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Encyclopedia > FreeSpace 2
FreeSpace 2
Box cover art for FreeSpace 2
Developer Volition, Inc.
Publisher Interplay Entertainment
Designer Dave Baranec
Jason Scott
Adam Pletcher
The FreeSpace 2 Team
License Proprietary
Series FreeSpace series
Engine Modified FreeSpace engine
Version 1.20 (December 03, 1999)
Released September 30, 1999
Sci-Fi Sim of the Year Edition
February 29, 2000
Interplay 20th Anniversary Edition
February 02, 2004
Genre Space combat simulator
Mode(s) Single-player, multiplayer
Ratings ESRB: E (Everyone)
USK: 12+
Platform(s) Windows
Media 3 CDs
System requirements 200 MHz CPU, 32 MB RAM, 8X CD-ROM drive, DirectX 6.0, 400 MB available hard disk space, Windows 95, 3D accelerated graphics card
Input methods Keyboard, mouse, (optional) joystick

FreeSpace 2 is a 1999 space combat simulation computer game developed by Volition, Inc. as the sequel to Descent: FreeSpace — The Great War. It was completed ahead of schedule in less than a year, and released to great critical acclaim. Engrossing gameplay, excellent sound effects in addition to the inclusion of vocal talent such as Robert Loggia[1] and Ronny Cox[2] led several gaming sites to have proclaimed it as the definitive simulation game for 1999. Despite the critical acclaims it received, sales of FreeSpace 2 were poor. Image File history File links No higher resolution available. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Volition, Inc. ... Interplay redirects here. ... A game designer is a person who designs games. ... A software license is a legal agreement which may take the form of a proprietary or gratuitous license as well as a memorandum of contract between a producer and a user of computer software. ... Proprietary software is software with restrictions on copying and modifying as enforced by the proprietor. ... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... Descent: Freespace Screenshot Freespace 2 Screenshot Descent: FreeSpace is a space simulation computer game series developed by Volition Inc. ... December 3 is the 337th (in leap years the 338th) day of the year in the Gregorian calendar. ... This article is about the year. ... is the 273rd day of the year (274th in leap years) in the Gregorian calendar. ... This article is about the year. ... February 29 is a day added into a leap year of the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... February 2 is the 33rd day of the year in the Gregorian Calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... Video games are categorized into genres based on their gameplay. ... Space combat simulators[1][2][3][4][5], or space combat games[6][7][8][9][10], are a genre of space simulators which feature spaceship combat. ... This article does not cite any references or sources. ... A multiplayer game is a video game in which more than one person can play the same game at the same time. ... The ESRBs logo. ... The USKs official logo. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... Windows redirects here. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... This article is about the SI unit of frequency. ... CPU redirects here. ... ReBoot character, see Megabyte (ReBoot). ... RAM redirects here. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... Typical hard drives of the mid-1990s. ... Windows 95 is a consumer-oriented graphical user interface-based operating system. ... This article is about process of creating 3D computer graphics. ... “GPU” redirects here. ... The 104-key PC US English QWERTY keyboard layout evolved from the standard typewriter keyboard with extra keys special to computing. ... A contemporary computer mouse, with the most common standard features: two buttons and a scroll wheel. ... For other uses, see Joystick (disambiguation). ... Space combat simulators[1][2][3][4][5], or space combat games[6][7][8][9][10], are a genre of space simulators which feature spaceship combat. ... For information on interactive gaming in general, see video game. ... Volition, Inc. ... Robert Loggia (born January 3, 1930) is an American Academy Award and Emmy Award nominated film and television actor who specializes in character parts. ... Daniel Ronald Ronny Cox (born July 23, 1938) is an American character actor, singer/songwriter, and guitarist. ...


The game continues on the story from Descent: FreeSpace, once again thrusting the player into the role of a pilot fighting against the mysterious aliens, the Shivans. While defending the human race and its alien Vasudan allies, the player also gets involved in putting down a rebellion. The game features large number of fighters fighting alongside gigantic capital ships in a battlefield fraught with beams, shells and missiles in gorgeous star systems and nebulae. Free multiplayer games were available via Parallax Online which also ranked players by their statistics. A persistent galaxy was also available as SquadWar for players to fight with each other over territories. A star system or stellar system is a small number of stars that orbit each other,[1] bound by gravitational attraction. ... The Triangulum Emission Nebula NGC 604 The Pillars of Creation from the Eagle Nebula For other uses, see Nebula (disambiguation). ... A type of video game in which the game automatically loads adjacent rooms while you explore the one you are in. ...


In 2002, Volition released the source code for the game engine to the public. This code became the core of the FreeSpace 2 Source Code Project, which has produced several mods based on science fiction series such as Babylon 5 and Battlestar Galactica. Source code (commonly just source or code) is any series of statements written in some human-readable computer programming language. ... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... // Volition, Inc. ... For other uses, see Mod. ... Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... Babylon 5 is an epic American science fiction television series created, produced, and largely written by J. Michael Straczynski. ... This article is about the reimagined universe of Battlestar Galactica in 2003; for more about the 2003 miniseries, see Battlestar Galactica (TV miniseries); for more about the subsequent television series, see Battlestar Galactica (2004 TV series); for other versions, see the main Battlestar Galactica page or Battlestar Galactica (disambiguation). ...

Contents

Gameplay

A corvette and a destroyer attacking each other with beam cannons.

FreeSpace 2's gameplay involves the player piloting a starfighter using mounted weapons to destroy enemy starfighters, or performing reconnaissance behind enemy lines, or escorting other starships.[3][4] Its flight model is based on a looser interpretation of space physics instead of realistic Newtonian physics.[5] Hence, the ships are weightless and feel more responsive, though they require constant application of engine power to move.[6] The result is that the game plays more like a "WWII dogfight simulator" unaffected by gravity.[7] Although joysticks are the recommended controller for this game, the mouse is a viable alternative.[8] Single player mode is executed in the form of a campaign, which follows a story as a linear sequence of missions are executed. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... A Colonial Viper from Battlestar Galactica, an example of a starfighter. ... Mixed reconnaissance patrol of the Polish Home Army and the Soviet Red Army during Operation Tempest, 1944 Reconnaissance is the military term for the active gathering of information about an enemy, or other conditions, by physical observation. ... The P-51 Mustang is one of the best-known escort fighters of World War II. The escort fighter was a World War II concept for a fighter aircraft designed to escort a bomber formation to and from its target. ... One of the fictional ships called the Starship Enterprise from Star Trek, one of the most famous fictional starships. ... Classical mechanics (commonly confused with Newtonian mechanics, which is a subfield thereof) is used for describing the motion of macroscopic objects, from projectiles to parts of machinery, as well as astronomical objects, such as spacecraft, planets, stars, and galaxies. ... Astronauts on the International Space Station display an example of weightlessness. ... Combatants Allied powers: China France Great Britain Soviet Union United States and others Axis powers: Germany Italy Japan and others Commanders Chiang Kai-shek Charles de Gaulle Winston Churchill Joseph Stalin Franklin Roosevelt Adolf Hitler Benito Mussolini Hideki Tōjō Casualties Military dead: 17,000,000 Civilian dead: 33,000... This article is about the aerial combat maneuver. ... This article is about the general term. ... Gravity redirects here. ... For other uses, see Joystick (disambiguation). ... A game controller is an input device used to control a video game. ... A contemporary computer mouse, with the most common standard features: two buttons and a scroll wheel. ...


The pre-mission briefing stage is where the player gets information on the background and objectives, and selects the ship and weapons.[9] The choices of ships and weapons increase as the player proceeds further along the campaign. Certain missions, however, will dictate certain ships and weapons to be used. Weapons can be classified into primary weapons and secondary weapons.[9] Primary weapons are kinetic and energy weapons, while missiles and torpedoes are classified as secondary weapons. Each weapon has its own specifications such as its rate of fire. They also inflict different damages on hulls (body of the ships) or shields (the protective energy fields surrounding the ships), or possess special effects such as shutting down specific electronic systems or propulsion. A mass driver for lunar launch (artists conception) A mass driver or electromagnetic catapult is a method of spacecraft propulsion that would use a linear motor to accelerate payloads up to high speeds. ... For other uses, see Missile (disambiguation). ... The torpedo, historically called a locomotive torpedo, is a self-propelled explosive projectile weapon, launched above or below the water surface, propelled underwater toward a target, and designed to detonate on contact or in proximity to a target. ... In science fiction and fantasy literature, a force field is a physical barrier made up of energy to protect a person or object from attacks or intrusions. ...


The player flies around in a fighter with a first-person, in-cockpit view with a fully customizable fixed head-up display (HUD) as the visual interface.[10][11] The HUD displays video communications and relevant data on the ship's status and performance, weapons, objectives, and targets. It can also warn players from which direction missiles are locking onto them from, thus becoming an aide for launching countermeasures or taking evasive maneuvers.[12] Players have to maneuver into position and shoot through both shields and hull to destroy enemy ships.[13] While hull damage is unrecoverable, shields recharge over time. With the game supporting force feedback technology, joystick players will find their controllers vibrating or putting up resistance when they engage the afterburners or collide with objects.[14] Similarly, certain events, such as engaging afterburners and firing powerful weapons, will shake the screen as a form of visual feedback.[12] This article is about video games. ... This article does not cite any references or sources. ... This article is about haptic technology. ... For other uses of afterburner, see Afterburner (disambiguation). ...


FreeSpace 2 has many helpful features available. The player can target enemies attacking a protected objective or match speeds with them. Power can be shunted between shields, engines, and weapons, thereby allowing faster recharge of shields, afterburners, and weapons at the expense of other subsystems. These features can be ignored without any detrimental effects on gameplay.[15][16] The mission parameters are not rigidly fixed, as there is an allowance for the failures of some primary objectives.[12] When the mission is concluded, a post-mission briefing will be conducted to discuss the mission, and the performance of the player, before the next mission can be taken on.


FreeSpace 2 allows multiplayer player games to be played across a local area network (LAN) or over the Internet via the free services provided by Parallax Online (PXO).[17] The player can communicate with the other network players vocally through FreeSpace 2's own voice chat capability.[18] LAN play allows the players to play the standard player versus player modes such as deathmatch, or cooperate to complete multiplayer missions. They can even join in games which are already underway.[19] The same can be done over PXO but with the added incentive of having the players' statistics of kills and deaths being tracked on a ladder (ranking) system.[14] Players can also form up or join squadrons in SquadWar, an online persistent galaxy hosted by Volition on PXO, where squadrons fight each other for territories. LAN redirects here. ... Voice chat is a modern form of communication used on the Internet. ... This article is about multiplayer computer role-playing games. ... Deathmatch (abbreviated DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. ... Doom popularised co-op on the PC. Cooperative gameplay (often abbreviated as co-op) primarily refers to a feature in video games that allows players to work together as teammates with the absence of player-controlled competitors. ... A game ladder is a series of ranking levels used to measure playing skill in competitive games. ... A Squadron is a small unit or formation of cavalry, aircraft (including balloons), or naval vessels. ... A type of video game in which the game automatically loads adjacent rooms while you explore the one you are in. ...


Plot and setting

A Orion class destroyer jumps out from subspace.
A Orion class destroyer jumps out from subspace.

FreeSpace 2 takes place entirely in outer space. The playing area is vast when compared to the small starfighters piloted by the player and the effective range they have. This space is populated with interstellar bodies such as stars, planets, asteroids, etc.[20][21][16] The implementation of nebulae as an interactive environment is one of the most distinctive and crowning aspects of FreeSpace 2.[22][23] Flying through a nebula involves impaired vision, and occasional disruptions to flight electronics. The implementation of the nebulae has become known as an eerie and suspenseful arena of play.[4][7] Image File history File links Metadata Size of this preview: 800 × 600 pixelsFull resolution‎ (1,024 × 768 pixels, file size: 81 KB, MIME type: image/jpeg) File historyClick on a date/time to view the file as it appeared at that time. ... Image File history File links Metadata Size of this preview: 800 × 600 pixelsFull resolution‎ (1,024 × 768 pixels, file size: 81 KB, MIME type: image/jpeg) File historyClick on a date/time to view the file as it appeared at that time. ... Layers of Atmosphere - not to scale (NOAA)[1] Outer space, sometimes simply called space, refers to the relatively empty regions of the universe outside the atmospheres of celestial bodies. ... A Colonial Viper from Battlestar Galactica, an example of a starfighter. ... This article is about the astronomical object. ... This article is about the astronomical term. ... For other uses, see Asteroid (disambiguation). ... The Triangulum Emission Nebula NGC 604 The Pillars of Creation from the Eagle Nebula For other uses, see Nebula (disambiguation). ...


The ships of the FreeSpace series are unable to travel faster than light. Journies between star systems are achieved by "jumping" through jump nodes and travelling through subspace, while shorter intra-system distances are done by "hopping" into subspace at any time.[24] All ships in a mission either "jump" or "hop" to make their entries and exits. The game's starship designs are clearly distinguishable between the three races.[16] Terran starships tend to be plain and practical, the Vasudans' starships are artistic with sleek lines and curves, and the enemies' ships - the Shivans - are sharp and pointy in insidious black and red colors.[13] FreeSpace 2 also features humongous capital ships, thousands of times larger than the fighters, and armed to the teeth with beam weapons and flak guns. These ships are commonly scripted to seek each other out and engage in massive duels.
Faster-than-light (also superluminal or FTL) communications and travel are staples of the science fiction genre. ... A star system or stellar system is a small number of stars that orbit each other,[1] bound by gravitational attraction. ... For other uses, see Wormhole (disambiguation). ... Scene from Star Wars Episode IV: A New Hope depicting the inside of the Millenium Falcon when entering hyperspace. ... One of the fictional ships called the Starship Enterprise from Star Trek, one of the most famous fictional starships. ... The capital ships of a navy are its important warships; the ones with the heaviest firepower and armor. ... // Rayguns are a type of directed-energy weapon. ... “Flak” redirects here. ...


Characters

The player takes the role of a pilot in the ranks of the Galactic Terran-Vasudan Alliance (GTVA). While the appearance and name of the pilot can be customized by the player, the player never gets to personally interact with other characters in the game. The pilot is also never shown in the game's cinematics or any other media. This distant approach led to complaints of the game failing to motivate the player into saving the world.[25] However the game's writer, James Scott, has stated the approach was to preserve the feeling of being a "nameless cog in the great machine" as per the first game.[26] The Galactic Terran Vasudan Alliance or GTVA is a fictional galactic government in the FreeSpace 2 universe. ...


Just like the player's pilot, most of the other characters are low-key. The non-player character Admiral Aken Bosch, however, plays a crucial part in moving the story. As a prominent antagonist from the start, he sparks off a rebellion which escalates the scale of action, and brings in the other antagonist force, the Shivans, into the story. The storytelling took on a character-driven approach with expositions taking the form of cutscenes in which Bosch gives out monologues, revealing the purpose and driving forces behind his actions. A few established voice actors were brought in to give a polished touch to the voices in the game.[23] Academy Award winner Robert Loggia voiced the player's commanding officer, Admiral Petrarch, and Admiral Bosch was voiced by Ronny Cox. Kurtwood Smith and Stephen Baldwin participated in bit roles as well. An NPC from the video game The Elder Scrolls IV: Oblivion. ... For other uses, see Admiral (disambiguation). ... Exposition is a literary technique by which information is conveyed about events that have occurred prior to the beginning of a novel, play, movie or other work of fiction. ... A monologue, pronounced monolog, is a speech made by one person speaking his or her thoughts aloud or directly addressing a reader, audience, or character. ... Although he never won an Oscar for any of his movie performances, the comedian Bob Hope received two honorary Oscars for his contributions to cinema. ... Robert Loggia (born January 3, 1930) is an American Academy Award and Emmy Award nominated film and television actor who specializes in character parts. ... Daniel Ronald Ronny Cox (born July 23, 1938) is an American character actor, singer/songwriter, and guitarist. ... Kurtwood Larson Smith (born July 3, 1943) is an American television and film character actor. ... Stephen Andrew Baldwin is an absolute walleper and he kills kangaroo puppies for a living. ...


Story

FreeSpace 2's story is brought out via narrative pre-rendered cutscenes, the pre- and post-mission briefings, as well as in-game chatter between non-player characters, and scripted mission events.[14][23] The structure for the story is linear without any branching paths for alternate storylines, though there are optional covert missions which can further flesh out the story.[12] The story can only be continued by clearing missions and progressing through the campaign. However, players are given the option to skip a mission if they have failed it five times in a row.[15] This gives those who are interested in the story, but less skilled, the chance to continue on with the story without frustration. A cut scene or cutscene (sometimes also referred to as a cinematic) is a sequence in a video game over which the player has no control. ... An NPC from the video game The Elder Scrolls IV: Oblivion. ... In video games, a scripted sequence is a predefined sequence of actions that often occurs when the player has triggered it to start in game. ... From The U.S. Department of Defense Dictionary of Military and Associated Terms - Joint Publication JP1-02 dated 05 January 2007: Covert Operation: An operation that is so planned and executed as to conceal the identity of or permit plausible denial by the sponsor. ...


The game starts off 32 years after the events in Descent: FreeSpace. The player is a pilot in the Galactic Terran-Vasudan Alliance (GTVA), a single entity formed to cement the alliance between the Terran and Vasudan races.[15] However, opposition still exists to this union, and a faction of Terrans led by Admiral Bosch formed the Neo-Terran Front (NTF) and has rebelled, taking over several star systems. The player's early missions are to quell these rebellions and bring in Admiral Bosch. After a few missions, the Shivans are encountered again, and the GTVA has to handle these aliens and crush the NTF. The Galactic Terran Vasudan Alliance or GTVA is a fictional galactic government in the FreeSpace 2 universe. ... Look up rebellion in Wiktionary, the free dictionary. ...


A hook is introduced with the introduction of the GTVA's latest ship, the enormous capital ship, the GTVA Colossus. Dwarfing even all other capital ships, this juggernaut class ship's power is exhibited to the player as it easily destroys the NTF's fleet.[12] The high tone of the story is maintained as missions keep showing off the Colossus' victory after victory, climaxing with its victory over the Shivan juggernaut equivalent, the SJ Sathanas.[27] There is a sudden reversal of fortune as it is revealed there are many more Sathanas juggernauts, and the GTVA is forced to retreat.[28] A narrative hook (or hook) is a literary technique in the opening of a story that hooks the readers attention so that he will read on. ... The capital ships of a navy are its important warships; the ones with the heaviest firepower and armor. ... The Car of Juggernaut, as depicted in the 1851 Illustrated London Reading Book The term juggernaut ( ) is used to describe any literal or metaphorical force regarded as unstoppable that will crush all in its path. ... The climax (or turning point) of a narrative work is its point of highest tension or drama in which the solution is given. ...


The plot device of using a tremendous explosion within a jump node to seal it off in Descent: FreeSpace is re-used here near the end of the campaign.[29] The GTVA has decided to seal off a node to stop the Sathanas horde's advance. Their plan is to send in a bomb-laden ship into the only node in the Shivans' path and remotely detonate it. This becomes a pyrrhic victory, as the GTVA loses the Colossus, their only match for the Sathanas. The finale of the game features the player in a mission to defend the fleeing ships from Shivan attacks. In the midst of the fighting, the system's star is detected to be going supernova, and the player can choose to flee the scene.[30] If the decision is to stay and die defending the remaining ships, a small heroic tribute is paid to the player's character in the ending. A plot device is an element introduced into a story to solely to advance or resolve the plot of the story. ... A Pyrrhic victory is a victory with devastating cost to the victor. ... For other uses, see Supernova (disambiguation). ...


Development

The news of FreeSpace 2 being in development was confirmed in a chat on November 6, 1998. The Volition team revealed they have written up a deep story and will be targeting high end hardware with dogfights for a greater number of ships and even larger and more deadly capital ships.[31] The team set themselves the goals of setting new standards for both single-player and multiplayer space combat simulations,[18] and started to modify the FreeSpace game engine for FreeSpace 2.[32] This team was comprised of the same team which had worked on Descent: FreeSpace and several new members. In order to flesh out the story, Volition hired Jason Scott as a full time writer before work even started.[33][26] The linear mission structure was adopted as it was decided it would help the immersion factor of the story greatly.[9] As the relations between the Terrans and Vasudans dominated the first game, it was decided to scale the focus down to a personal level with Admiral Bosch and his decisions to rebel. Scott's close work with the designers, and co-ordination of the voice recording process helped to tightly integrate the story into the missions, giving a more sophisticated feel to the story. is the 310th day of the year (311th in leap years) in the Gregorian calendar. ... Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ...

A gigantic capital ship dwarfs a tiny bomber.
A gigantic capital ship dwarfs a tiny bomber.

Given a year as the project deadline,[34] the team persevered for long number of hours without sleep (Baranec was said to have gone 700 hours without sleep).[26] Due to the time constraint, a lot of the initial ideas were dropped from the final version of the game, such as atmospheric battles, and new weapons types like a "subspace missile artillery strike". The team made major improvements to the same FreeSpace engine from the first game.[9] By revamping the core of the graphical engine, and adding 32 bit support, they sped up the interface screens and graphic processing.[35] Hardware acceleration for the graphics was also decided to be a requirement to target the high end-machines of 1999.[31] This allowed for a greater number of ships visibly active on the battlefield, satisfying the team's penchant of having great numbers of fighters and capitals ships duking it out in a big battlefield, instead of "multiple small-ass" battles.[31] The shifting of their target focus to higher end machines also fulfilled their top priority of having capital ships many times larger than fighter crafts.[32] The team also followed real world concepts for some of their designs. The Pegasus stealth fighter was modeled on the stealth technology of the 1990's for people to relate to it easily. The game was restrained from becoming too realistic by the team's recognition that most gamers only want believable worlds to have a blast flying around in and blowing things up.[5] Image File history File links Metadata Size of this preview: 800 × 600 pixelsFull resolution‎ (1,024 × 768 pixels, file size: 102 KB, MIME type: image/jpeg) File historyClick on a date/time to view the file as it appeared at that time. ... Image File history File links Metadata Size of this preview: 800 × 600 pixelsFull resolution‎ (1,024 × 768 pixels, file size: 102 KB, MIME type: image/jpeg) File historyClick on a date/time to view the file as it appeared at that time. ... B-2 Spirit stealth bomber A stealth aircraft is an aircraft which has been designed to absorb and deflect radar (via stealth technology); these are not completely invisible to radar, they are simply harder to detect than conventional technology. ... F-117 stealth attack plane Stealth technology is a sub-discipline of electronic countermeasures which covers a range of techniques used with aircraft, ships and missiles, in order to make them less visible (ideally invisible) to radar, infrared and other detection methods. ...


Compared to the graphical changes, the artificial intelligence (AI) of the computer controlled characters was only slightly changed. The justification given was that the team felt the AI worked very well for the first game. All they had to do was to tweak it a little and fix some bugs.[32] There was, however, a lot of work done in improving the multiplayer portion of the game. For FreeSpace 2, the player's personal computer was assigned a greater role in predicting the possible consequences for other players' actions. This reduced the amount of data needed to be transferred between the computers, which would result in a smoother playing experience. Beta testers were recruited to stress test and troubleshoot the multiplayer mode as well.[36] SquadWar was implemented as an attempt to establish a sense of continuity among the players in the form of a persistent online territorial fight, along with pilot statistics and ladder rankings. Volition hoped this concept would help to establish a strong, online community and build up the game's lifespan.[37] The process of fixing the bugs detected was even publicly published on the game's official website as the "Bug Fix of the Day" feature. AI redirects here. ... A software bug is an error, flaw, mistake, failure, or fault in a computer program that prevents it from behaving as intended (e. ... Code complete redirects here. ... A game ladder is a series of ranking levels used to measure playing skill in competitive games. ...


FreeSpace 2 was released on September 30, 1999, one month ahead of schedule.[38] However, the team had to quickly come up with and release a patch (version 1.01) for a software bug which prevented recognition of a CD during the installation process.[39] Three months later, they released the next and final patch (version 1.20) to fix several other bugs.[40] The release of FreeSpace 2 was considerably muted compared to its predecessor Descent: FreeSpace.[41] Its publisher, Interplay, did not organize contests for it, nor did they generate pre-release hype up with the same drive as before. FreeSpace 2 was also placed on less-visible shelves than Descent³. However, when GameSpot awarded FreeSpace 2 the "Sci-Fi Simulation of the Year" award, Interplay pushed out the "Sci-Fi Sim of the Year Edition" to capitalize on it. is the 273rd day of the year (274th in leap years) in the Gregorian calendar. ... This article is about the year. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... Interplay redirects here. ... Media circus is a pejorative description of the media. ... Descent³ is the third and final game in the line of Descent computer games, well known for the use of six degrees of freedom and true 3D rendering technology. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...


Despite Volition's interest and desire to develop add-ons and expansions for FreeSpace 2, Interplay told them to stop.[41] Volition was then acquired by THQ in 2000. As Interplay owns the rights to the FreeSpace series (as well as the Descent series) and Volition's owners, THQ, is only interested in pursuing development on what they own, Volition was unable to continue developing the FreeSpace franchise.[42] Faced with source codes which became practically useless to them, Volition released the source code for only the game engines to the public under a non-commercial license on 25 April 2002.[43][44] Mike Kulas, the President of Volition, said this was to give those outside the game industry a chance to look at the code of a commercial software, a desire he and Matt Toschlog had when they were not yet in it. In the years since, no sequels to FreeSpace 2 were made and Interplay has only published a limited re-release of it on February 02, 2004 to commemorate the company's 20th anniversary.[10] Interplay went into financial troubles and was forced to close in 2005. It is currently in the process of discharging its debts, partly by selling off its licenses. No one has yet picked up the FreeSpace license. Derek Smart has casually mentioned his interest in it, but nothing significant came out of this.[45][46] THQ Inc. ... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... is the 115th day of the year (116th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... A reissue or re-release is the new or repeated issue of an item. ... February 2 is the 33rd day of the year in the Gregorian Calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... Derek Smart is a video game designer and is currently the president and lead developer of 3000AD, Inc. ...


Reception

FreeSpace 2 reviews
Publication Score
GameSpy
92 / 100[11]
GameSpot
9.4 / 10[14]
IGN
8.9 / 10[15]
GamePro
5 / 5[47]
The Electric Playground
8.5 / 10[17]
Computer and Video Games
8.5 / 10[7]
FiringSquad
90%[16]
Eurogamer
7 / 10[25]
Compilations of multiple reviews
Compiler Score
Metacritic
91 / 100[48]
Game Rankings
92.0%[49]
Awards
PC Player's Best Space Combat Game of 1999[50]

Intelligamer 1999 Sim Game of the Year[51]
CGW's 2000 Premier Award Winner[52]
GameSpot's Sci-Fi Simulation of the Year[53]
GamePower's Best Sim of '99[54]
GameSpy's Sim Game of the Year[55]
FiringSquad's Best Action Game of 1999[56]
Computer Games' Sci-Fi Simulation of the Year[57]
PC Player's All Time Top 100 Games[58]
GameSpot's Greatest Games of All Time[22] GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... GamePro is an American video game magazine published monthly. ... The Electric Playground is a TV show focused on video games. ... This article is about the British magazine covering computer and video games. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... Computer Gaming World Computer Gaming World (CGW) is the oldest video game publication still in continuous circulation. ... Computer Games Magazine is a current computer gaming magazine. ...

The game's backdrops have been described as beautiful by reviewers.

FreeSpace 2 has garnered high praise from all established reviewers. The sole exception was Eurogamer who gave the game 7 out of 10, with the reasoning that while the game was definitely good in its story and technical aspects, the reviewer was unable to immerse himself in the game. FreeSpace 2 has gone on to receive numerous "Game of the Year" awards for 1999, and was nominated for "Computer Simulation Game of the Year" in the 3rd Annual Interactive Achievement Awards, 2000.[59] Every review has had high praise for FreeSpace 2's graphics. From the ships to the backgrounds, the reviewers were pleased with the details Volition had paid attention to, such as the thematic differences in the ship designs between the races, the textures and clarity of the backdrops, and even the realism of the explosions, though FiringSquad pointed out explosions from torpedo strikes were lower in quality. The nebulae feature was also praised for its rendered atmosphere, which reviewers described as tense and paranoia-inducing as they keep expecting enemy ships to appear out of the gases in a deadly ambush.[16][11] Even though a couple of reviewers pointed the nebulae out as making them dizzy, they still liked the feature.[19][3] Combatsim even claimed FreeSpace 2 was unrivaled among its space combat peers in the graphics department.[60] The graphical standards were such that when XGP reviewed the Anniversary Edition in 2004, Wehbi found the graphics to stand up quite well with the recent games then.[10] Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... The Academy of Interactive Arts & Sciences (AIAS) has been hosting the Interactive Achievement Awards for video game publication anually since 1998. ... The torpedo, historically called a locomotive torpedo, is a self-propelled explosive projectile weapon, launched above or below the water surface, propelled underwater toward a target, and designed to detonate on contact or in proximity to a target. ... For other senses of this word, see paranoia (disambiguation). ...


GameSpot felt FreeSpace's story was "both deeper and darker" than either the Wing Commander and X-Wing series, establishing invincible foes who never lost their stature despite the player learning plausible ways of defeating them. Game Revolution felt the story was "first rate" for being able to "build several different conflicts into an unforgettable climax", nicely presented by the emphasis of story telling by means of in-game events.[23] While Eurogamer supported the story as intriguing, it also marked down its rating of the game for the way the story was told. The reviewer felt the "just a cog in the machine" story-telling approach left him apathetic towards the non-player characters and missions in the game. FiringSquad however said it created a "very believable military atmosphere", which helped to show how things revolve around big events, instead of just around a single person. Combatsim.com offered another angle; Reynolds said the gameplay elements of FreeSpace 2 are "light years beyond the competition" and more than offsets the loss of being personally immersed in the game's universe.[60] Wing Commander I title screen Wing Commander is a media franchise consisting of space combat simulation computer games from Origin Systems, Inc. ...


FreeSpace 2's key attraction is its dogfights. CNN.com said the close-ranged dogfights make for engrossing, and exciting skirmishes.[61] FiringSquad described it as a "total thrill" to be among 20 fighters flying in between opposing capital ships with beams, missiles, and flak all around, while warnings are going off as they try to seek out and destroy their opposite numbers, a view which GameSpot agreed with.[22] The game's AI was judged adequate to provide for such fights, being cunning enough to trick others to crash into the walls of narrow openings, or good enough to detect and warn their wingman of enemies coming up directly behind them.[17][21] There are those who expressed minor disappointments with the AI tending to collide too often with other objects.[14] While the dynamic mission objectives were celebrated for coming up with twists and turns to spice up the story,[15][60][23][13] there were a few opinions who found these "in-game red herrings" as being overused instead.[4][62] This article is about the aerial combat maneuver. ... CNN.com is the news website maintained by CNN. The website debuted on August 30, 1995, and it describes itself as the first major news and information website on the Internet. ... Look up red herring in Wiktionary, the free dictionary. ...


Sharky Extreme praised FreeSpace 2 for having the enormous capital ships, as this burst the "trapped in a bubble" trend in Wing Commander- and X-Wing- type games.[21] Instead of the action simply coming to the player, it flows all around, and the player is the one having to go and seek it. The scenes of these giant ships duking it out, with many gnat-like fighters swarming around in their little dances of death, have led to reviewers having a sense of epicness,[14][7] comparable to reliving battles in science fiction series like Babylon 5 and Star Wars.[60][4] Few were left unimpressed by the scale of the capital ships; Noel Wade of The Top Shelf was one who felt while the big ships were visually impressive, they had no impact on the player's style of play.[62] Wing Commander I title screen Wing Commander is a media franchise consisting of space combat simulation computer games from Origin Systems, Inc. ... For other uses, see Gnat (disambiguation). ... Babylon 5 is an epic American science fiction television series created, produced, and largely written by J. Michael Straczynski. ... This article is about the series. ...


Opinions were generally favorable towards FreeSpace 2's multiplayer implementation.[13][16] SquadWar received favourable responses from the reviewers who were impressed by its persistent nature and statistics tracking.[12][14] While the required registration with PXO was considered a troublesome process by a few, the internet gameplay was a smooth experience with no lag at all.[17][21] Other reviewers' experiences with lag were different. Reynolds of Combatsim.com said internet gaming was laggy with ships jumping places, but LAN gaming was smooth sailing.[60] GameSpy's reviewer said lag became more apparent on a dial-up connection during a multiplayer mission with four or more players. FiringSquad's reviewer's experience was similar but he said the lag was not enough to hinder his enjoyment of the multiplayer action. For other uses, see Lag (disambiguation). ... Dial-up access is a form of Internet access via telephone line. ...


GameSpot in electing FreeSpace 2 as one of the "Greatest Games of All Time" pointed out that while most of the game's features could be found in its predecessor or peers, its "sheer quality of presentation and gameplay" was the key reason for their choice.[22] Computer and Video Games has acknowledged it as offering the best dogfighting among the space combat classics.[63] Ars Technica also posed FreeSpace 2 as the last significant stage in evolution of the space combat genre as of 2005.[64] Despite all the glowing reviews, FreeSpace 2 sold poorly. The April 2000 issue of PC Gamer stated only 26,983 copies had been sold in the first six months of its release.[65]. These figures were acknowledged as disappointing, and described as awful by Kulas.[66] He however stated that as the team had stayed within budget by sticking to schedule, Volition should at least be breaking even with the estimated final sales of the game. Ars Technica is a technology-related website catering to PC enthusiasts. ... PC Gamer is a magazine founded in 1993 devoted to PC gaming and published monthly by Future Publishing. ... Cost overrun is defined as excess of actual cost over budget. ...


Fans of the FreeSpace series have created modifications (mods) of FreeSpace 2. The first mods were just custom campaigns, with series of missions created through FRED2, the mission editor freely packaged with FreeSpace 2. One such mod which has gained notability is the Inferno mod; a custom campaign, by Steven Woosey, which takes place decades after the conclusion of FreeSpace 2. Released in July 2003, it is now even hosted on established sites, such as GameSpot and CNET, as part of their FreeSpace 2 contents.[67] With the release of the game engine's source code, the possibilities of changing their beloved game greatly opened up, and the fan community rallied to make use of the code to update the game with later technologies. Led by Edward Gardner and Ian Warfield, the FreeSpace 2 Source Code Project was formed to standardize the changes and maintain a core engine for others to take advantage of. Using the new fan updated engine, projects such as Beyond the Red Line, based on the new Battlestar Galactica, and The Babylon Project, based on Babylon 5, have become possible.[68] PXO, the free internet gaming service handling SquadWar, was initially acquired by THQ in their 2002 acquisition of Outrage Entertainment (renamed as Outrage Games).[69] The service still continued on until July 2003, when Outrage Games was dissolved and PXO terminated. The components of its website were however later handed over to the FreeSpace 2 Source Code Project to help them create a similar service in tracking statistics and rankings.[70]
For other uses, see Mod. ... CNET Networks, Inc. ... // Volition, Inc. ... Beyond the Red Line is an unofficial and free stand-alone total conversion for the award-winning game FreeSpace 2. ... This article is about the reimagined universe of Battlestar Galactica in 2003; for more about the 2003 miniseries, see Battlestar Galactica (TV miniseries); for more about the subsequent television series, see Battlestar Galactica (2004 TV series); for other versions, see the main Battlestar Galactica page or Battlestar Galactica (disambiguation). ... Babylon 5 is an epic American science fiction television series created, produced, and largely written by J. Michael Straczynski. ...


References

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Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 313th day of the year (314th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 288th day of the year (289th in leap years) in the Gregorian calendar. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 299th day of the year (300th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 303rd day of the year (304th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 273rd day of the year (274th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 273rd day of the year (274th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 273rd day of the year (274th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 273rd day of the year (274th in leap years) in the Gregorian calendar. ... Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ... is the 324th day of the year (325th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 303rd day of the year (304th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 234th day of the year (235th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 298th day of the year (299th in leap years) in the Gregorian calendar. ... Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ... is the 365th day of the year (366th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 298th day of the year (299th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 279th day of the year (280th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 232nd day of the year (233rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 298th day of the year (299th in leap years) in the Gregorian calendar. ... Created in 1996 by Stephen Blue Heaslip, Blues News is a video game news website. ... This article is about the year. ... is the 237th day of the year (238th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 298th day of the year (299th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 303rd day of the year (304th in leap years) in the Gregorian calendar. ... Volition, Inc. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 305th day of the year (306th in leap years) in the Gregorian calendar. ... This article is about the year. ... For other uses, see 5th October (Serbia). ... Volition, Inc. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 337th day of the year (338th in leap years) in the Gregorian calendar. ... Volition, Inc. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 312th day of the year (313th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 303rd day of the year (304th in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... is the 251st day of the year (252nd in leap years) in the Gregorian calendar. ... Volition, Inc. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Also see: 2002 (number). ... is the 115th day of the year (116th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 298th day of the year (299th in leap years) in the Gregorian calendar. ... Volition, Inc. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 250th day of the year (251st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 306th day of the year (307th in leap years) in the Gregorian calendar. ... Created in 1996 by Stephen Blue Heaslip, Blues News is a video game news website. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 196th day of the year (197th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 298th day of the year (299th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 197th day of the year (198th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 298th day of the year (299th in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... GamePro is an American video game magazine published monthly. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 299th day of the year (300th in leap years) in the Gregorian calendar. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 299th day of the year (300th in leap years) in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 299th day of the year (300th in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... is the 38th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 305th day of the year (306th in leap years) in the Gregorian calendar. ... Computer Gaming World Computer Gaming World (CGW) is the oldest video game publication still in continuous circulation. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... is the 25th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 305th day of the year (306th in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... is the 10th day of the year in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 305th day of the year (306th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 336th day of the year (337th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 305th day of the year (306th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 348th day of the year (349th in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 306th day of the year (307th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 364th day of the year (365th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 299th day of the year (300th in leap years) in the Gregorian calendar. ... Computer Games Magazine is a current computer gaming magazine. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 305th day of the year (306th in leap years) in the Gregorian calendar. ... The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization that promotes entertainment software, such as video and computer games, with its Interactive Achievement Awards ceremony held annually since 1998. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... is the 131st day of the year (132nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 307th day of the year (308th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 306th day of the year (307th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 314th day of the year (315th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 203rd day of the year (204th in leap years) in the Gregorian calendar. ... CNN.com is the news website maintained by CNN. The website debuted on August 30, 1995, and it describes itself as the first major news and information website on the Internet. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... is the 27th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 299th day of the year (300th in leap years) in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... is the 225th day of the year (226th in leap years) in the Gregorian calendar. ... This article is about the British magazine covering computer and video games. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 314th day of the year (315th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 283rd day of the year (284th in leap years) in the Gregorian calendar. ... Ars Technica is a technology-related website catering to PC enthusiasts. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 299th day of the year (300th in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... is the 104th day of the year (105th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 303rd day of the year (304th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 303rd day of the year (304th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 188th day of the year (189th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 307th day of the year (308th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 170th day of the year (171st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 298th day of the year (299th in leap years) in the Gregorian calendar. ... Business Wire logo == THIS POSTING MAY BE IN VIOLATION AND MAY NEED TO BE EDITED. IT READS AS AN ADVETISIMENT AND ITS CLAIMS HAVE NOT BEEN VERIFIED. == Business Wire is a company that disseminates full-text news releases from thousands of companies and organizations worldwide to news media, financial markets... Also see: 2002 (number). ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... For information on Wikipedia press releases, see Wikipedia:Press releases. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 307th day of the year (308th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 307th day of the year (308th in leap years) in the Gregorian calendar. ...

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