FACTOID # 2: Puerto Rico has roughly the same gross state product as Montana, Wyoming and North Dakota combined.
 
 Home   Encyclopedia   Statistics   States A-Z   Flags   Maps   FAQ   About 
   
 
WHAT'S NEW
 

SEARCH ALL

FACTS & STATISTICS    Advanced view

Search encyclopedia, statistics and forums:

 

 

(* = Graphable)

 

 


Encyclopedia > Bungie Studios
Bungie, LLC
Type Private (LLC), former subsidiary of Microsoft
Founded 1991
Headquarters Kirkland, Washington, U.S.
Key people Jason Jones
Martin O'Donnell
Joseph Staten
Industry Video game industry
Products Video games
Website bungie.net

Bungie is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation (more popularly shortened to Bungie Software) by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. The company concentrated primarily on Macintosh games during its first nine years of existence. Bungie was acquired by Microsoft in 2000, becoming part of Microsoft Game Studios, until the two separated on October 1, 2007[1] (officially announced on October 5, 2007). Bungie is now a second-party developer, based in Kirkland, Washington. Image File history File links BungieLogo. ... The term privately held company refers to ownership of a business company in two different ways—first, referring to ownership by non-governmental organizations; and second, referring to ownership of the companys stock by a relatively small number of holders who do not trade the stock publicly. ... This article is about a U.S.-specific corporate form; for a general discussion of entities with limited liability, see corporation. ... A subsidiary, in business, is an entity that is controlled by another entity. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... Nickname: The Little City That Could Location of Kirkland within King County, Washington, and King County within Washington. ... For other uses of terms redirecting here, see US (disambiguation), USA (disambiguation), and United States (disambiguation) Motto In God We Trust(since 1956) (From Many, One; Latin, traditional) Anthem The Star-Spangled Banner Capital Washington, D.C. Largest city New York City National language English (de facto)1 Demonym American... Jason Jones founded, with Alex Seropian, the computer game company Bungie Studios. ... This article does not cite any references or sources. ... Joseph Staten was born in San Franssico, California. ... Pac-Man is one of the most recognizable video games ever created. ... Namcos Pac-Man is one of the most popular video games ever made. ... A website (alternatively, Web site or web site) is a collection of Web pages, images, videos or other digital assets that is hosted on one or several Web server(s), usually accessible via the Internet, cell phone or a LAN. A Web page is a document, typically written in HTML... A video game developer is a software developer (a business or an individual) that creates video games. ... In some educational systems, undergraduate education is post-secondary education up to the level of a Bachelors degree. ... For other uses, see University of Chicago (disambiguation). ... Alex Seropian was the creator of Bungie, (legal definition of the company was known as the Bungie Software Products Corporation, after it was aquired by Microsoft, it then became Bungie Studios), developer of Marathon. ... Jason Jones founded, with Alex Seropian, the computer game company Bungie Studios. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... Microsoft Game Studios (MGS), branded with current logo and moniker in 2002 (formerly the Microsoft Game Division or Microsoft Games), is a wholly owned subsidiary of Microsoft Corp. ... In the video game industry, a second-party developer is a developer who, while being a separate entity from any console manufacturer, is tied to a specific one usually through contract or partial ownership and makes games specifically for that console manufacturer. ... Nickname: The Little City That Could Location of Kirkland within King County, Washington, and King County within Washington. ...


Bungie is best known for developing the popular video game series Halo, Marathon, and Myth, as well as Minotaur: The Labyrinths of Crete, Pathways Into Darkness and Oni. It has been suggested that Covenant Vehicles in Halo be merged into this article or section. ... The Marathon Trilogy is a science fiction series of first-person shooter computer games from Bungie Software, originally released for the Macintosh. ... A multiplayer battle from Myth II: Soulblighter. ... Pathways Into Darkness is a video game created and published by the Bungie Software Products Corporation (now Bungie Studios) in 1993. ... This article is about the computer game. ...

Contents

History

Marathon

Logo of Marathon

Bungie's first IP to span multiple games, the Marathon series introduced a number of new concepts to the FPS genre (such as a complete physics engine). Marathon 2 was Bungie's first game that was released for Windows as well as the Macintosh (though the Windows version was released a year later, in 1996). Many of the following titles would be dual platform as well, but Bungie was still considered a Macintosh publisher by many, as it produced several titles for the Apple platform first, or exclusively. Image File history File links Metadata No higher resolution available. ... Image File history File links Metadata No higher resolution available. ... Marathon is a series of science fiction first-person shooter computer games from Bungie Software originally released for the Apple Macintosh. ...


Post-Marathon

Bungie's success gave rise to a large third-party developer community as well as a short-lived newsletter published through BBS. Following the success of Marathon, Bungie released the Myth series of games, which stressed tactical unit management as opposed to the resource gathering model of other combat strategy titles. The Myth games won several awards and spawned a large and active online community, and (like the Marathon series) are still being developed for, played over the Internet, and discussed in forums as of 2007. A bulletin board system or BBS is a computer system running software that allows users to dial into the system over a phone line and, using a terminal program, perform functions such as downloading software and data, uploading data, playing games, reading news, and exchanging messages with other users. ... It has been suggested that this article be split into articles entitled Myth: The Fallen Lords, Myth II: Soulblighter, Myth III: The Wolf Age and Myth series. ... For other uses, see Mod. ...


Bungie was seen as a significant member of the Macintosh developer community in the 1990s. The mid-1990s, in particular, was a dire time for the Mac platform, with many rumors circulating about Apple's low sales, poor financial performance, and the impending death of the operating system in an industry dominated by Microsoft Windows. Bungie was one of the few publishers to develop primarily for the Mac platform during this time, rather than port PC-platform games or not publish for Mac at all.


In 1997, Bungie established Bungie West, a studio in California. Bungie West's first and only game was Oni, an action title for the Mac, PC and PlayStation 2. In 2000, the rights to Oni were sold to Take-Two Interactive as part of the three way deal between Microsoft, Bungie and Take Two in which Microsoft bought Bungie. However, most of the original Oni developers were able to continue working on Oni until its release in 2001.[2] This article is about the computer game. ... PS2 redirects here. ... Take-Two Interactive Software, Inc. ...


Halo

In 1999, Bungie announced its next product, Halo, as a third-person action game for Windows and Macintosh.[citation needed] Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999). Image File history File links Size of this preview: 800 × 345 pixelsFull resolution (1000 × 431 pixel, file size: 79 KB, MIME type: image/jpeg) Logo of Halo: Combat Evolved This may be used as it was released by bungie to the public under the Halo Press Kit. ... Image File history File links Size of this preview: 800 × 345 pixelsFull resolution (1000 × 431 pixel, file size: 79 KB, MIME type: image/jpeg) Logo of Halo: Combat Evolved This may be used as it was released by bungie to the public under the Halo Press Kit. ... Halo: Combat Evolved, or simply Halo, is a video game in the first-person shooter (FPS) genre, created by the Microsoft-owned Bungie Studios. ... Perspective when used in the context of vision and visual perception refers to the way in which objects appear to the eye based on their spatial attributes or dimension and the position of the eye relative to the objects. ... 1. ... For other uses, see Macintosh (disambiguation) and Mac. ... This article or section does not cite its references or sources. ... Steven Paul Jobs (born February 24, 1955) is the co-founder, chairman and CEO of Apple Inc. ...


However, on June 19, 2000, Microsoft announced that it had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. As a result, the Mac and PC versions were delayed, and the game was re-purposed for Microsoft's Xbox, on which it became the console's greatest hit[citation needed] (incidentally having evolved into a first-person shooter during its development). Mac and Windows versions of Halo were eventually released two years later, converted to those platforms by licensed third parties. is the 170th day of the year (171st in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... Microsoft Game Division is the former name of software company Microsofts video game group. ... Microsoft Game Studios (MGS), branded with current logo and moniker in 2002 (formerly the Microsoft Game Division or Microsoft Games), is a wholly owned subsidiary of Microsoft Corp. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... This article is about video games. ...


The Xbox version of Halo received the "Game of the Year" and "Console Game of the Year" awards for 2002 from the Academy of Interactive Arts & Sciences and topped video game bestseller charts for almost two years. Halo has been one of the most critically acclaimed games of all time.[citation needed] Halo: Combat Evolved, or simply Halo, is a video game in the first-person shooter (FPS) genre, created by the Microsoft-owned Bungie Studios. ... The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization that promotes entertainment software, such as video and computer games, with its Interactive Achievement Awards ceremony held annually since 1998. ...


Prior to the release of its next game, Bungie oversaw and approved the I Love Bees puzzle, an alternate reality game revolving around a "hacked" bee-keeping website, the address for which appeared in the Halo 2 theatrical trailer. Bungie provided the Haunted Apiary designers with the Halo Story Bible, allowing them to develop the story according to Halo canon, but did not directly contribute to the game. I Love Bees (also known as ilovebees or ILB for short) was an alternate reality game (ARG) that served as a real-world experience of, and a viral marketing campaign for, the Halo 2 video game. ... Alternate Reality, see Alternate Reality (computer game). ... Halo 2 is a science fiction first-person shooter video game developed by Bungie Studios. ... Theatrical trailers are film advertisements for films that will be exhibited in the future at a cinema, on whose screen they are shown; they are commonly known as previews of coming attractions. ...


On November 9, 2004, Halo 2 for the Xbox was officially released. It was a huge hit, making more than $125 million on release day and setting a record in the entertainment industry. Later a Windows version, (but not a Mac version) was released. is the 313th day of the year (314th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... Halo 2 is a science fiction first-person shooter video game developed by Bungie Studios. ...


In September 2005 Bungie moved into its new studio in Kirkland, Washington, in order to support the growing size of the staff and resources in use. Nickname: The Little City That Could Location of Kirkland within King County, Washington, and King County within Washington. ...


On May 9, 2006, Microsoft unveiled Halo 3, Bungie's next installment in the Halo franchise, which would be released on September 25 in 2007. On September 25, 2006, Microsoft revealed that it was creating partnerships with Ensemble Studios and Wingnut Interactive to produce two additional Halo titles: respectively, Halo Wars and an episodic game series. is the 129th day of the year (130th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... For the Nine Inch Nails release, see Head Like a Hole. ... is the 268th day of the year (269th in leap years) in the Gregorian calendar. ... is the 268th day of the year (269th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Ensemble Studios is a Microsoft-owned company that has developed several computer games, including the famous Age of Empires series. ... Wingnut Interactive is a video game development studio that was formed in 2006 from a partnership between Microsoft Game Studios and director Peter Jackson. ... Halo Wars is an upcoming real-time strategy video game that will place in the fictional Halo universe. ... The Untitled Halo Project is an episodic project that was announced at Microsofts Xbox show, X06. ...


On September 25, 2007 Halo 3 was released. The game brought in a record breaking $170 million in the first 24 hours after release. The sales surpassed all other games prior (Halo 2: $125 million) as well as setting the record as the most successful launch of an entertainment product in history.[3] It was also the most pre-ordered game in all gaming history, reaching more than 4 million pre-orders prior to its release.[4] is the 268th day of the year (269th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... For the Nine Inch Nails release, see Head Like a Hole. ... Halo 2 is a science fiction first-person shooter video game developed by Bungie Studios. ...


Post-Halo 3

On October 1, 2007, a mere six days after the release of Halo 3, Microsoft and Bungie split, and Bungie became a privately-held Limited Liability Company named Bungie LLC.[5] As outlined in a deal between the two, Microsoft would retain a minority stake and continue to partner with Bungie on publishing and marketing both Halo and future projects, with the Halo IP belonging to Microsoft. For the Nine Inch Nails release, see Head Like a Hole. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... This article is about a U.S.-specific corporate form; for a general discussion of entities with limited liability, see corporation. ... It has been suggested that Covenant Vehicles in Halo be merged into this article or section. ...


Although non-Halo projects in the future are unknown, Bungie has stated that Halo 3 is not the last Halo game they will make, and that they are currently working on Halo: Chronicles with Peter Jackson of Wingnut Interactive[6]. For other persons named Peter Jackson, see Peter Jackson (disambiguation). ... Wingnut Interactive is a video game development studio that was formed in 2006 from a partnership between Microsoft Game Studios and director Peter Jackson. ...


Bungie.net

Purpose

Bungie.net serves as the main official portal for interaction between company staff and the community surrounding Bungie's games. The "News" area of the site typically contains information about events in the community, updates to the online aspect of Halo 2 and Halo 3, and "Bungie Weekly Updates". These weekly updates, written by Frank O'Connor and Luke Smith, are generally humorous (although factual) in nature, and deliver updates on day-to-day life in Bungie Studios as well as updates on the progress of Halo 3. In addition to this, the site has a large forum section where users can post on a range of topics, mainly related to Bungie's games. For the Nine Inch Nails release, see Head Like a Hole. ...


Another large feature of the site is the integration with Xbox Live, specifically Halo 2 and Halo 3. Detailed information about each game played is recorded, and can be viewed using the "My Stats" area of the website. This information includes statistics on each player in the game, and a map of the game level showing where kills occurred. Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ... Halo 2 is a science fiction first-person shooter video game developed by Bungie Studios. ... For the Nine Inch Nails release, see Head Like a Hole. ...


The website also contains screenshots (including QuickTime "3D" screenshots), wallpapers, storyboards, video trailers, as well as short "ViDocs" (Video Documentaries). Screenshot of a KDE desktop. ... QuickTime is a multimedia framework developed by Apple Inc. ... A screenshot of Ubuntu 6. ... Storyboards are graphic organizers such as a series of illustrations or images displayed in sequence for the purpose of previsualizing a motion graphic or interactive media sequence, including website interactivity. ... Movie trailers are film advertisements for films that will be exhibited in the future at a cinema, on whose screen they are shown; they are commonly known as previews of coming attractions. ... Documentary film is a broad category of visual expression that is based on the attempt, in one fashion or another, to document reality. ...


Website history

Bungie.net began life in 1996 as Bungie.com, a community/business website covering Marathon and previous projects. Before Bungie was purchased by Microsoft, Bungie.net was used to host and play the Myth series of games. Even in the beginning, classic pages such as Letters to the Webmaster and Soapbox existed, if in a somewhat graphically inferior manner to the later versions. A few layout and content updates ensued throughout 1997, until at the tail end of the year, consequent to the release of Myth, Bungie.net was born, serving as a community, statistics and multiplayer metaserver. Bungie.com remained to cover the business side, while its sibling thrived. With the release of Myth II at the close of 1998, the site was further updated and now supported the multiplayer sides of both games. Marathon is a series of science fiction first-person shooter computer games from Bungie Software originally released for the Apple Macintosh. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... It has been suggested that this article be split into articles entitled Myth: The Fallen Lords, Myth II: Soulblighter, Myth III: The Wolf Age and Myth series. ... screenshot It has been suggested that this article or section be merged with Myth (computer game). ...


Since 2004, Bungie.net has undergone 3 major upgrades. The first of these was in April 2004[7], bringing a new blue colored design, in preparation for the launch of Halo 2. The second of these was in early 2007, in preparation for Halo 3. This new design has a darker color theme and a more grid-like layout. The third was updated around the launch time of Halo 3. For the Nine Inch Nails release, see Head Like a Hole. ...

Bungie Myths

Bungie, like many production companies, makes references to its previous games within new games. Many of these references hint or imply that certain Bungie games operate in similar or identical universes, particularly the Marathon trilogy and the Halo franchise. Image File history File links Emblem-important. ... The Marathon Trilogy is a science fiction series of first-person shooter computer games from Bungie Software, originally released for the Macintosh. ... Halo is video game series created by Bungie Studios. ...


Halo a continuation of Marathon?

While most believed that Bungie would never add a direct connection between these two games (just as it did not for Marathon and Pathways Into Darkness), it is interesting to note that the I Love Bees puzzle seems to have added a substantial connection between the Marathon universe and the Halo universe. However, Bungie later stated that I Love Bees was not directly written by company staff (although it was produced using the Halo Story Bible) and its status as canon is still in question. On Bungie's own website Bungie.net, Bungie also provides the following as part of its FAQ: "Q. Is Marathon the prequel to Halo?", "A. No, Marathon is a separate story, with wholly different characters, story and gameplay." Pathways Into Darkness is a video game created and published by the Bungie Software Products Corporation (now Bungie Studios) in 1993. ... I Love Bees (also known as ilovebees or ILB for short) was an alternate reality game (ARG) that served as a real-world experience of, and a viral marketing campaign for, the Halo 2 video game. ... Canon, in the context of a fictional universe, comprises those novels, stories, films, etc. ... FAQ is an abbreviation for Frequently Asked Question(s). The term refers to listed questions and answers, all supposed to be frequently asked in some context, and pertaining to a particular topic. ...


Alex Seropian once said in an interview: "I don't think you ever find that out, but [Master Chief is] the same character [as Marathon's player character]." However, he retracted this shortly afterward[1]. It can be argued that the two characters are self-evidently the same, but this doesn't necessarily imply that they're meant to be in continuity, or that they're meant to be the same individual within the context of the stories. This article is about the fictional character. ... This article does not cite any references or sources. ... In fiction, continuity is consistency of the characteristics of persons, plot, objects, places and events seen by the reader or viewer. ...


Although Halo has no in-story links to the Marathon games, the series does contain a large number of homages and references to them. One example is that the line "They're everywhere!", occasionally shouted by Halo 1 characters during combat, was also (due to memory restrictions) the only line human characters were able to say in the first Marathon. Marathon mentions "Mjolnir cyborgs" - Halo's Master Chief wears "MJOLNIR Mark V" armor. Halo: Combat Evolved, or simply Halo, is a video game in the first-person shooter (FPS) genre, created by the Microsoft-owned Bungie Studios. ... RAM redirects here. ... Marathon is a science fiction first-person shooter computer game published and developed by Bungie Software for the Apple Macintosh in late 1994. ...


Also the Marathon logo can be seen several times during the Halo Trilogy. While playing Halo: Combat Evolved, the Marathon logo can be seen on the side of the human ship, The Pillar of Autumn. The logo can also be seen on the difficulty selection screen of all three games and in the eye of 343 Guilty Spark and 2401 Penitent Tangent. Additionally, one of the Xbox Live Achievements in Halo 3 is titled "Marathon Man", and is awarded for locating and reading seven terminals spread throughout the game. The name of the Achievement and the story elements given in the terminals suggests another connection between the two games. Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ...


Theory of 7

Another interesting fact about Bungie is its use of the number seven. Many of these usages are more obvious than others, including 343 Guilty Spark (7³ = 343), 2401 Penitent Tangent (2+4+0+1=7 or 74 = 2401), Power of Seven (credited for the Marathon 2: Durandal and Marathon Infinity opening songs, and most of Oni's soundtrack), Pfhor Battle Group 7, and their official fan club, the 7th Column. Also, in the Halo universe, there were originally seven Halos scattered throughout the Milky Way galaxy until the main protagonist destroyed one of them. And the main character's official name is John-117. Also in the Myth Series (1 and 2), one of the missions contain Seven Heros. Others are amusingly subtle: the Marathon colony ship was the hollowed out Deimos - first discovered in 1877 and first photographed in 1977. 343 Guilty Spark (pronounced three-four-three) is a fictional character featured in the video games Halo: Combat Evolved (and its novelisation, Halo: The Flood) Halo 2 and Halo 3. ... Power of Seven was a digital music content publisher headed by Paul Sebastien (also a member of electronic/alternative groups Psykosonik and Basic Pleasure Model). ... This article is about the computer game. ... Deimos (IPA or ; Greek Δείμος: Dread), is the smaller and outermost of Mars’ two moons, named after Deimos from Greek Mythology. ...


Other Bungie Myths

The origin of the name "Bungie" is a closely guarded company secret.


The Halo Story Bible is the name given to a compendium in which is stored all available material considered canon for Bungie's Halo universe. It exists as a hard copy that Bungie presumably holds, and is often used to design merchandise and products (most notably, the novels). More properly, the Halo Story Bible refers to the characters, events, and other happenings of the Halo universe held to be canon by Bungie itself, including much content that was not included in any novel or game. Material which is not in the Halo Story Bible - while perhaps entertaining - is considered irrelevant to the Halo universe.


Bungie as a company has developed its own complex and diverse mythology in addition to those described in its games. Several of these include its 7 Step Plan for World Domination (of which they are on the final step), the snack food Tijuana Mama (containing "mechanically separated chicken, pork hearts, and protein concentrate", and "300% Hotter!"), the decapitated head of a dog named Ling-Ling (Step Five in the World Domination plan), the entity that resides in the company server named Disembodied Soul, the chronically drunk and aggressive webmaster of Bungie.net (known for dressing as a gorilla with a floppy yellow cowboy hat, as well as disappearing for months on "HTML research missions" and answering the E-Mails of grammatically impaired fans), a cheap absorbent toy fish called the Soffish, the Shaft (a plastic tube with "the shaft" written in black marker on the side, held by Jason Jones) and The Cup, the prize at the Bungie Winter Pentathlon (a tradition has emerged that the losing team, out of envy, steals the cup rather than let the winning team touch it. In fact, several Bungie employees doubt the actual existence of The Cup, as it has been stolen and hidden so many times they have never laid eyes on it). Alexander the Great Philip II of Spain Napoleon Bonaparte For other uses, see World domination (disambiguation). ... Big Mama Sausage and Tijuana Mama are brand names of pickled or smoked snack sausages, originally owned by Goodmark Foods, but acquired by ConAgra in 1998 when they purchased Goodmark. ...


Offshoot companies

  • Double Aught was a short-lived company comprised of several former Bungie team members. It was best known for creating the Infinity scenario Blood Tides of Lhowon and for the unreleased title Duality.
  • Wideload Games, creator of Stubbs the Zombie, is another company that came from Bungie. It is led by one of the two Bungie founders, Alex Seropian, and 7 out of the 11 employees previously worked at Bungie.
  • Giant Bite was founded by Hamilton Chu (former lead producer of Bungie Studios), and Michal Evans (former Bungie programmer), as well as Steve Theodore (former Valve employee) and Andy Glaister (former Microsoft Game Studios employee). They have not yet announced a project.[8][9]
  • Certain Affinity was announced December 13, 2006 as a new studio in Austin, Texas. Founded by Max Hoberman (the multiplayer design lead for Halo 2 and Halo 3, UI lead for Halo, and founder of Bungie's Community Team), the team of 9 includes former Bungie employees (David Bowman & Chad Armstrong) as well as folks from Digital Anvil, Turbine Artifact, Origin, and other developers. It has since released the last two maps for Halo 2.[10]

Double Aught was a software company founded by several former members of the Bungie Software team. ... Marathon Infinity is the third and final game in the Marathon Trilogy of science fiction first-person shooter computer games from Bungie Software. ... Wideload Games is an American game developer located in Chicago, Illinois. ... Stubbs the Zombie in Rebel Without a Pulse, or Stubbs the Zombie, is a third-person zombie game being developed by Wideload Games and published by Aspyr Media. ... Alex Seropian was the creator of Bungie, (legal definition of the company was known as the Bungie Software Products Corporation, after it was aquired by Microsoft, it then became Bungie Studios), developer of Marathon. ... Valve Software is a Bellevue, Washington-based video game developer made famous by its first product, Half-Life, which was released in November 1998. ... Microsoft Game Studios (MGS), branded with current logo and moniker in 2002 (formerly the Microsoft Game Division or Microsoft Games), is a wholly owned subsidiary of Microsoft Corp. ... Certain Affinity is a American Video game development studio based in Austin, Texas, in the USA. It was founded in 2006 by Max Hoberman and a small number of other ex- Bungie employees and other industry veterans. ... Austin is the capital of the U.S. state of Texas and the seat of Travis County. ...

Video games

Series
Individual games
Fictional work-in-progress

The Marathon Trilogy is a science fiction series of first-person shooter computer games from Bungie Software, originally released for the Macintosh. ... A multiplayer battle from Myth II: Soulblighter. ... It has been suggested that Covenant Vehicles in Halo be merged into this article or section. ... Gnop! was the first computer game created and published by Bungie Studios. ... Desert Storm was a military strategy title for the Macintosh programmed by Alex Seropian in 1991, self-published and duplicated. ... Pathways Into Darkness is a video game created and published by the Bungie Software Products Corporation (now Bungie Studios) in 1993. ... The Marathon Trilogy is a science fiction series of first-person shooter computer games from Bungie Software, originally released for the Macintosh. ... For other uses, see Macintosh (disambiguation) and Mac. ... Abuse is a run and gun computer game developed by Crack dot Com, and published by Origin Systems/Electronic Arts. ... This article is about the computer game. ... Pimps at Sea is an April Fool joke that was started on Bungie Studios website in 2001. ...

References

  1. ^ http://www.bungie.net/News/content.aspx?type=news&cid=12835
  2. ^ Halo Weekly Update: Friday, February 9, 2001 (2nd paragraph)
  3. ^ http://www.news.com/8301-10784_3-9785731-7.html
  4. ^ http://www.xbox.com/en-US/games/h/halo3/news/20071004-oneweeksales.htm
  5. ^ http://www.bungie.net/News/content.aspx?type=topnews&cid=12834
  6. ^ http://www.1up.com/do/newsStory?cId=3163440
  7. ^ Bungie.net news item
  8. ^ Developer Focus: Giant Bite Pursues Life After Halo.
  9. ^ Giant Bite - About.
  10. ^ New Halo 2 Maps revealed! - Bungie.net.

External links

Bungie websites
Games Workshop
Fan sites
Articles
Other
  • MSDN's Bungie.net Technical Case Study (this study refers to the version of the site active between 2004 and 2007
  • A developer's video tour of Bungie Studios.
  • Frankie's tour of Bungie.
  • Bungie Studios entry at MobyGames
  • Halo 2 RSS Excel Workbook

  Results from FactBites:
 
Welcome to Bungie Studios : Brought To You By The Number 7. (435 words)
Bungie's Executive Producer and taskmaster-ing expert Jonty Barnes is in the warm seat this week.
Bungie is looking for an associate producer to support the production of our projects.In this role you will be responsible for a variety of tasks related to the development of a game, from concept to release.
Bungie is seeking a grizzled veteran, skilled in the arts of war and programming, to join our quest for world domination More
Bungie Studios - Wikipedia, the free encyclopedia (1318 words)
Bungie was seen as a significant member of the Macintosh developer community in the 1990s.
Bungie was one of the few publishers to develop primarily for the Mac platform during this time, rather than port PC-platform games, or not publish for Mac at all.
However, Bungie later stated that the Haunted Apiary was not directly written by them, although it was written using the Halo Story Bible, and its status as canon is still in question.
  More results at FactBites »

 
 

COMMENTARY     


Share your thoughts, questions and commentary here
Your name
Your comments

Want to know more?
Search encyclopedia, statistics and forums:

 


Press Releases |  Feeds | Contact
The Wikipedia article included on this page is licensed under the GFDL.
Images may be subject to relevant owners' copyright.
All other elements are (c) copyright NationMaster.com 2003-5. All Rights Reserved.
Usage implies agreement with terms, 1022, m