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Encyclopedia > Daggerfall
The Elder Scrolls II: Daggerfall
Developer(s) Bethesda Softworks
Publisher(s) Bethesda Softworks
Engine Xngine
Release date(s) 1996 (PC)
Genre First-person RPG
Mode(s) Single player
Platform(s) PC
Media CD-ROM

The Elder Scrolls II: Daggerfall is a first-person freeform computer role-playing game (CRPG) for the PC, developed by Bethesda Softworks and released in 1996. It is a sequel to the popular Elder Scrolls CRPG. Image File history File links Exterior of a Fighters Guild, from the CRPG Daggerfall. ... A video game developer is a software developer (a business or an individual) that creates computer or video games. ... Bethesda Softworks LLC, a ZeniMax Media Company is a game developer and publisher. ... Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ... Bethesda Softworks LLC, a ZeniMax Media Company is a game developer and publisher. ... In computing, a game engine is the core software component of a video game. ... 1996 is a leap year starting on Monday of the Gregorian calendar, and was designated the International Year for the Eradication of Poverty. ... This is listing of computer and video game genres with a brief description and examples from each genre. ... Computer role-playing games (CRPGs), often shortened to simply role-playing games (RPGs), are a type of video or computer game that traditionally uses gameplay elements found in paper-and-pencil role-playing games. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Games, like most other forms of media, may be categorized into genres based on gameplay, atmosphere, and various other factors. ... The tower of a personal computer. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... Computer role-playing games (CRPGs), often shortened to simply role-playing games (RPGs), are a type of video or computer game that traditionally uses gameplay elements found in paper-and-pencil role-playing games. ... The tower of a personal computer. ... Bethesda Softworks LLC, a ZeniMax Media Company is a game developer and publisher. ... 1996 is a leap year starting on Monday of the Gregorian calendar, and was designated the International Year for the Eradication of Poverty. ... The Elder Scrolls is a computer role-playing game series developed by Bethesda Softworks. ...


Daggerfall featured a very large game world (estimated as being roughly the size of Turkey or Great Britain), with over 15,000 towns, cities, villages, and dungeons for the player's character to explore as he or she pleases. An automap was implemented to help players navigate through the complex, huge, lengthy, multilevel, often dangerous tombs and ancient underground fortresses. This significant size of the game's world made Daggerfall rather immersive, but somewhat confusing over time, leaving the player unable to decide what to do next. It is noteworthy, that the player had to visit approximately 6-8 countries in order to finish the game, although a total of 47 areas were present, free to explore - endlessly. Plus, the limited array of building blocks which were used to construct the towns and dungeons caused some players to complain about the game's monotony. In 2002, Morrowind, the third game in the series, responded to this issue with a smaller, more detailed world with unique-looking cities. 2002 is a common year starting on Tuesday of the Gregorian calendar. ... The Elder Scrolls III: Morrowind (aka Morrowind) is a computer role-playing game by Bethesda Softworks, and the third in The Elder Scrolls series of games. ...


A notable feature in Daggerfall was its spell creation system. Through the Mages Guild, players could mix a variety of different effects, such as fire damage and levitation, into custom spells. The game would automatically generate the mana cost of the spell based on the power of the effects chosen. Interestingly enough, Daggerfall shipped with several spell effects that did not function correctly, or simply did not function at all, namely the transformations.


Other features of interest include an equipment enchantment system (similar in concept to the spell creation system), the ability to buy houses and ships, vast amounts of clothing and equipment, dynamic political relationships between kingdoms, the ability to become a vampire, werewolf, or wereboar, and the combat system, which utilized mouse movement to determine the direction of sword swings in melee combat. The political system was supported by an incredible net of Guilds and orders, let alone religions, all with unique tasks and quests. Joining and contributing to these facilities allowed the players to raise ranks and achieve higher reputation in the games world. According to one's reputation, NPCs in Daggerfall would react differently (For Example: Over time, nobles would be more well-mannered with the Player character, if he's a high-rank Knight, or Royal Guard) This article contains information that has not been verified. ... A German Woodcut from 1722 A werewolf in folklore and mythology is a person who changes into a wolf, either by purposefully using magic or by being placed under a curse. ...


Like Arena and many other titles in the series (with the notable exception of Morrowind) Daggerfall featured nudity prominently, both on NPCs (particularly witches and temple priestesses) and on your character's portrait when you removed all of your equipment. Although controversial, the nudity in Daggerfall was never explicit and is generally accepted among players to be immersive rather than offensive. Options to turn off both nudity and blood were available to concerned parents. A non-player character or non-playable character is a fictional character in a role-playing game whose role is generally created and performed by the gamemaster. ... This article is part of the Witchcraft series. ...


Daggerfall, like the other games in the Elder Scrolls series, takes place in the world of Tamriel. The journey through these realms is made difficult by a wide range of formidable enemies, the strongest of which are the Daedra. Tamriel is the fictional continent where the events of the Elder Scrolls games take place. ... A Daedroth is a divine creature from The Elder Scrolls computer games series by Bethesda Softworks. ...


Daggerfall was notorious for having numerous software bugs in the initial release (hence its unofficial nickname - Buggerfall), to the point that it was theoretically impossible to complete the main story in the original retail version. Even after numerous patches, many issues were still left unsolved. Despite this, the game retains a loyal fan base to this day; in fact, several fans have proposed remaking the game for modern systems. A computer bug is an error, flaw, mistake, failure, or fault in a computer program that prevents it from working correctly or produces an incorrect result. ...


One particularly infamous bug caused players running up stairs to fall through the terrain into a featureless black space which irate gamers nicknamed "the Void". Some players later used the Void to their advantage by using it as a shortcut to other areas within the game. Another infamous topic was that of "the horse and the carriage": if you wanted to enter a town after its gates were closed for a night you had to use a levitation spell to fly over the walls or the climbing ability to climb them. In any case both your horse and your carriage (which you could purchase in the game) stayed with you as if you've just put them in your pocket before climbing/flying and took it out after that.


Many features of current MMORPGs can be traced in spirit back to Daggerfall and its predecessor Arena, which both proved to be effective frameworks for an open-ended and undirected adventuring experience. A massively (or massive) multiplayer online role-playing game or MMORPG is a multiplayer computer role-playing game that enables thousands of players to play in an evolving virtual world at the same time over the Internet. ...


The game is out of print, but copies can usually be found on online auction sites. The online auction business model is one in which participants bid for products and services over the internet. ...


External links


  Results from FactBites:
 
Daggerfall - definition of Daggerfall in Encyclopedia (426 words)
Although controversial, the nudity in Daggerfall was never explicit and is generally accepted among players to be immersive rather than offensive.
The journey through these realms is made difficult by a wide range of formidable enemies, the strongest of which are the Daedra.
Daggerfall was notorious for having numerous software bugs in the initial release, to the point that it was theoretically impossible to complete the main story in the original retail version.
  More results at FactBites »

 
 

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