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Encyclopedia > Halo (series)
The official logo for the Halo franchise.

Halo is a science fiction video game series created by Bungie Studios. The Halo trilogy centers around Master Chief Petty Officer SPARTAN-117, John, or simply "Master Chief", a human super-soldier equipped with technologically-advanced battle armor, and his Construct AI companion, Cortana. The video games, particularly Halo: Combat Evolved, have been praised as being the best, and most influential, first-person shooters on a game console, with Halo being the Microsoft Xbox's "killer app". This has led to the term "Halo killer" being used to describe console games that aspire to be better than Halo.[1] Image File history File links Please see the file description page for further information. ... All of the Covenant vehicles, which the exception of the Scarab, are equipped with a levitation-style mode of propulsion. ... Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... Namcos Pac-Man was a hit, and became a universal phenomenon. ... Bungie Studios is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation (more popularly shortened to Bungie Software) by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. ... Good conduct variation Master Chief Petty Officer insignia Master Chief Petty Officer Sleeve Insignia Master Chief Petty Officer is the ninth, and highest, enlisted rank (E-9) in the U.S. Navy and U.S. Coast Guard, just above Senior Chief Petty Officer, and is a non-commissioned officer. ... Master Chief Petty Officer SPARTAN-117, commonly referred to in-game as simply Master Chief or the Chief, is a fictional protagonist within the Halo universe. ... This article describes the Halo series character. ... Halo: Combat Evolved, or simply Halo, is a video game in the first-person shooter (FPS) genre, created by the Microsoft-owned Bungie Studios. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... A killer application (commonly shortened to killer app) is a computer program that is so useful that people will buy a particular computer hardware, gaming console, and/or an operating system simply to run that program. ...


Beginning with the release of Halo: Combat Evolved in 2001, the franchise has since expanded to several other games, five novels, a graphic novel, and numerous other licensed products, such as action figures. The cultural impact of the Halo series has been compared to that of the Star Wars franchise by Brian Bendis,[2] with those who enjoy the series being dubbed the "Halo Nation".[3] The final game in the original trilogy, Halo 3, is due to be released on September 25, 2007 in the US. Halo: Combat Evolved, or simply Halo, is a video game in the first-person shooter (FPS) genre, created by the Microsoft-owned Bungie Studios. ... A novel is an extended work of written, narrative, prose fiction, usually in story form; the writer of a novel is a novelist. ... Halo Graphic Novel Front Cover On March 17, 2006 Bungie Studios announced that it would partner with Marvel Comics to release the Halo Graphic Novel. ... This is a list of official media, including games, related to the Halo universe. ... Star Wars is an epic science fantasy saga and fictional universe created by George Lucas during the late 1970s. ... Brian Michael Bendis (born August 18, 1967) is an American comic book writer and erstwhile artist. ... For the Nine Inch Nails release, see Head Like a Hole. ... is the 268th day of the year (269th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is now the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...

Contents

Games

Halo: Combat Evolved

The box art for Halo: Combat Evolved.
Main article: Halo: Combat Evolved

Halo: Combat Evolved is a Science Fiction first person shooter that takes place on a mysterious planet-like construct referred to as 'Halo'. It was the first Halo video game and was released as an exclusive Xbox title on November 15, 2001.[4] Some time before the game's story begins, the Covenant, a collection of alien species committed to the destruction of the human race, launch an assault on the home of human military production, Reach,destroying it.[5] A single starship, the Pillar of Autumn, survives the alien onslaught, carrying one of the last known SPARTAN-II supersoldiers - the "Master Chief". The ship initiates a random jump to Slipspace, hoping to lead the enemy away from Earth. Following coordinates chosen by the on board Al named Cortana, the Autumn unexpectedly discovers Halo.[5] The player assumes the role of the Master Chief and descends to the ring's surface to fight the Covenant and discover Halo's secrets. Halo received critical acclaim upon its release, including being ranked the fourteenth best game ever by IGN.[6] Image File history File links Halobox. ... Image File history File links Halobox. ... Halo: Combat Evolved, or simply Halo, is a video game in the first-person shooter (FPS) genre, created by the Microsoft-owned Bungie Studios. ... Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... A first-person shooter (FPS) is a computer or video game where the players on-screen view of the game world simulates that of the character, and there is some element of shooting involved. ... Halos are fictional megastructures in the Halo video game series. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... is the 319th day of the year (320th in leap years) in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... The Covenant is a fictional militaristic and theocratic alliance of alien races who serve as the main antagonist body of the Halo science-fiction video game series. ... In the application of statistics to advertising and media analysis, reach is defined as the size of the audience who listen to, read, view or otherwise access a particular work in a given time period. ... The Pillar of Autumn is a heavily modified United Nations Space Command Halcyon-class cruiser in the Halo: Combat Evolved video game. ... The SPARTAN II supersoldier project is part of the fictional Halo universe storyline. ... Master Chief Petty Officer SPARTAN-117, commonly referred to in-game as simply Master Chief or the Chief, is a fictional protagonist within the Halo universe. ... Slipspace travel, also called slipstream travel, is a fictional means of faster-than-light travel used by spaceships. ... AL or Al may refer to: Look up AL, Al in Wiktionary, the free dictionary. ... This article describes the Halo series character. ... IGN is a multimedia news and reviews website that focuses heavily on video games. ...


Halo: Custom Edition

Screenshot of Halo 2: New Mombasa, a user-created map based on the Halo 2 E3 trailer.

Halo: Custom Edition, abbreviated Halo CE, is a free stand-alone expansion for Halo: Combat Evolved by Bungie Studios, which was ported to the PC by Gearbox Software. Halo CE was released by Gearbox as an unsupported add-on, which requires the original game. To prevent confusion between Halo Custom Edition and Halo: Combat Evolved (which can both be expressed as Halo CE) the original version of Halo (Combat Evolved) is referred to as Halo PC. Image File history File links Information. ... Shortcut: WP:WIN Wikipedia is an online encyclopedia and, as a means to that end, also an online community. ... CE pic File links The following pages link to this file: Halo CE ... CE pic File links The following pages link to this file: Halo CE ... This article is about the video game. ... E³ logo The Electronic Entertainment Expo, commonly known as E³, was an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ... Halo: Combat Evolved, or simply Halo, is a video game in the first-person shooter (FPS) genre, created by the Microsoft-owned Bungie Studios. ... Bungie Studios is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation (more popularly shortened to Bungie Software) by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. ... Gearbox Software is a video game developer founded by Randy Pitchford, Stephen Bahl, Landon Montgomery, Brian Martel, and Rob Heironimus in January 1999. ... Gearbox Software is a video game developer founded by Randy Pitchford, Stephen Bahl, Landon Montgomery, Brian Martel, and Rob Heironimus in January 1999. ...


Halo: Custom Edition's goal is to provide custom content to Halo, without the use of modifying maps by hacking/meta editing, as done on Halo PC and Xbox. Users have the option to download the Halo Editing Kit, which was used by Bungie to develop Halo. With it comes plugins for 3ds Max, Tool, Sapien, and Guerilla. With the combination of creativity and time, a playable map can be developed, which can then be shared online, and played online with up to 16 different players. Since Halo: Custom Edition is made almost exclusively for user-modding, it was created for online games only, meaning, by default, there is no displayed single-player campaign mode. 3ds Max is a full-featured 3D graphics application developed by Autodesk Media and Entertainment. ... A programming tool is a program or application that software developers use to create, debug, or maintain other programs and applications. ...


However, certain maps (such as Area 53) were created and modified to include opponents with AI, allowing the player to either play a single-player game by him/herself, or over the internet or personal network, where other players can join and help fight. Also, players can download single-player missions that have been ported from the original Halo PC, allowing players to access the console and use "devmode" with the original Halo campaigns. The console is also required to run these maps, unless the user has downloaded a replacement UI map (basically, the main menu) that supports a single-player option, to replace the original Halo:CE UI, which did not include a single-player menu. Garry Kasparov playing against Deep Blue, the first machine to win a chess game against a reigning world champion. ... The user interface is the aggregate of means by which people (the users) interact with a particular machine, device, computer program or other complex tool (the system). ...


The addition of old video game related maps have also become very popular subjects in the game introducing characters and objects from the Mario, Sonic, Metroid, and Starfox games, as well as many other games. A notable released creation includes the recreation of Hyrule Field from The Legend of Zelda: the Ocarina of Time. Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and is the official mascot of Nintendo. ... Sonic the Hedgehog comic book version, see Sonic the Hedgehog (comic character). ... This article needs additional references or sources for verification. ... The Star Fox series ) is a video game franchise published by Nintendo. ...


In addition to a multitude of mapping options, Halo CE features the ability to add original weapons, vehicles, player models, and textures, among other things. There have been innumerable ships and vehicles made, and even more custom weapons. There have also been efforts to manipulate the capabilities of the game engine itself to do unprecedented things, such as having customizable player camera positions, and multiplayer-syncing ingame scenery, the two player-held weapons being visible (a la Halo 3), and functioning portable gravity lifts and turrets. However, its capabilities are still limited, and there have been many obstacles including the replication of Halo 2's dual wielding and vehicle boarding features.


The Halo Editing Kit, abbreviated HEK, is a downloadable editing kit that allows players to create maps for or even modify the game Halo, allowing user-created or modified weapons/vehicles/player models to appear in-game. New models or maps require 3ds Max (or Gmax), which are not included with the HEK.
3ds Max is a full-featured 3D graphics application developed by Autodesk Media and Entertainment. ... Gmax is a 3D modeling tool based on Discreets award winning 3D Studio Max used by professional computer graphics artists; Gmax is, in essence, a simplified version of this tool. ...


Halo 2

The box art for Halo 2 (Standard Edition)
Main article: Halo 2

Halo 2 is the sequel to Halo: Combat Evolved, released for the Xbox on November 9, 2004 in two different editions. The standard Halo 2 edition has traditional Xbox packaging and a single disc with the single-player and multiplayer components, and the Collector's Edition has a specially designed aluminium case, along with an additional bonus DVD, extra booklet and slightly different user manual (written from the perspective of the Covenant military as opposed to the standard edition which was from humanity's perspective). The game's sales generated US$125 million on its premiere day, making it the fastest selling United States media product in history. The game has sold over 7 million copies worldwide since release. Image File history File links Halo2. ... Image File history File links Halo2. ... This article is about the video game. ... is the 313th day of the year (314th in leap years) in the Gregorian calendar. ... shelby was here 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... The United States dollar is the official currency of the United States. ...


The story features more twists than its predecessor, introducing new major characters. Halo 2 features new vehicles and weapons, and improved artificial intelligence, as well as new game mechanics like dual wielding and the ability to hijack vehicles. The game has a reworked, more advanced graphics engine than the original, utilizing normal mapping and bloom effects. The game also features the Havok physics engine which extends its physics capabilities. Unlike its predecessor, the game fully supports online multiplayer via Xbox Live and held the top spot for the most played game on Xbox Live until the release of Gears of War. It also still holds the record for the longest streak as the number 1 played game on Xbox Live. It also has Bungie.net integration and rankings and tracking of every online match. Halo 2 supports the same local area network and split-screen multiplayer components found in Halo: Combat Evolved. Normal mapping used to re-detail simplified meshes. ... Doom 3 Mini Mod Showing the Bloom Effect (Screenshot by Motoxpro @ doom3world ) Bloom is a shader effect used by computer game designers to create a blurred effect on the bright edges in a rendered scene, imitating a cameras overexposure. ... Havok Physics, better known as simply Havok, is a middleware physics engine developed by Irish company Havok. ... Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ... Gears of War is a tactical third-person shooter video game developed by Epic Games (the creators of the Unreal Tournament series) using Unreal Engine 3. ... LOCAL AREA NETWORK Local area network scheme A local area network is a computer network covering a small geographic area, like a home, office, or group of buildings. ...


A PC port for the Windows Vista operating system is also available, by an internal team composed of both Microsoft Game Studios and Bungie Studios called Hired Gun. Two new multiplayer maps are included with Halo 2 Vista that are not available for the Xbox version. Like Halo 1 PC, Halo 2 Vista features support for custom created content and includes an updated version of the Halo Editing Kit from Halo Custom Edition.
The Altair 8800 was among the first microcomputers to be affordable by an individual, although it initially lacked peripherals and memory. ... Windows Vista is a line of graphical operating systems used on personal computers, including home and business desktops, notebook computers, Tablet PCs, and media centers. ... Microsoft Game Studios (MGS), branded with current logo and moniker in 2002 (formerly the Microsoft Game Division or Microsoft Games), is a wholly owned subsidiary of Microsoft Corp. ...


Halo 3

The box art for Halo 3 (Standard Edition)
Main article: Halo 3

Halo 3, the third game in the Xbox science fiction franchise Halo, is a first-person shooter under development by Bungie Studios for the Xbox 360 and is expected to "set a new high water mark" for next-generation games.[7] An official announcement on the developers' website states that Halo 3 will end the current story arc of the Halo trilogy. A beta test of the multi-player component of the game began on May 16, 2007, and ended on June 11, 2007.[8] The final version of the game is due to be released on September 25, 2007 in the US and on the following day in Europe. Halo 3 is also expected to surpass the sales of Halo 2 and become the fastest selling game in the USA. Bungie stated that the game has already received over 5,000,000 pre-orders. Microsoft and Bungie Game Studios also hope to surpass Halo 2 in Xbox Live usage. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... For the Nine Inch Nails release, see Head Like a Hole. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... Halo is video game series created by Bungie Studios. ... Maze War, one of the two candidates for the first FPS. This article is about the video game genre. ... Bungie Studios is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation (more popularly shortened to Bungie Software) by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. ... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in cooperation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged... This article needs additional references or sources for verification. ... This article does not cite any references or sources. ... Halo is video game series created by Bungie Studios. ... In software engineering, development stage terminology expresses how far through the development sequence things have progressed and how much further development a product may require. ... May 16 is the 136th day of the year (137th in leap years) in the Gregorian calendar. ... June 11 is the 162nd day of the year (163rd in leap years) in the Gregorian calendar. ... is the 268th day of the year (269th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is now the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... United States may refer to: Places: United States of America SS United States, the fastest ocean liner ever built. ... World map showing the location of Europe. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... Bungie Studios is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation (more popularly shortened to Bungie Software) by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. ... This article is about the video game. ... Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ...


Halo Wars

Main article: Halo Wars

Halo Wars is a real time strategy game for the Xbox 360 exclusively and it takes place in the time before Halo: Combat Evolved, thus not part of the Halo Trilogy. Its developer, Ensemble Studios, stated in the FAQ that Halo Wars is "created for the Xbox 360 from the ground up." This means it should not have the control issues many other console titles had when porting games of a similar genre. It was first seen at X06, where a pre-rendered trailer was shown. In E3 2007, a montage of gameplay clips featuring many aspects of Halo Wars was revealed. Halo Wars is a real-time strategy video game that takes place in the Halo universe. ... Ensemble Studios is a Microsoft-owned company that has developed several computer games, including the famous Age of Empires series. ...


Untitled Halo Project

Main article: Untitled Halo Project

An untitled Halo project was announced on September 27, 2006 at X06, to be co-written, co-designed and co-produced by Peter Jackson, with his recently-formed Wingnut Interactive.[9] Jackson will create a "media experience" set in the Halo universe, in partnership with Bungie Studios. It was later revealed that it would in fact be a 'New trilogy' of Halo games, not one.[10] It also has been confirmed that it will be episodic. The Untitled Halo Project is an episodic project that was announced at Microsofts Xbox show, X06. ... is the 270th day of the year (271st in leap years) in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ... Photo of the X02 event X is the name of a show held every year (except 2004) by Microsoft, showcasing the Xbox range of products, and games designed for the products. ... Peter Jackson CNZM (born October 31, 1961) is a New Zealand filmmaker best known as the director of The Lord of the Rings trilogy, which he, along with Fran Walsh, his long time partner, and Philippa Boyens, adapted from the novels by J. R. R. Tolkien. ... Wingnut Interactive is a video game developement studio that was formed in 2006 from a partnership between Microsoft Game Studios and director Peter Jackson. ... Bungie Studios is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation (more popularly shortened to Bungie Software) by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. ...


Adaptations

Further information: List of official Halo series media

This is a list of official media, including games, related to the Halo universe. ...

Novelizations

The Halo universe has five times been adapted into novel form, with two more in the works. Larry Niven (author of Ringworld) was originally approached to write the novelization, but declined due to unfamiliarity with the universe.[11] The first adaption was Halo: The Fall of Reach—a prequel to Halo: Combat Evolved, written by Eric Nylund and published during October 2001.[12] The novel was reportedly finished in seven weeks,[12] eventually becoming a Publishers Weekly bestseller with nearly two hundred thousand copies sold.[13] The second novel, entitled Halo: The Flood, served as an adaptation of Halo: Combat Evolved. Written by William C. Dietz, this novel also attained the Publishers Weekly bestsellers list during May 2003.[14] Laurence van Cott Niven (born April 30, 1938 Los Angeles, California) is a US science fiction author. ... Ringworld is a Hugo and Nebula award-winning 1970 science fiction novel by Larry Niven, set in his Known Space universe. ... Spoiler warning: Halo: The Fall of Reach is a 2001 novel based on the video game Halo: Combat Evolved (2001). ... A prequel is a work that portrays events which include the structure, conventions, and/or characters of a previously completed narrative, but occur at an earlier time. ... Eric Nylund or Eric S. Nylund was born in 1964. ... Publishers Weekly is a weekly trade news magazine targeted at publishers, librarians, booksellers, and literary agents. ... Halo: The Flood is a 2003 novel based on the video game Halo: Combat Evolved (2001). ... William Corey Dietz (born 1945) is an U.S. science fiction author who has written 28 novels in the genre, some of which have been translated into German, Russian and Japanese. ...


Eric Nylund returned to write the third novel, Halo: First Strike, a sequel to Halo: Combat Evolved, or, more accurately, a prequel to Halo 2. It was published in December 2003,[15] after being written in a period of sixteen weeks.[13] A fourth novel, entitled Halo: Ghosts of Onyx, written again by Eric Nylund was published on October 31, 2006.[16] making The New York Times bestsellers list. The Halo universe was adapted into the graphic novel format in the Halo Graphic Novel, a collection of four short stories, released during July 2006.[17] It was written and illustrated by well-known graphic novelists Lee Hammock, Jay Faerber, Tsutomu Nihei, Brett Lewis, Simon Bisley, Ed Lee and Jean Giraud. Bungie Studios considers the Halo novels as canon.[18] Bungie has also announced at least two more Halo books on the way both to be published by TOR, one of which may be about Grey Team, who were sent on a mission far outside the confines of UNSC space, and have been missing for over a year as of 2552, which was told in Ghost Of Onyx (page 221), Eric Nylund has admitted he is interested in telling their story. Spoiler warning: Halo: First Strike is a 2003 novel based off the video game Halo: Combat Evolved (2001). ... Eric Nylund or Eric S. Nylund was born in 1964. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ... Trade paperback of Will Eisners A Contract with God (1978), often mistakenly cited as the first graphic novel. ... Halo Graphic Novel Front Cover On March 17, 2006 Bungie Studios announced that it would partner with Marvel Comics to release the Halo Graphic Novel. ... This article is in need of attention. ... Jay Faerber is a comic book writer known for his work on Generation X and New Warriors for Marvel Comics, and The Titans and Connor: Spotlight for DC Comics. ... Tsutomu Nihei (弐瓶 勉 Nihei Tsutomu, born 1971) is a Japanese manga artist. ... Simon Bisley is a British comic book artist who was very popular in the 1990s for his work on ABC Warriors, Lobo and Sláine. ... Jean Henri Gaston Giraud (born May 8, 1938) is a French comics artist. ... Bungie Studios is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation (more popularly shortened to Bungie Software) by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. ... This article or section does not cite its references or sources. ... Eric Nylund or Eric S. Nylund was born in 1964. ...


Joseph Staten announced that he is writing a book that revolves around the events during 2525, the initial contact with the Covenant. The book, entitled Halo: Contact Harvest, is told from the perspective of young Sergeant Avery Johnson, and is said to be on shelves by Fall 2007. This article or section does not cite any references or sources. ...


Comics

Main article: Halo: Uprising

At the New York Comic-Con 2007, Marvel Comics announced they will be working on "Halo ongoing series" with Brian Michael Bendis and Alex Maleev.[19] To meet Wikipedias quality standards and conform with our NPOV policy, this article or section may require cleanup. ... Marvel Comics is an American comic book line published by Marvel Publishing, Inc. ... Brian Michael Bendis (born August 18, 1967) is an American comic book writer and erstwhile artist. ... Cover to Daredevil (v2) #46, by Alex Maleev. ...


Also are smaller Halo comics like the Halo Story developed on an extra Bungie website. Other adaptations of the sprites used in this comic can be seen all over the internet such as on the profile of Minisplits at RoosterTeeth.com who has earned over 1,000 profile views thus far thanks to his comics.


Action figures

Numerous action figures and vehicles based on Halo have been produced by Joyride Studios and includes, among others, the Master Chief. Bungie's new action figures for Halo 3 will be produced by McFarlane. Also, Bungie has teamed up with the makers of Action Cliks to make Halo Action Cliks figures.


Film adaptation

Main article: Halo (film)

An upcoming film adaption of the series. The script for the movie was to be written by Alex Garland,[20] though writer D.B. Weiss, author of Lucky Wander Boy is currently set to rewrite it, using elements of the Garland draft.[citation needed] The movie was to be developed and released by Universal Pictures and 20th Century Fox, under the creative oversight of Microsoft, but there have been complications with the distributors, and it is subject to change.[21] Peter Jackson will be the executive producer.[22] The movie is expected to release 2009, due to difficulties in selecting a director for the project.[23] The director has since been revealed as Neill Blomkamp.[23] Halo is an upcoming film based on the video game series Halo, developed by Bungie Studios. ... Image:Alex Garland and Danny Boyle. ... D.B. Weiss is the author of Lucky Wander Boy and the current writer for the Halo film. ... Lucky Wander Boy is the debut novel of D. B. Weiss. ... Universal Pictures is the main motion picture production/distribution arm of Universal Studios, a subsidiary of NBC Universal. ... Twentieth (20th) Century Fox Film Corporation (known from 1935 to 1985 as Twentieth Century-Fox Film Corporation) is one of the six major American film studios. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... Peter Jackson CNZM (born October 31, 1961) is a New Zealand filmmaker best known as the director of The Lord of the Rings trilogy, which he, along with Fran Walsh, his long time partner, and Philippa Boyens, adapted from the novels by J. R. R. Tolkien. ... This article or section does not cite its references or sources. ... Neill Blomkamp is a Vancouver-based director of short films and advertisements. ...


Recently the project has been postponed at the agreement of both Jackson and Microsoft.[24] However, production was halted due to financing problems in October 2006.[25]


I Love Bees

Main article: I Love Bees

I Love Bees (aka The Haunted Apiary, in some circles) was an alternate reality game used to promote the release of Halo 2. The game was centered on a website at ilovebees.com, and was created by 4orty2wo Entertainment, commissioned by Microsoft and endorsed by Bungie. The URL was discovered when it was briefly flashed in an official Halo 2 trailer. I Love Bees (also known as ilovebees or ILB for short) was an alternate reality game (ARG) that served as a real-world experience of, and a viral marketing campaign for, the Halo 2 video game. ... Alternate Reality, see Alternate Reality (computer game). ... This article is about the video game. ...


Halo machinima

A scene from Red vs Blue, a popular machinima production based on the Halo series.

As a highly popular video game with a large and active fan base, the Halo games have been host to a wide array of video productions. These include many videos from the emerging entertainment medium of Machinima. Virtually all footage is taken from Halo and Halo 2 game play. Most are set outside Halo canon, though some are based on Fan Fiction closely relating to the official Canon. Image File history File links RVB_group_shot. ... Image File history File links RVB_group_shot. ... This article or section does not cite its references or sources. ... This article or section does not cite its references or sources. ... Fan fiction (also spelled fanfiction and commonly abbreviated to fanfic) is fiction written by people who enjoy a film, novel, television show or other media work, using the characters and situations developed in it and developing new plots in which to use these characters. ...


The most notable of these is the comedy series Red vs. Blue: The Blood Gulch Chronicles, created by Rooster Teeth Productions, a series that parodies the Halo universe. It has achieved an unparalleled level of success in Halo machinima, and attracts some non-Halo fans as well. The series ended on June 28, 2007. The word comedy has a classical meaning (comical theatre) and a popular one (the use of humor with an intent to provoke laughter in general). ... Red vs. ... Rooster Teeth Productions is an award-winning production group from Austin, Texas that specializes in the creation of machinima, or films created using real-time, interactive engines from computer and video games. ...


Other machinima series—ranging from Fire Team Charlie, another comedy, to The Codex, a space opera more closely tied to Halo canon, as well as the in-game interview show This Spartan Life—have also been created. Fire Team Charlie is a machinima series created by Fire Team Charlie Productions, part of a group called Xbox Ottawa. ... The Codex is a 20 episode online machinima series, set in the Halo video game universe following the story of a Covenant invasion of a Human world in order to recover a Forerunner artifact, and the story of the Humans resisting that invasion. ... Classic pulp space opera cover, with the usual cliché elements. ... This Spartan Life is an award-winning talk show created by Bong + Dern Productions and produced and directed by Chris Burke, who hosts the show under the pseudonym Damian Lacedaemion (pronounced ). Premiering in 2005 and distributed over the Internet, the show is created using the machinima technique of recording the...


Music

Three soundtracks, all composed by Martin O'Donnell, have been released based on the Halo game series. // In film formats, the sound track is the physical area of the film which records the synchronized sound. ... This article does not cite any references or sources. ...

Halo Original Soundtrack, composed and produced by Martin ODonnell and Michael Salvatori for the video game Halo: Combat Evolved, is one CD comprising 26 tracks. ...

See also

The Marathon Trilogy is a science fiction series of first-person shooter computer games from Bungie Software, originally released for the Macintosh. ...

References

  1. ^ Sparks, Ryan (February 25, 2005). Making a Halo Killer. Advanced Media Network. Retrieved on September 7, 2006.
  2. ^ Richard George (2007-05-18). IGN Exclusive Interview - Halo: Uprising. ign.com. Retrieved on 2007-06-03.
  3. ^ MarauderNation (2006-11-16). New Halo 2 Maps Coming. gamespot.com. Retrieved on 2007-06-02.
  4. ^ Halo onq Metacritic. metacritic.com. Retrieved on 2007-06-11.
  5. ^ a b (2001) in Bungie: Halo: Combat Evolved Instruction Manual - The Story So Far (in English). Microsoft Game Studios, 7. 
  6. ^ IGN Reader's Choice 2006. ign.com. Retrieved on 2007-06-13.
  7. ^ TIME Magazine, March 19, 2007, page 52
  8. ^ Bungie.net : Content : Multiplayer Madness!. Retrieved on 2007-04-17.
  9. ^ "X06: Peter Jackson Forms a Game Studio", 1UP.com, September 27, 2006. 
  10. ^ http://www.bungie.net/News/TopStory.aspx?link=bungieatx06. Retrieved on 2007-07-05.
  11. ^ The Halo Author that Wasn't
  12. ^ a b Longdale, Holly. Game Worlds in Written Words. Retrieved on September 2, 2006.
  13. ^ a b Greene, Marty. First Strike Author Eric Nylund Q&A. Retrieved on September 2, 2006.
  14. ^ Klepek, Patrick (May 5, 2003). Halo novel cracks bestseller. Retrieved on September 2, 2006.
  15. ^ Halo: First Strike by Eric Nylund. Retrieved on September 2, 2006.
  16. ^ The Next Halo Novel: Ghosts of Onyx (August 29, 2006). Retrieved on September 2, 2006.
  17. ^ Halo Graphic Novel at IGN. Retrieved on September 2, 2006.
  18. ^ Joe Staten Interview (October 2004). Retrieved on August 6, 2006.
  19. ^ New York Comic Con: Halo. Marvel Comics (February 26, 2007).
  20. ^ Linder, Brian (February 3, 2005). Halo Goes Hollywood. IGN. Retrieved on September 9, 2006.
  21. ^ Peter Jackson to Executive Produce Halo Movie. Retrieved on September 9, 2006.
  22. ^ Staten, Joseph. The Great Hollywood Journey, Part II. Retrieved on September 9, 2006.
  23. ^ a b Thorsen, Tor (August 9, 2006). Unknown directing delayed Halo. GameSpot. Retrieved on September 9, 2006.
  24. ^ Thorsen, Tor (October 31, 2006). Halo movie indefinitely postponed. GameSpot. Retrieved on March 13, 2007.
  25. ^ "Halo Movie Officially Halted", WingNut Films, 2006-10-31. Retrieved on 2006-10-31. 

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External links

Wikiquote has a collection of quotations related to:
v  d  e
Halo
Video Games Halo: Combat Evolved | Halo 2 | Halo 3 | Halo Wars | Untitled Halo Project
Other Games Halo: Custom Edition | Halo ActionClix
Multiplayer List of multiplayer gametypes in Halo 2
Novelizations Halo: The Fall of Reach | Halo: The Flood | Halo: First Strike | Halo: Ghosts of Onyx | Halo: Contact Harvest
Graphic Novels Halo Graphic Novel | Halo: Uprising
Promotion and Extras Conversations from the Universe | Cortana Letters | I Love Bees | Iris | Marketing for Halo 3
Music and Film Halo Original Soundtrack | Halo 2, Vol. 1: Original Soundtrack | Halo 2, Vol 2: Original Soundtrack | Film
Main fictional elements Halo universe | Halo Installations | The Forerunner | United Nations Space Command | The Covenant | The Flood
Characters Master Chief (Spartan-117) | Cortana | The Arbiter | 343 Guilty Spark | The Prophets | Gravemind
Machinima Red vs. Blue | Fire Team Charlie | The Codex | This Spartan Life

  Results from FactBites:
 
Halo (video game series) - Encyclopedia, History, Geography and Biography (2250 words)
Further expanding the Halo universe are several novels, which provide insight into the background story, a movie currently in pre-production, and two upcoming Xbox 360 projects: a Halo RTS named Halo Wars and an as-yet untitled Halo project to be made in partnership with Peter Jackson.
Halo 3 is the third and final installment in the Halo series, announced at Microsoft's E3 2006 Press Conference via trailer.
Halo: Spartan was a supposedly cancelled Gizmondo game that was in pre-production, but was only so to generate stock numbers.
Clickable Culture - Halo 2 (Xbox) (1684 words)
Halo 2 is finally here — hyped so masterfully that 2.4 million fans blew their cash wads on the November 9 release date, adding up to a record-breaking $125-million in retail sales.
Halo 2, like its forbearer, is a "first-person shooter" game, putting the player into the shoes of the two main characters most of the time.
Halo (and now Halo 2) shows how a first-person shooter game on a console should be designed, due to a sensible button-layout and small flairs such as subtle (but not obtrusive) aim-assistance.
  More results at FactBites »

 
 

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