) An MP3 CD player (Philips Expanium) More commonly referred to as an MP3 player, a digital audio player or DAP is a portable, handheld digital music player that stores, organizes and... This article is about motion pictures. ... User with Treo (PDA with smartphone functionality) Personal digital assistants (PDAs) are handheld computers, but have become much more versatile over the years. ... This article is about the telecommunications corporation. ... This article is about the hand-held telephone. ... Nokia N-Gage phone (original version) The Nokia N-Gage is a mobile telephone and handheld game system designed using the Nokia 3650 as a base. ... The Tapwave Zodiac 2 The Tapwave Zodiac is a Palm OS 5-based PDA created by the US company Tapwave, and the first Palm-based device developed with gaming and multimedia as primary considerations. ... Palm OS is an embedded operating system initially developed by U.S. Robotics owned Palm Computing, Inc. ...


With more and more PDAs arriving during the previous generation, the difference between consumer electronics and traditional computing began to blur and cheap console technology grew as a result. It was said of PDAs that they are "the computers of handheld gaming" because of their multi-purpose capabilities and the increasingly powerful computer hardware that resided within them— the capability existed to move gaming beyond the last generation's 16-bit limitations. However, PDAs were still geared towards the typical businessman, and lacked new, affordable software franchises to compete with dedicated handheld gaming consoles.


Gallery

Trends

Market convergence

Major publishers such as Activision, Electronic Arts, and Ubisoft adopted a cross-platform strategy, releasing versions of their games for PC, all major consoles, and in some cases, handhelds as well. The sixth generation was the first to help console and computer software grow closer together as well as outperform the arcade market in features, graphics and business.[citation needed] The Xbox, which was made from off the shelf PC parts and hosted many PC ports, factored into this also. Activision, Inc. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... Ubisoft Entertainment (formerly Ubi Soft) is a computer and video game publisher and developer with headquarters in Montreuil-sous-Bois, France. ... IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC, XT, or AT internal design, facilitated by various manufacturers...


Controversial games

This generation was noted to have extensive criticism by public figures of "objectionable" content in gaming such as sex, crime, violence, profanity, drug use, and social propaganda as well as topics of debate such as religion, politics, feminism, and economics. However, this generation was not the first to have it's share of controversial games and many other examples of controversy extend much farther back into gaming history with Wolfenstein 3D, Doom, Mortal Kombat, and Night Trap. The earliest occurrences of such public outcry date as far back as the 1970s, with perceived violent or explicit games such as Death Race and Custer's Revenge. Video games have been the subject of controversy and censorship, due to the depiction of graphic violence, sex themes, consumption of illegal drugs, consumption of alcohol or tobacco, or profanity in some games. ... Wolfenstein 3D (commonly abbreviated to Wolf 3D) is the computer game that started the first person shooter genre on the PC. It was created by id Software and published by Apogee Software on May 5, 1992. ... Doom (or DOOM)[1] is a 1993 computer game by id Software that is a landmark title in the first-person shooter genre. ... Mortal Kombat was the first entry in the famous and highly controversial Mortal Kombat fighting game series by Midway, released in arcades in 1992. ... Night Trap is a video game that was released on October 15, 1992. ... Death Race was a controversial arcade game, released by Exidy (whose name was a contraction of Excellence in Dynamics) in 1976. ... Custers Revenge (also known as Westward Ho) is a pornographic video game made for the Atari 2600 by Mystique, a company that produced a number of adult video game titles for the system. ...


The sixth generation was also notable because it saw the continuation of lawmakers taking actions against the video game industry. The most famous were the Grand Theft Auto games with Grand Theft Auto III and Grand Theft Auto: Vice City facing lawsuits over alleged racial slurs and influencing minors to commit crimes, while Grand Theft Auto: San Andreas was briefly given an adult rating and banned from stores over the availability of an abandoned sex mini-game using the Hot Coffee mod. Grand Theft Auto (GTA) is a video game series created and primarily developed by Scottish developer Rockstar North (formerly DMA Design), published by Rockstar Games and debuted in 1998. ... Grand Theft Auto III (sometimes abbreviated as GTA III or GTA3) is an action computer and video game developed by DMA Design (now Rockstar North), published by Rockstar Games in October 2001 for the PlayStation 2 video game console, May 2002 for Windows-based personal computers, and in November 2003... Grand Theft Auto: Vice City (released in October 2002) is the fourth video game in the hit Grand Theft Auto series. ... Grand Theft Auto: San Andreas is the fifth video game in the Grand Theft Auto series. ... Wikinews has news related to: Video games secret sex scenes spark outrage The Hot Coffee mod is a mod created for the 2005 personal computer port of the 2004 video game Grand Theft Auto: San Andreas by Rockstar North. ...


The sixth generation also coincided with September 11, 2001 attacks in New York City and The Pentagon, which had a huge impact on the entertainment industry as well as the video game industry; in the subsequent market climate many games were edited in response to the sensitivity surrounding the event. Most notable was Metal Gear Solid 2, which prior to its release depicted the destruction of the Statue of Liberty and a good portion of Manhattan. Similarly, several undisclosed modifications were made in Grand Theft Auto III, most notably the change of the police cars' color scheme (the old scheme resembled that of NYPD's older blue and white design). The Dreamcast game Propeller Arena was never officially released, the main reason probably being that a certain level was visually very similar to the September 11, 2001 attacks. A sequential look at United Flight 175 crashing into the south tower of the World Trade Center The September 11, 2001 attacks (often referred to as 9/11—pronounced nine eleven or nine one one) consisted of a series of coordinated terrorist[1] suicide attacks upon the United States, predominantly... New York, New York and NYC redirect here. ... This article is about the United States military building. ... The entertainment industry consists of a large number of sub-industries devoted to entertainment. ... This does not cite its references or sources. ... Metal Gear Solid 2: Sons of Liberty (commonly abbreviated MGS2) is a stealth-based game that was developed and published by Konami for the PlayStation 2 in 2001. ... For other monuments to freedom, see Monument of Liberty. ... For other uses, see Manhattan (disambiguation). ... NYPD redirects here. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ... Propeller Arena: Aviation Battle Championship is a videogame for the Dreamcast console. ... is the 254th day of the year (255th in leap years) in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ...


Emulation and retro gaming

Main article: Console emulator

Due to the increased computing power of video game consoles and the widspread usage of emulators, the six generation saw the rise of console emulation and retro gaming on a vast scale. Many games for older systems were updated with superior graphics or sound and re-released for current consoles. Commonly emulated games included those released for the Nintendo Entertainment System, the Super Nintendo Entertainment System, the Mega Drive/Genesis, the PlayStation (the PS2 could play PS1 game CD's), and the Nintendo 64. A console emulator is a program that allows a computer to emulate a video game console. ... This article is about emulators in computer science. ... “NES” redirects here. ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ...


Also during this generation, the computing power of hand-held consoles became capable of supporting games made for some of the earliest gaming consoles and several companies released remakes of classic games for the hand-helds. Nintendo introduced a line of NES and SNES games for its Game Boy Advance handheld, including Final Fantasy I & II: Dawn of Souls and Nintendo's Metroid: Zero Mission. Also, an increasing number of third-party developers, including Midway Games, Capcom, Namco, Atari, and Sega, released anthology collections of some of their old games. Additionally, many video games and video game series that were originally confined to Japan were released in North America and Europe for the first time. Metroid: Zero Mission is a part of the Metroid series and a remake of the original Metroid. ... In the video game industry, a third-party developer is a developer that is not directly tied to the primary product the consumer is using. ... Midway Games (NYSE: MWY) is an American video game publisher. ... For the original NASA meaning, see capsule communicator. ... This article is about Namco, a Japanese leisure company and game developer. ... This article is about the corporate game company. ... This article is about the video game company. ... An anthology, literally a garland or collection of flowers, is a collection of literary works, originally of poems. ... North America North America is a continent [1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... For other uses, see Europe (disambiguation). ...


Rise of online gaming

Online gaming, which in previous generations had been the exclusive domain of PC games, became more prominent in video game consoles during this generation. The Dreamcast initiated this change with its built in modem, internet browsing software, and ability to play certain games online. The PlayStation 2, Xbox and GameCube also offered online gaming, though their approaches and commitment to it varied greatly. The Xbox offered an integrated service called Xbox Live that cost $50 per year and was only compatible with a broadband internet connection. Its ability to connect gamers for online multi-player matches was a considerable factor in allowing the Xbox to gain a foothold in the western market, especially in the first-person shooter genre. The PlayStation 2 left its online gaming service up to each individual game publisher, and though it was free to use, it was not always an ideal experience, especially with games pulished by small developers. The SOCOM series was one of the most popular online competitive games for the PS2.[citation needed] The GameCube did not offer online play for any of its first-party titles, with only Sega's Phantasy Star Online series making use of the console's online capabilities. In addition, online capability was not out-of-the-box; an adapter was needed to hook the console to the internet. For the more general networking concept, see computer network, computer networking, and internetworking. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ... For other uses, see Modem (disambiguation). ... PS2 redirects here. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ... Broadband in telecommunications is a term that refers to a signaling method that includes or handles a relatively wide range of frequencies, which may be divided into channels or frequency bins. ... SOCOM: U.S. Navy SEALs is a first-person shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment as an exclusive title for the PlayStation 2. ... Phantasy Star Online (PSO) was an online title for Sega Dreamcast released in 2000. ...


Mergers

Many game publishing companies with a long established history merged with their competitors. Squaresoft merged with Enix and then later bought Taito, Sega merged with Sammy, Konami bought a majority share of Hudson, and Namco merged with Bandai to form Namco Bandai Holdings. Square Co. ... The Enix Corporation ) was a company that produced Japanese video games and manga. ... Taito may mean: Taito Corporation, a Japanese developer of video game software and arcade hardware. ... This article is about the video game company. ... You may be looking for the Sega Corporation which is still maintained on its own article. ... Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ... Hudson refers to: Persons named Hudson Brett Hudson (1953–), American musician, singer, and songwriter, one of the Hudson Brothers Ernie Hudson, (1945–), American actor and playwright Garth Hudson (1937–), Canadian musician George Hudson (1800–1871), English railway financier George Hudson (1867–1946), English entomologist Karl Hudson-Phillips (1933–), Trinidadian lawyer... This article is about Namco, a Japanese leisure company and game developer. ... This article is about the Japanese toy manufacturer. ... This article is about the holding company and the group of companies it owns. ...


Remakes

Software

This is a list of console video game franchises organized by the generations in which they first appeared. ...

Milestone titles

  • Resident Evil 4 revamped the franchise in a new, more action-oriented direction. The decision to port the former GameCube exclusive to the PS2 was met with some controversy. It remains one of the highest rated games of the generation. The over-the-shoulder camera view influenced some 7th generation games such as Gears of War.[citation needed]
  • Shenmue for the Sega Dreamcast went down in the Guinness Book of World Records as the most expensive video game ever produced to date (US$70,000,000).[18] Produced by Sega's AM2 division, this game helped set the graphics standards of its time.
  • Halo was by far the most successful launch title for the Xbox. Its sequel, Halo 2, set records as the fastest grossing release in entertainment history [2] and still is a very successful killer app for the Xbox Live online gaming service. Halo 2's sales record was broken by the last game of the trilogy, Halo 3.[citation needed]
  • Grand Theft Auto III and its sequels for PlayStation 2 (later Xbox and PC) popularized "sandbox" style gameplay in an urban crime setting, which has since been widely imitated. In addition, it brought violence and other potentially objectionable content in video games back into the mainstream spotlight, thus reviving the video game controversy. The series has remained the highest selling franchise in the US for the past ten years.[citation needed] It signaled the prominence of M rated games in today's market.
  • Metroid Prime remains one of the Nintendo GameCube's highest rated titles, as well as an outstanding example of how cooperation between Nintendo and a second-party studio revived a franchise that not only was missing for a long period of time, but had even lost its creator- Gunpei Yokoi.
  • Soul Calibur for the Sega Dreamcast is widely considered one of the greatest fighting games of all time, and is the only game of its genre, on any platform, to have ever received a perfect 10.0 rating from IGN (review) and GameSpot (review) and also a perfect 40/40 (second of only six games) by Japanese gaming magazine Famitsu.
  • Eternal Darkness for the GameCube was the first M rated game published by Nintendo.[citation needed]

Resident Evil 4, known in Japan as biohazard 4 ), is a third-person shooter, published and developed by Capcom. ... In the history of computer and video games, the seventh generation began on November 21, 2004 with the North American release of the Nintendo DS, followed by the PlayStation Portable on December 12, 2004. ... Gears of War is a tactical third-person shooter video game developed by Epic Games (the creators of the Unreal series) using Unreal Engine 3. ... For other uses, see Shenmue (disambiguation). ... The Guinness Book of Records (or in recent editions Guinness World Records, and in previous US editions Guinness Book of World Records) is a book published annually, containing an internationally recognized collection of superlatives: both in terms of human achievement and the extrema of the natural world. ... USD redirects here. ... Halo is video game series created by Bungie Studios. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... Halo 2 is a science fiction first-person shooter video game developed by Bungie Studios. ... A killer application (commonly shortened to killer app) is a computer program that is so useful that people will buy a particular computer hardware, gaming console, and/or an operating system simply to run that program. ... Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ... Halo 2 is a science fiction first-person shooter video game developed by Bungie Studios. ... For the Nine Inch Nails release, see Head Like a Hole. ... Grand Theft Auto III (sometimes abbreviated as GTA III or GTA3) is an action computer and video game developed by DMA Design (now Rockstar North), published by Rockstar Games in October 2001 for the PlayStation 2 video game console, May 2002 for Windows-based personal computers, and in November 2003... PS2 redirects here. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC, XT, or AT internal design, facilitated by various manufacturers... Video games have been the subject of controversy and censorship, due to the depiction of graphic violence, sex themes, consumption of illegal drugs, consumption of alcohol or tobacco, or profanity in some games. ... Grand Theft Auto (GTA) is a video game series created and primarily developed by Scottish developer Rockstar North (formerly DMA Design), published by Rockstar Games and debuted in 1998. ... This article is about the game. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... This article does not cite any references or sources. ... This article does not cite any references or sources. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Cover art for Issue 1 of Famitsū magazine, June 1986, then known as Famicom Tsūshin Famitsū abbreviated ファミ Fami) is a Japanese video game magazine published by Enterbrain, Inc. ... Eternal Darkness: Sanitys Requiem is a survival horror video game exclusive for the Nintendo GameCube, based loosely on the writings of H. P. Lovecraft. ... The logo of Kingdom Hearts, the first game in the series Kingdom Hearts ) is a series of action role-playing games developed and published by Square Enix (formerly Square). ... Square Enix Company, Limited ) TYO: 9684 is a Japanese video game company best known for its console role-playing game franchises, which include the Final Fantasy series, the Dragon Quest series (known as Dragon Warrior in North America from 1989 until 2005), and the Kingdom Hearts series. ... Disney may refer to: The Walt Disney Company and its divisions, including Walt Disney Pictures. ...

References

  1. ^ Antonucci, Michael (2007-11-15). NPD’s October video-game sales data, part 1. Mercury News. Retrieved on [[2007-12-03]].
  2. ^ AnandTech.com: Hardware Behind the Consoles - Microsoft's Xbox vs. Sony PlayStation 2, November 21st, 2001
  3. ^ AnandTech.com: Hardware Behind the Consoles - Nintendo GameCube vs. Sony PlayStation 2 vs. Microsoft Xbox, December 7th, 2001
  4. ^ SegaTech.com - Dreamcast Technical Pages: Hitachi SuperH-4
  5. ^ Technology Partner - Design Solutions from Hitachi Semiconductor (America) Inc.: SH7750 (SH-4 Series) MPU (November/December 1997)
  6. ^ PowerVR Technology
  7. ^ Daniel Boutros (2006-08-04). Sonic Adventure. A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. Retrieved on 2007-11-24.
  8. ^ Take-Two Interactive Software, Inc. Reports First Quarter Fiscal 2005 Financial Results. Take-Two Interactive (2005-03-03). Retrieved on 2007-11-24.
  9. ^ David Radd (2006-11-17). Opinion: Wii Won't Rock You. GameDaily. Retrieved on 2007-11-24.
  10. ^ Chris Morris (2006-05-09). Grand Theft Auto, Halo 3 headed to Xbox 360. CNN. Retrieved on 2007-11-24.
  11. ^ Asher Moses (2007-08-30). Prepare for all-out war. The Sydney Morning Herald. Retrieved on 2007-11-24.
  12. ^ Kazuo Hirai, President And Group CEO Of Sony Computer Entertainment, Outlines Plans For PlayStation Business At Tokyo Game Show 2007 Keynote Speech. Sony Computer Entertainment (2007-09-20). Retrieved on 2007-11-22.
  13. ^ [1]
  14. ^ Consolidated Financial Statements (PDF) 22. Nintendo Co., Ltd. (2007-10-25). Retrieved on 2007-11-24.
  15. ^ Russell Carroll (September 6, 2005). Good Enough: Why graphics aren't number one. Game Tunnel. Retrieved on 7 August 2006.
  16. ^ Blake Snow (2007-05-04). The 10 Worst-Selling Consoles of All Time. GamePro.com. Retrieved on 2007-11-22.
  17. ^ Consolidated Financial Statements (PDF) 22. Nintendo (2007-10-25). Retrieved on 2007-10-25.
  18. ^ Most Expensive Video Game (October 9, 2006). Retrieved on 2007-04-14.
  19. ^ Square-Enix press release (May 2, 2006). Retrieved on 2007-06-04.

Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 319th day of the year (320th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 337th day of the year (338th in leap years) in the Gregorian calendar. ... PowerVR is the business division of the processor design and implementation company, Imagination Technologies (formerly VideoLogic), which designs the IP for the visual processors part of their business. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 216th day of the year (217th in leap years) in the Gregorian calendar. ... Founded in 1997, Gamasutra is a web site for those interested in video games including video game developers. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Take-Two Interactive Software, Inc. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 62nd day of the year (63rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... 17 November is also the name of a Marxist group in Greece, coinciding with the anniversary of the Athens Polytechnic uprising. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 129th day of the year (130th in leap years) in the Gregorian calendar. ... The Cable News Network, commonly known as CNN, is a major cable television network founded in 1980 by Ted Turner. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 242nd day of the year (243rd in leap years) in the Gregorian calendar. ... This article or section does not cite its references or sources. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Sony Computer Entertainment, Incorporated ) (SCEI) is a Japanese video game company specializing in a variety of areas in the video game industry, mostly in video game consoles and is a full subsidiary of Sony Corporation that was established on November 16, 1993 in Tokyo, Japan. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 263rd day of the year (264th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 326th day of the year (327th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 298th day of the year (299th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... is the 249th day of the year (250th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 219th day of the year (220th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 124th day of the year (125th in leap years) in the Gregorian calendar. ... GamePro is an American video game magazine published monthly. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 326th day of the year (327th in leap years) in the Gregorian calendar. ... PDF is an abbreviation with several meanings: Portable Document Format Post-doctoral fellowship Probability density function There also is an electronic design automation company named PDF Solutions. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 298th day of the year (299th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 298th day of the year (299th in leap years) in the Gregorian calendar. ... is the 282nd day of the year (283rd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 104th day of the year (105th in leap years) in the Gregorian calendar. ... is the 122nd day of the year (123rd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 155th day of the year (156th in leap years) in the Gregorian calendar. ... is the 326th day of the year (327th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... The Economist is an English-language weekly news and international affairs publication owned by The Economist Newspaper Ltd and edited in London. ...

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