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Encyclopedia > Guild Wars
Guild Wars
Developer(s) ArenaNet
Publisher(s) NCsoft
Designer(s) Mike O'Brien
Patrick Wyatt
Jeff Strain
Release date(s) April 28, 2005 (Prophecies)
April 28, 2006 (Factions)
October 27, 2006 (Nightfall)
August 31, 2007 (Eye of the North)
Genre(s) MMORPG
Mode(s) Multiplayer
Rating(s) ESRB: T
PEGI: 12+
OFLC: M
Platform(s) Windows

Guild Wars is an episodic series of multiplayer online role-playing games, for the Microsoft Windows operating system. It was created by ArenaNet, a Seattle game development studio and a subsidiary of the South Korean game publisher NCsoft. Three stand-alone episodes and one expansion pack were released in the series from April 2005 to August 2007. Guild Wars Prophecies, initially known simply as Guild Wars, is the first campaign of the Guild Wars series of computer games released in April 2005 by ArenaNet, a subsidiary of Korean game publisher NCSoft. ... Image File history File linksMetadata Size of this preview: 420 × 600 pixel Image in higher resolution (448 × 640 pixel, file size: 127 KB, MIME type: image/jpeg) Guild Wars North-American pre-sale cover. ... A video game developer is a software developer (a business or an individual) that creates video games. ... ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike OBrien, Patrick Wyatt and Jeff Strain, former Blizzard Entertainment members that played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle. ... This article or section does not cite its references or sources. ... NCsoft (KSE: 036570) is a South Korean based online computer game company. ... A game designer is a person who designs games. ... To meet Wikipedias quality standards, this article may require cleanup. ... Patrick Wyatt is a game programmer and one of the three co-founders of ArenaNet. ... Jeff Strain is a game programmer and one of the three founders of ArenaNet. ... is the 118th day of the year (119th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... Guild Wars Prophecies, initially known simply as Guild Wars, is the first campaign of the Guild Wars series of computer games released in April 2005 by ArenaNet, a subsidiary of Korean game publisher NCSoft. ... is the 118th day of the year (119th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Guild Wars Factions is a computer game released in 2006 by ArenaNet and is the first stand-alone campaign expanding on Prophecies, the original Guild Wars game. ... is the 300th day of the year (301st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Guild Wars Nightfall is a fantasy Competitive/Co-operative Online RolePlaying Game (CORPG) and the third stand-alone campaign in the Guild Wars computer game series developed by ArenaNet. ... is the 243rd day of the year (244th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... This article is being considered for deletion in accordance with Wikipedias deletion policy. ... Video games are categorized into genres based on their gameplay. ... A massive(ly) multiplayer online role-playing game or MMORPG is a multiplayer computer role-playing game that enables thousands of players to play in an evolving virtual world at the same time over the Internet. ... Online gaming redirects here. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ... PEGIs logo Pan European Game Information (PEGI) is a European video game content rating system. ... This article or section does not cite any references or sources. ... “Windows” redirects here. ... Episodic gaming refers to a distribution system of selling computer and video games in a sequence of episodes, akin to a serialized novel, where each episode is sold as a separate purchase and in the end together form a continuous story or experience. ... A multiplayer game is a video game in which more than one person can play the same game at the same time. ... This article is about games in which one plays the role of a character. ... “Windows” redirects here. ... ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike OBrien, Patrick Wyatt and Jeff Strain, former Blizzard Entertainment members that played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle. ... “Seattle” redirects here. ... Game development - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... A subsidiary, in business, is an entity that is controlled by another entity. ... South Korea, officially the Republic of Korea (ROK; Korean: Daehan Minguk (Hangul: 대한 민국; Hanja: 大韓民國)), is a country in East Asia, covering the southern half of the Korean Peninsula. ... 1. ... NCsoft (KSE: 036570) is a South Korean based online computer game company. ... An expansion pack is an addition to an existing game. ...


The games in the Guild Wars series were critically well received[1][2][3][4] and won many editor's choice awards, as well as awards such as best value, best massively multiplayer online role-playing game (MMORPG), and best game.[5] Guild Wars was noted for being one of the few commercially developed games in the MMORPG genre to offer online play without subscription fees,[6] its instanced approach to MMORPG play,[7] and the quality of the graphics and play for computers with low specifications.[8] In August 2007, NCSoft announced that four million units of games in the Guild Wars series had been sold.[9] A screenshot of Eternal Lands, a MMORPG Massively multiplayer online role-playing game (MMORPG) is a genre of online role-playing video games (RPGs) in which a large number of players interact with one another in a virtual world. ... The subscription business model is a business model that was pioneered by magazines and newspapers, but is now used by a myriad of businesses and websites. ... This article does not cite any references or sources. ... August 2007 is the eighth month of that year. ...


Guild Wars provides two main modes of gameplay—a role-playing (RP) component and a Player vs Player (PvP) component—both of which are hosted on ArenaNet's servers. The RP story is based on the fantasy realm of Tyria. A player creates an avatar to play through the storyline of an episode, taking on the role of a hero who must save Tyria from episode-specific antagonists. Players can group with other players and non-player characters, known as henchmen or heroes, to perform missions and quests found throughout the game-world. PvP combat is consensual, team based, and limited to areas designed for such combat. Players are allowed to create characters at maximum level and the best equipment specifically for PvP play, which is unusual for MMORPGs.[10] ArenaNet hosts official Guild Wars tournaments where the most successful players and guilds may compete for the chance to play live at gaming conventions and win prizes up to 100,000 USD.[11][12] In role-playing, participants adopt characters, or parts, that have personalities, motivations, and backgrounds different from their own. ... Player versus player, or PvP, is a type of combat in MMORPGs, MUDs and other computer role-playing games pitting a players skill against anothers, where the goal is ultimately the death of the opponents player character. ... For other uses, see Fantasy (disambiguation). ... The ten avatars of Vishnu, copyright BBT In Hindu philosophy, an avatar (also spelt as avatara) (Sanskrit: , ), most commonly refers to the incarnation (bodily manifestation) of a higher being (deva), or the Supreme Being (God) onto planet Earth. ... An NPC from the video game The Elder Scrolls IV: Oblivion. ... This article does not cite any references or sources. ... A gaming convention is typically a two- or three-day convention at which people play role-playing games, collectible card games, miniatures wargames, board games, or other types of games. ... The United States dollar is the official currency of the United States. ...


The sequel, Guild Wars 2, was announced in March 2007. It will have updated graphics and gamplay mechanics, and will continue the original Guild Wars tradition of no subscription fees.[13] No release date has been announced. Guild Wars 2 is a MMORPG under development by the Seattle-based ArenaNet studio, a subsidiary of NCSoft corporation. ... March 2007 is the third month of the year. ...

Contents

Campaigns

Games in the original Guild Wars sequence were released in episodes known as campaigns. Players must purchase an individual campaign in order to access the game elements specific to that campaign; however, all campaigns are linked in one game world. Each campaign is independent of the others, with its own co-operative storyline, campaign-specific skills, and competitive arenas. Players owning different campaigns may still interact in shared areas, including trading for items specific to the campaigns they have not purchased. Players who own two or more campaigns may transport their characters freely from one campaign to the other.


The first campaign, Guild Wars Prophecies (originally named Guild Wars), was released on April 28, 2005. The Prophecies storyline is situated on the supercontinent of Tyria and revolves around the Flameseeker Prophecy, a prophecy made by an ancient dragon. Guild Wars Prophecies, initially known simply as Guild Wars, is the first campaign of the Guild Wars series of computer games released in April 2005 by ArenaNet, a subsidiary of Korean game publisher NCSoft. ... is the 118th day of the year (119th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...


Prophecies was followed by Guild Wars Factions on April 28, 2006, released exactly a year after Prophecies. Factions is situated on the southern continent of Cantha, a small continent based on Asia, which is separated from the continent of Tyria by a vast ocean. The events of the Factions campaign concern the return from death of a corrupted bodyguard named Shiro Tagachi. Factions features a global persistent war between rival nations, and the notion of guild alliances (see guilds below). Guild Wars Factions is a computer game released in 2006 by ArenaNet and is the first stand-alone campaign expanding on Prophecies, the original Guild Wars game. ... is the 118th day of the year (119th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... This is alphabetical list with the major and minor characters in the Guild Wars universe — a fictional universe in which a series of games are set. ...


The third campaign, Guild Wars Nightfall, was released on October 27, 2006. Nightfall features the continent of Elona, which is joined to the continent of Tyria across a vast desert. Nightfall introduced heroes, advanced computer-controlled units that can be micro-managed by players, including the ability to customize their skill layout and equipment. Guild Wars Nightfall is a fantasy Competitive/Co-operative Online RolePlaying Game (CORPG) and the third stand-alone campaign in the Guild Wars computer game series developed by ArenaNet. ... is the 300th day of the year (301st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...


Scrapping their initial plans for a fourth campaign, ArenaNet have released an expansion pack, Guild Wars: Eye of the North, to the previous three campaigns on August 31, 2007.[14][15] Not being a full campaign, this expansion requires one of the other released campaigns, and is only accessible by player characters at the maximum character level. Eye of the North therefore does not feature new professions or tutorial material, but contains new content for existing characters: new dungeons, a number of new skills, armor, and heroes. It is also intended to be a bridge to the sequel to the Guild Wars series, Guild Wars 2. As a promotion for their online store and Eye of the North, ArenaNet will release a "bonus mission pack" to online purchasers;[16] this pack will contain playable recreations of four incidents in the history of Tyria, Cantha and Elona, and tie together open threads in the lore of the game world. An expansion pack is an addition to an existing game. ... is the 243rd day of the year (244th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... This article does not cite any references or sources. ... The dungeons of Blarney Castle. ... Guild Wars 2 is a MMORPG under development by the Seattle-based ArenaNet studio, a subsidiary of NCSoft corporation. ...


Accounts

The Guild Wars character selection screen for a single account.

A new player must create a Guild Wars account using a unique e-mail address and an access key received from the purchase of the game box or through the online store. Once created, additional keys may be added to the account; these keys can belong to additional campaigns that are linked to the account, or certain purchasable features (such as additional character slots) purchasable from the online store. Once a key is added to an account it cannot be removed and accounts cannot be merged. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ...


An account is initially set to a specific region depending on the version of the game purchased; Europe, America, Korea, Taiwan or Japan. Players from Europe and America may freely move between the two regions. Regardless of the account's home region, players in all regions can meet and form parties in international districts (instances of in-game outposts).


A new account has four character slots and each additional full campaign added to the account adds two further character slots. Extra character slots may be purchased from the on-line store.


Gameplay

Guild Wars is considered an MMORPG; however, it has significant differences from other games in this genre, and ArenaNet markets the Guild Wars games as competitive online role-playing games (CORPG).[17] Many of the differences from traditional MMORPGs are intended to promote casual playing by reducing grind,[18] including a low maximum character level of 20, instanced game zones, player-managed NPC henchmen and heroes (similar to bots), easy access to maximum level armor and weapons, and instant travel between in-game outposts. Guild Wars contains aspects of action-based RPGs, online RPGs, and competitive multi-player games in a single framework: players can participate in both a story-driven RPG campaign and a team-based competitive arena matches. Players may create player characters for the co-operative Player versus Environment (PvE) story, or enter directly into competitive Player versus Player (PvP) with PvP-specific characters. An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ... Grinding is a pejorative term used in computer gaming to describe the process of engaging in repetitive and/or non-entertaining gameplay (more often than not, battles in RPGs) in order to gain access to other features within the game. ... This article does not cite any references or sources. ... This article does not cite any references or sources. ... An NPC from the video game The Elder Scrolls IV: Oblivion. ... A bot, most prominently in the first person shooter PC game types (FPS), is a robotic computer controlled entity that simulates an online or LAN multiplayer human deathmatch opponent, team deathmatch opponent or a cooperative human player. ... This article does not cite any references or sources. ... This article does not cite any references or sources. ... Many new MMORPGs advertise themselves as being Player versus environment or PvE meaning there is more depth to the interaction between the player and the game than merely killing monsters the traditional way, cf. ... This article is about multiplayer computer role-playing games. ...


Guild Wars has been likened to collectible card games such as Magic: the Gathering because of the way skills are used in gameplay.[19] A player must choose a limited number of skills from the pool of available skills prior to entering battles, similar to assembling decks of Magic the Gathering cards. Players may consider a specific strategy for the area they are entering, or use a general skill-set up which utilizes synergies between groups of skills. When a team is formed, the strengths and weaknesses of player professions is also taken into account, allowing players to specialize into particular tasks and allows more complex skill combinations. Collectible card games (CCGs), also called customizable card games or trading card games, are played using specially designed sets of cards. ... Magic: The Gathering (colloq. ...


Co-operative gameplay

A warrior fights a pair of Charr in Ascalon, in the Prophecies campaign.

The co-operative parts of Guild Wars use several standard tropes of the MMORPG genre. Players explore the game-world, kill monsters, perform quests, and complete missions to earn rewards and advance the story. Rewards include experience points, skill points, skills, gold, and items for the player character. Some of these rewards advance not only the particular character but also unlock features of the game account-wide. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Guild Wars Prophecies, initially known simply as Guild Wars, is the first campaign of the Guild Wars series of computer games released in April 2005 by ArenaNet, a subsidiary of Korean game publisher NCSoft. ... An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ... This article does not cite any references or sources. ...


The player is encouraged to form parties with other players or AI-controlled NPCs called henchmen. Nightfall introduced player configured, AI or player-controlled NPCs known as heroes, which can be added to the players party. Parties are formed in in-game outposts called towns; each town allows a maximum party size, which varies from a minimum of one in the initial stages of the game to a maximum of twelve in advanced missions. Guild Wars uses instances for the co-operative areas of the game-world: on leaving a game outpost, each party is placed in a unique instance of the world created just for them. All non-verbal interaction between parties is, thus, limited to the towns. This article does not cite any references or sources. ...


In each campaign the player is involved in a linear story which they interact with by performing a series of primary quests and missions. Quests are given to a player by NPCs via text dialog. As quests are completed new areas and missions are opened for the player's character to access. Missions are used for major events in the storyline, such as significant battles against the main antagonist. These feature in-game cut scenes before, during and after completing the mission which advance the story and provide context to the actions which follow. Cut scenes are in the third-person, often featuring the party leader's character, and may reveal elements of the story to the player which their character would normally not be aware of, such as revealing the actions of the antagonist. A cut scene or cutscene (sometimes also referred to as a cinematic) is a sequence in a video game over which the player has no control. ...


Competitive gameplay

Player versus Player (PvP) combat in Guild Wars is consensual and team-based. Such combat is restricted to special PvP areas, the majority of which are located on the core area known as The Battle Isles. Individual campaigns also have certain campaign-specific PvP arenas. Players may participate in PvP combat with either their role-playing characters or with characters created specifically for PvP. Characters are rewarded with experience points for victories in competitive battle, and, in addition, the player account acquires faction points redeemable for in-game rewards.[20] This article is about multiplayer computer role-playing games. ...


The following are the competitive modes in Guild Wars:

Random Arena 
Four-on-four matches with teams randomly composed from those waiting to enter combat. There are many different arenas with different victory conditions: deathmatch and kill-count.
Team Arena 
Four-on-four matches with player-managed teams. These matches are played in the same areas as the Random Arena with a few exceptions.
Heroes' Ascent 
A continuous tournament where players form teams of eight to battle in a sequence of arenas, culminating in the Hall of Heroes whose results are broadcast to all online players in addition to rewarding the victors with high-end loot. Arenas in the Heroes' Ascent tournament include deathmatch, altar-control, and capture-the-relic victory conditions. Victories in the Heroes' Ascent award players with fame points that can be used to determine the rank of the player.
Guild Battles 
The Guild Lord is a well-guarded NPC that must be defeated to win a Guild Battle
Two guilds meet in guild halls and stage a tactical battle with the aim of killing the opposing Guild Lord, a well-protected NPC. Victory in guild battles affects the rank of the guild in the global Guild versus Guild (GvG) ladder.
Alliance Battles 
Guild Wars Factions introduced a new competitive arena where twelve players aligned with one of the opposing Kurzick and Luxon factions team up to fight an opposing team to gain new territory for their faction. The twelve player team is comprised of three teams with four human players each. The three teams are selected randomly from the teams waiting on each side when the match begins. Alliance Battles grant alliance faction and affect the border between the two factions in the Factions-specific continent of Cantha. The location of the border affects the map in which the battles take place by adding a bias to favor the faction losing the war.
Competitive Missions 
Factions also introduced a pair of competitive arenas where randomly assembled teams of players from the opposing nations enact particular events in the Kurzick/Luxon war. Victories in these missions have no global effect, but do grant the players with alliance faction.
Hero Battles 
Guild Wars Nightfall introduced a new kind of competitive arena where two players, each controlling three NPC heroes, compete to gain control of strategic points. These matches not only test the players' combat abilities but also their strategic abilities like in a real-time strategy game. Hero Battles also have a ladder, similar to Guild Battles.

Guild and Hero Battles have a continuously running automated tournament system.[21] Players or guilds elect to participate in the tournament by buying in-game tokens using their PvP faction points. The participants are divided randomly into groups of 32 that participate daily in up to five Swiss rounds held on a fixed schedule. Participants who are unable to field a full team automatically forfeit their round. The top eight candidates at the end of every month continue on to a single-elimination tournament, and the final victors earn a number of real and in-game rewards. Players who do not participate in the automated tournament are allowed to place bets on the results of these tournaments for a number of in-game rewards. Deathmatch (abbreviated DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. ... A Loot System refers to a system of distributing items (loot) amongst a group of players in a game, most commonly in a Massively Multiplayer Online Role Playing Games (MMORPG). ... Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... NPC can stand for: National Panhellenic Conference, an organizing body of fraternal University campus organizations National Paralympic Committee, equivalent to the National Olympic Committee National Peoples Congress of the Peoples Republic of China National Provincial Championship, the name of a now-defunct domestic rugby competition in New Zealand. ... Guild Wars Factions is a computer game released in 2006 by ArenaNet and is the first stand-alone campaign expanding on Prophecies, the original Guild Wars game. ... Guild Wars Nightfall is a fantasy Competitive/Co-operative Online RolePlaying Game (CORPG) and the third stand-alone campaign in the Guild Wars computer game series developed by ArenaNet. ... A real-time strategy (RTS) video game is one that is distinctly not turn-based. ... A Swiss system tournament is a commonly used type of tournament in chess, bridge, Scrabble, and other games where players or teams need to be paired to face each other. ... A single-elimination tournament, also called a knockout or sudden death tournament, is a type of tournament where the loser of each match is immediately eliminated from winning the championship or first prize in the event. ...


Many competitive matches may be observed by players by means of an observer mode.[20] Important PvP matches such as matches in the Hall of Heroes or between highly rated guilds may be observed (after a delay of fifteen minutes) by others in order to see the tactics used by successful teams and attempt to learn or counter them. Guilds may additionally observe their own Guild Battles for a fixed period of time.[22]


Interaction between gameplay types

The designers of Guild Wars intended the game to offer "balanced competitive gaming".[23] While it was the intent[citation needed] that the two gameplay types be closely linked, two communities of gamers have formed around each game type: those who play Guild Wars strictly as a co-operative RPG and those who play it as a competitive PvP game.[23] Still, because the core gameplay elements of skills and equipment are shared between the co-operative and competitive modes, elements of one style have an influence on the other. The following are some examples: This article does not cite any references or sources. ...

  • Skills that are modified to ensure that they are not abusable in one style of play may cause unforeseen problems in the other style. A few skills are available only in the co-operative modes.
  • The level cap of 20 is crucial to balancing the competitive game; thus, role-playing characters are also limited to a level of 20, though they may routinely fight monsters of higher levels.
  • The damage from weapons and the protection from armor are balanced with respect to competitive gaming. Monsters in the role-playing world are not subject to these same restrictions.

There are certain gameplay mechanics that promote a more direct interaction between the co-operative and competitive modes. In the Factions campaign, alliance faction earned in alliance battles can be used to gain control of game outposts, the best of which contain guarded entrances to the elite missions. Originally, the region that controlled the Hall of Heroes (the final stage in the Heroes' Ascent PvP mode) would also have the Favor of the Gods, a mechanic that allowed the region access to bonuses in co-operative areas and certain high-end dungeons. On August 10, 2007, this mechanic was phased out by granting Favor to all regions governed by in-game achievements by players.[24] This article does not cite any references or sources. ... Guild Wars Factions is a computer game released in 2006 by ArenaNet and is the first stand-alone campaign expanding on Prophecies, the original Guild Wars game. ... Guild Wars Factions is a computer game released in 2006 by ArenaNet and is the first stand-alone campaign expanding on Prophecies, the original Guild Wars game. ... Guild Wars Factions is a computer game released in 2006 by ArenaNet and is the first stand-alone campaign expanding on Prophecies, the original Guild Wars game. ... is the 222nd day of the year (223rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...


Player characters

Professions

The six core professions.

Professions are the Guild Wars equivalent of character classes in role-playing games. A Guild Wars player character has a primary and secondary profession that together determine the skills and attributes available for that character. The primary profession determines the character's appearance and armor, and gives the character the ability to use the primary profession more effectively using a primary attribute line. For example, the Elementalist profession receives the specialized Energy Storage attribute that boosts their energy reserves and improves skills associated with this attribute. The secondary profession allows the character to access the skills and all but the primary attribute of the profession. A character may change his secondary profession freely in game outposts after unlocking the profession with a quest, or by paying a profession changer to do so (depending on the campaign). Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1024 × 768 pixel, file size: 301 KB, MIME type: image/jpeg) The Guild Wars classes, from left to right alphabetically. ... Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1024 × 768 pixel, file size: 301 KB, MIME type: image/jpeg) The Guild Wars classes, from left to right alphabetically. ... This article is about a concept in role-playing games. ... This article does not cite any references or sources. ...


There are six different professions available to players creating characters for Guild Wars Prophecies, and two additional professions in each of Guild Wars Factions and Guild Wars Nightfall. The six professions of Guild Wars Prophecies are considered to be core professions and are present in every campaign. See the individual campaign articles for more information on the professions. Guild Wars Prophecies, initially known simply as Guild Wars, is the first campaign of the Guild Wars series of computer games released in April 2005 by ArenaNet, a subsidiary of Korean game publisher NCSoft. ... Guild Wars Factions is a computer game released in 2006 by ArenaNet and is the first stand-alone campaign expanding on Prophecies, the original Guild Wars game. ... Guild Wars Nightfall is a fantasy Competitive/Co-operative Online RolePlaying Game (CORPG) and the third stand-alone campaign in the Guild Wars computer game series developed by ArenaNet. ... Guild Wars Prophecies, initially known simply as Guild Wars, is the first campaign of the Guild Wars series of computer games released in April 2005 by ArenaNet, a subsidiary of Korean game publisher NCSoft. ...


Skills

Players may select up to eight skills of their primary and secondary professions (or from a selection of PvE only skills) from that character's unlocked skills for use in combat. A large part of the tactical diversity in Guild Wars comes from this severe limit (eight out of hundreds); two characters of the same profession may have completely different capabilities due to different skill choices. The skills are displayed in the skill-bar, from where they may be activated using the numerical keys 1–8, or using the mouse. Among the skills, certain skills are termed elite because they have features that are better than average skills. A player may equip at-most one elite skill in their skill-bar. The skill selection may be freely altered in the game outposts, but are fixed once the character enters an instanced dungeon or competitive arena. There are several varieties of skills: an attack skill, for example, is an enhanced attack action using a weapon, whereas a spell is a skill that uses magic to cause or heal damage or other effects. Skills also involve strategic and tactical conditions: wards and wells, for example, can be used for territorial control by creating zones of favor or opposition, and binding rituals can create stationary attacking units similar to turrets from real-time strategy games. Most skills have a number of counter skills to negate their effects, or helper skills to ameliorate them. A real-time strategy (RTS) video game is one that is distinctly not turn-based. ...


The pool of skills available to the player and his characters is initially limited. Additional skills are unlocked through progression in the game's story or by redeeming faction points. Skills may also be captured from slain bosses. Finally, a full set of skills for a profession may be purchased in the form of an unlock pack from the game's online store. When a skill is first acquired, it is unlocked for the entire account, making it available to all PvP characters made on the account. Flag Ship from the video game Gorf In video games, a boss (sometimes called a guardian) is a particularly large or difficult computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end...


The effectiveness of a skill is based on the level in the attribute linked to the skill (or on certain titles, in the case of the PvE only skills). To improve the effectiveness of skills the player must allocate a number of attribute points to an attribute (from a maximum of 200 attribute points). Higher levels in an attribute require a quadratically-increasing number of attribute points, thus forcing the player to specialize in only a few attributes.


Equipment

Player characters may be equipped with armor specialized for a primary profession. Each armor type has associated bonuses such as additional energy or lowered duration for hexes. Originally, armor bonuses in the first two Guild Wars Prophecies and Guild Wars Factions campaigns were not modifiable, but Guild Wars Nightfall introduced a new kind of armor that may be modified using insignias. As of May 2007, all campaigns have now adopted the insignia system for the creation of any new armor sets. Guild Wars Prophecies, initially known simply as Guild Wars, is the first campaign of the Guild Wars series of computer games released in April 2005 by ArenaNet, a subsidiary of Korean game publisher NCSoft. ... Guild Wars Factions is a computer game released in 2006 by ArenaNet and is the first stand-alone campaign expanding on Prophecies, the original Guild Wars game. ... Guild Wars Nightfall is a fantasy Competitive/Co-operative Online RolePlaying Game (CORPG) and the third stand-alone campaign in the Guild Wars computer game series developed by ArenaNet. ... May 2007 is the fifth month of that year. ...


Runes may be used to modify armor to improve certain attributes. The more powerful runes come at a cost to the health of the character, but these may be countered with runes that increase the character's health. Each armor piece may have at most one rune, thus limiting the total number of wearable runed items.


There are many different types of weapons. Weapons may be used by any class, but their associated skills are only available to particular professions. For example, although all professions may use a longbow, only (primary or secondary) rangers may use the longbow to perform bow-related skills such as skill interruption or poisoning opponents. Swords, axes, spears and wands or rods are one-handed weapons, which also allow the character to wield a shield for additional defense, or a focus for additional energy. Weapons can have certain modifiers that affect the damage dealt by the weapon or provide bonuses to the wielder. These modifiers may be randomly generated, with the best modifiers produced on the rarest weapons which are described in a gold color, or they may be pre-assigned on certain unique weapons that use a green color in their descriptions. Certain modifications are salvageable from weapons to be used on other weapons.


Weapon modifications and runes that are found during role-playing are automatically unlocked for the account. Weapons, modifications and runes may also be sold to other players or NPC merchants, but one does not unlock features by buying modifications or runes. PvP characters may use any modifications or runes that have been unlocked for the account. NPC can stand for: National Panhellenic Conference, an organizing body of fraternal University campus organizations National Paralympic Committee, equivalent to the National Olympic Committee National Peoples Congress of the Peoples Republic of China National Provincial Championship, the name of a now-defunct domestic rugby competition in New Zealand. ...


Builds

A particular combination of skills, attributes and sometimes armor and weapons is known as a build. It is common for a build to be made up of 8 skills. Some builds are more effective at particular tasks than others, and so are more common than others. A build may be at an individual player level, or include all of the roles in a team to utilize skill interactions across multiple players.


Builds may be saved in the form of templates to the local hard-drive for efficient re-loading at a later time. These templates may be used to keep track of effective builds that a player has discovered, or may be exchanged between players in order to share builds.


Guilds

As the name suggests, guilds are a core element of Guild Wars, manifesting not only as social units but also being closely linked with the game mechanics. Though a player is not required to join a guild, it adds value to the gaming time and increases camaraderie. Often, joining a guild is a good way to get help from more experienced players as the in-game guild interface allows communication between guild members. In computer and video gaming, a clan or guild is a group of players who regularly play together in a particular multiplayer game. ...


The guild leader who creates the guild can furnish it with a cape and a guild hall; the latter may also be upgraded with NPCs that providing such services as merchanting and storage. The leader can recruit new players to his/her guild, and can also promote a number of them to guild officers, who can then continue with recruitment and further promotion of officers. Guild officers can dismiss players from the guild, but only the leader retains the power to dismiss officers and disband the guild. The max number of members in a Guild is limited to 100. NPC can stand for: National Panhellenic Conference, an organizing body of fraternal University campus organizations National Paralympic Committee, equivalent to the National Olympic Committee National Peoples Congress of the Peoples Republic of China National Provincial Championship, the name of a now-defunct domestic rugby competition in New Zealand. ...


Up to ten guilds may ally together to form an alliance. Members of an alliance may communicate over a shared chat channel, and visit the guild halls of the other guilds of the alliance[25]. Each alliance has a leader guild that initiates the alliance, the leader of which guild is also the alliance leader, who may admit or dismiss guilds from the alliance. Each guild is, in fact, initially an alliance of one. The ability to form alliances is restricted to guilds whose leaders own the Factions campaign, where the concept of alliances was introduced. Each alliance must be devoted to either the Kurzicks or the Luxons, two in-game factions locked in perpetual conflict. Guild Wars Factions is a computer game released in 2006 by ArenaNet and is the first stand-alone campaign expanding on Prophecies, the original Guild Wars game. ...


In addition to membership in guilds, a player may be a guest member of a number of other guilds. Guest privileges are limited to visiting the guild hall and participating in guild combat, and they expire after a certain time.


Technical features

Development

Guild Wars is the first game created by developer ArenaNet. Senior developers from Blizzard Entertainment, some involved in the early development of World of Warcraft,[26] left to create ArenaNet to develop a game which took risks with game design and business model.[27] ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike OBrien, Patrick Wyatt and Jeff Strain, former Blizzard Entertainment members that played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle. ... Blizzard Entertainment, a division of Vivendi Games, is an American computer game developer and publisher headquartered in Irvine, California. ... World of Warcraft (commonly abbreviated as WoW) is a massive multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment and is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. ...


Guild Wars was developed in an environment following the release of EverQuest where many MMORPGs were proposed. As a result ArenaNet positioned Guild Wars in a niche in the online RPG genre, offering online gameplay without a subscription fee. ArenaNet believed that players prefer not to pay subscription fees for every game they play[28] and paying a fee causes players to make a "lifestyle commitment"[27] to a particular game, rather than switching between different games which they considered to be more usual gaming behaviour.[29] Jeff Strain, a founder of ArenaNet, states "It is our opinion that the free online gaming model combined with frequent content updates is the optimum online paradigm for interfacing with consumers and creating a significant, enduring gaming franchise."[30] EverQuest (or colloquially, EQ) is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) that was released on March 16, 1999. ... Jeff Strain is a game programmer and one of the three founders of ArenaNet. ...


ArenaNet has used open beta testing throughout the development of the Guild Wars series. For the first public appearance of Guild Wars Prophecies in April 2004, that occurred in conjunction with E3 2004, people were encouraged to download the client and play an online demo of the game to test its networking capabilities.[31] This was followed by a preview event and several beta test weekend events.[32] Both Factions and Nightfall had similar test weekends prior to their release. Nearly 500,000 players spent an average of 8.5 hours playing the Nightfall PvE content during its second beta test weekend.[33] Software testing is the process used to measure the quality of developed computer software. ... Guild Wars Prophecies, initially known simply as Guild Wars, is the first campaign of the Guild Wars series of computer games released in April 2005 by ArenaNet, a subsidiary of Korean game publisher NCSoft. ... E³ logo The Electronic Entertainment Expo, commonly known as E³, was an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ...


Aspects of both Factions and Nightfall were influenced by player feedback.[34] Gameplay for Prophecies was altered after release to introduce changes to skill capture and experience acquisition and add faction to PvP parts of the game.[35]


No further playable content, such as quests and missions, is expected to be developed for players who only own the Prophecies and Factions campaigns. Modifications to interfaces, such as the changes prior to the introduction of Nightfall, and skill balances are globally applied so players of any campaign continue to get access to these changes. Bug fixes and minor enhancements continue for all campaigns.


ArenaNet also continues to develop in-game events coinciding with real-world events for players of all campaigns. These events feature minigames, quests, town decorations, masks and collectible gifts. Smaller events also occur which include weekends where the rate at which certain items drop while out questing is increased or the rewards from PvP play are improved.


Guild Wars development was first announced in April 2003.[36] Guild Wars Prophecies, initially marketed simply as Guild Wars, was released in April 2005.[37] Sorrows Furnace added further playable content to Prophecies in September 2005.[38] Guild Wars Factions was released exactly a year after Prophecies in April 2006 followed six months later by Guild Wars Nightfall in October 2006. A fourth campaign, Utopia, was in development, but after reviewing feedback from fans and the sort of changes they wanted to make[39], ArenaNet elected to focus on an expansion pack, Guild Wars: Eye of the North, released in late August 2007,[40] and Guild Wars 2. Guild Wars Prophecies, initially known simply as Guild Wars, is the first campaign of the Guild Wars series of computer games released in April 2005 by ArenaNet, a subsidiary of Korean game publisher NCSoft. ... Guild Wars Factions is a computer game released in 2006 by ArenaNet and is the first stand-alone campaign expanding on Prophecies, the original Guild Wars game. ... April 2006 : ← - January - February - March - April - May - June - July - August - September - October - November - December- → Marcos Pontes, Brazils first astronaut, reaches the International Space Station. ... Guild Wars Nightfall is a fantasy Competitive/Co-operative Online RolePlaying Game (CORPG) and the third stand-alone campaign in the Guild Wars computer game series developed by ArenaNet. ... October 2006 is the tenth month of that year and has yet to occur. ... August 2007 is the eighth month of that year. ...


Game engine

The game engine for Guild Wars was developed by ArenaNet. Engine components developed for Guild Wars are available to be licensed to other NCSoft companies and have been used in other NCSoft games. However, ArenaNet have said they will not license the game engine technology to non-NCSoft companies.[26] A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ...


Content delivery and network architecture

To support their fee-free approach to online gaming the server architecture developed for the game was core to minimizing the bandwidth costs associated with maintaining game servers.[41] Infrastructure design was influenced by the developers' experiences with Battle.net development.[30] Battle. ...


The game client is available for download as a very small file. Each time there is an update to the game the existing client automatically downloads a new version of the client which examines a manifest of files to determine which files have been modified and therefore need to be downloaded to the client machine. This manifest is prioritized, the most important files are downloaded prior to the player being able to start the game, the rest are downloaded in the background while the player is playing. ArenaNet uses this rapid update technology to make changes on demand and close exploits in the system.[30]


ArenaNet also utilizes their update technology to preload content from new Guild Wars campaigns onto existing players' accounts prior to the release of that campaign. The content is only activated after the right key is added to the player's account and the game servers allow the campaign changes to go live[26].


The game is server hosted.[28] Much of the game mechanics are performed or verified by the game servers. The Guild Wars servers are set up in a distributed model. Players are presented with what appears to be a single server but their data is moved to different locations or servers depending on where in the world they are playing and server load at the time.[29] A game mechanic is a rule or set of rules intended to produce a set of outcomes in a game. ...


See also

This is alphabetical list with the major and minor characters in the Guild Wars universe — a fictional universe in which a series of games are set. ...

References

  1. ^ "Guild Wars (pc: 2005): Reviews".
  2. ^ "Guild Wars Factions (pc: 2006): Reviews".
  3. ^ "Guild Wars Nightfall (pc: 2006): Reviews".
  4. ^ "Game Rankings - Search - Guild Wars".
  5. ^ "Press: Awards".
  6. ^ Wired 13.02 PLAY.
  7. ^ Kieron Gillen (2005-05-16). "Guild Wars". Eurogamer. Retrieved on 2007-10-08.
  8. ^ Dave Kosak and Miguel Lopez (2005-26-04). "Guild Wars". GameSpy. Retrieved on 2007-10-08.
  9. ^ "NCsoft's Guild Wars Breaks Four Million".. Note that units sold does not equate to number of players, and, because Guild Wars accounts never expire, there is no notion of "active account" as used by other MMORPG companies.
  10. ^ PC Zone Staff (2005-06-10). "Guild Wars". Computer and Video Games. Retrieved on 2007-10-08.
  11. ^ ArenaNet. "Guild Wars World Championship rules". Retrieved on 2007-02-28.
  12. ^ ArenaNet. "Guild Wars Factions Championship rules". Retrieved on 2007-02-28.
  13. ^ Purchese, Rob (April 06, 2007). "The best things in life are free". Eurogamer. Retrieved on 2007-04-17.
  14. ^ Valich, Theo. "Fresh Guild Wars announced", The Inquirer, March 05, 2007. Retrieved on 2007-03-05. 
  15. ^ "Guild Wars Reborn", PC Gamer, 2007-05-01. 
  16. ^ ArenaNet (July 5, 2007). "Guild Wars Bonus Mission Pack Promotion". Press release. Retrieved on 2007-07-09.
  17. ^ ArenaNet. Guild Wars: FAQ. Retrieved on 2007-07-02.
  18. ^ Slagle, Matt. "'Guild Wars' removes online grind", Associated Press, 2005-06-08. Retrieved on 2007-03-19. 
  19. ^ Butts, Steve (May 01, 2005). "Guild Wars Interview". IGN. Retrieved on 2006-12-15.
  20. ^ a b (2006) in ArenaNet: Guild Wars Nightfall Manuscripts (in English). NCSoft, 126-134. 
  21. ^ "Automated Tournaments FAQ". ArenaNet. Retrieved on 2007-10-23.
  22. ^ "Observer Mode". ArenaNet. Retrieved on 2007-10-23.
  23. ^ a b Jay T (2006-06-13). "Guild Wars Factions Interview". The Adrenaline Vault. Retrieved on 2006-12-15.
  24. ^ "Game update notes". ArenaNet (August 10, 2007). Retrieved on 2007-10-23.
  25. ^ (2006) in ArenaNet: The Guild Wars Factions Manuscripts (in English). NCSoft, 109. 
  26. ^ a b c Rob Fahey (2006-02-24). "Rebel Faction - Arena.net's Jeff Strain". gamesindustry.biz. Retrieved on 2006-12-12.
  27. ^ a b Jason Barker (2006-05-27). "Guild Wars Factions". GotFrag. Retrieved on 2006-12-12.
  28. ^ a b Dave Kosak (2004-10-27). "Guild Wars - Jeff Strain Interview". GameSpy. Retrieved on 2006-12-12.
  29. ^ a b Finger (2004-12-16). "Guild Wars Interview With ArenaNet's Jeff Strain". TeleFragged. Retrieved on 2006-12-12.
  30. ^ a b c Dan Adams (2004-07-29). "The Tech of Guild Wars". IGN. Retrieved on 2006-12-12.
  31. ^ ArenaNet (2004-04-19). "E3 for Everyone!". NCSoft. Retrieved on 2006-12-12.
  32. ^ ArenaNet (2004-10-26). "Guild Wars World Preview Event Starts Friday". NCSoft. Retrieved on 2006-12-12.
  33. ^ Guild Wars Nightfall Debuts to Mass Acclaim and Record-Breaking Numbers in Weekend Global Event. ArenaNet. Retrieved on October 5, 2006.
  34. ^ Guild Wars Nightfall Interview. FiringSquad. Retrieved on October 26, 2006.
  35. ^ ArenaNet (2005-06-30). "Game Update Notes Archive: June 2005". NCSoft.
  36. ^ ArenaNet (2003-04-22). "NCSOFT UNVEILS ARENANET'S HIGHLY-ANTICIPATED COMPETITIVE ROLE PLAYING GAME, GUILD WARS". NCSoft. Retrieved on 2006-12-12.
  37. ^ ArenaNet (2005-02-14). "Guild Wars to Launch April 28 in North America and Europe". NCSoft. Retrieved on 2006-12-12.
  38. ^ ArenaNet (2005-08-29). "ArenaNet Releases their Guild Wars Update: Sorrow's Furnace to Launch September 7th". NCSoft. Retrieved on 2006-12-12.
  39. ^ Brian D. Crecente (2007-03-26). Feature: Guild Wars 2, GW Expansion Unveiled. kotaku.com. Retrieved on 2007-03-27.
  40. ^ ArenaNet (2007-03-27). "Guild Wars 2, Guild Wars Expansion Announced". NCSoft. Retrieved on 2007-03-27.
  41. ^ Chris Massey (2003-11-10). "Guild Wars". The Wargamer. Retrieved on 2006-12-12.

Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 281st day of the year (282nd in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 281st day of the year (282nd in leap years) in the Gregorian calendar. ... This article is about the British magazine covering computer and video games. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 281st day of the year (282nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... February 28 is the 59th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... February 28 is the 59th day of the year in the Gregorian calendar. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 107th day of the year (108th in leap years) in the Gregorian calendar. ... This article is about the British technology news website. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... This article is about the day. ... PC Gamer is a magazine founded in 1993 devoted to PC gaming and published monthly by Future Publishing. ... ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike OBrien, Patrick Wyatt and Jeff Strain, former Blizzard Entertainment members that played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle. ... is the 186th day of the year (187th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 190th day of the year (191st in leap years) in the Gregorian calendar. ... ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike OBrien, Patrick Wyatt and Jeff Strain, former Blizzard Entertainment members that played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 183rd day of the year (184th in leap years) in the Gregorian calendar. ... The Associated Press, or AP, is an American news agency, the worlds largest such organization. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 78th day of the year (79th in leap years) in the Gregorian calendar. ... May 1 is the 121st day of the year in the Gregorian calendar (122nd in leap years). ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... For other uses, see IGN (disambiguation). ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 349th day of the year (350th in leap years) in the Gregorian calendar. ... ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike OBrien, Patrick Wyatt and Jeff Strain, former Blizzard Entertainment members that played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 296th day of the year (297th in leap years) in the Gregorian calendar. ... ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike OBrien, Patrick Wyatt and Jeff Strain, former Blizzard Entertainment members that played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 296th day of the year (297th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 349th day of the year (350th in leap years) in the Gregorian calendar. ... ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike OBrien, Patrick Wyatt and Jeff Strain, former Blizzard Entertainment members that played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle. ... is the 222nd day of the year (223rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 296th day of the year (297th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 346th day of the year (347th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 346th day of the year (347th in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 346th day of the year (347th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 346th day of the year (347th in leap years) in the Gregorian calendar. ... For other uses, see IGN (disambiguation). ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 346th day of the year (347th in leap years) in the Gregorian calendar. ... ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike OBrien, Patrick Wyatt and Jeff Strain, former Blizzard Entertainment members that played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle. ... NCsoft (KSE: 036570) is a South Korean based online computer game company. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 346th day of the year (347th in leap years) in the Gregorian calendar. ... ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike OBrien, Patrick Wyatt and Jeff Strain, former Blizzard Entertainment members that played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle. ... NCsoft (KSE: 036570) is a South Korean based online computer game company. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 346th day of the year (347th in leap years) in the Gregorian calendar. ... For other uses, see 5th October (Serbia). ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 299th day of the year (300th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike OBrien, Patrick Wyatt and Jeff Strain, former Blizzard Entertainment members that played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle. ... NCsoft (KSE: 036570) is a South Korean based online computer game company. ... ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike OBrien, Patrick Wyatt and Jeff Strain, former Blizzard Entertainment members that played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle. ... NCsoft (KSE: 036570) is a South Korean based online computer game company. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 346th day of the year (347th in leap years) in the Gregorian calendar. ... ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike OBrien, Patrick Wyatt and Jeff Strain, former Blizzard Entertainment members that played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle. ... NCsoft (KSE: 036570) is a South Korean based online computer game company. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 346th day of the year (347th in leap years) in the Gregorian calendar. ... ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike OBrien, Patrick Wyatt and Jeff Strain, former Blizzard Entertainment members that played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle. ... NCsoft (KSE: 036570) is a South Korean based online computer game company. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 346th day of the year (347th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 86th day of the year (87th in leap years) in the Gregorian calendar. ... ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike OBrien, Patrick Wyatt and Jeff Strain, former Blizzard Entertainment members that played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle. ... NCsoft (KSE: 036570) is a South Korean based online computer game company. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 86th day of the year (87th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 346th day of the year (347th in leap years) in the Gregorian calendar. ...

External links

Guild Wars series
v  d  e
Campaigns Prophecies • Factions • Nightfall
Expansions Eye of the North
Sequels Guild Wars 2

  Results from FactBites:
 
Guild Wars - Wikipedia, the free encyclopedia (4024 words)
While Guild Wars is considered by many to be an MMORPG it differs in its approach compared to many of its contemporaries.
Guild Wars is carefully maintained by the developers to support competitive play in addition to providing an RPG environment and balancing skills and professions.
Guild Wars' emphasis on skill selection and implementation of skill use has similarities with many collectible card games.
  More results at FactBites »

 
 

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