In its strict sense a fable is a short story or folk tale embodying a moral, which may be expressed explicitly at the end as a maxim. "Fable" comes from Latin fabula and shares a root with faber, "maker, artificer." Thus, though a fable may be conversational in tone, the understanding from the outset is that it is an invention, a created fiction. A fable may be set in verse, though it is usually prose. In its pejorative sense, a fable is a deliberately invented or falsified account.
A fable often, but not necessarily, makes metaphorical use of an animal as its central character. Medieval Frenchfabliaux might feature Reynard, the fox, a trickster figure, and offer a subtext that was mildly subversive of the feudal order of society. A familiar theme in Slavic fables is an encounter between a wily peasant and the Devil.
In some usage "fable" has been extended to include stories with mythical or legendary elements. The word fabulous strictly means "pertaining to fables", although in recent decades its metaphorical meanings have been taken to be literal meanings. An author of fables is called a fabulist.
Much has been made of Fable's two most touted features, the morality system and character evolution, and the overall thrust of your adventure - living the full life of a hero; swords, sprogs and your character's ageing and choices in life all taken into consideration.
The good thing about this is that we got to see areas of Fable that a simple trade demo might not have given us access to, but the downside was that some of the characters were affected by cheats, which made the combat difficulty harder to judge.
Of course, Fable is an action-RPG, and no matter how good the rest of the game might end up, it would all be ruined if the combat resembled a vacuum cleaner's obituary ("It sucked").
Without doubt Fable is one of the finest videogames yet that we’ve had the pleasure to play, in which your actions have a definite consequence to the progress of the game – it’s all handled so naturally, that a lot of it passes you by without noticing.
Fable is an intensely personal experience and one that’s difficult to describe to someone else – you really have to allow yourself to become immersed within the boundaries of this twee little world to fully appreciate its magic and discover what it means to you.
Fable's low points hurt the game quite a bit, especially the length of the game, which could be beaten in three days if you played it a decent amount.
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