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Encyclopedia > Chat room

A chat room or chatroom is a term used primarily by mass media to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology ranging from real-time online chat over instant messaging and online forums to fully immersive graphical social environments. It has been suggested that this article or section be merged with Chat room. ... // Instant messaging (IM) is a form of real-time communication between two or more people based on typed text. ... ... This article does not cite any references or sources. ...


Text-based chat

Online chat is a way of communicating by sending text messages to people in the same chat-room in real-time. The oldest form of true chat rooms are the text-based variety. The most popular of this kind is Internet Relay Chat (IRC). However, there are also talkers and havens. The popularity of these kinds of chat rooms has waned over the years, and IRC's popularity has rapidly given way to instant messaging. Also a notable number of people were introduced to chat rooms from AOL and web chat sites. It has been suggested that this article or section be merged with Chat room. ... Usually used in reference to a computer application, especially a computer game, a text-based application is one whose primary input and output are based on text rather than graphics. ... IRC redirects here. ... A talker is a MUD variant, a communication system precursor to MMORPGs and other virtual worlds such as Second Life. ... For other uses, see AOL (disambiguation). ... Web chat sites are websites that allow users to communicate in real time using easily accessible web interfaces. ...

There are also graphical user interface (GUI) text-based chat rooms which allow users to select an identifying icon and modify the look of their chat environment.

Graphical multi-user environments

Visual chat rooms (Runescape,Active Worlds, Habbo Hotel, Chatablanca, There, etc) add graphics to the chat experience, in either 2D or 3D (employing virtual reality technology). These are characterized by using a graphic representation of the user (avatar) that can be moved about a graphic background or in a graphic environment. These virtual worlds are capable of incorporating elements such as games (in particular massively multiplayer online games) and educational material most often developed by individual site owners, who in general are simply more advanced users of the systems. The most popular environments also allow users to create or build their own spaces. RuneScape is a Java-based MMORPG operated by Jagex Ltd. ... Active Worlds (AW) is a 3D virtual reality platform. ... Habbo Hotel is a virtual community owned and operated by Sulake Corporation. ... There © Copyright 2005 There is a subscription business model internet service created in 1998 by Will Harvey and Jeffrey Ventrella, consisting of an immersive PG-13 3-D virtual world which is complemented by 2-D web-based services. ... This article is about the simulation technology. ... Example of an avatar as used on internet forums. ... This article does not cite any references or sources. ... MMO redirects here. ...

Some visual chat rooms also incorporate audio and video communications, so that users may actually see and hear each other. However, some find these types of environments cumbersome to use and actually an impediment to chatting.

Chat room activities

The primary use of a chat room is to share information via text with a group of other users. New technology has enabled the use of file sharing and webcams to be included in some programs and almost all Internet chat or messaging services allow users to display or send to each other photos of themselves. A typical webcam A web camera (or webcam) is a real-time camera (usually, though not always, a video camera) whose images can be accessed using the World Wide Web, instant messaging, or a PC video calling application. ...

Some people who visit chat rooms use them as a place to experience online sex, also known as cybersex or computer love. While not physically able to see their partner, cyber-ers apparently get stimulation by reading x-rated quotes. While many in the media focus on this aspect of chat rooms as it certainly boosts their ratings, it is by no means the only thing chat rooms are used for. It is important that the partakers in such activities do not reveal personal information such as addresses as sexual predators may use cybersex as a tool to stalk chatroom users. Second Life avatar in a virtual Amsterdam Cybersex, computer sex, internet sex or net sex is a virtual sex encounter in which two or more persons connected remotely via a computer network send one another sexually explicit messages describing a sexual experience. ...

Games are also often played in chat rooms. Historic examples are initgame, Hunt the Wumpus on IRC or an AOL chatroom game in AOL chat rooms. There are very few or no other articles that link to this one. ... Hunt the Wumpus is an early computer game, based on a simple hide-and-seek format featuring a mysterious monster (the Wumpus) that lurks deep inside a network of rooms. ...

But the true use of a chat room is still to meet old and new people.

Rules of behaviour

Chat rooms usually have stringent rules that they require users to follow in order to maintain integrity and safety for their users. Particularly in rooms for children, rules usually do not allow users to use offensive language, or to promote hate mail, violence and other negative issues. Also chat rooms often do not allow advertising in their rooms or flooding, which is continually filling the screen with repetitive text. Typing with caps lock on is usually considered shouting and is discouraged. Chat rooms usually have a list of rules for users to obey when they chat online.

Sometimes chat room venues are moderated either by limiting who is allowed to speak (not common), or by having moderation volunteers patrol the venue watching for disruptive or otherwise undesirable behaviour. This article does not cite any references or sources. ...

Yet, most commonly chat rooms are not moderated and users may type what they personally choose to send. As stated before, chatrooms are an honest (not always positive) comparison to real life public activities! This article does not cite any references or sources. ...

Technically speaking

All of these multi-user communication experiences have one technological aspect in common: They need to deliver data from a sender to a group of recipients. So-called one-to-many/many-to-many distribution is quite a technological headache in the field of routing. Some applications avoid the problem by having just one central server, resulting in a star topology with a risk of it becoming overloaded. Some employ decentralized servers, most notably Jabber, then send a copy of each message to each recipient by unicast, resulting in a full mesh topology and large overhead in network traffic. The most elaborate way to solve the issue is by the use of a multicast protocol which will try to get the information to each recipient along a spanning tree. Internet Relay Chat most notably uses this kind of approach. ... Many-to-many is a term that describes the third major Internet computing paradigm. ... This article is about routing (or routeing) in computer networks. ... In information technology, a server is an application or device that performs services for connected clients as part of a client-server architecture. ... A computer network with a star network topology, in its simplest form, consists of one central, or hub computer which acts as a router to transmit messages Comparing star networks to other types of network Advantages Easy to implement and extend, even in large networks Well suited for temporary networks... The system load is a UNIX computing term that describes the amount of work that a computer system is doing. ... Decentralisation (or decentralization) is any of various means of more widely distributing decision-making to bring it closer to the point of service or action. ... Official logo of the Jabber Software Foundation Jabber is a collection of open, real-time communication technologies built on the Extensible Messaging and Presence Protocol (XMPP). ... In computer networks, unicast is the sending of information packets to a single destination. ... A fully connected network is a mesh network in which each of the nodes is connected to each other. ... In computer science, and moreso in computer programming, overhead is generally considered any combination of excess or indirect computation time, memory, bandwidth, or other resources that are required to be utilized or expended to enable a particular goal. ... Example graph of web traffic at Wikipedia in December 2004 Internet traffic is the flow of data around the Internet. ... Routing Schemes anycast broadcast multicast unicast Multicast is sometimes also used to refer to a multiplexed broadcast, although that is a very different thing and should not be confused. ... This article does not cite any references or sources. ... IRC redirects here. ...


As chat rooms are often frequented by children, they can be an avenue for pedophiles to initiate contact with potential victims. Predators will often pose as a child themselves, and attempt to lure children into a face-to-face meeting. Predators will often target the more quiet children in a chat room, hoping the attention will inspire interest in the new conversation. Researchers in the area advise parents to always be aware of what their children are doing while online, and be wary of secretive behaviour, such as avoiding letting parents see what is on the computer screen.[1]

See also

Amateur radio station with modern solid-state transceiver featuring LCD and DSP capabilities Amateur radio, often called ham radio, is both a hobby and a service that uses various types of radio communications equipment to communicate with other radio amateurs for public service, recreation and self-training. ... Echolink is a computer program that runs under Microsoft Windows to allow radio amateurs to communicate with one another using Voice over IP (VoIP) technology on the internet for at least part of the path between them. ...


  1. ^ McMahon S. Chat Room Safety Advice. Retrieved on 2007-09-19.

Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 262nd day of the year (263rd in leap years) in the Gregorian calendar. ...

External links

Look up Chat room in
Wiktionary, the free dictionary.
  • Chat Danger — How to keep safe when chatting online
  • Chat Acronyms — Meanings of acronyms used in online chat
  • The Psychology of Cyberspace Hypertext book exploring the psychological aspects of online environments by Dr. John Suler, Rider University
  • Virtual Worlds Review Virtual worlds list maintained by online communities consultant
  • Software untangles chat room debate
For chat room sites, see Chat room at the Open Directory Project

  Results from FactBites:
Chat room - Wikipedia, the free encyclopedia (678 words)
Chat rooms are often confused (especially by the popular media) with discussion groups or online forums, which are significantly different, since they do not take place in real time and are usually run over the World Wide Web.
Chat rooms usually have stringent rules that they require users to follow in order to maintain integrity and safety for their users.
Also chat rooms often do not allow advertising in their rooms or flooding, which is continually filling the screen with repetitive text.
children with DIABETES - Chat Room Guest Login (368 words)
I understand that the chat rooms are an open forum to share information and opinions about diabetes care and are not a substitute for medical care.
Chat room monitors will, at their sole discretion, clear rooms and ban users who refuse to take off-topic discussions to the Side Rooms or elsewhere.
All chat rooms block certain inappropriate language but cannot block all words and phrases that might be deemed unacceptable to everyone.
  More results at FactBites »



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