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Encyclopedia > Gamer

Historically, the term "gamer" usually referred to someone who played role-playing games or wargames. More recently, however, the term has grown to include players of video games. While the term nominally includes those who do not necessarily consider themselves to be gamers (i.e., casual gamers)[1], it is commonly used to identify those who spend much of their leisure time playing or learning about games. Broccoli is a plant of the Cabbage family, Brassicaceae (formerly Cruciferae). ... This article is about games in which one plays the role of a character. ... Glory, an American Civil War game by GMT This article is about the civilian hobby. ... Computer and video games redirects here. ... This article or section does not adequately cite its references or sources. ...


There are many gamer communities around the world. Many of these take the form of web rings, discussion forums and other virtual communities, as well as college or university social clubs. Stores specializing in games often serve as a meeting place to organize groups of players[citation needed]. Prior to the emergence of the Internet, there were many play-by-mail games developed communities resembling those found surrounding today's online games[citation needed]. A web ring is group of related web pages linked to each other in a sequence that forms a ring. ... A typical Internet forum discussion, with common elements such as quotes and spoiler brackets A page from a forum showcasing emoticons and Internet slang An Internet forum is a web application for holding discussions and posting user generated content. ... A virtual community, e-community or online community is a group of people that primarily interact via communication media such as letters, telephone, email or Usenet rather than face to face. ... This article does not cite any references or sources. ... Play-by-mail games are games, of any type, played through postal mail or e-mail. ... Online games refer to games that are played over some form of computer network. ...


In October 2006, the Entertainment Consumers Association (ECA) was established as the first non-profit membership organization formed to represent American game consumers. A similarly-named entity, the Entertainment Software Association (ESA), was formed in 1994 to represent the entertainment software industry. The ECA was formed, in part, in response to the seemingly imbalanced representation (e.g., the ESA, IGDA and others) of gaming in the United States Congress.[1] This article or section does not cite any references or sources. ... The Entertainment Software Association (ESA) is the trade association of the computer and video game industry in the United States. ... The International Game Developers Association (IGDA) is a non-profit organization designed to promote, and strengthen the video game industry, and have computer games recognised as an art form. ... Gaming is an umbrella term that includes a number of special hobby game types: Board games Collectible card games Computer and video games Tabletop wargaming (i. ... Type Bicameral Houses Senate House of Representatives President of the Senate President pro tempore Dick Cheney, (R) since January 20, 2001 Robert C. Byrd, (D) since January 4, 2007 Speaker of the House Nancy Pelosi, (D) since January 4, 2007 Members 535 plus 4 Delegates and 1 Resident Commissioner Political...

Contents

Types of gamers

Computer and video games redirects here. ... Tabletop game is a general term used to refer to card games, board games, parlor games, role-playing games, miniature wargames, tile-based games and other games that are normally played on a table or other flat surface. ... Bavarian Napoleonic Infantry, 1811, from the historical wargame Volley & Bayonet. ... A shelf of board games. ... For the game on The Price Is Right, see Card Game (pricing game). ... This article is about traditional role-playing games. ...

Types of video gamers

  • Casual gamer: A person who enjoys playing games with simple rules or which do not require large blocks of time to play[citation needed]. They might not even identify themselves as a gamer. Because even the most occasional game player qualifies for this category, it is likely the largest in size.
  • Hardcore gamer: A person who spends much of their leisure time playing games, often on the hardest difficult level.[citation needed]. There are many subtypes of hardcore gamers based on the style of game, gameplay preference, hardware platform, and other preferences.
  • Girl gamer: Video and computer gamers are stereotypically adolescent males. However, research has shown that females comprise more than 40% of gamers (though they purchase fewer games than men), and females are playing more games now than they did in the past.[2]
  • Retrogamer: A hardcore gamer who enjoys playing or collecting vintage video games from earlier eras[citation needed]. Retrogamers are partly responsible for the popularity of console emulation. Some collect old video games and prototypes, or are in the business of refurbishing old games, particularly arcade cabinets. Some even make their own arcade cabinets (see MAME arcade).
  • Import gamers: A hardcore gamer who enjoys playing or collecting video games produced internationally[citation needed]. The most common imports are from Japan, although some European and Japanese gamers purchase games from North America. Depending on the gaming platform involved, these gamers may use devices such as modchips, boot disks, and/or Gamesharks to bypass regional lockout protection on the software, though some prefer to purchase imported consoles. A number of Import Gamers import games that fall in to genres that are generally not releases outside of Japan, such as dating sims or anime/manga-based licensed games.
  • Power gamer: This kind of gamer has elements of the hardcore and competitive gamer[citation needed].
  • Cyberathlete: A professional gamer (often abbreviated "pro gamer" or just "pro") that plays games for money.[3] (The term, electronic sports, is used to describe the play of video games as a professional sport.) Whether a cyber athlete is a subtype of the hardcore gamer largely depends on the degree to which a cyber athlete is financially dependent upon the income derived from gaming.[citation needed] Insofar as a cyber athlete is financially dependent upon gaming then the time spent playing is no longer "leisure" time.

This article or section does not adequately cite its references or sources. ... Hardcore gamer is a term used to describe a type of video game player whose leisure time is largely devoted to playing or reading about video games. ... A girl gamer is a female who: Works in the game development industry, or Regularly engages in the practice of playing video games, role-playing games, or other games (colloquially referred to as gaming). This can be from the most casual interest to the most serious professional gaming, where female... This does not adequately cite its references or sources. ... A console emulator is a program for a computer, or other computing device, that can emulate a video game console or handheld, so a computer can be used to play games that were created for that console or to develop games for that console. ... A Donkey Kong upright arcade cabinet An arcade cabinet, also known as an arcade machine or coin-op, is the housing within which an arcade games hardware resides. ... MAME Arcade Cabinets are meant to provide the experience of an entire video arcade in one unit. ... Import gamers are a subset of the video game player community that partake in the practice of purchasing games from another region, usually from Japan where the majority of games originate. ... For other uses, see Europe (disambiguation). ... A modchip is a device used to play import games and/or circumvent the digital rights management of many popular game consoles, including the Xbox and PlayStation. ... A boot disk is a removable media, normally read-only, that can boot an operating system or utility. ... GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows based computers. ... Regional lockout is the programming practice, code, chip, or physical barrier used to prevent the playing of media designed for a device from the country where it is marketed on the version of the same device marketed in another country. ... Dating simulations (dating sims) are a genre of computer and video games, usually Japanese, with romantic elements. ... Animé redirects here. ... This article is about the comics created in Japan. ... A power gamer is someone who primarily plays computer games that place particularly high demands on the hardware, requiring the latest graphics card and a fast processor. ... It has been suggested that this article or section be merged into Electronic sports. ... Electronic sports, abbreviated e-sports or eSports, is used as a general term to describe the play of video games as a professional sport. ...

The average gamer

The average game player is 33 years old and has been playing games for 12 years. ... The average age of the most frequent game buyer is 38 years old. ... Thirty-eight percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (31%) than boys age 17 or younger (20%).

ESA, Top 10 Industry Facts The Entertainment Software Association (ESA) is the trade association of the computer and video game industry in the United States. ...

The average gamer is usually an aggregate of all the above types of gamers. The average gamer has achieved a somewhat mythical status. The situation is rather murky; even experts in the industry don't really know "who" the average gamer is.[1] Knowing who the average gamer is is seen as important when targeting a product for the market. Sometimes the term is adapted by designers/publishers to refer to the average player within the particular group of gamers they are targeting.[1] Target market may be defined as a market which an organisation sets its views on, either because it is witnessing an increasing demand for the product produced by the organisation, either because it represents a blue ocean for the organisation to exploit before its competitors get there, so as to...


The average gamer has also frequently fallen victim to the ire of the hardcore gamer or normal gamer (see above). Reasons cited include a lack of appreciation for the history of video games, as well as a lack of appreciation for the finer nuances of "better" games.[4] Video games were introduced as a commercial entertainment medium in 1971, becoming the basis for an important entertainment industry in the late 1970s/early 1980s in the United States, Japan, and Europe. ...


Game name

A game name or handle is a name (usually a pseudonym) adopted by a gamer, of console or computer preference, used as a main preferred identification to an entire gaming community. Usage among people is most prevalent in games with online multiplayer support, or at electronic sport conventions. For other uses, see Alias. ... Multiplayer is a mode of play for computer and video games in which multiple people can play the same game at the same time. ... Electronic sports, abbreviated e-sports or eSports, is used as a general term to describe the play of video games as a professional sport. ...


Clan or team tag

A clan tag is a prefix at the end or beginning of a name to identify that the gamer is in a clan. These gamers are usually here for fun or just larger in size. These kinds of people play in larger size and play more then one type of mod usually.[citation needed]


A team tag is a prefix at the end or beginning of a name to identify that the gamer is in a team. These gamers are usually in a ladder of some sort and are trying to increase their skill. These kinds of people are more serious.[citation needed]


Rationale

The reasons for a player using a game name are similar to those for actors using stage names.[citation needed] As the usual form of address in multiplayer games is not by a person's real name, some are prompted to think up a creative and unique alias that they wish to be universally known as.[citation needed]Screen names differ from game names in that they're primarily used to identify a user account in a computer system, rather than provide an alternate name for a player. The only exception to this is if a player chooses to make both the same.[citation needed] A stage name, also called a screen name, is a pseudonym used by performers and entertainers such as actors, comedians, musicians, djs, clowns, and professional wrestlers. ... For pseudonyms used for film appearances, see stage name For pseudonyms used for internet communications and BBSs, see screen name (computing) The Screen Name service (also ScreenName) is a common password system that is required to use any services or programs from AOL, AIM, Compuserve, or Netscape An online identity. ...


See also

Consumers refers to individuals or households that use goods and services generated within the economy. ... This is a hierarchical list linking to all articles related to computer and video games. ... This article or section does not cite any references or sources. ...

References

  1. ^ a b c d Cifaldi, Frank; Jill Duffy, Brandon Sheffield (October 25, 2006). Gamers On Trial: The ECA's Hal Halpin on Consumer Advocacy (HTML). Gamasutra. Retrieved on 2007-12-03.
  2. ^ Game Player Data. ESA.
  3. ^ Cyber Athlete 'Fatal1ty' article at CBS News
  4. ^ Hollywood Ate My Consoles (HTML). GameZone (April 8, 2004). Retrieved on 2007-12-03.
Founded in 1997, Gamasutra is a web site for those interested in video games including video game developers. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 337th day of the year (338th in leap years) in the Gregorian calendar. ... The Entertainment Software Association (ESA) is the trade association of the computer and video game industry in the United States. ... GameZone is a multiplatform videogame website. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 337th day of the year (338th in leap years) in the Gregorian calendar. ...

  Results from FactBites:
 
Gamer - Wikipedia, the free encyclopedia (640 words)
However, gamers are distinct from simple game players by their devotion to gaming as a hobby: they are game fans.
Hardcore gamers are gamers who have video gaming as one of their top priorities.
Old school gamers are partly responsible for the popularity of console emulation.
I Am A Gamer | Gamegrene.com (3880 words)
We are gamers, and we have the power to change the world.
In finding some kind of historical or cultural context to put gamers, I might place them in the context of tribal dancers, dancing the roles of various animals and hunters, and through the dance, telling a story in real time.
Gamers are those who use their imaginations in a structured way.
  More results at FactBites »

 
 

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