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Encyclopedia > Dungeon Dimensions

In Terry Pratchett's Discworld series, the Dungeon Dimensions are the endless wastelands outside of space and time.


The sad, crazy things that live there (a pastiche of Lovecraftian horrors) have no understanding of the world, simply craving light and shape. Therefore, they try to warm themselves by the fires of reality, clustering around it like an ocean about a candle. They can survive in this world under special circumstances. For most the reality they crave is soon fatal, due to their lack of a natural morphic field. They are jealous of all things alive and their main emotion is hatred, stemming from that jealousy, of all 'real' creatures. They are lured by heavy concentrations of magic that thin reality and may allow them an easier point to break through. Sometimes they breakthrough into a mind, using its mind and body to further their own ends. Magical minds shine like beacons to them. The number eight also seems to attract them which is why wizards are advised to avoid saying it. Most of them seem to resemble a cross between an octopus and a particularly angry bicycle.


The Dungeon Dimensions may or may not be related to the Dark Desert that everyone on Discworld visits (for varying periods of time) after they die.


Named Things From The Dungeon Dimensions include:

  • Bel-Shamharoth, the Sender of Eight
  • C'hulagen
  • The Insider
  • Tshup Aklathep, Infernal Star Toad with a Million Young
  • Yob Soddoth

See also


  Results from FactBites:
 
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Dimensions of the mask are small and therefore it can be adapted only to humanoid creatures not bigger than a troll.
The wizard can walk through the passage and because of the different way the time runs in the two dimensions, it seems that he is absorbed inside his shadows and pops up again in a shadow within area of effect.
The spell exploits the fact the time in the first dimension is slower than in the shadow plane.
  More results at FactBites »

 
 

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