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Encyclopedia > Fighting game

A fighting game is a major video game genre. In a fighting game, players face off against each other or against computer-controlled characters in close combat. The main distinction between this genre and the beat 'em up genre is that players are of roughly equal power to their opponents, and fights are self-contained matches involving a small number of characters (usually between two and four). While not defining traits of the genre, the vast majority of fighting games involve life bars, fights that last an odd number of rounds, and are viewed in profile. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... The King of Fighters XI (KOF XI) is the latest installment of The King of Fighters series. ... 2005 2005 in games 2004 in video gaming 2006 in video gaming Notable events of 2005 in video gaming. ... SNK redirects here. ... Computer and video games redirects here. ... Video games are categorized into genres based on their gameplay. ... Close Combat is the name of a series of tactical real-time (RTT) computer games by Atomic Games, as well as a first-person shooter by Destineer Games. ... Beat Em Up is the Iggy Pop album on which the band were first labeled as The Trolls: Iggy Pop, Whitey Kirst, Pete Marshall, Alex Kirst, Lloyd Mooseman Roberts. ...

Contents

History

The first recognized fighting game was the 1979 arcade game, Warrior. This game used simple monochrome vector graphics projected over the top of printed backgrounds. It was over a decade later that fighting games would establish themselves as a major genre and player versus player combat would become popular.[1] Also: 1979 by Smashing Pumpkins. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... Warrior was released in the arcades in 1979. ... A photograph of a sign in grayscale The same photograph in black and white Monochrome comes from the two Greek words mono (μωνο, meaning one), and chroma (χρωμα, meaning surface or the color of the skin). A monochromatic object has a single color. ... Example showing effect of vector graphics versus raster graphics. ...

Way of the Exploding Fist, published in 1985, is an example of an early fighting game.[2] In Fist, the player progresses through a series of one-on-one karate tournament fights. Although the health bars found in modern fighting games were not present (instead, rounds end when any strike connects with the opponent), it is regarded as one of the games that established this genre. [3] Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... The Way of the Exploding Fist is a beat em up for the ZX Spectrum, BBC Micro, Commodore 64 and Commodore 16. ... 1985 1985 in games 1984 in video gaming 1986 in video gaming Notable events of 1985 in video gaming. ... The Way of the Exploding Fist is a beat em up for the ZX Spectrum, BBC Micro, Commodore 64 and Commodore 16. ... 1985 1985 in games 1984 in video gaming 1986 in video gaming Notable events of 1985 in video gaming. ... For other uses, see Karate (disambiguation). ...


Modern fighting games can either be two-dimensional (2D) or three-dimensional (3D). Characters in 2D fighting games (e.g. Street Fighter, The King of Fighters, early Mortal Kombat) are hand-drawn or digitized animated sprites. They can move left, move right, duck, and jump, but in many games they can't sidestep or move closer to the screen. Games where the player can slightly take advantage of depth of the fighting arena include many of those in the Fatal Fury series. The camera scrolls in various directions but observes the match from the same angle. The 2D fighter's characteristic gameplay mechanics are jumps that nearly always go over opponents, projectile attacks, and an attacking/blocking system that differentiates between air, ground, and crouching attacks. Since there is a lack of 3D depth, two-dimensional titles usually involve extensive moves that take advantage of the height of the screen; attacks in the air are essential moves. Two dimensional games stem from long-established fighting systems that have been greatly refined over the years, so most modern 2D fighters have more techniques involved than 3D fighters. 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. ... This article is about process of creating 3D computer graphics. ... Screenshot of Street Fighter (arcade version). ... The King of Fighters ), officially abbreviated KOF, is the premiere series of fighting games by SNK Playmore, formerly SNK. The series was originally developed for SNKs Neo-Geo MVS arcade hardware, which served as the main platform for the series until 2004, when SNK retired the MVS in favor... Digitizing, or digitization, is the process of turning an analog signal into a digital representation of that signal. ... In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional/three-dimensional image or animation that is integrated into a larger scene. ... Fatal Fury , Legend of the Hungry Wolf) is a fighting game series developed by SNK for the Neo-Geo system. ... Virtual camera Refers to a motion camera which is not real (this could also refer to a set of still cameras which are designed to behave as a motion camera), or is taking images of objects which are not real. ...

Screenshot of Virtua Fighter (1993, Sega)

Two-dimensional fighters also have a greater number of crossovers: games where several characters from various other games are merged into one title (refer to "Gaming crossovers"). These games typically have a very large amount of playable characters. Because of this, these "mashup fighters" tend to be tag-team matches; the player chooses several characters, can switch between them during rounds, and can utilize team-up attacks. Additionally, these games tend to have several different fighting systems to choose from, incorporating the fighting system from the originating game games. Notable crossovers include Capcom's "Vs" series (i.e., both MvC and SvC), SNK's King of Fighters series, and Sega's Fighters Megamix. Screenshot of Virtua Fighter taken by User:Tyan23 This is a screenshot of a copyrighted computer game or video game. ... Screenshot of Virtua Fighter taken by User:Tyan23 This is a screenshot of a copyrighted computer game or video game. ... Virtua Fighter is a 1993 fighting game developed by the Sega studio AM2, headed by Yu Suzuki. ... Notable events of 1993 in computer and video games. ... This article is about the video game company. ... It has been suggested that Gaming crossovers be merged into this article or section. ... Gaming crossovers occur when otherwise separated fictional characters, stories, settings, universes, or media in a video game meet and interact with each other. ... This article or section should be merged with Player character A playable character is a character in a video game that can be used as the players avatar within the game world. ... For the original NASA meaning, see capsule communicator. ... Marvel vs. ... “Capcom vs. ... SNK redirects here. ... The King of Fighters ), or KOF for short, is a fighting game series by SNK that debuted in 1994. ... This article is about the video game company. ... Fighters Megamix is a 1997 fighting game developed by AM2 and published by Sega exclusively for the Sega Saturn. ...

Screenshot of Soul Calibur II (2002, Namco)

In 3D titles (e.g. Virtua Fighter, Soul Calibur, Tekken, Dead or Alive, later Mortal Kombat games), the characters and stages are three-dimensional polygon-based models. The camera's viewing angle is not always fixed and it can rotate and move in any direction. Because of the extra dimension, the characters can sidestep as well as duck and jump. In contrast with the gameplay of 2D titles, jumping and projectile attacks are typically minor elements. Usually, blocking and attacking are more complex, featuring high, mid, and low attacks and blocks. Thus, the gameplay in 3D fighters is generally two-dimensional as well, although more on the ground's plane instead of the screen's; however, there are exceptions (like Power Stone and Tobal No. 1). 3D fighting games usually have slower attack speeds than their 2D counterparts, because attacks will generally be timed more realistically (they are often created using motion capture instead of the laws of animation; even with a quick attack, the whole maneuver will be carried out instead of using the starting and ending frames to emphasize speed). Image File history File links This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... Image File history File links This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... Soul Calibur II ) is a versus fighting game developed and published by Namco and the third installment in the Soul video game series. ... 2002 2002 in games 2001 in video gaming 2003 in video gaming Notable events of 2002 in video gaming. ... This article is about Namco, a Japanese leisure company and game developer. ... Virtua Fighter is a 1993 fighting game developed by the Sega studio AM2, headed by Yu Suzuki. ... This article does not cite any references or sources. ... Tekken is a fighting game and is the first of the series of the same name. ... Dead or Alive ) is a video game series produced by Tecmo that comprises primarily fighting games. ... Look up polygon in Wiktionary, the free dictionary. ... Power Stone is a fully 3D arena fighting game series made by Capcom. ... Tobal No. ... Motion capture, or mocap, is a technique of digitally recording the movements of real things — usually humans — it originally developed as an analysis tool in biomechanics research, but has grown increasingly important as a source of motion data for computer animation. ...

Three-dimensional games usually have much larger fighting arenas, which can have multiple sub-sections and paths (most notably in the Dead or Alive series). There are often a number of environmental hazards that can be utilized against the opponent, such as a cliff or an electric fence. Many three-dimensional fighters have two win conditions: the normal health depletion or the ring-out. A ring-out is accomplished by forcing the player out of the fighting arena with either an attack or mere pressure. In some games, such as the Super Smash Bros. series, the ring-out is the primary (sometimes only) method of victory. Some 3D fighting games have gameplay that closely mimics 2D fighters, incorporating three-dimensional depth as a method of escaping attacks rather than an essential part of the fighting system. Notable examples of this include Capcom's Rival Schools and Street Fighter EX series, SNK's KOF: Maximum Impact, and Midway's Biofreaks. This is a screenshot of a copyrighted computer game or video game. ... This is a screenshot of a copyrighted computer game or video game. ... Guilty Gear X is the second full game in the Guilty Gear series. ... 2000 2000 in games 1999 in video gaming 2001 in video gaming Notable events of 2000 in video gaming. ... You may be looking for the Sega Corporation which is still maintained on its own article. ... Dead or Alive ) is a video game series produced by Tecmo that comprises primarily fighting games. ... An electric fence is a barrier that uses painful or even lethal high-voltage electric shocks to deter animals or people from crossing a boundary. ... Super Smash Bros. ... For the original NASA meaning, see capsule communicator. ... This article is about the video game series. ... A gameplay image of Street Fighter EX 2 Plus. ... It has been suggested that SNK Playmore be merged into this article or section. ... Bio F.R.E.A.K.S. is a fighting game released by Midway in 1998. ...


Elements of fighting games

There are several concepts common to many fighting games. The most common element is health, usually in the form of a rectangular "life bar". In 2D fighting games, common attack elements like combos are used in which several attacks are chained together using basic 'punch' and 'kick' attacks. 2D fighters also emphasize the difference between the height of attacks, and usually have both "special moves" and "super special moves". Blocking is another basic technique in which a player defends attacks, whether in the air or the ground. Games like Street Fighter III provide an advanced blocking technique in the genre called "parrying" while those Garou: Mark of the Wolves involve "Just Defending" (both involve a well-timed directional maneuver). Throwing is a close-up attack in which a player inputs a specific command when close to the opponent; entire games and characters in normal games can be mostly grapple-based. Counterattacking (usually landing a hit on an opponent before after the opponent begins an attack) is also a common element of gameplay. Liu Kang after performing a 7-hit combo on Scorpion in Ultimate Mortal Kombat 3. ... A special attack (known also by other names, such as superpowers, hidden skills, secret techniques and the like) is a literary device of fiction, particularly comic books, manga and anime, though this is not universal; videogames, primarily those in the fighting genre, feature these attacks as well. ... Super (short for super move or super combo) is a term regarding fighting games. ... This article does not cite any references or sources. ... Sacrifice throws are considered risky since they put the thrower in a disadvantagous position. ...


Control styles

See also: Game controller

Fighting games are controlled in different ways, usually depending on the system the game is on, and the player's willingness (or lack thereof) to obtain extra equipment. A game controller is an input device used to control a video game. ...


Arcade-style controller

The arcade-style interface for fighting games is the most recognizable, and fighting game purists often insist on using it for better control. Most fighting games have their roots in the arcades, where they are played with (usually) four to six buttons (used for attacks and other moves) along with a joystick (which controls the character's motions). This allows fighting game novices to "mash" buttons aggressively to acquire victory. This also allows more experienced fighting game players to perform the motions for combos and special moves more readily. Today, third-party accessory manufacturers, such as Hori, make arcade sticks for home consoles such as the PlayStation 3, the Xbox 360, and the Wii. An arcade style controller is a high quality gaming controller for a home console that is designed to replicate the arcade experience as closely as possible. ... Liu Kang after performing a 7-hit combo on Scorpion in Ultimate Mortal Kombat 3. ... The PlayStation 3 , trademarked PLAYSTATION®3,[3] commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment; successor to the PlayStation 2. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...


Game pad

When Street Fighter II appeared on the SNES in 1992, the game became a big seller for the console; afterwards, fighting games would often be ported from arcades to the consoles (though often censored or with inferior quality, compensated with more modes and characters). The gamepad controller made fighting games on consoles use the directional pad (the "D-pad"). Unlike the joystick at the arcades, the directional pad on many game console controllers put control in the hands of the gamer instead of leaving the controls stationary. With more modern systems, the D-pad has lost some priority to the analog stick, sometimes making it a viable alternative to the now-smaller (and in the opinions of some, less comfortable) D-pad. Street Fighter II ) is a 1991 competitive fighting game by Capcom. ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... 1992 1992 in games 1991 in video gaming 1993 in video gaming Notable events of 1992 in video gaming. ... This article does not cite any references or sources. ... An analog stick from the Nintendo GameCube game controller An analog stick, sometimes called thumbstick, often mistakenly referred to as a joystick, is an input device for a controller (often a game controller) that is used for two-dimensional input. ...


Motion sensing controller

Nintendo's Wii brings motion sensing controls to the mainstream of console gaming, and thus to the fighting game genre as well. Games like Bleach: Shattered Blade, Naruto: Gekitou Ninja Taisen EX, as well as the Wii versions of Guilty Gear XX Accent Core, Legend of the Dragon, Dragon Ball Z: Budokai Tenkaichi 2, Dragon Ball Z: Budokai Tenkaichi 3, and Mortal Kombat Armageddon demonstrate examples of this new style of control using the Wii Remote and Nunchuk. These games also include the more traditional Classic Controller and GameCube controller as options for those who wish to play fighting games on the Wii without motion controls. Even though the motion sensing control style may open new gameplay possibilities for the genre, it has been noted that the motion sensing control style in Wii fighting games (like the Wii port of Guilty Gear XX Accent Core) is better-suited for more casual gamers who are not used to using the arcade stick or game pad.[4] The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... Guilty Gear XX , pronounced Guilty Gear Excess), sometimes known in some localized releases as Guilty Gear X2, is the third full installment in the Guilty Gear series of fighting games. ... Legend of the Dragon is an upcoming fighting game from Game Factory for the Wii[1]. The story follows the animated series of the same name. ... Mortal Kombat: Armageddon is the title for the next game in the Mortal Kombat fighting game series. ... The Wii Remote, also nicknamed Wiimote, is the primary controller for Nintendos Wii console. ... The Wii Remote, also nicknamed Wiimote, is the primary controller for Nintendos Wii console. ... This article does not cite any references or sources. ... Guilty Gear XX ), sometimes known in some localized releases as Guilty Gear X2, is the third full installment in the Guilty Gear series of fighting games. ...


Keyboard

While the computer keyboard is not generally considered an ideal interface for playing fighting games (due to the fact that the directional controls have to be assigned to different keys), there are fighting games made for personal computers and fighting games played on them through game emulation. Therefore, there are gamers who play fighting games on the keyboard (whether through choice or lack of it) as well. The 104-key PC US English QWERTY keyboard layout evolved from the standard typewriter keyboard with extra keys special to computing. ... This article is about emulators in computer science. ...


Personality

Since fighting games often have many characters and merchandise based off of them, the characters can often engage in antics that have little to do with the fighting itself.


Character introductions

Character introductions in fighting games are based on their personality and occur before a match begins. Most character intros are merely some sort of pose or catch-phrase, but some are based on their encounter with their particular opponent. For example, when Kyo Kusanagi and Iori Yagami in the King of Fighters series meet, they have a brief conversation while showing off their powers. Character intros have appeared in many fighting game series, including Street Fighter Alpha, Tekken, Guilty Gear, and Super Smash Bros. Characterization is the process of conveying information about characters in fiction or conversation. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... Iori Yagami ) is a video game character who made his first appearance in the Neo Geo fighting game, The King of Fighters 95. ... The King of Fighters ), officially abbreviated KOF, is the premiere series of fighting games by SNK Playmore, formerly SNK. The series was originally developed for SNKs Neo-Geo MVS arcade hardware, which served as the main platform for the series until 2004, when SNK retired the MVS in favor... This article does not cite its references or sources. ... Tekken lit. ... The Guilty Gear series is known for its unique graphics. ... Super Smash Bros. ...


Taunting

Taunting is a type of move first seen in the Art of Fighting series, and has been used in most games of the genre ever since.[citation needed] Taunting is personality-based, much like victory poses and character intros. Taunting is used to lighten the mood in most games, but in some games it can be an essential component of the gameplay. Sometimes, a character can even be famous for taunting (for example, Dan Hibiki from the Street Fighter Alpha series has many aggressive, excessive, and humorous taunts). The amount of taunting allowed can vary from game to game (in most SNK fighters and Street Fighter III: 3rd Strike, players can taunt incessantly, whereas all characters except Dan in the Street Fighter Alpha series may only taunt once in a round). Art of Fighting , which literally translates to Fist of the Dragon and Tiger but can also be interpreted as Fist of Two Mighty Rivals) is a trilogy of competitive fighting game titles that were released for the Neo Geo platform in the early 1990s. ... Dan Hibiki ) is a character from Capcoms Street Fighter series of fighting games. ... This article does not cite its references or sources. ... It has been suggested that SNK Playmore be merged into this article or section. ... This article does not cite any references or sources. ... Dan Hibiki ) is a character from Capcoms Street Fighter series of fighting games. ...


Victory Pose

Upon winning a round, a character will often celebrate with a victory pose of some sort. One common victory pose is the V sign. The V sign is a hand gesture in which the first and second fingers are raised and parted, whilst the remaining fingers are clenched. ...


Victory conditions

In most fighting games, a match consists of a varying number of rounds. In a one-on-one match, it is usually determined by winning two out of three rounds (though the exact number can depend on the game).


Knockout (K.O.)

A player usually wins a mark upon depleting an opponent's health, performing a knockout (K.O.). Many games will reward a "perfect", where the player manages to defeat an enemy without losing any health whatsoever, or a "one hit K.O.", where a player defeats an enemy with only one action. Moreover, should both characters simultaneously reduce each other's hit points to zero, a Double K.O. may be declared. K.O.'s and special K.O.'s are often accompanied by a voiceover declaring the type of victory. A boxer is knocked down and receives the 10-count. ... This article or section does not cite its references or sources. ...


Ring-out

Ring-out (usually but not always found in 3D fighting games) can be a faster way of defeating an opponent than the knockout. In the event that an opponent has left or been somehow made to leave the fighting area, a "ring out" will be awarded. Ring-outs can only happen in arenas that have no intervening wall or curb (in many games with the ring-out option of victory, the boundaries of a stage can be destroyed in order make a ring-out possible in that spot). In the Super Smash Bros. series, ring-out is the primary means of victory in most modes; characters will not typically faint upon sustaining damage, but will instead be knocked away further by attacks as their damage meter increases. Super Smash Bros. ...


Fatalities

Screenshot of Mortal Kombat 2 (1992, Midway)

In 1992, Mortal Kombat introduced "fatalities" in which the victor finishes off a knocked-out opponent by killing (usually in a highly violent and gruesome way). Later on, many other fighting games adopted this concept. Image File history File links Mortal Kombat II (rev L3. ... Image File history File links Mortal Kombat II (rev L3. ... Mortal Kombat II is the second game in the Mortal Kombat video game series, and is considered by many to be one of the best games in the series. ... 1992 1992 in games 1991 in video gaming 1993 in video gaming Notable events of 1992 in video gaming. ... Midway Games (NYSE: MWY) is an American video game publisher. ... 1992 1992 in games 1991 in video gaming 1993 in video gaming Notable events of 1992 in video gaming. ... For other uses, see Mortal Kombat. ...


Sudden Death

In many fighting games, "sudden death" is a match which occurs after matches that end the final round in a "double K.O." or a "draw" (which usually happens when the combatants have similarly depleted health). To break the tie, one fighter must defeat the other in a sudden-death match. Sudden Death may also have different connotations depending on the series; In the Super Smash Bros. series, for example, characters with tied scores are spawned with enough damage that they may be thrown out of the ring with moves that would not do so otherwise. Sudden Death is also a term for an advanced version of "Overkill" in the Sega CD version of Eternal Champions; other games (such as BloodStorm or Guilty Gear) allow players to do away with their opponents regardless of health if certain conditions are met. For other uses, see Sudden death (disambiguation). ... To tie or draw is to finish a competition with identical or inconclusive results. ... Eternal Champions is a 2D fighting game developed by Sega, and released in 1993. ... The Sega Mega-CD (Japanese: メガCD) is an add-on device for the Sega Mega Drive released in Europe, Australia, and Japan. ... Eternal Champions is a 2D fighting game developed by Sega, and released in 1993. ... BloodStorm is a fighting game released into arcades in 1994 by Strata and developed by Incredible Technologies, the same people who created Time Killers. ... Screenshot of Ky Kiske attacking Sol Badguy. ...


Number of players

Single player

Fighting games usually include a single-player mode. Most fighting games follow the story of the particular fighter the player selects. Occasionally, single-player mode is used to unlock secret characters and such in the game as well. On an arcade machine, it is usually possible for another human player to join in the fight at any time during the single player mode.


Multiplayer

Multiplayer participation in fighting games comes in a variety of ways.


One-on-one

In many fighting games, one-on-one matches are most the most common style for fighting games. One player controls one character while the other player controls the other; however, if characters form teams, there is usually either a succession or a means to tag out, with the occasional team-up move.


Four-way simultaneous fighting

In some fighting games (notably the Super Smash Bros. series), there are matches in which four fighters fight each other all at once. There is also usually a way to form either impromptu or official teams (eliminating "friendly fire") when this mode of battle is available. The number of combatants isn't necessarily restricted to four (and sometimes there aren't enough players to fill all four available positions), but it is a convenient number in terms of what can easily be tracked on a screen. Super Smash Bros. ...


Online fighting

Newer online gaming services such as Xbox Live, the PlayStation Network, and the Nintendo Wi-Fi Connection have brought more fighting games to cyberspace. Games such as Dead or Alive 4, the Xbox version of SVC Chaos: SNK vs. Capcom, the PSN version of Tekken 5: Dark Resurrection, and Super Smash Bros. Brawl feature competitive gaming online. However, lag is an obstacle for many online fighting games due to the fast-paced nature and the often split-second timing required; the number of players that can be matched up can often prove to slow down timing as well. Some PC fighting games such as Kwonho, and (the upcoming as of 2007) Dead or Alive Online feature heavily on the online component. Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ... Icons of the various PSN features PlayStation Network is Sonys free online service provided for use with their PlayStation 3 video game console. ... Nintendo Wi-Fi Connection logo Nintendo Wi-Fi Connection is an online service run by Nintendo to facilitate free Internet play in compatible Nintendo DS and Wii games. ... This article does not cite any references or sources. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... Super Smash Bros. ... For other uses, see Lag (disambiguation). ... A personal computer (PC) is a computer whose price, size, and capabilities make it useful for individuals. ... Kwonho : The Fist of Heroes ingame KwonHo: The Fist of Heroes is a Korean online fighting game developed by Radio Games (which was merged with Vertigo Games) and currently hosted by Hangame but is in the process of being translated and serviced for North America by their American counterpart ijji... 2007 is a common year starting on Monday of the Gregorian calendar. ... Dead or Alive ONLINE is a PC based and online version of the Dead or Alive arcade game 3D fighter series. ...


Team-based fighting

Fighting games started out always being 1-on-1 battles. However, starting in the mid-1990s, cooperative-style team fighting has gained some prevalence.


Simultaneous Team

In Fatal Fury, two human players could fight together against the computer opponent; this was the first fighting game to allow this. As a secret mode in Street Fighter Alpha and in its sequels as an optional mode, a cooperative style of fighting called "Dramatic Battle" lets players play with two characters at once against another opponent. However, unlike "Dramatic Battle", Marvel Vs. Capcom adopts and features this kind of fighting as a super attack, known as the "Duo attack", during matches. When activated, this kind of attack lets the player perform "Dramatic Battle"-style attacks, along with performing unlimited super special moves for a brief period. Simultaneous team battles can also be chosen in the Super Smash Bros. series via choosing a team on the character select screen. Fatal Fury , Legend of the Hungry Wolf) is a fighting game series developed by SNK for the Neo-Geo system. ... This article does not cite its references or sources. ... Super Smash Bros. ...


Tag Team

In 1996, Capcom's X-Men vs. Street Fighter and SNK's Kizuna Encounter introduced "tag-teamimg" to the genre, while Marvel vs. Capcom 2 became the first game with "trio" tag teaming. The King of Fighters 2003 revised the previous rules for the KOF series to allow players to switch between their three characters, while Tekken Tag Tournament and the Dead or Alive series featured tag-teaming as well. The rules vary from game to game on how matches are won. In most tag-team games, each fighter on the team has to be defeated to win. In some others, only one fighter needs to be knocked out to win a tag-team round. 1996 1996 in games 1995 in video gaming 1997 in video gaming Notable events of 1996 in video gaming. ... X-Men vs. ... Kizuna Encounter (Fuun Super Tag Battle in Japan) is a fighting game by SNK and is the sequel of Savage Reign. ... The Marvel vs. ... King of Fighters 2003 is the tenth game in the King of Fighters Series. ... The King of Fighters ), officially abbreviated KOF, is the premiere series of fighting games by SNK Playmore, formerly SNK. The series was originally developed for SNKs Neo-Geo MVS arcade hardware, which served as the main platform for the series until 2004, when SNK retired the MVS in favor... Tekken Tag Tournament is an update to Tekken 3 and is the fourth installment in the popular Tekken fighting game series. ... Dead or Alive ) is a video game series produced by Tecmo that comprises primarily fighting games. ...


Assisting

Assisting is another type of 'team-based' fighting game technique in the genre. In games such as Marvel Vs. Capcom, assists are used to call on (non-playable) characters, whereas in Marvel Super Heroes vs. Street Fighter and Marvel vs. Capcom 2, assisting is done by calling on the player's teammates. Other fighting games such as KOF '99 use what is called the "striker" system in the series (where playable characters are called on, and characters on a team are set aside for this exclusive task). Other games have other mechanisms, such as in the Super Smash Bros. series, where fighters can use the Poké ball to enlist the aid of Pokémon. The Marvel vs. ... Marvel Super Heroes vs. ... The Marvel vs. ... The King of Fighters 99 is the sixth game in the King of Fighters series. ... This article or section does not cite its references or sources. ... Super Smash Bros. ... The Poké Ball , Monster Ball in original Japanese language versions) is a spherical contrivance in the Pokémon video games and anime television series that is used by Pokémon Trainers to capture new Pokémon and store them when not in use. ... The official Pokémon logo. ...


3-on-3 Elimination

In 1994, The King of Fighters '94 introduced 3-on-3 elimination-style matches in fighting games. After selecting a trio team of characters and choosing their order, the same rules apply as in the normal one-on-one round matches. The difference, however, is that instead of earning marks upon victory, the next opponent on the other team must be faced, often with a little health given back to the victor (depending on how well or fast the fight was won). This goes on until all members of one team have been defeated. While this is the signature style of the KOF series up until KOF 2003, this kind of fighting has been adopted as an optional mode into other fighting games such as the Dead or Alive series, the Tekken series, and many others. In Capcom's contributions to the Capcom vs. SNK series, characters are selected using a "ratio" system, in which characters are "worth" a certain amount when it comes time to form teams. 1994 1994 in games 1993 in video gaming 1995 in video gaming Notable events of 1994 in computer and video games. ... The King of Fighters 94 is the first game in The King of Fighters series. ... The King of Fighters ), officially abbreviated KOF, is the premiere series of fighting games by SNK Playmore, formerly SNK. The series was originally developed for SNKs Neo-Geo MVS arcade hardware, which served as the main platform for the series until 2004, when SNK retired the MVS in favor... King of Fighters 2003 is the tenth game in the King of Fighters Series. ... Dead or Alive ) is a video game series produced by Tecmo that comprises primarily fighting games. ... Tekken lit. ... “Capcom vs. ...


Survival

Unlike traditional round matches, "survival" modes let the player face a multitude of successive opponents while attempting to keep the character's life bar from running out of health. When winning matches, the life bar may replenish depending on the time left on the timer and the game being played. Survival is often featured as a mode in home versions of fighting games.


Custom creation

Custom creation, or "create-a-fighter", is a feature of some fighting games which allows a player to customize the appearance and move set of their own character. This feature has been used in wrestling games (as "Create-a-wrestler") since Super Fire Pro Wrestling X Premium in 1996,[5] but Fighter Maker (in 1999) and Kakuge-Yaro: Fighting Game Creator (2000) were two of the first fighting games that worked with this concept heavily.[6] Other fighting games such as Soul Calibur III,[7] Mortal Kombat Armageddon,[8] and Dragon Ball Z: Budokai Tenkaichi 2[9] adopted this concept. Create-a-wrestler (CAW) is the name commonly given to personas in wrestling games created using a mode that allows modification of a base model. ... Super Fire Pro Wrestling X Premium, or SFPWXP, was released in 1996 for the Super Famicom game system as part of the Fire Pro Wrestling series. ... Fighter Maker Games: Fighter Maker for the Playstation. ... Soul Calibur III ) is the sequel to Soul Calibur II and is the fourth overall installment in the Soul series of fighting games. ... Mortal Kombat: Armageddon is the title for the next game in the Mortal Kombat fighting game series. ...


Sub-genres

While most fighting games feature hand-to-hand combat, there are sub-genres that involve different methods for damage.


Weapon-based fighting

Weapon-based fighting games feature characters that duel almost exclusively with melee weapons instead of hand-to-hand combat. Since weapons have more range and blocking with a weapon does not usually exhaust the character, most of the focus lies on reaction time and weapon placement (as opposed to torrential combos and special moves). The Samurai Shodown and Soul series characterize this style of fighting game. For other uses, see Weapon (disambiguation). ... Liu Kang after performing a 7-hit combo on Scorpion in Ultimate Mortal Kombat 3. ... A special attack (known also by other names, such as superpowers, hidden skills, secret techniques and the like) is a literary device of fiction, particularly comic books, manga and anime, though this is not universal; videogames, primarily those in the fighting genre, feature these attacks as well. ... Samurai Shodown (Samurai Spirits in Japan) is the name of a versus fighting game series by SNK. It is considered to be the premier 2D weapons fighter, and is one of the best-known video games created by SNK. This series also started SNKs reputation for their unique style... Official logo of the original Soulcalibur Namcos Soul series is a weapon based fighting game series of arcade games. ...


Platform-based fighting

Platform-based fighting games feature matches that take place on platforms, and often involve maneuvers typical of platform games as well as fighting games. Usually, more emphasis is placed on moving around accurately and forcibly repositioning opponents than on achieving a knockout. Games such as DreamMix TV World Fighters, Battle Stadium D.O.N, Rave Master: Special Attack Force, and the Super Smash Bros. series characterize this sub-genre; the graphics are usually 3D whereas the gameplay is usually 2D, but this is probably owing to the relative recency of these games; there is no compelling reason 3D gameplay or 2D graphics could not be employed: both the Power Stone series and Ehrgeiz feature a fusion of traditional fighting game elements and 3D platforming elements. A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... A boxer is knocked down and receives the 10-count. ... DreamMix TV World Fighters ) is a 2003 multiplayer fighting game for the GameCube and PlayStation 2 in Japan. ... Battle Stadium D.O.N is a Japanese fighting game for the GameCube and PlayStation 2 featuring characters from the popular anime and manga series Dragon Ball Z, One Piece, and Naruto, hence the D.O.N. This game received a rating of 28/40 from Weekly Famitsu. ... Super Smash Bros. ... Power Stone is a fully 3D arena fighting game series made by Capcom. ... Ehrgeiz: God Bless the Ring (German: lit. ...


Realistic fighting

Realistic fighting in fighting games mirrors 'real world' fighting, whether hand-to-hand or weapon based. Bushido Blade for the PlayStation features a system that does not rely on traditional features such as health bars, guard crush meters, stun meters, and super meters like in traditional fighters. For example, the moment one hits or slashes the opponent, he or she may die instantly, depending on where he or she was hit. If the opponent was sliced in the leg or the arm, he or she would be unable to walk or swing his sword as effectively. Bushido Blade is a 3D fighting game series produced by Squaresoft for the PlayStation featuring one-on-one armed combat. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ...


Fighting role-playing game

The Legend of Legaia series, in a sense, defines the "fighting RPG" sub-genre. Legaia's battle system mixes the turn-based battle systems seen in most traditional RPG's and the traditional gameplay formula for traditional fighting games into what is called the "Tactical Arts System". However, other games such as the Tobal series feature a mode that focuses on dungeon crawling combined with the traditional fighting game elements, and Virtua Quest which is more "action RPG"-style in its battle system. Legend of Legaia (called The Legaia in Japan), commonly abbreviated as LoL, is a Sony PlayStation role-played RPG created by Contrail. ... Tobal No. ... Virtua Quest is a Virtua Fighter series spinoff title for the Nintendo GameCube and the Sony PlayStation 2 video game consoles. ... An Action-RPG, or action role-playing game is a type of computer and console role-playing game which requires quick action or reflexes from the player. ...


See also

Look up Appendix:Fighting_game_terms in
Wiktionary, the free dictionary.

Wikipedia does not have an article with this exact name. ... Wiktionary (a portmanteau of wiki and dictionary) is a multilingual, Web-based project to create a free content dictionary, available in over 150 languages. ... ... Gaming crossovers occur when otherwise separated fictional characters, stories, settings, universes, or media in a video game meet and interact with each other. ... This section is an ongoing effort to catalogue every fighting title or series featured on Wikipedia. ... Since 1991, Street Fighter II revolutionized the fighting game genre in a big way. ... There are very few or no other articles that link to this one. ...

Notes and references

  1. ^ (December 2006) "The Making of... Warrior" (Print). Edge Magazine 169: 101-103. 
  2. ^ The US Complete Guide To Beat-'em-ups, Your Sinclair May 1990 issue 53; retrieved from The Your Sinclair Rock 'n' Roll years
  3. ^ Karate Ace compilation review from Your Sinclair Oct 1988 issue 34; retrieved from The Your Sinclair Rock 'n' Roll years
  4. ^ Snackbar Games exclusive interview with Aksys Games
  5. ^ Super Fire Pro Wrestling Premium X. Retrieved on 2007-07-22.
  6. ^ Fighter Maker review. Retrieved on 2007-07-22.
  7. ^ Soul Calibur III Review. Retrieved on 2007-07-22.
  8. ^ Mortal Kombat screens and Create-A-Fighter details. Retrieved on 2007-07-22.
  9. ^ Dragon Ball Z Budokai Tenkaichi 2 (PS2) preview. Retrieved on 2007-07-22.

Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 203rd day of the year (204th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 203rd day of the year (204th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 203rd day of the year (204th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 203rd day of the year (204th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 203rd day of the year (204th in leap years) in the Gregorian calendar. ...

External links

  • Fighting games at MobyGames
  • Fighters Generation

  Results from FactBites:
 
Fighting game - Wikipedia, the free encyclopedia (1714 words)
Fighting games or fighters are video games in which players fight each other or computer-controlled enemies, usually employing some variation of the martial arts.
Weapons-emphasized games have a plethora of martial-arts weapons (such as nunchaku and shuriken) as well as other types of weapons that are already at the player's disposal or can be found as the player progresses through the game.
The major innovation that in the modern games is the introduction of combo, and versus fighting game style moves to execute various attacks.
Fighting game - definition of Fighting game in Encyclopedia (711 words)
Fighting games are video games in which players fight each other or computer enemies with martial arts.
Typically these games are side-scrollers with players generally moving from left to right, but there have been some three-dimensional versions which allow relatively free movement throughout a level and the ability to face in all directions.
These games usually have slower attack speeds then two dimesional fighting games, because instead of a punch being represented by a two frame animation, a 3d game usually has a motion captured punch animation which is allowed to play fully, causing the overal attack to be slower-but more realistic looking.
  More results at FactBites »

 
 

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