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Encyclopedia > Edge (magazine)
Edge
Image:EDG169cov.jpg
The cover of Edge Issue 169 (December 2006)
Editor Margaret Robertson
Categories Computer and video games
Frequency Monthly
Circulation 33,522[1]
First Issue October 1993
Company Future Publishing
Country United Kingdom, Spain
Language English, Spanish
Website Edge online
ISSN unknown

Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. It is known for its industry contacts, editorial stance, distinctive anonymous third-person writing style, yearly awards, and longevity. The magazine is very strict in its scoring; it was several years before any game was given a ten-out-of-ten rating and the scores it grants major games are often controversial. The magazine was launched by Steve Jarratt; a long-time video games journalist who has launched several other magazines for Future. Image File history File linksMetadata EDG169cov. ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Most circulated periodical magazines in the U.S. as of 2003. ... Notable events of 1993 in computer and video games. ... Future Publishing (FTSE:FUTR) is a magazine publishing company based in Bath, UK. Future Publishing employs more than 1,500 people worldwide, and is one of the largest publishing houses in the UK. It is responsible for publishing over 150 magazines, in the UK, US, France and Italy. ... The English language is a West Germanic language that originates in England. ... ISSN, or International Standard Serial Number, is the unique eight-digit number applied to a periodical publication including electronic serials. ... A video game magazine is a magazine that talks about video games on PC, other computers or video game consoles. ... Future Publishing (FTSE:FUTR) is a magazine publishing company based in Bath, UK. Future Publishing employs more than 1,500 people worldwide, and is one of the largest publishing houses in the UK. It is responsible for publishing over 150 magazines, in the UK, US, France and Italy. ... Steve Jarratt is a long-time videogames journalist and magazine editor. ... It has been suggested that New Games Journalism be merged into this article or section. ...


The current editor is Margaret Robertson.[2] Other regular contributors to the magazine include Tim Guest (the author of My Life In Orange), "Mr Biffo" (founder of Digitiser) and game developer Jeff Minter. Previous columnists include Trigger Happy author Steven Poole (who chose to end his column after issue 148, April 2005) and Toshihiro Nagoshi of Sega's Amusement Vision (whose column has been on hiatus since issue 142, November 2004). Editing is the process of preparing language, images, or sound for presentation through correction, condensation, organization, and other modifications. ... Mr. ... Digitiser (not to be confused with a digitizer) was a video games magazine that was broadcast on the Teletext service on Channel 4 in the UK from 1993 to 2003, and (save for nine months during 2002 when it went to three days a week) was updated daily. ... Jeff Yak Minter (born in Reading, April 22, 1962) is a British computer/video game designer and programmer. ... A columnist is a journalist who produces a specific form of writing for publication called a column. Columns appear in newspapers, magazines and the Internet. ... Trigger Happy is a book by Steven Poole, examining videogames in terms of their aesthetic appeal - what makes certain games more fun to play than others. ... Steven Poole (born 1972) is a British author and journalist. ... April 2005 : ← - January - February - March - April - May - June - July - August - September - October - November - December - → Hamas and Islamic Jihad have declared, in principle, their intention to join the Palestine Liberation Organisation (PLO). ... Toshihiro Nagoshi Toshihiro Nagoshi is a video game producer and designer for Sega. ... Sega Corporation ) is an international video game software and hardware developing company, and a former home computer and console manufacturer. ... Amusement Vision Amusement Vision, Ltd. ... November 2004 : January - February - March - April - May - June - July - August - September - October - November - December See also: November 2004 in sports November 2004 in science Events Deaths in November • 30 Pierre Berton • 29 John Drew Barrymore • 26 Bill Alley • 24 Arthur Hailey • 23 Rafael Eitan • 18 Bobby Frank Cherry • 16 John...


In 2003 the magazine celebrated its tenth anniversary. Artwork for the hundredth issue's cover was specially provided by Shigeru Miyamoto. 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... Shigeru Miyamoto , born November 16, 1952) is a Japanese electronic game designer. ...


One of Edge's forerunners was ACE, its main competitor is games™.[3] ACE (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP.[1] The magazine catered mainly for gaming on Atari ST and Amiga computers. ... Issue 24 cover story Grand Theft Auto San Andreas GamesTM is a UK-based multi-format video games magazine, covering many video game platforms including PlayStation 3, Xbox 360, Nintendo Revolution, GameCube, Xbox, PC Games, Game Boy Advance, PlayStation Portable, Nintendo DS and Penny Arcade machines. ...


Between 1995 and 2002, some of the content from the UK edition of Edge was published in the United States as Next Generation. 1995 (MCMXCV) was a common year starting on Sunday of the Gregorian calendar. ... For album titles with the same name, see 2002 (album). ... The cover of the January 95 issue of Next Generation. ...

Contents

Scoring

See also: Computer and video games that have been considered the greatest ever

It was almost three years before Edge gave a game a rating of "ten-out-of-ten". The magazine has only awarded this score—which prior to issue 143 was defined as "revolutionary"—to five games:[4] While there is no universal standard by which to judge the quality of games, some games regularly feature in best game ever lists. ...

Super Mario 64 is a video game for the Nintendo 64. ... Nintendo 64 ) is Nintendos third home video game console for the international market. ... Gran Turismo (commonly abbreviated to GT) is a racing game designed by Kazunori Yamauchi. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ... Nintendo 64 ) is Nintendos third home video game console for the international market. ... Halo: Combat Evolved, or simply Halo, is a video game in the first-person shooter (FPS) genre, created by the Microsoft-owned Bungie Studios. ... Microsoft is one of few companies engaging itself in the console wars Where they are up against sony, nintendo, and of course sharps new console which may cause a threat. ... Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... Half-Life 2 (HL2) is a science fiction first-person shooter computer game and the sequel to Half-Life. ... Microsoft Windows is the name of several families of proprietary software operating systems by Microsoft. ... This article or section does not cite its references or sources. ...

Posthumous awards

In December 2002, Edge awarded posthumous "ten-out-of-ten" ratings to the following titles:

In Edge's 10th anniversary issue in 2003, GoldenEye 007 (1997) was included as one of the magazine's top ten shooters, along with a note that it was "the only other game" that should have received a "ten out of ten" rating. The game had originally been awarded a "nine out of ten", with the magazine later stating that "a ten was considered, but eventually rejected". Elite is a seminal space trading computer game, originally published by Acornsoft in 1984 for the BBC Micro and Acorn Electron computers and subsequently ported to many others. ... Exile is a computer game for the Acorn Electron, BBC Micro, and related 8 bit Acorn computers. ... Super Mario Bros. ... For the film, see GoldenEye. ...


In contrast, only one title has received a one-out-of-ten rating, Kabuki Warriors. Kabuki Warriors was a 2001 video game released for the Microsoft Xbox, not long after that consoles release. ...


Special issues

A number of Edge special editions were published in the UK. These included:

"The 100 most significant reviews from the first 100 issues" (2001)
A collection of reprints of notable reviews from the magazine's history, along with retrospective commentary on each game. In addition to reviews of popular titles (including the three "ten out of ten" scores that had been awarded during that period), it also included Edge's comments on notable hyped disappointments such as Rise of the Robots and Daikatana. The issue also included an index of the content of those 100 issues of the magazine.
"Retro: The Guide to Classic Videogame Playing and Collection" (2002)
This retrogaming-themed special issue applied the format of the standard edition of Edge to classic video games. This was the most fully-formed of the Edge specials, being an edition that only featured new material.
"Retro: The Making Of... Special" (2002)
The second edition in the Retro series was a collection of "Making of" features, most of which had run previously in the main magazine. These features usually contained interviews with the makers of classic video games talking about the process invoved in their title's creation.
"Equip: PlayStation 2"
"Equip: GameCube"
"Equip: PC"
"Equip: Xbox"
Specials issue ten: "Retro: The Collector's Series"
This final edition in the Retro series reprinted all of the "Collector's Series" of articles from the main magazine. Each feature focused on a specific video game console of yesteryear and examined its history and the collectors market surrounding its rare or collectable games. Unusually for Edge, the majority of these articles were written by one video games journalist, Simon Parkin — a long-time freelance contributor to the magazine.[5]
"FILE Volume 1" (2006)
A compilation of reprinted reviews and features from Edge issues 1 through 12.[6]
"FILE Volume 2" (2007)
A continuation of the retrospective begun went on sale January 4, 2007 and covers the second year of the magazine's publication.
"FILE Volume 3" (2007)
is due to go on sale March 1st 2007, covering issues 25-36 (1995-1996).

Look up hyperbole in Wiktionary, the free dictionary. ... Rise of the Robots is a computer game developed by Mirage Media, released by Time Warner Interactive in 1994 and ported to numerous other game systems. ... For the fictional type of sword, see Daikatana (sword). ... This article or section is missing references or citation of sources. ... The PlayStation 2 (PS2) ) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... Apple Macintoshes like the iMac Core Duo are personal computers. ... Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... January 4 is the 4th day of the year in the Gregorian calendar. ... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD (or CE) era. ...

Editorial history

In October 2003 the then-editor of Edge, Joao Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers.[7]After the walkout the editorship of Edge passed back to Tony Mott, who had been editor prior to Diniz-Sanches. The only team member to remain was Margaret Robertson,[8] who in 2006 replaced Mott as the current editor.[2]


Foreign editions

Australian

An Australian edition was briefly published in early 2004, for less than six months. The Australian edition consisted mostly of content from the UK edition, along with news on the local games industry.


German

In November 2005, a German translation was launched. Look up November in Wiktionary, the free dictionary. ... 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ...


Italian

In October 2004, an Italian localized edition was launched under the name "Videogiochi" and published by Future Italy. In December 2006, Future Italy was sold to Sprea Editori. Look up October in Wiktionary, the free dictionary. ... 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...


Spanish

A localised edition of Edge was launched in Spain on April 15, 2006 by publisher Globus, which shares some staff from the "On/Off" editorial,[9] a "Globus" magazine about DVD video and consumer technology, not in any way related to video games.[10] It lacks some articles contained in the UK edition, such as the Virtua Fighter 5 story which was omitted from the corresponding Spanish edition.[11] April 15 is the 105th day of the year in the Gregorian calendar (106th in leap years). ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Virtua Fighter 5 is the latest game in Segas Virtua Fighter series. ...


References

  1. ^ ABCs Show UK Game Magazine Circulation Issues. Gamasutra. Retrieved on 2006-09-09.
  2. ^ a b "Margaret Robertson appointed Editor of Edge", gamesindustry.biz, April 20, 2006.
  3. ^ Multi Format Magazines. Retrogames. Retrieved on 2006-05-23.
  4. ^ Edge Online : Reviews Database. Edge Magazine. Future. Retrieved on 2006-05-23.
  5. ^ Simon Parkin. Chewing Pixels biog. Retrieved on 2006-09-19.
  6. ^ The history of interactive entertainment. Future. Retrieved on 2006-12-10.
  7. ^ Bramwell, Tom (2003-10-30). Senior EDGE staff quit. Gamesindustry.biz. Retrieved on 2006-12-13.
  8. ^ [1]
  9. ^ On/Off staff. Retrieved on 2006-05-30.
  10. ^ On/Off Magazine. Retrieved on 2006-05-30.
  11. ^ Spanish Edge issue 2 (May 2006). Retrieved on 2006-05-30.

2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... September 9 is the 252nd day of the year (253rd in leap years). ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... May 23 is the 143rd day of the year in the Gregorian calendar (144th in leap years). ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... May 23 is the 143rd day of the year in the Gregorian calendar (144th in leap years). ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... September 19 is the 262nd day of the year (263rd in leap years). ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... December 10 is the 344th day (345th in leap years) of the year in the Gregorian calendar, 21 days before the next year. ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... December 13 is the 347th day of the year (348th in leap years) in the Gregorian calendar. ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... May 30 is the 150th day of the year in the Gregorian calendar (151st in leap years). ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... May 30 is the 150th day of the year in the Gregorian calendar (151st in leap years). ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... May 30 is the 150th day of the year in the Gregorian calendar (151st in leap years). ...

External links

  • Official Edge site
  • Edge Online: Reviews Database
  • EDGE online forums - EDGE readers discussion forum
  • Biffovision - Paul Rose's blog
  • Steven Poole's web site Includes archive of the Trigger Happy columns he wrote for Edge
  • Edge Halo review
  • Crashlander The comic strip printed monthly in Edge

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