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Encyclopedia > Fatality
Sub-Zero performing a Head Rip fatality in Mortal Kombat 1
Sub-Zero performing a Head Rip fatality in Mortal Kombat 1

In the Mortal Kombat series of fighting games, a Fatality is a special finishing move that can be used against one's opponent at the end of the final match. When the announcer says "Finish Him" (or "Finish Her" if the opponent is female), the player can choose to kill him or her through a fatality move. Image File history File links Fatality. ... Image File history File links Fatality. ... Sub-Zero is the name of two video game characters from the Mortal Kombat series. ... Mortal Kombat is a 1992 fighting game by Midway. ... Mortal Kombat is a 1992 fighting game by Midway. ... Screenshot Kung-Fu, the first real fighting game Fighting games are video games in which players fight each other or computer enemies with martial arts. ... A finishing move is a dedicated special attack used to knock out an enemy on the brink of defeat in a flashy and spectacular manner. ...

Unlike special moves, a fatality may require certain distances and quick button sequences in order to achieve the desired result. For example, in Mortal Kombat 3, one of Sub-Zero's fatalities requires that he stands close to the opponent and quickly execute Block, Block, Run, Block, Run. Every character has their own special fatality that must be performed at a certain distance from the opponent. Mortal Kombat 3 is the third game in the Mortal Kombat series. ... Sub-Zero is the name of two video game characters from the Mortal Kombat series. ...

In general, each character has two fatalities. There have been exceptions to this pattern as Mortal Kombat and Mortal Kombat: Deadly Alliance have given each character only one fatality each. While it is said that Mortal Kombat only featured one fatality per character to test how popular the fatality move was going to be, it is unknown why Deadly Alliance featured one fatality per character. Mortal Kombat: Deadly Alliance is a video game developed and produced by Midway. ...

Fatality-style finishing moves have also appeared in other fighting games such as Killer Instinct, though they are not named as such. For the FOX television series, see Killer Instinct (TV series). ...


The Beginning

With Street Fighter II dominating arcades, Mortal Kombat co-creators Ed Boon and John Tobias wanted to create a fighting game that retained Street Fighter's gameplay without being a complete copy. Originally, the project revolved around actor Jean Claude Van Damme this idea was eventually dropped and Mortal Kombat was born. Street Fighter II: The World Warrior (1991) was a highly popular and immensely successful fighting game created by Capcom. ... A video arcade (known as an amusement arcade in the United Kingdom) is a place where people play arcade video games. ... Ed Boon (born March 30, 1968 in Chicago, Illinois), along with John Tobias is a co-creator of the Mortal Kombat fighting game series. ... John Tobias along with Ed Boon, created the Mortal Kombat fighting game series for Midway. ... This article does not cite its references or sources. ... Van Damme (right), with Lorenzo Lamas. ...

Tobias and Boon, wanting to produce the best game they could, spent a great deal of time brainstorming and evaluating ideas. They started with Street Fighter II and retained many of its conventions (fireball-style projectile attacks, one on one matches, minigames, etc.), but tweaked others (the block button, special endurance matches, juggling, etc.). The biggest additions were graphic blood and fatality finishing moves. In many fighting games, the match ends with the loser dramatically knocked unconscious and the victor posing for the players; the fighting was for the knockout, not the characters' lives. The idea proved very popular with fans. In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ... Unconsciousness is the absence of consciousness. ...


Before the fatality was discovered by arcade gamers, Mortal Kombat was yet another fighting game with seven characters. Many gamers left Street Fighter II and other games for Mortal Kombat, because it featured blood and the ability to perform fatalities. The new feature addition helped make Mortal Kombat a successful game franchise that challenged the supremacy of Street Fighter II.

The fatality concept caused considerable controversy, and many parents disapproved of the violence and the brutal endings of the game, deeming it disturbing.

The newly-founded ESRB gave Mortal Kombat a rating of MA 15+, which meant that only persons over 15 can purchase the game in the US. Arcade owners were asked to monitor the ages of players, although few did. The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States and Canada (officially adopted by individual provinces 2004-2005). ...

Mortal Kombat II added some extras when it came to fatalities. The characters were given two fatalities each, and the fatalities were more violent. Many angry parents and protestors wrote letters and complained about the content of the game, but since the ESRB had already rated the games, nothing came of the protests. Mortal Kombat II is an arcade game and the second title in the Mortal Kombat fighting game series. ...

Many parents feared that the introduction of fatalities would influence children to murder, and to teach them that it was okay to kill their enemies at school if they were threatened. Although most of the fatalities are based on fantasy and therefore were not physically possible (like Kitana's Kiss of Death), that fact didn't prevent children from trying the moves for themselves. Kitana is a character in the Mortal Kombat fighting game series. ...

Mortal Kombat is no longer available in arcades, with new releases targeting the home console market.


  • Animality - This finisher allows the player to morph into an animal and maul or eat their opponent alive. This style of fatality debuted in Mortal Kombat 3. Some say the precursor to the Animality was Liu Kang's Dragon Fatality from Mortal Kombat II, in which he turned into a dragon and ate the upper half of his opponent.
  • Brutality - Introduced in Ultimate Mortal Kombat 3, this finisher allowed players to pull cause the opponent to explode. Brutalities were not very popular, as they were extremely difficult to accomplish and had a pay-off that many felt was lacking (the only result of a fiery explosion is that the victim disappears and a couple pieces of bone and flesh are sent flying offscreen). The Brutality made it's debut in Mortal Kombat 3, and didn't appear in another game until Mortal Kombat: Shaolin Monks.
  • Multality - Mortal Kombat: Shaolin Monks also features multalities, which are basic fatalities that are performed on multiple enemies at one time.
  • Babality - An explosion occurs beneath the defeated opponent's feet, and when the smoke clears, it becomes apparent that they have been turned into a baby, sitting on the floor and wearing a miniature version of their adult clothing and accessories and/or a diaper. In some versions, the sound affect of a baby crying plays, along with a lullaby, and the word "Babality" is spelt out by colored building blocks that fall from the top of the screen.
  • Friendship - The fighter will do a move that is meant as a peace offering, such as Sub-Zero using his powers to make a Snowman, or Johnny Cage offering a signed photo of himself.
  • Hara-Kiri - (See below)

Liu Kang as he appears in Mortal Kombat 4. ... Ultimate Mortal Kombat 3 is a fighting game in the Mortal Kombat series. ... Babality is a finishing move introduced in Mortal Kombat II which allows players to turn their opponents into diaper clad infants. ... Friendship is a finishing move introduced in Mortal Kombat II in order to soften the violence and the controversy that surrounded the Fatality in the original Mortal Kombat. ... Johnny Cage as he appears in Mortal Kombat: Deadly Alliance. ... Seppuku with ritual attire and second. ...

Stage Fatalities

Stage fatalities bring a new level of environment interaction within the series. A stage fatality occurs when a player uses a part of the stage or map to execute a fatality that is not a standard character fatality. Some examples of stage fatalities are having the victim fall into a pool of acid or a pit of razor-sharp spikes, or to be run over by a train. Stage fatalities are present in the series from Mortal Kombat through Mortal Kombat: Shaolin Monks, with the only exception being Mortal Kombat: Deadly Alliance.

Mortal Kombat: Deception features more stage fatalities than any previous Mortal Kombat game. Renamed "Death Traps", there are more stages that allow death by stage interaction than not.

Hara Kiri

Another interesting type of fatality is the Hara Kiri. The Hara Kiri (which is Japanese for a certain type of honor-based suicide) is a special move in which the player can perform upon defeat at the end of the last match. Rather than be finished off by his opponent, the loser takes his or her own life. The Hara Kiri usually has the player stab himself with a weapon, cut off his or her own head, etc. The Hara Kiri made its debut in Deception and seems to be a popular feature with the fans. It is unknown whether or not the Hara Kiri will remain in future Mortal Kombat games. Suicide (from Latin sui caedere, to kill oneself) is the act of willfully ending ones own life; it is sometimes a noun for one who has committed or attempted the act. ...

Although it was called a fatality in-game, the first example of a Hara-Kiri in Mortal Kombat was Cyrax's "self-destruct" move from Mortal Kombat 3; Cyrax, a cyborg, enters a code on his arm and moments later explodes along with his opponent. The major difference between this move and the Hara-Kiris from Deception is that Cyrax's suicide is done with the purpose of also killing his opponent, whereas Hara-Kiris are done to avoid being killed by one's opponent. For example, in Mortal Kombat Deception, Kabal's Hara-Kiri was sticking his hook-sword into his head. Cyrax (a. ... 7 of 9, a Borg in Star Trek: Voyager The term cyborg, a portmanteau of cybernetic organism, is used to designate an organism which is a mixture of organic and mechanical (synthetic) parts. ...


  • Sub-Zero's head rip fatality has been transferred to many characters including Scorpion.
  • Johnny Cage's head decapitation fatality is the most altered fatality of the series, changing it to having a opponent's head punched off, uppercuted off etc.
  • Smoke has an interesting fatality in which he releases bombs from his stomach, which causes the destruction of Earth.
  • Scorpion's toasty fatality is one of the most recognized fatalities in Mortal Kombat history.
  • The fatalities for Scorpion, Sonya and Shang Tsung were used as special moves that could be used during battle in previous Mortal Kombat games. They were the Flame Breath (which burns the opponent during battle), Kiss of Death (which is a stun move) and the Soul Steal (in which increased the player's diminshed health and decreased his opponent's heath).
  • Liu Kang's "Cartwheel of Death" fatality is the only fatality that doesn't necessarily have to end in death. The fatality would only be effective if performed in The Pit (a stage in which the opponent fell into a pit of spikes once uppercuted).

Sub-Zero is the name of two video game characters from the Mortal Kombat series. ... Scorpion in Mortal Kombat: Deadly Alliance. ... Smoke also known as Unit LK7T2, is a video game character in the Mortal Kombat fighting game series. ... Scorpion is a character from the fighting game series Mortal Kombat. ... Sonya Blade is a video game character from the Mortal Kombat fighting games series. ... Shang Tsung is a video game character in the Mortal Kombat series of fighting games. ...

External Link

  • GameFAQs Mortal Kombat codes, move lists and fatalities

  Results from FactBites:
Fatalism (2428 words)
Fatalism was present among the ancient Stoics, and it pervades much of the thought of Hinduism, Buddhism, and Islam.
Fatalism is in general the view which holds that all events in the history of the world, and, in particular, the actions and incidents which make up the story of each individual life, are determined by fate.
Fatalism in general has been inclined to overlook immediate antecedents and to dwell rather upon remote and external causes as the agency which somehow moulds the course of events.
  More results at FactBites »



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