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Encyclopedia > Age of Mythology
Age of Mythology
Developer Ensemble Studios
Publisher Microsoft Game Studios
Version 1.10
Released NA November 1, 2002[1]
EU November 8, 2002[1]
Genre Real-time strategy
Mode(s) Single player, Multiplayer
Ratings ESRB: Teen (T),[2] PEGI: 12+[3]
Platform(s) Windows (XP, 2000, ME, and 98),[4] Mac OS X.[5]
Media CD (2)
System requirements 450 MHz CPU, 128 MB RAM, 1.5 GB Hard disk space, 16 MB GPU, 56k Modem for multiplayer[2]
Input methods Keyboard and mouse

Age of Mythology (commonly abbreviated as AoM), is a popular mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on November 1, 2002 in North America and a week later in Europe.[1] Image File history File links Download high resolution version (897x1395, 1116 KB) This is the cover art for a video or computer game. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Ensemble Studios is a Microsoft-owned company that has developed several computer games, including the famous Age of Empires series. ... Microsoft Game Studios (MGS), branded with current logo and moniker in 2002 (formerly the Microsoft Game Division or Microsoft Games), is a wholly owned subsidiary of Microsoft Corp. ... North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... is the 305th day of the year (306th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 312th day of the year (313th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... Video games are categorized into genres based on their gameplay. ... A real-time strategy (RTS) video game is one that is distinctly not turn-based. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... A multiplayer game is a video game in which more than one person can play the same game at the same time. ... The ESRBs logo. ... PEGIs logo Pan European Game Information (PEGI) is a European video game content rating system. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... Windows redirects here. ... Windows XP is a line of operating systems developed by Microsoft for use on general-purpose computer systems, including home and business desktops, notebook computers, and media centers. ... Windows 2000 (also referred to as Win2K) is a preemptive, interruptible, graphical and business-oriented operating system designed to work with either uniprocessor or symmetric multi-processor computers. ... Windows Millennium Edition, or Windows Me (IPA pronunciation: [miː], [ɛm iː]), is a hybrid 16-bit/32-bit graphical operating system released on September 14, 2000 by Microsoft. ... Windows 98 (codenamed Memphis) is a graphical operating system released on June 25, 1998 by Microsoft and the successor to Windows 95. ... Mac OS X (pronounced ) is a line of graphical operating systems developed, marketed, and sold by Apple Inc. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... This article is about the SI unit of frequency. ... CPU redirects here. ... ReBoot character, see Megabyte (ReBoot). ... RAM redirects here. ... This article is about the unit of measurement. ... Typical hard drives of the mid-1990s. ... “GPU” redirects here. ... For other uses, see Modem (disambiguation). ... A 104-key PC US English QWERTY keyboard layout The Dvorak Simplified Keyboard layout A standard Hebrew keyboard showing both Hebrew and QWERTY. A computer keyboard is a peripheral partially modelled after the typewriter keyboard. ... A contemporary computer mouse, with the most common standard features: two buttons and a scroll wheel. ... For other uses, see Mythology (disambiguation). ... A real-time strategy (RTS) video game is one that is distinctly not turn-based. ... For information on interactive gaming in general, see video game. ... Ensemble Studios is a Microsoft-owned company that has developed several computer games, including the famous Age of Empires series. ... Microsoft Game Studios (MGS), branded with current logo and moniker in 2002 (formerly the Microsoft Game Division or Microsoft Games), is a wholly owned subsidiary of Microsoft Corp. ... is the 305th day of the year (306th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... For other uses, see Europe (disambiguation). ...


Age of Mythology focuses less on historical accuracy than the previous games by Ensemble Studios and Microsoft Games—namely, the Age of Empires series (from which it was originally an extension of sorts)—but instead centers upon the myths and legends of the Greeks, Egyptians, and Norse.[6] Its campaign follows an Atlantean admiral, Arkantos, who is forced to travel through the lands of the three civilizations in the game, hunting for a cyclops who has turned Poseidon against Atlantis.[7] “Age of Empires” redirects here. ... For other uses, see Mythology (disambiguation). ... For other uses, see Legend (disambiguation). ... Norse, Viking or Scandinavian mythology comprises the indigenous pre-Christian religion, beliefs and legends of the Scandinavian peoples, including those who settled on Iceland, where most of the written sources for Norse mythology were assembled. ... For other uses, see Atlantis (disambiguation). ... The following is a list of characters found in the campaigns of Age of Mythology (Fall of the Trident) and Age of Mythology: The Titans (The New Atlantis): // Ajax is a renowned Greek warrior, said only to be excelled by Achilles, and the son of the king of Salamis. ... Neptune reigns in the city of Bristol. ...


Four months after its release, Age of Mythology went platinum, selling over 1 million units.[8] General manager for PC games at Microsoft, Stuart Moulder, said that "the worldwide popularity of the entire franchise continues to grow, while the fans' excitement inspires the development team at Ensemble Studios to create more innovative games each year."[8] Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ...


Age of Mythology: The Titans, an expansion to Age of Mythology, was released on September 30, 2003.[9] The expansion contained a new civilization, the Atlanteans, as well as several new units, including the titans. Critics and fans received the expansion with enthusiasm, although its ratings were not as high as that of the original version.[10] Age of Mythology (AoM) is a real-time strategy computer game in the popular Age of Empires series. ... is the 273rd day of the year (274th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... For other uses, see Atlantis (disambiguation). ... This article is about the race of Titans in Greek mythology. ...

Contents

Gameplay

Like many other real-time strategy games, Age of Mythology is based on building towns, gathering resources, creating armies, and ultimately destroying enemy units and buildings. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. Conversely, upgrading requires a sum of resources to be paid, and often, certain buildings to be built.[11] A real-time strategy (RTS) video game is one that is distinctly not turn-based. ... The archaic period in Greece is the period during which the ancient Greek city-states developed, and is normally taken to cover roughly the 9th century to the 6th century BCE. The Archaic period followed the dark ages, and saw significant advancements in political theory, and the rise of democracy... This article describes the ancient classical period: for the classical period in music (second half of the 18th century): see Classical music era. ...

In this screenshot, an Egyptian town under attack by the Norse, defending itself using the meteor god power.

There are three playable civilizations in Age of Mythology: the Greeks, Egyptians, and Norse. Each civilization has three "major gods"—deities such as Zeus or Odin. The player chooses their major god before the game begins. Every time a player advances to the next age, a "minor god" is selected. Minor gods are slightly less significant historically than their major counterparts. Some minor gods include Bast and Aphrodite.[12] All gods grant unique technologies, myth units, and a unique god power—which is a special ability that can either damage an opponent, or benefit the player that uses it—to the player.[13] Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1600 × 1200 pixel, file size: 1. ... Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1600 × 1200 pixel, file size: 1. ... This is a list of all the Major Gods in Ensemble Studios Age of Mythology and The Titans // ... For other uses, see Zeus (disambiguation). ... For other meanings of Odin,Woden or Wotan see Odin (disambiguation), Woden (disambiguation), Wotan (disambiguation). ... This is a list of all the minor Gods from Ensemble Studios Age of Mythology and The Titans // Athena God Power: Restoration. ... In Egyptian mythology, Bast (also spelt Bastet, Ubasti, and Pasht) is an ancient goddess, worshipped at least since the Second Dynasty. ... The Birth of Venus, (detail) by Sandro Botticelli, 1485 For other uses, see Aphrodite (disambiguation). ...


There are four major resources in Age of Mythology: food, wood, gold, and favor; unlike previous games by Ensemble Studios, this game does not include the stone resource. Resources can be used to train units, construct buildings, and research technologies, among other things. Civilian units—namely, the Greek villagers, Norse gatherers and dwarfs, the Egyptian laborers, and fishing boats—are used to gather resources. Hunting animals, gathering berries, harvesting livestock, farming, and fishing are all methods by which food can be gathered. Wood is gathered only by chopping down trees, and gold is gathered from either gold mines or from trade. Each civilization can purchase upgrades that increase the rate of gathering these resources. Favor is acquired in different ways by different civilizations: Greek players gain it by having villagers pray at temples; Egyptian players earn it by building monuments; and Norse players receive it by fighting or by possessing heroes.[14] Resources can be exchanged at a player's market. For other uses, see Wood (disambiguation). ... GOLD refers to one of the following: GOLD (IEEE) is an IEEE program designed to garner more student members at the university level (Graduates of the Last Decade). ... Rock redirects here. ... A villager is the most basic unit that can be created in Age of Empires, they are able to collect important resources and can be used in combat as well. ... Gatherer, is the website of Wizards of The Coast (tm) that holds all the informations about the cards of Magic: The gathering collectible cards game. ... This article is about the mythical creature. ... A fishing boat can range from two-person pleasure fishing boats up to 7-8 ton commercial fishers that can haul in over a billion fish at one time. ... A hunt is an activity during which humans or animals chase some prey, such as wild or specially bred animals (traditionally targeted species are known as game), in order to catch or kill them, either for food, sale, or as a form of sport. ... Look up Harvest in Wiktionary, the free dictionary. ... For other uses, see Farm (disambiguation). ... Fishing is the activity of hunting for fish by hooking, trapping, or gathering. ... It has been suggested that Commerce be merged into this article or section. ... Temple of Hephaestus, an Doric Greek temple in Athens with the original entrance facing east, 449 BC (western face depicted) For other uses, see Temple (disambiguation). ... For other uses, see Monument (disambiguation). ... Look up Market in Wiktionary, the free dictionary. ...


Units

A mythological scarab beetle.
Main article: List of units in the Age of Mythology series

The bulk of each civilization's army is made of human soldiers. Each civilization has a maximum number of "population slots", although the player does not start with all of these available. Building additional houses or Town Centers—the main building in a player's town—increases the population capacity. Each unit takes up a different number of population slots: civilians take one, whilst some myth units can take up to five.[15] Most units can be upgraded, making them better at certain tasks.[16] Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Khepri as a scarab beetle, pushing the sun across the sky In Egyptian mythology, Khepri (also spelt Khepera, Kheper, Chepri, Khepra) is the name of a minor god. ... Depicted above is an army of Norse units, attacking a Egyptian city. ...


Units can be classified into seven categories; infantry, archers, cavalry,—the three of which are broadly classified as human unitssiege weaponry, naval units, heroes, and myth units.[17] The rock-paper-scissors model governs most units in battle. For example, infantry do additional damage to cavalry, cavalry do additional damage to archers, and archers do additional damage to infantry. The same rock-paper-scissors formation exists in the three different types of naval units—arrow ships, siege ships, and hammer ships. Siege units are generally exempt from the rock-paper-scissors model, but are instead able to destroy buildings easily, while being vulnerable to cavalry attacks. Heroes are extremely effective against myth units, which in turn do large amounts of damage against human units.[18] Heroes are also able to collect relics, which grant the player additional economic or military bonuses when deposited in a player’s temple.[19] Infantry of the Royal Irish Rifles during the Battle of the Somme in World War I Infantry or footmen are very highly disciplined and trained soldiers who fight primarily with small arms(rifles), but are trained to use everything from their bare hands to missle systems in order to neutralize... Scythian bowmen on gold plaque from Kul oba kurgan, in Crimea, fourth century BC. An archer is someone who practices archery. ... Not to be confused with Golgotha, which was called Calvary. ... This article is about modern humans. ... A siege is a military blockade of a city or fortress with the intent of conquering by force or attrition, often accompanied by an assault. ... Navy is also:- shorthand for Navy Blue the nickname of the United States Naval Academy A navy is the branch of the armed forces of a nation that operates primarily on water. ... For other uses, see Hero (disambiguation). ... For other uses, see Mythology (disambiguation). ... Rock, Paper, Scissors chart Listen to this article ( info/dl) This audio file was created from an article revision dated 2006-07-13, and may not reflect subsequent edits to the article. ... Old Executive Office Building, Washington D.C. Bank of China Tower, Hong Kong, China In architecture, construction, engineering and real estate development the word building may refer to one of the following: Any man-made structure used or intended for supporting or sheltering any use or continuous occupancy, or An... A relic is an object, especially a piece of the body or a personal item of someone of religious significance, carefully preserved with an air of veneration as a tangible memorial, Relics are an important aspect of Buddhism, some denominations of Christianity, Hinduism, shamanism, and many other personal belief systems. ...


Buildings

Buildings in Age of Mythology can generally be split into three categories; economic buildings, military buildings, and defensive structures. The most important economic building is the Town Center, which is similar to the building of the same name in the Age of Empires series games. All civilian units are trained at the Town Center, as are some technologies. Most importantly, players advance Age via the building. The Town Center provides fifteen population slots, and building additional houses will earn the player ten additional slots per house.[15] Other economic buildings include the farm and market. This article is about the human activity. ... Pretorian Guards, Roman Soldiers Military has two broad meanings. ... In military science, defense (or defence) is the art of preventing an enemy from conquering territory. ... “Age of Empires” redirects here. ... For other uses, see Farm (disambiguation). ... Look up Market in Wiktionary, the free dictionary. ...


Buildings are able to research technologies and upgrades, as well as provide resources for the player.[15] All units except civilians are trained at military buildings. These buildings differ in name and usage between civilization, but all are able to train similar units. Military buildings are also used to research military specific technologies, such as armor upgrades, and attack improvements.[15]


Walls and towers are defensive structures, which are not able to train units, and are used only for the purposes of defense. They are able to research some upgrades, although these are generally only useful to the building performing the research.[15] Another type of building available to players, is a Wonder: a grand building that represents an architectural achievement of the civilization. In certain game modes, once a player builds a wonder, a ten minute countdown begins. If the wonder is still standing after the countdown ends, the player who built the wonder wins.[15] A brick wall A wall is a usually solid structure that defines and sometimes protects an area. ... A guard tower was used in place of a watch tower in the late Medieval Period. ... For other uses, see Monument (disambiguation). ...


Multiplayer

Multiplayer is a highly popular aspect of Age of Mythology. Most multiplayer games are played through Ensemble Studios Online (ESO), or via a direct LAN or IP connection. A multiplayer game is a video game in which more than one person can play the same game at the same time. ... Ensemble Studios is a Microsoft-owned company that has developed several computer games, including the famous Age of Empires series. ... LAN redirects here. ... The Internet Protocol (IP) is a data-oriented protocol used for communicating data across a packet-switched internetwork. ...


Age of Mythology includes one free multiplayer account on ESO. Similar in function to Blizzard Entertainment's Battle.net, ESO allows players to play matches, as well as chat with other players.[20] Blizzard Entertainment, a division of Vivendi Games, is an American computer game developer and publisher headquartered in Irvine, California. ... Battle. ...


In multiplayer games, there are seven different game types available, all of which are provided as standard with the game:[21] Supremacy—the standard game mode—includes randomly generated map and all gameplay aspects; Conquest is similar to Supremacy, but victory is only possible by defeating all other players; in Deathmatch players begin the game with high resources, but the game is otherwise the same as Supremacy; in Lightning, the gameplay is identical to Supremacy, but the game plays at twice the normal speed; in Nomad mode, players start with one civilian unit, and no Town Center, and must build up on a settlement; the goal of King of the Hill is to control a monument in the center of the map for a set period of time; and in Sudden Death, a player loses if their Town Center is destroyed, and they fail to rebuild it within a set period of time.


Multiplayer tournaments and LAN parties are popular throughout the world, with many players visiting to computer gaming lounges to participate.[22] A tournament is a competition involving a relatively large number of competitors, all participating in a single sport or game. ... Lan can stand for several things: A local area network Lan (airline) formerly LanChile Lan Peru Län, a kind of administrative division used in Sweden Lan Mandragoran, a fictional character in the Wheel of Time fantasy series by Robert Jordan. ... ...


Scenario editor

The Age of Mythology scenario editor: visible is a large statue surrounded by deep water and the "rotate camera angle" controls, which allow for construction of more complex custom scenarios.

The Age of Mythology editor is far more advanced then that of its predecessor, the Age of Empires II scenario editor.[5] As well as standard unit placement facilities, the editor allows units to be overlapped, and it facilitates for large mountains, and steep terrain.[23] Triggers, a popular aspect of scenario design in Age of Empires II, are also present in Age of Mythology’s editor, as well as cinematics and other special effects.[24] Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1024 × 768 pixel, file size: 1. ... Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1024 × 768 pixel, file size: 1. ... Age of Empires II: The Age of Kings (or simply Age of Kings) is a real-time strategy game set in the middle ages, released in 1999. ... Age of Empires II: The Age of Kings (or simply Age of Kings) is a real-time strategy game set in the middle ages, released in 1999. ... In Computer Games and video games, in-game videos, as well as intros and ending sequences are usually called cinematics. ... Special effects (also called SPFX or SFX) are used in the film, television, and entertainment industry to realize scenes that cannot be achieved by live action or normal means. ...


Campaign

Unlike the campaign modes in Age of Empires and Age of Empires II, Age of Mythology only has one central campaign. The campaign is significantly longer than campaigns in previous games, however, with a total of 36 scenarios.[3] This article is about the Age of Empires computer game series. ... Age of Empires II: The Age of Kings (or simply Age of Kings) is a real-time strategy game set in the middle ages, released in 1999. ... In the military sciences, a military campaign encompasses related military operations, usually conducted by a defense or fighting force, directed at gaining a particular desired state of affairs, usually within geographical and temporal limitations. ...


Age of Mythology’s campaign is entitled Fall of the Trident, and tells the story of Arkantos, an Atlantean admiral who is sent on a quest with the goal of regaining favor from Poseidon, God of the Atlantean people.[7] The following is a list of characters found in the campaigns of Age of Mythology (Fall of the Trident) and Age of Mythology: The Titans (The New Atlantis): // Ajax is a renowned Greek warrior, said only to be excelled by Achilles, and the son of the king of Salamis. ... For other uses, see Atlantis (disambiguation). ... Neptune reigns in the city of Bristol. ...


Arkantos’ quest takes him to the Trojan War, where he meets Ajax, Agamemnon, and Odysseus. After assisting them in winning the war, he continues in his travels and meets Chiron. Chiron advises him to follow the cyclops, Gargarensis, a follower of Poseidon.[25] Arkantos, Ajax, and Chiron travel through the Underworld in their search for Gargarensis, and end up in Egypt. The fall of Troy, by Johann Georg Trautmann (1713–1769). ... The following is a list of characters found in the campaigns of Age of Mythology (Fall of the Trident) and Age of Mythology: The Titans (The New Atlantis): // Ajax is a renowned Greek warrior, said only to be excelled by Achilles, and the son of the king of Salamis. ... The following is a list of characters found in the campaigns of Age of Mythology (Fall of the Trident) and Age of Mythology: The Titans (The New Atlantis): // Ajax is a renowned Greek warrior, said only to be excelled by Achilles, and the son of the king of Salamis. ... The following is a list of characters found in the campaigns of Age of Mythology (Fall of the Trident) and Age of Mythology: The Titans (The New Atlantis): // Ajax is a renowned Greek warrior, said only to be excelled by Achilles, and the son of the king of Salamis. ... The following is a list of characters found in the campaigns of Age of Mythology (Fall of the Trident) and Age of Mythology: The Titans (The New Atlantis): // Ajax is a renowned Greek warrior, said only to be excelled by Achilles, and the son of the king of Salamis. ... This page is about the mythical creature. ... The following is a list of characters found in the campaigns of Age of Mythology (Fall of the Trident) and Age of Mythology: The Titans (The New Atlantis): // Ajax is a renowned Greek warrior, said only to be excelled by Achilles, and the son of the king of Salamis. ... Neptune reigns in the city of Bristol. ... In Greek mythology Erebus (Έρεβος Erebos, Deep blackness/darkness or shadow from Ancient Greek Έρεβος) was the son of a primordial God, Chaos, the personification of darkness and shadow, which filled in all the corners and crannies of the world. ...


In Egypt, Arkantos meets Amanra, a mercenary queen, who asks for his assistance in domestic issues. He obliges and assists her in defeating an ally of Gargarensis, Kemsyt. While in Egypt, Arkantos learns the true story about Gargarensis: He hopes to gain immortality by freeing the Titan Kronos from Tartarus.[17] He continues North, still in search of Gargarensis. The following is a list of characters found in the campaigns of Age of Mythology (Fall of the Trident) and Age of Mythology: The Titans (The New Atlantis): // Ajax is a renowned Greek warrior, said only to be excelled by Achilles, and the son of the king of Salamis. ... The following is a list of characters found in the campaigns of Age of Mythology (Fall of the Trident) and Age of Mythology: The Titans (The New Atlantis): // Ajax is a renowned Greek warrior, said only to be excelled by Achilles, and the son of the king of Salamis. ... Cronus is not to be confused with Chronos, the personification of time. ... This article is about the deity and the place in Greek mythology. ...


In the Norse lands, Arkantos meets Reginleif, a valkyrie, and together they attempt to prevent Ragnarök from taking place. They encounter Gargarensis again, who traps them in a small valley with no escape in sight. In this valley, they must survive onslaughts from Gargarensis' forces while waiting for aid from Odysseus.[26] The following is a list of characters found in the campaigns of Age of Mythology (Fall of the Trident) and Age of Mythology: The Titans (The New Atlantis): // Ajax is a renowned Greek warrior, said only to be excelled by Achilles, and the son of the king of Salamis. ... The Valkyries Vigil, by the Pre-Raphaelite painter Edward Robert Hughes. ... For other uses, see Ragnarök (disambiguation). ...


Whilst the heroes are fighting Gargarensis' armies, he establishes himself in Atlantis, locking up its former leaders. To conclude the campaign, Arkantos and his allies march on Atlantis, and Zeus bestows his blessing upon Arkantos, giving him the power to defeat Poseidon and Gargarensis. After killing Poseidon's living statue and Gargarensis, Arkantos falls in exhaustion, and is then immortalized by Athena, becoming a god. For other uses, see Zeus (disambiguation). ... For other uses, see Athena (disambiguation). ...


A new official campaign, entitled "The Golden Gift", and developed by Ensemble Studios, was also released to download from Microsoft's website. The campaign followed new adventures of Brokk and Eitri, two dwarves who appeared in the initial campaign.[27] This article is about the mythical creature. ...


Development

Ensemble Studios began work on their first fully 3D engine in parallel to their development of Age of Empires II: The Age of Kings. Christened the BANG! Engine, this was announced in January 2001, for use in a new game, codenamed RTSIII. RTSIII would eventually be revealed to be Age of Mythology.[28] A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... Age of Empires II: The Age of Kings (or simply Age of Kings) is a real-time strategy game set in the middle ages, released in 1999. ...

This shows the start of a random map game. The Town Center can be seen on the left, three villagers in the center, and a scout moving south. There are also two sentry towers visible.

In developing Age of Mythology, Ensemble Studios decided to move away from the center of the Age of Empires series, history, to avoid becoming stale and repetitive. This allowed them to work with new ideas and concepts.[29] Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1024 × 768 pixel, file size: 84 KB, MIME type: image/jpeg) A screenshot of AoM, in which a Greek player has just begun a Random Map Game. ... Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1024 × 768 pixel, file size: 84 KB, MIME type: image/jpeg) A screenshot of AoM, in which a Greek player has just begun a Random Map Game. ...


Following the announcement of the game for September 2002,[30] a trial version was released.[31] It contained five scenarios of the game's campaign, and two random maps. In the trial version, the player could select any of the nine Gods available in the full version of the game.[31] Demo disc released with a magazine. ...


Age of Mythology underwent a large amount of play-testing during its developmental phase, as Ensemble Studios attempted to create a more balanced and competitive game than its predecessors. Greg T. Street commented that one of the reasons Age of Mythology became so popular was because the development team spent many hours working on the game through active testing, rather than just taking advice from a "faceless drone in another building."[32] Neverwinter Nights, a popular modern computer role-playing game, features a powerful 3D graphics engine. ...


There was much debate during Age of Mythology's construction concerning the unbalanced nature of god powers and how to make them "fair" while still maintaining an element of fun in them. It was concluded that the best way to make it fair for everyone was to limit the use of god powers to one a game.[33]


Soundtrack

The soundtrack to Age of Mythology was released on October 22, 2002, under the record label "Sumthing Else".[34] The score was written by Music Director Stephen Rippy, and artist Kevin McMullan. Rippy cites musicians such as Peter Gabriel, Tuatara, Bill Laswell, Talvin Singh, and Tchad Blake as inspirations for the soundtrack. The musical work done on Age of Mythology was unlike anything Rippy had done before; an example of this was "writing for a seventy-piece orchestra and then flying out to Washington to record it."[35] In film formats, the soundtrack is the physical area of the film which records the synchronized sound. ... is the 295th day of the year (296th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... In the music industry, a record label is a brand and a trademark associated with the marketing of music recordings and music videos. ... Peter Brian Gabriel (born 13 February 1950, in Chobham,[1] Surrey, England) is an English musician. ... Tuatara, in a promotional shot for their second album, Trading With the Enemy Tuatara is a Seattle-based collective experimental band, featuring members of R.E.M., Minus 5, and the Screaming Trees. ... Bill Laswell (born February 12, 1955 in Salem, Illinois and raised in Albion, Michigan) is an American bassist, producer and record label owner. ... Talvin Singh (Matharu) (born in 1970 in Leytonstone, London, England) is a British DJ and tabla player, known for creating an innovative fusion of classical Indian music and drum n bass. ... Tchad Blake (sometimes referred to as Tchad Blak) is a record producer, engineer and mixer who has worked with Crowded House, the Finn Brothers, Elvis Costello, Peter Gabriel, Travis, Pearl Jam, Sheryl Crow, Los Lobos, Suzanne Vega, Stina Nordenstam, Phish, Bonnie Raitt, Tom Waits, Al Green, Tracy Chapman, Phantom Planet...


Music 4 Games' reviewer, Jay Semerad, heaped Age of Mythology's soundtrack with praise. He summarized his review by declaring: "In all, the Age of Mythology soundtrack is an experience that should not be missed. It's easily one of my favorite soundtracks from this past year." Semerad was also astonished, and appreciative, of the use of instruments such as the ney flute, tabla and toy piano, all of which he said produced "some innovative analog and synthesized electronic effects". His only critique was that at times some of the background melodies were "bound to a simple harmonization," and lacking any "real bold or innovative purpose."[36] For other uses, see Ney (disambiguation). ... A typical set of Tabla. ... Pooh Poppin Piano -- a diatonic one octave toy piano Child playing Keyskills 30 key toy piano The toy piano is a musical instrument, made as a childs toy, but which has also been used in more serious musical contexts. ...


Track listing

The tracks appearing on the soundtrack are as follows:[37]

  1. A Cat Named Mittens (Main Title)
  2. Eat Your Potatoes
  3. Chocolate Outline
  4. Never Mind The Slacks And Bashers
  5. Suture Self
  6. Flavor Cats (In The Comfort Zone)
  7. Fine Layers Of Slaysenflite
  8. Hoping For Real Betterness
  9. Adult Swim
  10. The Ballad Of Ace LeBaron
  11. In a Pile of Its Own
  12. Behold The Great Science Fi
  13. Have You Met Her Thunder (Trailer Soundtrack)
  14. If You Could Use A Doorknob (Victory Theme)
  15. Ma'am...Some Other Sunset (Defeat Theme)
  16. Gary's Reserve (End Credits)
  17. Eat Your Patatoes (quiet mix)

Reception

Review scores
Publication Score Comments
PC Gamer
86%[38]
Excellent
IGN
9.3 out of 10[26]
Outstanding
GameSpot
9.2 out of 10[17]
Superb
Game Revolution
B+[39]
Metacritic
89%[40]
Based on 31 reviews
Game Rankings
89%[41]
Based on 47 media outlets

Age of Mythology was well-received by the public, reaching an estimated one million units sold within five months of its release.[8] PC Gamer is a magazine founded in 1993 devoted to PC gaming and published monthly by Future Publishing. ... For other uses, see IGN (disambiguation). ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Game Revolution or GR is a gaming website created in 1996. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ...


The game was nominated for the Academy of Interactive Arts & Sciences' Interactive Achievement Awards for Computer Game of the Year and strategy computer game of the year.[42] The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization that promotes entertainment software, such as video and computer games, with its Interactive Achievement Awards ceremony held annually since 1998. ...


Age of Mythology's graphics was also praised by the majority of reviewers. IGN reviewer Steve Butts stated that "some fantastic effects and believable animations make this one a joy to watch. The differences between the armies and environments are awesome." As such, he gave the graphics a rating of 9 out of 10.[43] Meanwhile, GameSpot reviewer Greg Kasavin also rated the graphics 9 out of 10, stating in his review that "Age of Mythology is a great-looking game, filled with bright colors and carefully detailed animations."[44] Game Revolution also appreciated Age of Mythology's graphics, stating in their review that the "new 3D landscape looks good," and including graphics as one of the positives in the review summary.[39] PC Gamer reviewer William Harms admired the graphics, "The environments, units, and buildings are packed with detail," and excitedly commented on the effects: "What really impressed me, though, were the game’s animations. When a Minotaur smacks a dude with his club, the schmoe goes flying, skids on the ground, and then bounces back into the air."[38] This article is about process of creating 3D computer graphics. ... For other uses, see IGN (disambiguation). ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Gregory A. Kasavin (born 1977 in Moscow)[1] is the former site director and executive editor at the gaming website GameSpot. ... Game Revolution or GR is a gaming website created in 1996. ... PC Gamer is a magazine founded in 1993 devoted to PC gaming and published monthly by Future Publishing. ...


The game's sound was also approved of by reviewers, although several commented that it was repetitive and predictable at times. IGN in particular described it as "great, if repetitive, music,"[43] whilst Game Revolution declared that the sound "really showcases Ensemble's continued attention to detail," before going on to praise the audio snippets in various languages.[39] This article is about audible acoustic waves. ...


IGN was particularly pleased with Age of Mythology's campaign, and was not bothered by its length. Instead they stated that "the meaningful and engaging single player campaign provides a nearly flawless experience."[43] However, GameSpot was slightly critical of it, claiming that "while some of the campaign missions do feature some unusual circumstances or objectives that change, the game's story isn't incredibly engaging." This was compromised by stating that Age of Empires fans wouldn't expect an amazing campaign; they would "make a beeline for the game's random map mode, anyway."[44] PC Gamer elaborated more on the campaign however, saying: "many of the missions are extremely well-crafted," and that "sprinkled throughout these encounters are moments of genuine comedy — a truly delightful surprise." However, they still found reasons to criticize: "Regrettably, most of AoM’s missions suffer from one recurring, frustrating problem: a severe case of “build base-itis." The reviewer elaborated: "I know base-building is inherent to the genre, but even the most ardent fan will be put off by just how much there is. What’s most disappointing is that AoM’s setting really lends itself to imaginative mission design — and I don’t think the designers took full advantage of the backdrop, which is a shame."[38] This article is about the Age of Empires computer game series. ...


Review comments were generally positive, with only minor issues concerning repetitiveness or length. Overall, the opinions of reviewers seem to have been summed up by Greg Kasavin, when in his review summary he stated: "Of course, what's most important is that Age of Mythology plays remarkably well. Featuring lots of interesting, inventive design decisions, plenty of fun-to-use units, and tons of variety, Age of Mythology is the last real-time strategy game you'll need for a long time."[44]


Use in scientific studies

Age of Mythology's AI was used by four Austrian researchers—Christoph Hermann, Helmuth Melcher, Stefan Rank, and Robert Trappl—in a study into the value of emotions in real-time strategy games. According to the abstract, "We were interested whether incorporating a simple emotional model to an existing bot-script improves playing strength."[45] The results of the study determined that of the four bots they tested, the neurotic bot was most capable of defeating Age of Mythology's default AI, followed by the aggressive one. Neither bot was defeated by the standard AI, but the neurotic bot won, on average, twenty five percent more rapidly.[46] Plans were made to extend the research in the future by pitting the neurotic bot against a human player.[47] // This disambiguation page covers alternative uses of the terms Ai, AI, and A.I. Ai (as a word, proper noun and set of initials) can refer to many things. ... Robert Trappl is a cybernetics and artificial intelligence researcher. ... A real-time strategy (RTS) video game is one that is distinctly not turn-based. ... A neurosis, in psychoanalytic theory, is an ineffectual coping strategy that Sigmund Freud suggested was caused by emotions from past experience overwhelming or interfering with present experience. ... In psychology and other social and behavioral sciences, aggression refers to behavior that is intended to cause harm or pain. ...


References

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  2. ^ a b GameSpot Age of Mythology Technical Information. GameSpot. Retrieved on 2007-04-29.
  3. ^ a b Age of Mythology for PC. ToTheGame. Retrieved on 2007-10-06.
  4. ^ System Requirements. Microsoft Game Studios. Retrieved on 2007-10-04.
  5. ^ a b Age of Mythology on MacSoft Games. MacSoft. Retrieved on 2007-06-04.
  6. ^ Age of Mythology civilizations on MacGamer.net. MacGamer.net. Retrieved on 2007-05-11.
  7. ^ a b Fahey, Rob. Age of Mythology. Eurogamer. Retrieved on 2007-05-26.
  8. ^ a b c "Age of Mythology" Goes Platinum With More Than 1 Million Units Sold. Microsoft PressPass. Retrieved on 2007-07-22.
  9. ^ Age of Mythology: The Titans. GameSpot. Retrieved on 2007-04-29.
  10. ^ Age of Mythology:The Titans GameRankings page. Game Rankings. Retrieved on 2007-07-18.
  11. ^ Apple Games page on Age of Mythology. Apple Inc.. Retrieved on 2007-07-04.
  12. ^ Burrell, M.. Age of Mythology Review - GamersHell.com. GamersHell.com. Retrieved on 2007-04-20.
  13. ^ Age of Mythology page on Ensemble Studios Website. Ensemble Studios. Retrieved on 2007-06-04.
  14. ^ Age of Mythology Heaven Hersir info. Age of Mythology Heaven. Retrieved on 2007-06-05.
  15. ^ a b c d e f Buildings on MacGamer.net. MacGamer.net. Retrieved on 2007-06-04.
  16. ^ Age of Mythology Heaven Unit Guide. Age of Mythology Heaven. Retrieved on 2007-06-05.
  17. ^ a b c Kasavin, Greg (2002-11-02). GameSpot review on Age of Mythology. GameSpot. Retrieved on 2007-06-04.
  18. ^ Greek Hero Units. Age of Mythology Heaven. Retrieved on 2007-06-05.
  19. ^ Relics page on Age of Mythology Heaven. Age of Mythology Heaven. Retrieved on 2007-05-04.
  20. ^ Ensemble Studios Online (ESO) FAQ. Age of Mythology Heaven. Retrieved on 2007-07-22.
  21. ^ ES_Bigdog. How many game modes are there in AoM?. Age of Mythology Heaven Forums. Retrieved on 2007-07-22.
  22. ^ What games can I play in competition?. Uptime Games. Retrieved on 2007-10-04.
  23. ^ Elevation in Scenario Editor. Age of Mythology Heaven. Retrieved on 2007-06-04.
  24. ^ Scenario Editor Glossary. Age of Mythology Heaven. Retrieved on 2007-06-04.
  25. ^ Age of Mythology overview. MacGamer.net. Retrieved on 2007-05-26.
  26. ^ a b Butts, Steve. IGN Review. IGN. Retrieved on 2007-05-11.
  27. ^ Age of Mythology Downloads. Microsoft Game Studios. Retrieved on 2007-10-04.
  28. ^ Ensemble Studios Interview. Amer Ajami. GameSpot (2001-01-31). Retrieved on 2007-07-24.
  29. ^ Stuart Bishop (2002-08-19). Interview: Rock of Ages. C&VG. Retrieved on 2007-07-24.
  30. ^ Age of Mythology announced. GameZone Online. Retrieved on 2007-04-27.
  31. ^ a b Age of Mythology Trial. Age of Mythology Heaven. Retrieved on 2007-04-29.
  32. ^ Street, Greg T. (2002-09-05). Age of Mythology: Volume III. GameSpy. Retrieved on 2007-04-29.
  33. ^ Street, Greg T. (2002-08-21). Age of Mythology: Volume II. GameSpy. Retrieved on 2007-04-29.
  34. ^ Age of Mythology Soundtrack CD. CD Universe. Retrieved on 2007-07-23.
  35. ^ Age of Music. Steve Butts. IGN. Retrieved on 2007-07-23.
  36. ^ Age of Mythology. Jay Semerad. Music 4 Games. Retrieved on 2007-10-04.
  37. ^ Microsoft Corporation Age of Mythology - Soundtrack. Published 2002. Retrieved July 28, 2007
  38. ^ a b c William Harms. PC Gamer review. PC Gamer. Retrieved on 2007-10-06.
  39. ^ a b c Age of Mythology. Game Revolution. Retrieved on 2007-10-05.
  40. ^ Age of Mythology (pc: 2002): Reviews. Metacritic. Retrieved on 2007-07-23.
  41. ^ Age of Mythology Reviews. Game Rankings. Retrieved on 2007-07-23.
  42. ^ 6th Annual Interactive Achievement Awards. The Academy of Interactive Arts & Sciences. Retrieved on 2007-07-22.
  43. ^ a b c Age of Mythology review. Steve Butts. IGN. Retrieved on 2007-10-05.
  44. ^ a b c Age of Mythology Review, Page 3. Greg Kasavin. GameSpot. Retrieved on 2007-07-22.
  45. ^ Neuroticism – A Competitive Advantage (Also) for IVAs?. SpringerLink. Retrieved on 2007-10-11.
  46. ^ AI research. New Scientist Technology Blog (2007-10-05). Retrieved on 2007-10-11.
  47. ^ Neurotic software has a winning personality. Tom Simonite. New Scientist Technology Blog. Retrieved on 2007-10-11.

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Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 155th day of the year (156th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 156th day of the year (157th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 306th day of the year (307th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 155th day of the year (156th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 156th day of the year (157th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 124th day of the year (125th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 203rd day of the year (204th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 203rd day of the year (204th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 277th day of the year (278th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 155th day of the year (156th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 155th day of the year (156th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 146th day of the year (147th in leap years) in the Gregorian calendar. ... For other uses, see IGN (disambiguation). ... 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Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 119th day of the year (120th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 248th day of the year (249th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 119th day of the year (120th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 233rd day of the year (234th in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 119th day of the year (120th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 204th day of the year (205th in leap years) in the Gregorian calendar. ... For other uses, see IGN (disambiguation). ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 204th day of the year (205th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 277th day of the year (278th in leap years) in the Gregorian calendar. ... 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External links

  • Official Age of Mythology website

  Results from FactBites:
 
Age of Mythology - Wikipedia, the free encyclopedia (1167 words)
Age of Mythology (also known as AoM or Age of Myths) is a mythology-based real-time strategy computer game by Ensemble Studios.
Although it is a continuation of the Age of Empires series, Age of Mythology has less of a focus on historical accuracy.
Unlike previous Age of Empires games, which followed the historical progress of various nations or cultures, "Age of Mythology" follows the exploits of a band of heroes in an adventure that takes them through all three civilizations.
  More results at FactBites »

 
 

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