The console market has steadily developed from simple one-off games (Pong) to fully featured general purpose games systems.
Older game consoles and their software now live on in emulators as they are no longer supported by their manufacturers. However, console makers try to prevent their games from being played on emulators using copyright-like exclusive rights in mask works and a protection of encrypted media created by the United States' Digital Millennium Copyright Act and foreign counterparts.
Note that the "bitness" of past generations (8-bit, 16-bit, 32-bit, 64-bit and 128-bit) were in large part created by the console makers' marketing departments and may have little to do with the actual architecture of the systems.
There was a time when video gameconsoles were easily distinguishable from personal computers: consoles used a standard television for display, and did not support standard PC accessories such as keyboards or modems.
Older gameconsoles and their software now live on in emulators as they are no longer supported by their manufacturers.
Video gameconsoles have created a whole self-supporting market for thousands of different video game accessory manufacturers who would otherwise not be able to produce their own video gameconsoles.
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