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Encyclopedia > Campaign setting
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A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the Forgotten Realms setting for Dungeons & Dragons) or a specific genre of game (such as Medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own setting, often referred to as a "homebrew" setting or world. A fictional universe is a cohesive fictional world that serves as the setting or backdrop for one or (more commonly) multiple works of fiction. ... Setting is a term in literature and drama usually referring to the time and location in which a story takes place. ... This article is about games in which one plays the role of a character. ... Wargaming is the play of simulated military operations in the form of games known as wargames. ... In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. ... See also Adventure! (role-playing game), a role-playing game from White Wolf Game Studio. ... It has been suggested that Forgotten Realms Campaign Setting be merged into this article or section. ... Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Gygaxs company Tactical Studies Rules (TSR). ... In role-playing games, the game master or GM is the organizer, storyteller, and arbitrator. ...

Contents

Types of setting

See also: History of role-playing games

The use of the term "world" in describing a campaign setting is loose, at best. Campaign worlds such as the World of Greyhawk detail entire cosmologies and timelines of thousands of years, while the setting of a game such as Deadlands might only describe one nation within a brief segment of alternate history. The history of role-playing games begins with an earlier tradition of role-playing, which combined with the rulesets of fantasy wargames in the 1970s to give rise to the modern role-playing game. ... The cover of the Living Greyhawk Gazetteer, published in 2000 by Wizards of the Coast. ... Deadlands is a genre-mixing alternate history roleplaying game which combines the Western and horror genres. ... Alternative history or alternate history can be: A History told from an alternative viewpoint, rather than from the view of imperialist, conqueror, or explorer. ...


There are three primary types of campaign setting. The first exists in genre- and setting-specific role-playing games such as Warhammer or World of Darkness which exist specifically within one setting. The second type of setting is for games that have multiple settings such as modern Dungeons & Dragons or those that were developed specifically to be independent of setting such as GURPS. The final type of setting is developed without being tied to a particular game system. Typically this last sort are developed first as stand-alone works of fiction, which are later adapted to one or more role playing systems such as the Star Wars universe or Middle-earth, though there are a few exceptions of settings which were designed explicitly for role playing gaming, but without a specific system in mind, such as H├órn. Look up genre in Wiktionary, the free dictionary. ... Warhammer Fantasy Roleplay (WFRP or WHFRP) is a role-playing game set in the Warhammer Fantasy setting. ... The World of Darkness (or WoD) is the name given to two related but distinct fictional universes developed by Mark Rein-Hagen. ... The Generic Universal RolePlaying System, commonly known as GURPS, is a role-playing game system designed to adapt to any imaginary gaming environment. ... Star Wars is an epic science fantasy saga in the space opera genre and a fictional universe initially developed by George Lucas during the 1970s and expanded since that time. ... A map of the Northwestern part of Middle-earth at the end of the Third Age, courtesy of the Encyclopedia of Arda. ... Hârn is a world designed for use in fantasy role-playing games. ...


Setting genres have touched on every genre of high-action fictional storytelling from role-playing's roots in fantasy to science fiction in settings such as Traveller to horror in the World of Darkness. Even modern-day spy thriller-oriented settings such as Spycraft have been introduced. Smaug in his lair: an illustration for the fantasy The Hobbit Fantasy is a genre of art that uses magic and other supernatural forms as a primary element of plot, theme, or setting. ... Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... Traveller is a series of related science fiction role-playing games, first published in 1977 by Game Designers Workshop. ... Horror fiction is, broadly, fiction in any medium intended to scare, unsettle, or horrify the reader. ... The genre of spy fiction — sometimes called political thriller or spy thriller or sometimes shortened simply to Spy-fi — arose before World War I at about the same time that the first modern intelligence agencies were formed. ... Spycraft is a d20-based roleplaying game dealing with superspies and modern action. ...


A small number of campaign settings fuse two or more genres in a single game. GURPS Infinite Worlds, for example, the characters play "Infinity Patrol" agents who travel to alternate worlds. GURPS Infinite Worlds is a supplement for the Fourth Edition of the GURPS role-playing game, published by Steve Jackson Games in 2005. ... Parallel universe or alternate reality in science fiction and fantasy is a self-contained separate reality coexisting with our own. ...


Fantasy

Fantasy settings draw their inspiration almost exclusively from fantasy literature, such as the works of J. R. R. Tolkien and Robert E. Howard. The setting in these games is usually a world with a level of technology similar to that of medieval Europe. Fantasy elements include magic and supernatural/mythological creatures, such as dragons, elves, and orcs. This article does not cite any references or sources. ... John Ronald Reuel Tolkien CBE (3 January 1892 – 2 September 1973) was an English philologist, writer and university professor, best known as the author of The Hobbit and The Lord of the Rings. ... Robert Ervin Howard (January 22, 1906 – June 11, 1936)[1] was a classic American pulp writer of fantasy, horror, historical adventure, boxing, western, and detective fiction. ... The Middle Ages formed the middle period in a traditional schematic division of European history into three ages: the classical civilization of Antiquity, the Middle Ages, and modern times, beginning with the Renaissance. ... Magic: The Gathering. ... It has been suggested that European dragon be merged into this article or section. ... A small forest elf (älva) rescuing an egg, from Solägget (1932), by Elsa Beskow An elf is a creature of Germanic mythology which still survives in northern European folklore. ... “Orkish” redirects here. ...


The very first role-playing settings from the late 1960s and early 1970s (World of Greyhawk, and Blackmoor) were based in the fantasy genre, primarily based on the popularity of fantasy works by authors such as J. R. R. Tolkien and C. S. Lewis. Over the decades since, fantasy role-playing has evolved and expanded tremendously, even developing its own sub-genres. The genre can be subdivided into high fantasy where supernatural events are commonplace, and low fantasy where there are few or no supernatural aspects. The cover of the Living Greyhawk Gazetteer, published in 2000 by Wizards of the Coast. ... Role playing Blackmoor is a fantasy role-playing game campaign setting originally created in the early 1970s by Dave Arneson, the co-creator of Dungeons & Dragons. ... John Ronald Reuel Tolkien CBE (3 January 1892 – 2 September 1973) was an English philologist, writer and university professor, best known as the author of The Hobbit and The Lord of the Rings. ... Clive Staples Lewis (29 November 1898 – 22 November 1963), commonly referred to as C. S. Lewis, was an Irish author and scholar. ... High fantasy is a subgenre of fantasy fiction that is set in invented or parallel worlds. ... Low fantasy is a term not devised to describe a specific subgenre but to contrast specific works with high fantasy. ...


While pure fantasy games were initially popular, games such as Ars Magica popularized the notion of fantasy set within elements of real-world history. Later games would update this concept even further, bringing fantasy gaming into the present day in a genre known as urban fantasy (e.g. Mage: The Ascension) or even into the future by combining urban fantasy with cyberpunk (e.g. Shadowrun). Even when the main setting of a game is not taken directly from the history of our world, they still tend to draw heavily on historical models, though distorted by the presence of magic; also, as gods often have direct and tangible interations with the world, religion tends to be very unlike our world. Ars Magica is a role-playing game set in Mythic Europe, an idealized (or quasi-historical) version of Europe around AD 1200. ... Contemporary fantasy is a subgenre of fantasy, also known as contemporary urban fantasy, modern-day fantasy, or indigenous fantasy. ... Mage: The Ascension is a role-playing game based in the World of Darkness, and is published by White Wolf Game Studio. ... Berlins Sony Center reflects the global reach of a Japanese corporation. ... Shadowrun is a cyberpunk-urban fantasy cross-genre role-playing game, set 63 years in the future,[1]following a great cataclysm that has brought use of magic back to the world, just as it begins to embrace the marvels (and dangers) of technologies such as cyberspace, omnipresent computer networks...


Because the world's most popular roleplaying game, Dungeons & Dragons, is part of the fantasy genre, fantasy is also the most played roleplaying genre. RPGs of the fantasy genre are sometimes collectivelly called "Fantasy roleplaying games" ("FRP"). Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Gygaxs company Tactical Studies Rules (TSR). ...


See Category:Fantasy roleplaying games


Science fiction

Science fiction settings are inspired by science fiction literature. The setting is generally in the future, sometimes near future but also quite often in the far future, though in many cases the setting bears no connection to the world we live in, e.g. Star Wars. Common elements involve futuristic technology, contact with alien life forms, experimental societies, and space travel. Psionic abilities (i.e. ESP and telekinesis) often take the place of magic. The genre can be divided similarly with science fiction literature into sub-genres, such as cyberpunk or space opera. SF is the second most played genre after fantasy. Cooperative roleplaying can be a seed for the culture of international cooperation too. The experience of virtual "classical" roleplaying in 2050 helps the main hero of "Otherland", a book by Tad Williams, to gather partners and to solve a major challenge for the future of humankind. Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... Star Wars is an epic science fantasy saga in the space opera genre and a fictional universe initially developed by George Lucas during the 1970s and expanded since that time. ... Extra-sensory perception (ESP) is defined in parapsychology as the ability to aquire information by paranormal means. ... Psychokinesis (literally mind-movement) or PK is the more commonly used term today for what in the past was known as telekinesis (literally distant-movement). It refers to the psi ability to influence the behavior of matter by mental intention (or possibly some other aspect of mental activity) alone. ... Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... Berlins Sony Center reflects the global reach of a Japanese corporation. ... Classic pulp space opera cover, with the usual cliché elements. ...


Science fiction settings for role playing were first introduced in 1977 with the publication of Traveller, a space opera-oriented game whose Third Imperium setting covered multiple worlds and alien races. Due to the success of Star Wars, and the impact that the franchise had on popular culture, many science fiction settings were introduced or adapted, especially during the 1980s. The scope of a science fiction setting is typically larger than that of a fantasy setting, encompassing multiple worlds or even entire galaxies. Such settings often involve detailed accounts of military and/or trading operations and organizations. Classic pulp space opera cover, with the usual cliché elements. ... The Imperium is a series of consecutive fictional galactic empires in the Traveller universe. ... This article does not cite any references or sources. ... Star Wars is an epic science fantasy saga in the space opera genre and a fictional universe initially developed by George Lucas during the 1970s and expanded since that time. ...


Gamma World, introduced in 1978, explored the replacement of traditional elements of fantasy settings with the pseudo-scientific elements of post-apocalyptic fiction. These settings lend themselves to the "adventuring" mode of most fantasy games, and thus focus on developing specific locations and loosely defined cultural or racial groups. Gamma World is a science fantasy role-playing game, originally created by James M. Ward and Gary Jaquet, and first published by TSR in 1978. ... Phrenology is regarded today as a classic example of pseudoscience. ... It has been suggested that Post-holocaust be merged into this article or section. ...


See Category:Science fiction roleplaying games


Historical

Historical settings take place in the past. Because historical games often overlap the fantasy genre, a distinguishing mark is that fantasy games are set on a "fantasy world" similar to but distinct from Earth, while historical games are set in the past of Earth. Settings that have been explored in roleplaying games include Pendragon (Arthurian), Sengoku (Japanese warring states), Recon (Vietnam War), Tibet (historical Tibet), and Fantasy Imperium (historical Europe). Pendragon or Pen Draig, meaning head dragon or chief dragon (referring to a battle standard), is the name of several traditional Kings of the Britons: Aurelius Ambrosius, the son of Constantine II of Britain, is called Pendragon in the Vulgate Cycle. ... ‹ The template below is being considered for deletion. ... Sengoku: Chanbara Roleplaying in Feudal Japan is a Samurai role-playing game, created by Anthony J. Bryant and Mark Arsenault and published by Gold Rush Games. ... “Sengoku” redirects here. ... Recon is a role playing game. ... Combatants Republic of Vietnam United States Republic of Korea Thailand Australia New Zealand The Philippines National Front for the Liberation of South Vietnam Democratic Republic of Vietnam People’s Republic of China Democratic Peoples Republic of Korea Strength US 1,000,000 South Korea 300,000 Australia 48,000... Tibet (see Name section below for other spellings) is a plateau region in Central Asia and the indigenous home to the Tibetan people. ... Fantasy Imperium, An Interactive Storytelling Game of Historical Fantasy, is a role-playing game written by Mark OBannon and published by Shadowstar Games, Inc. ...


See Category:Historical roleplaying games


Horror

Horror settings take their inspiration from horror literature. Horror role-playing can be divided into two major groups. Horror fiction is, broadly, fiction in any medium intended to scare, unsettle, or horrify the reader. ...


Modern horror settings such as Call of Cthulhu were first introduced in the early 1980s, creating a hybrid of fantasy horror and modern thrillers. These settings tend to focus on organizations and societies in which generally normal people fight against malevolent supernatural entities. Such games often are structured as a straightforward "monster hunt", though Call of Cthulhu, also involves a great deal of investigation and clue-finding. Call of Cthulhu is a horror fiction role-playing game based on the story of the same name written by H.P. Lovecraft and the so-called Cthulhu Mythos the story inspired. ... Look up Supernatural in Wiktionary, the free dictionary. ... Call of Cthulhu is a horror fiction role-playing game based on the story of the same name written by H.P. Lovecraft and the so-called Cthulhu Mythos the story inspired. ...


The second style of horror game reverses the roles, with the player characters being such supernatural creatures as vampires and werewolves. This second style was popularized by White Wolf's Vampire: the Masquerade. A series of games by the same company followed, sharing a setting called the World of Darkness, which is collectively the most popular horror-themed role-playing setting, and the second most popular role-playing ruleset and setting, after Dungeons and Dragons.[citation needed] Further reading Christopher Frayling - Vampyres: Lord Byron to Count Dracula 1992. ... A werewolf in folklore and mythology is a person who changes into a wolf, either by purposefully using magic in some manner or by being placed under a curse. ... The logo of White Wolf Publishing, one of White Wolf, Inc. ... Vampire: The Masquerade (Revised Edition) cover. ... The World of Darkness (or WoD) is the name given to two related but distinct fictional universes developed by Mark Rein-Hagen. ... The original Dungeons & Dragons set Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy role-playing game (RPG) published by Gary Gygax and David Arneson in January 1974. ...


The setting in both these styles of horror games is often contemporary, between the 19th century and the current day. Creating the correct mood and air of suspense is very important in these games.


Some elements of fantasy role-playing settings were often related to the horror genre. Vampires and ghosts are typical fare in most such settings, for example. Campaign settings that combine horror and fantasy elements on an even footing include the Dungeons & Dragons settings Ravenloft and Ghostwalk. The D&D Heroes of Horror sourcebook also provides ways to emphasize horror elements within a more typical fantasy milieu. Ravenloft is a fictional campaign setting for the Dungeons & Dragons role-playing game. ... Ghostwalk is a setting for the Dungeons and Dragons game similar to Forgotten Realms or Dragonlance. ... Heroes of Horror is a hardcover supplement to the Dungeons and Dragons role-playing game, version 3. ...


See Category:Horror roleplaying games


Humor

Humor games are based on creating situations which are funny or have a funny premise. Humor is not usually a genre in itself (although it can be), but a modifier added to other genres. In 1983 Bureau 13 introduced humorous modern horror/fantasy gaming. In 1984, the Paranoia game introduced a science fiction setting which used a post-apocalypse world in which to set a tongue-in-cheek game of futile struggle against a computer-controlled dictatorship. Humorous settings for multiple genres have since been released. Humorous settings typically develop few if any locations and organizations, focusing instead on specific characters of note and general tone. Paranoia is a humorous role-playing game set in a dystopian future similar to 1984, Brazil, Brave New World, the downunder civilization of A Boy and His Dog, and especially Logans Run; however, the tone of the game is rife with black humor, frequently tongue-in-cheek rather than... Forms of government Part of the Politics series Politics Portal This box:      A dictatorship is an autocratic form of government in which the government is ruled by a dictator. ...


See Category:Comedy roleplaying games


Multi-genre

Multi-genre games that mix elements of different genres together. For example, Deadlands presents a Wild West in which elements of horror and magic are prevalent, and Castle Falkenstein presents a Victorian-era world with Jules Verne- and H.G. Wells-inspired technology alongside fantasy elements like magics and the denizens of Faerie. Likewise, the superhero genre typically emulates the comic book universes such as the DC and Marvel Universes as a form of science fantasy set in contemporary setting where all fantastic elements from futuristic technology to mythic beings co-exist. Deadlands is a genre-mixing alternate history roleplaying game which combines the Western and horror genres. ... Great Basin region, typical American West The Western United States has played a significant role in history and fiction. ... Castle Falkenstein was an innovative steampunk-themed fantasy role-playing game designed by Mike Pondsmith and originally published by R. Talsorian Games. ... Queen Victoria (shown here on the morning of her accession to the Throne, 20 June 1837) gave her name to the historic era The Victorian era of the United Kingdom marked the height of the British Industrial Revolution and the apex of the British Empire. ... Jules Gabriel Verne (February 8, 1828–March 24, 1905) was a French author who pioneered the science-fiction genre. ... H. G. Wells at the door of his house at Sandgate Herbert George Wells (September 21, 1866 - August 13, 1946) was an English writer best known for his science fiction novels such as The War of the Worlds and The Time Machine. ... In mythology and in fiction, Faerie (see also fairy) is an otherworldly realm, home to the Fae or fairies, though many believe this place to be neither mythical nor fictional, but quite real. ... For the Aqua Teen Hunger Force episode, see Super Hero (Aqua Teen Hunger Force episode). ... A comic book is a magazine or book containing the art form of comics. ... Cover to the History of the DC Universe trade paperback. ... This does not cite any references or sources. ... Science fantasy is a mixed genre of story which contains some science fiction and some fantasy elements. ...


Licensed

Licensed games are tie-ins to larger media franchises. They were once rare but the number of these games is increasing. Licensed games are usually considered part of their franchise's genre rather than a genre in and of themselves. Many licensed products are now defunct because of license expiration, while others such as Blood of Heroes take a system designed for a licensee's game world and create a new world to match it. A tie-in is an authorized product that is based on an existing or upcoming media property, such as a movie or video/DVD, computer game, video game, television program/television series, board game, web site, role-playing game or literary property. ... hi your dead ...


See also

A fantasy world is a type of fictional universe in which magic or other similar powers work. ... The List of campaign settings is a listing of published role-playing game campaign settings. ... This is a list of fictional universes, organized by genre and by sub-genre. ... In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. ... The flexibility of the Dungeons & Dragons rules means that Dungeon Masters are free to create their own fantasy campaign settings. ...

External links

  • the Campaign Builders' Guild - A growing community of world builders and campaign builders for role playing games.

  Results from FactBites:
 
Alternate Campaign Settings for Fighting Wings (1635 words)
The Campaign settings I mean to present here are meant to be a resource to allow someone else to build an air campaign based on forces (units and aircraft) were available at a given time and place for both sides, what their purposes were, and what type of missions were flown.
For example, (briefly) OTR is a campaign setting for the Day-bomber War over Germany; you can run a campaign by selecting a unit and running a series of missions over Europe with that unit.
Campaigns depict the effect of sustained combat on a unit across a series of missions.
  More results at FactBites »

 
 

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