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Fuzion is a generic roleplaying game system created by the collaboration of R. Talsorian Games and Hero Games. Fuzion is a combination of the Interlock system, (used in games like Mekton and Cyberpunk 2020), and the HERO system (used in Champions, Justice, Inc., Star Hero, etc.). Fuzion is an adaptable system which can be played in any genre and setting imaginable. A generic role-playing game system provides rule mechanics for any setting (world or environment or genre). ... This article is about traditional role-playing games. ... R. Talsorian Games, based in Renton, WA, publishes numerous role-playing game books and accessories. ... Hero Games (DOJ, Inc dba Hero Games) is the publisher of the Hero System, a generic roleplaying rules set that can be used to simulate many different genres, and was the co-developer of the Fuzion system. ... An interlock is a device used to help prevent a machine from harming its operator or damaging itself by stopping the machine when tripped. ... Mekton is a role-playing game which centers around the conventions of mecha anime and science-fiction (although it can easily enough be adapted to other genres like police drama or high fantasy). ... Cover of Cyberpunk 2020 Cyberpunk 2020 is a cyberpunk role-playing game published by R.Talsorian Games, set in the near future. ... The Hero System is the overarching name given to the generic rules underlying the Hero Games role-playing games such as Champions, Fantasy Hero, Star Hero, and Pulp Hero. ... For other uses of the term champions, see champion (disambiguation). ...


Fuzion is noted for its anime-genre support, customizable rules flexibility, and being the first generic game system to be released for free over the internet. It is one of the first games to readily allow licensing, (albeit not the 'hands-off' licensing offered the Open Gaming License that came about some years later). A scene from Cowboy Bebop (1998) Anime (アニメ) is Japanese animation, sometimes referred to in the Western world by the portmanteau Japanimation. ... The Open Gaming License (also Open Game License or OGL) is an open content license designed for role-playing games. ...


There are two versions: The simplified Instant Fuzion, and more detailed Total Fuzion (a.k.a Primary Fuzion). A third, Maximum Fuzion, was hinted at in Fuzion-based Bubblegum Crisis RPG, but has never been published. Bubblegum Crisis is an anime OVA series that takes at least part of its inspiration from Philip K. Dicks and Ridley Scotts Blade Runner. ...

Contents


Making Fuzion Characters

Fuzion uses a point-based creation method for building characters. This system is similar in many ways to GURPS. GURPS (Generic Universal RolePlaying System), created by Steve Jackson Games in 1986, is designed specifically to be a role-playing game that adapts to any imaginary gaming environment. ...


Character Points

Fuzion characters are built with Character Points (CPs), (a.k.a. Stat Points). Depending on the "power level" of the game, the Referee (or Game Master), assigns players a number of CPs to buy Attribute Stats. Usually, 40 to 50 points are enough for an heroic "action-adventure" setting. Less points would be given for low-power games set in a more realistic, "mundane" world. A hundred (or more) points are given for high-powered, superheroic adventures. CPs are used to buy levels in Primary Stats which are the basic attribute abilities of the character. In role-playing games, the game master or GM is the organizer, storyteller, and arbitrator. ...


Option Points and Power Points

Option Points (OPs), (or Campaign Points), are given to characters to buy Character Options. OPs are assigned by the Referee and are usually kept separate from the Character Point pool. The Referee usually gives a pool of as many OPs as he gives CPs. At the player's choice, any left over CPs not used to buy Stats can be traded for OPs at a ratio of 1:5, (1 CP = 5 OP) and vice versa. OPs can also be converted into money to buy Equipment at a ratio of 1:100; (1 OP = 100 units of currency). The actual type of currency varies for the genre being played.


Certain campaigns using the Fuzion system can have Power Points (PPs), which are assigned to the players by the Referee just like CPs and OPs. PPs are optional and are used with Magic, Psionics, and Super Powers. CPs can be traded for PPs at a ratio of 1:1, (1 CP = 1 PP), and OPs can be traded as well, at a ratio of 5:1, (5 OP = 1 PP). Using PPs helps the Referee keep superpowers under control by restricting how often a character can use them.


Primary Stats

In Total Fuzion, a character usually has ten Stats, (or Characteristics), organized in four groups as follows:

  • Physical Group:
Constitution (CON), Strength (STR), and Body (BODY)
  • Mental Group:
Intelligence (INT), Willpower (WILL), and Presence (PRE) (or Personality (PER))
  • Combat Group:
Technique (TECH), Reflexes (REF), and Dexterity (DEX)
  • Movement Group:
Movement (MOVE)

In the slimmed down Instant Fuzion rules, the character has four main Stats based on each of the four Stat groups: Physical, Mental, Combat, and Movement.


Character Points are used to buy levels in a Stat at a ratio of 1:1; (1 CP buys 1 level of a Stat). For the average "competent" human, each Stat has a level of 3 or 4, while 1 and 2 represent mundane abilities. Stats of 4 and 5 are considered "heroic"; 7 and 8, are "legendary"; 9 and above are "superhuman".


Fuzion is a flexible and easily modifiable system, so more Stats can be added to any category by the Referee as they see fit. For instance, in a magical world, the Referee could add a Mana Stat for the casting and control magic spells, or add a Comeliness Stat, which rates the physical attractiveness of a character. Likewise, Stats can be removed without too much difficulty. If the Referee feels there is no real difference between Dexterity and Reflexes, they could remove one or the other, and use a single Stat for both.


Derived Stats

Fuzion characters have numerous Derived Stats, which get their values based off the level of a primary Stat and performing a mathematical formula to calculate a number. For instance, a character gets Hit Points (called Hits), and Stun Points (called Stun), by taking their Body Stat and multiplying it by 5. Therefore, a character with a Body Stat of 5 would have 25 Hits and 25 Stun. Derived Stats do not cost points to purchase. Depending on the genre, the Referee can choose what Derived Stats he wants in his campaign. Some are required, like Hits, Stun, and Recovery, but others, like Luck and Humanity, are optional. Characters can also trade up to 1/2 of their Stun points for more Hits if they so desire. In many wargames, role-playing games, and combat-oriented video games, hit points are an abstraction for the amount of damage an object or player in the game can take before becoming ineffective. ...


Under Instant Fuzion, a character has two Derived Stats: Hits and Defense.


Skills

Fuzion characters have Skills that represent specific areas of knowledge that is useful in the game. Skills are purchased with Option Points at a ratio of 1:1, (1 OP = 1 level iof a Skill). Fuzion has a large array of Skills to choose from. Referees and players can also make up their own skills as needed. Skills are organized by type:

  • Fighting Skills are used mainly in combat situations for evading attacks and using hand held weapons. They may also be used for Martial Arts and unarmed combat. Usually a character focuses on a particular type of weapon, such as Sword, Mace, Dagger and Hand-to-Hand.
  • Ranged Fighting Skills are used for handling ranged weapons such as guns and bows. Usually they are focused on a particular type of ranged weapon, such as Shotgun and Rocket Launcher.
  • Awareness Skills are such skills as Perception, Search, Tracking and Lip Reading
  • Control Skills are used for operating vehicles and handling animals. Usually they are focused on a type of vehicle, such as Automobile driving or Helicopter piloting.
  • Physical or Body Skills are such skills as Acrobatics, Climbing, and Stealth.
  • Social Skills are such skills as Bribery, Interrogation and Ettiquite.
  • Technical or Technique Skills are complex skills such as Surgery, First Aid, Demolitions and Lockpicking.
  • Performance Skills are such as Acting, Singing, Painting and playing a specific kind of musical instrument.
  • Knowledge Skills represent complex areas of specialized education, such as Criminal Law, Forensics, Chemistry, Engineering, and Foreign Language.

For free, a staring character gets a set of Everyman Skills that are picked by the Referee as appropriate to the campaign. Everyman Skills include 2 points each in such Skills as General Education (which includes all basic knowledge a character learns through years of schooling like basic math and reading for example), and other skills, like Evasion, Hand-to-Hand, Local Area Knowledge and Perception.


Character Options

Talents represent special innate abilities of a character that cannot be taken away from them, or used by another character. They represent certain areas of special training, or inherited abilities that are not covered by Skills. In a way, they are similar to Advantages in GURPS, or Feats in a d20 System game, and offer benefits to the character. Talents cost 3 Option Points each. Some Talents include: Combat Sense, Lightning Calculator, Photographic Memory, Light Sleeper, Speed Reading, and Ambidexterity. GURPS (Generic Universal RolePlaying System), created by Steve Jackson Games in 1986, is designed specifically to be a role-playing game that adapts to any imaginary gaming environment. ... The d20 System logo The d20 System is a system of game mechanics for role-playing games published in 2000 by Wizards of the Coast and based on the third edition of Dungeons & Dragons. ...


Complications represent special hindrances to the character. They are similar to Disadvantages in GURPS, or Flaws in d20 System games. Complications are a way to gain back OPs to spend elsewhere. Each Complication returns a number of points based on the hindrance they give the character, and how often they crop up in the game. A permanent Complication, such as Missing Limb, is always a problem for a character and returns many points. Others, like Enemy or Dependant, may crop up occasionally during a game and offer less points back. Some other Complications include: Bad Tempered, Sense of Duty, Stubbornness, Dependants, Phobias, Bad Reputation, Poverty, and Addiction. GURPS (Generic Universal RolePlaying System), created by Steve Jackson Games in 1986, is designed specifically to be a role-playing game that adapts to any imaginary gaming environment. ... The d20 System logo The d20 System is a system of game mechanics for role-playing games published in 2000 by Wizards of the Coast and based on the third edition of Dungeons & Dragons. ...


Perks are similar to Talents, but are not innate to the character. They can can be lost or taken away by actions in the game. They usually include Special Equipment, Security Clearances, Licenses, Permits, and Contacts (who a character can use to gain information or call in favors from).


Lifepaths are an optional way to randomly generate character backgrounds and personalities through a series of tables. A character rolls on a list of options, or they can pick and chose them as they see fit. Some Lifepath choices could give a character a special Talent, Complication, or Perk for free.


Templates are featured in certain Fuzion campaigns, which can be chosen by players to help design a well rounded character suited for a specific job. Templates explain things about the character's job, and give a listing of particular Skills, Talents, Complications, Perks and starting equipment.


Fuzion Game Mechanics

The resolution mechanics of Fuzion are somewhat similar to the d20 System. Whenever a character does some kind of critical action in Fuzion that needs to be resolved, a character makes a die roll to see if they succeed or fail at the task. There are two kinds of resolution tests in Fuzion; those rolled against a Difficulty Value (DV) determined by the Referee, and those rolled against what an another character does. DVs range from "very easy", such as hefting a bag of garbage to the street (DV 2), to "cosmic", like hefting a mountain and throwing it into an ocean (DV 100+). When resolving a contest between characters, the DV of the check is the result of the roll the opposing force makes. The d20 System logo The d20 System is a system of game mechanics for role-playing games published in 2000 by Wizards of the Coast and based on the third edition of Dungeons & Dragons. ...


Resolving Actions

Under standard rules, Fuzion offers two ways to resolve actions with dice. A Referee can pick either using three six-sided dice (3d6), (like the HERO System rules of Champions), or one ten-sided die (d10), (like the Interlock System used in Cyberpunk and Mekton). Using 3d6 for checks subjects it to the more predictable "bell curve" and has a higher probability of success. Using a d10, is more unpredictable and adds a level of uncertainty and suspense at the right moment. When using d10, the DV values are set lower than when using 3d6.


Another aspect of Fuzion's flexibility is the easy adaption of using d12 and d20 die for making checks. Consult the table below for variations of the Difficulty Values by die type:

Difficulty Value 1d10 Resolution (+5) 3d6 or 1d20 Resolution (+10) +1d6-1d6 or +1d10-1d10 (+0) +1d12 (6)
Challenged (DV 0) 5 10 0 6
Everyday (DV 4) 9 14 4 10
Competent (DV 8) 13 18 8 14
Heroic (DV 12) 17 22 12 18
Incredible (DV 16) 21 26 16 22
Legendary (DV 20) 25 30 20 26


The resolution formula typically is: Stat + Skill + Die Roll vs. Difficulty Value (DV) + Die Roll


To speed things along, a Referee can forgo the additional die roll to the DV by adding a 10 (when rolling 3d6), or a 5 (when rolling d10). They may even forgo their extra die roll entirely, and a roll equal to, or above, the DV succeeds the task. If a character's Stat + Skill already meets, or exceeds the DV, it is usually considered an automatic success.


There is also the optional rule of Critical Successes and Critical Failures. If using a d10, rolling a 10 is a Critical Success, and allows a second roll. The result of the second roll is added to the first to calculate the result. Further 10's may be rerolled. A roll of 1 is an automatic failure. When using 3d6; a roll of all sixes, (an 18), is a Critical Success, and two additional dice can be rolled and added to the result. A roll of three ones, (a 3), is a Critical Failure, (even if all you only needed to roll was a 3 to succeed the check). A Critical Failure may represent something more disastrous happening to the character as the Referee sees fit. A Critical Failure on a Lockpicking task, for example, could trigger a silent alarm the character was unaware of.


Combat Actions

Fuzion uses rounds, (called Phases), to time actions taken in combat. A typical Phase in Fuzion represents 3 seconds of real time, and 20 Phases = 1 minute. During a Phase, a character can perform one of several Basic Actions, such as Attack, Block (Parry), or Move. Advanced Actions usually take more time and additional phases to perform, like casting a spell, or performing another complex task. Free Actions take such little time that can be performed immediately and don't use up time, such as dropping an item, standing up, or calling to an ally. The character in a party with the highest Reflexes stat acts first, or they can hold the action and wait to see what someone else is doing. There are no Initiative checks unless the Referee decides to randomly see who goes first. In such a case, the Reflexes Stat can be added to the 3d6 die roll. Usually a party of several NPC's act on one Initiative. Initiative is rolled again for each combat Phase.


When making an opposed roll against another character, (or NPC), the resolution is handled differently and attempt to counteract what the opposition does.


The typical opposed check formula is: Action Value (AV) + Die Roll vs. Defense Value (DV) + Die Roll, (or Defense Value + Flat X)


To make things easier, a player should calculate their character's AVs and DVs ahead of time before beginning play. Another option for the defender to choose Flat X, (or Flat 10), where the Difficulty is always 10 + the defender's DV. The attacker only rolls dice during the combat Phase, which helps speed a combat scene along. The Flat X can be further modified by armor, cover and range penalties.


Resolving Damage

Living characters in Fuzion can take two kinds of damage; Lethal Damage, (that subtracts Hits), or Stun Damage, (that subtracts Stun points). When Hits fall to zero, a character is unconscious and may be dying. Losing further Hits can kill a character if it should fall twice below their Body Stat, (i.e. a character with Body 5, (and 25 Hits), dies when his Hits fall to -10). When Stun falls to zero, a character is out cold. At this point, any further damage becomes Stun Rollover at 1/5 the Stun damage and begin deducting from their Hits. When a character loses 1/2 of their Hits, all their stats drop by 2. If 3/4 Hits are lost, all stats drop by 4.


Inanimate objects, have Structural Damage Points (or SDPs). When an object loses all its SDPs, it is rendered useless. It is destroyed when it reaches twice its SDPs in damage. To keep things simple, (and avoid rolling lots of dice), large scale weapons inflict points of damage called Kills, which represent destruction on a much larger scale. Kills are used for such things as giant mecha robots and spaceships. Weapons that inflict Kill damage are not usually small enough to be carried around by characters.


Character sized weapons in Fuzion have Damage Classes, or (DCs). Each point of DC represents a six-sided die that is rolled to see how much damage the weapon can cause. Six-sided dice are always used for damage rolls, regardless of using a d10 (or other die types) for checks. For instance, a light weight handgun typically has a DC of 3; meaning 3d6 is rolled to determine the damage it causes when it hits something. Some weapons also have a Weapon Accuracy (WA) value. This number is further added to the Attack roll and raise the chances of getting a successful hit.


Melee weapon sometimes have a Minimum Strength value. This is an optional rule to add more realism. A character must possess the listed minimum level of STR to fully inflict the weapon's damage. For every point of STR under the minimum, the weapon does one less die of damage. For example: A Battleaxe has a DC 5 and a Minimum STR of 5. A character with an STR 3, that uses the Battleaxe, suffers a -2 penalty to his Attack roll. It will also only inflict DC 3 of damage because the character's STR is 2 less than the minimum of 5. The character also suffers a -2 penalty to any Reflex checks and Reflex-based Skill checks when wielding the weapon.


For unarmed physical damage, a character deals 1 DC of punching damage per level of STR Stat, (i.e., a character with STR 3 does 3 DC of damage). Kicking adds an additional DC, (i.e., with a STR of 3, a character deals 4 DC of damage with a kick).


Some Fuzion campaigns offer an optional Hit Location Chart where 3d6 is rolled to determine what specific part of the body is hit by an attack. Depending on the location, for instance the head, the damage taken is doubled. If a hand is struck, the damage is halved. Using Hit Locations allows Called Shots with a -4 penalty to an attack roll to strike a specific area.


Rewards

After a good game of Fuzion, Referees can reward characters with more Option Points which they can use to improve skills, and convert to money to buy more equipment. Enough OPs that are saved up can later allow a player to raise a Stat or two, and maybe buy a Talent or Perk.


Games that use Fuzion

  • Bubblegum Crisis RPG (R. Talsorian): A high-powered cyberpunk game based on the anime of the same name, with two support books. (ISBN 0-937279-80-3)
  • Champions: The New Millennium (Hero Games): An update of the setting of the classic Champions superhero role playing game, with two support books. (ISBN 0-937279-88-9)
  • Dragonball Z (R. Talsorian): A role-playing game using Instant Fuzion, based on the anime of the same name. (ISBN 1-891933-00-0)
  • Guardian Universe (Dilly Green Been Games): Superhero roleplaying at the end of the world, with one support book. (ISBN 0-974469-80-7)
  • Lightspeed: High-fantasy space opera, inspired by Star Trek and Star Wars, as well as a dozen other sci-fi settings, with two support books. (The company and the product are the same name, as Lightspeed is the only product Lightspeed makes.) (RPGnow purchase link)
  • Sengoku (Gold Rush Games): Historic Japanese roleplaying in Japan's warring states period. (Hardcover ISBN 1-890305-41-3, Softcover ISBN 1-890305-50-2) (RPGNow Purchase Link)
  • Shards of the Stone: an electronic-only fantasy RPG.
  • Teenagers from Outer Space (R. Talsorian): A wild animé high school comedy game.
  • Usagi Yojimbo: Anthropomorphic roleplaying in feudal Japan, based on the comic of the same name created by Stan Sakai. Uses Instant Fuzion. (ISBN 1-890305-02-2)
  • Victoriana (Heresy Gaming): Victorian era fantasy roleplaying with a strong scientific romance flavor. (ISBN 1-904649-00-9)
  • Xandoria (Dilly Green Bean Games): Fantasy roleplaying with a strong Diablo flavor. (RPGnow purchase link)
  • Zorro (Gold Rush Games): Roleplaying in Spanish colonial California, based on the Zorro novels by Johnston McCulley. Instant Fuzion (ISBN 1-890305-26-X) and Total Fuzion editions are available.

Bubblegum Crisis is an anime OVA series that takes at least part of its inspiration from Philip K. Dicks and Ridley Scotts Blade Runner. ... R. Talsorian Games, based in Renton, WA, publishes numerous role-playing game books and accessories. ... Bubblegum Crisis is an anime OVA series that takes at least part of its inspiration from Philip K. Dicks and Ridley Scotts Blade Runner. ... Hero Games (DOJ, Inc dba Hero Games) is the publisher of the Hero System, a generic roleplaying rules set that can be used to simulate many different genres, and was the co-developer of the Fuzion system. ... For other uses of the term champions, see champion (disambiguation). ... R. Talsorian Games, based in Renton, WA, publishes numerous role-playing game books and accessories. ... The Dragon Ball Z logo (English manga) Dragon Ball Z (ドラゴンボール Z Doragon Bōru Z) is the long-running sequel to the popular Anime, Dragon Ball. ... Superman (left) and Batman, two of the most recognizable and influential superheroes. ... Cherenkov effect in a swimming pool nuclear reactor. ... Space opera is a subgenre of speculative fiction or science fiction that emphasizes romantic adventure, interstellar travel, and space battles where the main storyline is centered around interstellar conflict and character drama. ... Star Trek collectively refers to six science fiction television series spanning 726 episodes, ten motion pictures, and hundreds of novels, video games, and other works of fiction, all set within the same fictional universe created by Gene Roddenberry in the early- to mid-1960s. ... Star Wars is a series of science fantasy films created by writer/producer/director George Lucas. ... Sci-fi is an abbreviation for science fiction. ... The Sengoku Period (戦国時代 Sengoku jidai) or warring-states period, is a period of long civil war in the History of Japan that spans through the middle 15th to the early 17th centuries. ... Teenagers From Outer Space is a rules-light comedy RPG from R. Talsorian Games, inspired by gag anime such as Urusei Yatsura and Ranma 1/2. ... R. Talsorian Games, based in Renton, WA, publishes numerous role-playing game books and accessories. ... Look up Furry on Wiktionary, the free dictionary Furry is slang often used by members within the furry fandom which may refer to: A character or artwork depicting anthropomorphic or zoomorphic characeristics. ... Usagi Yojimbo (うさぎ用心棒 or 兎用心棒, translation: Rabbit Bodyguard) is a comic book series created by Stan Sakai. ... Stan Sakai (1953– ) is a third-generation American of Japanese descent. ... Victoriana refers to items or material from the Victorian period (1833-1901), especially that particularly evocative of the design style and outlook of the time. ... Queen Victoria (shown here on the morning of her Accession to the Throne, 20 June 1837) gave her name to the historic era The Victorian Era of Great Britain is considered the height of the British industrial revolution and the apex of the British Empire. ... Scientific romance is an archaic name for what is now known as the Science Fiction genre. ... Diablo is a point and click action computer role-playing game released by Blizzard Entertainment and developed by Blizzard North, released in late 1996. ... Guy Williams as Zorro Zorro, Spanish for fox, is the name used by a fictional character, a Mexican-era California masked hero and master swordsman of the Old West, whose real name is (Don Diego Vega in the original story). ...

External links

  • Fuzion Links from the system's current owner R. Talsorian, a sparse but handy list.
  • Gold Rush Games company website -- Although GRG has started selling their games under the OGL as Action!, they still provide support for the original Fuzion versions of their games, and Action! games are generally 95% compatible with Fuzion.
  • Transfuzion, a page with most of the free Fuzion files in one place, as well as a selection of conversions and plugins made by others.

  Results from FactBites:
 
Fuzion - Wikipedia, the free encyclopedia (3408 words)
Fuzion is a generic role-playing game system system created by the collaboration of R.
Fuzion is a combination of the Interlock System, (used in games like Mekton and Cyberpunk 2020), and the HERO system (used in Champions, Justice, Inc., Star Hero, etc.).
Fuzion is noted for its anime-genre support, customizable rules flexibility, and being one of the first generic game systems to be released for free over the internet.
Fuzion Frenzy - Wikipedia, the free encyclopedia (518 words)
Fuzion Frenzy was a launch title for the Microsoft Xbox.
The winning player or team receivse orbs, which counts as currency that can be wagered during the Fuzion Frenzy portion of the game.
The Fuzion Frenzy portion of the game has players running around a level trying to pick up orbs and deliver them to goals to score points.
  More results at FactBites »

 
 

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