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Encyclopedia > Cut scene

A cut scene or cutscene is a sequence in a video game over which the player has no control, often breaking up the gameplay and used to advance the plot, present character development, and provide background information, atmosphere, dialogue and clues. Cut scenes can either be animated or use live action footage. In film, a cutaway is the interruption of a continuously-filmed action by inserting a view of something else. ... Computer and video games redirects here. ... A video game player is a person who plays video games or sometimes computer games. ... Animation refers to the process in which each frame of a film or movie is produced individually, whether generated as a computer graphic, or by photographing a drawn image, or by repeatedly making small changes to a model (see claymation and stop motion), and then photographing the result. ... In film and video, live action refers to works that are acted out by flesh-and-blood actors, as opposed to animation. ...

The earliest video games known to make use of cut scenes as an extensive and integral part of the game were Enix's Portpia Renzoku Satsujin Jiken, released in 1985, and Lucasfilm Games' Maniac Mansion, created by Ron Gilbert and released in 1987, which was also renowned for several other innovations as well. Since then, cut scenes have been part of many video games, especially in the RPG genre. The Enix Corporation ) was a company that produced Japanese video games and manga. ... This article is about the year. ... Official LucasArts logo LucasArts Entertainment Company (sometimes shortened to LEC), is a video game developer and publisher. ... Maniac Mansion is a graphical adventure game originally released in 1987 by Lucasfilm Games (now known as LucasArts). ... Ron Gilbert is an American computer game designer, programmer, and producer, best known for his work on several classic LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games. ... Year 1987 (MCMLXXXVII) was a common year starting on Thursday (link displays 1987 Gregorian calendar). ... Computer role-playing games (CRPGs), often shortened to simply role-playing games (RPGs), are a type of video or computer game that traditionally use gameplay elements found in paper-and-pencil role-playing games. ...

Cut scenes are sometimes also referred to by other terms such as cinematics or in game movies. Cut scenes that are streamed from a video file are sometimes also referred to as full motion video or FMV. Screenshot of an FMV from Final Fantasy VIII using Bink Video. ...


Live-action cut scenes

Screenshot of a live-action cut scene from Command and Conquer: Red Alert.

Live-action cut scenes have many similarities to films. For example, the cut scenes in Wing Commander IV utilised both fully constructed sets, and "name" actors such as Mark Hamill and Malcolm McDowell for the portrayal of characters. Image File history File links Rapic. ... Image File history File links Rapic. ... Command & Conquer: Red Alert and its sequels are computer games by Westwood Studios, spun off from the Command & Conquer series. ... This article is about motion pictures. ... Wing Commander IV: The Price of Freedom is the third direct sequel in Chris Roberts Wing Commander science fiction flight simulator franchise of computer games, produced by Origin Systems. ... For other uses, see Actor (disambiguation). ... Mark Richard Hamill (born September 25, 1951) is an American actor. ... Malcolm McDowell (born June 13, 1943) is an English actor probably best known for his portrayal of Alex in A Clockwork Orange. ...

Recently, some movie tie-in games, such as Electronic Arts' The Lord of the Rings and Star Wars games, have also extensively used film footage and other assets from the film production in their cut scenes. Another movie tie-in, Enter the Matrix, used film footage shot concurrently with The Matrix Reloaded that was also directed by the film's directors the Wachowski brothers. Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... This article is about the novel. ... This article is about the series. ... Enter the Matrix is the first video game based on the Matrix series. ... The Matrix Reloaded is the second installment of The Matrix series, written and directed by the Wachowski Brothers. ... Laurence Larry Wachowski (born June 21, 1965) and Andrew Andy Wachowski (born December 29, 1967) are American film directors and writers most famous for creating The Matrix series. ...

However, many gamers enjoy live-action cut scenes for their often poor production values and sub-standard acting. The cut scenes in the Command & Conquer series of real-time strategy games are particularly noted for often hammy acting performances. “Command & Conquer” redirects here. ... A real-time strategy (RTS) video game is one that is distinctly not turn-based. ...

Live action cut scenes were popular in the early to mid 1990s with the onset of the CD-ROM and subsequent extra storage space available. This also led to the development of the so-called interactive movie, which featured hours of live-action footage while sacrificing interactivity and complex gameplay. For the band, see 1990s (band). ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... It has been suggested that FMV game be merged into this article or section. ...

Increasing graphics quality, cost, critical backlash and artistic need to integrate cut scenes better with gameplay graphics soon led to the increased popularity in animated cutscenes in the late 1990s. However, for cinematic effect, some games still utilise live-action cut scenes - an example of this is Black, which features interviews between Jack Kellar and his interrogator filmed with real actors. Gameplay includes all player experiences during the interaction with game systems, especially formal games. ... This article is about the scientific discipline of computer graphics. ... Black is a first-person shooter for PlayStation 2 and Xbox, developed by Criterion Games (also the developers of the Burnout games) and published by Electronic Arts. ...

Animated cut scenes

Screenshot of an animated (pre-rendered) cut scene from Final Fantasy VIII.

There are two primary techniques for animating cut scenes. In-game cut scenes are rendered on-the-fly using the same game engine as the graphics in the game proper. These are frequently used in the RPG genre, as well as Metal Gear Solid, Grand Theft Auto, and The Legend of Zelda games, among many others. Pre-rendered cut scenes are animated and rendered by the game's developers, able to take advantage of the full array of techniques of CGI, cel animation or graphic novel-style panel art. The Final Fantasy series of video games, developed by Square, are noted for their prerendered cut scenes, which were first introduced in Final Fantasy VII. Image File history File links Final Fantasy VIII FMV capture This is a screenshot of a copyrighted computer game or video game. ... Image File history File links Final Fantasy VIII FMV capture This is a screenshot of a copyrighted computer game or video game. ... Final Fantasy VIII ) is a console and computer role-playing game developed and published by Square Co. ... Render may refer to: Rendering (computer graphics), generating the pixels of an image based on a high-level description of its components XRender, or Render, an X Window System rendering extension Industrial rendering, the processing of waste animal parts to separate the fat from the bone and protein Kitchen rendering... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... This article is about the original Metal Gear Solid released for the PlayStation. ... Grand Theft Auto (GTA) is a video game series created and primarily developed by Scottish developer Rockstar North (formerly DMA Design), published by Rockstar Games and debuted in 1998. ... The official sword and shield logo of The Legend of Zelda introduced during the release of The Legend of Zelda: Ocarina of Time. ... Computer-generated imagery (commonly abbreviated as CGI) is the application of the field of computer graphics (or more specifically, 3D computer graphics) to special effects in films, television programs, commercials, simulators and simulation generally, and printed media. ... Traditional animation, sometimes also called cel animation or hand-drawn animation, is the oldest and historically the most popular form of animation. ... Trade paperback of Will Eisners A Contract with God (1978), often mistakenly cited as the first graphic novel. ... This article is about the Final Fantasy franchise. ... Square Co. ... Prerendered objects in video games are rendered by the creator of the game while it is being made. ... Final Fantasy VII ) is a console role-playing game developed and published by Square (now Square Enix), and the seventh installment in the Final Fantasy video game series. ...

Blizzard Entertainment is also a notable player in the field. The company has a department created especially for making cinema-quality pre-rendered cut scenes, for games such as Diablo II and Warcraft III. In 1996 Dreamworks created The Neverhood, the first and only game to ever feature all-plasticine, stopmotion animated cutscene sequences. Blizzard Entertainment, a division of Vivendi Games, is an American computer game developer and publisher headquartered in Irvine, California. ... Diablo II, sequel to the popular game Diablo, is a dark fantasy-themed action role-playing game in a hack and slash or Dungeon Roaming style. ... Warcraft III: Reign of Chaos, released by Blizzard Entertainment in 2002, is a real-time strategy computer game // Overview An in-game screenshot of humans (blue) fighting orcs (red). ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... This article is about the film studio. ... The Neverhood is a 1996 PC CD-ROM Claymation video game created by animator Doug TenNapel and released by Dreamworks Studios. ...

Pre-rendered cut scenes are generally of higher visual quality than in-game cut scenes, but have two disadvantages: the difference in quality can sometimes create difficulties of recognizing the high-quality images from the cut scene when the player has been used to the lower-quality images from the game; also, the pre-rendered cut scene cannot adapt to the state of the game: for example, by showing different items of clothing worn by a character. This is seen in the PlayStation 2 version of Resident Evil 4, where Leon is seen always in his default costume because of processor restraints that were not seen in the GameCube version. PS2 redirects here. ... Resident Evil 4, known in Japan as biohazard 4 ), is a third-person shooter, published and developed by Capcom. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...

In newer games, which can take advantage of sophisticated programming techniques and more powerful processors, in-game cut scenes are rendered on the fly and can be closely integrated with the gameplay. Scripted scenes are also used that provide the benefits of cut scenes without taking away the interactivity from the gameplay. Some games, for instance, give the player some control over camera movement during cut scenes, for example Dungeon Siege or Metal Gear Solid 2: Sons of Liberty. Others require button inputs in the midst of cutscenes in order to successfully continue, as in Sword of the Berserk: Guts Rage, Resident Evil 4 or Shenmue 2. Dungeon Siege is a real time computer role-playing game developed by Gas Powered Games and published by Microsoft. ... Metal Gear Solid 2: Sons of Liberty (commonly abbreviated MGS2) is a stealth-based game that was developed and published by Konami for the PlayStation 2 in 2001. ...

The "interactive movie" is also making a comeback as is seen in Quantic Dream's Fahrenheit (known as Indigo Prophecy in the US and Canada), where the entire game involves real-time cutscenes which are played out depending on the player's actions. Decisions are integral to the game's story, and players are constantly involved in the cut-scenes in some way. David Cage created Quantic Dream in 1997. ... Fahrenheit (known as Indigo Prophecy in the United States and Canada) is a video game that was released in September 2005. ...

Interactive cutscenes

New games including God of War II, Tomb Raider: Legend, and Spider-Man 3 have employed interactive cutscenes where buttons appear onscreen and the player is required to press them in order to succeed, similar to the "Quick Time Events" from Shenmue. Games with these include Sword of the Berserk: Guts' Rage, Resident Evil 4, God of War, and Fahrenheit; the dubbed "cineractives" in Spider-Man 3 were sometimes criticised due to having no warning when they were about to happen, often leaving the player having to re-do the event. Half-Life is kind of unique in this genre as it has no cut scene at all, but includes many scripted events, which would lead the player to believe he is controlling the central character during what appears to be a series of interactive cut scenes. God of War II is the sequel to the popular God of War video game. ... Spider-Man 3 is a video game based on the Spider-Man 3 film. ... For other uses, see Shenmue (disambiguation). ... Resident Evil 4, known in Japan as biohazard 4 ), is a third-person shooter, published and developed by Capcom. ... This article is for the PlayStation 2 game. ...

See also

Computer animation is the art of creating moving images via the use of computers. ... A scene from the popular machinima series Red vs. ... An intro sequence is a non-interactive introductory sequence for a computer or video game. ... In computer and video gaming, the term outro refers to a sequence of graphics and music presented to the player as a reward for successful completion of the entire game. ... In video games, a scripted sequence is a predefined sequence of actions that often occurs when the player has triggered it to start in game. ...


  Results from FactBites:
The Crossroads (A Willow Webpage) - Cut Scenes (1049 words)
Many of these cut scenes were actually filmed, but it's not possible for me to determine whether all of them were.
The illustrations and excerpts documenting each scene include some of the action occuring immediately before and after the cut scene to help define its place in the movie.
These are not cut scenes in any meaningful sense of the word; this section just seemed less inappropriate than any other for discussing these variations.
Cut scene - Wikipedia, the free encyclopedia (816 words)
A cut scene or cutscene is a sequence in a video game over which the player has no control, often breaking up the gameplay and used to advance the plot, present character development, and provide background information, atmosphere, dialogue and clues.
Cut scenes that are streamed from a video file are sometimes also referred to as full motion video or FMV.
Live action cut scenes were popular in the early to mid 1990s with the onset of the CD-ROM and subsequent extra storage space available.
  More results at FactBites »



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