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Encyclopedia > Console manufacturer

A console manufacturer is a company that manufactures and distributes video game consoles. It is also known as a first-party video game publisher. Historically, some of the most recognized console manufacturers include: Image File history File links Question_book-3. ... Game console redirects here. ... This article or section does not cite its references or sources. ...

  • Atari - first console market leader; now defunct.
  • Microsoft - the newest major player in the market, releasing the Xbox and Xbox 360 consoles.
  • Nintendo - historically the best known console manufacturer; also the longest running company in the market, and long-time dominant market leader of the handheld console market.
  • Sega - a partial dominant leader during the 16-bit era, now a third-party publisher.
  • Sony Computer Entertainment - became the console market leader with its first console, the Sony PlayStation, and produced the most successful console to date, the PlayStation 2.

Contents

This article is about the corporate game company. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... For the video game system, see Nintendo Entertainment System. ... A handheld game console is a lightweight, portable, electronic device for playing video games. ... This article is about the video game company. ... In the history of video games, the 16-bit era was the fourth generation of video game consoles. ... Sony Computer Entertainment, Incorporated ) (SCEI) is a Japanese video game company specializing in a variety of areas in the video game industry, mostly in video game consoles and is a full subsidiary of Sony Corporation that was established on November 16, 1993 in Tokyo, Japan. ... For other uses, see PlayStation (disambiguation). ... PS2 redirects here. ...

Industry

The fact that out of the list above only three remain as console manufacturers - one less than 6 years old - demonstrates the volatility of this industry. Each new console generation, which typically lasts 5-7 years, experiences significant changes in market share[citation needed]. For example, although the Nintendo NES enjoyed a 90% market share during the 8-bit era[citation needed], this dropped to approximately 60% after the 16-bit era, with Sega being responsible for the majority of this change with their Sega Mega Drive/Sega Genesis[citation needed]. Likewise, during the 32/64-bit era, Sega’s market share plummeted with the Sega Saturn, and Sony - a newcomer in the industry - became the market leader[citation needed] (Nintendo took second place with their Nintendo 64[citation needed]). As of 2005, the most significant console manufacturers in the industry during the 128-bit era were Sony (PlayStation 2), Nintendo (Nintendo GameCube), and Microsoft (Xbox)[citation needed]. Of these three, Sony remained worldwide market leader with Nintendo and Microsoft roughly equal in second place[citation needed], each dominating the competitor in its home territory[citation needed]. Two years into the seventh generation era, Microsoft has grabbed an early lead with the release of the Xbox 360 in North America on November 22, 2005 and the continuation of its revolutionary Xbox LIVE service[citation needed]. The release of the PlayStation 3 in Japan on November 11, 2006, and Wii in North America on November 19, 2006, saw gamers snub the pricey PS3 in favor of the innovative Wii, despite its inferior graphical capabilities compared to the other two[citation needed]. The Wii remains in high demand (outstripping supply in some areas) and has surpassed the Xbox 360 while PS3 lags behind with less than half the worldwide sales of either competitor. Industry analysts caution that it is too early to call for final standings, with all three consoles anticipating new titles from major franchises for the holiday season of 2007 and Spring of 2008[citation needed]. In addition, the inclusion of a Blu-ray Disc player and the end of the hi-def format war has given the PS3 a recent boost, vaulting it past the XBox 360 in the North American, European, and Japanese markets in monthly sales, although it has yet to catch the Wii's sales or either of the other two console's total sales numbers. “NES” redirects here. ... In the history of video games, the 8-bit era was the third generation of video game consoles, but the first after the video game crash of 1983 and considered by some to be the first modern era of console gaming. ... In the history of video games, the 16-bit era was the fourth generation of video game consoles. ... The Sega Mega Drive was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world. ... In the history of computer and video games, the 32-bit / 64-bit /3D era was the fifth generation of video game consoles. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... The Nintendo 64, often abbreviated as N64, is Nintendos third home video game console for the international market. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... The sixth-generation era (sometimes inaccurately referred to as the 128-bit era; see section below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. ... PS2 redirects here. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... North American redirects here. ... is the 326th day of the year (327th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ... The PlayStation 3 , trademarked PLAYSTATION®3,[3] commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment; successor to the PlayStation 2. ... is the 315th day of the year (316th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... is the 323rd day of the year (324th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... This is a list of video game franchises organised alphabetically by name. ... Blu-ray Disc (also known as Blu-ray or BD) is an optical disc storage media format. ...


By contrast, in the related handheld console market, Nintendo has remained market leader since the establishment of its wildly successful Game Boy line in 1989[citation needed]. In spite of its technological inferiority, the black-and-green Game Boy easily staved off competitors, including color-display systems made by Atari and Sega of the above-mentioned manufacturers[citation needed]. With backward compatibility and a continued emphasis on battery life and quality games, the Game Boy Color, though short lived, proved sufficient to maintain Nintendo’s lead and brand awareness until the release of the Game Boy Advance[citation needed], which had all the same features and more, and again brooked no competition, including the Nokia’s phone/console hybid, the N-Gage. The first significant challenge to Nintendo’s handheld gaming dominance arrived in 2004, in the form of Sony’s PlayStation Portable (PSP)[citation needed]. Despite superior graphics technology and a wide array of non-gaming capabilities, however, the PSP has failed to overcome Nintendo’s DS system, which, with its addition of a second, touch-sensitive screen, remains the fastest-selling console worldwide and in most territories[citation needed]. The Game Boy ) line is a line of battery-powered handheld game consoles sold by Nintendo. ... Year 1989 (MCMLXXXIX) was a common year starting on Sunday (link displays 1989 Gregorian calendar). ... For the entire Game Boy series of handheld consoles, see Game Boy line. ... The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ... “GBA” redirects here. ... This article is about the telecommunications corporation. ... This article is about the hand-held telephone. ... The PlayStation Portable , officially abbreviated as PSP) is a handheld game console released and currently manufactured by Sony Computer Entertainment. ... The Nintendo DS (sometimes abbreviated NDS or more commonly DS) is a handheld game console developed and manufactured by Nintendo. ...


Pricing

An interesting strategy that many console manufacturers take[citation needed] is to sell their console at a low price (respective to the production costs) with the hopes that this will entice more consumers to purchase the hardware, which in turn will generate additional profit through extra software sales. For example, although a bit extreme in terms of ‘normal’ pricing strategies within the industry, it has been reported that Microsoft was losing nearly 275 USD with the sale of each Xbox unit[citation needed]. (See: Razor and blades business model.) In the seventh (current) generation, Sony is also expected to lose several hundred dollars per system sold[citation needed]. However, unlike its two competitors, Nintendo will allegedly be making a profit on each system sold[citation needed], despite Wii already being several hundred dollars cheaper than Xbox 360 and PS3. It is worth noting that unlike SCEI and Microsoft Game Division, which are part of media and technological conglomerates, Nintendo is a stand-alone, primarily (almost solely) video game-based company. The razor and blades business model (also called the bait and hook model or the tied products model) works by selling a master product at a subsidised price, and making the profit on high margin consumables that are essential to the use of the master product. ... Sony Computer Entertainment Inc. ... Microsoft Game Division is the former name of software company Microsofts video game group. ...


Backward compatibility

Recently console manufacturers have begun considering backward compatibility as an important feature in their consoles[citation needed]. Nintendo has had much success making their Game Boy Advance compatible with the regular Game Boy and Game Boy Color handhelds, as well as their new handheld Nintendo DS which is compatible with games made specifically for the Game Boy Advance. Nintendo’s Wii is compatible, after a fashion, with all four of its previous consoles, in that it can play games from its immediate predecessor, the Nintendo GameCube, and users may download select games released on all of Nintendo’s older home systems (and those of some defunct competitors) using the Virtual Console feature[citation needed]. Sony employed the same making its PlayStation 2 backward-compatible with its PlayStation, and continued with this strategy by making their PlayStation 3 backward-compatible with PlayStation 2 and PlayStation games[citation needed], although many games had serious problems until a firmware upgrade 3 months after launch[citation needed]. The Xbox 360 is backwards compatible with 394 Xbox games as of the July 12, 2007, update; fewer titles are backward compatible in European, Japanese, and Australian markets, with 295, 101, and ??? titles respectively[citation needed]. For the video game system, see Nintendo Entertainment System. ... “GBA” redirects here. ... For the entire Game Boy series of handheld consoles, see Game Boy line. ... The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ... The Nintendo DS (sometimes abbreviated NDS or more commonly DS) is a handheld game console developed and manufactured by Nintendo. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... This article is about Nintendos emulation feature and download service. ... Sony Corporation ) is a Japanese multinational corporation and one of the worlds largest media conglomerates with revenue of $66. ... PS2 redirects here. ... For other uses, see PlayStation (disambiguation). ... The PlayStation 3 , trademarked PLAYSTATION®3,[3] commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment; successor to the PlayStation 2. ... is the 193rd day of the year (194th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...


First-mover advantage

The first-mover advantage that certain console manufacturers experience can be a great boost, on the other hand is it a somewhat risky strategy[citation needed]. Though it may attract early adopters by providing an advanced alternative to current offering, this strategy leaves room for competitors to copy the hasty company’s successes and learn from its mistakes[citation needed]. While there have been cases of consoles becoming successful partly because they were the first ones released within a specific era (most notably Sega with their Megadrive during the 16-bit era), success from being the “first-mover” is not always guaranteed[citation needed]. Sega tried once again but failed to reap benefits by being the first-mover during the 128-bit era with their Dreamcast. Unfortunately for Sega, many consumers decided that they would rather wait for the PlayStation 2 to be released instead[citation needed]. Other console manufacturers have also attempted this strategy, such as the 3DO and Jaguar, all failed miserably[citation needed]. Nearly every console manufacturer who released their console first to the market by a significant margin, permanently exited the race soon after[citation needed]. Despite this trend, in releasing the Xbox 360 before its competitors’ products were released, Microsoft hoped to benefit greatly from the first-mover advantage[citation needed] - and its gamble paid off, shipping around 6 million units before the others launched[citation needed]. As many gamers decided to buy a cheap, novel Wii, and only one of the expensive, high-end, traditional alternatives[citation needed], Microsoft’s early launch allowed it to firmly trounce Sony in the first years of the seventh generation. However within a year of the Nintendo Wii's launch it had already beaten Xbox 360 sales which had been available for 2 years already. The first-mover advantage is the advantage gained by the first significant company to move into a new market. ... Diffusion is the process by which a new idea or new product is accepted by the market. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ...


Third-party support

It has often been said that when it comes to a console’s success: “It’s all about the games”, and this is certainly true[citation needed]. A console manufacturer needs to have ample third-party developer support in order to have a steady stream of quality video games being released throughout the year. Although brand loyalty, technical capabilities and price certainly plays their part, people tend to purchase the console that offers the games that they enjoy most[citation needed]. Without games, there is no reason to buy a console. It is the very reason why people doomed the Nokia N-Gage to failure before it was even released[citation needed]. Therefore console manufacturers need to establish good relationships with third-party developers, otherwise they risk losing the support that they need to another competitor. A lot of this revolves around management, business decisions and partnerships[citation needed], as even Microsoft occasionally publishes games for Nintendo handhelds, having no handheld of its own at present or planned for the near future. However, a console manufacturer can also help promote third-party support by making their console easy to develop on[citation needed]. Part of the reason for the success of the Sony PlayStation against the Sega Saturn was that the PlayStation was considered an easy platform to develop games[citation needed], while the Sega Saturn, with its dual processors and overall complexity, frustrated developers instead[citation needed]. In the sixth generation, Nintendo was perceived to be comparatively lacking in 3rd-party support[citation needed], and relied mainly on their own 1st-party games, a situation since the Nintendo 64, since at the time, many third party developers opted for the PlayStation due to the ease in making games for it[citation needed]. It should be noted that many top-selling Nintendo games are critical franchises that are well recognized in the video game industry at large, like The Legend of Zelda, Mario and Metroid[citation needed]. In the current seventh generation, this is reversed: the PlayStation 3 is perhaps the most difficult (and the Wii the easiest) to develop for[citation needed]. Nokia N-Gage phone (original version) The Nokia N-Gage is a mobile telephone and handheld game system designed using the Nokia 3650 as a base. ... This article is about the first game in the series. ... Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ... This article is about the first game in the series. ... The PlayStation 3 , trademarked PLAYSTATION®3,[3] commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment; successor to the PlayStation 2. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...


On the other hand, third-party developers and publishers are themselves responsive to sales numbers, and the surprise success of the DS and Wii has prompted companies like Electronic Arts and Square Enix to shift more focus and resources toward Nintendo projects.[1] Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... SQUARE ENIX (Japanese: スクウェア・エニックス) is a Japanese producer of popular video games and manga. ...


Former console manufacturers

This article is about the corporate game company. ... Infogrames Entertainment SA (IESA) is an international holding company headquartered in Lyon, France. ... Coleco (1932 - 1989) was a company founded in 1932 by Maurice Greenberg as Connecticut Leather Company. It became a highly successful toy company in the 1980s, known for its mass-produced version of Cabbage Patch Kids and, to a lesser extent, for its video game consoles Coleco Telstar and ColecoVision. ... Commodore, the commonly used name for Commodore International, was an American electronics company based in West Chester, Pennsylvania which was a vital player in the home/personal computer field in the 1980s. ... Commodore Gaming are a recent rebirth of Commodore International that manufactures gaming-oriented PCs. ... Emerson Radio Corporation, founded in 1948, is one of the United States’ largest volume consumer electronics distributors with a recognized trademark in continuous use since 1912. ... Magnavox (Latin for great voice) is an electronics company founded by Edwin Pridham and Peter L. Jensen. ... Mattel headquarters in El Segundo Mattel Inc. ... For the Oakland Athletics outfielder, see Milton Bradley (baseball player) The Milton Bradley Company is an American game company established by Milton Bradley in Springfield, Massachusetts in 1860. ... NEC Corporation (Jp. ... Philips HQ in Amsterdam Koninklijke Philips Electronics N.V. (Royal Philips Electronics N.V.), usually known as Philips, (Euronext: PHIA, NYSE: PHG) is one of the largest electronics companies in the world, founded and headquartered in the Netherlands. ... RCA, formerly an acronym for the Radio Corporation of America, is now a trademark owned by Thomson SA through RCA Trademark Management S.A., a company owned by Thomson. ... This article is about the video game company. ... SNK redirects here. ...

Notable former licensed console manufacturers

Aiwa was a Japanese consumer electronics company, founded in 1951. ... This article is about the Japanese toy manufacturer. ... Apple Inc. ... The Apple Pippin was a technology for a multimedia player platform marketed by Apple Inc. ... It has been suggested that Hitachi Works be merged into this article or section. ... Victor Company of Japan, Limited ) (TYO: 6792 ), usually referred to as JVC, is an international consumer and professional electronics corporation based in Yokohama, Japan which was founded in 1927. ... LG Electronics (KRXS: 066570, LSE:LGLD) is a South Korean multinational corporation and one of the worlds largest electronics companies. ... Goldstar may refer to one of the following: GoldStar, an electronics brand name used by the LG Group until the late 1990s Goldstar beer (Israel) Goldstar (DC Comics), a character in Lobo comics This is a disambiguation page: a list of articles associated with the same title. ... 3DO can refer to: The 3DO Company, a developer of computer and video game software and hardware 3DO Interactive Multiplayer, the name of a number of video game consoles based on specifications created by above company This is a disambiguation page — a navigational aid which lists other pages that might... Panasonic is an international brand name for Japanese electric products manufacturer Matsushita Electric Industrial Co. ... Sanyo Electric Co. ... Sharp Corporation ) (TYO: 6753 , LuxSE: SRP) is a Japanese electronics manufacturer, founded in 1912. ...

References

  1. ^ Wii and DS Turn Also-Ran Nintendo Into Winner in Videogames Business - WSJ.com
  2. ^ http://www.pro-g.co.uk/news/06-03-2007-4930.html

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