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Oddworld is a comprehensive fictional universe presented in videogame form, created by game developers Oddworld Inhabitants (OWI) under the direction of Lorne Lanning. The setting plays host to a tale of a dystopian world, wherein the peaceful, natural world is in danger of being consumed by the industrial ambition of sadistic corporations. Oddworld, as a planet, is measured as ten times the size of Earth, a fraction of which has been featured in the games. The main continent of interest is Mudos, on which all the stories and struggles have so far taken place. A fictional universe is a cohesive imaginary world that serves as the setting or backdrop for one or (more commonly) multiple works of fiction. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... Oddworld Inhabitants is an American video game developer founded in 1994 by special effects and computer animation veterans Sherry McKenna and Lorne Lanning. ... Lorne Lanning is an American game designer. ... A dystopia (or alternatively cacotopia) is a fictional society, usually portrayed as existing in a future time, when the conditions of life are extremely bad due to deprivation, oppression, or terror. ...


Games in the series

The developers have stated that the Oddworld series will be a quintology, and that Abe's Exoddus, Stranger's Wrath, and the Oddworld Adventures games were bonus titles not counting toward the total of five. There are also a few titles that were hinted at in interviews and press releases, but were never developed. A pentalogy is a series of five related works of art, a lesser-known relative of the words trilogy (three) and tetralogy (four). ...

Released titles

  • Oddworld: Abe's Oddysee. First quintology game. Released for PlayStation and Microsoft Windows in 1997.
  • Oddworld: Abe's Exoddus. Bonus quintology game and a sequel to Abe's Oddysee. Released for PlayStation and Microsoft Windows in 1998.
  • Oddworld Adventures. Handheld version of Abe's Oddysee. Released for Game Boy in 1998.
  • Oddworld Adventures 2. Handheld version of Abe's Exoddus. Released for Game Boy Color in 1999.
  • Oddworld: Munch's Oddysee. Second quintology game. Released for Xbox in 2001.
  • Oddworld: Munch's Oddysee. Handheld version of the 2001 game. Released for Game Boy Advance in 2003.
  • Oddworld: Stranger's Wrath. The most recent and last Oddworld game. Released for Xbox in 2005.

For other versions of PlayStation, please see PlayStation (disambiguation) The PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... Microsoft Windows is a family of operating systems by Microsoft. ... For the entire Game Boy series of handheld consoles, see Game Boy line. ... The Game Boy Color came in a myriad of different colors, as did earlier incarnations of the Game Boy. ... The Xbox is a sixth generation era video game console produced by Microsoft, first released on November 15, 2001 in North America, then released on February 22, 2002 in Japan, and on March 14, 2002 in Europe. ... This article or section does not cite its references or sources. ...

Unreleased titles

  • Oddworld: SligStorm. It would have followed the story of an albino Slig, born into a world where mutants are murdered.
  • Oddworld: Munch's Exoddus. Expected to be a bonus game based on Munch's Oddysee.
  • Oddworld: Squeek's Oddysee. Expected third game in quintology.
  • Oddworld: Nod's Oddysee. Fourth game in quintology.
  • Oddworld: Hand of Odd. Real-time strategy game.
  • The Brutal Ballad of Fangus Klot. Mature-rated game aimed at attracting a more mainstream audience.


In the Oddworld games, the Gamespeak feature allows the player to communicate with the various in-game characters. An example of a Gamespeak command is "Wait", which instructs a nearby character to stay there. Rescuing Mudokons, Fuzzles, and opening certain doors are all achieved through Gamespeak. Enemies mind-controlled by Abe can also use Gamespeak, as one can use Glukkons to order subservient Sligs around, or use Sligs to call their Slog pets to heel. Abe is a fictional character and protagonist in the Oddworld fictional universe created by Oddworld Inhabitants. ...

Certain Gamespeak commands aren't much more than burps or farts, which serve mainly to provoke comical reactions from nearby characters. In Oddworld: Munch's Oddysee, whenever Abe farts near nearby Mudokons, they laugh, some say: "Hey look at that". When Abe Farts or Munch Burps near eachother, they say stuff like: "Thats nasty", "Dude, whats up with that"?, etc. BURP, Big Ugly Rendering Project, is one of the newest projects for the ever popular BOINC. BURP is set to become a huge graphics rendering farm. It will work as a publically distributed system for 3D rendering. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... BURP, Big Ugly Rendering Project, is one of the newest projects for the ever popular BOINC. BURP is set to become a huge graphics rendering farm. It will work as a publically distributed system for 3D rendering. ...

The Gamespeak feature was modified in Stranger's Wrath, with a single "talk" button causing the Stranger to say something appropriate to the situation. For instance, when the Stranger needs to cash in a bounty on an Outlaw, pressing the "talk" button will cause him to say, "Best be gettin' to the bounty store." This context-sensitive Gamespeak also worked for questioning the Clakker and Grubb townsfolk.

Cancelled realtime strategy game

Hand of Odd was rumored to be the fifth Oddworld game. It was to be a realtime strategy game and playable online. Originally announced in 1999, Hand of Odd was cancelled when Oddworld Inhabitants shut down in April 2005 to pursue the creation of motion pictures. Age of Empires (1997), Invasion of an enemy Real-time strategy (RTS) is a genre of computer games characterised by being a real-time wargame (strategic) in which one exerts direct control over individual units, and resource gathering, base building and technology development are integral gameplay aspects. ...

Abandoned Fangus project

An April 2005 issue of Game Informer revealed a character named Fangus, a buff-looking character who serves as a type of shepherd on Oddworld, watching over a flock of particularly demonic-looking sheep. While OWI did not confirm the game (many suspected it as an April Fool's joke), the article briefly outlined the plot: Fangus is a shepherd who dutifully wards off predators, until one day, invaders arrive. Fangus is then forced to rise to the occasion, assuming the role of savior of all Oddworldian nations. Meanwhile, rabies slowly begin to turn him mad, and he must make haste in thwarting the invaders' plans before his mind is completely lost. A Mature rating (by the ESRB) was expected due to dark tones and themes throughout the game, and Majesco was expected to publish the game for the Xbox. October 2006 issue of Game Informer. ... April Fools Day or All Fools Day, though not a holiday in its own right, is a notable day celebrated in many countries on 1 April. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... Majesco Entertainment is a video game developer founded in 1986. ...

Feature film plans

Oddworld's plans to create their first feature film has been confirmed by Oddworld production designer, Raymond Swanland. There has not been anything revealed concerning the plot or characters, as of August 2006.

It should be noted that, originally, the Oddworld quintology was planned to be five movies, rather than five games. Lorne Lanning has expressed to the public that he intends to make the quintology into movies as originally planned. While it would be obvious to assume that the first Oddworld movie will be based on Oddworld: Abe's Oddysee, the first game of the Oddworld series, there have been no announcements as to what the content of the film may be. As early as June 11, 2006, a new home page was seen on Oddworld Inhabitants's official website, depicting the Oddworld Inhabitants logo on a film reel, reinforcing beliefs that the series will appear in some form as a motion-picture, although no official word has been yet given. June 11 is the 162nd day of the year in the Gregorian Calendar (163rd in leap years), with 203 days remaining. ... 2006 (MMVI) is a common year starting on Sunday of the Gregorian calendar. ... Homepage, Home page or Home may refer to: The URL or local file that is automatically loaded when a web browser starts is called homepage or startpage. ...

The possibility of future Oddworld games too relies on any Oddworld films; Lorne Lanning has expressed in interviews that if any games were created, they would be made to be released coinciding with the movie release so it could ride the media wave. No future game has yet been confirmed.

Lanning has announced that there will be a computer graphics film created, named Citizen Siege to be animated by Vanguard Animation. [1] Computer graphics (CG) is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world. ... Computer animation studio. ...

Creatures of Oddworld

Image:Abe march1.jpg
  • Mudokons are a humanoid race of native beings, with turtle-like facial features and three fingers on each hand. Their skin coloration shifts with mood, the typical blue-green Mudokon displaying mild anxiety. Most of the Mudokons have been enslaved by the Glukkons, and the race now serves as the Glukkon's primary labor force. They are then beaten, over-worked, and all-around abused, often to the point of severe depression. The only known female Mudokon, Sam, is currently held prisoner by the Industrial races, her massive abdomen pumping out the eggs that form future Glukkon slaves. However, there are still a few Mudokons who continue to survive in their native surroundings, living in harmony with the land and their fellow native inhabitants. Due to the actions of the Mudokon "Messiah", Abe, the number of free Mudokons continues to grow. As a species, Mudokons are possessed of incredible psychic potential, and through ritual chants can perform healing, teleportation, and even soul transference. Notable Mudokon figures include: Abe [(He's recognised by his blue skin and the cross stiches in his lips (he is sometimes called "Stitch-Lips" because of it)], Alf, Bigface, The Three Weirdos (They appear in Abe's Exoddus), The Shaman, Sam (the Mudokon queen).
  • Gabbits are short, blue-grey amphibious creatures, who once swam through the oceans of Oddworld in abundance. However, the industrial races have hunted them to the brink of extinction, for two main reasons: their eggs, called Gabbiar, are considered a delicacy, and their lungs make excellent transplants for the chain-smoking Glukkons. An adult Gabbit has a large head with toothy jaws, a stubby body with two tiny arms, and one large frog-like flipper. They are mostly aquatic but can hop feebly on land, and communicate with each other through a series of whistles. Currently, Munch is the last remaining Gabbit on Oddworld. Luckily for his race, Munch has managed to liberate the last can of Gabbiar, and intends on raising each of the eggs as his own. Notable Gabbit figures include: Latimire Munch.
  • Elum are one of the few creatures domesticated by Oddworld's native cultures, and are used as beasts of burden by the Mudokons. Similar in size and temperament to a mule, Elum are cranky by nature but will generally obey their master's commands (unless there's a distracting pool of honey nearby). Physically, Elum are a strange mixture of features: eyes set wide apart like a hammerhead shark, head similar to a frog with buffalo horns, and a bipedal body much akin to a short-tailed Spinosaurus. These beasts are renowned for their foul smell, but are highly prized for carrying Mudokons across treacherous landscapes. Elum spelt backwards is 'Mule'; in Abe's Oddysee Abe treats Elum like a mule. Notable Elum figures include: Abe's pet.
  • Paramites are meat-loving, spider-like denizens of Oddworld's forests. Their face closely resembles a human hand, with a snake-like mouth lining the palm. Paramites skitter and leap on four spindly legs, the front limbs far larger and muscular than the rear. Inhabiting massive, web-lined catacombs, the skittish Paramites prefer to attack their prey in groups of two or more. A lone Paramite will not attack unless cornered, but a pack of these creatures will actively hunt. They are sacred to native Mudokons, especially those of the Mudomo tribe, but their numbers are threatened by the carnivorous Glukkons who are continually hunting them to extinction for the product known as "Paramite Pies".
  • Scrabs are one of the Oddworld ecosystem's apex predators. Roaming the blistering deserts, Scrabs resemble a muscular human torso supported by four crustacean legs, the shoulders topped by an eyeless beak with a severe underbite. Highly territorial, a Scrab will battle a member of its own species before all others, although rare instances of Scrab herds have been observed. These creatures are sacred to the native cultures of Oddworld, especially the Mudokons of the Mudanchee tribe. Nearly hunted to extinction by the Glukkons for the product known as "Scrab Cakes", Scrabs have now begun making a comeback thanks to the destruction of the Rupture Farms meat-packing plant.
  • Meeches are an extinct Oddworld species, hunted into oblivion by the Glukkon food industry. Little is known of these beasts, other than a vague physical outline provided by the Meech Munchie snack wrapper. Meeches walked upright on a pair of webbed limbs, had a segmented body like a wood-louse, and were topped by an eyeless head dominated by a complicated system of mouth-parts.
  • Shrykull is a living god of the Mudokons, a savage force of nature that manifests itself as part of certain religious ceremonies. Physically resembling a hybrid between a Paramite and a Scrab, this beastial deity unleashes powerful lightning bolts against his worshippers' enemies. By performing feats of bravery and receiving ritual tattoos, a mortal Mudokon can awaken the spirit of Shrykull within himself.
  • Slurgs are small, purple, slug-like creatures. They exist in a symbiotic relationship with the Fleeches: the Slurgs warn the Fleeches of approaching predators with a high-pitched squeak, and in return the Slurgs are allowed to feed on any scraps from Fleech meals. Paramites find Slurgs to be tasty morsels.
  • The Almighty Raisin is a large, wise, long-lived seed-like creature. He is the one that Mudokons often go to when seeking advice. The Almighty Raisin often falls asleep in mid-sentence, due to his age. He is said to have budded from a larger tree, and due to the Industrialist's attempts at capturing him, he was moved to a safe location in an underground cave. Unable to move himself, he relies on small creatures called Ratz as an extra thousand-or-so pairs of eyes to see the world around him. Notable Raisin Figures include: The Almighty Raisin.
  • Ratz are a small race of scaly rodents, physically resembling an Earth rat that has had its features dramatically rearranged. Their bodies resemble a purple globe, a hairless tail drooping from the top, and a buck-toothed face snuffling close to the ground. Ratz skitter around on a single clawed foot, and can often be found loitering in garbage cans. There is some mystical connection between the Ratz and the Almighty Raisin, the rodents acting as spies for the immobile sage.
  • Fuzzles are a tiny race of furry creatures, often exploited as lab animals by the scientific-minded Vykkers. Fuzzles naturally resemble a little glob of fur topped by a pair of watery eyes, with a fang-filled mouth that is not seen until it is too late. Their appearance is often brutally altered, however, by the experiments performed on them by the Vykkers. By some unknown virtue, Munch the Gabbit is trusted by the typically vicious Fuzzles. The Stranger, a Steef bounty hunter in Western Mudos, has been observed using the bite-happy Fuzzles as living ammunition for his crossbow.
  • Meeps are wooly grazing creatures, kindly raised by Mudokon shepherds. These beasts have one droopy eye, a cud-chewing mouth, and a single leg that they somehow manage to keep their balance on. Meep wool is remarkable for its warmth, although the Glukkons see more value in these animals' meat.
  • Grubbs are a salamander-like race that inhabits western Mudos, and have made their settlements along the Mongo River. However, due to the arrival of Sekto and his Wolvark thugs, they have been forced away from the river and hence their water supply. Grubbs once relied on the protection provided by the Steef, but due to the Steef's apparent extinction, the Grubbs are now fair game for anyone who wants to give them a hard time. Their culture is a spiritual one that lives in harmony with the land, carving massive temples and statues from the living rock. Notable Grubb figures include: Frayda Evrything, the Grubb Rebel Leader.
  • Steef are a legendary breed of centaur-like creatures with the lower body of a horse, the upper body of a gorilla, head of a lion and the horns of a ram. Once the protectors of the meek Grubbs, wild ones are now a rare sight. These mighty beasts have become a favored game animal for hunters from Oddworld's industrial races, so being a Steef can be quite hazardous to your health nowadays. Notable Steef figures include: The Stranger, the Olden Steef.
  • Chippunks are a race of tiny mammals possessed of seemingly high intelligence. They essentially fulfill the same niche as the Chipmonks of Earth, but differ in their ability to speak coherently in a squeaky, high-pitched voice. The Stranger used these rodents as ammunition in his crossbow, firing the squabbling creatures as decoys: the Chippunk would hurl insults at any nearby Outlaws, luring the brutes into the Stranger's waiting fist.
  • Bolamites resemble four-legged spiders with huge, swollen abdomens. Filled to the brim with sticky webbing, these arachnids were fired from the Stranger's crossbow to entangle his Outlaw prey.
  • Zappflies are large insects that produce a significant electric charge, enough to shock even large creatures into unconsciousness. The Stranger put these bugs to just such a purpose.
  • Thudslugs are reminiscent of a huge wood-louse, rolling into a ball and leaving its enemies faced with its thick shell. The Stranger used these insects as projectile blackjacks, bludgeoning Outlaws with the Thudslugs' heavy exoskeletons.
  • Stingbees are essentially larger versions of Earth's hornets, albeit with four legs instead of six. These insects acted as living machine-gun rounds in the Stranger's crossbow.
  • Stunkz resemble a cross between a Chippunk and an Earth skunk, and these striped furballs are capable of spraying an overpowering stench. When used as ammunition in the Stranger's crossbow, Stunkz rendered the Outlaws helpless by acting as an olfactory ipecac.
  • Boombats resemble a pudgy bat's head with tiny wings for ears. Their unusual chemical-based diet renders them highly explosive. Any rough handling causes the bats to detonate, and the Stranger made use of these beasts as natural rocket ammunition.
  • Sniper Wasps are tiny insects possessed of a long, needle-like beak. Used in the Stranger's crossbow, these bugs functioned as crude sniper bullets.
  • Glukkons are tall, snobbish beings who dress in expensive, broad-shouldered suits that give the impression that they have no arms. In reality, it is the Glukkons' legs that have shriveled away into tiny, limp, useless appendages, and they now rely on their large arms (hidden underneath their clothing) for mobility. Because the Glukkons wear shoes on their hands for walking, they are incapable of manual work, and are completely reliant on their wealth, technology, and host of servant races. The Glukkons appear to be the leading industrial race on Oddworld; all other species taking subservient roles in the pollution-spewing Glukkon society. Glukkons are also voracious carnivores, and have devoured many of Oddworld's native species into extinction. They have enlisted the help of the Sligs to act as their security guards and personal lackeys. The typical Glukkon is a male drone, the only known female being their ruling monarch, Lady Margaret. Notable Glukkon figures include: Molluck the Glukkon (Abe's Oddysee), General Dripik (Abe's Exoddus), Brewmaster (Abe's Exoddus) , Director Phleg (Abe's Exoddus), V.P. Aslik (Abe's Exoddus), Lulu (Munch's Oddysee), Tex the Glockstar (Munch's Oddysee), Lady Margaret (the Glukkon queen).
  • Sligs are green creatures, slightly shorter than a Mudokon, with five tentacle-like protrusions that form their mouths. Their bodies have arms but no legs, and instead taper into a useless tail. In return for their services as guards and soldiers, the Glukkons manufacture a variety of Slig "pants", mechanized lower limbs which allow the squirming sligs to walk upright or even fly. They are then out-fitted with automatic shotguns, nightsticks, or grenades. The most elite sligs are known as Big Bro's, and are pumped up on steroids into massive hulks. Regardless of their level of weaponry, Sligs as a whole are lazy, brutal, and stupid. Notable Slig figures include: Newscaster Slig (Abe's Exoddus), Valet Slig, Skillya (the Slig queen).
  • The Shrink is a creature of artificial intelligence, his face a flickering television screen mounted on a massive mechanical arm. The Shrink was designed by the Vykkers to keep the captive Mudokon queen, Sam, in some semblance of sanity. An unhappy Sam means fewer eggs, fewer eggs means fewer slaves, hence the Shrink. Secretly, this sentient machine hates his job, and is constantly plotting his own escape. Unfortunately for the Shrink, that means figuring out how to drag his own electrical supply with him.
  • Slogs and Slegs are the guard dogs of Oddworld, serving as trackers and security for Industrial and Outlaw facilities. While these creatures use the same barks and whines as their Earth counterparts, all physical similarity ends there. A Slog or Sleg resembles an eyeless, fang-filled mouth, supported on a pair of theropod-like legs. Slogs are brown in coloration, and have a horned crest at the back of the head. Slegs differ in being darker colored and having a beak-like nose, as well as having several ears or antennae in place of the crest. Sligs and Glukkons tend to make use of the Slog breed, while Wolvarks and Outlaws appear to prefer training Slegs. There is also a sizeable wild Sleg population on the banks of the Mongo River. Baby Slogs are called Sloggies. Notable Slog/Sleg characters include: the Giant Purple-Assed Sleg. Also; in one of the levels on Munch's Oddysee there is a giant slog, this maybe an indication to the "Giant Purple-Assed" Sleg.
  • Fleeches are genetically engineered as Glukkon pets, and begin their lives small, cute and cuddly. Upon reaching adulthood, however, a Fleech becomes a blood-thirsty monster, and their Glukkon masters promptly flush them down the toilet before buying a replacement. Due to this irresponsible method of disposal, sizable populations of wild Fleeches thrive in the sewers and cave systems of Oddworld. A Fleech resembles a large, green inchworm, with an eyeless crocodilian head at either end. Each toothy mouth is equipped with a long, frog-like tongue, which the Fleech uses both to capture prey and to climb in a grappling-hook fashion.
  • Greeters are mechanical monstrosities developed by the Vykkers, resembling a hot water heater on a unicycle, its "face" dominated by a cartoon grin. Originally designed as self-promoting vending machines, the Greeters unfortunately had a habit of electrocuting their customers. Rather than scrap the automotons, however, the Industrial races have simply embraced the Greeters' homocidal tendencies and made them security guards. Anything that moves within the robot's field of vision is instantly zapped into dust. Their speech is almost like that of the Sligs
  • Vykkers are tall, purple beings with huge heads and small, atrophied bodies. Their seven limbs consist of two fore-legs and one hind-leg (their lower half resembling a grisly tripod) and four spindly arms. The Vykkers are hermaphrodites and are uncomfortably androgonous, exemplified by their high-pitched voices and effeminate gesturing. These creatures act as the scientists and surgeons of Oddworld, and prefer sadism and masochism in equal portions. Their experiments are always punctuated by unnecessary torture of the subjects, while the Vykkers themselves are constantly the victims of their own surgical "self-improvements". While undoubtedly Oddworld's most technologically advanced species, their plans are often hampered by a lack of common sense and a fanatic devotion to causing pain. Notable Vykker figures include: Humphrey, Irwin, Headley the Auctioneer, and the Mongo River Valley Doc.
  • Interns are to the Vykkers what Igor was to Frankenstein. These gangly creatures act as security guards and laboratory assistants, lending their sinewy strength to the sadistic cause. The typical Intern has a tall, ungainly head topped by manta-ray horns, a tiny globular body, and long, gaunt arms and legs. They drown their thoughts in mindless punk rock, blared through their ever-present headphones. Their unusual mouths form a vertical slit up the face, but Interns' lips are always sewn shut to keep them quiet.
  • Snoozers are another of the Vykkers' automated assassins. These massive droids resemble Greeters minus the grin, their locomotion based on a tripod of stamping legs. Rather than employ traditional weaponry such as bullets, Snoozers fire syringes in rapid succession, the valium-filled needles rendering any foe quickly unconscious.
  • Outlaws are a race of outsiders, who don't fit comfortably into the native or industrialist lifestyles. They loot, plunder, and steal for a living, and use intimidation to get away with it. The Outlaw species actually includes several sub-species, ranging from small hunch-backed lackeys to big jowel-faced bruisers. Regardless of their varied appearance, however, the Outlaws are united by their shared life of crime. These deep-voiced brutes usually tough it out in the wild, building crude shantytowns as their hideouts, or simply hijack facilities from the Clakkerz. Notable Outlaw characters include: Blisterz Booty, Filthy Hands Floyd, the Looten Duke, Boilz Booty, Meagly Mcgraw, Jo' Momma, Skuz, Packrat Palooka, Elbose Freely, Lefty Lugnutz, Flint "Xplosivez" McGee, Fatty McBoomBoom, Caste Raider.
  • Clakkerz are a chicken-like race of hillbilly people, clustered along the Mongo River in Old West style desert towns. They have little sympathy for the native Grubbs, and are only concerned with themselves, the latest gossip, and Moolah. They are the settlers of West Mudos, and appear to be the middle-class consumers in Oddworld's Industrial society. Clakkerz are extreme physical cowards, and enlist the help of bounty hunters to rid their towns of Outlaws. Notable Clakkerz figures include: Eugene Ius, Beekz the Oppel Farmer, Cornjaws the retired Sleg Hunter.
  • Oktigi are head-sized, octopus-like creatures that are in the same species lineage as the Glukkons. They appear to be naturally aquatic, but can breath air and survive on land with the aid of a host body. Oktigi are parasites: they attach themselves to their victim's head (essentially replacing it) and use the victim's body as their own (similar to the head crabs from Half-Life). They seem to prefer obtaining the strongest host body possible. Like their cousins the Glukkons, the Oktigi are driven by self-interest and corporate greed, and have a preference for fine business suits, expensive cigars, and exploiting the environment to the highest degree. Notable Oktigi characters include: Sekto.
  • Wolvarks serve the Sekto Springs Bottled Water Company by running factories and doubling as security for those facilities. They often bully the Grubbs, and continue to force them off of what little land they have. Wolvarks are pear-shaped and ungainly, their ill-bred face dominated by a toothy underbite and upside-down ears. Several Outlaws (include D. Caste Raider) are quite similar in appearance to Wolvarks, but whether this is coincidence or a result of cross-breeding is unknown.
  • Gloktigi are massive, squid-like creatures that form the largest species in the Glukkon family tree. Their body is similar to a large cuttle-fish, with a bulbous head and tentacled mouth, but these creatures walk upright on a pair of limbs. These walking arms end in a tripod of talons, the deadly claws of which are equal in length to the rest of the limb. Despite their huge heads, Gloktigi appear no more intelligent than a guard dog, and fulfill just such a niche in Industrial complexes. A Gloktigi's deadliest weapon is its "webbing", a sticky green substance that is used to entangle victims. Notable Gloktigi characters include: Sekto's pets. It is possible the "Gloktigi" encountered in the game are not in there entirely natural form - there body's have several inorganic components - blades, claws, mechanically enhanced limbs, an ability to teleport and unlimited stamina.(This would explain their ability to walk and breathe on land)

It is most likely that Sekto captured Gloktigi specimens from the wild and Cybernetically Augmented them to make them far more effective at their role as guards. Mudokon A race of beings that appear in the Oddworld quintology. ... Paramites are fictional creatures of the Oddworld universe. ... Scrabs are fictional creatures of the Oddworld universe. ... Ratz (Hebrew: רץ) was a left wing Israeli political party formed in 1973 by former Labour Knesset member Shulamit Aloni. ... Robert H. Grubbs (b. ... This article is on the mythological creatures. ... Sligs are a fictional race of creatures from the Oddworld series of videogames. ... Slog The activity of social networking and blogging together in a combined environment. ... The Sleg is race of humanoid-dinosaur like creatures whove declared war on all human-kind and serve as the main enemy against Turok in the game Turok Evolution. ... Oddworld is a comprehensive fictional universe presented in videogame form, created by game developers Oddworld Inhabitants (OWI) under the direction of Lorne Lanning. ... This article describes the computer game. ...

Oddworld geography

Every game in the series so far has taken place on the continent of Mudos.

Locations in Abe and Munch games

  • Rupture Farms — A meat-packing plant that runs on slave labor and drives its livestock to extinction.
  • Stockyards/Free-Fire Zone — A mine-strewn no-man's-land surrounding Rupture Farms, where livestock is penned and runaway slaves are gunned down.
  • Monsaic Lines — Hidden underground sanctuary of the Mudokons, where their native traditions continue unspoiled.
  • Scrabania — A trackless desert where bizarre cacti cling to towering mesas.
  • Paramonia — One of Oddworld's remaining virgin forests.
  • Necrum Mines — An ancestral Mudokon burial ground, taken over by the Glukkons.
  • FeeCo Depot — Transportation hub of the Glukkon railway system.
  • Slig Barracks — Where Sligs complete basic weapons training.
  • Bonewerkz — Here the bones from the Necrum Mines are ground into a fine powder.
  • Soulstorm Brewery — A brewery where Mudokon bones and tears are fermented to produce the highly-addictive Soulstorm Brew.
  • Vykkers Labs — A flying saucer-like research facility where the Vykkers perform ghastly experiments in the name of consumer products.
  • Splinterz — A giant toothpick manufacturing company owned by Glukkons.
  • Magog Motors — A combustion engine production plant where Glukkon vehicles are assembled.
  • Sloghuts — A cavernous kennel where Slogs are weaned on abuse and raised to be vicious.
  • Flub Fuels — A smoke-belching Glukkon fuel company.

Locations in Stranger's Wrath

  • Gizzard Gulch — A desert region containing a dusty Clakker town.
  • Buzzarton — Another Clakker outpost, plagued by sandstorms, but with an impressive sewer system.
  • New Yolk City — The capital city of the Clakkerz, complete with black market and barge service.
  • Mongo River — Its waters are the lifeblood of the Mongo River Valley.
  • Dusky Hollow — Where the native Grubbs cling to the scraps of their civilization.
  • Wolvark Docks — The shipping piers for Sekto's corporation. Heavily guarded by the Wolvarks.
  • Last Legs— The Grubb's capital city, standing sentinel upon an icy Northern shore.
  • Sekto Springs Dam — The fortress-like headquarters of Sekto's bottled water company.


Oddworld currency.
Oddworld currency.
  • The official form of currency on Oddworld is called "Moolah".
  • "Abe" was only one of the names considered for the series' signature character: he was very nearly called "Monkfish" or "Abraham Lure".
  • The Mudokons were originally designed with four fingers, and appear so in Abe's Oddysee. However, a Japanese special interest group threatened to boycott the game unless they were paid a million-plus dollar fine, claiming cultural offense at four-fingered characters (due to a history of Asian meat-workers and Yakuza victims having one of their fingers cut off). Oddworld Inhabitants saw the group's actions as extortion rather than cultural sensitivity, and so re-designed the Mudokons to avoid paying the "protection money". So in Abe's Exoddus, and in all appearances since, Abe and the other Mudokons have appeared with only three fingers.
  • Sam the Mudokon Queen and Lady Margaret the Glukkon Queen were both intended to appear in Oddworld: Munch's Oddysee, but were cut from the game's plot due to the time constraints of it being an Xbox launch title. Both characters were still subtly referred to within the final version of the game (Sam's likeness appearing on a box of Mudokon eggs, Lady Margaret being heard on the telephone in the game's "bad ending"). The two Queens are still considered valid characters, and are expected to appear in future games.
  • Munch was originally designed to be a Dr. Jekyll/Mr. Hyde-type character, with a much stronger alter-ego. Munch's alternate self was a massive brute named Roid, created by the Vykkers' steroid tests. Like the Incredible Hulk, Munch would transform into Roid when angered.
  • The Japanese title for Abe's Oddyssee is Abe a Go Go. The Japanese Abe's Exoddus was called Abe '99.
  • In Abe's Exoddus, there is a sign above a boarded entrance in the FeeCo Depot that says Vykker's Labs, which appears in Munch's Oddysee. There is also a teaser for Munch's Oddysee at the end of the game, but you only see it if you rescue all 300 Mudokons. However, you can veiw this teaser here: http://users.telenet.be/Dieter.Hannes/Oddipus-Complex/Ending%20AE%20Your%20the%20bestest,%20Abe!!!.jpg Unfortunately, the plot of Munch's Oddysee changed after AE was made, so in MO (Munch's Oddysee) Abe was not on a quest to find and rescue his Mother Sam, he was on a quest to rescue his unborn brothers.
  • At the end of Abe's Exoddus, after the final FMV, There is also a screen with text that reads: "Coming in 2000: Munch's Oddysee."

Image File history File links Moolah. ... Image File history File links Moolah. ... This article belongs in one or more categories. ... Look up Boycott in Wiktionary, the free dictionary. ... This article or section may be confusing or unclear for some readers, and should be edited to rectify this. ... The Incredible Hulk The Hulk, often called The Incredible Hulk, is a Marvel Comics superhero. ... Oddworld is a comprehensive fictional universe presented in videogame form, created by game developers Oddworld Inhabitants (OWI) under the direction of Lorne Lanning. ... Oddworld: Munchs Oddysee is the third game made by Oddworld Inhabitants, released as one of the launch titles for Microsoft Xbox. ...

External links

  Oddworld video games  v  d  e 
Oddworld: Abe's Oddysee • Abe's Exoddus • Munch's Oddysee • Stranger's Wrath



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