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Encyclopedia > Gunpei Yokoi
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Gunpei Yokoi

Gunpei Yokoi
Born September 10, 1941
Kyoto, Japan
Died October 4, 1997 (aged 56)
Occupation Game designer

Gunpei Yokoi, also seen as Gumpei Yokoi (横井 軍平 Yokoi Gunpei?) (September 10, 1941October 4, 1997), a long-time Nintendo employee and creator of the Game Boy, was one of the most important figures in the history of video games. Image File history File links Broom_icon. ... Image File history File links Unbalanced_scales. ... Shortcut: WP:NPOVD Articles that have been linked to this page are the subject of an NPOV dispute (NPOV stands for Neutral Point Of View; see below). ... Image File history File links Yokoi. ... is the 253rd day of the year (254th in leap years) in the Gregorian calendar. ... For the movie, see 1941 (film). ... Kyoto )   is a city in the central part of the island of HonshÅ«, Japan. ... is the 277th day of the year (278th in leap years) in the Gregorian calendar. ... Year 1997 (MCMXCVII) was a common year starting on Wednesday (link will display full 1997 Gregorian calendar). ... is the 253rd day of the year (254th in leap years) in the Gregorian calendar. ... For the movie, see 1941 (film). ... is the 277th day of the year (278th in leap years) in the Gregorian calendar. ... Year 1997 (MCMXCVII) was a common year starting on Wednesday (link will display full 1997 Gregorian calendar). ... The Game Boy ) is a handheld game console developed and manufactured by Nintendo,[1] released in 1989 at US$89. ... “Computer and video games” redirects here. ...

Contents

Nintendo

Toys

An American version of Nintendo's Love Tester
An American version of Nintendo's Love Tester

Gunpei Yokoi began working at Nintendo in 1965, after graduating college with a degree in electronics from Doshisha University. Yokoi started out working on the assembly line for the Hanafuda cards as a maintenance engineer. Image File history File linksMetadata Nintendo_love_tester. ... Image File history File linksMetadata Nintendo_love_tester. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... Doshisha University ), or Dodai ) is a private university in Kyoto, Japan. ... This article needs additional references or sources for verification. ...


In 1970, Hiroshi Yamauchi, president of Nintendo at the time, came to a hanafuda factory Yokoi was working at and took notice of a toy, an extending arm, which Yokoi made for his own amusement during spare time as the company's janitor and machine maintenance man. Yamauchi ordered Yokoi to develop it as a proper product for the Christmas rush. The Ultra Hand was a huge success, selling approximately 1.2 million units. Yokoi was soon moved from maintenance duty to product development. Yokoi went on to develop many other toys during Nintendo's toy era, including the Ten Billion Barrel puzzle, a baseball throwing machine called the Ultra Machine, and a Love Tester. Another invention of his, in collaboration with Masayuki Uemura from Sharp, was the Nintendo Beam Gun Games, the precursor to the NES Zapper. Image:Yamauchi. ... Look up ARM in Wiktionary, the free dictionary. ... The Nintendo tumbler puzzle, also known as the Ten Billion Barrel, is a mathematical puzzle in the style of Rubiks Cube. ... A typical love tester The Love tester, sometimes called a love teller, is a novelty device that rates your level of romanticism. ... Masayuki Uemura designed the Nintendo Entertainment System and the Super Nintendo Entertainment System videogame consoles. ... Sharp Corporation ) (TYO: 6753 ) is a Japanese electronics manufacturer, founded in 1912. ... This article does not cite any references or sources. ...


Game & Watch

UltraMachine
UltraMachine

When Nintendo eventually began selling video games, Yamauchi asked Yokoi to come up with products in this field. The initial result was Nintendo's popular Game & Watch series of handhelds (for information on what inspired Yokoi to make the game & watch series, see Game & Watch). Game & Watch games were individual handheld games which featured an LCD-display. Some consider the small handhelds to be a prototype of the Game Boy, which would be released later and prove to be Yokoi's greatest work. These games also featured a "control-cross," which many video game enthusiasts today know as the D-Pad, a controller part that consists of four buttons grouped in a + shape which correspond to the directions up, down, left, and right. In most games this is used to control the direction of certain objects. Image File history File linksMetadata Nintendo_UltraMachine. ... Image File history File linksMetadata Nintendo_UltraMachine. ... Ball (Silver), 1980. ... Ball (Silver), 1980. ... LCD redirects here. ... The Game Boy ) is a handheld game console developed and manufactured by Nintendo,[1] released in 1989 at US$89. ... The title given to this article is incorrect due to technical limitations. ...


The Game & Watch series saw 59 titles between 1980 and 1986. Many popular arcade games were translated into Game & Watch titles, including Donkey Kong and Mario Bros., which Yokoi helped to create alongside Shigeru Miyamoto. Many of these Game & Watch titles were put onto large compilations for the Game Boy series of handhelds, and included classic as well as reinvented versions of Ball, Flagman, Oil Panic, and Fire among other titles. These are known as the Game & Watch Gallery series. This article is about the video game character. ... Mario Bros. ... Shigeru Miyamoto , born November 16, 1952) is a Japanese video game designer. ... Box art for the fourth and most recent installment of Game & Watch Gallery. ...


Research & Development 1

Nintendo began assigning its chief engineers to head their own divisions as the electronic industry boomed in the late seventies. Yokoi was appointed to the general manager of the Research and Development 1 (R&D1) group. R&D1 consisted of 55 designers, programmers, and engineers. It was with this group that Yokoi came up with many new ideas for Nintendo as it entered into the video games market. Nintendo Research and Development 1 (R&D1) is Nintendos oldest development team. ...


Before Miyamoto got his own R&D department in 1984, Gunpei Yokoi helped to produce many of his famous arcade games, such as Donkey Kong, Donkey Kong Jr., and the original Mario Bros.. In 1985, Yokoi and his R&D department were responsible for Kid Icarus, as well as the first title in one of Nintendo's longest running series, Metroid. Later in 1986, a part of Yokoi's R&D1 group branched off to form Intelligent Systems, and Yokoi later produced Battle Clash, Panel de Pon (scored by Masaya Kuzume), and Fire Emblem: Seisen no Keifu (scored by Yuka Tsujiyoko) along-side them. He is also the creator of Princess Daisy This article is about the video game character. ... Donkey Kong, Jr. ... Mario Bros. ... For the title character, see Pit (Kid Icarus). ... Metroid ) is the first game in the Metroid series of video games. ... Intelligent Systems Co. ... Battle Clash (an 8 megabit video game, known as Space Bazooka in Japan) is an anime-influenced game for the Super NES which makes use of the bazooka-shaped Super NES Super Scope light gun. ... Panel de Pon is a puzzle game developed by Nintendos Intelligent Systems, released in Japan on October 27th, 1995 for the Super Famicom. ... This article is in need of attention. ... Yuka Tsujiyoko (辻横 由佳 Tsujiyoko Yuka) is a Japanese video game music composer for Nintendo. ... This article does not cite any references or sources. ...


R&D1 was also responsible for the Robotic Operating Buddy (R.O.B.) accessory for the Famicom. The Robotic Operating Buddy R.O.B. (Robotic Operating Buddy) is an accessory for the Nintendo Entertainment System. ... The Nintendo Entertainment System (U.S., Europe, and Australia) NES redirects here. ...


The remaining members of R&D1 remained with Yokoi, and they began developing what would become one of Nintendo's most profitable products, the Game Boy.


Game Boy

Yokoi's perhaps most notable work in the hardware area was the Game Boy handheld, released in 1989. The Game Boy was a small, although bulky, handheld that appeared to be the successor to the Game & Watch games. However, the Game Boy played numerous games through cartridge-based gameplay, and presented games on a monochromatic screen (essentially black and green). In short, it was all the portability of the Game & Watch titles but with the cartridge interchanging capabilities of the Famicom. During its Game & Watch days, Nintendo marketed the handhelds at an affordable price, while keeping a standard of high quality, which transitioned into the Game Boy. This marketing technique has proven very effective for Nintendo, and has helped it to beat many competitors. The Game Boy ) is a handheld game console developed and manufactured by Nintendo,[1] released in 1989 at US$89. ... Ball (Silver), 1980. ... The Nintendo Entertainment System (U.S., Europe, and Australia) NES redirects here. ...


One of the Game Boy's longest traditions has been to provide the user with an affordable product with a decent battery life. Even though higher-ups at Nintendo wanted a full-color screen version of the Game Boy (because other competitors like the Game Gear and Atari Lynx were full-color handhelds), Yokoi refused to release a color version until technology permitted a color handheld that would last a significant period under the power of a few batteries. Indeed, Yokoi's standard of high quality saw the Game Boy, with a superior game library and long battery life, dominate the handheld market while the color screen Game Gear and Atari Lynx failed due to high battery consumption and expensive purchase price. The Sega Game Gear was Segas first portable gaming system. ... The Lynx was a handheld game console released by Atari in 1989. ...


Yokoi and Nintendo even played a joke on fans who demanded a color Game Boy by revealing a line of Game Boys which had been painted various colors on the outside. The screen was still colorless; the change was merely cosmetic. In 1996, the Game Boy Pocket updated the monochrome screen with a true black-and-white one and slimmer profile. The Game Boy ) line is a line of battery-powered handheld game consoles sold by Nintendo. ...


Finally, in 1998, the Game Boy Color was released, a full-color version of the Game Boy. Keeping with the late Yokoi's standards, the Game Boy Color required 2 AA (compared to 4 AA for the original) batteries and had approximately the same battery consumption rate. The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ...


Many games for the Game Boy were developed by Yokoi and R&D1. Due to its success, they were assigned to develop exclusively for the Game Boy. Some of them include the Super Mario Land series, Metroid II: Return of Samus, and the puzzler Dr. Mario. Super Mario Land ) is a platforming video game developed by Nintendo for the Game Boy video game console. ... Metroid II title screen Metroid II: Return of Samus is the second title in the Metroid series that appeared on the Nintendo Game Boy. ... Box art of Dr. Mario for the NES. The Dr. Mario series is a series of puzzle video games made by Nintendo, starting with Dr. Mario. ...


Virtual Boy

Gunpei Yokoi had become one of Nintendo's most respected members with his developing of the Game Boy alongside his other achievements. However, his success was shadowed by a dark period when he developed the Virtual Boy, a home console which presented games in red and black. While the Virtual Boy did present a level of 3-D, the red presented by the machine often irritated many players' eyes, and the machine itself was also fairly uncomfortable to use. The system also had a very small library. As a result, the Virtual Boy performed poorly in both Japan and North America and was subsequently never released in Europe. Yokoi was crushed by the Virtual Boy's failure and the disaster had many at Nintendo questioning Yokoi's capabilities. According to an episode of Icons on the G4 TV channel (later changed to Game Makers although the station still runs a show called Icons without the video games theme), Yokoi was treated as an outcast before handing in his resignation on August 15, 1996, only days after the Game Boy Pocket was released. It has been suggested that Technical demos for the Virtual Boy be merged into this article or section. ... 3D computer graphics are different from 2D computer graphics in that a three-dimensional representation of geometric data is stored in the computer for the purposes of performing calculations and rendering 2D images. ... North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... World map showing the location of Europe. ... G4 is an American cable and satellite television channel originally geared toward male viewers aged 12–34, devoted to the world of video games and the video game lifestyle. ... is the 227th day of the year (228th in leap years) in the Gregorian calendar. ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... The original Game Boys design set the standard for handheld gaming consoles. ...


After Nintendo

Gunpei Yokoi's death is announced in the press.
Gunpei Yokoi's death is announced in the press.

Image File history File links Download high resolution version (766x1022, 264 KB) Summary Found at:: www. ... Image File history File links Download high resolution version (766x1022, 264 KB) Summary Found at:: www. ...

Koto Laboratory

Soon after he left Nintendo, Yokoi began the company Koto Laboratory in Kyoto. There he began development of the WonderSwan, a handheld developed in partnership between Koto and Bandai. Yokoi never saw the final product of the WonderSwan, which was released in 1999, long after his death. The first game released for the WonderSwan was named "Gunpey" in his honor. WonderSwan is a handheld game console released in Japan by Bandai in 1999. ... This article is about the Japanese toy manufacturer. ... Gunpey is a puzzle game for the Sony PSP and Nintendo DS. It is based on a video game of the same game that appeared on the Wonderswan handheld. ...


Death

On October 4, 1997, Yokoi was killed in a car accident. He was riding in a car driven by Etsuo Kiso, a businessman from Nintendo. After a minor car accident involving a truck, Kiso and Yokoi pulled over to examine the damage of the two automobiles. While examining, two cars rammed into the broken down car from either side, crushing Yokoi. Yokoi was taken to a hospital and pronounced dead two hours later. Kiso suffered two badly broken bones and severe whiplash. is the 277th day of the year (278th in leap years) in the Gregorian calendar. ... Year 1997 (MCMXCVII) was a common year starting on Wednesday (link will display full 1997 Gregorian calendar). ... This article does not cite any references or sources. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... Whiplash is the common name for a hyper extension/flexion injury to the cervical, thoracic or lumbar spines. ...


Awards and recognition

An award is something given to a person or group of people to recognize excellence in a certain field. ... The Game Developers Conference has annually hosted the Game Developers Choice Awards presented by the International Game Developers Association for outstanding developers of video game entertainment since 2001. ... G4 is an American cable and satellite television channel originally geared toward male viewers aged 12–34, devoted to the world of video games and the video game lifestyle. ...

Lateral Thinking of Withered Technology

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Please help Wikipedia by adding references. See the talk page for details.

Yokoi articulated his philosophy of "Lateral thinking of withered technology" in the book, Yokoi Gunpei Game House (横井軍平ゲーム館?), which consists of a collection of interviews. Withered technology in this context refers to a mature technology which is cheap and well understood. Lateral thinking refers to finding radical new ways of utilizing such technology. Yokoi held that toys and games do not necessarily require cutting edge technology; novel and fun game play are more important. In the interview he went as far as to suggest that expensive cutting edge technology sometimes gets in the way of developing a new product. Image File history File links Circle-question. ... This article or section does not cite any references or sources. ... Game play (or gameplay) includes all player experiences during the interaction with game systems, especially formal games. ...


Game & Watch was developed based on this philosophy. At the time of its development, Sharp and Casio were fiercely competing in the digital calculator market. For this reason, there was glut of liquid crystal displays and semiconductors. The "lateral thinking" was to find an original and fun use for this cheap and abundant technology. The Game Boy, NES, and SNES were all developed under a similar philosophy. However, this strategy has not always been successful. When video game consoles entered the 4th and 5th generation, Sony and later Microsoft adopted a strategy of embracing cutting edge technology and selling their console at a loss to create market share. Nintendo's failure to adopt compact discs instead of cartridges for the Nintendo 64 was cited as the main reason rival PlayStation gained the upper hand in the console market. On the other hand, in the handheld market, Yokoi's refusal to adopt a color display for the Game Boy in favor of long battery life is cited as the main reason it prevailed against Sega's Game Gear and the Atari Lynx. Sharp Corporation ) (TYO: 6753 ) is a Japanese electronics manufacturer, founded in 1912. ... Casio Computer Co. ... For other uses, see Calculator (disambiguation). ... Reflective twisted nematic liquid crystal display. ... A semiconductor is a fuckin solid whose electrical conductivity is in between that of a metal and that of an insulator, and can be controlled over a wide range, either permanently or dynamically. ... The Nintendo 64 ), often abbreviated as N64, was Nintendos third home video game console for the international market. ... The Sega Game Gear was Segas first portable gaming system. ... The Lynx was a handheld game console released by Atari in 1989. ...


This philosophy is being borne out in an entirely new way with Nintendo's recent runaway success of the DS handheld system and the Wii gaming console. The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...


External links

Persondata
NAME Yokoi, Gunpei
ALTERNATIVE NAMES Yokoi, Gumpei
SHORT DESCRIPTION Game designer
DATE OF BIRTH September 10, 1941
PLACE OF BIRTH Kyoto, Japan
DATE OF DEATH October 4, 1997
PLACE OF DEATH

  Results from FactBites:
 
Gunpei Yokoi (664 words)
Gunpei Yokoi was born into a wealthy family which game him a somewhat head start in life.
Yokoi had done as he was told even though most of the people wrer too buisy drooling over the Nintendo 64.
Gunpei Yokoi had died at the age of 56 and the video game industry had lost one of its greatest people of all time.
Gunpei Yokoi at AllExperts (1416 words)
Yokoi began working at the company in 1965, after graduating college with a degree in electronics from Doshisha University and started out working on the assembly line for the Hanafuda cards.
Yokoi was appointed to the general manager of the Research and Development 1 (R&D1) group.
Yokoi's perhaps most notable work in the hardware area was the Game Boy handheld, released in 1989.
  More results at FactBites »

 
 

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