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Encyclopedia > Comparison of ATI Graphics Processing Units

This page contains general information about ATI's GPUs and video cards based on official ATI specifications in table form. ATI Technologies Inc. ... GPU redirects here. ...

Contents

DirectX version note

DirectX version indicates which graphics acceleration operations the card supports. Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...

  • DirectX 6.0 - Multitexturing
  • DirectX 7.0 - Hardware Transformation, Clipping and Lighting (TCL/T&L)
  • DirectX 8.0 - Pixel Shader 1.3 & Vertex Shader 1.1
  • DirectX 8.1 - Pixel Shader 1.4 & Vertex Shader 1.1
  • DirectX 9.0 - Shader Model 2.0
  • DirectX 9.0b - Pixel Shader 2.0b & Vertex Shader 2.0
  • DirectX 9.0c - Shader Model 3.0, GPGPU
  • DirectX 9.0L - Windows Vista only, Vista version of DirectX 9.0c, Shader Model 3.0, Windows Graphic Foundation 1.0, DXVA 1.0, GPGPU
  • Direct3D 10 - Windows Vista only, Shader Model 4.0, Windows Graphic Foundation 2.0, DXVA 2.0, GPGPU
  • Direct3D 10.1 - Windows Vista only, Shader Model 4.1, Windows Graphic Foundation 2.1, DXVA 2.1, GPGPU

Spherical texture mapping Texture mapping is a method, pioneered by Edwin Catmull, of adding detail, surface texture, or colour to a computer-generated graphic or 3D model. ... Transform and Lighting is a computing term used in computer graphics, generally used in the context of hardware acceleration (Hardware T&L). Transform refers to the task of converting coordinates in space, which in this case involves moving 3D objects in a virtual world and converting 3D coordinates to a... Shaders are a set of different technologies. ...

OpenGL version note

OpenGL version indicates which graphics acceleration operations the card supports. OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...

  • OpenGL 1.1 - texture objects
  • OpenGL 1.2 - 3d textures, BGRA and packed pixel formats [1]
  • OpenGL 1.3 - Multitexturing, multisampling, texture compression
  • OpenGL 1.4 - ARB_vertex_program, ATI_fragment_shader
  • OpenGL 1.5 - GLSL
  • OpenGL 2.0 - GLSL
  • OpenGL 2.1 - GLSL with geometry shaders

In packed pixel or chunky frame buffer organization, the bits defining each pixel are grouped together. ... Spherical texture mapping Texture mapping is a method, pioneered by Edwin Catmull, of adding detail, surface texture, or colour to a computer-generated graphic or 3D model. ... GLSL - OpenGL Shading Language also known as GLslang is a high level shading language based on the C programming language. ... Geometry shader (abbreviation GS) is a shader program, normally excecuted on the Graphics processing unit. ...

Field explanations

The fields in the table listed below describe the following:

  • Model - The Marketing name for the processor assigned by ATi
  • Year - Year of release for the processor.
  • Model number - Mobility Series VPUs are based on technology from several technology families. ATi assigns codenames based on an "MXX" model string, which does not relate to the actual technological base of the processor (represented by the R-number). Additionally, ATi is the sole supplier for all Mobility Radeon parts. For this reason, except for the Mobility Radeon 2000 series, all mobility processors are listed on the same table.
  • Code name - The internal engineering codename for the processor (typically designated by an RNXX name where N is the series number and XX is the market segment for which the product is designed. Additionally, a codename may follow the RVNXX format where "V" typically signifies a processor intended for a mainstream or value market segment).
  • Fab - Fabrication Process. Average feature size of components of the processor.
  • Bus interface - Bus by which the Graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCIe).
  • Memory max - The maximum amount of memory used by the processor.
  • Core clock max - The maximum factory core clock frequency (used as some manufacturers adjust clocks lower and higher, this number will always be that listed by ATi).
  • Memory clock max - The maximum factory memory clock frequency (used as some manufacturers adjust clocks lower and higher, this number will always be that listed by ATi).
  • Config Core - The layout of the graphics pipeline, in terms of functional units. Over time the number, type and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors.
  • Fillrate - Maximum theoretical fillrate in Textured Pixels per second. This number is generally used as a "maximum throughput number" for the GPU and generally, a higher fillrate corresponds to a more powerful (and faster) GPU.
  • Memory Subsection
    • Bandwidth Max - Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GB=10^9 bytes.
    • Bus Type - Type of memory bus or buses utilized.
    • Bus Width - Maximum Bit width of the memory bus or buses utilized. This will always be a factory bus width.
  • Graphics Library Support Section
    • Direct X - Highest version of DirectX with which the hardware is compliant and fully supported.
    • Open GL - Highest version of OpenGL with which the hardware is compliant and fully supported.
  • Features - Additional features that are not standard as a part of the two Graphics libraries.

The three-letter abbreviation PCI may refer to: // Project Concern International A Humanitarian Organization Peripheral Component Interconnect — standard specifies a computer bus for attaching peripheral devices to a computer motherboard. ... this page has been deleted, by the inconspicuous Headline text booooooooooooooooooooooooooooooooooooooooobz Headline text ... PCI Express (formerly known as 3GIO for 3rd Generation I/O, not to be mistaken with PCI-X) is an implementation of the PCI computer bus that uses existing PCI programming concepts and communications standards, but bases it on a much faster serial communications system. ...

Comparison table

Rage series

Main article: ATI Rage
Model Year Code name Fab (nm) Bus interface Memory max (MiB) Core clock max (MHz) Memory clock max (MHz) Hardware T&L Config core1 Fillrate max (MT/s) Memory Graphics library support (version) Notes
Bandwidth max (GB/s) Bus type Bus width (bit) DirectX OpenGL
3D Rage 1995 unknown PCI 2 40 40 No 0:1:1:1 40 0.32 EDO 32 5 N/A
Rage II 1996 unknown PCI 4 60 60 No 0:1:1:1 60 0.48 EDO 64 5 N/A
Rage Pro 1997 350 AGP,PCI 8/16 75 100 No 0:1:1:1 75 0.80 SDR 64 6 1.1
Rage 128 VR 1998 250 AGP,PCI 32 90 90 No 0:2:2:2 180 0.72 SDR 64 6 1.2
Rage 128 GL 1998 250 AGP,PCI 32 103 103 No 0:2:2:2 206 1.65 SDR 128 6 1.2
Rage 128 Pro 1999 250 AGP,PCI 32 125 143 No 0:2:2:2 250 2.28 SDR 128 6 1.2
Rage Fury MAXX 1999 250 AGP 2x32 125 143 No 0:4:4:4 500 2x2.28 SDR 128 6 1.2

The ATI Rage is a series of graphics chipsets offering 2D GUI acceleration, video acceleration, and 3D acceleration. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... A year (from Old English gēr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ... A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ... A nanometre (American spelling: nanometer) is 1. ... In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ... This article is about the computer interface. ... MiB redirects here. ... This article is about the SI unit of frequency. ... This article is about the SI unit of frequency. ... Transform and Lighting is a computing term used in computer graphics, generally used in the context of hardware acceleration (Hardware T&L). Transform refers to the task of converting coordinates in space, which in this case involves moving 3D objects in a virtual world and converting 3D coordinates to a... The fillrate is the number of pixels a video card can generate in a period of time. ... ... This article is about the unit of measurement. ... This article is about the unit of information. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ... The Accelerated Graphics Port (also called Advanced Graphics Port, often shortened to AGP) is a high-speed point-to-point channel for attaching a graphics card to a computers motherboard, primarily to assist in the acceleration of 3D computer graphics. ... This article is about the computer bus type. ...

Radeon R100 (7xxx) series

Main article: Radeon R100
Model Year Code name Fab (nm) Bus interface Memory max (MiB) Core clock max (MHz) Memory clock max (MHz) Hardware T&L Config core1 Fillrate max (MT/s) Memory Graphics library support (version) Notes
Bandwidth max (GB/s) Bus type Bus width (bit) DirectX OpenGL
Radeon 32/64, 7200 2000 R100 180 AGP/PCI 64 167,183 167,183 Yes 0:2:6:2 1000,1098 2.7, 2.9
5.3, 5.9
SDR
DDR
128 7 1.3
Radeon 64/7200 VIVO 2000 R100 180 AGP 64 183 183 Yes 0:2:6:2 1098 5.9 DDR 128 7 1.3
Radeon 7000/VE 2001 RV100 180 AGP/PCI 64 183 183 No 0:1:3:1 550 2.9 DDR 64 7 1.3 Dual Monitor
Radeon AIW 2000 R100 180 AGP/PCI 64 167,183 167,183 Yes 0:2:6:2 1000,1098 2.7, 2.9
5.3, 5.9
SDR
DDR
128 7 1.3
Radeon AIW VE 2002 RV200 180 AGP/PCI 64 260 250 Yes 0:2:6:2 1560 8.0 DDR 128 7 1.3
Radeon 7500 2001 RV200 180 AGP/PCI 128 290 230 Yes 0:2:6:2 1740 7.4 DDR 128 7 1.3 Dual Monitor
Radeon IGP 320M 2002 RS100 internal AGP No 0:1:3:1 7 1.3
MR 7000 IGP 2003 RS250 internal AGP No 0:1:3:1 7 1.3

Development Radeon 256 The first-generation Radeon GPU was launched in 2000, and was initially code-named Rage 6, (later R100), as the successor to ATIs aging Rage 128 which was unable to compete with the GeForce 256. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... A year (from Old English gēr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ... A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ... A nanometre (American spelling: nanometer) is 1. ... In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ... This article is about the computer interface. ... MiB redirects here. ... This article is about the SI unit of frequency. ... This article is about the SI unit of frequency. ... Transform and Lighting is a computing term used in computer graphics, generally used in the context of hardware acceleration (Hardware T&L). Transform refers to the task of converting coordinates in space, which in this case involves moving 3D objects in a virtual world and converting 3D coordinates to a... The fillrate is the number of pixels a video card can generate in a period of time. ... ... This article is about the unit of measurement. ... This article is about the unit of information. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ... Video In Video Out, usually seen as the acronym VIVO, enables video cards to have bidirectional (input and output) video transfer through one connector, by using a specialised splitter cable. ...

Radeon R200 (8xxx, 9xxx) series

Main article: Radeon R200
Model Year Code name Fab (nm) Bus interface Memory max (MiB) Core clock max (MHz) Memory clock max (MHz) Config core1 Fillrate max (MT/s) Memory Graphics library support (version) Notes
Bandwidth max (GB/s) Bus type Bus width (bit) DirectX OpenGL
Radeon 8500 LE 2001 R200 150 AGP 4x 128 250 250 2:4:8:4 2000 8.00 DDR 128 8.1 1.32
Radeon 8500 2001 R200 150 AGP 4x 128 275 275 2:4:8:4 2200 8.80 DDR 128 8.1 1.3
Radeon 9000 2002 RV250 150 AGP 4x/PCI 128 250 200 1:4:4:4 1000 6.40 DDR 128 8.1 1.3
Radeon 9000 Pro 2002 RV250 150 AGP 4x 128 275 275 1:4:4:4 1100 8.80 DDR 128 8.1 1.3
Radeon 9100 2002 R200 150 AGP 4x/PCI 64, 128 250 250 2:4:8:4 2000 8.00 DDR 128 8.1 1.3
Radeon 9200 SE 2003 RV280 150 AGP 8x/PCI 64, 128 200 166 1:4:4:4 800 2.66 DDR 64 8.1 1.3
Radeon 9200 2003 RV280 150 AGP 8x/PCI 64, 128, 256 250 200 1:4:4:4 1000 6.40 DDR 128 8.1 1.3
Radeon 9250 SE 2004 RV280 150 AGP 8x/PCI 128, 256 240 200 1:4:4:4 960 3.20 DDR 64 8.1 1.3
Radeon 9250 2004 RV280 150 AGP 8x/PCI 128, 256 240 200 1:4:4:4 960 6.40 DDR 128 8.1 1.3
Radeon 8500 AIW 2002 R200 150 AGP 4x 128 275 275 2:4:8:4 2200 8.80 DDR 128 8.1 1.3 VIVO, TV tuner.
Radeon 8500 AIW DV 2002 R200 150 AGP 4x 128 230 190 2:4:8:4 1840 6.08 DDR 128 8.1 1.3 VIVO, TV tuner
Radeon 9000 Pro AIW 2003 RV250 150 AGP 4x 64 275 270 1:4:4:4 1100 8.64 DDR 128 8.1 1.3 VIVO, TV tuner
Radeon 9200 Pro AIW 2004 RV280 150 AGP 8x 128 250 200 1:4:4:4 1000 6.40 DDR 128 8.1 1.3 VIVO, TV tuner
Radeon 9000 IGP 2003 RC350 150 onboard AGP 128 300 0:2:2:2 6.40 DDR Shared 64 8.1 1.3
Radeon 9100 IGP 2003 RS300 150 onboard AGP 128 300 0:2:2:2 6.40 DDR Shared 128 8.1 1.3
Radeon 9100 Pro IGP 2004 RS350 150 onboard AGP 128 300 0:2:2:2 6.40 DDR Shared 128 8.1 1.3

The Radeon 8500 (a. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... A year (from Old English gēr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ... A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ... A nanometre (American spelling: nanometer) is 1. ... In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ... This article is about the computer interface. ... MiB redirects here. ... This article is about the SI unit of frequency. ... This article is about the SI unit of frequency. ... The fillrate is the number of pixels a video card can generate in a period of time. ... ... This article is about the unit of measurement. ... This article is about the unit of information. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ... Video In Video Out, usually seen as the acronym VIVO, enables video cards to have bidirectional (input and output) video transfer through one connector, by using a specialised splitter cable. ...

Radeon R300 (9xxx, X10xx) series

Main article: Radeon R300
Model Year Code name Fab (nm) Bus interface Memory max (MiB) Core clock max (MHz) Memory clock max (MHz) Config core1 Fillrate max (MT/s) Memory Graphics library support (version) Notes
Bandwidth max (GB/s) Bus type Bus width (bit) DirectX OpenGL
Radeon 9650 Apple OEM ? RV351 110 AGP 8x 256 400 270 2:4:4:4  ?  ? DDR 128 9.0 2.0
Radeon 9500 2002 R300 150 AGP 8x 64, 128 275 270 4:4:4:4 1100 8.64 DDR 128(256*) 9.0 2.0
Radeon 9500 Pro Oct 2002 R300 150 AGP 8x 128 275 270 4:8:8:8 2200 8.64 DDR 128 9.0 2.0
Radeon 9550 SE 2004 RV350 130 AGP 8x 64, 128, 256 250 200 2:4:4:4 1000 3.20 DDR 64 9.0 2.0
Radeon 9550 2004 RV350 130 AGP 8x 64, 128, 256 250 200 2:4:4:4 1000 6.40 DDR 128 9.0 2.0
Radeon 9600 SE 2003 RV350 130 AGP 8x 128, 256 325 200 2:4:4:4 1300 3.20 DDR 64 9.0 2.0
Radeon 9600 2003 RV350 130 AGP 8x 128, 256 325 200 2:4:4:4 1300 6.40 DDR 128 9.0 2.0
Radeon 9600 Pro EZ 2003 RV350 130 AGP 8x 128, 256 400 200 2:4:4:4 1600 6.40 DDR 128 9.0 2.0
AIW 9600 Pro Apr 2003 RV350 130 AGP 8x 128, 256 400 325 2:4:4:4 1600 10.4 DDR 128 9.0 2.0
Radeon 9600 Pro Apr 2003 RV350 130 AGP 8x 128, 256 400 300 2:4:4:4 1600 9.60 DDR 128 9.0 2.0
Radeon 9600 XT Oct 2003 RV360 130 Low-k AGP 8x 128, 256 500 300 2:4:4:4 2000 9.60 DDR 128 9.0 2.0
Radeon 9700 2002 R300 150 AGP 8x 128 275 270 4:8:8:8 2200 17.28 DDR 256 9.0 2.0
Radeon 9700 Pro Jul 2002 R300 150 AGP 8x 128 325 310 4:8:8:8 2600 19.80 DDR 256 9.0 2.0
AIW 9700 Pro Jul 2002 R300 150 AGP 8x 128 325 310 4:8:8:8 2600 19.80 DDR 256 9.0 2.0
Radeon 9800 SE 128Bit 2003 R350 150 AGP 8x 128 325 270 4:4:4:4 1300 9.28 DDR 128 9.0 2.0 F-Buffer2
Radeon 9800 SE 256Bit 2003 R350 150 AGP 8x 128 380 340 4:4:4:4 1520 21.76 DDR, GDDR2 256 9.0 2.0 F-Buffer2
Radeon 9800 128Bit 2003 R350 150 AGP 8x 128 325 270 4:8:8:8 2600 9.28 DDR 128 9.0 2.0 F-Buffer2
Radeon 9800 Pro 128Bit Mar 2003 R350 150 AGP 8x 128 380 340 4:8:8:8 3040 10.88 DDR 128 9.0 2.0 F-Buffer2
Radeon 9800 2003 R350 150 AGP 8x 128 325 290 4:8:8:8 2600 18.56 DDR 256 9.0 2.0 F-Buffer2
Radeon 9800 Pro Mar 2003 R350 150 AGP 8x 128 380 340 4:8:8:8 3040 21.76 DDR, GDDR2 256 9.0 2.0
AIW 9800 Pro Mar 2003 R350 150 AGP 8x 128 380 340 4:8:8:8 3040 21.76 DDR 256 9.0 2.0 F-Buffer2
Radeon 9800 Pro 256MB 2003 R350 150 AGP 8x 256 380 350 4:8:8:8 3040 22.4 GDDR2 256 9.0 2.0 F-Buffer2
Radeon 9800 XT Oct 2003 R360 150 AGP 8x 256 412 365 4:8:8:8 3296 23.36 DDR 256 9.0 2.0 F-Buffer2
Radeon X1050 Jan 2007 RV370 110 AGP 8x, PCIe x16 128,256 400 333 2:4:4:4 1600 5.33,10.66 DDR, DDR2 64,128 9.0 2.0

The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... A year (from Old English gēr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ... A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ... A nanometre (American spelling: nanometer) is 1. ... In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ... This article is about the computer interface. ... MiB redirects here. ... This article is about the SI unit of frequency. ... This article is about the SI unit of frequency. ... The fillrate is the number of pixels a video card can generate in a period of time. ... ... This article is about the unit of measurement. ... This article is about the unit of information. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ... A question mark is a punctuation mark. ...

Radeon R300 PCIe (X3xx, X5xx, X6xx) series

Main article: Radeon R300
Model Year Code name Fab (nm) Bus interface Memory max (MiB) Core clock max (MHz) Memory clock max (MHz) Config core1 Fillrate max (MT/s) Memory Graphics library support (version) Notes
Bandwidth max (GB/s) Bus type Bus width (bit) DirectX OpenGL
Radeon Xpress 200 IGP Nov 8, 2004 RS480 130 onboard PCIe 128 300 200 (DDR)
333 (DDR2)
0:2:2:2 600 6.40
10.67
DDR
DDR2
64/128 Shared 9.0 2.0
Radeon Xpress 200 IGP June? 2005 RS482 110 onboard PCIe 128 300 200 (DDR)
333 (DDR2)
0:2:2:2 600 6.40
10.67
DDR
DDR2
64/128 Shared 9.0 2.0
Radeon Xpress 200 IGP Mar 11, 2005 RS400 130 onboard PCIe 256 300 200 (DDR)
333 (DDR2)
0:2:2:2 600 6.40
10.67
DDR
DDR2
64/128 Shared 9.0 2.0
Radeon Xpress 1100 IGP May 23, 2006 RS482 110 onboard PCIe 128 300 400 0:2:2:2 600 12.80 DDR2 128 Shared 9.0 2.0
Radeon Xpress 1150 IGP May 23, 2006 RS485 110 onboard PCIe 128 400 400 0:2:2:2 800 12.80 DDR2 128 Shared 9.0 2.0
Radeon X300 SE Jun 2004 RV370 110 PCIe x16 128 325 200 2:4:4:4 1300 3.20 DDR, GDDR2 64 9.0 2.0
Radeon X300 Jun 2004 RV370 110 PCIe x16 128 325 200 2:4:4:4 1300 6.40 DDR, GDDR2 128 9.0 2.0
Radeon X550 SE Jul 2005 RV370 110 PCIe x16 64, 128 400 250 2:4:4:4 1600 4.00 DDR, GDDR2 64 9.0 2.0
Radeon X550 Jul 2005 RV370 110 PCIe x16 64, 128 400 250 2:4:4:4 1600 8.00 DDR, GDDR2 128 9.0 2.0
Radeon X600 Pro Jun 2004 RV380 130 Low-k PCIe x16 128, 256 400 300 2:4:4:4 1600 9.60 DDR, GDDR2 128 9.0 2.0
AIW X600 Pro Jun 2004 RV380 130 Low-k PCIe x16 128, 256 400 300 2:4:4:4 1600 9.60 DDR 128 9.0 2.0
Radeon X600 XT Jun 2004 RV380 130 Low-k PCIe x16 128, 256 500 370 2:4:4:4 2000 11.84 DDR, GDDR2 128 9.0 2.0

The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... A year (from Old English gēr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ... A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ... A nanometre (American spelling: nanometer) is 1. ... In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ... This article is about the computer interface. ... MiB redirects here. ... This article is about the SI unit of frequency. ... This article is about the SI unit of frequency. ... The fillrate is the number of pixels a video card can generate in a period of time. ... ... This article is about the unit of measurement. ... This article is about the unit of information. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...

Radeon R400 AGP (X7xx, X8xx) series

Main article: Radeon R420
Model Year Code name Fab (nm) Bus interface Memory max (MiB) Core clock max (MHz) Memory clock max (MHz) Config core1 Fillrate max (MT/s) Memory Graphics library support (version) Notes
Bandwidth max (GB/s) Bus type Bus width (bit) DirectX OpenGL
Radeon X700 ? R410 110 AGP 8x 256 350, 400 200, 350, 500 6:4:8:8, 6:8:8:8 3000 9.8, 11.2 DDR, GDDR2, GDDR3 256 9.0b 2.0
Radeon X800 SE ? R420 130 Low-k AGP 8x 256 425 400 6:8:8:8 3400 25.60 DDR, GDDR2, GDDR3 256 9.0b 2.0
Radeon X800 GT 2005 R420 130 Low-k AGP 8x 256 475 490 6:8:8:8 3800 31.36 GDDR3 256 9.0b 2.0
Radeon X800 Pro May 2004 R420 130 Low-k AGP 8x 256 475 450 6:12:12:12 5700 28.80 GDDR3 256 9.0b 2.0
Radeon X800 Pro VIVO May 2004 R420 130 Low-k AGP 8x 256 475 450 6:12:12:12 5700 28.80 GDDR3 256 9.0b 2.0
Radeon X800 XL  ? R430 110 AGP 8x 256 400 500 6:16:16:16 6400 32.00 GDDR3 256 9.0b 2.0
Radeon X800 XT 2004 R420 130 Low-k AGP 8x 256 500 500 6:16:16:16 8000 32.00 GDDR3 256 9.0b 2.0
AIW X800 XT 2004 R420 130 Low-k AGP 8x 256 500 500 6:16:16:16 8000 32.00 GDDR3 256 9.0b 2.0
Radeon X800 XT PE May 2004 R420 130 Low-k AGP 8x 256 520 560 6:16:16:16 8320 35.84 GDDR3 256 9.0b 2.0
Radeon X850 Pro 2005 R481 130 Low-k AGP 8x 256 520 540 6:12:12:12 6240 34.56 GDDR3 256 9.0b 2.0
Radeon X850 XT 2005 R481 130 Low-k AGP 8x 256 520 540 6:16:16:16 8320 34.56 GDDR3 256 9.0b 2.0
Radeon X850 XT PE 2005 R481 130 Low-k AGP 8x 256 540 590 6:16:16:16 8640 37.76 GDDR3 256 9.0b 2.0

The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... A year (from Old English gēr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ... A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ... A nanometre (American spelling: nanometer) is 1. ... In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ... This article is about the computer interface. ... MiB redirects here. ... This article is about the SI unit of frequency. ... This article is about the SI unit of frequency. ... The fillrate is the number of pixels a video card can generate in a period of time. ... ... This article is about the unit of measurement. ... This article is about the unit of information. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ... A question mark is a punctuation mark. ... A question mark is a punctuation mark. ... Video In Video Out, usually seen as the acronym VIVO, enables video cards to have bidirectional (input and output) video transfer through one connector, by using a specialised splitter cable. ...

Radeon R400 PCIe (X7xx, X8xx) series

Main article: Radeon R420
Model Year Code name Fab (nm) Bus interface Memory max (MiB) Core clock max (MHz) Memory clock max (MHz) Config core1 Fillrate max (MT/s) Memory Graphics library support (version) Notes
Bandwidth max (GB/s) Bus type Bus width (bit) DirectX OpenGL
Radeon X700 ? RV410 110 PCIe x16 128, 256 400 350 6:8:8:8 3200 11.20 DDR, GDDR2, GDDR3 128 9.0b 2.0
Radeon X700 Pro Sep 2004 RV410 110 PCIe x16 128, 256 425 430 6:8:8:8 3400 13.76 GDDR3 128 9.0b 2.0
Radeon X700 XT Sep 2004 RV410 110 PCIe x16 128 475 525 6:8:8:8 3800 16.80 GDDR3 128 9.0b 2.0 review samples only
Radeon X800 SE ? R423 130 Low-k PCIe x16 128 425 350 6:8:8:8 3400 22.40 DDR, GDDR2, GDDR3 256 9.0b 2.0
Radeon X800 GT 128 Sep 2005 R423, R480 130 Low-k PCIe x16 128 400 490 6:8:8:8 3200 15.68 DDR, GDDR2, GDDR3 128 9.0b 2.0
Radeon X800 GT 256 Sep 2005 R423, R480 130 Low-k PCIe x16 256 475 490 6:8:8:8 3800 31.36 GDDR3 256 9.0b 2.0
Radeon X800 GTO 128 Nov 2005 R423, R480 130 Low-k PCIe x16 128 400 350 6:12:12:12 4800 22.40 DDR, GDDR2, GDDR3 256 9.0b 2.0
Radeon X800 Dec 2004 R430 110 PCIe x16 128, 256 392 350 6:12:12:12 4704 22.40 DDR, GDDR2, GDDR3 256 9.0b 2.0
Radeon X800 GTO 256 Nov 2005 R423, R480 130 Low-k PCIe x16 256 400 490 6:12:12:12 4800 31.36 GDDR3 256 9.0b 2.0
Radeon X800 GTO² R430, R480 110, 130 PCIe x16 256 400 490 6:16:16:16 6400 31.36 GDDR3 256 9.0b 2.0 some have 12 pipelines only
Radeon X800 GTO-16 R430 110 PCIe x16 256 400 490 6:16:16:16 6400 31.36 GDDR3 256 9.0b 2.0
Radeon X800 Pro May 2004 R423 130 Low-k PCIe x16 256 475 450 6:12:12:12 5700 28.80 GDDR3 256 9.0b 2.0
Radeon X800 Pro VIVO ? R423 130 Low-k PCIe x16 900  ?:12:12:12 GDDR3 256 9.0b 2.0
AIW X800 XL  ? R430 110 PCIe 16x 256 400 490 6:16:16:16 6400 31.40 GDDR3 256 9.0b 2.0
Radeon X800 XL Dec 2004, May 2005 R430 110 PCIe x16 256, 512 400 500 6:16:16:16 6400 32.00 GDDR3 256 9.0b 2.0
Radeon X800 XT ? R423 130 Low-k PCIe x16 256 500 500 6:16:16:16 8000 32.00 GDDR3 256 9.0b 2.0
Radeon X800 XT VIVO ? R423 130 Low-k PCIe x16 256 500 500 6:16:16:16 8000 32.00 GDDR3 256 9.0b 2.0
Radeon X800 XT PE ? R423 130 Low-k PCIe x16 256 520 560 6:16:16:16 8320 35.84 GDDR3 256 9.0b 2.0
Radeon X850 Pro Dec 2004 R480 130 Low-k PCIe x16 256 520 540 6:12:12:12 6240 34.56 GDDR3 256 9.0b 2.0
Radeon X850 XT Dec 2004 R480 130 Low-k PCIe x16 256 520 540 6:16:16:16 8320 34.56 GDDR3 256 9.0b 2.0
Radeon X850 XT PE Dec 2004 R480 130 Low-k PCIe x16 256 540 590 6:16:16:16 8640 37.76 GDDR3 256 9.0b 2.0

The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... A year (from Old English gēr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ... A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ... A nanometre (American spelling: nanometer) is 1. ... In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ... This article is about the computer interface. ... MiB redirects here. ... This article is about the SI unit of frequency. ... This article is about the SI unit of frequency. ... The fillrate is the number of pixels a video card can generate in a period of time. ... ... This article is about the unit of measurement. ... This article is about the unit of information. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ... A question mark is a punctuation mark. ... A question mark is a punctuation mark. ... Video In Video Out, usually seen as the acronym VIVO, enables video cards to have bidirectional (input and output) video transfer through one connector, by using a specialised splitter cable. ... A question mark is a punctuation mark. ... A question mark is a punctuation mark. ... Video In Video Out, usually seen as the acronym VIVO, enables video cards to have bidirectional (input and output) video transfer through one connector, by using a specialised splitter cable. ... A question mark is a punctuation mark. ... A question mark is a punctuation mark. ...

Radeon IGP X12xx series

Main article: AMD 690G
Model Year Code name Fab (nm) Bus interface Memory max (MiB) Core clock max (MHz) Memory clock max (MHz) Config core1 Fillrate max (MT/s) Memory Graphics library support (version) Notes
Bandwidth max (GB/s) Bus type Bus width (bit) DirectX OpenGL
Radeon Xpress 1250 IGP (based on X700) Aug 29, 2006 RS600 80 onboard PCIe 512 (HM) 500 System Memory 0:4:4:4 2000 System Memory System Memory (DDR2) 128 9.0b 2.0 AVIVO
Radeon X1270 IGP (based on X700) Feb 28, 2007 M690T 80 onboard PCIe 1024 (local frame buffer + HM) 400 System Memory 0:4:4:4 1600 System Memory System Memory + local frame buffer (DDR2) 128 9.0b 2.0 AVIVO, DDR2 local frame buffer
Radeon X1250 IGP (based on X700) Feb 28, 2007 RS690 80 onboard PCIe 1024 (HM) 400 System Memory 0:4:4:4 1600 System Memory System Memory (DDR2) 128 9.0b 2.0 AVIVO
Radeon X1200 IGP (based on X700) Feb 28, 2007 RS690C 80 onboard PCIe 1024 (HM) 350 System Memory 0:4:4:4 1400 System Memory System Memory (DDR2) 128 9.0b 2.0 AVIVO
Radeon 2100 IGP Feb 28, 2007 RS740/RS740C 55 onboard PCIe 1024 (HM)  ? System Memory 0:4:4:4  ? System Memory System Memory (DDR2) 128  ? 2.0 AVIVO

The AMD 690 chipset series or AMD 690 series chipset by AMD is a chipset family manufactured by AMD subsidiary ATI for the AMD platform, focusing on both desktop and mobile computing markets. ... It has been suggested that this article be split into multiple articles. ... AVIVO is a video platform ATI first introduced with its R520-based line of GPUs. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... A year (from Old English gēr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ... A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ... A nanometre (American spelling: nanometer) is 1. ... In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ... This article is about the computer interface. ... MiB redirects here. ... This article is about the SI unit of frequency. ... This article is about the SI unit of frequency. ... The fillrate is the number of pixels a video card can generate in a period of time. ... ... This article is about the unit of measurement. ... This article is about the unit of information. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ... The AMD 690 chipset series or AMD 690 series chipset by AMD is a chipset family developed and manufactured by AMD subsidiary ATI for the AMD platform, focusing on both desktop and mobile computing markets. ... HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ... AVIVO is a video platform ATI first introduced with its R520-based line of GPUs. ... The AMD 690 chipset series or AMD 690 series chipset by AMD is a chipset family developed and manufactured by AMD subsidiary ATI for the AMD platform, focusing on both desktop and mobile computing markets. ... HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ... AVIVO is a video platform ATI first introduced with its R520-based line of GPUs. ... The AMD 690 chipset series or AMD 690 series chipset by AMD is a chipset family developed and manufactured by AMD subsidiary ATI for the AMD platform, focusing on both desktop and mobile computing markets. ... HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ... AVIVO is a video platform ATI first introduced with its R520-based line of GPUs. ... The AMD 690 chipset series or AMD 690 series chipset by AMD is a chipset family developed and manufactured by AMD subsidiary ATI for the AMD platform, focusing on both desktop and mobile computing markets. ... HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ... AVIVO is a video platform ATI first introduced with its R520-based line of GPUs. ... The AMD 700 chipset series (also called as AMD 7-Series Chipsets) is a set of upcoming chipsets designed by ATI to be sold under the AMD brand and is scheduled to launch between the end of 2007 to the first half of 2008. ... HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ... AVIVO is a video platform ATI first introduced with its R520-based line of GPUs. ...

Radeon R500 (X1xxx) series

Main article: Radeon R520
Model Year Code name Fab (nm) Bus interface Memory max (MiB) Core clock max (MHz) Memory clock max (MHz) Config core1 Fillrate max (MT/s) Memory Graphics library support (version) Notes
Bandwidth max (GB/s) Bus type Bus width (bit) DirectX OpenGL
Radeon X1300 Oct 2005 RV515 90 PCIe x16, (AGP 8x, PCI) Visiontek 128, 256, 512 450 533 2:4:4:4 1800 8.0 DDR SDRAM 128, 128, 64 (PCI) 9.0c 2.0
Radeon X1300 Pro Oct 2005 RV515 90 PCIe x16, AGP 8x 256 600 400 2:4:4:4 2400 12.8 GDDR2 128 9.0c 2.0
Radeon X1300 XT Sep 2006 RV530, RV535 90, 80 PCIe x16 128, 256, 512 500 400 5:12:4:4 2000 12.8 GDDR2 128 9.0c 2.0
Radeon X1550 SE Jan 2007 RV516 80 PCIe x16, AGP 8x 256 400 333 2:4:4:4 2200 5.1 DDR2 64 9.0c 2.0
Radeon X1550 Jan 2007 RV516 80 PCIe x16, AGP 8x, PCI 256, 512 550 400 2:4:4:4 2200 12.8 GDDR2 128 9.0c 2.0
Radeon X1600 Pro Oct 2005 RV530 90 PCIe x16, AGP 8x 128, 256, 512 500 405 5:12:4:4 2000 12.8 GDDR2 128 9.0c 2.0
Radeon X1600 XT Oct 2005 RV530 90 PCIe x16, AGP 8x 256 590 690 5:12:4:4 2360 22.1 GDDR3 128 9.0c 2.0
Radeon X1650 2007? RV530, RV535 90, 80 PCIe x16, AGP 8x 256, 512 500 400 5:12:4:4 2000 12.8 GDDR2 128 9.0c 2.0
Radeon X1650 Pro Sep 2006 RV530, RV535 90, 80 PCIe x16, AGP 8x 256, 512 600 700 5:12:4:4 2400 22.4 GDDR2 128 9.0c 2.0
Radeon X1650 GT 2006 RV560 80 PCIe x16 256 400 400 8:24:8:8 3200 12.8 GDDR3 128 9.0c 2.0
Radeon X1650 XT Oct 2006 RV560 80 PCIe x16, AGP 8x 256 575 690 8:24:8:8 4600 22.1 GDDR3 128 9.0c 2.0
Radeon X1800 GTO Mar 2006 R520 90 PCIe x16 256 500 500 8:12:12:12 6000 32.0 GDDR3 256 9.0c 2.0
Radeon X1800 GTO Rev.2 Mar 2006 R520 90 PCIe x16 256 500 500 8:16:16:16 8000 32.0 GDDR3 256 9.0c 2.0
AIW X1800 XL Nov 2005 R520 90 PCIe x16 256 500 500 8:16:16:16 8000 32.0 GDDR3 256 9.0c 2.0
Radeon X1800 XL Oct 2005 R520 90 PCIe x16 256 500 500 8:16:16:16 8000 32.0 GDDR3 256 9.0c 2.0
Radeon X1800 XT Mar 2006, Oct 2005 R520 90 PCIe x16 256, 512 625 750 8:16:16:16 10000 48.0 GDDR3 256 9.0c 2.0
Radeon X1900 GT May 2006 R580 90 PCIe x16 256 575 600 8:36:12:12 6900 38.4 GDDR3 256 9.0c 2.0
Radeon X1900 GT Rev.2 Oct 2006 R580 90 PCIe x16 256 512 660 8:36:12:12 6144 42.2 GDDR3 256 9.0c 2.0
Radeon X1900 All-In-Wonder Jan 2006 R580 90 PCIe x16 256 500 480 8:48:16:16 8000 30.7 GDDR3 256 9.0c 2.0
Radeon X1900 CrossFire Edition Jan 2006 R580 90 PCIe x16 512 625 725 8:48:16:16 10000 46.4 GDDR3 256 9.0c 2.0
Radeon X1900 XT Sep 2006, Jan 2006 R580 90 PCIe x16 256, 512 625 725 8:48:16:16 10000 46.4 GDDR3 256 9.0c 2.0
Radeon X1900 XTX Jan 2006 R580 90 PCIe x16 512 650 775 8:48:16:16 10400 49.6 GDDR3 256 9.0c 2.0
Radeon X1950 GT Oct 2006, Nov 2006 (AGP) RV570 80 PCIe x16, AGP 8X 256, 512 500 600 8:36:12:12 6000 38.4 GDDR3 256 9.0c 2.0
Radeon X1950 Pro Oct 2006, Nov 2006 (AGP) RV570 80 PCIe x16, AGP 8X 256, 512 575 690 8:36:12:12 6900 44.2 GDDR3 256 9.0c 2.0
Radeon X1950 XT 256 Nov 2006 R580 90 PCIe x16, AGP 8x 256 625 900 8:48:16:16 10000 57.6 GDDR3 256 9.0c 2.0
Radeon X1950 XT 512 Q1 2007 R580 90 PCIe x16, AGP 8x 512 625 800 8:48:16:16 10000 51.2 GDDR3 256 9.0c 2.0
Radeon X1950 XTX Sep 2006 R580+ 90 PCIe x16 512 650 1000 8:48:16:16 10400 64.0 GDDR4 256 9.0c 2.0

ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... A year (from Old English gēr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ... A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ... A nanometre (American spelling: nanometer) is 1. ... In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ... This article is about the computer interface. ... MiB redirects here. ... This article is about the SI unit of frequency. ... This article is about the SI unit of frequency. ... The fillrate is the number of pixels a video card can generate in a period of time. ... ... This article is about the unit of measurement. ... This article is about the unit of information. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ... PCI Express (formerly known as 3GIO for 3rd Generation I/O, not to be mistaken with PCI-X) is an implementation of the PCI computer bus that uses existing PCI programming concepts and communications standards, but bases it on a much faster serial communications system. ... The Accelerated Graphics Port (also called Advanced Graphics Port, often shortened to AGP) is a high-speed point-to-point channel for attaching a graphics card to a computers motherboard, primarily to assist in the acceleration of 3D computer graphics. ... This article is about the computer bus type. ... DDR SDRAM or double-data-rate synchronous dynamic random access memory is a type of memory integrated circuit used in computers. ... DDR2 redirects here. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... The ATI All-In-Wonder (also abbreviated to AIW) is a hybrid graphics card and TV/Radio Tuner. ... This article does not cite any references or sources. ...

Radeon R600 (HD 2xxx, HD 3xxx) series

Main article: Radeon R600
Model Year Code name Fab (nm) Bus interface Memory max (MiB) Core clock max (MHz) Memory clock max (MHz) Config core1 Fillrate max Memory Graphics library support (version) Notes
GTexel/s GPixel/s FP32 GPixel/s Bandwidth max (GB/s) Bus type Bus width (bit) DirectX OpenGL
Radeon HD 2350 series 2007 RV610
(A12)
65 PCIe x16, AGP 256 525 400 40(8x5):4:4 2.1 2.1 1.05 6.4 DDR2 64 10 2.0 UVD disabled as core with bug, OEM only
Radeon HD 2400 Pro 2007 RV610 65 PCIe x16, AGP, PCI [1] 256, 512 525 400 40(8x5):4:4 2.1 2.1 1.05 6.4 DDR2 64 10 2.0 UVD
Radeon HD 2400 XT 2007 RV610 65 PCIe x16 256 700 800 40(8x5):4:4 2.8 2.8 1.4 12.8 GDDR3 64 10 2.0 UVD
Radeon HD 2600 PRO 2007 RV630 65 PCIe x16, AGP [2] 256, 512 600 700 120(24x5):8:4 4.8 2.4 1.2 22.4 GDDR3 128 10 2.0 UVD
Radeon HD 2600 XT 2007 RV630 65 PCIe x16, AGP [3] 256, 512 800 900
1100
120(24x5):8:4 6.4 3.2 1.6 35.2 GDDR3
GDDR4
128 10 2.0 UVD
Radeon HD 2900 GT [2] 2007
Nov,6th
R600 GT 80 PCIe x16 256 600 800 240(48x5):12:12 7.2 7.2 3.6 51.2 GDDR3 256 10 2.0 No UVD
Radeon HD 2900 Pro 2007
Sep,25th
R600 PRO 80 PCIe x16 512, 1024 600 800
1000
320(64x5):16:16 9.6 9.6 4.8 105.6
128.0
GDDR3
GDDR4
512 10 2.0 lower-clocked version of XT, no UVD
Radeon HD 2900 XT 2007
May,14th
R600 XT 80 PCIe x16 512, 1024 743 2 825
1000
320(64x5):16:16 11.9 11.9 5.9 105.6
128.0
GDDR3
GDDR4
512 10 2.0 1024 MB (GDDR4) Card is incorrectly referred to as the "Radeon HD 2900 XTX", No UVD.
Radeon HD 3100 Graphics (780V IGP) [3] 2008
Jan 23 (China)
Mar 4 (Worldwide)
780V 55 Onboard PCIe 128, 256 (local frame buffer)+ ? (HM)  ? 2 System Memory 40(8x5):4:4  ?  ?  ? System Memory System Memory  ? 10.1 2.0 UVD
Radeon HD 3200 Graphics (780G IGP) [3] 2008
Jan 23 (China)
Mar 4 (Worldwide)
780G 55 Onboard PCIe 128, 256, 512 (local frame buffer)+ ? (HM) 500 2 System Memory 40(8x5):4:4 2 2 1 System Memory System Memory/
local frame buffer
(DDR2/GDDR3)
32 (local frame buffer) 10.1 2.0 UVD, 8x AA (wide-tent CFAA)
Radeon HD 3300 Graphics (790GX IGP) [3] 2008 790GX 55 Onboard PCIe 128, 256 (local frame buffer)+ ? (HM)  ? 2 System Memory 40(8x5):4:4  ?  ?  ? System Memory System Memory/
local frame buffer
(DDR2/GDDR3)
 ? 10.1 2.0 UVD
Radeon HD 3430 [4] 2008 RV620 LE 55 PCIe 2.0 x16  ?  ?  ? 40(8x5):4:4  ?  ?  ?  ? DDR2 64 10.1 2.0
Radeon HD 3450 [5] 2008 RV620 LE 55 PCIe 2.0 x16 256 600 2 500 40(8x5):4:4 2.4 2.4 1.2 8 DDR2 64 10.1 2.0
Radeon HD 3470 [5] 2008 RV620 PRO 55 PCIe 2.0 x16 256 800 2 950 40(8x5):4:4 3.2 3.2 1.6 15.2 DDR2
GDDR3
64 10.1 2.0
Radeon HD 3650 [5] 2008 RV635 PRO 55 PCIe 2.0 x16
AGP 8x
256, 512 725 2 800 120(24x5):8:4 5.8 2.9 1.45 25.6 DDR2
GDDR3
GDDR4
128 10.1 2.0 Reference design
with Dual DisplayPort
and DVI-D [6]
Radeon HD 3690/3830 [7][8] 2008 RV670 PRO 55 PCIe 2.0 x16 256 668 2 828 320(64x5):16:16 10.7 10.7 5.35 25.6 GDDR3 128 10.1 2.0 budget version of "RV670 PRO", UVD
China only as of March 2008
3830 has unique device ID
Radeon HD 3850 [9] 2007
Nov,19th
RV670 PRO 55 PCIe 2.0 x16
AGP 8x
256, 512, 1024 668 2 828 320(64x5):16:16 10.7 10.7 5.35 53 GDDR3 256 10.1 2.0 [10] codenamed Revival, UVD, double-precision FP
Radeon HD 3850 X2 2008
Apr,4th
RV670 PRO 55 PCIe 2.0 x16
(internal PCIe 1.1 x16)
2x 512 2x 668 828 2x [320(64x5):16:16] 2x 10.7 2x 10.7 2x 5.35 2x 53 GDDR3 2x 256 10.1 2.0 Dual GPU solution, UVD, double-precision FP, one CF bridge on PCB, only one CF connector
Radeon HD 3870 [9] 2007
Nov,19th
RV670 XT 55 PCIe 2.0 x16 512, 1024 775 2 900
1125
320(64x5):16:16 12.4 12.4 6.2 57.6
72.0
GDDR3
GDDR4
256 10.1 2.0 [10] codenamed Gladiator, UVD, double-precision FP
Radeon HD 3870 X2[11] [12][13][14] 2008
Jan, 28th [15]
R680 [16] 55 PCIe 2.0 x16
(internal PCIe 1.1 x16)
2x 512
2x 1024?
2x 825 2 900
1126
2x [320(64x5):16:16] 2x 13.2 2x 13.2 2x 6.6 2x 57.6 GDDR3
GDDR4
2x 256 10.1 2.0 [10] Dual GPU solution, UVD, double-precision FP, one CF bridge on PCB, only one CF connector

The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ... The Unified shader model, known in DirectX 10 as Shader Model 4. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Geometry shader (abbreviation GS) is a shader program, normally excecuted on the Graphics processing unit. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... ATI PowerPlay is a collective name for a set of technologies implemented in a series graphics adapters manufactured by ATI, including Mobility Radeon, Imageon handheld chipset and Radeon family of desktop GPUs. ... A year (from Old English gēr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ... A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ... A nanometre (American spelling: nanometer) is 1. ... In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ... This article is about the computer interface. ... MiB redirects here. ... This article is about the SI unit of frequency. ... This article is about the SI unit of frequency. ... The fillrate is the number of pixels a video card can generate in a period of time. ... This article is about the unit of measurement. ... This article is about the unit of information. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ... DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... This article does not cite any references or sources. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... This article does not cite any references or sources. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... This article does not cite any references or sources. ... This article does not cite any references or sources. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... The AMD 700 chipset series (also called as AMD 7-Series Chipsets) is a set of upcoming chipsets designed by ATI to be sold under the AMD brand and is scheduled to launch between the end of 2007 to the first half of 2008. ... The framebuffer is a part of RAM in a computer allocated to hold the graphics information for one frame or picture. ... HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... The AMD 700 chipset series (also called as AMD 7-Series Chipsets) is a set of upcoming chipsets designed by ATI to be sold under the AMD brand and is scheduled to launch between the end of 2007 to the first half of 2008. ... The framebuffer is a part of RAM in a computer allocated to hold the graphics information for one frame or picture. ... HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... In digital signal processing, anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution signal at a lower resolution. ... The AMD 700 chipset series (also called as AMD 7-Series Chipsets) is a set of upcoming chipsets designed by ATI to be sold under the AMD brand and is scheduled to launch between the end of 2007 to the first half of 2008. ... The framebuffer is a part of RAM in a computer allocated to hold the graphics information for one frame or picture. ... HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ... DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ... DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... This article does not cite any references or sources. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... CrossFire (also CrossFire X after release of the Spider desktop platform on November 19, 2007) is a brand name for ATI Technologies multi-GPU solution, which competes with its rival nVidias Scalable Link Interface (SLI). ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... This article does not cite any references or sources. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... This article does not cite any references or sources. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... CrossFire (also CrossFire X after release of the Spider desktop platform on November 19, 2007) is a brand name for ATI Technologies multi-GPU solution, which competes with its rival nVidias Scalable Link Interface (SLI). ...

Radeon R700 (HD 4xxx) series

Main article: Radeon R700
Model Year Code name Fab (nm) Bus interface Memory max (MiB) Reference clock rate Config core1 Fillrate Memory Graphics library support (version) Notes
Core (MHz) Shader (MHz) Memory (MHz) Texture (GT/s) Pixel (GP/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL
Radeon HD 4450 2008 RV710 55 PCIe 2.0 x16 128  ? 700 500 40(8x5):8:4 5.6 2.8? 16 DDR2 128 10.1  ? UVD2, PowerPlay+
Radeon HD 4470 2008 RV710 55 PCIe 2.0 x16 256  ? 900 800 40(8x5):8:4 7.2 3.6? 25.6 GDDR3 128 10.1  ? UVD2, PowerPlay+
Unknown RV730 [17] 2008 RV730 55 PCIe 2.0 x16  ?  ?  ?  ?  ?  ?  ?  ?  ?  ? 10.1  ?
Radeon HD 4650 June,2008 RV740 PRO 55 PCIe 2.0 x16 256  ? 800 600 240(48x5):24:12 19.2 9.8? 38.4 GDDR3 256 10.1 2.1 UVD2, PowerPlay+
Radeon HD 4670 June,2008 RV740 XT 55 PCIe 2.0 x16 512 800 1000 900 240(48x5):24:12 20.8 12.0? 57.6 GDDR3 256 10.1 2.1 UVD2, PowerPlay+
Radeon HD 4850 Mid-June,2008 RV770 PRO 55 PCIe 2.0 x16 256,512 650 850 1143 480(96x5):32:16 24.0 13.6 73.2 GDDR3 256 10.1 2.1 UVD2, PowerPlay+
Radeon HD 4870 June,2008 RV770 XT 55 PCIe 2.0 x16 512,1024 850 1050 1935 480(96x5):32:16 27.2 16.8 247.7 GDDR5 512 10.1 2.1 UVD2, PowerPlay+
Radeon HD 4870 X2 July,2008 R700 55 PCIe 2.0 x16 (internal MCM) 1024 850 1050 1728 2x [480(96x5):32:16] 2x 27.2 2x 16.8 2x 221.2 GDDR5 1024 (2x 512 Shared memory on MCM) 10.1 2.1 Multi-Chip Module Dual GPU solution, UVD2, PowerPlay+

The Radeon R700 is the engineering codename for an upcoming Graphics Processing Unit series which is in development by AMD, to be sold under the ATI brand. ... General-purpose computing on graphics processing units (GPGPU, also referred to as GPGP and to a lesser extent GP²) is a recent trend focused on using GPUs to perform computations rather than the CPU. The addition of programmable stages and higher precision arithmetic to the rendering pipelines allowed software developers... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Geometry shader (abbreviation GS) is a shader program, normally excecuted on the Graphics processing unit. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... A year (from Old English gēr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ... A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ... A nanometre (American spelling: nanometer) is 1. ... In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ... This article is about the computer interface. ... MiB redirects here. ... The fillrate is the number of pixels a video card can generate in a period of time. ... This article is about the SI unit of frequency. ... This article is about the SI unit of frequency. ... This article is about the SI unit of frequency. ... ... This article is about the picture element. ... This article is about the unit of measurement. ... This article is about the unit of information. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ... DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... GDDR5 (Graphics Double Data Rate, version 5) is a type of graphics card memory. ... POWER5 MCM with four processors and four 36 MB external L3 cache modules on a ceramic substrate. ... GDDR5 (Graphics Double Data Rate, version 5) is a type of graphics card memory. ... // Diagram of a typical Shared memory system. ... POWER5 MCM with four processors and four 36 MB external L3 cache modules on a ceramic substrate. ... POWER5 MCM with four processors and four 36 MB external L3 cache modules on a ceramic substrate. ...

Mobility Radeon Series

Model Year Model Number Code name Fab (nm) Bus interface Memory max (MiB) Core clock max (MHz) Memory clock max (MHz) Config core1 Fillrate max (MT/s) Memory Graphics library support (version) Notes
Bandwidth max (GB/s) Bus type Bus width (bit) DirectX OpenGL
Mobility Radeon 2001 M6 RV100 180 AGP 4x 32 0:1:3:1 SDR,DDR 32,64 7 1.3
Mobility Radeon 7500 2002 M7 RV200 150 AGP 4x 64 0:2:6:2 DDR 64,128 7 1.3 DX7 T&L
Mobility Radeon 9000 2002 M9 RV250 150 AGP 4x 64 1:4:4:4 DDR 64,128 8.1 1.4 PowerPlay 3.0, Fullstream
Mobility Radeon 9200 2003 M9+ RV280 150 AGP 8x 64 1:4:4:4 DDR 64,128 8.1 1.4 PowerPlay 3.0, Fullstream
Mobility Radeon 9500 M11 RV360 130 AGP 8x 64 2:4:4:4 DDR 64,128 9.0 2.0
Mobility Radeon 9550 M12 RV360 130 AGP 8x 64 2:4:4:4 DDR 64,128 9.0 2.0
Mobility Radeon 9600 Jun 2003 M10,M11 RV350 130 AGP 8x 128 2:4:4:4 DDR 64,128 9.0 2.0
Mobility Radeon 9600 Pro 2004 M10 RV350 130 AGP 8x 64 333 2:4:4:4 1332 DDR 128 9.0 2.0
Mobility Radeon 9600 Pro Turbo 2004 M10 RV350 130 AGP 4x/8x 128 338 243 2:4:4:4 1332 7.8 DDR 128 9.0 2.0
Mobility Radeon 9700 Feb 2004 M11 RV360 130 AGP 8x 128 450 260 2:4:4:4 1800 8.32 DDR 128 9.0 2.0
Mobility Radeon 9800 Sep 2004 M18 R420 130 AGP 8x 256 350 300 4:8:8:8 2800 19.2 DDR 256 9.0 2.0
Mobility Radeon X300 Nov 2005 M22 RV370 110 PCI-E x16 128 350 300 2:4:4:4 1400 4.8 DDR 64 9.0b 2.0 Powerplay 5.0
Mobility Radeon X600 Jun 2004 M24 RV380 130 PCI-E x16 128 400 250 2:4:4:4 1600 8 DDR 128 9.0b 2.0
Mobility Radeon X700 Mar 2005 M26 RV410 110 PCI-E x16 Shared-128 350 350 6:8:8:4 2800 11.2 GDDR3 128 9.0b 2.0 3DC, Dynamic Lane Count Switching,
Mobility Radeon X800 Nov 2004 M28 R423 130 PCI-E x16 256 400 400 6:12:12:12 4800 25.6 GDDR3 256 9.0b 2.0 3DC, DLCS, Clock Gating
Mobility Radeon X800 XT Jun 2005 M28 PRO R423 130 PCI-E x16 256 480 550 6:16:16:16 7680 35.2 GDDR3 256 9.0b 2.0 3DC, DLCS, Clock Gating
Mobility Radeon X1300 Jan 2006 M52 RV515 90 PCIe x16 Shared-128? 400 325 2:4:4:4 1600 10.40 DDR 128 9.0c 2.0
Mobility Radeon X1350 Sep 2006 M52 RV515 90 PCIe x16 Shared-128? 432 345 2:4:4:4 1728 10.4 DDR 128 9.0c 2.0
Mobility Radeon X1400 Jan 2006 M54 RV515 90 PCIe x16 256 432 396 2:4:4:4 1728 11.00 DDR 64,128 9.0c 2.0
Mobility Radeon X1450 Jan 2006 M64 RV515 90 PCIe x16 128 + Shared (767) 432 345 2:4:4:4 1728 11.00 GDDR3 128 9.0c 2.0
Mobility Radeon X1600 Dec 2005 M56 RV530 90 PCIe x16 256 445 350 5:12:4:4 1780 11.20 GDDR3 128 9.0c 2.0
Mobility Radeon X1700 Sep 2006 M66 RV535 90 PCIe x16 256 450 350 5:12:4:4 1880 15.04 GDDR3 128 9.0c 2.0 strained silicon
Mobility Radeon X1800 Mar 2006 M58 R520 90 PCIe x16 256 450 500 8:12:12:12 5400 32.00 GDDR3 256 9.0c 2.0
Mobility Radeon X1800 XT Mar 2006 M58 R520 90 PCIe x16 256 550 650 8:16:16:16 8800 41.6 GDDR3 256 9.0c 2.0
Mobility Radeon X1900 Jan 2007 M68 R580 80 PCIe x16 256 400 450 8:36:12:12 - - GDDR3 256 9.0c 3.0 PowerPlay 6.0
Mobility Radeon X2300[18] Q2 2007 M64 RV535 80 PCIe x16 128? 450 400 2:4:4:4 - 6.4 DDR2 128 9.0c 2.0 renamed product, HyperMemory, no UVD, PowerPlay 7.0
Mobility Radeon HD 2300[19] Q2 2007 M71 RV550 80 PCIe x16 128/256/512 450 400 2:4:4:4 - 6.4 DDR2 128 9.0c 2.0 same as X2300, but with UVD, PowerPlay 7.0
Mobility Radeon X2500[20][verification needed] Q2 2007 M66? RV535? 90? PCIe x16 256 425 400 5:12:4:4 1700 12.80 GDDR2/3? 128 9.0c 2.0 based on X1600/1700, HM up to 896M?, no UVD, PowerPlay 7.0
Mobility Radeon HD 2400[21] Q2 2007 M72S RV610 65 PCIe x16 384 522 400 402(8x5):4:4 - 6.4 GDDR3 64 10 2.0 UVD, PowerPlay 7.0
Mobility Radeon HD 2400 XT[22] Q2 2007 M72M RV610 65 PCIe x16 256? 700 700 402(8x5):4:4 - 11.2 GDDR3 64 10 2.0 UVD, PowerPlay 7.0
Mobility Radeon HD 2600[23] Q2 2007 M76M RV630 65 PCIe x16 256/512 500 400 1202(24x5):8:4 - - DDR2
GDDR3
128 10 2.0 UVD, PowerPlay 7.0
Mobility Radeon HD 2600 XT[24] Q2 2007 M76XT RV630 65 PCIe x16 512 700 750 1202(24x5):8:4 - - GDDR3 128 10 2.0 UVD, PowerPlay 7.0
Mobility Radeon HD 2700[25] 2007 M76 RV630 65 PCIe x16 512 700 700 1202(24x5):8:4 - - DDR2
GDDR3
128 10 2.0 UVD, PowerPlay 7.0
Mobility Radeon HD 3450[26][3] 2008 M82 [4] RV620 55 PCIe x16 2.0 402(8x5):4:4 - - DDR2
GDDR3
64 10.1 2.0 UVD, PowerPlay 7.0
Mobility Radeon HD 3470[27][3] 2008 M82 [4] RV620 55 PCIe x16 2.0 402(8x5):4:4 - - DDR2
GDDR3
64 10.1 2.0 UVD, PowerPlay 7.0
Mobility Radeon HD 3650[28] 2008 M86 [4] RV635 55 PCIe x16 2.0 512 1202(24x5):8:4 - - DDR2
GDDR3
GDDR4
128 10.1 2.0 UVD, PowerPlay 7.0
Mobility Radeon HD 3850 [3] 2008 M88 [4] RV670 55 PCIe x16 2.0 512 600 800 3202(64x5):16:8 - - GDDR3
GDDR4
256 10.1 2.0 UVD, PowerPlay 7.0
Mobility Radeon HD 3850 X2 [4] 2008 2x M88 R680 55 PCIe x16 2.0 1024 650? 700? 2x [3202(64x5):16:8] - - GDDR3 2x 256 10.1 2.0 UVD, PowerPlay 7.0
Dual GPU solution
Mobility Radeon HD 3870 [3] 2008 M88 [4] RV670 55 PCIe x16 2.0 512 700? 950? 3202(64x5):16:8 - - GDDR3
GDDR4
256 10.1 2.0 UVD, PowerPlay 7.0
Mobility Radeon HD 3870 X2 [4] 2008 2x M88 R680 55 PCIe x16 2.0 1024 750? 800? 2x [3202(64x5):16:8] - - GDDR3 2x 256 10.1 2.0 UVD, PowerPlay 7.0
Dual GPU solution

Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... The Unified shader model, known in DirectX 10 as Shader Model 4. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Geometry shader (abbreviation GS) is a shader program, normally excecuted on the Graphics processing unit. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... A year (from Old English gēr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ... Look up model in Wiktionary, the free dictionary. ... A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ... A nanometre (American spelling: nanometer) is 1. ... In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ... This article is about the computer interface. ... MiB redirects here. ... This article is about the SI unit of frequency. ... This article is about the SI unit of frequency. ... The fillrate is the number of pixels a video card can generate in a period of time. ... ... This article is about the unit of measurement. ... This article is about the unit of information. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ... Transform and Lighting is a computing term used in computer graphics, generally used in the context of hardware acceleration (Hardware T&L). Transform refers to the task of converting coordinates in space, which in this case involves moving 3D objects in a virtual world and converting 3D coordinates to a... Strained silicon is a layer of silicon in which the silicon atoms are stretched beyond their normal interatomic distance. ... ATI PowerPlay is a collective name for a set of technologies implemented in a series graphics adapters manufactured by ATI, including Mobility Radeon, Imageon handheld chipset and Radeon family of desktop GPUs. ... HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ... This article does not cite any references or sources. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... This article does not cite any references or sources. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... This article does not cite any references or sources. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...

FireGL series

Main article: ATI FireGL
Model Series (Released Year) Core Fab (nm) Bus interface Memory max (MiB) Core clock max (MHz) Memory clock max (MHz) Config core1 Fillrate max (MT/s) Memory Graphics library support (version) Notes
Bandwidth max (GB/s) Bus type Bus width (bit) DirectX OpenGL
FireGL 8700 AGP Radeon 8500 150 AGP 64 MB 0:2:4:2 8.1 1.4
FireGL 8800 AGP Radeon 8500 150 AGP 128 MB 0:2:4:2 8.1 1.4
FireGL T2-128 AGP Radeon 9600 Pro 130 AGP 128 MB 2:4:4:4 9.0 2.0
FireGL Z1-128 AGP Radeon 9500 Pro 150 AGP 128 MB 4:8:8:8 9.0 2.0
FireGL X1-128 AGP Radeon 9700 150 AGP 128 MB 325 275 4:8:8:8 9.0 2.0
FireGL X1-256 AGP Radeon 9700 Pro 150 AGP-Pro 256 MB 325 275 4:8:8:8 9.0 2.0
FireGL X2-256 AGP Radeon 9800 Pro 150 AGP 256 MB 4:8:8:8 9.0 2.0
FireGL X2-256t AGP Radeon 9800 XT 150 AGP 256 MB 4:8:8:8 9.0 2.0
FireGL X3 AGP Radeon X800 Pro 130 AGP 256 MB 6:12:12:12 9.0b 2.0
FireGL X3-256 AGP Radeon X800 XT 130 AGP 256 MB 420 400 6:16:16:16 9.0b 2.0
FireGL V3100 2005 Radeon X300 XT 110 PCI-E 128 MB 2:4:4:4 6.4 128 9.0 2.0
FireGL V3200 2005 Radeon X600 XT 130 PCI-E 128 MB 2:4:4:4 9.0b 2.0
FireGL V3300 2006 Radeon R520 90 PCI-E 128 MB 600 400 5:12:12:12 6.4 GDDR2 64 9.0c 2.0
FireGL V3350 2006 Radeon R520 90 PCI-E 256 MB 600 400 5:12:12:12 6.4 GDDR2 64 9.0c 2.0
FireGL V3400 2006 Radeon R520 90 PCI-E 128 MB 500 500 5:12:12:12 16.0 GDDR2 128 9.0c 2.0
FireGL V3600 2007 Radeon HD 2600 Pro 65 PCI-E 256 MB 600 500 1202(24x5):8:4 6400 16.0 GDDR3 128 10 2.1
FireGL V5000 2005 Radeon X700 Pro/XT 130 PCI-E 128 MB 425 430 6:8:8:8 13.6 GDDR3 128 9.0b 2.0
FireGL V5100 2005 Radeon X800 Pro 130 PCI-E 128 MB 6:12:12:12 22.4 DDR 256 9.0b 2.0
FireGL V5200 2005 Radeon X1600 Pro/XT 90 PCI-E 256 MB 590 690 5:12:12:12 22.4 GDDR2 128 9.0c 2.0
FireGL V5600 2007 Radeon HD 2600 XT 65 PCI-E 512 MB 800 1100 1202(24x5):8:4 6400 35.2 GDDR4 128 10 2.1
FireGL V7100 2005 Radeon X800 XT 130 PCI-E 256 MB 6:16:16:16 28.8 GDDR3 256 9.0c 2.0
FireGL V7200 2006 Radeon X1800 XT 90 PCI-E 256 MB 600 650 8:16:16:16 41.6 GDDR3 256 9.0c 2.0
FireGL V7300 2006 Radeon X1800 XT 90 PCI-E 512 MB 600 650 8:16:16:16 41.6 GDDR3 256 9.0c 2.0
FireGL V7350 2006 Radeon X1800 XT 90 PCI-E 1024 MB 600 650 8:16:16:16 41.6 GDDR3 256 9.0c 2.0
FireGL V7400 2006 (Canceled) Radeon X1950 Pro 80 PCI-E  ?  ?  ? 8:36:36:36  ?  ? GDDR3 256 9.0c 2.0 never released, superseded by 2007 series
FireGL V7600 2007 Radeon HD 2900 GT 80 PCI-E 512 MB 600 800 2402(48x5):12:12 9600 51.2 GDDR3 256 10 2.1
FireGL V7700 2007 (2008) Radeon HD 3870 55 PCI-E 2.0 512 MB 775 1125 3202(64x5):16:16 12400 72.0 GDDR4 256 10.1 (SM 4.0 only) 2.1 Industry-first workstation graphics card with DisplayPort output, developed as Project Red Thunder'[29]
FireGL V8600 2007 Radeon HD 2900 XT 80 PCI-E 1024 MB 743 1000 3202(64x5):16:16 11888 128.0 [30] GDDR4 512 10 2.1
FireGL V8650 2007 Radeon HD 2900 XT 80 PCI-E 2048 MB 743 1000 3202(64x5):16:16 11888 128.0 [30] GDDR4 512 10 2.1
FireGL V9xxx Series 2008 Radeon HD 4870 55 PCI-E 2.0  ?  ?  ? 4802(96x5):32:16  ?  ? GDDR5  ? 10.1 2.1 release on 08.2008

FireGL 4 video card FireGL was a company in Germany that built workstation-class graphics accelerator cards based on IBM geometry and rasterizer chips. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... The Unified shader model, known in DirectX 10 as Shader Model 4. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Geometry shader (abbreviation GS) is a shader program, normally excecuted on the Graphics processing unit. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... A nanometre (American spelling: nanometer) is 1. ... In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ... This article is about the computer interface. ... MiB redirects here. ... This article is about the SI unit of frequency. ... This article is about the SI unit of frequency. ... The fillrate is the number of pixels a video card can generate in a period of time. ... ... This article is about the unit of measurement. ... This article is about the unit of information. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ... The Radeon 8500 (a. ... this page has been deleted, by the inconspicuous Headline text booooooooooooooooooooooooooooooooooooooooobz Headline text ... The Radeon 8500 (a. ... The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ... The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ... The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ... The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ... this page has been deleted, by the inconspicuous Headline text booooooooooooooooooooooooooooooooooooooooobz Headline text ... The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ... The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ... The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ... The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ... The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ... PCI Express (formerly known as 3GIO for 3rd Generation I/O, not to be mistaken with PCI-X) is an implementation of the PCI computer bus that uses existing PCI programming concepts and communications standards, but bases it on a much faster serial communications system. ... The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ... ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ... DDR2 SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that, as of 2005, is becoming the mainstream standard for personal computer memory. ... ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ... DDR2 SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that, as of 2005, is becoming the mainstream standard for personal computer memory. ... ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ... DDR2 SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that, as of 2005, is becoming the mainstream standard for personal computer memory. ... The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ... ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ... DDR2 SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that, as of 2005, is becoming the mainstream standard for personal computer memory. ... The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ... This article does not cite any references or sources. ... The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ... This article does not cite any references or sources. ... DisplayPort is a new digital display interface standard (approved May 2006, current version 1. ... The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ... This article does not cite any references or sources. ... The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ... This article does not cite any references or sources. ... The Radeon R700 is the engineering codename for an upcoming Graphics Processing Unit series which is in development by AMD, to be sold under the ATI brand. ... GDDR5 (Graphics Double Data Rate, version 5) is a type of graphics card memory. ...

Mobility FireGL series

Main article: ATI FireGL
Model Year Core Fab (nm) Bus interface Memory max (MiB) Core clock max (MHz) Memory clock max (MHz) Config core1 Fillrate max (MT/s) Memory Graphics library support (version) Notes
Bandwidth max (GB/s) Bus type Bus width (bit) DirectX OpenGL
Mobility FireGL 7800 Mobility Radeon 7500 AGP 64 MB 0:2:2:2
Mobility FireGL 9000 Mobility Radeon 9000 AGP 64 MB 2:4:4:4
Mobility FireGL T2 Mobility Radeon 9600 AGP 128 MB 2:4:4:4
Mobility FireGL T2e Mobility Radeon 9700 AGP 128 MB 2:4:4:4
Mobility FireGL V3100 Mobility Radeon X300 PCI-E 128 MB 2:4:4:4
Mobility FireGL V3200 Mobility Radeon X600 PCI-E 128 MB 2:4:4:4
Mobility FireGL V5000 Mobility Radeon X700 PCI-E 128 MB 6:8:8:8
Mobility FireGL V5200 Mobility Radeon X1600 90 PCI-E 256 MB 398 320 5:12:12:12
Mobility FireGL V5250 Mobility Radeon X1700 PCI-E 256 MB 5:12:12:12
Mobility FireGL V5600 Mobility Radeon HD 2600 PCI-E 256 MB 1202(24x5):8:4

FireGL 4 video card FireGL was a company in Germany that built workstation-class graphics accelerator cards based on IBM geometry and rasterizer chips. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... The Unified shader model, known in DirectX 10 as Shader Model 4. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Geometry shader (abbreviation GS) is a shader program, normally excecuted on the Graphics processing unit. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... A year (from Old English gēr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ... A nanometre (American spelling: nanometer) is 1. ... In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ... This article is about the computer interface. ... MiB redirects here. ... This article is about the SI unit of frequency. ... This article is about the SI unit of frequency. ... The fillrate is the number of pixels a video card can generate in a period of time. ... ... This article is about the unit of measurement. ... This article is about the unit of information. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ... Development Radeon 256 The first-generation Radeon GPU was launched in 2000, and was initially code-named Rage 6, (later R100), as the successor to ATIs aging Rage 128 which was unable to compete with the GeForce 256. ... The Radeon 8500 (a. ... The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ... The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ... The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ... The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ... The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ... ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ... ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ... The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ...

Console graphics processors

Model Year Code name Fab (nm) Bus interface Core clock (MHz) Core config1 Fillrate Memory (MiB) Memory clock (MHz) Memory Graphics library support (version) Notes
Pixel (MP/s) Vertex (MV/s) Texture (MT/s) Bandwidth (GB/s) RAM type Bus width (bit) DirectX OpenGL
Flipper (GameCube)[31] Sep 2001 180 Integrated 162 0:4:4:4 648  ? 648 24 shared
16 shared
3 eDRAM
324
80
162
2.7
0.08
10.4/7.6 3
1T-SRAM
SDRAM
eDRAM
64
8
 ?  ? fixed-function T&L. TEV "pixel shader"
Xenos (Xbox 360)[32] Nov 2005 R500, C1 90 Integrated 500 482:16:8 4000 1500 8000 512 (shared)
10 eDRAM
1400
500
22.4
32 (GPU - Logic)
256 (Logic - Memory)
GDDR3
eDRAM
128 9.0c superset
Xbox 360
N/A Surface tessellation
Hollywood (Wii) Nov 2006 90 Integrated 243  ?:?:?:?  ?  ?  ? 24 shared
64 shared
3 eDRAM

243 Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... The Unified shader model, known in DirectX 10 as Shader Model 4. ... Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Geometry shader (abbreviation GS) is a shader program, normally excecuted on the Graphics processing unit. ... Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ... A year (from Old English gēr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ... A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ... A nanometre (American spelling: nanometer) is 1. ... In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ... This article is about the computer interface. ... This article is about the SI unit of frequency. ... The fillrate is the number of pixels a video card can generate in a period of time. ... MiB redirects here. ... This article is about the SI unit of frequency. ... This article is about the picture element. ... In geometry, a vertex (plural vertices) is a special kind of point, usually a corner of a polygon, polyhedron, or higher dimensional polytope. ... ... This article is about the unit of measurement. ... This article is about the unit of information. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... // Diagram of a typical Shared memory system. ... 1T-SRAM is MoSyss implementation of embedded-DRAM on a conventional digital-logic (standard-cell) ASIC process. ... SDRAM means synchronous dynamic random access memory which is a type of solid state computer memory. ... eDRAM stands for embedded DRAM, a capacitor-based dynamic random access memory usually integrated on the same die or in the same package as the main ASIC or processor, as opposed to external DRAM modules and transistor-based SRAM typically used for caches. ... Transform and Lighting is a computing term used in computer graphics, generally used in the context of hardware acceleration (Hardware T&L). Transform refers to the task of converting coordinates in space, which in this case involves moving 3D objects in a virtual world and converting 3D coordinates to a... Radeon R500 redirects here. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ... A tessellated plane seen in street pavement. ... ATI Hollywood GPU within the Wii console Hollywood is the name of the Graphics Processing Unit (GPU) used in Nintendos Wii video game console. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...

1T-SRAM
GDDR3
eDRAM
 ?  ? TEV "pixel shader"

References

  1. ^ Astle, Dave. "Moving Beyond OpenGL 1.1 for Windows", gamedev.net, 2003-04-01. Retrieved on 2007-11-15. 
  2. ^ The Inquirer report, retrieved September 25, 2007
  3. ^ a b c d e f g (Spanish) Chile Hardware thread, retrieved January 17, 2008
  4. ^ a b c d e f g h ATI Device ID page, retrieved April 1, 2008
  5. ^ a b c The Inquirer report, retrieved November 20, 2007
  6. ^ DailyTech report, retrieved December 7, 2007
  7. ^ (Chinese) OCP-News (2008.01.17). [ATI First look at AMD 3650 and 3690, you'll regret to miss it.].
  8. ^ (Chinese) Sina Technology report, retrieved on January 17, 2008
  9. ^ a b (Chinese) Alan Yang (2007.10.20). [First Look Exclusive!!AMD's New Mid-range ATI Radeon HD 3800 Series Unveiled].
  10. ^ a b c (Chinese) {{cite web | url=http://ati.amd.com/products/radeonhd3800/specs.html | title=ATI Radeon HD 3800 Series - GPU Specifications]
  11. ^ The Inquirer News, retrieved November 18, 2007
  12. ^ The Inquirer News, retrieved October 18, 2007
  13. ^ Fudzilla report, retrieved October 11, 2007
  14. ^ The Inquirer report, retrieved October 31, 2007
  15. ^ AMD Moving Up Launch Of Dual-GPU Graphics Card | Tom's Hardware
  16. ^ (Chinese)Tom's Hardware report, retrieved October 18, 2007
  17. ^ Fudzilla report, retrieved March 4, 2008
  18. ^ Mobility Radeon X2300 - Overview
  19. ^ ATI Mobility Radeon HD 2300 - Overview
  20. ^ ATI Mobility Radeon X2500, Notebook Check
  21. ^ ATI Mobility Radeon HD 2400 - Overview
  22. ^ ATI Mobility Radeon HD 2400 XT - Overview
  23. ^ ATI Mobility Radeon HD 2600 - Overview
  24. ^ ATI Mobility Radeon HD 2600 XT - Overview
  25. ^ ATI Mobility Radeon HD 2700 - Overview
  26. ^ ATI Mobility Radeon HD 3400 Series - Overview
  27. ^ ATI Mobility Radeon HD 3400 Series - Overview
  28. ^ ATI Mobility Radeon HD 3600 Series - Overview
  29. ^ 3D Professor review, retrieved April 1, 2008
  30. ^ a b http://pc.watch.impress.co.jp/docs/2007/1108/amd_3.jpg
  31. ^ GameCube vs. Xbox: Part Deux, ExtremeTech, accessed July 9, 2007.
  32. ^ Baumann, Dave. ATI Xenos: Xbox 360 Graphics Demystified, Beyond3D, June 13, 2005.

Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 91st day of the year (92nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 319th day of the year (320th in leap years) in the Gregorian calendar. ...

See also

CrossFire (also CrossFire X after release of the Spider desktop platform on November 19, 2007) is a brand name for ATI Technologies multi-GPU solution, which competes with its rival nVidias Scalable Link Interface (SLI). ... This article or section does not cite any references or sources. ... This table contains general information about NVIDIAs GPUs and videocards based on official NVIDIA specifications. ... This list is incomplete; you can help by expanding it. ... Note 1: There are several Pentium 4 Extreme Editions. ... This is a comparison of chipsets, manufactured by ATI Technologies. ... This is a comparison of chipsets sold under the brand AMD, manufactured before May 2004 by the company itself, before the adoption of open platform approach as well as chipsets manufactured by ATI Technologies (ATI) after July 2006 as the completion of the ATI acquisition. ... This is a list of computer motherboard chipsets made by Intel. ...

External links

  • ATI Homepage
  • Beyond3D 3D GPU data & resources
  • GPUReview ATI GPU database
  • Notebookcheck Mobile Graphics Cards database
  • TechPowerUP! GPU database
  • Tom's Hardware VGA Charts
ATI Technologies Inc. ... This page contains general information about ATIs GPUs and video cards based on official ATI specifications in table form. ... The ATI Mach was one of the first GPU series developed by ATI Technologies Inc. ... Direct3D is part of Microsofts DirectX API. Direct3D is only available for Microsofts various Windows operating systems (Windows 95 and above) and is the base for the graphics API on the Xbox and Xbox 360 console systems. ... The ATI Rage is a series of graphics chipsets offering 2D GUI acceleration, video acceleration, and 3D acceleration. ... Development Radeon 256 The first-generation Radeon GPU was launched in 2000, and was initially code-named Rage 6, (later R100), as the successor to ATIs aging Rage 128 which was unable to compete with the GeForce 256. ... The Radeon 8500 (a. ... The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ... The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ... ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ... Direct3D is part of Microsofts DirectX API. Direct3D is only available for Microsofts various Windows operating systems (Windows 95 and above) and is the base for the graphics API on the Xbox and Xbox 360 console systems. ... The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ... The Radeon R700 is the engineering codename for an upcoming Graphics Processing Unit series which is in development by AMD, to be sold under the ATI brand. ... The Radeon R800 is a future AMD ATI graphics processing unit currently scheduled for release in either late 2008 or possibly 2009. ... This is a comparison of chipsets, manufactured by ATI Technologies. ... Development Radeon 256 The first-generation Radeon GPU was launched in 2000, and was initially code-named Rage 6, (later R100), as the successor to ATIs aging Rage 128 which was unable to compete with the GeForce 256. ... The Radeon 8500 (a. ... Ati Radeon 200 Logo The Xpress 200 is a computer chipset released by ATi. ... The Xpress 3200 is a new revision of the Xpress 200 computer chipset released by ATI. The chipset supports AMD64 processors of the Socket 939 and also of the Socket AM2. ... This is a comparison of chipsets sold under the brand AMD, manufactured before May 2004 by the company itself, before the adoption of open platform approach as well as chipsets manufactured by ATI Technologies (ATI) after July 2006 as the completion of the ATI acquisition. ... AMD 580 chipset series is a computer chipset series designed by AMD subsidairy ATI Technologies, for the AMD processors. ... The AMD 690 chipset series or AMD 690 series chipset by AMD is a chipset family developed and manufactured by AMD subsidiary ATI for the AMD platform, focusing on both desktop and mobile computing markets. ... The AMD 700 chipset series (also called as AMD 7-Series Chipsets) is a set of upcoming chipsets designed by ATI to be sold under the AMD brand and is scheduled to launch between the end of 2007 to the first half of 2008. ... ATI Technologies Inc. ... AMR (ATi Multi-Rendering) is a three year old (as of 2005) technology which enables a single computer to use more than one video processor. ... CrossFire (also CrossFire X after release of the Spider desktop platform on November 19, 2007) is a brand name for ATI Technologies multi-GPU solution, which competes with its rival nVidias Scalable Link Interface (SLI). ... Sun SPARCstation 1+, 25 MHz RISC processor from early 1990s A workstation, such as a Unix workstation, RISC workstation or engineering workstation, is a high-end desktop or deskside microcomputer designed for technical applications. ... The field of high performance computing (HPC) comprises computing applications on (parallel) supercomputers and computer clusters. ... FireGL 4 video card FireGL was a company in Germany that built workstation-class graphics accelerator cards based on IBM geometry and rasterizer chips. ... The FireMV graphics card is marketed as a 2D video card, with 3D capabilities at the level of Radeon X300 (as specified in manual), aimed at the corporate environment who require several displays attached to a single computer. ... The AMD FireStream (previously branded as ATI FireStream, also AMD Stream Processor [1]) is a stream processor developed by ATI Technologies. ... This articles Limitations section does not cite any references or sources. ... Consumer electronics is a term used to describe the category of electronic equipment intended for everyday use by people, the consumers. ... The ATI All-In-Wonder (also abbreviated to AIW) is a hybrid graphics card and TV/Radio Tuner. ... Imageon with Imageon TV The Imageon (previously ATI Imageon) is a line of media processor line developed by ATI providing graphics acceleration and other multimedia features for handheld devices such as mobile phones and Personal Digital Assistants (PDA). ... Xilleon chip internal layout The ATI Xilleon video processor is a 32-bit system-on-a-chip MIPS processor, for use in set-top boxes and digital TVs, providing MPEG2 decoding and other functions for major worldwide broadcast networks (including PAL, NTSC, SECAM and ATSC). ... The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ... AVIVO is a video platform ATI first introduced with its R520-based line of GPUs. ... The ATI Catalyst Drivers are the software drivers by AMD/ATI that include drivers and control software for most modern ATI chipsets and video cards. ... HLSL2GLSL is a command line tool that translates DirectX 9 High Level Shader Language (HLSL) shaders into the OpenGL Shading Language (GLSL). ... HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ... ATI PowerPlay is a collective name for a set of technologies implemented in a series graphics adapters manufactured by ATI, including Mobility Radeon, Imageon handheld chipset and Radeon family of desktop GPUs. ... Truform is a graphics texture technology created by ATI and employed in DirectX 8 and OpenGL, on both Mac and PC. The technology was first employed on Radeon 8500. ... Game console redirects here. ... GPU redirects here. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... Radeon R500 redirects here. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... ATI Hollywood GPU within the Wii console Hollywood is the name of the Graphics Processing Unit (GPU) used in Nintendos Wii video game console. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...

 
 

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