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Encyclopedia > Dead Rising
Dead Rising

North American version of the Dead Rising game cover
Developer(s) Capcom Production Studio 1
Publisher(s) Capcom
Designer(s) Yoshinori Kawano (director)
Keiji Inafune (producer)
Engine MT Framework
Platform(s) Xbox 360
Release date JP September 28, 2006
NA August 8, 2006
EU September 8, 2006[1]
Genre(s) Action adventure, Survival horror, Sandbox
Mode(s) Single player
Rating(s) ESRB: Mature 17+ (M)
CERO: Ages 18 and up only (Z)
PEGI: 18+
BBFC: 18 (for strong bloody violence)[2]
OFLC: MA15+

Dead Rising is an action adventure video game exclusive for the Microsoft Xbox 360 video game console, developed by Capcom and produced by Keiji Inafune. It was released on August 8, 2006 in North America, and in Japan on September 28, 2006.[3][4] The game became a modest success, receiving positive reviews from critics and successful sales figures. It has since been rebranded into the Xbox 360 lineup of "Platinum Hits." Image File history File linksMetadata Download high resolution version (640x900, 176 KB) Summary Video game cover for Dead Rising, courtesy of Gamespot. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Capcom Production Studio is a developer behind Capcoms games. ... For the original NASA meaning, see capsule communicator. ... A game designer is a person who designs games. ... Keiji Inafune Keiji Inafune , born 8 May 1965) is the character designer of Mega Man and producer of Onimusha and Dead Rising video game series and designs characters for many other Capcom games, and is the head of the Capcom Production Studio 2. ... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... This article is about the country in East Asia. ... is the 271st day of the year (272nd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... North American redirects here. ... is the 220th day of the year (221st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 251st day of the year (252nd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ... Action-adventure games are video games that combine elements of the adventure game genre with various action elements. ... Three enemies from Silent Hill 4: The Room, a survival horror title released by Konami in 2004. ... A sandbox style video game (or a video game with an optional sandbox mode) is a video game with an open-ended and non-linear style of gameplay. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... A video game content rating system is a system used for the classification of video games into suitability-related groups. ... The ESRBs logo. ... Computer Entertainment Rating Organization (CERO) is the organization that rates video game and computer software in Japan with levels of rating that informs the customer of the nature of the product and what age group it is suitable for. ... PEGIs logo Pan European Game Information, or more commonly PEGI, is a European system for rating the content of computer and video games, and other entertainment software. ... The British Board of Film Classification (BBFC) is the organisation responsible for film classification (see Motion picture rating systems and History of British Film Certificates) within the United Kingdom. ... The Office of Film and Literature Classification is a statutory censorship and classification body which provides day to day administrative support for the Classification Board which classified films, video games and publications in Australia, and the Classification Review Board which reviews films, computer games and publications when a valid application... Action-adventure games are video games that combine elements of the adventure game genre with various action elements. ... Namcos Pac-Man is one of the most popular video games ever made. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... Game console redirects here. ... A video game developer is a software developer (a business or an individual) that creates video games. ... For the original NASA meaning, see capsule communicator. ... Keiji Inafune Keiji Inafune , born 8 May 1965) is the character designer of Mega Man and producer of Onimusha and Dead Rising video game series and designs characters for many other Capcom games, and is the head of the Capcom Production Studio 2. ... is the 220th day of the year (221st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... North American redirects here. ... is the 271st day of the year (272nd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...


Dead Rising's story centers on Frank West, a photojournalist who ends up trapped in a shopping mall infested with zombies. Frank must defend himself from zombie attacks, rescue survivors and avoid crazed psychopaths, while still attempting to uncover the truth behind the incident. The player controls Frank as he explores the mall, using nearly any available object as a weapon. The player can complete several main and optional missions to earn experience points and gain special abilities. The game is designed as a sandbox game and features several endings, depending on the decisions the player makes along the way. Sports photojournalists at Indianapolis Photojournalism is a particular form of journalism (i. ... For the traditional meaning of the word mall, see pedestrian street or promenade. ... This article is about the undead. ... See Also: Antisocial Personality Disorder Theoretically, psychopathy is a three-faceted disorder involving interpersonal, affective and behavioral characteristics. ... This article does not cite any references or sources. ... A sandbox game (or a video game with an optional sandbox mode) is a video game with an open-ended and non-linear style of gameplay, or a mode of gameplay within a game that is more often played in a goal-directed manner. ...

Contents

Development

The main influences for the game were zombie movies from the 1960s and 1970s, especially those of George Romero. Keiji Inafune wanted to show a more comical view of zombies rather than the serious view portrayed in the Resident Evil series. The 1960s decade refers to the years from 1960 to 1969. ... The 1970s decade refers to the years from 1970 to 1979, also called The Seventies. ... George A. Romero (born 4 February 1940) is an American director, writer, editor, actor and composer. ... Keiji Inafune Keiji Inafune , born 8 May 1965) is the character designer of Mega Man and producer of Onimusha and Dead Rising video game series and designs characters for many other Capcom games, and is the head of the Capcom Production Studio 2. ... Resident Evil (known in Japan as Biohazard )) is a media franchise consisting of a survival horror video games series, comic books, novelizations, three Hollywood motion pictures, and a variety of collectibles, including action figures, strategy guides and publications. ...


A playable demo was released on the Xbox Live Marketplace for download on the Xbox 360 on August 4, 2006.[5][6] However, it is not available in Mexico, Germany, Australia, New Zealand or Asia. Demo disc released with a magazine. ... Xbox Live Marketplace Logo The Xbox Live Marketplace (XBLM) is a virtual market designed for Microsofts Xbox 360 console that allows Xbox Live members to download purchased or promotional content. ... This article is about the computer terms. ... is the 216th day of the year (217th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... For other uses, see Asia (disambiguation). ...


On March 30, 2007, a compact disc soundtrack featuring music written by Hideki Okugawa and Marika Suzuki, was released in a 2,000-copy limited edition. It was packaged with a T-shirt that showcased Frank, Isabela, and an outline of the mall. is the 89th day of the year (90th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... Dead Rising Original Soundtrack is the soundtrack of video game music from Dead Rising (Xbox 360). ...


Character design

Keiji Inafune, designer of Mega Man and Dead Rising, wanted the main character Frank West to be different than the usual Japanese main character. Instead of having a young and beautiful main character like most other games, he wanted an everyman that looked average rather than beautiful or ugly. The main reason for choosing Frank West's character design was to have an average looking character, rather than the beautiful and youthful main characters featured in Japanese games.[7] Keiji Inafune Keiji Inafune , born 8 May 1965) is the character designer of Mega Man and producer of Onimusha and Dead Rising video game series and designs characters for many other Capcom games, and is the head of the Capcom Production Studio 2. ... Mega Man firing his weapon while in Shadow Mans stage from Mega Man 3 (NES). ... For other uses, see Everyman (disambiguation). ... For the reality show, see Average Joe (show). ...


Frank's default attire includes a black jacket with a white button-up shirt, green khaki pants, and brown loafers. Frank's appearance can be altered throughout the game by visiting the various stores of the mall. These range from changing into business suits and dresses to donning different glasses and masks. Many of Dead Rising's costumes are references to other Capcom games such as Frank's unlockable Arthur's boxers from Ghosts 'n Goblins, as well as Megaman Legends style armor, and a Servbot head. This article does not adequately cite its references or sources. ...


Gameplay

The main objective of the game is to remain alive inside the zombie-infested mall for at least three days, after which help will arrive via chartered helicopter. In-game time runs approximately twelve times faster than real-time, i.e., one day in-game is exactly two hours in real time. Therefore, the game is automatically ended after six hours of gameplay, when the time runs out. The player can choose whether or not to pursue any of the game's objectives.


As Frank West, the player, attempts to uncover the truth behind the zombie epidemic by completing "case files" that reveal the central game plot as the game progresses. "Case files" are unlocked either by completing specific tasks or by being "in the right place at the right time" in order to observe a cutscene which serves as the story's exposition. Frank also carries a camera. By taking pictures of different situations in gameplay the player can earn "Prestige Points", a form of experience points that allows the player to increase Frank's combat abilities. Pictures are automatically evaluated and assigned a genre: either erotica, horror, outtakes, drama, or brutality. Experience points (often abbreviated as exp or xp) are a representation of a characters advancement and improvement in skills in role-playing games. ... This article does not cite any references or sources. ... Horror is the feeling of revulsion that usually occurs after something frightening is seen, heard, or otherwise experienced. ... For other uses, see Humour (disambiguation). ... For other uses, see Drama (disambiguation). ... For other uses, see Violence (disambiguation). ...


The setting of Dead Rising, the fictional Willamette Parkview Mall, is modeled after a stereotypical American mall with multiple floors and several themed sections. The mall includes a roller coaster, supermarket, a movie theater, a park, and an underground tunnel system. There are six main sections to the mall, each with a variety of shops. There are over 80 stores in the game, each filled with usable objects which can be used to improve Frank's health or as weapons. Look up Mall in Wiktionary, the free dictionary. ... This article needs additional references or sources to facilitate its verification. ...


Encounters with surviving human characters

"Scoops" serve as optional side quests for the game. These are assigned to the player by answering walkie-talkie calls from a janitor character watching the security cameras. Scoops will usually direct the player to a location in the mall to investigate a person who has not yet turned into a zombie. These people are either "survivors" or "psychopaths." Survivors are human characters who, like Frank, are trying to survive the zombie outbreak but need assistance to do so. There are 54 survivors that can be located via scoops or investigation of the mall's areas. Upon rescue, they will join the player's party and can be taken to the safety of the security room. The survivors mainly take shelter inside stores, but some have been split up or are being held hostage by a psychopath. Psychopaths are human characters that have been driven insane due to events of the zombie outbreak or have used the havoc as a cover to accomplish their own evil ends. They serve as the game's boss battles. Scoop is an informal term used in journalism. ... A side-quest is an optional section of a computer or video game, usually a role-playing game. ...


Frank carries a notebook with him and records details about all human characters encountered, noting their status as either "Located", "Safe", "Dead", "Lost", or "Undead". Over the course of Dead Rising, some will request or give the player items, while others will revolt against the player and attempt mutiny. Most of these missions are optional. Mutiny AKA. Matt Daye Is A conspiracy among members of a group of similarly-situated individuals (typically members of the military; or the crew of any ship, even if they are civilians) to openly oppose, change or overthrow an existing authority. ...


Leveling system and weapons

Frank attacks zombies with a 2x4.

Dead Rising incorporates a system that allows Frank to learn new offensive attacks, increase the amount of damage he can take, throw weapons further, increased damage, carry more items, or improve his speed. Many attacks that Frank can learn are based upon those used in professional wrestling such as a facecrusher, suplex, knee drop, and a few others. One new skill or ability is awarded randomly at each increase in level. "Prestige Points" act as experience points and allow the player to increase his or her skills. They are gained by helping survivors, taking pictures, and killing zombies, among other things. Should the player start a new game, all experience progression made in previous games can be carried over to the new game. Image File history File links Size of this preview: 800 × 450 pixelsFull resolution (1280 × 720 pixel, file size: 159 KB, MIME type: image/jpeg) Screenshot of Dead Rising, courtesy of IGN.com http://media. ... Image File history File links Size of this preview: 800 × 450 pixelsFull resolution (1280 × 720 pixel, file size: 159 KB, MIME type: image/jpeg) Screenshot of Dead Rising, courtesy of IGN.com http://media. ... Attacking maneuvers in the kayfabe of professional wrestling are mainly used to wear down an opponent for a submission hold or as a set up for a throw. ...


Dead Rising is notable for the hundreds of weapons that the player can find in the mall and use against the zombies. There are over 250 items that can be used as weapons, including chainsaws, baseball bats, axes, katanas, sledgehammers, mall furniture, potted plants, frying pans, guitars, toy swords, and even water guns.[8] Weapons will break down or run out of ammunition with use and be discarded, but certain weapons can be reused after breaking down. For example, a push broom can break in two, leaving the wooden staff to be used as a spear; or a mannequin, which breaks into five usable parts, such as the arms, legs, or torso. Others can be changed by the environment, such as the frying pan, which can be heated on a stove to both increase damage and gain access to a special move. The player can also lift larger items like benches or cash registers that can be used to smash foes or be thrown at them. These items are not considered part of the player's inventory, as the player cannot store the item and it will be dropped if the player selects a different weapon from his/her inventory. A wooden mannequin For other uses, see Mannequin (disambiguation). ...


Some strategic elements are also present in the game. Certain books from the mall's bookstores will increase the durability of a weapon or the effectiveness of a health item in the player's inventory. Certain foods can be cooked by various appliances found in the mall to increase their effectiveness, and players may also combine two food or food-related items in blenders found throughout the mall to produce one of seven different "Juices," which provide temporary effects like invulnerability and boosts in speed.


Electronic Gaming Monthly reported that there can be up to 800 zombies on the screen at once.[9] During the day the zombies are more sluggish, but at night they become more active, gain red glowing eyes and increase in numbers.[10] Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ...


Game modes and save system

The gameplay, aside from the time-specific cases, is open-ended and offers few constraints on the player's progress. The storyline may simply be ignored, leaving the player free to just spend the entire three days in the mall sampling food, trying on clothes or killing zombies if they so desire; some of the game's 50 Achievements reward this method of play. Also, the player may choose to ignore the plot completely and gain more Prestige Points to level up and use in a later game. Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ...


Dead Rising features three modes of play:

  • 72 Hour Mode: Frank has three days to solve the mystery of the zombie outbreak. This is the main mode of play.
  • Overtime Mode: An extra day that wraps up the events of 72 Hour mode. Unlocked by getting the best resolution, the 'A' ending in 72 hour mode.
  • Infinity Mode: A sandbox mode where Frank must last as long as he can. The biggest difference is that Frank can now die of hunger, with the health bar dropping once every 100 seconds to represent this. Food is now limited and the transceiver, some watch functions and most importantly the save system, are disabled. Everyone, including survivors, are now enemies (which drop character-related supplies upon their deaths) and they all fight each other for the food they hold in order to survive. The game continues until Frank's inevitable demise and is unlocked by finishing Overtime Mode.

In all three modes of gameplay time elapses at a rate of 12 game hours to every 1 real time hour. GTA: San Andreas is a sandbox-style game with a huge free-roaming map. ...


Dead Rising has an unusual save system: only one game-in-progress can be saved per memory device per Xbox 360 profile. In these cases, Dead Rising allows players to save their current level and status and restart the game from the beginning as a more powerful player. The system is a deliberate game mechanic, borrowed from one of Capcom's RPGs Breath of Fire: Dragon Quarter; the two games share some development team members.[11] This article does not cite any references or sources. ...


Though the unusual saves are largely unpopular with gamers and likely caused Dead Rising to be scored lower on game ratings, Keiji Inafune said, in an interview with Electronic Gaming Monthly, that the saves were intentionally designed so that players would feel that there were some consequences for their actions and would be forced to make quick, tactical decisions.[citation needed] Keiji Inafune Keiji Inafune , born 8 May 1965) is the character designer of Mega Man and producer of Onimusha and Dead Rising video game series and designs characters for many other Capcom games, and is the head of the Capcom Production Studio 2. ... Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ...


Plot and storyline

Note: as Frank, the player has the opportunity to complete or fail certain cases or scoops that will result in the player receiving one of six different endings. The following storyline details Ending A, the "true ending", accomplished by completing all "key" cases during the course of gameplay, and omits non-vital plot points and any optional events the player is not required to participate in.


The game focuses on the exploits of Frank West, a photojournalist investigating why the fictional town of Willamette, Colorado has been sealed off by the National Guard. Frank is dropped on top of the city's mall by helicopter. Frank tells the pilot, Ed Deluca, to return in exactly 72 hours. Upon entering the mall, Frank finds zombies storming in through the front entrance. A Homeland Security officer named Brad urges everyone to retreat to the security room. Upon entering, the janitor, Otis Washington, welds the door shut. Brad then leaves the security room via the air ducts. Jessie, also of Homeland Security, recognizes an old man she identifies as Dr. Barnaby in one of Frank's photos, but neither Brad nor Jessie are willing to share what they know. After receiving a transceiver and map from Otis in order to be kept informed of the mall's events, Frank returns to the mall through the air ducts. He encounters survivors who need his assistance to the security room, as well as other people driven to madness by the zombie infestation, known as Psychopaths. Official language(s) English Capital Denver Largest city Denver Largest metro area Denver-Aurora Metro Area Area  Ranked 8th  - Total 104,185 sq mi (269,837 km²)  - Width 280 miles (451 km)  - Length 380 miles (612 km)  - % water 0. ... The United States National Guard is a reserve forces component of the United States Army (the Army National Guard) and the United States Air Force (the Air National Guard). ... DHS redirects here. ...


As the story unfolds, Frank and Brad have a series of violent encounters with Carlito, a mysterious Hispanic man, while Frank continues to come across a beautiful Hispanic woman named Isabela. Frank and Brad are eventually able to bring Dr. Barnaby and later, Isabela to the security room. Isabela reveals she is Carlito's sister and that Dr. Barnaby was the head of a research laboratory in the fictional Central American city of Santa Cabeza, the hometown of Carlito and Isabela. Dr. Barnaby, however, suddenly attacks Jessie and begins to show signs of zombification. When Frank questions him, he confesses that the research facility was attempting to find methods of mass-producing cattle, but instead, Barnaby and his team discovered an insect called a "queen" that would turn the cattle into zombies with a single sting. After one of the "queens" escaped and infected the town of Santa Cabeza, the US government sent a Special Forces team in to wipe out the entire city. The massacre was covered up under the pretenses that it was a raid on drug-trade operations. Outraged over the slaughter of his people and home, Carlito released "queens" in Willamette in revenge. After Dr. Barnaby reveals the true nature of the infection, he dies, and turns into a zombie, but is shot in the head by Brad before he can harm Frank. For other uses, see Central America (disambiguation). ...


The zombie outbreak in Willamette is only the tip of the iceberg, however, as Isabela later explains Carlito has much bigger plans. Hidden beneath the mall are five bombs that when detonated will release queen larva into the atmosphere, making a worldwide zombie outbreak a possibility. Frank is able to disarm the bombs in time to stop the explosion, but Brad is mortally wounded by zombies when pursuing Carlito. Frank and the remaining survivors turn their attention towards escaping to safety. Isabela reveals that Carlito has a hideout in the mall containing a laptop full of information, as well as a jamming device preventing Jessie from calling for outside help. Jessie tracks Carlito to an underground meat processing plant via the security cameras and Frank rescues him from an insane butcher, but is unable to acquire the laptop password from Carlito before he dies from his wounds. However, Carlito's dying request to give Isabela his locket helps her figure out the laptop password and deactivate the jamming device.


Jessie places a call for help, only to be told that another cleanup mission has been authorized instead; Special Forces soldiers arrive in the mall shortly thereafter, killing anything that moves. Frank makes his way back to the security room, only to find it empty save for two dead soldiers killed by Jessie, now zombified from Barnaby's earlier attack. A note reveals that Otis has commandeered a Special Forces helicopter and flown himself and the other survivors to safety. After avoiding capture by the Special Forces soldiers until they complete their cleanup mission, Frank makes his way back to Carlito's hideout and asks Isabela to come with him to the Helipad; she refuses. Frank makes his way back to the helipad to meet Ed. Unfortunately, a zombie finds its way onto the helicopter and attacks Ed, causing him to crash the helicopter into the middle of the mall's park. The game seemingly ends as Frank slumps to his knees in defeat, doing nothing to avoid the small group of zombies approaching him.


Overtime mode

Overtime mode is unlocked by completing all key cases in the game and achieving the "true ending", and picks up where the normal game ends.


Still on the helipad, Frank is narrowly saved by Isabela, who shoots a zombie just as it is about to bite him. Frank passes out; he comes to in Carlito's hideout, where Isabela tells him that he has been infected, giving Frank just 24 hours before he becomes a zombie. However, Isabela believes she may be able to manufacture a cure from various items found in the mall, prompting Frank to scavenge for them. With the items Frank finds, Isabela is unable to manufacture a cure, but instead comes up with a symptomatic treatment which temporarily suppresses the zombification caused by the infection. Accessing Carlito's laptop, they also uncover his plot to scatter 50 orphans infected with the virus across the country. Symptomatic treatment is any medical therapy of a disease that only affects its symptoms, not its cause, i. ...


Turning towards efforts to escape, Frank discovers a tunnel underneath the park, uncovered by Ed's helicopter crash. The tunnel is packed with zombies, but with some more items gathered by Frank, Isabela is able to create a pheromone which repels them. Frank overpowers two Special Forces soldiers guarding the end of the tunnel and commandeers their vehicle to escape. Their efforts are interrupted by a tank, which they are able to disable. The special forces leader, Brock, emerges and reveals he was behind the original cleanup in Santa Cabeza. Frank jumps atop the tank, engages Brock in hand-to-hand combat and eventually knocks him into the mob of zombies surrounding the tank. The game ends as Frank drops to his knees and screams into the sky. Fanning honeybee exposes Nasonov gland (white-at tip of abdomen) releasing pheromone to entice swarm into an empty hive A pheromone (from Greek φέρω phero to bear + ‘ορμόνη hormone) is a chemical that triggers a natural behavioral response in another member of the same species. ...


A text epilogue reveals that Frank was able to leave Willamette with credible information about the story, forcing the U.S. Government to accept at least partial responsibility for the Santa Cabeza incident, but denied connections to the Willamette outbreak. While the Willamette incident was widely reported, the American public eventually let it fade from their minds. No further information on Carlito's additional plan involving infected, symptom-suppressed orphans (mentioned in his laptop) was uncovered or verified, leaving its status uncertain.


The game ends with the text, "And yet he complained that his belly was not full." (A slight misquotation from the English nursery rhyme "Robin the Bobbin", a poem about a glutton who eats people.)


Characters

Frank West
Frank West
  • Frank West: The protagonist of Dead Rising, Frank is an overly zealous freelance photographer and photojournalist. He originally came to Willamette for the "scoop of a lifetime", thinking that the incident was a simple riot. Throughout the game, Frank attempts to uncover the truth behind the zombie outbreak by investigating recent events and questioning characters that he finds trapped in the mall. Normally an "Average Joe", Frank is forced to take on the role of hero and rescue the many people trapped within various sections of the mall.
  • Isabela Keyes: The younger sister of Carlito. Very little is known about her, but she worked at Dr. Barnaby's laboratories in Santa Cabeza as a medical technician. She starts off as an enemy, but after Carlito attacks her, she realizes the mayhem Carlito is causing and becomes an ally. In the "true ending," she helps temporarily subdue Frank's infection, and escapes with him out of Willamette.
  • Carlito Keyes: The older brother of Isabela. The mysterious Carlito tries to kill Frank at every turn. He is the cause of the zombie outbreak at Willamette, wanting revenge for the slaughter of his hometown, Santa Cabeza. Most of the game is spent trying to uncover the motivation and story behind Carlito and his connection to the zombies. He is eventually captured and killed by one of the game's psychopaths.
  • Brad Garrison: A DHS agent who reluctantly fights alongside Frank throughout the story. He assumes the responsibility of re-stocking the Security Room with healing items and trying to locate Dr. Barnaby early in the game. At first, he is uneasy to be around a member of the press, and even goes so far as to stereotype Frank as a crooked paparazzi. However, he soon grows to trust Frank. At the end of the "Bomb Collector" case, he is forced into the zombie-infested maintenance tunnels by Carlito and is attacked. Frank returns to look for Brad, but Brad, close to zombification and disemboweled, realizes that there is nothing that Frank can do, except leave him and not tell Jessie.
  • Jessica "Jessie" McCarney: Brad's rookie partner. She is charged with watching the monitors for information on the person/people responsible for the outbreak. Like Brad, she is distrustful of Frank, and patronizes him for being a civilian. However, she grows to trust Frank after he manages to retrieve the medicine from the food mart manager. Jessie would later be bitten by an infected Dr. Barnaby and becomes a zombie by the final hours of the game. She kills two Special Forces soldiers in her zombie form, and is found by Frank wandering the security room.
  • Otis Washington: An elderly mall janitor. Otis tries in vain to stop Frank from chasing Brad back into the mall, and winds up handing over a map and spare transceiver. He periodically sends the player information and scoops over Frank's transceiver. If Frank is unable to reach the stairs of the Entrance Plaza when the zombies are first let in, and instead is knocked out, it is Otis that drags him from the chaos. When the Special Forces arrive, Otis sneaks out, steals a helicopter, and flies himself and the suvivors that Frank rescued, to safety. Notably, Otis's voice is never heard during the game.
  • Dr. Russell Barnaby: A genetic researcher, whose work led to the events chronicled throughout Dead Rising. He became infected and attacked Jessie. Brad shot him after he attempted to attack Frank.
  • Ed Deluca: The helicopter pilot who delivered Frank to Willamette and will pick him up in three days' time. He is also a friend of Frank. In some endings of the game he lives, but in the true ending he is killed by a zombie who infiltrated his helicopter.

Image File history File linksMetadata Download high-resolution version (2260x3800, 868 KB)Frank West, lead character of video game Dead Rising Picture from: http://www. ... Image File history File linksMetadata Download high-resolution version (2260x3800, 868 KB)Frank West, lead character of video game Dead Rising Picture from: http://www. ... For the reality show, see Average Joe (show). ... DHS redirects here. ...

Survivors

The citizens of Willamette who were not initially killed by the zombie outbreak are referred to as "survivors." There are about 55 survivors (counting Frank himself) scattered across the mall, and their fate is dependent on Frank. Otis gives Frank a transceiver and a map of the mall, contacting him about events happening in the mall. Otis acts as the source of information for finding survivors. However, Otis will not notice all of the survivors and thus, some must be stumbled upon. Many survivors can be escorted safely to the security room, while others may be injured or too scared, requiring Frank to carry them to the exit point, rendering him unable to use his weapons. Others might require subduing, before they finally allow Frank to rescue them, either because they refuse to move or because they attack Frank. Successful rescues will earn PP for Frank. The player may also choose to leave the survivors to die, or kill them himself. Some survivors are also impossible to rescue, either because they die immediately when spotted, commit suicide, or the player is simply not offered the option to save them.


Psychopaths

In addition to battling thousands of zombies, Frank West must also deal with psychopaths, humans who have either gone mad due to the zombie outbreak or are otherwise corrupt or evil, and who serve as the game's bosses. Examples include a clown who became insane after seeing his audience eaten, a manager of a food mart obsessed with keeping it clean and free of vandalism, a deranged butcher who thinks zombies are "spoiled meat" and humans are "fresh meat", and a Vietnam War veteran stuck in a war flashback after seeing his granddaughter eaten by zombies. Psychopathy is defined in psychiatry and clinical psychology as a condition characterized by lack of empathy[1][2] or conscience, and poor impulse control[3][4] or manipulative behaviors. ... Flag Ship from the video game Gorf A boss is an enemy-based challenge in video games that, once encountered, stops the games progression until the player is able either to surmount the enemy or is thwarted by it. ... Clowning redirects here. ... Combatants Republic of Vietnam United States Republic of Korea Thailand Australia New Zealand The Philippines National Front for the Liberation of South Vietnam Democratic Republic of Vietnam People’s Republic of China Democratic Peoples Republic of Korea Strength US 1,000,000 South Korea 300,000 Australia 48,000... A flashback is a psychological phenomenon in which an individual has a sudden, usually vivid, recollection of a past experience. ...


Reception

Reviews and awards
Publication Score Award
IGN
8.3/10 [8]
Most Innovative Design for Xbox 360
EGM
7.5/10
GameSpy
4.5/5 [12]
Game Informer
9.25/10 [13]
GameSpot
8.4/10 [14]
Best Action Adventure Game of 2006
Best Sound Effects
Best Use of Xbox 360 Achievement Points
Edge
8/10
X-Play
4/5
Best Original Game of 2006
1UP.com
8.1/10 [11]
TeamXbox
8.7/10 [15]
Compilations of multiple reviews
Game Rankings
85% (based on 90 reviews)
Metacritic
85% (based on 76 reviews)

Dead Rising has earned generally positive reviews, and reviews shared a general consensus. All the reviewers commended the game's "sandbox" style mall to explore and the sheer amount of ways to kill the thousands of zombies. Most reviewers also agreed the save system, as well as the survivors' AI detracted from the game's enjoyment. Prior to its release, Dead Rising topped the video game sellers chart of Amazon.com. IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... Game Informer (often abbreviated to GI) is an American-based monthly magazine featuring articles, news, strategy and reviews of popular video games and associated consoles. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ... X-Play logo X-Play (previously Gamespot TV and Extended Play) is a video game review television show hosted by Adam Sessler and Morgan Webb. ... ... TeamXbox is a gaming media web site dedicated to the Microsoft Xbox and Xbox 360 platforms. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... Amazon. ...


IGN stated the game needed "a better save system, more intelligent NPCs, a more forgiving story progression, and tighter controls," but still called Dead Rising "one of the more unique and entertaining titles on the Xbox 360."[8] GameSpot said, "It's zombie action for people who want zombie action, and it's simply a great piece of entertainment."[14] IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...


A point of contention among many fans was the operation of the game's transceiver, specifically how persistent it is when ringing, and how vulnerable Frank is while answering any calls on it. While using the transceiver Frank is unable to jump, attack, or pick up or use any item. Furthermore, if the call is somehow interrupted (such as being attacked), the call will end abruptly, only for the transceiver to ring a few seconds later. If Frank answers, Otis will scold the player for being rude, then start the previous call over from the very beginning.[16][17] Numerous gamer-oriented webcomics and blogs attacked the use of the transceiver within Dead Rising.[18][19][20]


Dead Rising has won several awards. IGN awarded the title "Most Innovative Design for Xbox 360" in its Best of 2006.[21] GameSpot's Best and Worst of 2006 awarded the game honors for "Best Action Adventure Game",[22] "Best Sound Effects",[23] and "Best Use of Xbox 360 Achievement Points".[24] Additionally, the game won "Action Game of the Year" at the 2006 Spike TV Video Game Awards. It ranked #2 in gaming magazine Gamesmaster's Top 50 of 2006. It also won "Best Original Game" of 2006 on X-Play. The Spike TV Video Game Awards (VGA) is an award show that gives awards to the best computer and video games of the year. ... X-Play logo X-Play (previously Gamespot TV and Extended Play) is a video game review television show hosted by Adam Sessler and Morgan Webb. ...


According to Capcom, Dead Rising had shipped 500,000 copies in the first month after its release, and one million copies worldwide by the end of 2006.[25] and will become a franchise, with multiple sequels in the preproduction stages.[26]


Reaction in Germany

Due to its graphic violence and thus obvious fulfilment of at least one of German BPjM's indexing criteria, the Unterhaltungssoftware Selbstkontrolle, Germany's equivalent to the Entertainment Software Rating Board, has refused to rate the game. Microsoft does not allow unrated games to be published for the Xbox 360 in Germany, effectively halting the production of a German version of the game. Right from the start, the game has been indexed by the BPjM as a document that glorifies violence, but has been available as an import to players of legal age.[27] Following a decision of Hamburg's county court in June 2007, the game has been prohibited in late August 2007. Therefore, selling this game in Germany is a criminal offense punishable by imprisonment or monetary penalty according to §131 of the German criminal code. It was confiscated by the police from all stores in Germany.[28] Owning and playing the game is still legal for private use. The Bundesprüfstelle für jugendgefährdende Medien or BPjM (Federal Department for Media Harmful to Young Persons) is an upper-level German federal agency subordinate to the Federal Ministry for Family Affairs, Senior Citizens, Women and Youth. ... The USKs official logo. ... The ESRBs logo. ... For other uses, see Hamburg (disambiguation). ...


Legal issues

The MKR Group, who holds the copyright to both the 1978 Dawn of the Dead film and its 2004 remake, sent letters on February 6, 2008 to Capcom, Microsoft, and Best Buy, claiming that Dead Rising infringes on the copyrights and trademarks of these films. In a complaint filed February 12, 2008 to seek an injunction preventing a lawsuit from MKR, Capcom asserted that "humans battling zombies in a shopping mall" is a "wholly unprotectible idea" under today's copyright laws; Capcom further points to the warning "label" on the box cover as a preemptive measure to separate the game from the films.[29][30][31] The MKR Group has since filed a lawsuit after failing to reach an agreement with Capcom over the dispute.[32] Not to be confused with copywriting. ... For the remake, see Dawn of the Dead (2004 film) For the song by Schoolyard Heroes, see The Funeral Sciences Dawn of the Dead (also known as George A. Romeros Dawn of the Dead & Zombi internationally) is a 1978 American independent zombie horror film. ... Dawn of the Dead is a 2004 horror film reimagining of George A. Romeros 1978 film of the same name. ... is the 37th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... For the defunct chain of catalog showrooms, see Best Products. ... is the 43rd day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...


Technical issues

Dead Rising has drawn complaints from gamers that have standard definition sets and smaller high definition sets for having difficulty reading the on-screen text. This is due to Capcom's decision to develop exclusively for high-definition televisions, as the game had been touted as one of the first truly "next generation" titles available for the Xbox 360. On August 10, 2006, a Capcom representative posted the following on Xbox.com: High-definition television (HDTV) is a digital television broadcasting system with greater resolution than traditional television systems (NTSC, SECAM, PAL). ... is the 222nd day of the year (223rd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...

Dear Everyone, I have heard your concerns and passed them to every source within Capcom possible. I feel your pain as I, myself, have a large SDTV and am having trouble reading the mission objectives, item names, etc.

Unfortunately it does take time to resolve any issue and we would want to fix the issue appropriately as any changes to any game can create additional problems from the result of change; that's just how game programming works and that's why games go through extensive game testing programs and approvals.[33]

A week later, Capcom released a statement saying they would not be fixing the problem and suggested some DIY solutions: See also: DIY Network, a cable TV network. ...

Unfortunately Dead Rising was optimized for High Definition TV's. Due to this, the font in the game might be difficult to read on standard definition TV's. If you are having a hard time reading the text, please try the following: 1). Adjust the settings on your TV or monitor. 2). Try using component cables instead of standard composite. 3). Setting the TV to widescreen ratio (even though you may not have a widescreen TV) may help in some cases.[34]

Using a computer monitor is also a solution to the problem, as the Xbox 360 supports a number of common monitor resolutions high enough to render the text readable.[35]


While the small text within Dead Rising cannot be fixed, Capcom responded quickly to avoid similar criticism on the same issue for their next major Xbox 360 game, Lost Planet: Extreme Condition. When the demo was released in late 2006, it also had significant amounts of small text, and responding to these complaints, Capcom adjusted the game prior to release to detect the use of a standard TV and increased the font size as needed.[36]


Downloadable content

Soon after Dead Rising was released in the United States, Capcom released 9 downloadable "keys" to Xbox Live Marketplace that would unlock different lockers in the Security Room, providing the player with 9 new outfit options.[37] On May 31, 2007, 3 more keys were made available over Xbox Live. Xbox Live Marketplace Logo The Xbox Live Marketplace (XBLM) is a virtual market designed for Microsofts Xbox 360 console that allows Xbox Live members to download purchased or promotional content. ... is the 151st day of the year (152nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...


References

  1. ^ Dead Rising Banned in Germany?. www.1up.com. Retrieved on 2006-08-14.
  2. ^ BBFC Dead Rising rating (2006-11-17). Retrieved on 2008-01-07.
  3. ^ Release Dates. www.capcom.com. Retrieved on 2006-06-17.
  4. ^ Game Profile: Dead Rising. xbox360.ign.com. Retrieved on 2006-06-17.
  5. ^ Dead Rising Demo Lurches onto Marketplace. Xbox Live Marketplace. Retrieved on 2006-08-04.
  6. ^ Major Nelson (2006-08-04). Demo: Dead Rising. www.majornelson.com. Retrieved on 2008-01-23.
  7. ^ Villoria, Gerald (2006-02-21). Keiji Inafune Interview. Gamespy. IGN Entertainment. Retrieved on 2008-01-08.
  8. ^ a b c Onyett, Charles (2006-02-17). Dead Rising Hands On: You've got 72 hours to murder the dead. IGN.com. IGN Entertainment. Retrieved on 2008-01-08.
  9. ^ Boyer, Crispin (July 1 2006). "Dead Rising". Electronic Gaming Monthly. 
  10. ^ Pereira, Chris (2006-05-28). Dead Rising Preview for Xbox 360. www.VGcore.com. VGcore. Retrieved on 2006-06-17.
  11. ^ a b Mielke, James (2006-04-08). 1UP reviews Dead Rising. 1up.com. 1UP. Retrieved on 2008-01-08.
  12. ^ Tuttle, Will (2006-08-08). GameSpy reviews Dead Rising. GameSpy. Retrieved on 2006-12-01.
  13. ^ Mason, Lisa; Reiner, Andrew (September 2006). "Dead Rising: Review". Game Informer. GameStop Corp. Retrieved on 2008-01-08. 
  14. ^ a b Navarro, Alex (2006-08-08). GameSpot reviews Dead Rising. GameSpot. Retrieved on 2006-12-01.
  15. ^ Ahearn, Nate (2006-08-06). TeamXbox reviews Dead Rising. TeamXbox. Retrieved on 2006-12-01.
  16. ^ Ahearn, Nate "NateDog" (2006-08-06). Dead Rising Review (Xbox 360). Team XBox. Retrieved on 2007-04-03.
  17. ^ Martins, Andrew "Warlock". Dead Rising - Xbox 360 Review. XGP. Retrieved on 2007-04-03.
  18. ^ Ramsoomair, Scott. You've got Red on you. VG Cats. Retrieved on 2008-01-08.
  19. ^ Buckley, Tim (2006-08-12). Steve's Day at the Mall Pt. 4. Ctrl+Alt+Del. Retrieved on 2008-01-09.
  20. ^ Parsons, Zack "Geist Editor" (2006-08-11). Otis Rising. Something Awful. Retrieved on 2008-01-09.
  21. ^ IGN.com presents The Best of 2006: Xbox 360 - Most Innovative Design. IGN.com. Retrieved on 2008-01-11.
  22. ^ GameSpot's Best Action Adventure Games of 2006. GameSpot (2006-12-20). Retrieved on 2006-12-21.
  23. ^ GameSpot.com – Best of 2006
  24. ^ GameSpot.com – Best of 2006
  25. ^ Gantayat, Anoop (2007-01-10). A Million Dead Have Risen: Dead Rising reaches Platnum Status. ING.com. ING Entertainment. Retrieved on 2008-01-08.
  26. ^ Kietzmann, Ludwig (2007-01-10). Dead Rising sequels shambling forth. Joystiq.com. Weblogs, Inc.. Retrieved on 2008-01-08.
  27. ^ dreisechzig.net » Dead Rising is not banned (yet)
  28. ^ Dead Rising - Beschlagnahmung offiziell bestätigt auf Xbox360Welt.com - Das inoffizielle Xbox 360 Magazin
  29. ^ Gardner, Eriq (2008-02-13). Zombies Attack!!: Is a Japanese Video Game Too Similar To 'Dawn of the Dead'?. The Hollywood Reporter. Retrieved on 2008-02-14.
  30. ^ Miller, Ross (2008-02-14). Dead Rising, Dawn of the Dead similarities spark legal filings. joystiq.com. Retrieved on 2008-02-14.
  31. ^ Aaron Linde and Chris Faylor (2008-02-14). Capcom Sues to End Dead Rising Trademark Dispute. Shacknews. Retrieved on 2008-02-15.
  32. ^ Producer, game firm in rights battle over zombies. Reuters (2008-02-26). Retrieved on 2008-02-27.
  33. ^ Gauger, Eliza (2006-08-11). Capcom Responds to Tinytext Dead Rising Whining. Kotaku.com. Gawker Media. Retrieved on 2008-01-08.
  34. ^ Kuo, Li C. (2006-08-17). Capcom Tips For Dead Rising on SDTV. gamespy.com. IGN Entertainment. Retrieved on 2008-01-08.
  35. ^ Xbox 360: Video Cable Comparisons. gamespot.com. CNET Networks, Inc.. Retrieved on 2008-01-08.
  36. ^ Sinclair, Brendan (2006-12-28). Capcom addressing Lost Planet text issue. gamespot.com. CNET Networks, Inc.. Retrieved on 2008-01-08.
  37. ^ Berardini, César A. (2006-08-09). Capcom releases first content download for Dead Rising. Teamxbox.com. IGN Entertainment. Retrieved on 2008-01-07.

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See also

Dead Rising Original Soundtrack is the soundtrack of video game music from Dead Rising (Xbox 360). ...

External links

Official sites
Other resources and information
Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... The Internet Movie Database (IMDb) is an online database of information about movies, actors, television shows, production crew personnel, and video games. ...

  Results from FactBites:
 
Dead Rising: Xbox 360 Game Previews - The Armchair Empire (501 words)
Time in Dead Rising is dynamic, going noticeably from morning to night, and that actually plays a part in the gameplay.
Certainly, Dead Rising was one of the better-received titles at E3 2006 and could be a big hit in the late summer.
Dead Rising’s gameplay offers a different and fresh approach to sandbox gaming (horror survival instead of the anti-hero gone wild) as you’ll literally be fighting off horde after horde of attacking flesh-eating zombies.
Dead Rising - Wikipedia, the free encyclopedia (2922 words)
Dead Rising is a single player action video game for the Xbox 360 produced by Keiji Inafune and development by Capcom.
Dead Rising has an unusual save system: only one game-in-progress can be saved per memory device per profile.
In these cases, Dead Rising allows players to save their current level and status, and restart the game from the beginning as a more powerful player.
  More results at FactBites »

 
 

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