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Encyclopedia > Empires
Empires Mod
Developer(s) Empires Mod Team
Engine Source engine
Latest version Beta 1.05 (May 14, 2006)
Release date(s) March 04, 2006
Genre(s) First-person shooter / Real-time strategy
Mode(s) Multiplayer
Platform(s) PC
Media www.empiresmod.com
System requirements 1.2 GHz processor, 256 MB RAM, DirectX 9.0c or higher

Empires is currently a Half-Life 2 modification that saw its first public release for the HL2 source engine on March 4, 2006. EmpiresEmpires is a anachronically futuristic First-person shooter mod based around resource gathering, vehicular combat and sabotage. Empires' gameplay is split into two distinct forms, that of the commander and that of the soldier. Both players experience a very different sort of game. The commander's experience is that of a real-time strategy game like Command & Conquer: Red Alert or StarCraft. The commander (COMM) can expect to: Image File history File links Empires_phpbb. ... A video game developer is a software developer (a business or an individual) that creates computer or video games. ... A game engine is the core software component of a computer or video game or other interactive application with real-time graphics. ... Sources physics are demonstrated in this screenshot from Half-Life 2, with the body of a Combine soldier and his rifle hurled into the air after a collision with a dune buggy. ... May 14 is the 134th day of the year in the Gregorian Calendar (135th in leap years). ... 2006 (MMVI) is a common year starting on Sunday of the Gregorian calendar. ... March 4 is the 63rd day of the year in the Gregorian Calendar (64th in leap years). ... 2006 (MMVI) is a common year starting on Sunday of the Gregorian calendar. ... This is a listing of computer and video game genres with brief descriptions and examples from each genre. ... Doom, one of the games that defined the first-person shooter genre. ... Age of Empires (1997), Invasion of an enemy Real-time strategy (RTS) is a genre of computer games characterised by being a real-time wargame (strategic) in which one exerts direct control over individual units, and resource gathering, base building and technology development are integral gameplay aspects. ... Online gaming redirects here. ... A stylised illustration of a modern personal computer. ... Sharma Ram (disambiguation) Ram Sharma is an amazing, talented teenager that lives in Canada His talents include rapping, comedy, and cooking He is bound to success! ... DirectX is a collection of APIs for easily handling tasks related to game programming on the Microsoft Windows operating system. ... Half-Life 2 is a science fiction first-person shooter computer game and the sequel to Half-Life, developed by Valve Corporation. ... Doom, one of the games that defined the first-person shooter genre. ... Age of Empires (1997), Invasion of an enemy Real-time strategy (RTS) is a genre of computer games characterised by being a real-time wargame (strategic) in which one exerts direct control over individual units, and resource gathering, base building and technology development are integral gameplay aspects. ... StarCraft (SC) is a real-time strategy computer game by Blizzard Entertainment. ...

  • Gather and spend resources
  • Place buildings for construction
  • Research upgrades to strengthen the team
  • Give orders to units

The soldier, on the other hand, is playing a first-person shooter, like America's Army or Battlefield 1942. Possibly the soldier's most important duty is ensuring the survival of his/her commander. A soldier can expect to: Americas Army (also known as AA or Army Game Project) is a tactical multiplayer first-person shooter owned by the U.S. government and released as a global public relations initiative to present an image of the current U.S. Army and help with U.S. Army recruitment. ... Battlefield 1942 is an expansive first-person shooter (FPS) set in World War II developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows (2002) and Apple Macintosh (2004). ...

  • Combat enemy soldiers
  • Drive vehicles
  • Destroy enemy buildings and vehicles
  • Construct buildings placed by the commander

In essence, this makes Empires a very strategic first-person shooter. Many compare the gameplay from Empires to that of Natural Selection, a Half-Life 1 modification. Both Half-Life 1 & 2 run through the Steam application. Natural Selection (NS, NaSe) is a modification for the computer game Half-Life. ... Half-Life is a science fiction first-person shooter computer game developed by Valve Software and published by Sierra On-Line in 1998, based on a heavily-modified Quake game engine. ...

Contents


History of the Empires Mod

The mod started for Battlefield 1942. It had two releases, a .1 version, and later a .2 version. Both version featured the commander mode, where the comm could place buildings and vehicles. However, both versions were too unstable for it to become popular. Often games would crash every match. The mod then moved to Farcry for a period, in hopes it would be easier to develop for. However, a promised development kit took too long to come and development was finally moved to HL2 (source engine). Some screenshots were released for the Farcry version however. The HL2 releases saw a rise in popularity, and the mod was also much more stable than the BF 1942 releases. Battlefield 1942 is an expansive first-person shooter (FPS) set in World War II developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows (2002) and Apple Macintosh (2004). ... Far Cry is a first-person shooter computer game developed by Crytek Studios and published by Ubisoft on March 23, 2004. ...


Factions

Brenodi Empire

The Brenodi Empire is a highly organized governmental body geared towards the submission and destruction of the terroristic Northern Faction rebels. Brenodi soldiers are strictly trained, well equipped, and implanted with the latest in nano-technological machinery, making them incredibly fierce rivals of the Northern Faction super soldiers. The Empire is, in every sense, the biggest roadblock in the Northern Faction's insurgency.


Northern Faction

The Northern Faction soldiers are aggressive rebels formed mainly from the remnants of the Jeoktian Military, geared towards ovethrowing the monarchistic rule of the Brenodi Empire. Northern Faction soldiers are victims of genetic manipulation gone awry and are thus, in all respects, super human. Though their weaponry and equipment is dramatically more sparse and outdated than that of the Brenodi Empire, their determination and genetic mutations make them the chief concern of the Brenodi Empire.


Classes & Skills

By repairing or healing allied units or destroying enemy vehicles, infantry, and buildings, a player is granted rank points. Upon gaining 10 rank points, the player is then upgraded to the next highest rank and may choose from the pool of skills available to his class, along with the pool of generic skills. Aside from the commander, there are four distinct classes in Empires.


Commander

The only player on the team playing Empires as an RTS. He cannot be part of a squad, but does gain rank points slowly. A soldier can become the commander by entering his team's COMM vehicle and pressing F2.
Camera Control
Zoom RTS view in/out: Hold Z and move mouse up/down
Rotate RTS view: Hold X and move mouse

Scout

The Scout class is built around speed, stealth and cunning more so than any of the other three classes. The Scout relies heavily on his ability to run, hide and silently neutralize the enemy.
Weapons & Gear
Brenodi Empire

Primary:

  • Scoped Rifle - Utilizing a scope and high-powered rounds to literally reach out and touch someone, the Scoped Rifle has one drawback in that it cannot fire as fast as other guns.
  • SMG 1 - As average as a sub-machinegun can be, this weapon has decent accuracy and damage with good speed.
  • SMG 2 - This sub-machinegun trades accuracy for more stopping power with no other changes.

Secondary:

  • Pistol - An unspectacular weapon at most, the Pistol is the most average weapon in accuracy, damage, and firing rate.

Grenade:

  • Smoke Grenade - Blanketing a small area in smoke can provide all the cover a soldier needs to slip through an area.
  • Concussion Grenade - Concussing enemy soldiers deafens them for a few seconds.

Gear:

  • Binoculars - Using a pair of binoculars, a Scout can see much farther than other classes and can mark artillery targets. As of the initial release of Empires, artillery targeting does not appear to show for anyone but the marking Scout.
Weapons & Gear
Northern Faction

Primary:

  • Ranged Rifle - Designed for use over large distances, the Ranged Rifle is slow to fire, but packs a bigger punch in each round.
  • SMG 1 - As average as a sub-machinegun can be, this weapon has decent damage with good firing rate and accuracy.
  • SMG 2 - Revised from SMG 1, this sub-machinegun is very balanced in regards to accuracy, firing rate, and damage.
  • SMG 3 - A new model intended for close quarters, SMG 3 trades accuracy for higher damage and firing rate.

Secondary:

  • 9 mm - As unspectacular as Brenodi's pistol, the 9 mm is the most average weapon in accuracy, damage, and firing rate.

Grenade:

  • Smoke Grenade - Blanketing a small area in smoke can provide all the cover a soldier needs to slip through an area.
  • Concussion Grenade - Concussing enemy soldiers deafens them for a few seconds.

Gear:

  • Binoculars - Using a pair of binoculars, a Scout can see much farther than other classes and can mark artillery targets. As of the initial release of Empires, artillery targeting does not appear to show for anyone but the marking Scout.
Scout Skills
  • Hide - By crouching and leaning against an object, the Scout can remain invisible to the naked eye.
  • Enhanced Senses - Nearby enemy units are displayed on the Scout's minimap.
  • Radar Stealth - Vehicles driven by the Scout will be more difficult to spot on enemy radar.
  • Weapon Silencer - In addition to reducing weapon noise by 50%, the Scout's kills and deaths will not be shown to other players.
  • Vehicle Speed - Vehicles driven by the Scout will enjoy a 20% speed boost.

Rifleman

The Rifleman is the most basic soldier in Empires. Outfitted with both a high powered assault rifle and armor, the Rifleman is easily the best frontline fighter, able to both dish out and take more ballistic damage.
Weapons & Gear
Brenodi Empire

Primary:

  • Assault Rifle - An average rifle, its damage, accuracy, and range are sufficient for most engagements.
  • Heavy Rifle - Sporting a larger clip with larger rounds, the Heavy Rifle deals more damage in exchange for less accuracy.
  • Heavy Machine Gun - The soldier firing this weapon in any but the prone position will quickly find his weapon staring at the sky, but for this great loss in accuracy, the Heavy Machine Gun is unrivaled in firing speed and damage.

Secondary:

  • Pistol - An unspectacular weapon at most, the Pistol is the most average weapon in accuracy, damage, and firing rate.
  • Heavy Pistol - Higher caliber than its counterpart, the Heavy Pistol deals more damage at the cost of a smaller clip.

Grenade:

  • Explosive Grenade - Upon detonation, this fragmentation grenade hurls fire and shrapnel in all directions, potentially shredding any nearby infantry and damaging vehicles and structures.

Gear:

  • Armor - The Rifleman's body armor works to reduce any ballistic damage the Rifleman may take.
Weapons & Gear
Northern Faction

Primary:


Secondary:

  • 9 mm - As unspectacular as Brenodi's pistol, the 9 mm is the most average weapon in accuracy, damage, and firing rate.
  • Dual Barrel - This double-barreled pistol fires shotgun shells, giving it a wider firing cone and increased damage at the cost of range.

Grenade:

  • Explosive Grenade - Upon detonation, this fragmentation grenade hurls fire and shrapnel in all directions, potentially shredding any nearby infantry and damaging vehicles and structures.

Gear:

  • Armor - The Rifleman's body armor works to reduce any ballistic damage the Rifleman may take.
Rifleman Skills
  • Dig In - By crouching, the Rifleman can reduce explosive damage by 40 to 70%. Useful against cannon-armed vehicles.
  • Damage Increase - The Rifleman's pistol and rifle will deal 10% extra damage.
  • Vehicle Damage - Vehicles driven by the Rifleman will deal 10% more damage.

Grenadier

The Grenadier is a different kind of soldier, built for focus on the explosive aspect of war. The Grenadier possesses not only deployable landmines, but a mine detector, making them invaluable when any allied armored vehicles are present. This class uses an RPG as its primary weapon, a powerful anti-vehicular tool.
Weapons & Gear
Brenodia

Primary:

  • RPG Launcher - Best used against vehicles, the rocket-propelled grenades will tear through armor. The launcher can be used to guide its payload after firing.

Secondary:

  • Pistol - An unspectacular weapon at most, the Pistol is the most average weapon in accuracy, damage, and firing rate.
  • Heavy Pistol - Higher caliber than its counterpart, the Heavy Pistol deals more damage at the cost of a smaller clip.

Grenade:

  • Mortar - Portable artillery, the Grenadier must be crouched to fire this weapon. Its grenades are able to arc over obstacles to deliver the payload, ensuring the Grenadier stays out of harm's way.

Gear:

  • Mines - The landmines planted by Grenadiers create small danger zones that threaten to explode and heavily damage any enemy vehicles or infantry that pass over them. Enemy Grenadiers with the Defusal skill are immune to mines and can remove them completely.

Special Gear:

  • Mine Detector - The Mine Detector is an invaluable tool used to locate mines placed by the enemy. It cannot be selected and is always active.
Weapons & Gear
Northern Faction

Primary:

  • RPG Launcher - Best used against vehicles, the rocket-propelled grenades will tear through armor. The launcher can be used to guide its payload after firing.

Secondary:

  • 9 mm - As unspectacular as Brenodi's pistol, the 9 mm is the most average weapon in accuracy, damage, and firing rate.
  • Dual Barrel - This double-barreled pistol fires shotgun shells, giving it a wider firing cone and increased damage at the cost of range.

Grenade:

  • Mortar - Portable artillery, the Grenadier must be crouched to fire this weapon. Its shells are able to arc over obstacles to deliver the payload, ensuring the Grenadier stays out of harm's way.

Gear:

  • Mines - The landmines planted by Grenadiers create small danger zones that threaten to explode and heavily damage any enemy vehicles or infantry that pass over them. Enemy Grenadiers with the Defusal skill are immune to mines and can remove them completely.

Special Gear:

  • Mine Detector - The Mine Detector is an invaluable tool used to locate mines placed by the enemy. It cannot be selected and is always active.
Grenadier Skills
  • Defusal - Grenadiers with Defusal are immune to detection by enemy mines and can defuse a mine by crouching and 'using' it.
  • Armor Detection - Grenadiers can detect the amount of armor present on enemy vehicles in a percentage of 0 to 100.
  • Artillery Feedback - Shots fired by the Grenadier's grenade launcher or Grenadier-piloted artillery tanks will show their hit on the minimap. Useful for long-range solo artillery.
  • Increased Armor - Vehicles driven by the Grenadier will take 10% less damage.

Engineer

The Engineer is both the medic and the mechanic of war. The Engineer prefers to play outside of the realm of direct combat and firepower, relying instead on repairing, healing, building, and defending. The Engineer is truly the backbone of any militaristic effort as only the Engineer is capable of swiftly erecting structures and repairing them.
Weapons & Gear
Brenodi Empire

Primary:

  • SMG 1 - As average as a sub-machinegun can be, this weapon has decent accuracy and damage with good speed.
  • SMG 2 - This sub-machinegun trades accuracy for more stopping power with no other changes.

Secondary:

  • Pistol - An unspectacular weapon at most, the Pistol is the most average weapon in accuracy, damage, and firing rate.

Grenade:

  • Seismic Grenade - The Seismic Grenade creates a small earthquake if it explodes on the ground. Aside from minor explosion damage, this grenade does nothing to harm soldiers, but the resulting quake tears structures apart.

Gear:

  • Repair Kit - The Engineer's kit can build and repair structures, heal allies, and deconstruct enemy structures and vehicles (for double the 'ammo' cost of repairing. Not only is this tool crucial to the swift construction of a base, it's a silent alternative to destroying the enemy's own base. The kit contains 100 'shots' that slowly regenerate over time while the Engineer is not in a vehicle. In addition to repairs, the kit allows the Engineer to build one offensive turret (gun or missile), one surveillance turret (camera or radar), and up to ten walls. The kit also allows the Engineer to drop a temporary ammunition crate with a two-minute lifespan every three minutes.
Weapons & Gear
Northern Faction

Primary:

  • SMG 1 - As average as a sub-machinegun can be, this weapon has decent damage with good firing rate and accuracy.
  • SMG 2 - Revised from SMG 1, this sub-machinegun is very balanced in regards to accuracy, firing rate, and damage.
  • SMG 3 - A new model intended for close quarters, SMG 3 trades accuracy for higher damage and firing rate.

Secondary:

  • 9 mm - As unspectacular as Brenodi's pistol, the 9 mm is the most average weapon in accuracy, damage, and firing rate.

Grenade:

  • Seismic Grenade - The Seismic Grenade creates a small earthquake if it explodes on the ground. Aside from minor explosion damage, this grenade does nothing to harm soldiers, but the resulting quake tears structures apart.

Gear:

  • Repair Kit - The Engineer's kit can build and repair structures, heal allies, and deconstruct enemy structures and vehicles (for double the 'ammo' cost of repairing. Not only is this tool crucial to the swift construction of a base, it's a silent alternative to destroying the enemy's own base. The kit contains 100 'shots' that slowly regenerate over time while the Engineer is not in a vehicle. In addition to repairs, the kit allows the Engineer to build one offensive turret (gun or missile), one surveillance turret (camera or radar), and up to ten walls. The kit also allows the Engineer to drop a temporary ammunition crate with a two-minute lifespan every three minutes.

Generic Skills

The following skills are available to all classes and may be purchased as any other skills might with a rank point.
  • Health Upgrade - Increases the soldier's total health pool.
  • Health Regeneration - The soldier's health will slowly regenerate.
  • Ammo Increase - Increases the total ammunition a soldier may carry.
  • Stamina Increase - Increases the soldier's total stamina pool.
  • Speed Upgrade - The soldier's natural speed is faster, but slowly drains stamina while in motion.
  • Accuracy Upgrade - Improves the soldier's accuracy while stopped and reduces negative effects on accuracy from moving.
  • Melee Upgrade - Melee attacks do more damage over a greater area and range.

Buildings

An unfinished base.
An unfinished base.

A team's commander is capable of constructing an assortment of useful buildings. These buildings cost resources to construct and can only be placed near the command vehicle or a friendly soldier. Resources are obtained from completed refineries constructed on various resource nodes across the map. Image File history File links Download high resolution version (1024x768, 361 KB)http://empiresmod. ... Image File history File links Download high resolution version (1024x768, 361 KB)http://empiresmod. ...


Refinery

Cost: 100 resources

The commander can only place a Refinery on an unoccupied resource node. Once completed, the refinery automatically harvests resources for the team's consumption.


Barracks

Cost: 200 resources

The Barracks is the staple construct of any military base. Players may only enter the game by spawning inside of a Barracks. Destroying a team's last Barracks will ensure that fallen soldiers cannot return to battle, eventually securing victory. Failing this, the enemy command vehicle can be destroyed to ensure victory. Good to know: Players can change their class or update their skills by using the select-class-button while inside the Barracks.


Armory

Cost: 75 resources

The Armory is a smaller building that fulfills two purposes. The armory contains two separate crates from which players may recover their health points and gather ammunition for their carried weapons and even vehicles who stand next to it. As with the Barracks, players can change their class or update their skills by using the select-class-button while inside the Armory.


Vehicle Factory

Cost: 400

The construction of a Vehicle Factory allows the commander to both customize and construct armored vehicles at the cost of resource points. The technology used in customizing and creating vehicles can be purchased from an allied radar station. Allied units are, by default, capable of purchasing and customizing their own vehicles from any allied vehicle factory. The commander may toggle this privilege off in an attempt to save the team's resources.


Aircraft Factory

Cost: 700

As of the initial release of Empires, the Aircraft Factory has not yet been fully implemented and thus cannot yet be built. It is speculated that this building will work in a similar fashion to the vehicle factory, allowing the customization, creation and repair of allied flying vehicles.


Repair Pad

Cost: 250

Upon driving a vehicle onto the Repair Pad, it is quickly restored to full strength and restocked with ammunition for all equipped weapons.


Radar

Cost: 600 resources

The Radar is an integral building to any long-term war effort. In addition to detecting the enemy, the commander may invest resources into several technologies. This gives the commander's team access to new weapons, engines, and armor for vehicles.


Wall

Cost: 25

Walls may be built to obstruct the movement of enemy infantry and vehicles. Initially, wall segments are about 10% constructed. This is enough to hinder vehicular movement, though infantry are free to jump over the barricade. This is useful for when vehicles pose a threat, but a complete wall would pose more threat from enemy infantry. At maximum height, a wall is tall enough to prevent any unit's passage. The wall's primary limitation is that it restricts both allied and enemy movement. Artillery weapons have little trouble firing over walls.


Machine Gun Turret

Cost: 50 resources

Machine Gun Turrets are immobile, rapid firing emplacements capable of decimating enemy infantry with a high caliber, 360 degree rotational machine gun. Designed to detect smaller enemies, such as infantry, these turrets will not fire upon vehicles.


Missile Launcher Turret

Cost: 75 resources

Missile Launcher Turrets are immobile, slow firing emplacements capable of destroying enemy vehicles with long range rockets. Infantry are too small to detect and will not be fired upon by these turrets.


Vehicles

The vehicle loadout screen.
The vehicle loadout screen.

By interfacing with the menu inside of an allied vehicle factory, players (and commanders) may both customize and construct armored vehicles for the team's use. The player has access to all technologies that have been researched by the commander. Image File history File links Download high resolution version (1024x768, 179 KB)http://empiresmod. ... Image File history File links Download high resolution version (1024x768, 179 KB)http://empiresmod. ...


Imperial Jeep/Northern Faction Jeep

The Jeep relies on agility, speed and a low price. Sporting the least armor of any vehicle and the inability to mount weaponry, it is maintained as a scouting or light transportation vehicle.


Imperial APC/Northern Faction APC

The Armored Personnel Carrier is a heavily armored vehicle designed to safely transport a large number of allied infantry across a long distance. The APC can't compare to the firepower of any tank, but is, at least, lightly armed. Since version 1.04 APCs can be used as a respawn spot.


Imperial AFV/Northern Faction Light Tank

The Armored Fighting Vehicle/Light Tank finds its primary use in the early stages of a match, where resources are considerably low. The light tank's primary function is in early game rushes against opponents that aren't yet equipped to deal with armored vehicles.


Imperial Medium Tank/Northern Faction Medium Tank

The medium tank is, essentially, a larger, bulkier version of the light tank. Designed to carry both more armor and more weaponry, the medium tank fills a team's need for a mid-game vehicular rush.


Imperial Heavy Tank/Northern Faction Heavy Tank

The heavy tank is the epitome of armored warfare, toting greater amounts of weaponry and armor than its two lesser brothers, the med. and light tank. The heavy tank is a very common sight in any long-term battle.


Imperial Artillery Tank/Northern Faction Artillery Tank

The artillery tank is designed to accomplish a single task - long ranged warfare. The artillery cannon's range is unmatched, making up for the tank's complete lack of close-quarters defense. The use of a spotter can dramatically improve an artillery tank's accuracy.


Command Vehicle

Each team begins the match with a command vehicle which is used to shelter the team's commander. The command vehicle grants the commander both the status and the powers associated with the seat of authority, such as issuing orders, placing buildings and researching technologies. The ultimate goal of any Empires match is to destroy the opposing team's command vehicle. Failing that, elimination of the enemy's Barracks and entire team will secure victory.


Research & Upgrades

A team's commander is capable of using a fully constructed radar station to research various upgrades, which in turn give access to better weapons, armor, vehicles, and equipment. All technologies have varying research times and resource costs, ranging from 30 seconds to two minutes. Upgrades are essential to a team's victory.


Physics

Physics research provides plasma-based weapons and armor, and a powerful nuclear missile.

  • Superheated Material Physics
  • Plasma Bullet Projectile (Vehicle Machine Gun)
  • Plasma Cannon Projectile (Vehicle Cannon)
The primary use of Plasma Weapons is to increase an enemy vehicle's heat to prevent it from firing
  • Projectile Physics
  • Reflective Armor (Vehicle Armor)
  • Nuclear Fission
  • Fission Reactor (Vehicle Engine)
  • Nuclear Warhead (Vehicle Missile Launcher)

Chemistry

Chemistry research provides improved versions of standard equipment.

  • Improved Flagration Compounds
  • Explosive Tipped Bullets (Vehicle Machine Gun)
  • Improved Detonation Compounds
  • Upgraded Grenades (Vehicle Grenade Launcher)
  • Explosive Shells (Vehicle Cannon)
  • Improved Warhead Compounds
  • Upgraded Missile Warhead (Vehicle Missile Launcher)
  • Improved Heat Transfer Fluids
  • Advanced Coolant Engine (Vehicle Engine)
  • Absorbant Materials
  • Absorbant Armor (Vehicle Armor)

Mechanical Engineering

Mechanical Engineering allows better vehicles and equipment to be manufactured.

  • Upgraded Chassis
  • Artillery Tank Chassis (Vehicle Chassis)
  • Medium Tank Chassis (Vehicle Chassis)
  • Heavy Tank Chassis (Vehicle Chassis)
  • Advanced Machining
  • Extended Range Cannon (Vehicle Cannon)
  • Heavy Caliber Machine Gun (Vehicle Machine Gun)
  • Composite Armor (Vehicle Armor)
  • Gas Turbine Engine (Vehicle Engine)

Electrical Engineering

Electrical Engineering provides increased tracking and remote control for vehicle weapons and ground turrets.

  • Advanced Magnet Research
  • Rail Gun (Vehicle Cannon)
  • 3 Phase Electric Motor (Vehicle Engine)
  • Reactive Armor (Vehicle Armor)
  • Tracking Systems
  • Homing Missiles (Vehicle Missile Launcher)
  • Guided Missiles (Vehicle Missile Launcher)
  • Upgraded Turrets Lvl 2 (Commander-placed turrets are built at Level 2)
  • Upgraded Turrets Lvl 3 (Commander-placed turrets are built at Level 3)
  • Improved Detonators (Vehicle Grenade Launcher)

Biology

Biology produces corrosive vehicle weaponry and an engine that continues to function under high temperatures.

  • Regenerative Armor (Vehicle Armor)
  • Bio Diesel Engine (Vehicle Engine)
  • Biological Weaponry
  • Biological Warhead (Vehicle Missile Launcher)
  • Biological Projectile (Vehicle Cannon)

Tips 'n Tactics

Double height jump

While sprinting, crouch just before you jump.

Elevator

Build a 2 section wall. Stand on one while raising the other. Jump onto the higher one before it gets too high.

If the enemy walls in their COMM

Don't destroy a wall to get in. That's just noisy and draws attention. Instead, make an elevator (see above) to get in. Deconstruct the elevator before you jump over the wall to hide the fact you entered. Now enemy infantry can't easily get to you, nor is there any obvious sign you're there.

Plant Radars

Especially around your COMM vehicle to help spot stealthy enemy units.

Use Artillery for the Buildings.

Artillery can hit from far away, but isn't accurate enought to reasonably hit enemy deployables, so concentrate on the buildings behind the defense.

Use a grenadier instead of artillery (& even tanks) for enemy deployables.

A Grenadier's mortar is more accurate and faster at destruction of enemy deployables. In some situations it can even be done from behind cover. A Grenadier can also reliably take out enemy buildings from long distances as targeting small deployables becomes difficult.

An Engineer can supply a teammate with more ammo when away from an armory.

Especially useful for a Grenadier assaulting a base. The Engineer can also set up turret defense for them.

Destroy the enemy Resources, but leave their defense.

This tactic works best early in the game when resources are precious. By destroying only the refinery, it still looks like the enemy has a base there (according to the mini-map) so they might never realize you took out their resources. It's faster than taking out all the defense and it's easier to hit.

Commander helps build the first few structures

While waiting for resources in the beginning, he can drive the COMM vehicle to new buildings and get out to help build them.

Move COMM to high ground.

The high ground limits entrances for the enemy such as from cliffs. Constructing your entire base on high ground gives you much more control by spawning you there.

Nuclear Warheads

The explosion has a large radius and is very powerful. The blast hurts infantry even when they are inside buildings.

Know Your Tech.

For infantry, it is important to know what vehicle upgrades work well with others. For the Commander, it is even more important to find a research route that gives the infantry well-rounded tech to work with. For example, the Mechanical Enginnering --> Advanced Machining contains the strongest armor and a powerful engine, as well as easy access to the larger vehicle chassis.


External Links

  • Official Website
  • Official Documentation Wiki

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