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Encyclopedia > Fantasy world
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Fantasy media For other meanings see Fantasy (disambiguation) Fantasy is a genre of art, literature, film, television, and music that uses magic and other supernatural forms as a primary element of either plot, theme, setting, or all three. ...

Genre studies Fantastic art is a loosely defined art genre. ... Fantasy art is a genre of art that depicts magical or other supernatural themes, ideas, creatures or settings. ... The definition of a fantasy author is somewhat diffuse, and a matter of opinion - Jules Verne considered H. G. Wells to be a fantasy author - and there is considerable overlap with science fiction authors and horror fiction authors. ... Fantasy Comics A number of fantasy comics abound on the web. ... Fantasy fiction magazines Magazines which publish fantasy fiction primarily, as opposed to other sorts of fiction, or fantasy comics or other forms of visual art (though most have published poetry, illustration and other art, and some have published at least some kinds of cartoons. ... In theory fantasy films are films with fantastic themes, usually involving magic or exotic fantasy worlds, as distinct from science fiction films or horror films. ... For other definitions of fantasy see fantasy (psychology). ... A fantasy opera may be defined as an opera whose libretto falls under the rubric of fantasy. ...

Fantasy subculture The examples and perspective in this article may not represent a worldwide view. ... The modern fantasy genre has spawned many new subgenres with no clear counterparts in the mythology or folklore upon which the tradition of fantasy storytelling is based, although inspiration from mythology and folklore remains a consistent theme. ... There are many elements that show up throughout the fantasy genre in different guises. ... This article is about the word, for other meanings see Quest (disambiguation) A quest is a journey towards a goal with great meaning and is used in mythology and literature as a plot device. ... This article is about artifacts in fantasy and roleplaying. ... Many fantasy stories and worlds call their main sapient humanoid species races rather than species. ... For creatures that are wholly fictional creations, see Category:Fictional species. ...

Categories It has been suggested that this article or section be merged with Lovecraftian horror. ... Tolkien fandom is an international, informal community of fans of the works of J. R. R. Tolkien, especially of the Middle-earth legendarium which includes The Lord of the Rings, The Hobbit and The Silmarillion. ... Tolkienology is a term used by Tolkien fans to describe the study of the works of J. R. R. Tolkien treating Middle-earth as a real world and using academic techniques to determine if chronicler Tolkien has left enough clues to come to some fitting conclusions. ...

  • Fantasy
  • Fantasy television
  • Fantasy subgenres

A fantasy world is a type of fictional universe in which magic or other similar powers work. The world may be a parallel realm or dimension tenuously connected to our world via mystic gates (like Narnia and the Dreamlands); somewhere in our mythical past (like Middle-earth and the Hyborian Age of Conan the Barbarian) or future (Earthdawn, Dying Earth, Zothique); or the story may have no reference to our reality at all. A fictional universe is a cohesive imaginary world that serves as the setting or backdrop for one or (more commonly) multiple works of fiction. ... Narnia is a fantasy world created by the Northern Irish author C. S. Lewis as a location for his Chronicles of Narnia, a series of seven fantasy novels for children. ... The Dreamlands is a fictional location in the Dream cycle of H. P. Lovecraft. ... A map of the Northwestern part of Middle-earth at the end of the Third Age, courtesy of the Encyclopedia of Arda. ... The Hyborian Age was devised by author Robert E. Howard as the post-Atlantean setting of his Conan the Barbarian stories, designed to fit in with the previous and less-well-known tales of Kull. ... Conan the Barbarian (also known as Conan the Cimmerian, from the name of his homeland, Cimmeria) is a literary character created by Robert E. Howard in a series of fantasy pulp stories published in Weird Tales in the 1930s. ... It has been suggested that Windling be merged into this article or section. ... Dying Earth is a series of fantasy books by Jack Vance. ... Zothique is an imagined future continent figuring in a series of tales by Clark Ashton Smith, and also the title of the cycle of tales which take place there. ...


Despite the use of magic or other fantastic elements such as dragons, the world is normally presented as one that would work, one in which people could actually live, making economic, historical, ecological, etc. sense; it is considered a flaw to have pirates living in lands far from trade routes, or to give prices such that a night's stay in an inn would logically be equal to several years' income for a farmer. Furthermore, the fantastic elements operate according to self-consistent rules of their own; if wizards' spells sap their strength, a wizard who does not appear to suffer this must either be putting up a facade, or have an alternative explanation. This distinguishes fantasy worlds from surrealism and even from such dream worlds such as are found in Alice's Adventures in Wonderland and Through the Looking-Glass. John Tenniels illustration for A Mad Tea-Party, 1865 Illustration by Arthur Rackham Alices Adventures in Wonderland is a work of childrens literature by the British mathematician and author, Reverend Charles Lutwidge Dodgson, written under the pseudonym Lewis Carroll. ... Through the Looking-Glass, and What Alice Found There (1871) is a work of childrens literature by Lewis Carroll (Charles Lutwidge Dodgson) It is the sequel to Alices Adventures in Wonderland, (although it makes no reference to its events). ...


The process of elaborating and making self-consistent the setting of a fantasy is known as world-building. A rendered conworld, as would be seen from space by an observer. ...


J. R. R. Tolkien created Middle-earth, one of the better known fantasy worlds, and he wrote at some length about the process of creating them, which he called "subcreation". J. R. R. Tolkien in 1972, in his study at Merton Street (from by H. Carpenter) John Ronald Reuel Tolkien (January 3, 1892 – September 2, 1973) is best known as the author of The Hobbit and its sequel The Lord of the Rings. ... A map of the Northwestern part of Middle-earth at the end of the Third Age, courtesy of the Encyclopedia of Arda. ...


All such subcreation is done, obviously, with materials taken from the real world. The commonest fantasy world is one based on medieval Europe. Such a world is often called "pseudo-medieval" -- particularly when the writer has snatched up random elements from the era, which covered a thousand years and a continent, and thrown them together without consideration for their compatibility.


Heavy and faithful use of real world setting for inspiration, as in Barry Hughart's Bridge of Birds, clearly derived from China, or Lloyd Alexander's use of real world cultures such as Welsh for The Chronicles of Prydain or Indian for The Iron Ring, make the line between fantasy worlds and alternate histories fuzzy. The use of cultural elements, and still more history and geography, from actual settings pushes a work toward alternate history. Barry Hughart (born March 13, 1934) is classified as a fantasy author. ... Bridge of Birds is a fantasy novel by Barry Hughart, first published in 1984. ... Book cover of The High King Lloyd (Chudley) Alexander (born January 30, 1924 in Philadelphia, Pennsylvania) is the author of a number of fantasy books for children and adolescents, as well as several adult novels. ... The Chronicles of Prydain is a five-volume series of childrens fantasy novels by Lloyd Alexander. ... Alternate history (fiction) - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...


Conversely, the introduction of an imaginary country -- such as Ruritania or Graustark -- does not transform a world into a fantasy world, even if the location would be impossible owing to the lack of land to contain it, but such Ruritanian Romances may be pushed toward fantasy worlds by the ambiguity of witches and wise women, where it is not clear whether their magic is effectual. Ruritania is a fictional kingdom in Central Europe which forms the setting for three novels by the writer Anthony Hope: The Prisoner of Zenda (1894), The Heart of Princess Osra (1896), and Rupert of Hentzau (1898). ... Graustark is a fictional country in Eastern Europe used as a setting for several novels by George Barr McCutcheon. ...


Dungeons & Dragons, the first role-playing game, has created several detailed and commercially successful fantasy worlds (called "campaign settings"), with established and recognizable characters, locations, histories, and sociologies. The Forgotten Realms is perhaps the most extensively developed of these worlds. These elements of detail can be a large part of what attracts people to RPGs. For other uses, see Dungeons & Dragons (disambiguation). ... A role-playing game (RPG) is a type of game in which players assume the roles of characters and collaboratively create narratives. ... A campaign setting is a fictional fantasy world which serves as a setting for a role-playing game or wargame. ... The Forgotten Realms second edition logo. ...


Many established fantasy writers have also derided Dungeons and Dragons and the fantasy fiction it has inspired due to its influencing new writers toward reading the D&D Monster Manual instead of studying original mythologies from which the fantasy literature has sprung.


Due to the fuzzy boundary between fantasy and science fiction, it is similarly difficult to make a hard-and-fast distinction between "fantasy worlds" and planets in science fiction. For example, the worlds of Barsoom, Darkover, Gor, and the Witch World combine elements of both genres. Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... The portrayal of other planets in science fiction is a recurring theme in science fiction. ... In 1911, Edgar Rice Burroughs, now best known as the creator of the character Tarzan, began his writing career with A Princess of Mars, a rousing tale of pulp adventure on the planet Barsoom or Mars. ... The above illustration shows Darkover as the planet on the left with its four moons: Liriel, Kyrrdis, Irdriel and Mormallor. ... Gor, the Counter-Earth, is the alternate-world setting for John Normans Chronicles of Gor, a series of 26 novels that combine philosophy, erotica and science fiction. ... The Witch World series by Andre Norton is a long series of fantasies laid in a parallel universe where magic works, and at the beginning at least, is the exclusive property of women. ...


For a list of fantasy worlds, see list of fantasy worlds, list of fictional universes, and Category:Fictional universes. This is a partial list of worlds from Fantasy fiction. ... This is a list of fictional universes, organized by genre and by sub-genre. ...


See also

Contemporary fantasy is a subgenre of fantasy, also known as contemporary urban fantasy, modern-day fantasy, or indigenous fantasy. ... In juvenile fantasy, protagonists are usually children or teens who have unique abilities, gifts, possessions or even allies that allow them to face powerful adversaries. ... Contemporary fantasy is a subgenre of fantasy, also known as contemporary urban fantasy, modern-day fantasy, or indigenous fantasy. ... A rendered conworld, as would be seen from space by an observer. ... Parallel universe (fiction) - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...

Reference

  • Diana Wynne Jones: The Tough Guide to Fantasyland explains and parodies the common features of a standard fantasy world

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