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Encyclopedia > Gamepad
Look up gamepad, joypad, control pad in Wiktionary, the free dictionary.

A gamepad, also called joypad or control pad, is a type of game controller held in the hand, where the digits (especially thumbs) are used to provide input. Gamepads generally feature a set of action buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four-way digital cross (D-pad), but most modern controllers additionally (or as a substitute) feature an analog stick. The analog stick was introduced with the Atari 5200 controller, but did not reach popularity until the Nintendo 64. Wikipedia does not have an article with this exact name. ... Wiktionary (a portmanteau of wiki and dictionary) is a multilingual, Web-based project to create a free content dictionary, available in over 150 languages. ... This article or section does not cite any references or sources. ... It has been suggested that this article or section be merged with Button (computing). ... The title given to this article is incorrect due to technical limitations. ... An analog stick from the GameCube game controller An analog stick, sometimes called thumbstick, often mistakenly referred to as a joystick, is an input device for a controller (often a game controller) that is used for two-dimensional input. ... The Atari 5200 SuperSystem, or simply Atari 5200, is a video game console that was introduced in 1982 by Atari as a replacement for the famous Atari 2600. ... This section needs additional references or sources to facilitate its verification. ...


Some common additions to the standard pad include shoulder buttons placed along the edges of the pad, centrally placed start, select, and mode buttons, and an internal motor to provide force feedback. Haptic means pertaining to the technology of touch. ...


Gamepads are the primary means of input on all modern video game consoles except for the Wii (though the Wii Remote can function alternately as a gamepad). Gamepads are also available for personal computers, although a keyboard and mouse combination tends to be utilized more often for certain genres. Some programmable joysticks that can be programmed to act as a key on a keyboard have been made to circumvent the problem lacking joystick support in some computer games, notably the Belkin Nostromo SpeedPad n52. There is also a program called JoyToKey for Windows that emulates keyboard input for gamepads. The GNU/Linux equivalent is Qjoypad. The Nintendo GameCube is an example of a popular video game console. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... The Wii Remote, also nicknamed Wiimote, is the primary controller for Nintendos Wii console. ... Belkin Corporation is a global manufacturer of computer hardware which specializes in connectivity devices. ... The Belkin Nostromo SpeedPad n52 is a USB computer gaming peripheral designed for gamers by Belkin. ... 1. ... Unix systems filiation. ... Screenshot of qjoypad Qjoypad is a program that translates input from a gamepad or a joystick to keystrokes or mouse actions the user specifies. ...

Contents

Microsoft

Sidewinder range

First-generation Sidewinder
First-generation Sidewinder

The Microsoft Sidewinder range was presented in 1996, and grew from a simple joystick to include all kinds of gaming devices, from gamepads to the innovative Sidewinder Strategic Commander, aimed to real-time strategy players. Until the first gamepads based on the popular Dual Shock design by Sony appeared for personal computers, the Sidewinder Gamepad, with its 10 buttons (six buttons plus two triggers, mode and start) and pass-through connection which allowed up to four controllers connected with only one game port was the premier gamepad for sports games on the platform, and most games between 1998 and 2002 were developed with the Sidewinder in mind.
Microsoft Sidewinder game controller, scan by wS for wikipedia photo: Microsoft logo: This is a copyrighted and/or trademarked logo. ... Microsoft Sidewinder game controller, scan by wS for wikipedia photo: Microsoft logo: This is a copyrighted and/or trademarked logo. ... First-generation Microsoft SideWinder gamepad Microsoft SideWinder is the general name given to the family of digital game controllers developed by Microsoft for PCs. ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... Real-time strategy (often abbreviated as RTS) is a genre of computer wargames which take place in real-time, where resource gathering, base building, technology development and high-level control over individual units (harvest, build, destroy) are key components[1], which distinguishes it from related strategy wargame genres, such as... A sports game is a computer or video game that simulates the playing of traditional sports. ... Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ... Also see: 2002 (number). ...


Xbox

The original Xbox controller and the subsequent Controller S

Similar in design to the Sega Dreamcast controller, the Microsoft Xbox controller includes two expansion slots, six analog buttons, two analog triggers, and two analog sticks, a total of eight digital buttons (four of which make up the d-pad), as well as built in rumble support. Differing from the Dreamcast controller, the Microsoft controller adds a right analog stick, making it similar to the configuration used by the Nintendo GameCube controller. It also adds the "black", "white" and "back" (select) buttons. The Xbox controller went through a revision specifically for Japanese consumers and due to complaints that the initial controller was too bulky (Indeed, the size of the Xbox controller has been the subject of many jokes in video game-related webcomics.). The result was the Type-S controller which Microsoft adopted and has since bundled with their system in all regions. Both of the original Xbox controllers had a breakaway point near the end of the cord, so it would break into two parts and the game would pause if it was pulled too far, preventing damage to the console itself.
Image File history File linksMetadata Download high-resolution version (985x438, 135 KB) Xbox original Controller The Duke and newer Controller S. Photographed by Swaaye. ... Image File history File linksMetadata Download high-resolution version (985x438, 135 KB) Xbox original Controller The Duke and newer Controller S. Photographed by Swaaye. ... Sega Corporation ) is a Japanese multinational video game software and hardware developing company, and a former home computer and console manufacturer. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark and Guppy during development) is Segas final video game console and the successor to the Sega Saturn. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...


Xbox 360

Xbox 360 wired controller.
Xbox 360 wired controller.
Xbox 360 wireless controller.
Xbox 360 wireless controller.

The Xbox 360 controller has wireless capabilities and removes the "black" and "white" buttons and in their place adds two "bumper" buttons, one above each trigger. The wireless version runs off two "AA" Batteries or a rechargeable battery pack. Microsoft has released a first-party "Play and Charge" kit which recharges the battery pack via a USB connection through the controller, though while connected the pad still communicates wirelessly. The wired version uses a USB cable to plug into the Xbox 360. The wired pad, or the wireless pad with the Xbox 360 Wireless Receiver for Windows are the standard gamepad for Games for Windows. As opposed to the original Xbox controller, this gamepad has been met with acclaim from the gaming community, some calling it the best gamepad ever produced. Image File history File linksMetadata Xbox_360_Wired_Controller. ... Image File history File linksMetadata Xbox_360_Wired_Controller. ... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in cooperation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged... Image File history File links Download high resolution version (2209x1576, 400 KB) Source: http://www. ... Image File history File links Download high resolution version (2209x1576, 400 KB) Source: http://www. ... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in cooperation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in cooperation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged... Note: USB may also mean upper sideband in radio. ... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in cooperation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged... Games for Windows is a marketing campaign by Microsoft that dates back at least to 2005, and has been revised in 2006, seemingly aimed at officially categorizing computer games that will work (possibly exclusively) with their Microsoft Windows products. ...



Nintendo

Nintendo Entertainment System

Famicom controllers were simple in design, though they included a number of features, such as a microphone, missing from their NES counterparts. Notice that the 2nd controler does not have Start and Select buttons, but instead, a microphone.
Famicom controllers were simple in design, though they included a number of features, such as a microphone, missing from their NES counterparts. Notice that the 2nd controler does not have Start and Select buttons, but instead, a microphone.

The NES controller used Nintendo's patented cross-shaped D-pad (a modified version of Milton Bradley's Cosmic Hunter D-pad concept), which was used by their "Game and Watch" series of games as the standard for their home console controllers. The NES and Famicom controller featured a brick-like design with a simple, four button layout: two buttons labeled "A" and "B," a "start" button, and a "select" button. Near the end of the NES's lifespan, upon the release of the AV Famicom and the NES 2, the design of the game controller was modified slightly, abandoning the "brick" shell in favor of a "dog bone" shape, reminiscent of the controllers of the Super Nintendo Entertainment System. File links The following pages link to this file: Nintendo Entertainment System D-pad Rectangular controller ... File links The following pages link to this file: Nintendo Entertainment System D-pad Rectangular controller ... “NES” redirects here. ... The title given to this article is incorrect due to technical limitations. ... Some games such as Mario Bros. ... The Nintendo Entertainment System (U.S., Europe, and Australia) NES redirects here. ...


The original Famicom controllers were different from the NES ones in the sense that, besides their design (and being hardwired into the console), the second controller lacked Select and Start buttons- in their place was a microphone, although very few games supported it.

Nes controller.
Nes controller.


Image File history File links NES_controller. ... Image File history File links NES_controller. ...


Super Nintendo Entertainment System

The Super NES controller in Europe, which is the same as the Japanese Super Famicom one except for branding.
The Super NES controller in Europe, which is the same as the Japanese Super Famicom one except for branding.

The Super Nintendo Entertainment System controller had a more rounded dog-bone like design and added two more face buttons, "X" and "Y", arranging the four in a diamond formation. Another addition was the "L" and "R" shoulder buttons, which have been imitated by most controllers since. Image File history File links SNES_controller. ... Image File history File links SNES_controller. ... The Super Nintendo Entertainment System or Super NES, also known as SNES or Super Nintendo, is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ...


There is a slight variation in the Japanese and European version of the controller, where the A, B, Y and X buttons are all convex-curved and each one has a distinct color. For the American SNES, the A and B buttons were colored purple, whereas the Y and X buttons were lavender and concave-curved.


Virtual Boy

A Virtual Boy controller.
A Virtual Boy controller.

The Virtual Boy controller was a controller which utilized dual gamepads similar to how analog sticks functioned in later "dual control" sixth-generation systems. The presence of two pads was an effort to control objects in a 3D environment (one pad controlling pitch and turning while the other controlling forward movement and strafing). The "two gamepad" setup has since been used in the GameCube controller.
Image File history File linksMetadata Download high-resolution version (2048x1536, 686 KB) Summary Virtual Boy contoller Licensing I, the creator of this work, hereby release it into the public domain. ... Image File history File linksMetadata Download high-resolution version (2048x1536, 686 KB) Summary Virtual Boy contoller Licensing I, the creator of this work, hereby release it into the public domain. ... The Virtual Boy ) was the first portable game console capable of displaying true 3D graphics. ... The Virtual Boy ) was the first portable game console capable of displaying true 3D graphics. ...


Nintendo 64

N64 controller.
N64 controller.

The Nintendo 64 controller was one of the first in a trend to have both an analog stick(reffered to by Nintendo as a 'control stick') and a D-pad. It has the traditional A, B, L, and R buttons, along with a Z trigger button on its underside. Four "C" buttons are used mainly for controlling the camera in games. In addition to the Rumble Pak, the controller also can house a Controller Pak for saving games, and a microphone add-on. The Nintendo 64 controller's design seems controversional with its trident shape, making for three ways to hold the controller. The most used way in games to hold the controller was for the left hand to hold the center grip, so the thumb could move the analog stick and the index finger could press the Z trigger. The right hand would be on the right grip of the controller and have access to all the main face buttons, and the R button.
Image File history File links N64_controller. ... Image File history File links N64_controller. ... An N64 (with Super Smash Bros. ... This section needs additional references or sources to facilitate its verification. ... The N64 controller The Nintendo 64 Controller is the standard game controller included with the Nintendo 64. ... An analog stick from the GameCube game controller An analog stick, sometimes called thumbstick, often mistakenly referred to as a joystick, is an input device for a controller (often a game controller) that is used for two-dimensional input. ...


Nintendo GameCube

Indigo Nintendo GameCube controller.
Indigo Nintendo GameCube controller.
WaveBird controller
WaveBird controller

The Nintendo GameCube controller adopted a similar style to the PlayStation DualShock. It has two analog sticks, a smaller traditional D-pad, and four main face buttons. The Nintendo GameCube controller also has pressure sensitive L and R buttons that click when pressed down completely, a Z button located above the R button, and includes a built in rumble feature. Nintendo later introduced the Wavebird controller, a wireless pad that uses radio frequency technology refined from the Atari Wireless RF controllers, in order to operate without relying on infrared. The Wavebird overall has the same layout, but doesn't include force feedback (in order to save battery life). It operates using two AA batteries and ranges about 100 hours of gameplay.
Image File history File linksMetadata Gamecube_Controller. ... Image File history File linksMetadata Gamecube_Controller. ... The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... Image File history File links Nintendo Wavebird, taken from http://www. ... Image File history File links Nintendo Wavebird, taken from http://www. ... The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... WaveBird controller The WaveBird Wireless Controller is an RF-based wireless controller manufactured by Nintendo for the GameCube video game console. ...


Wii

Wii Remote and Nunchuk attachment

The Wii Remote is an unconventional controller in comparison to others. In its basic form, it is shaped like a television remote control and includes a number of features. Most notably, it contains tilt sensors and three-dimensional pointing which allows the system to understand all directions of movement (up, down, left, right, in, and out, etc.) and rotation (back and forth around the pitch, roll, and yaw axes). The controller is also multifunctional and expandable, including an expansion port which can be used with different types of peripherals. An analog stick peripheral called "Nunchuk" features two trigger buttons to be used by the other hand. Like the Wii Remote, the Nunchuk contains an accelerometer[1] but unlike the Wii Remote, it lacks any pointer functionality. Image File history File links Wiimote_nunchuk. ... Image File history File links Wiimote_nunchuk. ... The Wii Remote, also nicknamed Wiimote, is the primary controller for Nintendos Wii console. ... The Wii Remote, also nicknamed Wiimote, is the primary controller for Nintendos Wii console. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... The Wii Remote, also nicknamed Wiimote, is the primary controller for Nintendos Wii console. ... A television remote control A DVD player remote control A remote control is an electronic device used for the remote operation of a machine. ... The Nintendo Tilt Sensor is a technology used for certain games on the Game Boy systems. ... 2-dimensional renderings (ie. ... In mechanical engineering, aeronautical engineering and robotics, degrees of freedom (DOF) describes flexibility of motion. ... Flight dynamics is the science of air and space vehicle orientation and control in three dimensions. ... An analog stick from the GameCube game controller An analog stick, sometimes called thumbstick, often mistakenly referred to as a joystick, is an input device for a controller (often a game controller) that is used for two-dimensional input. ... A depiction of an accelerometer designed at Sandia National Laboratories. ...

The Wii Blaster, unveiled during Nintendo's E3 2007 press conference

The Classic Controller is also available for use with the Wii's Virtual Console as well as some Wii titles. It resembles a Super NES controller and contains two analog sticks placed similarly to Sony's Dual Shock. Instead of having start and select buttons, it has the -, home, and + buttons from the Wii Remote. However, the - and + buttons also have labels saying select and start, respectively. The console also supports use of the Nintendo GameCube controller for Nintendo GameCube Game Discs compatibility and limited Virtual Console play. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... Virtual Console ), sometimes abbreviated as VC, is a feature of the Nintendo Wii gaming console that enables players to emulate older video game consoles and play games originally released for those consoles. ... The Super Nintendo Entertainment System or Super NES, also known as SNES or Super Nintendo, is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ... Sony Corporation ) is a Japanese multinational corporation and one of the worlds largest media conglomerates with revenue of $68. ... Dual Shock 2 The Dual Shock is the name for the PlayStation/PlayStation 2 game controller included with both consoles. ... The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... The Nintendo GameCube Game Disc is the medium for the Nintendo GameCube, created by Matsushita, and later extended for use of the Wii. ...


At E3 2007 the Wii Blaster was unvailed for the first time to the public. It purpose is to make first person shooters feel more real and make the player feel like they are actually holding a gun. The attachment lists for $19.99 in the United States and simply uses the regular Wii remote and nunchuk to form the shape of a gun.
It has been suggested that this article or section be merged into History of E3. ... A first-person shooter (FPS) is a computer or video game where the players on-screen view of the game world simulates that of the character, and there is some element of shooting involved. ...


Sega

A range of gamepads for SEGA video game consoles. Left to right, top-to-bottom: Master System controller (1986), Genesis/Mega Drive controllers (1988+), Digital Saturn controller (1994), Saturn 3D Pad (1996), and Dreamcast controller (1998).

Sega game controllers This work is copyrighted. ... Sega game controllers This work is copyrighted. ... Sega Corporation ) is a Japanese multinational video game software and hardware developing company, and a former home computer and console manufacturer. ... A video game console is an interactive entertainment computer or electronic device that manipulates the video display signal of a display device (a television, monitor, etc. ... The Sega Master System (SMS for short) is an 8-bit cartridge-based gaming console that was manufactured by Sega. ... The Sega Mega Drive was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ...

Master System

The Master System has a similar brick-shaped appearance to the NES controller, but the D-pad is square-shaped instead of cross-shaped, and there are no distinct "select" and "start" buttons. The two action buttons were labeled "1" and "2", and the "1" button doubled as a "Start" button. Master System games were pausable only by accessing a button on the console itself. Some early models of the pad featured a hole in the centre of the D-pad into which a small attachment could be screwed to make the pad function more like a joystick. A proper joystick was later released for the machine. Unlike the Nintendo machines of the time, the Sega machines used a common D-subminiature connection, enabling their pads to be used on different systems.
The Sega Master System (SMS for short) is an 8-bit cartridge-based gaming console that was manufactured by Sega. ... A male DE-9 connector. ...


Genesis/Mega Drive

The optional Sega Genesis/Mega Drive six-button controller.
The optional Sega Genesis/Mega Drive six-button controller.

The Sega Mega Drive/Genesis control pad has an eight-direction D-pad, a start button and three action buttons. The three buttons were enough for early arcade ports such as Golden Axe. As fighting games evolved (specifically the release of Street Fighter II), a six-button pad was released. Noticeably smaller, it features 3 more buttons placed over the original three (traditionally called the "Street Fighter" layout). Some games were not compatible with the new controller (like John Madden Football and Olympic Gold); a "mode" button was placed in the right shoulder position. In order to work with these games, this button had to pressed during the console power-on sequence, until the SEGA logo appeared. Both versions of the Mega Drive pad again used the DE9 connection.
Image File history File links Genesis_Controller. ... Image File history File links Genesis_Controller. ... The Mega Drive/Genesis was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world as the Mega Drive. ... Sega MegaDrive 2 European version with joypad, game cart + box Sega Mega Drive (Japanese: メガドライブ Mega Doraibu) was a 16-bit video game console released by Sega. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... The Mega Drive/Genesis was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world as the Mega Drive. ... Golden Axe is a side-scrolling arcade slash em up game released in 1989 by Sega. ... Madden NFL is a American football video game series developed by Electronic Arts Tiburon for EA Sports. ... Olympic Gold is the official video game of the XXV Olympic Summer Games, hosted by Barcelona, Spain in 1992. ...


Saturn

Original Sega Saturn controller.
Original Sega Saturn controller.
The optional Sega Saturn analog controller that came packaged with some copies of NiGHTS Into Dreams
The optional Sega Saturn analog controller that came packaged with some copies of NiGHTS Into Dreams

The Sega Saturn control pad has eight buttons, six of which are action buttons and two additional left and right buttons (plus an additional start button). The 3D Control Pad (pictured right) was included with the breakthrough game, NiGHTS Into Dreams, that introduced an analog stick. The console had several official controllers: a light gun (named Stunner), a steering wheel (Arcade Racer), a flight simulator stick (Mission Stick), dual arcade sticks (Twin Sticks), and a traditional arcade joystick (Virtua Stick). Image File history File linksMetadata Saturn_Controller. ... Image File history File linksMetadata Saturn_Controller. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... The analog controller of the Sega Saturn videogame system. ... The analog controller of the Sega Saturn videogame system. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... NiGHTS into Dreams. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... NiGHTS into Dreams. ...


Sega has since re-released the Japanese version of the Sega Saturn gamepad as a Windows and Mac OS X-compatible USB version.[2]
To meet Wikipedias quality standards, the lead section of this article may need to be expanded. ... Mac OS X (official IPA pronunciation: ) is a line of proprietary, graphical operating systems developed, marketed, and sold by Apple Inc. ... Note: USB may also mean upper sideband in radio. ...


Dreamcast

The Dreamcast controller in Europe, with a blue spiral.
The Dreamcast controller in Europe, with a blue spiral.

The Sega Dreamcast controller has a similar design to the Saturn 3D Control Pad. It features an analog stick, a D-pad, four face buttons and a start button, and introduced two analog triggers on the left and right underside. The gamepad also featured two slots that could be used for a memory card, the VMU (Visual Memory Unit, which incorporated a memory card), or a vibration pack. The accessory slots, button positions, and analogue triggers would also be present in Microsoft's Xbox controller. Like the Saturn, the Dreamcast had additional controllers available at launch, including a unique fishing rod controller (for use with Get Bass/Sega Bass Fishing), a mouse and keyboard, and other more common peripherals such as a light gun, a steering wheel and an arcade stick.
Image File history File links Dreamcast_controller. ... Image File history File links Dreamcast_controller. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... This article does not cite any references or sources. ... Sega Dreamcast VMU The VMU, initialism of Visual Memory Unit (called VMS, Visual Memory System in Japan), is a memory card peripheral for the Sega Dreamcast. ... This article does not cite any references or sources. ... Sega Bass Fishing Sega Bass Fishing is a Dreamcast game that originated from the Arcade. ...


Sony

Main article: DualShock

It has been suggested that this article or section be merged with Dual Analog Controller. ...

PlayStation

Sony's original controller had a four direction D-pad, and two groups of four digital buttons, the action buttons (referred not by color or letter/number like most pads until then, but by four shapes - a square, a triangle, a circle, and an X standing for cross), four shoulder buttons (R1, R2, L1, and L2, standing for right and left) plus start and select buttons. It was the default pad for the first year of the PlayStation, until the release of the Dual Analog. For other uses, see Square. ... A triangle is one of the basic shapes of geometry: a polygon with three vertices and three sides which are straight line segments. ... Circle illustration This article is about the shape and mathematical concept of circle. ...


First announced in a press release in late 1995, the Dual Analog was finally shown to the public at the PlayStation expo in November 1996. It was similar to the original PlayStation controller, with several key differences. The Dual Analog's handles were longer and more tapered, the first Japanese revisions had rumble capability, and there were twin concave analog thumbsticks placed in the lower center of the controller, below a tri-function "mode" button. Apparently due to lack of interest, later models of Japanese Dual Analog controllers had the rumble feature removed.


The next revision saw the introduction of Sony's Dual Shock. This device brought back rumble (hence the name), cosmetically changed the handles, removed the third "mode" option and added "L3 and R3", which were incorporated into the sticks themselves (you could push down on the stick to make it "click"). The controller was released as a secondary peripheral in late 1997 in Japan, and in May 1998 in North America. Its popularity dictated the end of the Dual Analog, and the Dual Shock was selected as the new standard controller during a large part of the final half of the console's life. Year 1997 (MCMXCVII) was a common year starting on Wednesday (link will display full 1997 Gregorian calendar). ... Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ...


The original PlayStation control pad has a strong visual similarity to that of the Nintendo SNES. Given that the PlayStation began development as a CD-Rom add-on for the SNES, it is certainly possible that the design of the controller is a holdover from that earlier Nintendo design process.[citation needed] The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ...

PlayStation 2

The Dual Shock was subsequently used for the follow up system, the PlayStation 2, however, the controller was slightly altered to make the buttons pressure sensitive. The new controller was dubbed the Dual Shock 2. The original PlayStation controller was compatible with a few games early on, but now almost every game uses the Dual Shock 2. It's color was also swapped from white as seen above to black which became the norm except for the special edition controllers that also came in blue among others.
The PlayStation 2 , abbreviated PS2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... Dual Shock 2 The Dual Shock is the name for the PlayStation/PlayStation 2 game controller included with both consoles. ...


PlayStation 3

Initially, the conceptual controller for the PlayStation 3 was similar to its Dual Shock and Dual Analog predecessors; however, it was much more curved in shape than these controllers, with an appearance similar to that of a banana or boomerang. This odd shape has often been the subject of much ridicule, often being called the "bananamerang". PlayStation 3 , trademarked PLAYSTATION®3,[7] commonly abbreviated PS3) is Sony Computer Entertainments third video game console. ...

The 2005 "Boomerang" or "Banana" controller which was soon abandoned after it's poor publicity
The 2005 "Boomerang" or "Banana" controller which was soon abandoned after it's poor publicity


During the E3 2006 conference, Sony abandoned the boomerang-shaped controller, in favor of a controller dubbed SIXAXIS. SIXAXIS (which is a palindrome) is cosmetically nearly identical to the Dual Shock; however, the wireless controller features the addition of tilt-sensor and linear accelerometer technology, as well as larger 'trigger-like' L2 and R2 buttons. A new "PS" button was added to expedite usage of the Cross Media Bar System. However, SIXAXIS lacks the rumble capability featured in the preceding Dual Shock controller; the omission of which has proved a controversial issue. Sony stated that the rumble would interfere with the motion sensor; however, the omission of rumble capability can be traced to Immersion Corporation suing both Sony and Microsoft for patent infringing on Immersion's force-feedback technology. Although Microsoft settled out of court, Sony decided to fight back and lost the resultant case. In contrast to the SIXAXIS lacking rumble capability, the rival Wii and its Wii Remote has tilt sensors, linear accelerometer and IR positioning technology, with built in rumble capability.
Image File history File links PS3_boomerang_controller. ... Image File history File links PS3_boomerang_controller. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... This article is about the wooden implement. ... This article or section does not cite its references or sources. ... E3 2006 was a big event for the three major console manufacturers - Sony, Microsoft, and Nintendo. ... // The nearly final PlayStation 3 controller. ... // The nearly final PlayStation 3 controller. ... Dual Shock 2 The Dual Shock is the name for the PlayStation/PlayStation 2 game controller included with both consoles. ... Immersion Corporation of San Jose, California, is a leading developer in haptic technology. ... // The nearly final PlayStation 3 controller. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... The Wii Remote, also nicknamed Wiimote, is the primary controller for Nintendos Wii console. ...


Other gamepads

The CD32 in action The AmigaCD32 was the worlds first 32bit CD_ROM based game console. ... The Atari Jaguar is a video game console that was released in November 1993 to rival the Mega Drive/Genesis and the Super Nintendo Entertainment System as a powerful next generation platform. ... Original Gravis Gamepad for IBM PC The Gravis Gamepad is a game port game controller produced by Advanced Gravis Computer Technology. ... The system, with four games The Neo Geo CD was released shortly after its cartridge-based equivalent in an effort to reduce manufacturing costs. ...

External links

  • Firstorm Dual Power PC Gamepad Review

  Results from FactBites:
 
The Gadgeteer - GamePad for Palm III and VII Series PDAs Review (875 words)
The Palm GamePad from WorldWide Widget Works is a clip-on accessory specifically for the Palm III and VII series.
The GamePad is housed in a translucent smoky colored plastic case similar to the Palm modem case.
When the GamePad is connected to the Palm and the Palm device is turned off, pressing any of the buttons on the GamePad will power the PDA on.
Gamepad: The e-commerce launch pad for game developers. (0 words)
Gamepad provides software developers with a convenient method of selling their products online through our retail gaming sales site, Gameport.
Gamepad is the solution and first step for you to delve into retail marketing online.
Gamepad brings you the latest information and resources to improve your abilities.
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