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Encyclopedia > Contra (arcade game)
Contra

Promotional flyer for the North American market.
Developer(s) Konami
Publisher(s) Konami
Release date(s) Arcade version
JPN NA EU 1987
NES version
JPN February, 1988
NA February 2, 1988
EU December 28, 1990
Amstrad CPC version
EU 1988
Commodore 64 version
EU 1988
ZX Spectrum version
EU 1988
PC MS-DOS version
NA 1988
MSX2 version
JPN 1989
Genre(s) Run and gun
Mode(s) Single player, Cooperative
Platform(s) Arcade, Amstrad CPC, Commodore 64, ZX Spectrum, NES, PC MS-DOS, MSX2, PC Microsoft Windows, Xbox 360
Input 8-way joystick, 2 buttons
Arcade cabinet Upright
Arcade CPU(s) Motorola 6809 (1.5 MHz)
Arcade sound system(s) Motorola 6809 (2 MHz)
Arcade display Raster, standard resolution (Used: 224 x 280)
vertical orientation

Contra (魂斗羅 kontora?) is an arcade game released in 1987 by the Konami corporation. The player controls a commando who battles waves of enemies including humans, machines, mutants and aliens to reach his ultimate goal. Much of the game's popularity came from its two-player simultaneous gameplay, which was an uncommon feature in video games at the time of Contra's release. While successful in the arcades, the game became and remained widely popular and remembered when it was ported to the Famicom and the Nintendo Entertainment System in 1988. The game has come to be known as the definitive run and gun type of shoot 'em up, and has established deep connections with geek culture. Image File history File links Download high-resolution version (600x797, 203 KB) Summary Contra promotional arcade flyer for the North American market. ... A video game developer is a software developer (a business or an individual) that creates computer or video games. ... Konami Corporation (コナミ) TYO: 9766 (NYSE: KNM) (SGX: K20) is a leading developer and publisher of numerous popular and strong-selling computer and video games. ... This article or section does not cite its references or sources. ... Konami Corporation (コナミ) TYO: 9766 (NYSE: KNM) (SGX: K20) is a leading developer and publisher of numerous popular and strong-selling computer and video games. ... Anthem: Kimi Ga Yo  (君が代) Imperial Reign Capital Tokyo Most populous conurbation Tokyo1 Japanese Government Constitutional monarchy  - Emperor HIM Emperor Akihito  - Prime Minister Shinzo Abe (LDP) Formation    - National Foundation Day Feb 11, 660 BCE2   - Meiji Constitution November 29, 1890   - Current constitution May 3, 1947   - Treaty of San Francisco April 28, 1952... World map showing North America A satellite composite image of North America. ... 1987 1987 in games 1986 in video gaming 1988 in video gaming Notable events of 1987 in video gaming. ... Anthem: Kimi Ga Yo  (君が代) Imperial Reign Capital Tokyo Most populous conurbation Tokyo1 Japanese Government Constitutional monarchy  - Emperor HIM Emperor Akihito  - Prime Minister Shinzo Abe (LDP) Formation    - National Foundation Day Feb 11, 660 BCE2   - Meiji Constitution November 29, 1890   - Current constitution May 3, 1947   - Treaty of San Francisco April 28, 1952... February is the second month of the calendar year in the Julian and Gregorian calendars. ... 1988 (MCMLXXXVIII) was a leap year starting on Friday of the Gregorian calendar. ... World map showing North America A satellite composite image of North America. ... February 2 is the 33rd day of the year in the Gregorian Calendar. ... 1988 (MCMLXXXVIII) was a leap year starting on Friday of the Gregorian calendar. ... December 28 is the 362nd day of the year (363rd in leap years) in the Gregorian Calendar, with 3 days remaining. ... This article is about the year. ... 1988 (MCMLXXXVIII) was a leap year starting on Friday of the Gregorian calendar. ... 1988 (MCMLXXXVIII) was a leap year starting on Friday of the Gregorian calendar. ... 1988 (MCMLXXXVIII) was a leap year starting on Friday of the Gregorian calendar. ... World map showing North America A satellite composite image of North America. ... 1988 (MCMLXXXVIII) was a leap year starting on Friday of the Gregorian calendar. ... Anthem: Kimi Ga Yo  (君が代) Imperial Reign Capital Tokyo Most populous conurbation Tokyo1 Japanese Government Constitutional monarchy  - Emperor HIM Emperor Akihito  - Prime Minister Shinzo Abe (LDP) Formation    - National Foundation Day Feb 11, 660 BCE2   - Meiji Constitution November 29, 1890   - Current constitution May 3, 1947   - Treaty of San Francisco April 28, 1952... 1989 (MCMLXXXIX) was a common year starting on Sunday of the Gregorian calendar. ... To meet Wikipedias quality standards, this article may require cleanup. ... Contra, the quintessential run and gun A run and gun (also known as run n gun or for some variants, overhead shooter) is a sub-genre of video games that incorporates elements from shoot em up games and platform games. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Doom popularised co-op on the PC. Cooperative gameplay (often abbreviated as co-op) primarily refers to a feature in video games that allows players to work together as teammates with the absence of player-controlled competitors. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... The Amstrad CPC was a series of 8-bit home computers produced by Amstrad during the 1980s and early 1990s. ... The Commodore 64 is the best selling single personal computer model of all time. ... The ZX Spectrum is a home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. ... NES redirects here. ... ‹ The template below has been proposed for deletion. ... Sony MSX 1, Model HitBit-10-P MSX was the name of a standardized home computer architecture in the 1980s. ... Microsoft Windows is a family of operating systems by Microsoft. ... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in co-operation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information... Joystick elements: 1. ... This arcade cabinet, containing Centipede, is an upright. ... CPU redirects here. ... 1 MHz Motorola 6809E processor, manufactured in 1983. ... A sound chip is an integrated circuit (i. ... 1 MHz Motorola 6809E processor, manufactured in 1983. ... A computer display A computer display or computer monitor is an output device that is part of a computers display system. ... Suppose the smiley face in the top left corner is an RGB bitmap image. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... 1987 (MCMLXXXVII) was a common year starting on Thursday of the Gregorian calendar. ... Konami Corporation (コナミ) TYO: 9766 (NYSE: KNM) (SGX: K20) is a leading developer and publisher of numerous popular and strong-selling computer and video games. ... In popular fiction and conspiracy theories, life forms, especially intelligent life forms, that are of extraterrestrial origin, i. ... In computer science, porting is the adaptation of a piece of software so that it will function in a different computing environment to that for which it was originally written. ... The Nintendo Entertainment System (U.S., Europe, and Australia) NES redirects here. ... NES redirects here. ... 1988 (MCMLXXXVIII) was a leap year starting on Friday of the Gregorian calendar. ... Contra, the quintessential run and gun A run and gun (also known as run n gun or for some variants, overhead shooter) is a sub-genre of video games that incorporates elements from shoot em up games and platform games. ... Galaga, a famous shoot-em-up from 1981. ... Wikipedia does not have an article with this exact name. ...

Contents

Storyline

In the future, a meteor strikes Galuga, a fictional island off the coast of New Zealand, carrying with it a dormant alien lifeform. In 2633, a terrorist organization known as Red Falcon has emerged from hiding in order to conquer the world. Bill Rizer and Lance Bean travel to the Oceanian island to stop the evil threat.


In the early North American home versions, Bill was renamed as Mad Dog and Lance as Scorpion. The sci-fi setting was moved back in time to 1988 in the instruction manuals, and the setting was changed to South America, even though the futuristic presentation of the game stayed exactly the same.


Gameplay

The first stage of Contra (arcade version).

The player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all four cardinal directions and all four ordinal directions. The protagonists can move and jump simultaneously while firing. Coordination of the character's movement is essential, as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also discard the current weapon from the player's inventory. It is not unusual for the screen to be occupied with several enemies and dozens of bullets moving in different directions all at once in the game's eight stages. screenshot Contra_(arcade_game) by me This is a screenshot of a copyrighted computer game or video game. ... screenshot Contra_(arcade_game) by me This is a screenshot of a copyrighted computer game or video game. ... A machine gun is a fully-automatic firearm that is capable of firing bullets in rapid succession. ...


Multiplayer

Contra also features simultaneous two-player cooperative gameplay. Both players occupy the same screen and must coordinate their actions. One player lagging behind can cause problems for his partner, as the screen will not scroll onward. For example, a slow player can be fatal to his partner's attempt to complete a jump over a chasm. In the vertical levels, one player can scroll up far too quickly and inadvertently kill the other player in the process, as the other player would literally have the ground beneath him disappear.


Levels and bosses

Contra has two different types of levels: scrolling and third-person. Furthermore, some of the scrolling levels are vertically oriented, while the majority scroll horizontally. The video game console versions had three additional levels. In the arcade version, the fifth level is an exceptionally long last level. The disparate elements of it were expanded in the console versions to form three additional levels. The Atari 2600, Sony PSOne, Nintendo Gamecube, and Xbox 360 A video game console is an interactive entertainment computer. ...

  • Stage 01: Jungle – Defensive Wall – (horizontal scrolling)
  • Stage 02: Base 01 – Six turrets and alien gun – (third-person)
  • Stage 03: Waterfall – Large Alien – (vertical scrolling)
  • Stage 04: Base 02 – Six turrets and alien gun – (third-person)
  • Stage 05: Snow Field – Robotic alien craft – (horizontal scrolling) (Ports only)
  • Stage 06: Energy Zone – Large jumping humanoid robot – (horizontal scrolling) (Ports only)
  • Stage 07: Hangar – Security system – (horizontal scrolling) (Ports only)
  • Stage 08: Alien's Lair – Red Falcon – (horizontal scrolling)

Scrolling levels:

One of the behind-the-player levels (NES version).
One of the behind-the-player levels (NES version).

Behind-the-player levels: The two Base levels take place in interior environments. Gameplay is shown from a behind-the-player third-person perspective, although all the gameplay mechanics are kept intact. Each level is composed of approximately five to six rooms. The goal of each room is to blow up the power-core which eliminates an electric field barrier that prevents the player(s) from proceeding. Initially, only a few enemies or stationary turrets are present. In later rooms gun emplacements must be defeated in order to uncover the room's core. Also Arkanoid like tubes will roll across the floor in different patterns, causing death to the player. Initial rooms only contain Powerups come in the form of a red soldier who will make repeated short jumps across the screen, from right to left. It is important to note the style of these stages was never duplicated in a later Contra game. The boss of each of these levels is the same; a six-cored boss that has a swarm of troops and turrets initially followed by an alien creature. Image File history File links Contra_base. ... Image File history File links Contra_base. ... Arkanoid is an arcade game developed by Taito in 1986. ...


Weapon system

The player begins the game with a simple non-automatic rifle. Special weapon power-ups can be collected to increase the speed, damage, or size of the player's shots. This can make for an easier time progressing through the game, but the caveat is that these power-ups are lost every time the player loses a life, and respawns with the starting weapon. Each power-up is represented by an icon, a red falcon. Most commonly powerups appear via flying 'baloons', but they also appear in fixed locations as metal boxes emblazened with the same logo. In the arcade version, the Machine Gun and Laser Gun are designed differently. The following is a list of Contra's weapons and power-ups as featured in the original game: Power Up, the Professional Organization of Women in Entertainment Reaching Up is an organization with the stated mission to promote the visibility and integration of gay women in entertainment, the arts, and all forms of media. Power Up provided funding and assistance to the 2003 short film . ...

  • Default Rifle: Semi-automatic weapon that fires a single shot per button press. Also, only four shots may be present on the screen at once.
  • Machine gun [M]: Converts the rifle into a fully automatic machine gun. It fires in steady bursts of 6
  • Spread gun [S]: Change the players weapon into a shotgun style weapon. Two bursts of 5 shots spreading in a 90 degree arc are capable of being on the screen at one time. This weapon is devastating up close
  • Laser gun [L]: The weapon will fire a single stream of plasma in a straight line that is 4 times as powerful as a regular shot.
  • Fire Ball [F]: A gun which fires small fireballs in a slow corkscrew pattern. Four fireballs are allowed at one time.
  • Rapid-fire [R]: Increases the speed of the individual shots by about 10%.
  • Barrier [B]: Will make the player invincible for a few seconds - though he can still lose a life by falling into a pit.
  • Destroy all: Appearing as a grey falcon, this powerup acts as a super-bomb and will destroy all enemies on screen.

A basic corkscrew A corkscrew is a tool for drawing stopping corks from wine bottles. ...

Ports

The original game was ported as Gryzor to the ZX Spectrum, Amstrad CPC and Commodore 64 by Ocean Software for their release in Europe in 1988. Konami itself ported the game in 1988 to the NES for a worldwide release and for PC MS-DOS for an American release, and made in 1989 a MSX2 version released only in Japan. The NES version is famed for its use of the Konami Code, and is sometimes wrongfully credited as being the first to use it (the NES version of Gradius was the actual originator of the code). The gameplay remained generally unchanged from the arcade game. The ZX Spectrum is a home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. ... The Amstrad CPC was a series of 8-bit home computers produced by Amstrad during the 1980s and early 1990s. ... The Commodore 64 is the best selling single personal computer model of all time. ... The familiar Ocean logotype had an often prominent placement on the box art and is recognized by many people. ... World map showing Europe A satellite composite image of Europe Europe is one of the seven traditional continents of the Earth. ... 1988 (MCMLXXXVIII) was a leap year starting on Friday of the Gregorian calendar. ... 1988 (MCMLXXXVIII) was a leap year starting on Friday of the Gregorian calendar. ... NES redirects here. ... ‹ The template below has been proposed for deletion. ... 1989 (MCMLXXXIX) was a common year starting on Sunday of the Gregorian calendar. ... Sony MSX 1, Model HitBit-10-P MSX was the name of a standardized home computer architecture in the 1980s. ... Logo of the Konami Code sold on T-Shirts. ... Gradius ) is a horizontally-scrolling shoot em up released by Konami in 1985 for video arcades. ...


However, most fans consider the NES version to be superior due to its extended length by breaking the arcade's final level into three separate stages. It also benefited on a horizontal screen, which allowed a wider view of the playing field (the arcade game used a vertical screen instead).


The NES version of the game was included as part of the Konami Collector's Series: Castlevania & Contra released for PC Microsoft Windows in 2002. Microsoft Windows is a family of operating systems by Microsoft. ...


Since November 8, 2006, a version of the original Contra is available as an Xbox Live Arcade download for the Xbox 360, costing 400 Microsoft Points ($5.00). Xbox Live Arcade is an online service operated by Microsoft that is used to distribute video games to Xbox and Xbox 360 owners. ... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in co-operation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information...


Contra and its successors were heavily influenced by the action movies of the time, in particular Rambo and Aliens. The cover for the North American version of Contra resembles the cover for Predator. In the game, the character Bill is also a slightly transformed copy of Arnold Schwarzenegger, and Lance a slightly transformed copy of Sylvester Stallone. Rambo is a saga of popular action films starring Sylvester Stallone, based on the characters created by David Morrell in his novel First Blood. ... Aliens is a 1986 science fiction movie directed by James Cameron and starring Sigourney Weaver, Michael Biehn, Lance Henriksen, Carrie Henn, Bill Paxton and Paul Reiser. ... // Predator is a science fiction movie directed by John McTiernan and released on June 12, 1987. ... Arnold Alois Schwarzenegger (German pronunciation (IPA): ) (born on July 30, 1947) is an Austrian-American bodybuilder, actor and Republican politician, currently serving as the 38th Governor of California. ... Sylvester Gardenzio Stallone (born July 6, 1946) is an American Academy Award-nominated film actor, director, producer, and screenwriter. ...


Differences between arcade and home versions

  • Screen orientation: The arcade version was designed as a conversion kit; one arcade machine able to use several different ROM sets. Vertical kits sold much better than horizontal kits. Thus, the arcade version was left in vertical orientation, while all console and home versions utilize a horizontal orientation. The vertical orientation does not give the player much time or room to react, and thus increases the difficulty slightly.
  • Difficulty: The Nintendo versions of the game are much harder than its arcade counterpart, due to a combination of a horizontal screen orientation and bosses that do not take as much damage. The last boss on the Nintendo version takes twice as much damage before succumbing.
  • Graphics and sound: The arcade version boasts much richer, colorful, and more detailed graphics. The same is true with the sound aspects, as the YM2151 sound chip allowed rich sound.
  • Third-person levels: The Nintendo versions have longer interior levels.
  • Waterfall level: In the arcade version, this level is shorter and has a slightly different boss.
  • Levels 5-8: In the arcade version, there are only five levels. The last level is especially long. Upon conversion to home console, the elements of the last level were expanded to create three levels.
  • MSX2 levels: The MSX2 version features 11 new levels of which four are third-person levels (as opposed to two), two vertical scrolling cavern levels, two volcano levels, an enemy base and another alien lair. However, the hangar zone from the original is not present.

A conversion kit released exclusively with Battle Games in Middle Earth magazine Miniature conversion refers to the practice of altering the appearance of a miniature or model so as to deviate from the standard version purchased in a boxed set. ...

Japanese releases

The complete game map, as presented in the Japanese version of Contra.
The complete game map, as presented in the Japanese version of Contra.

In Japan, third-party developers of Famicom games were allowed to use their own custom chips, in addition to the standard ones given by Nintendo. This was in contrast to North America, where only Nintendo's first-party mappers were used. Konami took advantage of this situation by developing the Video Resource Chip (VRC) series of mappers for the Famicom. Contra made use of the VRC2 chip; its added effects are noticeable in comparison to the American NES version, with the presence of animated backgrounds with palm trees and snowfalls. The Famicom version also included additional cut-scenes between stages; a map displaying the player's progress and extended opening and ending scenes. These included a secret message after the closing credits, which served to narrate the game's storyline to the player. In contrast, the North American version had no in-game narrative at all. Image File history File links Contra_j01. ... Image File history File links Contra_j01. ... This article or section does not cite its references or sources. ...

MSX2 port
MSX2 port

Konami also released an MSX2 version of the game in Japan. While this version included several new stages, it has been criticized by fans. People have derided this port for its watered-down gameplay, addition of a health bar, lack of scrolling, limited number of enemies displayed simultaneously on-screen, substandard graphics, and most commonly, the lack of a two-player mode. The level structure of this port is also different from the original. There are many additional levels that are not present in the other version; four 3D view levels instead of two, two vertical scrolling cavern levels, two volcano levels, an enemy base (also with vertical scrolling), and another alien lair. However, the hangar zone from the original is not present. Image File history File links Msx_contra. ... Image File history File links Msx_contra. ... Sony MSX 1, Model HitBit-10-P MSX was the name of a standardized home computer architecture in the 1980s. ... Sony MSX 1, Model HitBit-10-P MSX was the name of a standardized home computer architecture in the 1980s. ...


European and Australian releases

The early console versions of Contra (and sequels to the console versions) were released as Probotector in Europe and Australia. In this version the two main characters (and many enemies) were changed to robots - despite the fact the original arcade version and computer ports were released uncensored under the Gryzor title in those territories. One reason may be that Konami was concerned about worry over violent games in Europe; another theory is that they feared Germany's so-called "Bundesprüfstelle", an institution that watches newly released media to possibly forbid the selling of a game. In the 1980s and 1990s, dozens of games in which people are killed in order to progress (e.g. Rambo III), were added to an index that meant they were not allowed to be advertised or displayed in stores, and they could be only bought on request by people over 18 years old. Relegation to this index would have meant commercial disaster. Contra: Hard Corps for Mega Drive (known merely as Probotector) was the last Contra to be released under the Probotector label, while the next one in the series, Contra: Legacy of War, became the first one to remain as a Contra game. The Bundesprüfstelle für jugendgefährdende Medien or BPjM (Federal Department for Media Harmful to Young Persons) is an upper-level German federal agency subordinate to the Federal Ministry for Family Affairs, Senior Citizens, Women and Youth. ... Sega MegaDrive 2 European version with joypad, game cart + box Sega Mega Drive (Japanese: メガドライブ Mega Doraibu) was a 16-bit video game console released by Sega. ...


Legacy

Main article: Contra series

The arcade version was followed by one sequel: Super Contra, in 1988. Contra, NES version 1988 The Contra series (é­‚æ–—ç¾… in Japanese) is a well-known line of run and gun shoot em up games created by Konami from 1987 through 2004. ... This article is in need of improvement. ... 1988 (MCMLXXXVIII) was a leap year starting on Friday of the Gregorian calendar. ...


The NES port of Contra was the first of many console-based games. It was followed on the NES by Super Contra – also known as Super C – and Contra Force, including a Game Boy version titled Operation C. The Super NES-based Contra III: The Alien Wars was one of the most highly acclaimed titles for Nintendo's 16-bit console, due to revolutionary graphics including level bosses taking up large parts of the screen and Mode 7-effects never previously seen. Later the Mega Drive got its fill of Contra with Contra: Hard Corps, which is widely considered as one of the best of the series. The Sony PlayStation installments Contra: Legacy of War (also released for Sega Saturn) and C: The Contra Adventure, developed by Hungarian company Appaloosa, are generally considered the most disappointing of the series, being completely in 3D and sporting awkward controls. (These games have since been retconned from the storyline.) However, the series saw a revival on the PlayStation 2 with the widely praised Contra: Shattered Soldier and its follow-up Neo Contra which were both developed by Konami Computer Entertainment Tokyo. These titles were much more true to the original Contra formula. NES redirects here. ... This article is in need of improvement. ... Contra Force is a platform/scrolling shooter video game that was released in 1992 by Konami for the NES. The game is a spin-off of Konamis popular Contra. ... The Game Boy ) line is a line of battery-powered handheld game consoles sold by Nintendo. ... Operation C (Japanese: コントラ Contra; Probotector in Europe) is an original shooter/platform game released in 1991 by Konami for the Nintendo Game Boy. ... The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES, is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ... The term Mode 7 originated on the Super NES video game console, on which it describes a simple texture mapping graphics mode that allows a background layer to be rotated and scaled. ... Sega MegaDrive 2 European version with joypad, game cart + box Sega Mega Drive (Japanese: メガドライブ Mega Doraibu) was a 16-bit video game console released by Sega. ... SCE redirects here. ... For other versions of PlayStation, please see PlayStation (disambiguation) The PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... The Appaloosa is a horse breed, one of the color breeds, in which the breed has one of several distinct patterns of spots. ... This article or section does not cite its references or sources. ... PS2 redirects here. ... Neo Contra ) is a video game that is part of the Contra series by Konami. ...


The first level theme in the NES port of Contra remains one of the most recognizable pieces of video game music ever created. In the early 2000s, several bands starting performing live and studio renditions of the song. Minibosses covers the song along with several other classic tunes such as the theme from Metroid. A band has recently formed and started touring called Contraband; two of the members of the band play the NES version of Contra in a speed run fashion, while the other members of the band perform a live rendition of the song. A projector screen showing the gameplay action is superimposed on stage. [1] ... This article is about the first game in the series. ... A speedrun is a play-through of a computer or video game, the whole game or a selected part such as a single level of it, with the intent of completing it as quickly as possible. ...


Konami Code

Main article: Konami Code

The famous Konami Code that allows the player to receive 30 lives per continue goes as follows: Up, Up, Down, Down, Left, Right, Left, Right, B, A. Then the player would start the game by pressing Start for one player or Select, Start for two players. Logo of the Konami Code sold on T-Shirts. ...


Contra was not the first game to feature this famous code; it was actually the NES/Famicom port of Gradius, despite popular belief. Regardless, however, Contra is still well-known for using the Konami Code due to the ease of play that it provided for newer players. The code was also used for thirty lives in Teenage Mutant Ninja Turtles (arcade game) Gradius ) is a horizontally-scrolling shoot em up released by Konami in 1985 for video arcades. ... The Teenage Mutant Hero Turtles. ...


External links

  • The Contra HQ
  • The Contra Database
  • Contra at KLOV
  • Notes on the graphical design of Gryzor for the Amstrad CPC by artist Mark Jones
Contra video games
v  d  e
Contra  • Super Contra • Operation C • The Alien Wars • Hard Corps • Shattered Soldier • Neo Contra
Contra Force • Legacy of War • The Contra Adventure

  Results from FactBites:
 
Contra (arcade game) at AllExperts (2394 words)
While successful in the arcades, the game became and remained widely popular and remembered when it was ported to the Famicom and the Nintendo Entertainment System in 1988.
Contra and its successors were heavily influenced by the action movies of the time, in particular Rambo and Aliens.
Contra: Hard Corps for Mega Drive (known merely as Probotector) was the last Contra to be released under the Probotector label, while the next one in the series, Contra: Legacy of War, became the first one to remain as a Contra game.
Contra (arcade game) - Wikipedia, the free encyclopedia (2488 words)
The original game was ported as Gryzor to the ZX Spectrum, Amstrad CPC and Commodore 64 by Ocean Software for their release in Europe in 1988.
In the game, the character Bill is also a slightly transformed copy of Arnold Schwarzenegger, and Lance a slightly transformed copy of Sylvester Stallone.
Contra was not the first game to feature this famous code; it was actually the NES/Famicom port of Gradius, despite popular belief.
  More results at FactBites »

 
 

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