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Encyclopedia > History of video game consoles (fifth generation)
History of…
Video games
Console games

First generation (1972–1977)
Second generation (1976–1984)
Video game crash of 1983
Third generation (1983–1992)
Fourth generation (1987–1996)
Fifth generation (1993–2002)
Sixth generation (1998–)
Seventh generation (2004–)
Video games were introduced as a commercial entertainment medium in 1971, becoming the basis for an important entertainment industry in the late 1970s/early 1980s in the United States, Japan, and Europe. ... A console game is a form of interactive multimedia used for entertainment. ... The first generation of video game consoles lasted from 1972 until 1977. ... The second generation of video game consoles lasted from 1976 until 1984. ... E.T. for the Atari 2600 is considered by many to be emblematic of the crash along with the Atari 2600 version of Pac-Man. ... In the history of video games, the 8-bit era was the third generation of video game consoles, but the first after the video game crash of 1983 and considered by some to be the first modern era of console gaming. ... In the history of video games, the 16-bit era was the fourth generation of video game consoles. ... The sixth-generation era (sometimes referred to as the 128-bit era; see Number of bits below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. ... In the history of computer and video games, the seventh generation began on November 21, 2004 with the United States release of the Nintendo DS. The beginning of the seventh generation for home consoles came on November 22, 2005 with the release of Microsofts Xbox 360, and continued a...

Arcade games

Golden Age of Arcade Games
This article contains a timeline of notable events in the history of video arcade gaming: // 1971 The Galaxy Game, the earliest known coin-operated arcade video game, makes its debut on the campus of Stanford University. ... The Golden Age of Arcade Games was a peak era of arcade game popularity and innovation, lasting from January 18, 1982, to January 5, 1986. ...

In the history of computer and video games, the 32-bit / 64-bit /3D era was the fifth generation of video game consoles. It featured both 32-bit and 64-bit consoles, and the market was dominated by three consoles, the Sega Saturn (1994), the Sony PlayStation (1994) and the Nintendo 64 (1996). This era began in 1993 and ended in 2002. Demographics in console sales varied overall, but these consoles defined the system wars of this era (see section below). The 3DO and Atari Jaguar were also part of this era, but their sales were poor and they failed to make a significant impact on the market. This era also saw two updated versions of Nintendo's Game Boy: Game Boy Color and Game Boy Light (Japan only). Home video-game systems became popular during the 1970s and 80s. ... This article is about the unit of information. ... This article is about the unit of information. ... “Game console” redirects here. ... It has been suggested that Arcade Racer Joystick be merged into this article or section. ... Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ... The original PlayStation was produced in a light grey colour; the more recent PSOne redesign sports a smaller more rounded case. ... Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ... The Nintendo 64 ), often abbreviated as N64, was Nintendos third home video game console for the international market. ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... Also see: 2002 (number). ... Console wars is a term used to refer to periods of intense competition for market share between video game console manufacturers. ... 3DO Interactive Multiplayer (most commonly referred to as the 3DO) is a line of video game consoles which were released in 1993 and 1994 by Panasonic, Sanyo and Goldstar, among other companies. ... The Atari Jaguar is a video game console that was released in November 1993 to rival the Mega Drive/Genesis and the Super Nintendo Entertainment System as a powerful next generation platform. ... The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ... The Game Boy ) line is a line of battery-powered handheld game consoles sold by Nintendo. ...


Bit ratings for consoles largely fell by the wayside during this era, with the notable exception of the Nintendo 64. The number of "bits" cited in console names referred to the CPU word size and had been used by hardware marketers as a "show of power"; however, there was little to be gained from increasing the word size much beyond 32 or 64 bits - performance depended on more varied factors, such as processor clock speed, bandwidth, and memory size. “CPU” redirects here. ... In computer hardware terminology, word size (word length) is the number of bits that a CPU can process at one time (the word). ...


The 32-bit / 64-bit era also saw the rise of emulation. It was during this time that not only were commonly available PCs powerful enough to emulate the 8 and 16bit systems of the previous 5 or more years, but the internet made it possible to store and download tape and ROM images of older games, eventually leading 7th generation consoles (such as Xbox 360, Wii, PlayStation 3, and PlayStation Portable) to make such older games available for purchase or download. This article is about emulation in computer science. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... The PlayStation 3 , trademarked PLAYSTATION®3,[3] commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment; successor to the PlayStation 2. ... The PlayStation Portable , officially abbreviated as PSP) is a handheld game console released and currently manufactured by Sony Computer Entertainment. ...

Contents

Home systems

Transition to 3D

The 32-bit / 64-bit era is most noted for the rise of fully 3D games. While there were games prior that had used three dimensional environments, this was the era where 3D interaction largely replaced the traditional 2D games of the 16 and 8-bit eras. Super Mario 64 on the N64 and Tomb Raider on the Saturn, and then on the PlayStation, are prime examples; they were marketed as some of the first fully 3D console games, and they steered the industry's focus away from side-scrolling and rail-style titles. Super Mario 64 ) is a top-selling platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. ... For the movie staring Angelina Jolie, see Lara Croft: Tomb Raider. ...


CD vs cartridge

During the 32/64-bit era, Nintendo made the decision to make the N64 a cartridge based system like its predecessors. Publicly Nintendo defended this decision on the grounds that it would give games shorter load times than a Compact Disc (and would decrease piracy). It also had the dubious benefit, however, of allowing Nintendo to charge higher licensing fees, as cartridge production was considerably more expensive than CD production. The Nintendo 64 ), often abbreviated as N64, was Nintendos third home video game console for the international market. ...


This sparked a small scale war amongst gamers as to which was better. The "media war" was spurred on no less by statements from top company executives themselves; one Nintendo magazine ad placed a Space Shuttle (cartridge) next to a snail (a CD) and dared consumers to decide "which one was better".


Yet, almost every other contemporary system began to move to the new CD-ROM technology (Nintendo 64 was the last major home video game console to use cartridges), and many game developers began to embrace the Sony PlayStation because it was cheaper to develop for. Appealing to publishers was that CDs could be produced at significantly less expense and more flexibility (it was easy to change production to meet demand), and they were able to pass the lower costs onto consumers. While one major disadvantage of CDs was piracy, due to the advent of CD burners and mod chips, this ironically became a selling point of the PlayStation. In particular, the fifth generation marked a turning point for optical-based storage medium; as games grew more complex in content, sound, and graphics, they pushed the cartridge format to the limits of its storage capacity.


Console wars

The 32-bit / 64-bit era was a paramount staging ground of the continuing "console wars" between the large game hardware manufacturers. "Console wars" were a phenomenon in which people would attempt to evaluate the upcoming hardware of a system and purchase the system for that reason alone, speculating that the best games must be made for that hardware. Since the length of time systems spent in development had been steadily growing since the 8-bit era, and since a growing consumer awareness was making the development process more public than at any time in the past, consumers were left with a lengthy period of time in which to speculate about the strengths and weaknesses of the consoles to be released in the next generation. Many events transpired to mislead gamers during this era, further causing controversy and bitterness over the process:

  • Despite massive third party support and an unprecedented amount of hype for a first-time entrant into the industry, the 3DO Interactive Multiplayer's $700.00 price tag prevented it from reaching the demographic of more casual gamers who chose instead to purchase one of the 3DO's more affordable contemporaries.[citation needed]
  • The Sega 32X, an upgrade for the Mega Drive/Genesis and Sega Mega-CD that was enhanced for 32-bit gameplay, was released a year prior to the release of the Saturn. This angered consumers who bought it and then had to buy a Saturn when the 32X eventually failed and died in the marketplace, mostly due to the Mega Drive/Genesis starting off in a distant second place in Japan's videogame market, leading to the need for Sega of Japan to release a brand-new system (with no attachments to the Mega Drive) to compete against forthcoming Nintendo's Nintendo 64 and Sony's PlayStation. This lead to an almost complete lack of Japanese development for the Super 32X. This fiasco severely damaged Sega, and has been considered a major factor in Sega eventually dropping hardware development entirely to focus on games.[1]
  • The Atari Jaguar was released in 1993 with a surprisingly successful start, but quality software for the platform arrived few and far between, with only Tempest 2000, Wolfenstein 3D, Doom, and Alien vs. Predator being standout games.[citation needed] Atari's claims of the system itself being 64-bit were also controversial.
  • The Nintendo 64 was announced as "Ultra 64" and two arcade games (Killer Instinct and Cruis'n USA) were released claiming to use the hardware. A famous TV ad for the Super NES port of Killer Instinct showed a gamer using a chainsaw to open the arcade cabinet so he could take out the console inside. This caused many gamers to abstain from buying systems like the 3DO, Saturn, and PlayStation, because they saw that what they thought was the Nintendo 64 hardware, and it appeared to be clearly superior to any of the competing systems.[citation needed] In the end, the arcade system turned out to be completely different from that used for those games (albeit of comparable capability), disappointing those who had expected the images from the ads.
  • NEC--creator of the TurboGrafx-16, Turbo Duo, and Super Grafx (USA), and the PC-Engine, Coregrafx, and PC Engine Duo (Japan)--also entered the market with their first completely new console in seven years. Their 8-bit systems had competed quite well with the 16-bit systems because of their custom graphics chipsets that allowed the 8-bit system to run 16-bit graphics. The PC-Engine actually outsold the Famicom in Japan, however the TurboGrafx-16 did not achieve the same success in the USA. NEC then released the PC-FX, which was released in 1994. The systems specs were impressive; it has a 32-bit processor, 16-bit stereo sound, has a color palette of 16,777,000, and it featured the highest quality full motion video (FMV) of any console on the market at the time. [citation needed] The PC-FX also broke away from traditional console design and developed a tower system, which allowed for numerous expansion points including a connection for NEC's PC-9800 series of computers. However, despite the system's impressive specs it was marked as the ultimate side scrolling console and could not match the sales of the 3D systems currently on the market.
  • Video game magazines constantly performed credulous side-by-side hardware-specification comparisons of the systems using dubious statistics. Console makers routinely boasted theoretical maximum limits of each system's 3D polygon rendering without accounting for real world in-game performance when using game AI, lighting, and texture mapping.
  • There were more competing consoles in this era than in any other era since the video game crash of 1983.

In the end, Atari (already on shaky ground) ended up being purchased by JT Storage (and later Infogrames) and stopped making game hardware, and Sega's loss of consumer confidence (coupled with its previous console failures) in North America set the company up for a similar fate in the next round of console wars. 3DO Interactive Multiplayer (most commonly referred to as the 3DO) is a line of video game consoles which were released in 1993 and 1994 by Panasonic, Sanyo and Goldstar, among other companies. ... This article does not cite any references or sources. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... This article or section does not cite its references or sources. ... 32-bit is a term applied to processors, and computer architectures which manipulate the address and data in 32-bit chunks. ... Notable events of 1993 in computer and video games. ... Tempest 2000 was a 1994 remake for the Atari Jaguar of the classic 1980 arcade game Tempest by Dave Theurer. ... Wolfenstein 3D (commonly abbreviated to Wolf 3D) is the computer game that started the first person shooter genre on the PC. It was created by id Software and published by Apogee Software on May 5, 1992. ... Doom (or DOOM)[1] is a 1993 computer game by id Software that is a landmark title in the first-person shooter genre. ... Alien vs. ... In computing, a 64-bit component is one in which data are processed or stored in 64-bit units (words). ... The Atari Jaguar is a video game console that was released in November 1993 to rival the Mega Drive/Genesis and the Super Nintendo Entertainment System as a powerful next generation platform. ... This does not cite any references or sources. ... Cruisn USA is a 1994 arcade game developed by Midway Games under license from Nintendo. ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... The Nintendo 64 ), often abbreviated as N64, was Nintendos third home video game console for the international market. ... NEC Corporation (Japanese: Nippon Denki Kabushiki Gaisha; TYO: 6701 , NASDAQ: NIPNY) is a Japanese multinational IT company headquartered in Minato-ku, Tokyo, Japan. ... For information on the Japanese version of this console, see PC Engine The TurboGrafx 16 is a video game console released by NEC in 1989, for the North American market. ... The TurboDuo (also called Turbo Duo) is a video game console released by Turbo Technologies Incorporated and manufactured by NEC in October 1992, for the North American market. ... For more information on the North American version of this system, see TurboGrafx 16. ... For more information on the North American version of this system, see TurboGrafx 16. ... The Nintendo Entertainment System (U.S., Europe, and Australia) NES redirects here. ... For information on the Japanese version of this console, see PC Engine The TurboGrafx 16 is a video game console released by NEC in 1989, for the North American market. ... NEC Corporation (Japanese: Nippon Denki Kabushiki Gaisha; TYO: 6701 , NASDAQ: NIPNY) is a Japanese multinational IT company headquartered in Minato-ku, Tokyo, Japan. ... The PC-FX console The PC-FX was NECs 32-bit sequel to its PC Engine (US:TurboGrafx 16). ... FMV may stand for: Full motion video For Maximum Value, a store brand of Kroger Fair market value Fujitsu Multimedia Vision, a personal computer produced by Fujitsu. ... The PC-FX console The PC-FX was NECs 32-bit sequel to its PC Engine (US:TurboGrafx 16). ... NEC Corporation (Japanese: Nippon Denki Kabushiki Gaisha; TYO: 6701 , NASDAQ: NIPNY) is a Japanese multinational IT company headquartered in Minato-ku, Tokyo, Japan. ... Game AI refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). ... Spherical texture mapping Texture mapping is a method, pioneered by Edwin Catmull, of adding detail, surface texture, or colour to a computer-generated graphic or 3D model. ... ET for the Atari 2600 is considered by many to be emblematic of the crash along with the Atari 2600 version of Pac-Man. ... This article is about a corporate game company. ... JT Storage (also known as JTS) was a maker of inexpensive IDE hard drives for personal computers based in San Jose, California. ... Infogrames Entertainment SA (IESA) is an international holding company headquartered in Lyon, France. ... This article is about the video game company. ...


In the fifth generation, the Sega Saturn, although the technically more advanced console, suffered from poor marketing and comparatively limited third-party support. Sega's decision to use dual processors has been roundly criticized, and some wrongly believe the second CPU was added as a "panic" response to the PlayStation's specifications.[citation needed] It has been said that only Sega's first-party developers were ever able to use the second CPU effectively. The Sega Saturn was the more difficult console to program for, and therefore the 3D graphics on its 3rd party games often lacked the luster of the PlayStation or Nintendo 64 (N64), a severe disadvantage at the dawn of 3D games.


Sega was also hurt by the plan to have a surprise four month early US launch of their console [1]. This head start failed for several reasons. One of the major reasons being there were few software titles ready. Also, the fact that the Sega Saturn was $100 more costly than the PlayStation at launch put the buying public off, and they went for the cheaper PlayStation.


Sony took an early advantage by tapping the mass market and positioning the PlayStation as a "lifestyle accessory" for males in their late teens to late twenties. Sega and particularly Nintendo's offerings were characterized as appealing more to children (both companies, for instance, featured mascots that appeared in Saturday morning cartoons). The securing of this new market is widely credited as the key to the system's success. With greater hardware sales came greater third party support; ultimately the PlayStation won the era.[citation needed] Sony carried this momentum over into the release of the PlayStation 2.


The Nintendo 64 was released one year later in North America than its competitors, due to numerous delays. By the time of its release Sony had already established their dominance and the Saturn was starting to struggle. Its use of cartridge media rather than compact discs alienated some developers and publishers due to the space limits and the relatively high cost involved (compare $3.50(£2) for an N64 cartridge to 35¢(20p) for a PS disc), despite the fact that the Nintendo 64 had virtually no load times because of its cartridge media. In addition, the initially high suggested retail price of the console may have driven potential customers away, and many early adopters of the system who had paid the initial cost were angered by Nintendo's decision to reduce the cost of the system within a few months of its initial release. However, the Nintendo 64 was successful and home to highly successful games including The Legend of Zelda: Ocarina of Time, Super Mario 64 and Goldeneye 007.[citation needed] In the end, while the Nintendo 64 sold more than the Sega Saturn, they failed to surpass the PlayStation, which dominated the market. The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ... Super Mario 64 ) is a top-selling platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. ... GoldenEye 007 is a 1997 first-person shooter video game developed by Rareware for the Nintendo 64 video game console, and based on the 1995 James Bond film GoldenEye. ...


Comparison

Name 3DO Interactive Multiplayer Amiga CD-32 Atari Jaguar Sega Saturn PlayStation Nintendo 64
Console
Launch prices (USD) US$699.95 US$399.99 US$249.99 US$399.99 US$299.99 US$199.99
Release Date Flag of the United States Flag of Canada September, 1993 Flag of the United States Flag of Canada Flag of the United Kingdom September, 1993 Flag of the United States November 18, 1993 Flag of Japan November 22, 1994
Flag of the United States May 11, 1995
Flag of Canada April 27, 1995
Flag of Europe July 8, 1995
Flag of Japan December 3, 1994
Flag of the United States September 9, 1995
Flag of Europe September 29, 1995
Flag of Japan June 23, 1996
Flag of the United States September 29, 1996
Flag of Europe March 1, 1997
Flag of France September 1, 1997
Top-Selling Game [citation needed] for all Return Fire Simon the Sorcerer Alien vs. Predator Virtua Fighter 2 Gran Turismo Super Mario 64
Media CD-ROM CD-ROM, (Cassette, Floppy Disc, Hard Drive (Software), Data Card via add-ons) Cartridge, CD CD-ROM, Cartridge CD-ROM Cartridge, Magneto-Optical (Japan Only)
Accessories (retail)
  • Atari Jaguar CD
  • Team Tap (up to 8 players)
  • JagLink - 2 console networking
  • CatBox - 8 console networking, additional video output options
  • Memory Track, for Jaguar CD only

3DO Interactive Multiplayer (most commonly referred to as the 3DO) is a line of video game consoles which were released in 1993 and 1994 by Panasonic, Sanyo and Goldstar, among other companies. ... The CD32 in action The AmigaCD32 was the worlds first 32bit CD_ROM based game console. ... The Atari Jaguar is a video game console that was released in November 1993 to rival the Mega Drive/Genesis and the Super Nintendo Entertainment System as a powerful next generation platform. ... It has been suggested that Arcade Racer Joystick be merged into this article or section. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The Nintendo 64 ), often abbreviated as N64, was Nintendos third home video game console for the international market. ... Image File history File linksMetadata Download high-resolution version (1051x943, 139 KB) from fr. ... Image File history File linksMetadata Amigacd32. ... Atari Jaguar Source: japanese Wikipedia Ja:画像:Atarijaguar. ... Image File history File linksMetadata Saturnconsole. ... PlayStation video game console This work is copyrighted. ... Image File history File links Download high resolution version (800x627, 203 KB) Summary Subject: Nintendo 64 Photographer: User:Nv8200p Date: November 5, 2005 Licensing File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... Image File history File links This is a lossless scalable vector image. ... Image File history File links This is a lossless scalable vector image. ... This article does not cite any references or sources. ... Year 1993 (MCMXCIII) was a common year starting on Friday (link will display full 1993 Gregorian calendar). ... Image File history File links This is a lossless scalable vector image. ... Image File history File links This is a lossless scalable vector image. ... Image File history File links Flag_of_the_United_Kingdom. ... This article does not cite any references or sources. ... Year 1993 (MCMXCIII) was a common year starting on Friday (link will display full 1993 Gregorian calendar). ... Image File history File links This is a lossless scalable vector image. ... is the 322nd day of the year (323rd in leap years) in the Gregorian calendar. ... Year 1993 (MCMXCIII) was a common year starting on Friday (link will display full 1993 Gregorian calendar). ... Image File history File links Flag_of_Japan. ... is the 326th day of the year (327th in leap years) in the Gregorian calendar. ... Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ... Image File history File links This is a lossless scalable vector image. ... is the 131st day of the year (132nd in leap years) in the Gregorian calendar. ... Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ... Image File history File links This is a lossless scalable vector image. ... April 27 is the 117th day of the year (118th in leap years) in the Gregorian calendar, with 248 days remaining. ... Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ... Image File history File links This is a lossless scalable vector image. ... is the 189th day of the year (190th in leap years) in the Gregorian calendar. ... Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ... Image File history File links Flag_of_Japan. ... is the 337th day of the year (338th in leap years) in the Gregorian calendar. ... Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ... Image File history File links This is a lossless scalable vector image. ... is the 252nd day of the year (253rd in leap years) in the Gregorian calendar. ... Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ... Image File history File links This is a lossless scalable vector image. ... is the 272nd day of the year (273rd in leap years) in the Gregorian calendar. ... Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ... Image File history File links Flag_of_Japan. ... is the 174th day of the year (175th in leap years) in the Gregorian calendar. ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... Image File history File links This is a lossless scalable vector image. ... is the 272nd day of the year (273rd in leap years) in the Gregorian calendar. ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... Image File history File links This is a lossless scalable vector image. ... is the 60th day of the year (61st in leap years) in the Gregorian calendar. ... For the band, see 1997 (band). ... Image File history File links This is a lossless scalable vector image. ... is the 244th day of the year (245th in leap years) in the Gregorian calendar. ... For the band, see 1997 (band). ... Return Fire is a 1995 video game developed by Silent Software, Inc. ... Simon the Sorcerer 2 screenshot Simon the Sorcerer is a series of point-and-click adventure games created by Adventure Soft. ... Screenshot of Alien vs Predator on the Atari Jaguar. ... Virtua Fighter 2 is the second game in the popular Virtua Fighter fighting game series by Sega. ... Gran Turismo Gran Turismo (commonly abbreviated to GT or GT1) is a racing game designed by Kazunori Yamauchi. ... Super Mario 64 ) is a top-selling platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. ... The Moving Picture Experts Group or MPEG is a working group of ISO/IEC charged with the development of video and audio encoding standards. ... A 104-key PC US English QWERTY keyboard layout The Dvorak Simplified Keyboard layout A standard Hebrew keyboard showing both Hebrew and QWERTY. A computer keyboard is a peripheral partially modelled after the typewriter keyboard. ... A floppy disk is a data storage device that comprises a circular piece of thin, flexible (hence floppy) magnetic storage medium encased in a square or rectangular plastic wallet. ... This article is about the animal. ... The Moving Picture Experts Group or MPEG is a working group of ISO/IEC charged with the development of video and audio encoding standards. ... The Atari Jaguar CD or Jag CD was a CD-ROM peripheral for the Atari Jaguar game console. ... Sega Saturns control pad has 8 buttons — thats 6 action buttons and 2 shift (left and right) buttons. ... A light gun is a pointing device for computers and a control device for arcade and video games. ... PlayStation 2 Multitap Hudson Soft released a Super Famicom Multitap in the shape of Bombermans face. ... NetLink (or Seganet in Japan) is a 28. ... A 104-key PC US English QWERTY keyboard layout The Dvorak Simplified Keyboard layout A standard Hebrew keyboard showing both Hebrew and QWERTY. A computer keyboard is a peripheral partially modelled after the typewriter keyboard. ... This article is about the animal. ... Directlink is a high voltage direct current transmission line between Mullumbimby and Bungalora in Australia. ... The Moving Picture Experts Group or MPEG is a working group of ISO/IEC charged with the development of video and audio encoding standards. ... Look up RAM, Ram, ram in Wiktionary, the free dictionary. ... PlayStation 2 Multitap Hudson Soft released a Super Famicom Multitap in the shape of Bombermans face. ... Sonys Dual Analog Controller (SCPH-1180) Sonys Dual Analog Controller (SCPH-1150 in Japan, SCPH-1180 in the United States and SCPH-1180e in Europe) is Sonys first attempt at a handheld analog controller for the PlayStation, and the predecessor to Sonys more popular DualShock and... The DualShock (officially DUALSHOCK and occasionally referred to as Dual Shock) is the standard game controller available for the PlayStation and PlayStation 2 video game consoles. ... The Guncon is a light gun peripheral designed by Namco for the PlayStation. ... The JogCon is a controller developed and produced by Namco for the Sony PlayStation videogame console. ... The Konami Justifier was a light gun used in numerous video arcade and home console games developed and/or published by Konami and Sega. ... The NeGcon controller for the Playstation was an unusual design in that the left and right halves of the controller were able to be twisted relative to each other. ... The PocketStation is a miniature game console created by Sony as a peripheral for the PlayStation. ... Sonys FlightStick Dual Analog Controller (SCPH-1110) Sonys FlightStick Analog Controller (SCPH-1110) is Sonys first attempt at an analog controller for the PlayStation, and is the precursor to the Sony Dual Analog controller. ... It has been suggested that Dance Pad Games be merged into this article or section. ... Standard Controller Pak, rear view. ... The 4MB Expansion Pak The Expansion Pak is a RAM add-on for the Nintendo 64 game console, released in 1998. ... A Nintendo 64 gamepad with the Rumble Pak attached. ... This article does not cite any references or sources. ... Transfer Pak The Transfer Pak is a device for the Nintendo 64 that allows the transfer of data between the system and a Game Boy or Game Boy Color cartridge. ... The Nintendo 64DD is an expansion system for the Nintendo 64. ...

World wide sales figures

Console Units Sold Date
PlayStation 102.49 million[2] March 31, 2007
Nintendo 64 32.93 million March 31, 2005
Sega Saturn 9.26 million December, 2004
3DO 6 million N/A
Atari Jaguar 2 million N/A

In 1996-97, when all three consoles were fully available, Sony managed a 51% market share of the worldwide market, following by Nintendo with 40%, while Sega lagged with 9%. Production of the Sega Saturn was prematurely discontinued in 1998, with its demise being accelerated by rumours that work on its successor was underway, which hurt sales in late 1997. The N64 was produced until 2001 when it was succeeded by the GameCube; however, PlayStation production had not ceased as it was redesigned as the PSOne, further extending the life of the console around the release of the follow-up PlayStation 2. The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... March 31 is the 90th day of the year in the Gregorian calendar (91st in leap years), with 275 days remaining. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... The Nintendo 64 ), often abbreviated as N64, was Nintendos third home video game console for the international market. ... March 31 is the 90th day of the year in the Gregorian calendar (91st in leap years), with 275 days remaining. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... It has been suggested that Arcade Racer Joystick be merged into this article or section. ... Look up December in Wiktionary, the free dictionary. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... 3DO Interactive Multiplayer (most commonly referred to as the 3DO) is a line of video game consoles which were released in 1993 and 1994 by Panasonic, Sanyo and Goldstar, among other companies. ... The Atari Jaguar is a video game console that was released in November 1993 to rival the Mega Drive/Genesis and the Super Nintendo Entertainment System as a powerful next generation platform. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... “PS2” redirects here. ...


Other consoles

Add-ons and remakes

Handheld systems

Software

This is a list of console video game franchises organized by the generations in which they first appeared. ...

Milestone titles

  • Ape Escape is the very first game to require the use of the dualshock analog controller on the PlayStation. The game uses both analog sticks on the Dual Shock or Dual Analog controller: the left analog stick to move the character and the right analog stick to use the gadget.
  • Dragon Quest VII was the number one best-selling title on the PlayStation in Japan, released in 2000. The game was the first main installment of Japan's national RPG series released in 5 years since 1995. It featured graphics similar to its predecessors.
  • Final Fantasy VII is the first game in the series to make use of FMVs (full motion videos), and it opened the door of the mainstream US market for Japanese-origin RPGs. It signaled the convergence of film and interactive media and raised the bar in terms of production value for games. Final Fantasy is now one of the biggest franchises in video gaming, with FFVII in particular having several spin-offs known as Compilation of Final Fantasy VII, including two sequels, a movie and an Action Adventure game.
  • Gran Turismo broke away from the mold of traditional arcade style racing games by offering realistic physics and handling as well as a plethora of licensed vehicles. The best selling game ever for the original PlayStation, GT is also credited as increasing popular awareness of certain Japan only sports cars such as the Mitsubishi Evolution, Subaru Impreza WRX and Nissan Skyline and eventually paved the way for their importation into the US.
  • The Legend of Zelda: Ocarina of Time is one of the most critically acclaimed games of all time. It smoothly transferred the playing mechanics of the previous 2D Zelda adventures, now making it 3-D with a 3rd person perspective that could switch to 1st person. It also featured mini-games like fishing & horseback riding.
  • Metal Gear Solid was released on the PlayStation in fall of 1998. It received critical acclaim for its involved storyline, believable voice acting, and cinematic presentation. The series remains a best seller for the PlayStation after many incarnations.
  • NiGHTS into Dreams... was developed by Sega's Sonic Team. The game was sold with the needed controller, which looked similar to that of the Dreamcast. With its innovative gameplay and graphics, NiGHTS aided in the selling of a number of Saturns. Because it is a Saturn exclusive, it isn't as well known as Super Mario 64 or Crash Bandicoot, but nevertheless it became a cult video game.
  • Panzer Dragoon Saga was the final game developed by Sega's Team Andromeda before it was disbanded. Upon release, the game was met with unanimous praise from international gaming publications and has in time come to be considered to be among the most significant of the Saturn releases. The game is also notorious as a result of being released in very low quantities in the US and Europe, all of which has resulted in the game becoming arguably the most sought after Saturn game since Sega stopped publishing for it.
  • Nintendo's Pokémon titles for the Game Boy led to massive success in both video game sales as well as licensed merchandise. This success was assisted in part by the Pokémon anime series, which was localized for North America. In addition to establishing a wildly popular franchise, Pokémon arguably helped extend the life of the handheld Game Boy system.
  • Super Mario 64 was the first game released for the Nintendo 64 and probably one of the most innovative ones of its time. It helped prove that analog controls, as opposed to the D-pad, were almost a necessity for 3D games (the PlayStation ran into this problem quickly).
  • Resident Evil and Silent Hill helped popularize the Survival Horror genre, which was previously confined to relatively obscure titles such as Alone in the Dark and Sweet Home. This genre continued to grow in to the sixth generation of video games, as new games such as Fatal Frame achieved cult status, and the two original series in the genre, Silent Hill and Resident Evil went on to produce many successful sequels.
  • Games such as Ridge Racer, Sega Rally and Gran Turismo, as well as the switch to 3D in general, opened up a new level of realism in the genre of racing games, which until then had been somewhat marginal in previous generations compared to side scrolling action games and fighting games such as the Street Fighter series. The new level of realism led to the genre gaining much more attention in the gaming world as well as increased commercial success.

Ape Escape is a platform game for the PlayStation, which launched a video game series of the same name. ... The DualShock (officially DUALSHOCK and occasionally referred to as Dual Shock) is the standard game controller available for the PlayStation and PlayStation 2 video game consoles. ... Dragon Quest VII: Eden no Senshi-tachi (Japanese: エデンの戦士たち, lit. ... Final Fantasy VII ) is a console role-playing game developed and published by Square (now Square Enix), and the seventh installment in the Final Fantasy video game series. ... It has been suggested that this article or section be merged into Final Fantasy VII. (Discuss) Official series logo Compilation of Final Fantasy VII is the formal title for a series of games and films developed in 2004 and 2005 by Japanese console developer Square Enix. ... Final Fantasy VII Advent Children[1] ) is a 2005 computer-animated film directed by Tetsuya Nomura, co-directed by Takeshi Nozue, written by Kazushige Nojima and based on the highly successful 1997 console role-playing game Final Fantasy VII. The film is set two years after Final Fantasy VII and... ... GoldenEye 007 is a 1997 first-person shooter video game developed by Rareware for the Nintendo 64 video game console, and based on the 1995 James Bond film GoldenEye. ... This article is about video games. ... Gran Turismo Gran Turismo (commonly abbreviated to GT or GT1) is a racing game designed by Kazunori Yamauchi. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The Mitsubishi Lancer Evolution, colloquially known as the Lancer Evo or simply Evo, is a car manufactured by Mitsubishi Motors. ... For the high-performance version of the Impreza WRX, see the Subaru Impreza WRX STI The Subaru Impreza WRX, is a turbocharged version of the Subaru Impreza, an all-wheel drive automobile. ... The Nissan Skyline is a mid-size car originally produced by the Japanese automaker Prince Motor Company starting in 1957 and later by Nissan Motor Co. ... The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ... This article is about the original Metal Gear Solid released for the PlayStation. ... The Metal Gear Solid logo. ... NiGHTS into Dreams. ... Sonic Team is a computer and video game developer established in 1988 originally known as Sega AM8. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark and Guppy during development) is Segas final video game console and the successor to the Sega Saturn. ... Panzer Dragoon Saga (titled Azel: Panzer Dragoon RPG in Japan) is a role-playing video game (RPG) released exclusively for the Sega Saturn in 1998. ... Team Andromeda was one of Segas internal development teams during the Sega Saturns lifespan, known for its Panzer Dragoon series. ... It has been suggested that Arcade Racer Joystick be merged into this article or section. ... It has been suggested that Arcade Racer Joystick be merged into this article or section. ... This article is about the video game company. ... PaRappa the Rapper (Japanese: パラッパラッパー, 1996), also known as PaRappaRappa, and PaRappa the Rappa is a rhythm video game for the Sony PlayStation created by Masaya Matsuura (the former leader of the Japanese Hyper Pop Unit PSY S) and his NanaOn-Sha company. ... Open source music video game StepMania A music video game, also commonly known as a music game or rhythm game, is a video game where the gameplay is oriented almost entirely around the players ability to follow a musical beat and stay with the rhythm of the games... Dance Dance Revolution, a. ... The official Pokémon logo. ... Super Mario 64 ) is a top-selling platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. ... The title given to this article is incorrect due to technical limitations. ... Resident Evil, known in Japan as biohazard ), is a survival horror video game by Capcom and is the inaugural title in the Resident Evil series. ... There are currently five Silent Hill games available with three under production (although one title, Silent Hill: Play Novel, was released exclusively in Japan), all of which were released to strong sales and critical acclaim. ... Alone in the Dark (1992) is a survival horror video game developed by Infogrames (now Atari). ... Suito Homu, or Sweet Home in English, is a survival horror video game released for the Famicom, the Japanese Nintendo Entertainment System. ... Ridge Racer on the PlayStation Ridge Racer is a series of arcade racing games developed and published by Namco for both the arcade and various consoles. ... Sega Rally Championship is a 1995 arcade game by Sega. ... Gran Turismo is Italian and Spanish for grand touring or grand tourisme. ...

See also

Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... This article is about the video game company. ... Sony Corporation ) is a Japanese multinational corporation and one of the worlds largest media conglomerates with revenue of $66. ... This article is about a corporate game company. ... Commodore, the commonly used name for Commodore International, was an American electronics company based in West Chester, Pennsylvania which was a vital player in the home/personal computer field in the 1980s. ... The 3DO Company (formerly THDO on the NASDAQ stock exchange), also known as 3DO, was a game console developer and 3rd party game developer. ... The Bandai Playdia console The Playdia was a video game console released in 1994 by Bandai. ...

References

  1. ^ 32X/Project Mars: Anatomy of a Failure. goodcowfilms.com. Retrieved on 2007-06-22.
  2. ^ Cumulative Production Shipments of Hardware / PlayStation. Sony Computer Entertainment Inc. (2007-03-31). Retrieved on 2006-08-14.

 
 

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