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Encyclopedia > GoldenEye 007
GoldenEye 007
GoldenEye 007 N64 box cover
Developer(s) Rareware
Publisher(s) Nintendo
Engine Goldeneye 007
Platform(s) Nintendo 64
Release date Japan August 23, 1997
USA, AUS, Europe August 25, 1997
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: T
ELSPA: 15+
USK: 18
OFLC: MA15+
Media 128 Mb (16 MB) cartridge
Input methods Nintendo 64 Controller

GoldenEye 007 is a 1997 first-person shooter video game developed by Rare for the Nintendo 64 video game console, and based on the 1995 James Bond film GoldenEye. For other uses, see Goldeneye (disambiguation). ... Image File history File links GoldenEye007box. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Rare, Ltd is a United Kingdom-based video game development company. ... For the video game system, see Nintendo Entertainment System. ... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ... {| style=float:right; |- | |- | |} is the 235th day of the year (236th in leap years) in the Gregorian calendar. ... For the band, see 1997 (band). ... is the 237th day of the year (238th in leap years) in the Gregorian calendar. ... For the band, see 1997 (band). ... Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ... This article is about video games. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... A multiplayer game is a video game in which more than one person can play the same game at the same time. ... A video game content rating system is a system used for the classification of video games into suitability-related groups. ... The ESRBs logo. ... The Entertainment and Leisure Software Publishers Association (or ELSPA) is an organisation set up in 1989 by British software publishers. ... The USKs official logo. ... The Office of Film and Literature Classification is a statutory censorship and classification body which provides day to day administrative support for the Classification Board which classified films, video games and publications in Australia, and the Classification Review Board which reviews films, computer games and publications when a valid application... The Megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ... This article is about a unit of data. ... Cartridge for the VIC 20 homecomputer In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ... This article is about video games. ... Namcos Pac-Man is one of the most popular video games ever made. ... Rare, Ltd is a United Kingdom-based video game development company. ... The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ... Game console redirects here. ... This article is about the spy series. ... For other uses, see Goldeneye (disambiguation). ...


The game has received very positive reviews[1] and sold over eight million copies.[2] It is considered an important title in the development of first person shooters, and has become particularly well-known for the quality of its multiplayer deathmatch mode, as well as its incorporation of stealth and varied objectives into its single player missions. Online gaming redirects here. ... Deathmatch (abbreviated DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. ... Solid Snake hides behind a tank in Metal Gear Solid, a popular stealth video game. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ...


GoldenEye 007 was followed by a spiritual successor, Perfect Dark, also developed by Rare. Spiritual successor - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... This article is about the video game. ...

Contents

Development

GoldenEye 007 was originally announced for the Super Nintendo Entertainment System before being stepped up to the Nintendo 64.[3] The intention for the first few months of development was for the game to be an on-rails shooter similar to Virtua Cop; it only became a first-person shooter later in development.[4] The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... This article or section does not cite its references or sources. ... Virtua Cop is a shooter arcade game created by Sega-AM2, and headed by Yu Suzuki. ...


The development team working on GoldenEye 007 was inexperienced; for all but two of them, the project was their first game. As David Doak explained, "Looking back, there are things I'd be wary of attempting now, but as none of the people working on the code, graphics and game design had worked on a game before, there was this joyful naïvety."[5] David Doak is a video game designer. ...


The game is based upon the GoldenEye film and its novelization by John Gardner, but, as game designer Martin Hollis explained, many of the missions were extended or modified to allow the player to participate in sequences of which Bond was not originally a part, or those in which he only played a minor role.[4] The original sets that were created for the film were first converted into complete, believable environments by one group of game designers; when this process was complete, other designers began populating them with objectives, characters and obstacles in order to create a balanced and fun game. According to Martin Hollis, "many of the levels in the game have a realistic and non-linear feel. There are rooms with no direct relevance to the level. There are multiple routes across the level."[4] Hollis also noted that the concept of several varied objectives within each level was inspired by the multiple tasks in each stage of Super Mario 64.[4] A novelization (or novelisation in British English) is a work of fiction that is written based on some other media story form rather than as an original work. ... John Gardner, circa 1984 John Edmund Gardner (November 20, 1926 - August 3, 2007) was an English spy novelist. ... Martin Hollis, founder and CEO of Zoonami, is a renowned game industry veteran of over 19 years and director/producer of the critically acclaimed first-person shooter GoldenEye 007 which has sold more than 8 million copies worldwide. ... Set construction is a process by which a set designer works in collaboration with the director of the production to create the set for a theatrical production. ... For the Nintendo DS enhanced remake, see Super Mario 64 DS. Super Mario 64 ) is a top-selling platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. ...


GoldenEye was developed through two and a half years, but, according to Martin Hollis, only the last year was spent developing the game. During the beginning, the engine was built, art assets were made, and the enemy AI was written and polished.[4] The game was delayed numerous times, partly because during development, the team decided to incorporate a multiplayer feature to the game to demonstrate the N64's 4-player capabilities. A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... Game AI refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). ...


In addition to the N64 game, a version of GoldenEye was in development for the Nintendo Virtual Boy, but cancelled before release.[3][6] GoldenEye 007 was a cancelled game for the Virtual Boy meant to be released along with Rares GoldenEye 007 for the Nintendo 64. ... The Nintendo Virtual Boy is a video game console that, using a twin eyeglass-style projector, could display games in true 3-D (though monochromatic, in this case black and red). ...


Gameplay and design

A mission dossier for the Aztec level in GoldenEye 007. The red crosshair used to navigate the menus is also used as an aiming indicator in the game itself.
A mission dossier for the Aztec level in GoldenEye 007. The red crosshair used to navigate the menus is also used as an aiming indicator in the game itself.

GoldenEye 007's menu system is presented as an MI6 dossier.[7] Four save files are available to track the player's progress through the game's twenty missions, each of which may be played on either "Agent", "Secret Agent", "00-Agent", or 007 Agent difficulty settings, with higher difficulties requiring the player to complete additional and more complex objectives. M, Q, and Miss Moneypenny provide background information on the chosen mission and its goals.[8] GoldenEye 007 Aztec mission dossier. ... GoldenEye 007 Aztec mission dossier. ... The Secret Intelligence Service (SIS), more commonly known as MI6 (originally Military Intelligence Section 6), or the Secret Service, is the United Kingdom external security agency. ... -Noun- A collection or file of documents on the same subject, esp. ... A saved game is a piece of digitally stored information about the progress of a player in a computer or video game. ... In computer and video games, a level (sometimes called a stage, course, episode, round, world, map, wave, board, phase, or landscape) is a separate area in a games virtual world, in modern games typically representing a specific location such as a building or a city. ... Licence to kill has at least two known meanings, it can be defined as an official sanction by a government or government agency to a particular operative or employee to initiate the use of deadly force, presumably in furtherance of the governments aims or policies, or in carrying out... M is a fictional character in Ian Flemings James Bond series, as well as the films in the Bond franchise. ... Q is a fictional character in the James Bond novels and films. ... Jane Moneypenny, better known as Miss Moneypenny is a fictional character in the James Bond novels and films. ...


Once a mission is completed, the player may either continue progressing through the story or choose to replay a previously completed level. Completing certain missions within particular target times enables the player to unlock bonus cheat options which make various changes to the graphics and gameplay, and upon fully completing the game on the 00-Agent difficulty level, an additional "007" setting allows the player to customize the challenge of any mission.[8] For other uses, see Cheat code (disambiguation). ...


The player's initial weapon in most missions is the PP7, an equivalent of James Bond's Walther PPK. Most of the game's firearms are modelled on real-life counterparts, while others are based on fictitious devices featured in the Bond films, such as the Golden Gun and Moonraker laser. The weapons vary in characteristics such as rate of fire and type of ammunition used, and inflict different levels of damage depending on which body part they hit.[9] Stealth is an important element of the game: in order to avoid gunfights with multiple opponents, it is advantageous to eliminate soldiers and security cameras before they spot or hear the player. Certain weapons may be powerful enough to shoot through doors and helmets but are very loud, while others incorporate suppressor or zoom lens attachments to aid the player in killing enemies discreetly. The Walther PP series pistols include the Walther PP, PPK, and PPK/S. They are blowback-operated semiautomatic pistols manufactured by Carl Walther GmbH Sportwaffen in Germany and under license from Walther in France and the United States [1]. These pistols feature an exposed hammer, a double-action trigger mechanism... The Golden Gun is a customized pistol that is seen in the James Bond 007 movie The Man with the Golden Gun and several other James Bond 007 video games. ... Moonraker is a 1979 spy film. ... Directed-energy weapon refers to a type of weapon that emits energy in a particular direction by a means other than a projectile. ... Solid Snake hides behind a tank in Metal Gear Solid, a popular stealth video game. ... Several firearms with detachable suppressors Bolt-action rimfire rifle with suppressor Semiautomatic rimfire pistol with suppressor A suppressor or sound moderator is a device attached to a firearm to reduce the amount of noise and flash generated by firing the weapon. ... A Canon Inc. ...


Some gadgets from the James Bond film series are featured in the game and are often used to complete particular mission objectives; for example, 007's in-game watch includes both the laser from the GoldenEye film, the remote mine detonator from GoldenEye and Moonraker, and the electromagnet from Live and Let Die.[8] A popular element of the James Bond franchise is the exotic equipment and vehicles he is assigned on his missions, which often prove to be critically useful. ... For other uses, see Goldeneye (disambiguation). ... For other uses, see Goldeneye (disambiguation). ... Moonraker is a 1979 spy film. ... The Rolex Submariner is an icon of the Rolex professional range . ... Live and Let Die is the 8th film in the British James Bond series and the first to star Roger Moore as MI6 agent James Bond. ...


Multiplayer mode

The multiplayer mode was added late in the development process; Martin Hollis noted that the setting was "a complete afterthought".[4] According to David Doak, the majority of the work on the multiplayer mode was done by Steve Ellis, who "sat in a room with all the code written for a single-player game and turned GoldenEye into a multiplayer game."[5]


The multiplayer mode features all of the characters in the game, including enemies and civilians. At first, only 12 characters are available, with 21 more becoming available as progress is made through the game. A button code allows players to temporarily unlock another 31 characters, all but two of them likenesses of the programmers.[10] Variations between characters' heights and builds can affect the challenge of shooting them; for example, there is a significant difference between defeating Oddjob and Jaws.[8] A list of henchmen from the 1964 James Bond film and novel Goldfinger from the List of James Bond henchmen. ... A list of henchmen from the 1977 James Bond film and novel The Spy Who Loved Me from the List of James Bond henchmen. ...


As with the selectable characters, only a few arenas are available at first, with more becoming available as progress is made in the game. There are eleven arenas, not counting levels that can only be accessed with a GameShark, and a "random" button that chooses the level randomly. The multiplayer-only arenas are: Temple, Complex, Caves, Library, Basement, and Stack. Several arenas are taken from the single player mode, with alterations such as restrictions on which sections of the map can be used - they are the Facility, Bunker, Archives, Caverns, and Egyptian.[10] GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows based computers. ...


The multiplayer mode features five general scenarios, within which options such as weapon schemes may be altered. Weapon selections in the multiplayer mode are grouped by type, such as pistols, automatics, and explosives. Other selectable weapon schemes focus on weapons not frequently found in the single player mode, such as laser guns, throwing knives or the one-hit kill Golden Gun. The "Slappers Only!" setting removes all projectiles, limiting players to hand-to-hand combat.[8] A Browning 9 millimeter Hi-Power Ordnance pistol of the French Navy, 19th century, using a Percussion cap mechanism Derringers were small and easily hidden. ... M2 Browning machine gun An automatic firearm is a firearm that automatically extracts and ejects the fired cartridge case, and loads a new case, usually through the energy of the fired round. ... This article is concerned solely with chemical explosives. ... // Rayguns are a type of directed-energy weapon. ... Knife throwing is an art, sport, or variously an entertainment technique, involving an artist skilled in the art of throwing knives, the weapons thrown, and a target. ... The Golden Gun is a customized pistol that is seen in the James Bond 007 movie The Man with the Golden Gun and several other James Bond 007 video games. ... It has been suggested that this article or section be merged with Close Quarters Combat. ...

Normal
A basic free-for-all deathmatch mode, in which players attempt to kill their opponents as many times as possible within a set amount of time. This mode can also be played in teams of 2 versus 1, 2 versus 2, and 3 versus 1.
You Only Live Twice
Similar to Normal mode, except players only have two lives before they are eliminated.
The Living Daylights [Flag Tag]
In this adaptation of the playground game "Tag", a flag is placed in a random location in the map. The player who holds it the longest wins the match. A player cannot use weapons while holding the flag, but can still collect them to keep opponents from stocking ammunition.[10]
The Man with the Golden Gun
A single Golden Gun is placed in a random location on the map. Players must find and pick up the Golden Gun, which is able to kill opponents with only one shot regardless of where they are hit, even if they are wearing body armor. After a player acquires the gun, the others are able to see him or her on their radar. The player with the golden gun is unable to pick up body armor and the golden gun does not respawn, so others can only pick it up by eliminating the player who has it.[10]
License to Kill
All attacks, including "slapping", will kill opponents in one hit. This mode cannot be played in teams, unlike the other scenarios.

Deathmatch (abbreviated DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. ... For other uses, see Tag (disambiguation) Tag (also known as it, had, he, tips, tig, touch, tiggy, tick, dobby, chasing, chasemaster, chasey and other names) is an informal playground game that usually involves two or more players attempting to tag other players by touching them with an object, usually their... The Golden Gun is a customized pistol that is seen in the James Bond 007 movie The Man with the Golden Gun and several other James Bond 007 video games. ... For other uses, see Radar (disambiguation). ...

Easter eggs

Several references to James Bond films exist in GoldenEye 007, the most apparent being the titles of the various multiplayer modes and the Bond Girl names for the game's control schemes. The CCTV tape found in the second Bunker mission has the cover of the VHS release of the GoldenEye film.[11] A Bond Girl is a character or actress portraying a love interest or sex object of James Bond in a film, novel or video game. ... This article refers to a surveillance system. ... Bottom view of VHS cassette with magnetic tape exposed Top view of VHS cassette with front casing removed The Video Home System, better known by its abbreviation VHS, is a recording and playing standard. ...


Several members of the game's development staff were featured in the game as generic character faces. Bond's double-agent contact "Dr. Doak" in the "Facility" mission is named after and bears the likeness of David Doak. The "Klobb" weapon (originally "Spyder"), is named after former Nintendo employee Ken Lobb.[12] David Doak is a video game designer. ... Ken Lobb is a video game designer. ...


It is also possible to fire weapons during cutscenes using a second controller. Any characters hit will react appropriately. However, it is not clear whether this is an easter egg or a programming glitch.[13]


Storyline

Screenshot from the Byelomorye Dam level in GoldenEye 007

Like the movie, GoldenEye 007 starts in Arkhangelsk, USSR during the mid-1980s, where MI6 has uncovered a secret chemical weapons facility at the Byelomorye Dam. James Bond is sent to infiltrate the facility by bungee jumping from the dam, then join his friend and fellow 00-agent Alec Trevelyan in destroying the factory. During the mission, Trevelyan is apparently killed by Colonel Arkady Ourumov, but Bond escapes by commandeering an aeroplane. Screenshot of the Nintendo 64 game GoldenEye 007 by me. ... Screenshot of the Nintendo 64 game GoldenEye 007 by me. ... Arkhangelsk (Russian: ), formerly called Archangel in English, is a city in and the administrative center of Arkhangelsk Oblast, Russia. ... Bungee Jump in Normandy, France Bungee jumping is an activity in which a person jumps off from a high place (generally of several hundred feet/meters) with one end of an elastic cord attached to his/her body or ankles and the other end tied to the jumping-off point. ... Alec Trevelyan (006) is the primary villain in the James Bond film GoldenEye, portrayed by actor Sean Bean and is based on The Stourport Psycho Michael Waldron also known in the underworld as Mickey Woosh. ... A list of henchmen from the 1995 James Bond film GoldenEye from the List of James Bond henchmen // Xenia Sergeyevna Onatopp (Russian: Ксения Сергеевна Онатопп) is a fictional character in the James Bond film GoldenEye, played by actress Famke Janssen. ... Airplane and Aeroplane redirect here. ...


The following missions depict 007's investigation of the satellite control station in Severnaya, Russia where Natalya Simonova and Boris Grishenko work, a location he did not visit in the film. Entirely new to the game is the "Silo" mission in which Bond investigates an unscheduled test firing of a missile in Kirghizstan, believed to be a cover for the launch of a satellite known as GoldenEye. This space-based weapon works by firing a concentrated electromagnetic pulse (EMP) at any Earth target to disable any electrical circuit within range; from its orbit, it would be a threat to any city on Earth. Severnaya Zemlya, Russia Severnaya Zemlya (Russian: , Northern Land) is an archipelago located in the Russian high Arctic at around . ... Natalya Fyodorovna Simonova (Russian:Наталья Фёдоровна Симёнова) is a fictional character in the James Bond film GoldenEye, played by Swedish-Polish actress Izabella Scorupco. ... A list of henchmen from the 1995 James Bond film GoldenEye from the List of James Bond henchmen // Xenia Sergeyevna Onatopp (Russian: Ксения Сергеевна Онатопп) is a fictional character in the James Bond film GoldenEye, played by actress Famke Janssen. ... A missile silo is a underground vertical cylindrical container for the storage and launching of ICBMs. ... Motto: none Anthem: National Anthem of the Kyrgyz Republic Capital (and largest city) Bishkek Official languages Kyrgyz, Russian Demonym Kyrgyz Kyrgyzstani[1] Government Republic  -  President Kurmanbek Bakiyev  -  Prime Minister Igor Chudinov Independence from the Soviet Union   -  Declared 31 August 1991   -  Completed 25 December 1991  Area  -  Total 199,900 km² (86th... The term electromagnetic pulse (EMP) has the following meanings: electromagnetic radiation from an explosion (especially a nuclear explosion) or an intensely fluctuating magnetic field caused by Compton-recoil electrons and photoelectrons from photons scattered in the materials of the electronic or explosive device or in a surrounding medium. ... Two bodies with a slight difference in mass orbiting around a common barycenter. ... This article is about Earth as a planet. ...

Bond holding the silenced PP7 in the Bunker level. The red bar indicates that the player took a hit.
Bond holding the silenced PP7 in the Bunker level. The red bar indicates that the player took a hit.

Bond's visit to Monte Carlo and investigation of the frigate La Fayette and the Eurocopter Tiger (referred to as the "Pirate" in the game) were featured in the film, but here they are expanded, with Bond rescuing several hostages inside the ship and planting a tracker bug on the helicopter before it is stolen by the Janus crime syndicate. Bond is then sent a second time to Severnaya, but during the mission he is captured and locked up in the bunker's cells along with Natalya Simonova — this meeting takes place much earlier than in the film. The two escape the complex seconds before it is destroyed, on the orders of Ourumov, by the GoldenEye satellite's EMP. Image File history File links Download high resolution version (1600x1200, 233 KB) Summary Bunker level at 1600x1200 and 4x anti-analying (Goldeneye 007) Licensing This is a screenshot of a copyrighted computer game or video game, and the copyright for it is most likely held by the company that developed... Image File history File links Download high resolution version (1600x1200, 233 KB) Summary Bunker level at 1600x1200 and 4x anti-analying (Goldeneye 007) Licensing This is a screenshot of a copyrighted computer game or video game, and the copyright for it is most likely held by the company that developed... Monte Carlo is a very wealthy section of the city-state of Monaco known for its casino, gambling, beaches, glamour, and sightings of famous people. ... For the bird, see Frigatebird. ... The La Fayette is a second-line multi-mission stealth frigate of the French Marine Nationale. ... The Eurocopter Tiger is an attack helicopter manufactured by the Eurocopter Group. ... Natalya Fyodorovna Simonova (Russian:Наталья Фёдоровна Симёнова) is a fictional character in the James Bond film GoldenEye, played by Swedish-Polish actress Izabella Scorupco. ...


As in the film, Bond next travels to St. Petersburg, where he arranges with ex-KGB agent Valentin Zukovsky to meet the chief of the Janus organisation. This is revealed to be Alec Trevelyan — his execution by Ourumov in the Arkhangelsk facility was faked. Bond and Natalya escape from Trevelyan, but are arrested by the Russian police and taken to the military archives for interrogation. The player must escape the interrogation room, rescue Natalya and communicate with Defence Minister Dimitri Mishkin, who has verified Bond's claim of Ourumov's treachery. Saint Petersburg (Russian: Санкт-Петербу́рг, English transliteration: Sankt-Peterburg), colloquially known as Питер (transliterated Piter), formerly known as Leningrad (Ленингра́д, 1924–1991) and Petrograd (Петрогра́д, 1914–1924), is a city located in Northwestern Russia on the delta of the river Neva at the east end of the Gulf of Finland... This article is about the KGB of the Soviet Union. ... This is a list of allies in the James Bond 1995 film GoldenEye // M - Judi Dench Q - Desmond Llewelyn Miss Moneypenny - Samantha Bond Jack Wade - Joe Don Baker Valentin Dmitrovich Zukovsky - Robbie Coltrane Jack Wade is a fictional character in Pierce Brosnans first two James Bond films: GoldenEye and... Archive of the AMVC An archive refers to a collection of historical records, and also refers to the location in which these records are kept. ... This is a list of allies in the James Bond 1995 film GoldenEye // M - Judi Dench Q - Desmond Llewelyn Miss Moneypenny - Samantha Bond Jack Wade - Joe Don Baker Valentin Dmitrovich Zukovsky - Robbie Coltrane Jack Wade is a fictional character in Pierce Brosnans first two James Bond films: GoldenEye and...


Natalya is captured by General Ourumov, and Bond gives chase with a tank through the streets of St. Petersburg, eventually reaching an arms depot used by Janus — the player must destroy its weaponry stores, then hitch a ride on Trevelyan's Soviet missile train. This section features many departures from the film storyline, where Bond does not reach the depot, and only enters the train after stopping it with the tank. Bond makes his way through the train, killing Ouromov and rescuing Natalya. However, Alec Trevelyan and his ally Xenia Onatopp escape to their secret base in Cuba. Polish armoured train Danuta from 1939. ... A list of henchmen from the 1995 James Bond film GoldenEye from the List of James Bond henchmen // Xenia Sergeyevna Onatopp (Russian: Ксения Сергеевна Онатопп) is a fictional character in the James Bond film GoldenEye, played by actress Famke Janssen. ...

Screenshot from the Janus control center level in GoldenEye 007

Natalya accompanies Bond to the Caribbean. Surveying the Cuban jungle aerially, their light aircraft is shot down. Unscathed, Bond and Natalya perform a ground search of the area's heavily guarded jungle terrain, but are ambushed by Xenia, who is quickly killed by Bond. Bond sneaks Natalya into the control center to disrupt transmissions to the GoldenEye satellite and force it to burn up in the Earth's atmosphere. An original mission shows Bond following the fleeing Trevelyan through a series of flooded caverns before arriving at the antenna of the control centre's radio telescope. Trevelyan attempts to re-align it in a final attempt to restore contact with the GoldenEye. Bond destroys machinery vital to controlling the dish and kills Trevelyan in a precarious firefight high above the dish. GoldenEye 007 screenshot from Control level. This is a screenshot of a copyrighted computer game or video game. ... GoldenEye 007 screenshot from Control level. This is a screenshot of a copyrighted computer game or video game. ... Alternate meanings: Cave (disambiguation) This article is about natural caves; for artificial caves used as dwellings, such as those in north China, see yaodong. ... A Yagi-Uda beam antenna Short Wave Curtain Antenna (Moosbrunn, Austria) A building rooftop supporting numerous dish and sectored mobile telecommunications antennas (Doncaster, Victoria, Australia) An antenna is a transducer designed to transmit or receive radio waves which are a class of electromagnetic waves. ... The 64 meter radio telescope at Parkes Observatory A radio telescope is a form of directional radio antenna used in radio astronomy and in tracking and collecting data from satellites and space probes. ...


Additional missions

Two further missions unrelated to the GoldenEye film were included as bonuses for the completion of the game on higher difficulties. The first, "Aztec Complex", is partially based on the James Bond film Moonraker, and is unlocked when the player completes the entire game on Secret Agent difficulty. During the mission, Bond is sent to the Aztec complex in Teotihuacán to investigate the Drax Corporation's unlicensed space exploration in which at least one space shuttle was stolen from NASA. Although Hugo Drax was killed by Bond in the movie, it has seemed that his corporation still existed after his death due to remnants and fragments that were still active. MI6 believes their intentions with the shuttle in space are military in nature and authorizes Bond to reprogram the shuttle's guidance computer so that MI6 can take control of the craft once it reaches orbit. During the mission, Jaws makes a return in an effort to stop Bond from completing his mission. Many of the rooms in the mission were from the movie and included several new features, such as the launch room for the Moonraker shuttle.[10] Aztec is a term used to refer to certain ethnic groups of central Mexico, particularly those groups who spoke the Nahuatl language and who achieved political and military dominance over large parts of Mesoamerica in the 14th, 15th and 16th centuries, a period referred to as the Late post-Classic... Moonraker is a 1979 spy film. ... Teotihuacán[1] was, at its height in the first half of the 1st millennium CE, the largest pre-Columbian city in the Americas. ... Sir Hugo Drax is a fictional character and villain created by author Ian Fleming for the James Bond novel Moonraker. ... This article is about the space vehicle. ... For other uses, see NASA (disambiguation). ... A computer program is a collection of instructions that describe a task, or set of tasks, to be carried out by a computer. ... Jaws is a fictional assassin in the James Bond films The Spy Who Loved Me and Moonraker (plus some later videogames). ...


The second bonus level, "Egyptian Temple", blends elements from the films The Man with the Golden Gun, The Spy Who Loved Me and Live and Let Die. To access this level players must complete the entire game on 00 Agent difficulty.[10] Prior to the mission, M informs Bond that a person claiming to be Baron Samedi is in possession of the deceased Francisco Scaramanga's legendary "Golden Gun" pistol. Samedi has invited James Bond to the El-Saghira temple in the Valley of the Kings to retrieve it. Knowing it is a trap, M sends Bond regardless to take possession of the Golden Gun and eliminate Baron Samedi. Although the player "kills" Samedi three times during the level, he can be seen laughing in an end-of-level cut scene, similar to the ending of Live and Let Die. The Man with the Golden Gun is the ninth film in the James Bond series and the second to star Roger Moore as MI6 agent James Bond. ... For the Ian Fleming novel, see The Spy Who Loved Me. ... Live and Let Die is the 8th film in the British James Bond series and the first to star Roger Moore as MI6 agent James Bond. ... A list of henchman from the 1954 James Bond novel and 1973 film Live and Let Die from the List of James Bond henchmen. ... Francisco Scaramanga is a fictional character in the James Bond film and novel The Man with the Golden Gun. ... Location of the valley in the Theban Hills, West of the Nile, October 1988 (red arrow shows location) The Valley of the Kings (Arabic: وادي الملوك Wadi Biban el-Muluk; Gates of the King)[1] is a valley in Egypt where for a period of nearly 500 years from the 16th to...


Unfinished features

Citadel

GameShark users found several text references to a level called "Citadel" in the game. Rare explained its nature, and joked about players' speculation that multiplayer-mode Bond characters could be seen in the single-player game: "'Citadel' was a very rough test level designed during the early stages of multiplayer mode. It is not in the finished game in any shape or form, and Oddjob and Mayday would not be in it if it was."[14] GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows based computers. ... Oddjob is a henchman to the villain Auric Goldfinger in the James Bond film and novel, Goldfinger. ... May Day is a fictional character in the James Bond film A View to a Kill, played by actress Grace Jones. ...


It was thought that a few textual references were all that remained of the level. In 2004, GoldenEye 007 fan sites uncovered an unplayable but viewable single-player version of the level (with implemented sky and water textures).[15]


In 2005, the website GoldenEye Forever revealed that it was possible to access a fully playable multiplayer version by linking a GameShark to a computer.[16] The codes to access Citadel in its fullest state totaled nearly 10,000 lines. The test map is largely a mass of shapes and ramps that the players can climb upon, thus giving players many opportunities for sniping and for hiding.[17] A stylised illustration of a modern personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals. ...


All Bonds

Before GoldenEye 007 was released, Rare had placed a feature in the multiplayer mode of the game, known as the "All Bonds" option.[18] This would allow players to choose four of the five actors (at the time of the game) who had portrayed Bond in various films; Sean Connery, Roger Moore, Timothy Dalton and Pierce Brosnan. George Lazenby was not included. However, before the game was released, Rare removed the feature for unexplained reasons. It is assumed that Rare had every intention to release the game with the feature, but was later forced to remove it (possibly due to legal problems with EON Productions, Danjaq, LLC, or the other Bond actors themselves). In response, Rare said "Yes, it was the hope of the team that [all Bonds] would be available to play, but for various reasons they weren't."[14] Sir Thomas Sean Connery (born 25 August 1930) is a retired Scottish actor and producer who is perhaps best known as the first actor to portray James Bond in cinema, starring in seven Bond films. ... For other persons named Roger Moore, see Roger Moore (disambiguation). ... Timothy Peter Dalton (born March 21, 1946[1]) is an English actor of stage and screen, best known for portraying James Bond in The Living Daylights (1987) and Licence to Kill (1989) and in his roles in Shakespearean related films and plays. ... Pierce Brendan Brosnan,The most gorgeous man on the planet OBE[1] (born May 16, 1953) is an Irish actor and producer best known for portraying James Bond in four films from 1995 to 2002: GoldenEye, Tomorrow Never Dies, The World Is Not Enough and Die Another Day. ... George Robert Lazenby (born September 5, 1939) is an Australian actor best known for portraying James Bond only once in the 1969 James Bond film, On Her Majestys Secret Service. ... EON Productions is a film production company known for producing the James Bond film series. ... Danjaq, LLC (formerly Danjaq S.A.) is the holding company responsible for the copyright and trademarks to the characters, elements, and other related material to James Bond on screen. ...

All Bonds face/suit mapping created with GoldenEye ROM Editor

In addition, the actors' portraits were at one point used to illustrate the four single-player save file dossiers; this was also removed, with Pierce Brosnan's portrait appearing on all four in the final version. Image File history File links Returnofallbonds. ... Image File history File links Returnofallbonds. ...


Not all remnants of the All Bonds feature were completely removed from the GoldenEye software. One major clue was the fact that the portraits of the four Bonds in the selection screen for multiplayer mode were accessible by using a GameShark. Also, various screenshots in the game manual, such as one from the multiplayer selection screen, show traces of the former Bond portraits. The follow-up game, Perfect Dark, also contains traces of the All Bonds cheat — there are four tuxedo characters available in multiplayer, corresponding to the four suits seen in the Beta version screenshots, which were used in Perfect Dark for the "Dinner Jacket" characters.[19] The James Bond head used in the Aztec and Egyptian bonus levels of GoldenEye 007 is not the same as the one from the standard missions. This article is about the video game. ...


The feature was brought to the attention of many gamers when the gaming magazine Electronic Gaming Monthly published an April issue with what they called the "All Bonds Cheat", using some fake screenshots "to support" its claim. The magazine reported that to unlock the option in the cheat menu, a player must complete the Aztec mission on 007 difficulty in less than nine minutes with all customisable enemy settings on the highest difficulty. The claim was later found to be an April Fools prank, which the magazine held annually. A video game magazine is a magazine that talks about video games on PC, other computers or video game consoles. ... Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ... — Mark Twain April Fools Day or All Fools Day is a notable day, though not of its own right a holiday, celebrated in many countries on April 1. ...


In 2005, a program called the GoldenEye ROM Editor was released by The Rare Witch Project.[20] The coders SubDrag and Ice Mario cracked the compression format of the images used by the game, allowing any image in the game's memory to be viewed and edited, by opening up a ROM image of the game. It was then discovered that the All Bonds faces and suits are still in the game; Rare had only removed the ability to use them. By mapping them onto other multiplayer characters' faces and bodies, one can try to recreate All Bonds, although since the body and head shapes do not match the textures, it will not look as it was intended. A ROM image, or simply ROM, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, a computers firmware, or from an arcade games main board. ...


Reaction

Reviews and awards
Publication Score Comment
EGM
9.37 out of 10
IGN
9.7 of 10[21]
Editor's Choice
GameSpot
9.8 of 10[22]
Editor's Choice
Edge
9 of 10
Compilations of multiple reviews
Game Rankings
95% (based on 21 reviews)[1]
Metacritic
96 of 100 (based on 21 reviews)[23]
Awards
1st Annual Interactive
Achievement Awards
Console Action Game of the Year
Console Game of the Year
Interactive Title of the Year
Outstanding Achievement in Software Engineering
BAFTA
Interactive Entertainment
Games Award

When GoldenEye 007 was released in 1997, its stealth elements and varied objectives contrasted with the approaches taken by Doom and Quake, and its split-screen deathmatch mode proved popular, selling eight million copies.[2] Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... The Academy of Interactive Arts & Sciences (AIAS) has been hosting the Interactive Achievement Awards for video game publication anually since 1998. ... The Academy of Interactive Arts & Sciences (AIAS) has been hosting the Interactive Achievement Awards for video game publication anually since 1998. ... The British Academy of Film and Television Arts (BAFTA) annually hosted the BAFTA Interactive Entertainment Awards[1][2] for multimedia entertainment between 1998 and 2003. ... The British Academy of Film and Television Arts (BAFTA) annually hosted the BAFTA Interactive Entertainment Awards[1][2] for multimedia entertainment between 1998 and 2003. ... Doom (or DOOM)[1] is a 1993 computer game by id Software that is a landmark title in the first-person shooter genre. ... Zombies attacking the player at the starting of Episode 1, Mission 3: The Necropolis. ... Various methods to display multiple signals on a 16:9 screen: 1+3, 3+1 (4:3), 2×2, 3×3, 4×4 (16:9), 1+1 (8:9 vertical, 16:4½ horizontal), 4×3 (4:3), 1 in 12 (16:9). ...


Along with Shiny Entertainment's MDK, GoldenEye is credited with popularizing the video game convention of a zoomable sniper rifle on consoles, enabling players to kill oblivious enemies from vast distances away with a single, precise headshot; context-sensitive enemy hit-locations were also pioneered by the game for console games that followed. Shiny Entertainment is a video game developer based in Newport Beach, CA, and is the creator of several hits such as Earthworm Jim and Enter The Matrix. ... MDK is a third-person shooter game developed by Shiny Entertainment and released in 1997 by Interplay for the PC, Macintosh, and PlayStation. ... A Canon Inc. ... The M40, United States Marine Corps standard-issue sniper rifle. ... This article is about the video game term. ...


In 1998, GoldenEye received the BAFTA Interactive Entertainment "Games Award" and Rare won the award for "Best UK Developer".[24][25] It also won four awards from the Academy of Interactive Arts and Sciences: "Console Action Game of the Year", "Console Game of the Year", "Interactive Title of the Year" and "Outstanding Achievement in Software Engineering". Additionally, it was nominated for "Outstanding Achievement in Art/Graphics" and "Outstanding Achievement in Interactive Design".[24] Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ... The British Academy of Film and Television Arts (BAFTA) annually hosted the BAFTA Interactive Entertainment Awards[1][2] for multimedia entertainment between 1998 and 2003. ... The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization that promotes entertainment software, such as video and computer games, with its Interactive Achievement Awards ceremony held annually since 1998. ...


In a January 2000 poll, readers of the long-running British video game magazine Computer and Video Games voted GoldenEye 007 into first place in a list of "the hundred greatest video games".[26] In a poll in the next year, the game was ranked 5th.[27] Also in 2001, GameInformer magazine ranked GoldenEye 007 16th in a list of the "Top 100 Games of All Time".[28] In 2005, a "Best Games of All-Time" poll at GameFAQs placed GoldenEye 007 at 7th.[29] In a list made by IGN in 2005, GoldenEye was ranked 29th[30] while the Reader's Choice placed it at 7th.[31] An opinion poll is a survey of opinion from a particular sample. ... A video game magazine is a magazine that talks about video games on PC, other computers or video game consoles. ... This article is about a British magazine covering computer and video games. ... Game Informer (often abbreviated to GI) is a United States-based monthly magazine featuring articles, news, strategy and reviews of popular video games and associated consoles. ... GameFAQs is a website that hosts FAQs and walkthroughs for video games. ...


The game originally received a "nine out of ten" score in Edge, with the magazine later stating that "a ten was considered, but eventually rejected".[32] In the magazine's 10th anniversary issue in 2003, the game was included as one of their top ten shooters, along with a note that it was "the only other game" that should have received the prestigious "ten out of ten" rating.[33] Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ... Shooter games cover a fairly broad spectrum of sub-genres that have the commonality of controlling a character who is usually armed with a firearm that can be freely aimed. ...


The game continues to be played by fans, many of whom have developed online communities based around popular aspects of the game. There are those who enjoy replaying single-player levels in an attempt to achieve fast times, those who battle others in its deathmatch mode, while others use GameSharks and similar devices to examine and to modify the game's code. On October 25, 2006, a fansite, The Rare Witch Project, released a level editor that allows users to place objects and write AI routines for existing stages on a ROM image, so new stages can be developed.[34] A virtual community is a group whose members are connected by means of information technologies, typically the Internet. ... GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows based computers. ... is the 298th day of the year (299th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Sandbox Editor for Crysis UnrealEd is the level editor for Epics Unreal series of first-person shooters. ... A ROM image, or simply ROM, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, a computers firmware, or from an arcade games main board. ...


Sequels

Screenshot from the Rare follow-up, Perfect Dark.
Screenshot from the Rare follow-up, Perfect Dark.

Following the success of GoldenEye 007, Rare commenced work on a similar-style first-person shooter, titled Perfect Dark. It was decided that this game would use an enhanced version of the GoldenEye 007 engine but would be a completely new franchise that would be owned by Rare. For this reason, when Perfect Dark was eventually released for the N64 in 2000 after numerous delays, it was marketed and hyped as a "spiritual sequel" to GoldenEye. Although it has no official Bond license, it features many references to 007 and the former game: the four "dinner jacket" characters strongly resemble the tuxedos that were worn by Sean Connery, Roger Moore, Timothy Dalton and Pierce Brosnan; the BAFTA Interactive award that Rare received for work on the previous game can be found hidden in a vault in one level; several of the maps from GoldenEye return for use in Perfect Dark's deathmatch mode. In 2005, David Doak commented, "GoldenEye pretty much exhausted the performance of the machine. It was hard to push it further. Perfect Dark had some good ideas but was dog slow."[5] Screenshot from the Nintendo 64 video game Perfect Dark This is a screenshot of a copyrighted computer game or video game. ... Screenshot from the Nintendo 64 video game Perfect Dark This is a screenshot of a copyrighted computer game or video game. ... Rare, Ltd is a United Kingdom-based video game development company. ... This article is about the video game. ... This article is about video games. ... This article is about the video game. ... The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ... Hype! is also the name of a documentary film about grunge music. ... A spiritual sequel or spiritual successor is a sequel or successor to a computer or video game, movie, comic or even a stage play. ... Black tie, known in the United Kingdom (and also in the north-eastern United States, and Canada) as a dinner jacket and in the United States generally as a tuxedo, is a dress code for formal evening events that are not formal enough to require white tie. ... Canadian Prime Minister Brian Mulroney and U.S. President Ronald Reagan wearing black tie with wives in Quebec, Canada, March 18, 1985. ... Sir Thomas Sean Connery (born 25 August 1930) is a retired Scottish actor and producer who is perhaps best known as the first actor to portray James Bond in cinema, starring in seven Bond films. ... For other persons named Roger Moore, see Roger Moore (disambiguation). ... Timothy Peter Dalton (born March 21, 1946[1]) is an English actor of stage and screen, best known for portraying James Bond in The Living Daylights (1987) and Licence to Kill (1989) and in his roles in Shakespearean related films and plays. ... Pierce Brendan Brosnan,The most gorgeous man on the planet OBE[1] (born May 16, 1953) is an Irish actor and producer best known for portraying James Bond in four films from 1995 to 2002: GoldenEye, Tomorrow Never Dies, The World Is Not Enough and Die Another Day. ... This article or section does not adequately cite its references or sources. ...


A number of the GoldenEye 007 team left Rare soon after development on Perfect Dark commenced, beginning with Martin Hollis in 1998, who after working on the GameCube at Nintendo of America formed his own company Zoonami in 2000.[35] Other members formed Free Radical Design, and four of the team of nine who originally worked on GoldenEye 007 are now employed there, including David Doak, Karl Hilton and Steve Ellis. This company's most prominent creations are the TimeSplitters series of first-person shooters, which are considered by some to be, like Perfect Dark, "spiritual sequels" to the original game. The TimeSplitters series contains many references to GoldenEye 007; the design of the health-HUD, the nature of the aiming system and the dam setting of the opening level of the second game are among the more obvious. The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... For the video game system, see Nintendo Entertainment System. ... Zoonami is a video game development company, founded in 2000 by Martin Hollis. ... Free Radical Design is a video game developer, based in Nottingham, England. ... For the first game in the series, see TimeSplitters. ... The HUD, short for Head-Up Display, is the method by which information is visually relayed to the player in computer and video games. ... TimeSplitters 2 is a first-person shooter video game that is available for the PlayStation 2, Xbox, and Nintendo GameCube game consoles. ...


The James Bond game license was acquired by Electronic Arts in 1999, which published new games based upon the then-recent James Bond films Tomorrow Never Dies and The World Is Not Enough. The latter game, along with others published by EA such as Agent Under Fire and Nightfire are similar in style to GoldenEye 007. Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... This article is about the video game Tomorrow Never Dies, for the film see Tomorrow Never Dies. ... The World Is Not Enough is a first-person shooter video game based on the James Bond film of the same name. ... Agent Under Fire is a first-person shooter video game based on the James Bond franchise. ... Nightfire is a first-person shooter video game based on Ian Flemings British secret agent James Bond. ...


In the autumn of 2004, Electronic Arts released GoldenEye: Rogue Agent for Xbox, PlayStation 2, GameCube and later the Nintendo DS. This is the first game based on the 007 franchise in which the player does not take on the role of James Bond himself; rather they control an aspiring 00-agent (named GoldenEye) who is recruited by Auric Goldfinger, the villain in the movie and book Goldfinger. The game has little to do with either the film GoldenEye or the N64 game, and was released to mediocre reviews[36] and was criticized for using the "GoldenEye" name in an attempt to sell the game by riding on the success of Rare's game.[37][38][39][40] GoldenEye: Rogue Agent is a first-person shooter video game from Electronic Arts using the James Bond license. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... PS2 redirects here. ... The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... NDS redirects here. ... GoldenEye, or Mr. ... Auric Goldfinger is a fictional character in the James Bond film and novel Goldfinger. ... The James Bond novels and films are notable for their memorably despicable villains and henchmen. ... For other uses, see Goldfinger. ...


In the aftermath of E3 2006 Activision obtained the rights for James Bond games from MGM and EON,[41] and a "next-gen" game is currently in the works by subsidiary Treyarch.[42] Activision, Inc. ... Treyarch Corporation is a video game developer that was founded in 1996 by Peter Akemann and Doğan Köslü (né Don Likeness), and acquired by Activision in 2001. ...


The President of Nintendo of America, Reggie Fils-Aime, announced that Nintendo is exploring the possibility of adding GoldenEye 007 to the Wii Virtual Console, despite a complicated situation in which the game's developer Rare is owned by Microsoft (producers of the rival Xbox 360 console) and the video game rights to the James Bond franchise are held by Activision. He stated, "We would love to see it [on the Virtual Console], so we're exploring all the rights issues."[43] Reginald Reggie Fils-Aime (IPA pronunciation: ) (born March 1961) is the President and Chief Operating Officer of Nintendo of America, the North American division of Japan-based video game company Nintendo. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... This article is about Nintendos emulation feature and download service. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ...


On January 11, 2008, 1UP.com reported that a GoldenEye port (as opposed to a remake) had been in development at Rare for several months, but stated that the title would not be released on Xbox Live Arcade since "Microsoft and Nintendo couldn't agree on the financial side of things." [44] is the 11th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... ...


Notes

  1. ^ a b GoldenEye 007 Reviews. gamerankings.com. Retrieved on 2006-01-29.
  2. ^ a b Microsoft Acquires Video Game Powerhouse Rare Ltd. Microsoft (2002-09-24). Retrieved on 2006-05-13.
  3. ^ a b (November 1995) "Goldeneye Steps Up To NU64" (JPEG). Nintendo Power 78: 112. Retrieved on 2006-06-03. 
  4. ^ a b c d e f Hollis, Martin (2004-09-02). The Making of GoldenEye 007. Zoonami. Retrieved on 2006-05-13.
  5. ^ a b c (July 2004) "Desert Island Disks: David Doak". Retro Gamer (6): 41–45. ISSN 1742-3155. 
  6. ^ Planet Virtual Boy | Games - Unreleased - GoldenEye. Planet Virtual Boy. Retrieved on 2007-01-08.
  7. ^ The letters "OHMSS" appear on each of the menu dossiers, in a reference to the term O.H.M.S. and the James Bond novel and film On Her Majesty's Secret Service.
  8. ^ a b c d e Rare. GoldenEye 007. Nintendo. Nintendo 64. (in English).
  9. ^ The GoldenEye Arms Reference. Rhodes Mill. Retrieved on 2007-05-13.
  10. ^ a b c d e f [1995] in Nintendo Power: Goldeneye 007 64 Game and Official Guide Combo (in English). Nintendo. 
  11. ^ Bond Film References. Detstar. Retrieved on 2007-09-24.
  12. ^ Solved Mysteries. Detstar. Retrieved on 2007-09-24.
  13. ^ Tricks and Glitches. Detstar. Retrieved on 2007-09-24.
  14. ^ a b Rare's Official Response to GoldenEye Rumors. RareNet.com. Retrieved on 2006-05-13.
  15. ^ The Famous Missing Citadel Level. Retrieved on 2006-05-13.
  16. ^ Goldeneye_Citadel. Retrieved on 2007-01-21.
  17. ^ Citadel. Retrieved on 2007-01-16.
  18. ^ The 'All Bonds' Characters. Retrieved on 2006-05-13.
  19. ^ All Bonds at Detstar.com. Detstar (2007-05-05).
  20. ^ The Rare Witch Project. Retrieved on 2006-05-13.
  21. ^ Perry, Doug (August 25, 1997). GoldenEye 007 review. ign.com. Retrieved on 2006-07-23.
  22. ^ Gerstmann, Jeff (August 19, 1997). Goldeneye 007 review. GameSpot. Retrieved on 2006-06-23.
  23. ^ GoldenEye Reviews. metacritic.com. Retrieved on 2006-07-23.
  24. ^ a b Rare: Company Awards. Rare. Retrieved on 2007-11-06.
  25. ^ UK Interactive industry comes of age. BBC (1998-10-30). Retrieved on 2007-11-06.
  26. ^ (January 2000) "100 Greatest Games Of All Time". Computer and Video Games (218): 53–67. 
  27. ^ (January 2001) "100 Greatest Games Of All Time". Computer and Video Games (230). 
  28. ^ "Top 100 Games of All Time." GameInformer. August 2001: 35.
  29. ^ The 10 Best Games Ever. GameFAQs. Retrieved on 2006-09-29.
  30. ^ IGN staff. IGN's Top 100 Games: 21-30. IGN. Retrieved on November 17, 2006.
  31. ^ IGN staff. Reader's Picks Top 10 games: 1-10 work=IGN. Retrieved on November 17, 2006.
  32. ^ (2001) "The 100 most significant reviews from the first 100 issues". Edge: 51. 
  33. ^ (October 2003) "Ten Top Tens: Shooters". Edge (128): 73. 
  34. ^ Goldeneye Setup Editor. The Rare Witch Project. Retrieved on 2006-10-25.
  35. ^ Profile of Martin Hollis. Zoonami. Retrieved on 2006-05-13.
  36. ^ Metacritic review scores for PlayStation 2, GameCube and Xbox versions of GoldenEye: Rogue Agent
  37. ^ PlayStation 2 Goldeneye: Rogue Agent Review. GameSpot. Retrieved on 2007-01-21.
  38. ^ IGN: GoldenEye: Rogue Agent Review. Retrieved on 2007-01-21.
  39. ^ GoldenEye: Rogue Agent Review. Retrieved on 2007-01-21.
  40. ^ GameSpy: GoldenEye: Rogue Agent Review. Retrieved on 2007-01-21.
  41. ^ Fritz, Ben (2006-05-03). Action traction: Bond, Superman games on the move. Variety. Retrieved on 2006-07-01.
  42. ^ Treyarch has 007's next-gen number, GameSpot, 14-07-2006
  43. ^ Totilo, Stephen (November 28, 2006). Nintendo Exec Predicts Wii Future, Chances Of 'GoldenEye' On Console. MTV.com. Retrieved on 2007-06-29. Summary of article available at "N-Europe: News: Reggie Discusses Wii's Future".
  44. ^ Klepek, Patrick (2008-01-11). Why did GoldenEye XBLA stall?. 1UP.com. Ziff Davis Publishing Holdings Inc.. Retrieved on 2008-01-13.

Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 29th day of the year in the Gregorian calendar. ... Also see: 2002 (number). ... is the 267th day of the year (268th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 133rd day of the year (134th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 154th day of the year (155th in leap years) in the Gregorian calendar. ... Martin Hollis, founder and CEO of Zoonami, is a renowned game industry veteran of over 19 years and director/producer of the critically acclaimed first-person shooter GoldenEye 007 which has sold more than 8 million copies worldwide. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 245th day of the year (246th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 133rd day of the year (134th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 8th day of the year in the Gregorian calendar. ... O.H.M.S. is a middle school ranging from grades 5-8 in Syracuse, New York. ... For the James Bond film, see On Her Majestys Secret Service (film). ... For the video game system, see Nintendo Entertainment System. ... The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 133rd day of the year (134th in leap years) in the Gregorian calendar. ... Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 267th day of the year (268th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 267th day of the year (268th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 267th day of the year (268th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 133rd day of the year (134th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 133rd day of the year (134th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 21st day of the year in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 16th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 133rd day of the year (134th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 125th day of the year (126th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 133rd day of the year (134th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 204th day of the year (205th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 174th day of the year (175th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 204th day of the year (205th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 310th day of the year (311th in leap years) in the Gregorian calendar. ... For other uses, see BBC (disambiguation). ... Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ... is the 303rd day of the year (304th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 310th day of the year (311th in leap years) in the Gregorian calendar. ... Game Informer (often abbreviated to GI) is a United States-based monthly magazine featuring articles, news, strategy and reviews of popular video games and associated consoles. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 272nd day of the year (273rd in leap years) in the Gregorian calendar. ... 17 November is also the name of a Marxist group in Greece, coinciding with the anniversary of the Athens Polytechnic uprising. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... 17 November is also the name of a Marxist group in Greece, coinciding with the anniversary of the Athens Polytechnic uprising. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 298th day of the year (299th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 133rd day of the year (134th in leap years) in the Gregorian calendar. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 21st day of the year in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 21st day of the year in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 21st day of the year in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 21st day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 123rd day of the year (124th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 182nd day of the year (183rd in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 180th day of the year (181st in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 11th day of the year in the Gregorian calendar. ... ... Ziff-Davis Inc. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 13th day of the year in the Gregorian calendar. ...

External links

  • The Making of GoldenEye 007 Speech given by game designer Martin Hollis to the European Developer's Forum
  • GoldenEye 007 guide at StrategyWiki
  • GoldenEye 007 at MobyGames
  • GoldenEye 007 at GameFAQs
  • GoldenEye 007 at Game Rankings
  • GoldenEye Source - a remake for PC using the Source engine
MobyGames is a website devoted to cataloging computer and video games, both past and present. ... GameFAQs is a website that hosts FAQs and walkthroughs for video games. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... The Source engine is a 3D game engine developed by Valve Corporation. ... This article is about the spy series. ... Over the past twenty years there have been numerous James Bond games featuring Ian Flemings British secret service agent, Commander James Bond. ... The Parker Brothers logo. ... James Bond 007 is a 1983 side-scrolling video game developed and published by Parker Brothers for the Atari 2600, Atari 5200, Commodore 64, and ColecoVision. ... company logo, older version company logo, newer version Delphine Software was a French video game developer. ... Operation Stealth, also known as James Bond 007: The Stealth Affair in the United States, is an adventure game from Delphine Software International, released in 1990. ... Domark was a computer and video games software house based in Britain. ... For the video game system, see Nintendo Entertainment System. ... James Bond 007 is a Game Boy video game, starring Ian Flemings secret agent, James Bond. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... This article is about the video game Tomorrow Never Dies, for the film see Tomorrow Never Dies. ... The World Is Not Enough is a first-person shooter video game based on the James Bond film of the same name. ... 007 Racing is a [[stui id game]] based on the James Bond licence. ... Agent Under Fire is a first-person shooter video game based on the James Bond licence. ... GoldenEye: Rogue Agent is a first-person shooter video game from Electronic Arts using the James Bond license. ... This article contains a trivia section. ... Activision, Inc. ... Gruntilda chasing Banjo and Kazooie The Banjo-Kazooie games are a series of 3D platform/adventure video games created by Rare Ltd. ... Battletoads is a highly successful video game by Rare Ltd. ... There are very few or no other articles that link to this one. ... Donkey Kong is a video game series created by Shigeru Miyamoto, featuring a gorilla called Donkey Kong. ... . ... Concept art of Sabre Man from Sabre Wulf (GBA). ... Jetman is a series of computer games produced by Ultimate Play The Game, consisting of the following titles: Jetpac (1983) Lunar Jetman (1984) Solar Jetman (1990) Jetman himself also found fame as the protagonist of his own long-running cartoon strip in the ZX Spectrum magazine CRASH. Category: ... For the Nintendo DS version of the game, see Viva Piñata (Nintendo DS). ... Categories: Computer and video game stubs | 1988 computer and video games | NES games | Rareware games ... For the TV series, see Wizards and Warriors (TV series). ... Blast Corps (or Blast Dozer in Japan) is a video game for the Nintendo 64 developed by Rare that was released in 1997, in which the player must clear a path for a truck carrying a pair of defective nuclear missiles, called the Missile Carrier. ... Mickeys Racing Adventure is a Disney racing game for the Game Boy Color created by Rareware and published by Disney Interactive and Nintendo. ... Mickeys Speedway USA is a Disney racing game for Nintendo 64 and Game Boy Color. ... Screenshot of gameplay. ... Star Fox Adventures is an action-adventure game developed by Rare and published by Nintendo for the Nintendo GameCube and part of the Star Fox series. ... Grabbed by the Ghoulies is a video game released in 2003 by Rare for the Microsoft Xbox gaming console. ... Its Mr. ... Cobra Triangle is a game released by Rare for the Nintendo Entertainment System following the success of their previous game, R.C. Pro-Am. ... Rattle in Level 1 Snake Rattle n Roll is a 1991 video game designed by Rare Ltd. ...

  Results from FactBites:
 
GoldenEye 007 (n64: 1997): Reviews (0 words)
GoldenEye 007 puts you right into 007's tux and bow tie in a first-person action spectacular.
Fans of N64 and PC games used to compare Goldeneye to games such as "Half Life," which is remarkable because Goldeneye was not only older, but running on hardware that was vastly inferior to a $2500 PC.
Goldeneye will forever be known as the game that put the FPS on the map in the home console realm.
Goldeneye 007 -- D e t s t a r . c o m (0 words)
Goldeneye 007 is a game that features an unusual amount of the unexplained...
Goldeneye might be 'ancient' by today's standards, but its solid mission design, incredible replay value, addictive Multiplayer, and intriguing mysteries have made it one of the most popular games of all time.
And continuing with the James Bond theme, is a heavy dosage of Goldeneye QandA in the Detstar Mailbag.
  More results at FactBites »

 
 

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