DirectInput is a library of objects for collecting input from the user, via input devices such the mouse, keyboard, joystick or game controllers. It also provides a system for action mapping, which allows you to assign specific actions within a game to the buttons and axis on your input devices. ... Operating a mechanical 1: Pulling the mouse turns the ball. ... It has been suggested that IBM PC keyboard be merged into this article or section. ... Joystick elements: 1. ... It has been suggested that Gamepad be merged into this article or section. ...
DirectInput is a part of the DirectX library but was last significantly revised in DirectX 8. To meet Wikipedias quality standards, this article may require cleanup. ...
XInput is an API for next generation controllers, and was introduced with the launch of the Xbox 360, where its controller is compatible with Windows XP SP1 and up. XInput has the advantage that it is significantly easier to use than DirectInput. XInput is compatible with DirectX 9 and up. API may refer to: In computing, application programming interface In petroleum industry, American Petroleum Institute In education, Academic Performance Index This page concerning a three-letter acronym or abbreviation is a disambiguation page â a navigational aid which lists other pages that might otherwise share the same title. ... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in co-operation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information... Windows XP is a line of operating systems developed by Microsoft for use on general-purpose computer systems, including home and business desktops, notebook computers, and media centers. ... DirectX is a collection of APIs for handling tasks related to multimedia, especially game programming, on the Microsoft Windows operating system. ...
Microsoft's DirectInput documentation
juhara.com - DirectX programming resources for Delphi developers - Controlling game with DirectInput
Called DirectInput Mapper (we'll call it DIM for short), it is intended to make it easier for gamers to configure their controllers in-game, as well as making it easier for developers to support controllers in their games, and for hardware vendors to make sure their controllers work with a wider range of software.
So when you play a Formula One sim, the game can simply ask DirectInput which devices are attached to the computer, and then set up your config using the most appropriate controller(s) and their default settings for all of the standard actions for that genre.
DirectInput might be the dullest part of DirectX, but it is also one of the most important.
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