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Encyclopedia > EverQuest
EverQuest
Image:EverQuest Coverart.png
Developer(s) Sony Online Entertainment
Publisher(s) Sony Online Entertainment
Platform(s) Windows, Mac OS X
Release date March 16, 1999
Genre(s) MMORPG
Mode(s) Multiplayer
Rating(s) ESRB: T (Teen)
Media CD-ROM,DVD-ROM, download
Input methods Keyboard, Mouse

EverQuest, often called EQ, is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) that was released on March 16, 1999. The original design is credited to Brad McQuaid, Steve Clover, and Bill Trost. It was developed by Sony's 989 Studios and its 1999 spin-off Verant Interactive.[1] It was published by Sony Online Entertainment (SOE). Since its acquisition of Verant in 1999, SOE develops, runs and distributes EverQuest.[2]. A video game developer is a software developer (a business or an individual) that creates video games. ... Wikipedia presents. ... Wikipedia presents. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... Windows redirects here. ... Mac OS X (pronounced ) is a line of graphical operating systems developed, marketed, and sold by Apple Inc. ... is the 75th day of the year (76th in leap years) in the Gregorian calendar. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ... An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ... Online gaming redirects here. ... A video game content rating system is a system used for the classification of video games into suitability-related groups. ... The ESRBs logo. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... DVD is an optical disc storage media format that is used for playback of movies with high video and sound quality and for storing data. ... A 104-key PC US English QWERTY keyboard layout The Dvorak Simplified Keyboard layout A standard Hebrew keyboard showing both Hebrew and QWERTY. A computer keyboard is a peripheral partially modelled after the typewriter keyboard. ... Operating a mechanical 1: Pulling the mouse turns the ball. ... For other definitions of fantasy see fantasy (psychology). ... Players interacting in Ultima Online, a classic MMORPG. Massively multiplayer online role-playing game (MMORPG) is a genre of online computer role-playing games (CRPGs) in which a large number of players interact with one another in a virtual world. ... An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ... is the 75th day of the year (76th in leap years) in the Gregorian calendar. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... Brad McQuaid is an American computer game designer who was one of the original designers of EverQuest, a highly successful massively multiplayer online role-playing game (MMORPG) released in 1999. ... A video game developer is a software developer (a business or an individual) that creates video games. ... 989 Studios logo 989 Studios was a division of Sony Computer Entertainment America (SCEA) that developed games for the PlayStation consoles and Windows personal computers. ... Sony Online Entertainment (SOE) is a computer game development division of Sony that mostly creates massively multiplayer online games. ... This article or section does not cite its references or sources. ... Wikipedia presents. ...


EverQuest earned many awards, including GameSpot's Game of the Year Award for 1999. GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...


A sequel [3], EverQuest II, was released in late 2004. The game has also inspired a number of other spinoffs. Input methods Keyboard, Mouse EverQuest II (EQ2), based upon the popular EverQuest, is a fantasy massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment (SOE) and shipped on November 8, 2004. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...

Contents

Business Model

The game's business model includes:

  • Sale of an account key which allows a new account to be created, or a trial account to be made permanent.
  • Sale of keys which allow accounts to be upgraded to access the content in expansions. Some keys allow access to only an individual expansion. Others to all expansions up to a certain point in time. The newest expansion, Secrets of Faydwer, includes access to all current content including the original game.
  • Subscription (by the month, quarter, single year, or 2-years) that allow a specific account to be active.

A software package is installed (by download or from CD/DVD) on the player's computer which allows any player with an active membership to connect to the game content and other players on the game servers of SOE.


As of December 2007, SOE offers free 14-day trial accounts which do not require a credit card.


Gameplay

Many of the elements from EverQuest have been drawn from text-based MUD (multi-user dungeon) games,[4] which in turn were inspired by traditional role-playing games such as Dungeons & Dragons. This article is about a type of online computer game. ... This article is about games in which one plays the role of a character. ... This article is about the role-playing game. ...


In EverQuest, players create a character (also known as an avatar, or colloquially as char, charrie or toon) by selecting one of 16 "races" in the game, which range from elves, dwarves and ogres of fantasy, to humans, to cat-people (Vah Shir) and lizard-people (Iksar). Players also select each character's adventuring occupation (such as a wizard, ranger, or cleric - called a class—see below for particulars), and patron deity. EverQuest, often called EQ, is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) that was released on March 16, 1999. ...

A Sand Giant engaging a group in a desert-themed zone, Oasis of Marr.
A Sand Giant engaging a group in a desert-themed zone, Oasis of Marr.

Players use their character to explore the fantasy world of Norrath, fight monsters and enemies for treasure and experience points, and master trade skills. As they progress, players advance in level, gaining power, prestige, spells, and abilities through actions such as looting the remains of defeated enemies and doing quests (tasks and adventures given by non-player characters (NPCs) in which a reward is given upon success). Image File history File links Metadata No higher resolution available. ... Image File history File links Metadata No higher resolution available. ... This article does not cite any references or sources. ... Looting in a gaming context, specifically in MMOGs, is the process by which a player character obtains items such as in-game currency, spells, equipment or weapons from the corpse of a creature or possibly the corpse of another player in a PVP situation. ... An NPC from the video game The Elder Scrolls IV: Oblivion. ...


EverQuest also allows players to interact with other players through role-play, joining player guilds, and dueling other players (in restricted situations—EQ only allows Player versus Player (PVP) combat on the PvP-specific server). In role-playing, participants adopt characters, or parts, that have personalities, motivations, and backgrounds different from their own. ... This article does not cite any references or sources. ... This article is about multiplayer computer role-playing games. ...


The geography of the game universe consists of nearly four hundred zones.


Multiple instances of the world exist on various servers. In the past, game server populations were visible during log-in, and showed peaks of more than 3000 players per server.


Classes

The fourteen classes of the original 1999 version of EverQuest were later expanded to include the Beastlord and Berserker classes with the Shadows of Luclin (2001) and Gates of Discord (2004) expansions, respectively. The Shadows of Luclin (SoL, Luclin, or simply the Luclin expansion) is the third expansion released for EverQuest — a massive multiplayer online role-playing game (MMORPG). ... Gates of Discord (GoD, GOD, Gates, or simply the Gates expansion) is the seventh expansion released for EverQuest — a massively multiplayer online role-playing game (MMORPG). ...


The classes can be grouped into those that share similar characteristics that allow them to play certain types of roles within the game when grouped with others. One way of grouping classes is described below.


Tank classes

"Tank" classes are those that have high numbers of "health points" for their level and can wear heavy armor. They also have the ability to taunt enemies into focusing on them, rather than other party members who may be more susceptible to damage and death. A taunt is a sarcastic remark, challenge, or insult intended to provoke a response of some kind from the one it is directed at. ...

  • Warrior: the prototypical tank class, able to avoid and mitigate more damage than any other class. In a way, this is offset by their inability to cast spells.
  • Shadow Knight: a durable tank class; this Warrior/Necromancer hybrid has vampiric and damage-over-time spells. Shadow Knights also have the unique ability to Harm Touch (do direct damage) every 72 minutes, the power of which increases in absolute terms but decreases relative to enemies' hit points as a player levels up. At higher levels, Shadow Knights are able to summon a weak pet, summon players' corpses who are in the same zone as them, and are able to feign death. The feign death ability allows the Shadow Knight to function as a "puller" for a group.
  • Paladin: the "good" counterpart to the Shadow Knight, a Paladin is a hybrid Warrior-Cleric. They are able to Lay on Hands (heal themselves or another player) once every 72 minutes. At higher levels, paladins also receive some resurrection spells. Paladins are tough in melee, with some healing, protective, and stun spells. At mid-range levels, they have a "pacify" line of spells that allows them to function as a "puller" for a group.

Definition Damage Over Time (DoT) is a broad term for any effect in a role-playing game, magical or physical, that causes damage in regular increments (or at a steady rate) for a limited amount of time. ... This article does not cite any references or sources. ... Feign death is the typical name given to an ability that massively-multiplayer online game player characters may possess. ... Paladin is a character class in Dungeons & Dragons (D&D) and later role-playing games, many of which were influenced by D&D. The class is loosely based on the paladins of medieval romance. ... The laying on of hands is a religious practice found throughout the world in varying forms. ...

Damage dealers

The following classes are able to produce large quantities of damage to the enemy in a short period of time. Within the game, these classes are often referred to as 'DPS' standing for Damage Per Second.


The melee damage dealers have a medium number of hit points per level, but cannot wear the heaviest armors and are less likely than a "tank" class to be able to survive direct attacks for a sustained period of time.

  • Beastlord: The Beastlord is a unique class which combines some powers from the Monk and Shaman classes along with a powerful pet. Beastlords can imbue their pets with powers and combat enemies with hand-to-hand skills or with weapons. They can also "de-buff" enemies with spells, and possess modest healing abilities. This diverse array of skills allows Beastlords to be effective solo adventurers at many levels as well as handy in a group setting.
  • Berserker: A specialist form of the melee type, the Berserker is primarily a medium-armored, high-damage dealer that uses two-handed weapons and who can hurl axes and other thrown objects.
  • Monk: As masters of martial arts, Monks are the hand-to-hand fighting experts and are a powerful melee damage-dealer. Monks have the ability to feign death with a high degree of reliability and other skills that enable them to be a strong "pulling" class.
  • Ranger: A versatile hybrid class combining some of a Warrior's ability with a Druid's spells, Rangers are able to deal large amounts of damage both from a ranged distance and in melee. Their most unusual ability is to track unseen NPCs, for which they can be used as "pullers" in outdoor zones. Rangers also have the ability to "taunt" and in casual play can sometimes play the role of "tank".
  • Rogue: With their backstab ability, Rogues are able to inflict the highest rate of damage of any of the classes, if they are in a party that can keep the opponent facing away from the Rogue. Rogues also have the ability to make poisons, pick pockets, and pick locks. Their abilities to sneak and hide allow them to walk past both living and undead mobs without being seen.

The "caster" classes have the lowest hit points per level and can only utilize the lightest of armors. The Monkey is another name for andrew zearfoss ]] in a number of table-top roleplaying and computer games, notably the Dungeons & Dragons game. ... A ranger is a type of warrior appearing in fantasy fiction and role-playing games. ... Tracking in hunting is the science and art of observing a place through animal footprints and other signs, including: tracks, beds, chews, scat, hair, etc. ... Zidane Tribal is a thief from Final Fantasy IX Thief, taken from the Battle for Wesnoth computer game. ... For other uses, see Undead (disambiguation). ... To meet Wikipedias quality standards, this article or section may require cleanup. ...

  • Wizard: The primary nuking class; these casters are able to deal catastrophic damage to enemies over a very short time, particularly with their Manaburn skill. Wizards also have transportation spells that facilitate group travel to particular locations.
  • Magician: Usually referred to as Mages, Magicians are similar to the Wizard class but with somewhat less power. They are able to summon strong elemental pets (which they rely heavily upon), pet armor and weapons, food, drink, and mod rods, which allow players to convert their health into mana. Magicians can also summon party members to different parts of a zone with the Call of the Hero spell, which can be helpful in raid zones.
  • Necromancer: These masters of death are able to summon powerful undead pets and use a large variety of poison and disease-based damage-over-time spells. Necromancers are able to feign death, snare enemies, and summon players' corpses in-zone. They have a combination of skills and abilities, most notably the ability to snare (make an enemy run slowly) and fear (run in the opposite direction) that allows them to function as an effective solo class.

In many online video games (especially MMORPGs), the term nuke is generally used to describe a spell which is capable of dealing a great amount of damage to its target. ... Mana is a traditional term that refers to a concept among the speakers of Oceanic languages, including Melanesians, Polynesians, and Micronesians. ... For other uses, see Raid. ... Definition Damage Over Time (DoT) is a broad term for any effect in a role-playing game, magical or physical, that causes damage in regular increments (or at a steady rate) for a limited amount of time. ...

Crowd control / utility

These classes share the ability to restrain multiple enemies from attacking the party and also have the ability to increase party members' ability to regenerate mana at a faster rate.

  • Enchanter: A caster class that has few hit points per level and can wear only the lightest forms of armor, Enchanters are crowd control experts and are the most proficient class at Charming, Stunning, and Mesmerizing enemies. They have the ability to Memory Blur an opponent (causing them to forget they were being attacked) or Pacify an opponent (making them oblivious to antagonists in the area), both of which may be extremely useful in avoiding unwanted skirmishes. Enchanters also have a wide range of utility spells, including the Clarity (AKA "crack") line of spells, which when cast on a player allows them to regenerate mana at an improved rate. In addition to being able to both increase players' rate of attack (with the Haste line of spells), and Slowing that of enemies, Enchanters may also cast Illusions on themselves and others, which may have no real benefit (other than conferring a new look) or may grant tangible benefits such as underwater breathing, flight, or a vampiric touch. Lastly, Enchanters possess the unique Rune line of spells, which creates a magical protective buffer against all forms of damage until it is has worn down.
  • Bard: a jack-of-all-trades class with fair melee ability, good armor, and the ability to play songs that benefit all nearby comrades, such as "crowd control" effects as well as mana and health regeneration. Bards possess a lesser version of many of the special abilities of other classes. They are known for their ability to increase the movement speed of their party faster than any mount or movement buff. Bards can weave the effects of up to four songs at once to confer the greatest advantage to their group. Bards themselves often do not receive the full benefit of their songs, but they can still be an effective solo class at many levels, especially with their strong "kiting" proficiency.

Look up charm in Wiktionary, the free dictionary. ... This article does not cite any references or sources. ...

Healers

The "priest" classes have medium level of hit points per level and have access to healing and "buff" spells.

  • Cleric: The most powerful healer in the game, and for the first few years of EverQuest, the only class capable of resurrection and the powerful spell Complete Heal. Clerics can wear the heaviest plate-mail type armors.
  • Druid: A priest class that can cast healing spells, teleport, snare (slow down) enemies, and cast moderately powerful nuking and damage-over-time spells. The range of abilities allows druids to play multiple roles in a group or to solo effectively. Druids may only wear "leather class" armors. Druids also have a number of transportation spells that allow speedy movement throughout much of the gaming world.
  • Shaman: As a priest class, they have access to healing and many lines of "buff" spells. Shaman possess strong damage-over-time spells, and are able to slow an enemy's rate of attack. Shamans, or "Shammies" may cannibalize their health to restore mana and may wear "chain mail" levels of armor. Because of the range of Shaman's spells, they are sometimes considered a "utility" class.

The cleric is a character class in Dungeons & Dragons and other fantasy role-playing games. ... Elvish druid, taken from the Battle for Wesnoth computer game. ...

Deities

There are several deities in EverQuest who each have a certain area of responsibility and play a role in the "backstory" of the game setting.


Zones

The EverQuest universe is divided into "more than 375" .[5] zones. These zones represent a wide variety of geographical features, including plains, oceans, cities, deserts, and other planes of existence. One of the most popular zones in the game is the Plane of Knowledge, one of the few zones in which all races and classes can coexist harmoniously without interference. The Plane of Knowledge is also home to portals to many other zones, including portals to other planes and to the outskirts of nearly every starting city.


Social dynamics

Powerful enemies such as this named genie, Lord Doljonijiarnimorinar, require players working together as a group.
Powerful enemies such as this named genie, Lord Doljonijiarnimorinar, require players working together as a group.

Generally speaking, gameplay in EverQuest can be divided loosely into: adventuring - questing or gaining experience and loot, trading with other players, social interaction with other players, and tradeskilling - making game items using tradeskills. Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1024 × 768 pixel, file size: 107 KB, MIME type: image/jpeg) This screenshot is used to aid and enhance the descriptions provided in the text portion of this Wikipedia article The owners of this copyrighted work stand... Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1024 × 768 pixel, file size: 107 KB, MIME type: image/jpeg) This screenshot is used to aid and enhance the descriptions provided in the text portion of this Wikipedia article The owners of this copyrighted work stand...


Adventuring can be done alone (soloing); by forming or joining a group (grouping) with 1 to 5 other characters; or by forming or joining a raid (raiding) with as many characters as a zone can support. For other uses, see Raid. ...


At low levels, all classes have the capacity to solo. At higher levels only certain classes are widely popular for gaining experience by soloing. While some parts of EverQuest can be experienced without the help of other players, much of EQ has been designed to strongly encourage or require grouping. In these cases, a single character within the "design intent" level range for the encounter must often be twinked with equipment or have spell enhancements (buffs) to succeed easily, or at all. Look up twink in Wiktionary, the free dictionary. ... This article does not cite any references or sources. ...


A group (or "party") may form to adventure, trade, or simply socialize. While any combination of classes can form a group, an adventuring group will often consist of a "tank", a "healer", one or more "damage dealers", someone to do "crowd control" and someone to bring the mobs to the group. The last role is called "pulling", and is a tactic used quite often when it is more effective to place the bulk of the group in a "safe", or at least "controlled", location. While a character of any class may "pull", this role is frequently held by a Monk, Shadow Knight or Paladin. A Ranger or Druid using the tracking ability is sometimes especially effective, particularly outdoors. Other groupings can also be effective. Especially popular is Duoing with healer/tank (or at least healer/melee) tandems. To meet Wikipedias quality standards, this article or section may require cleanup. ...


Most parts of the game can be completed with a single group, but some of the most challenging and rewarding (especially in terms of loot) encounters require players to raid. Any number of characters may take part in a raid. EQ's "Raid Window" will only allow 72 participants to directly share in raid experience and automatic raid loot rules. The upper limit for a given raid may be imposed by: the maximum number allowed in the "Raid Window", the maximum number of characters allowed in certain instanced zones, the maximum number the raid leaders can manage, or the maximum number that can be present without causing the zone or the players' computers to crash. The design of encounters in expansions have changed resulting in raid tactics that have become more and more involved. For other uses, see Raid. ... For other uses, see Raid. ... This article does not cite any references or sources. ... For other uses, see Raid. ...


While "groups" and "raids" are temporary gatherings of players, "guilds" are associations that last beyond a single play session. Guilds are initially formed via an application process to SOE. Guilds may have widely varying goals. Each guild member can communicate with all (and only) other members at once using the GUILD chat channel. A character's guild affiliation appears with the character name when viewed in game. In some instances they are little more than a loose configuration of players who wish to be able to communicate easily. At the other end of the spectrum are Guilds that concentrate on tackling challenging raid dungeons and boss monsters. Such "Raid Guilds" may require members to commit up to five to eight hours per day to the game, up to seven days a week. For other uses, see Raid. ... This article does not cite any references or sources. ... This article does not cite any references or sources. ... This article does not cite any references or sources. ... This article does not cite any references or sources. ... This article does not cite any references or sources. ... This article does not cite any references or sources. ... For other uses, see Raid. ... This article does not cite any references or sources. ...


Gameplay jargon

As shown above (grouping, soloing, raiding, pulling, etc.), EverQuest has it own own jargon.


Abbreviations and acronyms also aid, or at least shorten, communication among players. Examples include SoW ("Spirit of Wolf" -a popular spell which accelerates run or walk speed), KEI (an acronym for "Koadic's Endless Intellect" - another popular spell which accelerates mana regeneration), PoK (Plane of Knowledge - a major "crossroads" zone for travelers), and "rez" (Resurrect - any of several spells or abilities cast on a corpse to summon the player to it, often restoring lost experience points).


EQ also has its own slang. "Crack" or "mind candy" refers to mana regeneration spells such as Clarity or KEI. Another such term, used as a verb or noun, is nerf. This may be a reference to Nerf-brand swords being harmless, or to a Nerf-brand bat hurting but doing no damage. Players use the term to refer to a skill, spell, or piece of equipment that had its game-play utility reduced dramatically by game changes, or to the act of making the change. Nerf has also been used to refer to a zone, quest or encounter that has been made easier, or to a piece of gear that has been made easier to get or more common. The term was backronymed to mean "New Enhancement Reduces Fun" or "Not Even Remotely Fair" or "Never Ending Reduction of Functionality". A nerf is a change to the rules of a computer game that weakens a certain object(s). ... For other uses, see Nerf (disambiguation). ... For other uses, see Nerf (disambiguation). ... A nerf is a change to the rules of a computer game that weakens a certain object(s). ... A backronym (or bacronym) is a phrase that is constructed after the fact from a previously existing abbreviation, the abbreviation being an initialism or an acronym. ...


A number of terms have been popularized by players of EverQuest and passed to other MMORPGs. One is the habit of calling monsters MOBs or mobs and stems from old text-based MUDs' use of the term rather than from the normal English definition (a disorderly crowd). Other terms, while coined in EverQuest, have also migrated to other MMORPGs. Two examples Proc and Farm are credited as coming to WoW from EQ.[6] Other terms have made their way into EQ from other games, such as the term Zerging from the computer game StarCraft—used when a raid's main strategy is to overwhelm an enemy by sheer force of numbers. To meet Wikipedias quality standards, this article or section may require cleanup. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... It has been suggested that this article or section be merged into Rush (computer gaming). ... “Starcraft” redirects here. ... For other uses, see Raid. ...


While mostly consistent throughout the entire EQ community, there are also some differences in jargon between servers, and between the Asian, European and American gaming communities. For example, KEI is known on some servers as C3 (it is the third version of Clarity). In-game chat may prove quite impenetrable to anyone who has not played EQ extensively.


Development history

The design and concept of EverQuest is heavily indebted to text-based MUDs, in particular DikuMUD, and as such EverQuest is considered a 3D evolution of the text MUD genre like some of the MMOs that preceded it such as Meridian 59 and The Realm Online. John Smedley, Brad McQuaid, Steve Clover and Bill Trost who jointly are credited with creating the world of EverQuest have repeatedly pointed to their shared experiences playing MUDs such as DIKU and TorilMUD as the inspiration for the game.[7] DikuMUD is a multiplayer text-based adventure game (a type of MUD) written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Staerfeldt at DIKU (Datalogisk Institut Københavns Universitet), the department of computer science at the University of Copenhagen in Copenhagen, Denmark. ... Meridian 59 is an online computer role-playing game first published by the now defunct 3DO Company and now run by Near Death Studios. ... The Realm Online, originally known as simply The Realm, was among the first MMORPG (massively multiplayer online role-playing game) for public release (the public Beta was out 5 months before Meridian 59s commercial release). ... John Smedley is a computer game programmer who is the President of Sony Online Entertainment as of 2007. ... Brad McQuaid is an American computer game designer who was one of the original designers of EverQuest, a highly successful massively multiplayer online role-playing game (MMORPG) released in 1999. ... There are very few or no other articles that link to this one. ...


Development of EverQuest began in 1996 when Sony Interactive Studios America (SISA) executive John Smedley secured funding for a 3D version of text-based MUDs following the successful launch of Meridian 59 the previous year. To implement the design Smedley hired programmers Brad McQuaid and Steve Clover who had come to Smedley's attention through their work on the single player RPG Warwizard. McQuaid soon rose through the ranks to become Executive Producer for the EverQuest franchise and emerged during development of EverQuest as a popular figure among the fan community through his in-game avatar, Aradune. Other key members of the development team included Bill Trost, who created the history, lore and major characters of Norrath (including Everquest protagonist Firiona Vie), Geoffrey "GZ" Zatkin who implemented the spell system, and artist Milo D. Cooper, who did the original character modeling in the game. 989 Studios logo 989 Studios was a division of Sony Computer Entertainment America (SCEA) that developed games for the PlayStation consoles and Windows personal computers. ... Brad McQuaid is a computer game designer who was one of the original designers of EverQuest (1999), making him a major name in the massively multiplayer online role-playing game (MMORPG) industry. ...


EverQuest launched with modest expectations from Sony on March 16, 1999 under its Verant Interactive brand and quickly became successful. By the end of the year, it had surpassed competitor Ultima Online in number of subscriptions. Numbers continued rising rapidly until mid-2001 when growth slowed. Sony's last reported subscription numbers were given as "more than 430,000 players" on Jan 14, 2004.[8] SOE released a Mac OS X version of EverQuest in 2003, incorporating all expansions through Planes of Power. Development of the OS X version has languished since then, but the server remains up and running, supporting a small but enthusiastic user community. is the 75th day of the year (76th in leap years) in the Gregorian calendar. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... Sony Online Entertainment (SOE) is a computer game development division of Sony that mostly creates massively multiplayer online games. ... This article is about the year. ... Sony Corporation ) is a Japanese multinational corporation and one of the worlds largest media conglomerates with revenue of $66. ... Mac OS X (pronounced ) is a line of graphical operating systems developed, marketed, and sold by Apple Inc. ...


The success of EverQuest has triggered several corporate iterations of its publishing entity which has engendered a popular misconception among newer fans of the series that ownership and creative leadership of franchise passed somehow in 2000 from an independent entity known as Verant into Sony's hands. In reality, EverQuest from its inception has continually been owned by one or other subsidiary of Sony Corporation of America, with John Smedley retaining ultimate control of the product, from his creation of the concept in 1996, to this day. This confusion can be attributed to a shift in Sony's publishing priorities in the U.S. prior to the launch of its Playstation 2 product in 1999. In anticipation of PlayStation's launch Sony Interactive Studios America had made the decision to focus primarily on console titles under the banner 989 Studios while spinning off its sole computer title, EverQuest, which was ready to launch, to a new computer game division named Redeye (renamed Verant Interactive). Executives initially had very low expectations for EverQuest but in 2000, following the surprising continued success and unparalleled profits of EverQuest, Sony reorganized Verant Interactive into Sony Online Entertainment (SOE) with Smedley retaining control of the company. By 2002 however, a majority of the original EverQuest team, including Brad McQuaid, Steve Clover and Geoffrey Zatkin had left SOE and day-to-day development of new titles in the franchise continues largely in the hands of a new generation of Sony designers. Sony Corporation of America is a subsidiary of Japans Sony Corporation. ... PS2 redirects here. ... For other uses, see PlayStation (disambiguation). ... 989 Studios logo 989 Studios was a division of Sony Computer Entertainment America (SCEA) that developed games for the PlayStation consoles and Windows personal computers. ... This is about the Chicago newspaper; for other meanings, see Redeye. ... Wikipedia presents. ...


Servers

The game runs multiple servers, each with a unique name for identification; these names were originally the deities of the world of Norrath. In technical terms, each "game server" is actually a cluster of server machines. Each individual machine is fairly powerful. The server machines are regularly upgraded to handle the world as it is expanded. An example of a Computer cluster A computer cluster is a group of tightly coupled computers that work together closely so that in many respects they can be viewed as though they are a single computer. ...


In addition to the standard servers, some EverQuest special servers have different rule sets. For example, some servers allow PvP on the server so that player can attack each other with fewer restrictions than there are on the standard servers. Several servers have been introduced with alternate rule-sets, including one which allows player killing, another, Firiona Vie, that has a set of rules more friendly to role-playing (although it also contained other rule changes that made it attractive to non-role-players which some argue defeated the purpose), and a premium flagship server titled Stormhammer Legends server (which, for a higher fee provided a greater level of in-game customer service. Many players saw this as a way to charge players more money for a level of service which should have existed without the fee). After many months of the "Legends" community pleading for communication with Sony about its future, nothing was said until a sudden announcement in December 2005 that Sony was closing the EQ flagship server. EverQuest Online Adventures, released in February 2003 , is an MMORPG for the PlayStation 2 console. EverQuest II, an alternative version (not sequel) of EverQuest, was launched in November 2004. Champions of Norrath, the d20 system EverQuest Role-Playing Game, several books, and player gatherings (Fan Faires) have also been spawned from EverQuest. EverQuest Online Adventures (EQOA) is a fantasy massively multiplayer online role-playing game (MMORPG) for the PlayStation 2. ... PS2 redirects here. ... Input methods Keyboard, Mouse EverQuest II (EQ2), based upon the popular EverQuest, is a fantasy massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment (SOE) and shipped on November 8, 2004. ... Champions of Norrath (CoN) is an online-capable action role-playing game for the PlayStation 2, set in the EverQuest universe. ... d20 redirects here. ... The EverQuest Role-Playing Game is a role-playing game based on the EverQuest fantasy MMORPG. The game line is published by White Wolf under its Sword & Sorcery imprint. ...


SOE opened Progression Servers, named The Sleeper and The Combine, which initially only offered access to the oldest continents of Norrath: Odus, Antonica, and Faydwer. Though the geography resembles that of the game's initial release, newer zones that are located on those continents are also available (for example, Odus includes the Warrens and Antonica has Jaggedpine Forest, though inclusion of both these zones came long after the start of the game). The expansion content is determined by the progress of the players on those servers, and the completion of certain tasks (such as defeating powerful characters or completing momentous quests) triggers the addition of later expansions. The Sleeper was eventually merged into The Combine, which is opened up through the Buried Sea expansion as of 14 February 2008[9].


Once a character is created on a specific server, it can only be played on that server unless the character is transferred to a new server by the customer service staff. Each server often has a unique community and people often include the server name when identifying their character outside of the game.


EverQuest expansions

There have been fourteen expansions to the original game since release. Expansions are purchased separately and provide additional content to the game (for example: raising the maximum character level; adding new races, classes, continents, quests, and equipment; or adding additional game features). Additionally, the game is updated regularly through downloadable patches. The EQ expansions to date:

Queen Drachnia, with her guardians, in the Crystal Caverns, a zone in The Scars of Velious expansion.
  1. The Ruins of Kunark (March 2000)
  2. The Scars of Velious (December 2000)
  3. The Shadows of Luclin (December 2001)
  4. The Planes of Power (October 2002)
  5. The Legacy of Ykesha (February 2003)
  6. Lost Dungeons of Norrath (September 2003)
  7. Gates of Discord (February 2004)
  8. Omens of War (September 2004)
  9. Dragons of Norrath (February 2005)
  10. Depths of Darkhollow (September 2005)
  11. Prophecy of Ro (February 2006)
  12. The Serpent's Spine (September 2006)
  13. The Buried Sea (February 2007)
  14. Secrets of Faydwer (November 2007)

Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1024 × 768 pixel, file size: 111 KB, MIME type: image/jpeg) This screenshot is used to aid and enhance the descriptions provided in the text portion of this Wikipedia article The owners of this copyrighted work stand... Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1024 × 768 pixel, file size: 111 KB, MIME type: image/jpeg) This screenshot is used to aid and enhance the descriptions provided in the text portion of this Wikipedia article The owners of this copyrighted work stand... It has been proposed below that The Scars of Velious be renamed and moved to Everquest:The Scars of Velious. ... Lost Dungeons of Norrath (also known as LDoN) was the sixth expansion pack for the EverQuest MMORPG. It was made available as a digital download in September 2003. ...

Controversies, social issues, and game problems

Sale of in-game objects/real world economics

EverQuest has been the subject of various criticisms. One example involves the sale of in-game objects for real currency (often through eBay). The developers of EQ have always forbidden the practice and in January 2001 asked eBay to stop listing such auctions. For a time, such auctions were immediately removed, which changed market conditions and allowed a number of specialized auction sites to specialize in this new virtual economy. This article is about the online auction center. ...


Because items can be traded within the game and also because of illegal online trading on websites, virtual currency to real currency exchange rates have been calculated. The BBC reported that in 2002 work done by Edward Castronova showed that Everquest was the 77th richest country in the world, sandwiched between Russia and Bulgaria and its GDP per capita was higher than that of the People's Republic of China and India. By 2004, a follow-up analysis showed that the average GDP of each of the two million players was $2,000 (£1,087) which was approximately the same as the GDP of Namibia.[10][11] For other uses, see BBC (disambiguation). ... Edward Castronova is Associate Professor of Telecommunications at Indiana University Bloomington as of fall 2004, previously Associate Professor of Economics in the College of Business and Economics at California State University, Fullerton. ...

The East Commonlands tunnel was a commonly used area for trading. The original tunnel shown has since been replaced with a new layout and new graphics due to an extensive zone-wide update.
The East Commonlands tunnel was a commonly used area for trading. The original tunnel shown has since been replaced with a new layout and new graphics due to an extensive zone-wide update.

Companies created characters, leveled them to make them powerful, and then resold the characters or specialized in exchanging money between games. A player could exchange a house in The Sims Online for EverQuest platinum pieces, depending solely on market laws of supply and demand. This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... Powerleveling is the process of sustained, fast leveling in computer role-playing games. ... This article or section does not cite any references or sources. ... The supply and demand model describes how prices vary as a result of a balance between product availability at each price (supply) and the desires of those with purchasing power at each price (demand). ...


Sony officially discourages the payment of real-world money for online goods, except on certain "Station Exchange" servers in EQ2, launched in July 2005. The program facilitates buying in-game items for real money from fellow players for a nominal fee. At this point this system only applies to select EverQuest II servers; none of the pre-Station Exchange EverQuest II or EverQuest servers are affected.[12] Input methods Keyboard, Mouse EverQuest II (EQ2), based upon the popular EverQuest, is a fantasy massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment (SOE) and shipped on November 8, 2004. ...


Due to the difficulty in learning the role a specific class plays within a group, and of learning the best way to fulfill this role, individuals who purchase high level characters without prior playing experience are stereotypically sub-par to those who have developed characters normally. Referring to a character in EverQuest as an eBay character or to an individual as an "eBayer" are derogatory comments used to suggest both that an individual did not develop his own character and that he does not know how to play it.


The 14-day, no-credit-card-required trial accounts have produced a new set of problems in this area. Since the sellers of in-game items and platinum can create new accounts at will, without cost, the quantity of in-game spam from some sellers has become a widely discussed source of annoyance. Look up spam, SPAM in Wiktionary, the free dictionary. ...


Intellectual property and role-playing

Another well-publicized incident from October 2000, usually referred to as the "Mystere incident", involved Verant banning a player for creating controversial fan fiction, causing outrage among Everquest players and sparking a major industry-wide debate about players' rights and the line between roleplaying and intellectual property infringement. The case was used by several academics in discussing such rights in the digital age[13]. The Mystere incident was a public scandal that involved the banning of a player of the game Everquest by Verant, Everquests developer, over a controversial roleplaying story. ... Fan fiction (also spelled fanfiction and commonly abbreviated to fanfic) is fiction written by people who enjoy a film, novel, television show or other media work, using the characters and situations developed in it and developing new plots in which to use these characters. ...


Fans have created the open source server emulator EQEmu, allowing users to run their own servers with custom rules. Running such an emulator is a violation of EQ's end user license agreement and could result in a player being banned from Sony's EverQuest servers if caught doing so. It has not gained the same popularity as server emulators for Ultima Online. Open source refers to projects that are open to the public and which draw on other projects that are freely available to the general public. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... EQEmulator (or EQEmu) is a GNU GPL open source server emulator for the MMORPG EverQuest. ... Ultima Online (UO) is a popular graphical massively multiplayer online role-playing game (MMORPG), released on September 25, 1997, by Origin Systems. ...


Addiction

The game is renowned and berated (by some psychologists specializing in computer addiction) for its addictive qualities. Many refer to it half-jokingly as "NeverRest" and "EverCrack" (a reference to crack cocaine).[14] EQ is very time-consuming for many people, and there have been some well-publicized suicides of EverQuest users, such as that of Shawn Woolley. Relationships broken because of obsessive playing resulted in the creation of an online support group called EverQuest Widows and sites like GamerWidow.com. An infamous rant titled "EQ: What You Really Get From An Online Game" appeared on Slashdot in 2002,[15] and brought this issue of EverQuest addiction to the forefront of many message boards across the Internet.[16] A psychologist is an expert in psychology, the systematic investigation of the human body, including behavior, cognition, and affect. ... Youth spending seemingly endless hours leveling up lumber skills in RuneScape Computer addiction is an obsessive addiction to computer use. ... A pile of crack cocaine ‘rocks’. Crack cocaine is a solid, smokeable form of cocaine and is a highly addictive drug popular for its intense psychoactive high. ... Shawn Woolley (1980 - November 22, 2001) was an avid player of the computer game EverQuest, an MMORPG, who had been diagnosed with epilepsy, depression and schizoid personality disorder, and committed suicide at the age of 21. ... Slashdot, often abbreviated as /.[1], is a science, science fiction, and technology-related news website owned by SourceForge, Inc. ...


"EverQuest for Macintosh" Forum Issues

For several years, a "Everquest for Macintosh" subscription did not allow the subscriber to create posts on the official Sony "EverQuest for Macintosh" forums. Out-of-game discussions thus took root at another location that became an on-line source of information for technical issues as well as for the various gameplay and sociological aspects that are unique to "EverQuest for Macintosh".[17]


Complexity

The complexity and popularity of the game led to the creation of third party information sites, such as Allakhazam where players could gain information to play the game more effectively or more enjoyably. Allakhazam[1] is a website providing forum and lookup services for several online RPGs, including Final Fantasy XI, World of Warcraft, Lord of the Rings Online, Everquest, Everquest 2, EVE Online, and Guild Wars. ...


Sociological aspects of MMORPGs

See also: emergent gameplay

MMORPGs are described by some players as "chat rooms with a graphical interface". The sociological aspects of EverQuest (and other MMORPGs) are explored in a series of online studies on a site known as "the HUB".[18] The studies make use of data gathered from player surveys and discuss topics like virtual relationships, player personalities, gender issues, and more. Emergent gameplay is the creative use of a game in ways unexpected by the game designers original intent. ... An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ... An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ...


Organized Protests

In May 2004, Woody Hearn of GU Comics called for all EverQuest gamers to boycott the Omens of War expansion in an effort to force SOE to address existing issues with the game rather than release another "quick-fire" expansion.[19] The call to boycott was rescinded after SOE held a summit to address player concerns, improve (internal and external) communication, and correct specific issues within the game. GU Comics is a single panel webcomic written, drawn, and colored by Woody Hearn. ...


Characters in the EverQuest storyline

Kerafyrm - The Sleeper

Sleeper at 14%
Sleeper at 14%

Kerafyrm, "The Sleeper", is a dragon boss in The Sleeper's Tomb. Image File history File links Size of this preview: 800 × 600 pixel Image in higher resolution (1600 × 1200 pixel, file size: 337 KB, MIME type: image/jpeg) from http://www. ... Image File history File links Size of this preview: 800 × 600 pixel Image in higher resolution (1600 × 1200 pixel, file size: 337 KB, MIME type: image/jpeg) from http://www. ... Flag Ship from the video game Gorf A boss is an enemy-based challenge in video games that, once encountered, stops the games progression until the player is able either to surmount the enemy or is thwarted by it. ...


Kerafyrm is guarded by four ancient dragons (warders) in "The Sleeper's Tomb" zone. When all four dragons are defeated by players and are dead at the same time, The Sleeper awakes, triggering a rampage of death. Kerafyrm travels through and into multiple zones from The Sleeper's Tomb to Skyshrine, killing every player and NPC in his path. This event is unique in EverQuest, because it can only occur once on each game server. Once The Sleeper awakes, neither he nor the original guardians will ever appear again on that server, unless the event is reset by SOE. A game server is a server used by game clients. ...


The guild "Blood of the Spider" on The Rathe server is credited with the 1st kill of the revamped Ventani (the fourth warder) on July 28, 2001, and therefore waking Kerafyrm. This article does not cite any references or sources. ... is the 209th day of the year (210th in leap years) in the Gregorian calendar. ... This article is about the year. ...


As of 14 April 2008, Kerafyrm remains asleep only on the Al'Kabor (Macintosh) server.


Originally intended to be unkillable, SOE prevented a group of nearly 200 players from killing him, in November of 2003. SOE later apologized for interfering[20], and allowed the players to retry the encounter. After a nearly three-hour battle, the players of Rallos Zek server defeated Kerafyrm on November 17 2003. SOE can stand for: Secret of Evermore, a SNES Computer_role-playing_game from Squaresoft Sony Online Entertainment, a computer game developer Special Operations Executive State-owned enterprise Splicing by Overlapping Extensions This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. ...


"Kerafyrm The Awakened" appears in the expansion Secrets of Faydwer as part of a raid event "Crystallos, Lair of the Awakened" in the instanced zone of "Crystallos." Secrets of Faydwer will be the fourteenth expansion to the MMORPG, EverQuest. ... For other uses, see Raid. ...


EverQuest universe

Since Everquest's release, Sony Online Entertainment has added several EverQuest-related games. These include:

A line of novels have been published in the world of Everquest, including: Champions of Norrath (CoN) is an online-capable action role-playing game for the PlayStation 2, set in the EverQuest universe. ... PS2 redirects here. ... 2004 : January - February - March - April - May - June - July - August - September - October - November - December- → // February 29, 2004 Jean-Bertrand Aristide resigns as president of Haiti and flees the country for the Central African Republic. ... February 2005 : ← - January - February - March - April - May - June - July - August - September - October - November - December - → Pope John Paul II is taken to a hospital suffering from a serious case of influenza. ... Input methods Keyboard, Mouse EverQuest II (EQ2), based upon the popular EverQuest, is a fantasy massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment (SOE) and shipped on November 8, 2004. ... ... An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ... November 2004 : January - February - March - April - May - June - July - August - September - October - November - December See also: November 2004 in sports November 2004 in science Events Deaths in November • 30 Pierre Berton • 29 John Drew Barrymore • 26 Bill Alley • 24 Arthur Hailey • 23 Rafael Eitan • 18 Bobby Frank Cherry • 16 John... EverQuest Online Adventures (EQOA) is a fantasy massively multiplayer online role-playing game (MMORPG) for the PlayStation 2. ... 2003 : January - February - March - April - May - June - July - August - September - October - November - December A timeline of events in the news for February, 2003. ... Lords of EverQuest (LOEQ) is a 3D fantasy Real-Time Strategy game released in December 2003. ... A real-time strategy (RTS) video game is a strategic game that is distinctly not turn-based. ... December 2003: January - February - March - April - May - June - July - August - September - October - November - December - → Events December 31, 2003 In Taiwan, President Chen Shui-bian signs a law that allows referendums to be held. ... The EverQuest Role-Playing Game is a role-playing game based on the EverQuest fantasy MMORPG. The game line is published by White Wolf under its Sword & Sorcery imprint. ... This article is about games in which one plays the role of a character. ... The logo of White Wolf Publishing, one of White Wolf, Inc. ... d20 redirects here. ...

  • Rogue's Hour, by Scott Ciencin (Oct. 2004)
  • Ocean of Tears, by Stewart Wieck (Oct. 2005)
  • Truth and Steel, by Thomas M. Reid (Sept. 2006)
  • The Blood Red Harp, by Elaine Cunningham (Oct. 2006)

Film

Sony Pictures and former Marvel Comics chief creative officer Avi Arad plan to adapt the game to the big screen with potential release in 2009 or 2010. Sony has verified that they are uncertain of when the film will be released and that 300 writer Michael Gordon was hired to write the script.[21] Sony Pictures Entertainment (SPE) is the television and film production unit of Japan-based corporate giant Sony. ... This article is about the comic book company. ... Avi Arad (Hebrew: אבי ארד) is an Israeli-American businessman. ... 300 is a 2007 film adaptation of the graphic novel 300 by Frank Miller, and is a fictionalized retelling of the Battle of Thermopylae. ...


In other media

  • In The Simpsons Game, there is a level called Neverquest where Homer and Marge play in a world similar to EverQuest.

The Simpsons Game is a video game based on the animated television series The Simpsons. ... Homer Simpson is also a character in the book and film The Day of the Locust. ... Marjorie Marge Simpson (née Bouvier) is a fictional character featured in the animated television series The Simpsons and is voiced by Julie Kavner. ...

References

  1. ^ Marks, Robert (2003). Everquest Companion: The Inside Lore of a Gameworld. McGraw-Hill Osborne Media. ISBN 978-0072229035. 
  2. ^ Announcement of Verant Merger, http://www.verant.com
  3. ^ Stratics Official Game Lore,http://eq2.stratics.com/content/lore/lore_toc.php
  4. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders Games. ISBN 0131018167. 
  5. ^ SOE Everquest page, http://everquest.station.sony.com/
  6. ^ Origin of terms used in WoW Arena play, http://www.teampandemic.net/features/81
  7. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders Games. ISBN 0131018167. 
  8. ^ Champions Of Norrath Announcement, http://championsofnorrath.station.sony.com/headset.jsp
  9. ^ Official Everquest News Page, http://eqplayers.station.sony.com/
  10. ^ Virtual kingdom richer than Bulgaria. Retrieved on 2007-07-05.
  11. ^ Virtual gaming worlds overtake Namibia. Retrieved on 2007-07-05.
  12. ^ Additional information about Station Exchange. Everquest II News. Sony. Retrieved on 2006-09-13.
  13. ^ cf. Garlick M., "Player, Pirate or Conducer? A consideration of the rights of online gamers", Yale Journal of Law & Technology, 2004–2005.
  14. ^ EverQuest Lair - Reviews, Platinum, and Cheats
  15. ^ Slashdot | EverQuest: What You Really Get From an Online Game
  16. ^ EverQuest: What You Really Get From an Online Game. Slashdot (2002-12-27). Retrieved on 2006-11-23.
  17. ^ EQMac.com :: Index
  18. ^ Men are from Ogguk. Women are from Kelethin.. Nick Yee. Retrieved on 2006-09-13.
  19. ^ GU Comics by: Woody Hearn
  20. ^ Developer's Corner post "The Sleeper 11-17-03".
  21. ^ Stax, "EverQuest Movie Scoop!", IGN, October 5, 2007.

Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 186th day of the year (187th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 186th day of the year (187th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 256th day of the year (257th in leap years) in the Gregorian calendar. ... Slashdot, often abbreviated as /.[1], is a science, science fiction, and technology-related news website owned by SourceForge, Inc. ... Also see: 2002 (number). ... December 27 is the 361st day of the year in the Gregorian calendar (362nd in leap years). ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 327th day of the year (328th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 256th day of the year (257th in leap years) in the Gregorian calendar. ... For other uses, see 5th October (Serbia). ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...

External links

  • EverQuest Live (now called EQPlayers): Official EverQuest News
  • EQ @ CastersRealm.com: A site with plentiful EverQuest information
  • EverQuest @ Allakhazam: A site with plentiful EverQuest information
  • Lucy: A portion of the Allakhazam site with detailed EverQuest spell and item information, both "live" and "test"
Computer and video games redirects here. ... Lost Dungeons of Norrath (also known as LDoN) was the sixth expansion pack for the EverQuest MMORPG. It was made available as a digital download in September 2003. ... Input methods Keyboard, Mouse EverQuest II (EQ2), based upon the popular EverQuest, is a fantasy massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment (SOE) and shipped on November 8, 2004. ... EverQuest Online Adventures (EQOA) is a fantasy massively multiplayer online role-playing game (MMORPG) for the PlayStation 2. ... Champions of Norrath (CoN) is an online-capable action role-playing game for the PlayStation 2, set in the EverQuest universe. ... Lords of EverQuest (LOEQ) is a 3D fantasy Real-Time Strategy game released in December 2003. ... The EverQuest Role-Playing Game is a role-playing game based on the EverQuest fantasy MMORPG. The game line is published by White Wolf under its Sword & Sorcery imprint. ... Legends Of Norrath (LoN) is an online only collectible card game (or OCCG) by Sony Online Entertainment. ... The Mystere incident was a public scandal that involved the banning of a player of the game Everquest by Verant, Everquests developer, over a controversial roleplaying story. ...

  Results from FactBites:
 
JS Online: Death of a game addict (1656 words)
EverQuest is played by more than 400,000 people worldwide.
Woolley knows her son had problems beyond EverQuest, and she tried to get him help by contacting a mental health program and trying to get him to live in a group home.
Elizabeth Woolley remembers when her son was betrayed by an EverQuest associate he had been adventuring with for six months.
EverQuest - Wikipedia, the free encyclopedia (3457 words)
The success of EverQuest has triggered several corporate iterations of its publishing entity which has engendered a popular misconception among newer fans of the series that ownership and creative leadership of franchise passed somehow in 2000 from an independent entity known as Verant into Sony's hands.
By 2002 however, a majority of the original EverQuest team, including Brad McQuaid, Steve Clover and Geoffrey Zatkin had left SOE and day-to-day development of new titles in the franchise continues largely in the hands of a new generation of Sony designers.
EverQuest II, a sequel to EverQuest, was launched in November 2004.
  More results at FactBites »

 
 

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