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Encyclopedia > Age of Empires
The Age of Empires series logo

Age of Empires is a series of computer video games developed by Ensemble Studios and published by Microsoft Game Studios. The first title of the series was Age of Empires, released in 1997. Since then, seven titles and three spin-offs have been released. The titles are historical real-time strategy games, and their gameplay revolves around two main game modes: random map and campaign. This article is about the first Age of Empires video game. ... -1... Computer and video games redirects here. ... Ensemble Studios is a Microsoft-owned company that has developed several computer games, including the famous Age of Empires series. ... Microsoft Game Studios (MGS), branded with current logo and moniker in 2002 (formerly the Microsoft Game Division or Microsoft Games), is a wholly owned subsidiary of Microsoft Corp. ... This article is about the first Age of Empires video game. ... 1997 1997 in games 1996 in video gaming 1998 in video gaming Notable events of 1997 in video gaming. ... -1... A random map is a map, usually found in a RTS game, that is randomly generated by a computer, hence the name. ...


The games are set amidst historical events. The initial two games focused on events in Europe and Asia Minor, spanning from the Stone Age to the Classical period; one game explored the formation and expansion of the Roman Empire. The next two games also centered on Europe, but were set in the Middle Ages and the Spanish conquest of Mexico. The subsequent three games explored the early modern period, when Europe was colonizing the Americas and several Asian nations were on the rise. A spin-off game, Age of Mythology, was set in the same period as the original Age of Empires, but focused on fictional elements of Greek, Egyptian, and Norse mythology. For other uses, see Europe (disambiguation). ... Anatolia (Greek: ανατολη anatole, rising of the sun or East; compare Orient and Levant, by popular etymology Turkish Anadolu to ana mother and dolu filled), also called by the Latin name of Asia Minor, is a region of Southwest Asia which corresponds today to the Asian portion of Turkey. ... Stone Age fishing hook. ... Classical antiquity is a broad term for a long period of cultural history centered on the Mediterranean Sea, which begins roughly with the earliest-recorded Greek poetry of Homer (7th century BC), and continues through the rise of Christianity and the fall of the Western Roman Empire (5th century AD... For other uses, see Roman Empire (disambiguation). ... The Middle Ages formed the middle period in a traditional schematic division of European history into three ages: the classical civilization of Antiquity, the Middle Ages, and modern times, beginning with the Renaissance. ... Aztec empire The Spanish conquest of the Aztec Empire was one of the most important campaigns in the Spanish colonization of America. ... The early modern period is a term initially used by historians to refer mainly to the post Late Middle Ages period in Western Europe (Early modern Europe), its first colonies marked by the rise of strong centralized governments and the beginnings of recognizable nation states that are the direct antecedents... Territories in the Americas colonized or claimed by a European great power in 1750. ... For other uses, see Asia (disambiguation). ... A spin-off (or spinoff) is a new organization or entity formed by a split from a larger one such as a new company formed from a university research group. ... Age of Mythology (commonly abbreviated as AoM), is a popular mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios. ... Egyptian mythology or Egyptian religion is the succession of tentative beliefs held by the people of Egypt for over three thousand years, prior to major exposure to Christianity and Islam. ... Norse, Viking or Scandinavian mythology comprises the indigenous pre-Christian religion, beliefs and legends of the Scandinavian peoples, including those who settled on Iceland, where most of the written sources for Norse mythology were assembled. ...


The Age of Empires series has been a commercial success, selling over 15 million copies. The popularity and quality of the games has earned Ensemble Studios a strong reputation in real-time strategy gaming. Ensemble collaborated with Big Huge Games on Age of Empires III: The Asian Dynasties. Critics have credited part of the success of the series to its historical theme and fair play; the artificial intelligence (AI) players fight with less "cheating" than in many of the series' competitors.[1] Big Huge Games is a computer game developer founded in 2000 by veteran game industry figures Tim Train, David Inscore, Jason Coleman and Brian Reynolds. ... For other uses, see History (disambiguation). ... AI redirects here. ...

Contents

Common gameplay elements

An iron age civilization (in red) under attack in the original Age of Empires. The screenshot shows dead enemy units (in blue) and buildings on fire as a result of battle damage. A Greek phalanx has been selected, and its unit data is visible in the bottom left corner.

The Age of Empires games belong to the real-time strategy genre, with the exception of the turn-based Age of Empires: The Age of Kings for the Nintendo DS. The series features two recurring modes of play: "random map," and "campaign." "Random map" is described by lead designer Greg Street as a "hallmark" of the series.[2] In this mode, the player selects a civilization and plays on a randomly created map.[2] A variation on random map is "death match," where players begin with large amounts of resources and fight until only one side remains. A "campaign" is a series of interrelated missions with a specific storyline.[3] Earlier games in the series included several campaigns; however, Age of Mythology was an exception to this trend, with one campaign.[4] age of empires attack File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... age of empires attack File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... Iron Age Axe found on Gotland This article is about the archaeological period known as the Iron Age, for the mythological Iron Age see Iron Age (mythology). ... Look up phalanx in Wiktionary, the free dictionary Phalanx (Greek word from phalangos, meaning Finger) can refer to: phalanx formation in ancient warfare. ... -1... A turn-based strategy (TBS) game is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds. ... The Nintendo DS (sometimes abbreviated NDS or more commonly DS) is a handheld game console developed and manufactured by Nintendo. ... A random map is a map, usually found in a RTS game, that is randomly generated by a computer, hence the name. ... Age of Mythology (commonly abbreviated as AoM), is a popular mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios. ...


The missions in a campaign generally follow a historical setting and focus, yet do not strive for absolute historical accuracy.[5] For example, while Germany in the early modern period — when Age of Empires III was set — was largely Protestant, the design of the German church building is Catholic.[5] However, in The WarChiefs, the design team did take great care to ensure they portrayed Native Americans as accurately as possible, and relied on expert historians for assistance.[5] Age of Empires games use historical figures and units that are relatively well-known, but also include several "strange or exotic military unit[s]," to make the games more interesting. For example, in game culture "The Saracens" have a special unit called mameluke. This unit is however, a man mounted on a Bactrian camel, and it attacks by throwing scimitars at the enemy. Another "exotic unit" could be the Frank axe thrower. This unit consists on a white bearded man that attacks the enemies with a massive, two handed axe thrown for a great distance. Some other units such as the self moving Balista or the onager might raise a few brows as well.[6] The series' sporadic faithfulness to history has earned it criticism; critics have generally panned the notion of unhistorical skirmishes such as "Japanese vs. Vikings, Franks vs. Persians, and Britons vs. Chinese," none of whom ever fought.[7] Protestantism is a general grouping of denominations within Christianity. ... For other uses, see Native Americans (disambiguation). ... An Ottoman Mamluk, from 1810 Mamluks (or Mameluks) (the Arabic word usually translates as owned, singular: مملوك plural: مماليك) comprised slave soldiers used by the Muslim Caliphs and the Ottoman Empire, and who on more than one occasion seized power for themselves. ...


Games

The games in the series focus on historical events throughout time. Age of Empires covers the events between the Stone Age and the Classical period, in Europe and Asia Minor. Its expansion, The Rise of Rome, follows the formation and rise of the Roman Empire. The Age of Kings and its Nintendo DS spin-off follow Europe and Asia through the Middle Ages. The Age of Kings' expansion pack, The Conquerors, is set during the same period, but also includes scenarios about the Spanish conquest of Mexico. Age of Empires III and its first expansion, The WarChiefs, take place during the European colonization of the Americas. Its second expansion, The Asian Dynasties, follows the rise of Asia in the same period. The series' spin-off, Age of Mythology, and its expansion pack, The Titans, are set during the Classical period, but focus on mythology as their themes, rather than history. This article is about the first Age of Empires video game. ... Stone Age fishing hook. ... Classical antiquity is a broad term for a long period of cultural history centered on the Mediterranean Sea, which begins roughly with the earliest-recorded Greek poetry of Homer (7th century BC), and continues through the rise of Christianity and the fall of the Western Roman Empire (5th century AD... For other uses, see Europe (disambiguation). ... Anatolia (Greek: ανατολη anatole, rising of the sun or East; compare Orient and Levant, by popular etymology Turkish Anadolu to ana mother and dolu filled), also called by the Latin name of Asia Minor, is a region of Southwest Asia which corresponds today to the Asian portion of Turkey. ... For other uses, see Roman Empire (disambiguation). ... Age of Empires II: The Age of Kings (or simply Age of Kings) is a real-time strategy game set in the middle ages, released in 1999. ... The Middle Ages formed the middle period in a traditional schematic division of European history into three ages: the classical civilization of Antiquity, the Middle Ages, and modern times, beginning with the Renaissance. ... Age of Empires III (also called AoE III, or simply Age 3) is a real-time strategy (RTS) game developed by Ensemble Studios and published by Microsoft Game Studios. ... Territories in the Americas colonized or claimed by a European great power in 1750. ... For other uses, see Asia (disambiguation). ... Age of Mythology (commonly abbreviated as AoM), is a popular mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios. ... Age of Mythology (AoM) is a real-time strategy computer game in the popular Age of Empires series. ... For other uses, see Mythology (disambiguation). ...


Main series

Main articles: Age of Empires (video game), Age of Empires: The Rise of Rome, Age of Empires II: The Age of Kings, Age of Empires II: The Conquerors, Age of Empires III, Age of Empires III: The WarChiefs, and Age of Empires III: The Asian Dynasties

Age of Empires, released on October 26, 1997, was the first game in the series, as well as the first major release from Ensemble Studios.[8] It was one of the first history-based real-time strategy games made,[9] utilizing the Genie game engine. GameSpot described it as a mix of Civilization and Warcraft.[10] The game gives players a choice of 12 civilizations to develop from the Stone Age to the Iron Age. The expansion pack, The Rise of Rome, published by Microsoft on October 31, 1998, introduced new features and civilizations, such as the Romans. Although the two games had contained many software bugs, patches resolved many of the problems.[11][12] This article is about the first Age of Empires video game. ... Age of Empires II: The Age of Kings (or simply Age of Kings) is a real-time strategy game set in the middle ages, released in 1999. ... Age of Empires III (also called AoE III, or simply Age 3) is a real-time strategy (RTS) game developed by Ensemble Studios and published by Microsoft Game Studios. ... is the 299th day of the year (300th in leap years) in the Gregorian calendar. ... For the band, see 1997 (band). ... Ensemble Studios is a Microsoft-owned company that has developed several computer games, including the famous Age of Empires series. ... The Genie Engine is a game engine developed by Ensemble Studios and used in several popular computer games, such as Age Of Empires, Age Of Empires II and Star Wars Galactic Battlegrounds. ... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... For the complete series of games, see Civilization (series). ... The original box art for Warcraft: Orcs & Humans. ... Iron Age Axe found on Gotland This article is about the archaeological period known as the Iron Age, for the mythological Iron Age see Iron Age (mythology). ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ... Ancient Rome was a civilization that grew from a small agricultural community founded on the Italian Peninsula circa the 9th century BC to a massive empire straddling the Mediterranean Sea. ... A software bug is an error, flaw, mistake, failure, or fault in a computer program that prevents it from behaving as intended (e. ... In computing, a patch is a small piece of software designed to update or fix problems with a computer program or its supporting data. ...


Age of Empires was generally well received, despite some highly negative reviews. GameSpot criticized a confused design, while Computer and Video Games praised the game as strong in single and multiplayer.[13] The Academy of Interactive Arts & Sciences named the Age of Empires the 1998 "Computer Strategy Game of the Year."[14] For several years, the game remained high on the sales charts, with over three million units sold by 2000.[15] The Rise of Rome was not as popular: it had only sold one million units in 2000,[15] and attained 80% as an aggregate score from Game Rankings.[16] GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... This article is about the British magazine covering computer and video games. ... The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization that promotes entertainment software, such as video and computer games, with its Interactive Achievement Awards ceremony held annually since 1998. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ...


Age of Empires II: The Age of Kings, released on September 30, 1999, used the Genie game engine, and had gameplay similar to its predecessor.[17] Age of Kings is set in the Middle Ages, from the Dark Ages to the Imperial Age. It allows players to choose one of 13 civilizations, from Europe, Asia, and the Middle East.[18] Microsoft published the expansion, The Conquerors, on August 24, 2000. It added new units and five new civilizations, including the Mesoamericans.[19] The expansion also introduced the concept of technologies that were only available to certain civilizations. The Age of Kings was a bigger critical success than the first two games, with Game Rankings and Metacritic scores of 92%.[20][21] Microsoft shipped out more than two million copies to retailers, and the game received numerous awards and accolades.[22] Critics agreed that The Conquerors expanded well on The Age of Kings, though issues of unbalanced gameplay were raised.[23] The Age of Kings and The Conquerors won the 2000 and 2001 "Computer Strategy Game of the Year" awards from the Academy of Interactive Arts & Sciences, respectively.[24][25] is the 273rd day of the year (274th in leap years) in the Gregorian calendar. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... Petrarch, who conceived the idea of a European Dark Age. ... This article is about the European Renaissance of the 14th-17th centuries. ... is the 236th day of the year (237th in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday. ... This article is about the culture area. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ...


Age of Empires III, released October 18, 2005, used a new game engine: Havok.[26] The game is set in the period between 1421 and 1850, and players can choose one of eight European nations. The game introduced a large number of features, such as home cities. Described by Ensemble Studios as "an important support system to your efforts in the New World," home cities helped provide the player with resources, equipment, troops, and upgrades. They could be used across multiple games, and upgraded after each battle; it was compared to a role-playing game character by Ensemble Studios.[27] The first expansion to Age of Empires III, The WarChiefs, was released October 17, 2006. Most gameplay changes in the expansion pack were small, but it introduced three new civilizations, with a focus on Native Americans.[28] Most notable was the introduction of the WarChief unit.[29] The second expansion, The Asian Dynasties, went on sale October 23, 2007. It was a jointly developed product; Big Huge Games helped Ensemble Studios develop the game, with Brian Reynolds joining Bruce Shelley as lead designer.[30] The game expanded the Age of Empires III universe into Asia, and introduced three new civilizations.[31] Reception towards Age of Empires III was mixed; Game Revolution described it as "about as much fun" as a history textbook, while GameZone argued it was "one of the best looking games, much less an RTS game, that is out on the market currently".[32] It sold more than two million copies, and won the GameSpy "real-time strategy game of the year" award.[33][34] The WarChiefs failed to equal the success of its predecessor; it had a lower score on both Game Rankings and Metacritic — The Asian Dynasties lower still — with 80%.[35][36][37][38] is the 291st day of the year (292nd in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... This article is about the physics engine. ... The early modern period is a term initially used by historians to refer mainly to the post Late Middle Ages period in Western Europe (Early modern Europe), its first colonies marked by the rise of strong centralized governments and the beginnings of recognizable nation states that are the direct antecedents... Age of Empires III (also called AoE III, or simply Age 3) is a real-time strategy (RTS) game developed by Ensemble Studios and published by Microsoft Game Studios. ... This article is about games in which one plays the role of a character. ... is the 290th day of the year (291st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... For other uses, see Native Americans (disambiguation). ... is the 296th day of the year (297th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Big Huge Games is a computer game developer founded in 2000 by veteran game industry figures Tim Train, David Inscore, Jason Coleman and Brian Reynolds. ... Brian Reynolds (born 1967) is a well known computer strategy game designer, formerly of MicroProse and Firaxis Games. ... Bruce Campbell Shelley is a computer game designer who helped design Sid Meiers Civilization and Railroad Tycoon with MicroProse and the 1997 hit real-time strategy game Age of Empires with Ensemble Studios. ... Game Revolution or GR is a gaming website created in 1996. ... GameZone is a multiplatform videogame website. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ...


Several collectors' editions of Age of Empires III included a hardcover artbook. The last page of the artbook has a pictorial depiction of the series; the Roman numerals below each panel range from I to V, indicating the series would include an Age of Empires IV and Age of Empires V. Ensemble Studios employee Sandy Peterson said the image "was total speculation on [their] part."[39] Reefer Madness was issued in a Special Addiction as a reference to the cult films ironic appeal. ... Hardcover books A hardcover (or hardback or hardbound) is a book bound with rigid protective covers (typically of cardboard covered with cloth, heavy paper, or sometimes leather). ... An artbook is a collection of leaves of paper, parchment or other material, bound together along one edge within covers. ... The system of Roman numerals is a numeral system originating in ancient Rome, and was adapted from Etruscan numerals. ...


Spin-off games

Main articles: Age of Mythology, Age of Mythology: The Titans, and Age of Empires: The Age of Kings

Age of Mythology focused on mythology rather than history. It shared several elements of gameplay with the main series,[40] and was considered a part of the series, despite its different focus.[41][42] The campaign in Age of Mythology tells the story of an Atlantean, Arkantos, and his quest to find why his people are out of favor with Poseidon and the Greek gods.[43] Microsoft published the game on October 30, 2002,[44] and its expansion, The Titans, on October 21, 2003.[45] The Titans featured the Atlanteans as a new civilization.[46] Its campaign is shorter than previous expansions, and centers on Kastor, son of Arkantos, who falls for the lies of the titans and frees them from Erebus.[47] Age of Mythology sold more than one million units in four months.[48] It scored 89% on Game Rankings and Metacritic.[49][50] The Titans failed to equal the sales success of Age of Mythology, although critics rated it highly.[51][52] Age of Mythology (commonly abbreviated as AoM), is a popular mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios. ... Age of Mythology (AoM) is a real-time strategy computer game in the popular Age of Empires series. ... For other uses, see Atlantis (disambiguation). ... Age of Mythology (AoM) is a real-time strategy computer game in the popular Age of Empires series. ... Neptune in Copenhagen, Denmark. ... is the 303rd day of the year (304th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 294th day of the year (295th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... Castor (or Kastor) and Polydeuces (sometimes called Pollux), were in Greek mythology the twin sons of Leda and the brothers of Helen of Troy and Clytemnestra. ... This article is about the race of Titans in Greek mythology. ... For other uses, see Erebus (disambiguation). ...


Backbone Entertainment developed a version of Age of Empires: The Age of Kings as a turn-based game for the Nintendo DS. Majesco published the game on February 14, 2006. It is similar to other turn-based games, such as Advance Wars, but with a gameplay based on its PC counterpart.[53] It supported multiplayer games over the Nintendo Wi-Fi Connection. Age of Empires: The Age of Kings scored 80% on Game Rankings and Metacritic.[54][55] Konami brought a game of the same title to the PlayStation 2 at around the same time as the DS version, but the game had little promotion, and sold poorly.[7] Backbone Entertainment is an independent video game development company with offices in Emeryville, California and Vancouver, British Columbia. ... A turn-based strategy (TBS) game is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds. ... The Nintendo DS (sometimes abbreviated NDS or more commonly DS) is a handheld game console developed and manufactured by Nintendo. ... Majesco Entertainment is a video game developer founded in 1986. ... is the 45th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Advance Wars is a turn-based tactics video game developed for the Game Boy Advance by Intelligent Systems and published by Nintendo in 2001. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... Age of Empires II: The Age of Kings (or simply Age of Kings) is a real-time strategy game set in the middle ages, released in 1999. ... Nintendo Wi-Fi Connection (Abbreviated WFC) is an online service run by Nintendo to facilitate free Internet play in compatible Nintendo DS and Wii games. ... Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ... PS2 redirects here. ...


Development

Historical elements

The development phases of the Age of Empires games were similar in several ways. Due to the games being based on historical events, the team often had to do large amounts of research.[56] However, the research was not in depth; it "was not ... a good idea for most entertainment products" according to Age of Empires designer Bruce Shelley.[56] Shelley also said that Ensemble Studios took most of the reference material from children's sections at libraries. He pointed out the goal was for the players of the game to have fun, "not [its] designers or researchers."[56] At the Games Convention Developers Conference in 2007, Shelley continued with this thought and explained that the success of the series laid in "making a game which appealed to both the casual and hardcore gamer."[57] Shelley also remarked the Age of Empires games were not about history in itself, but rather "about the human experience;"[57] they focused not simply on what humans had done but on what they could do in the future such as "going into space."[57] Ensemble Studios developed Age of Mythology in a different way than the previous two games. The team had worried they "couldn't get away" with a third historical-based game, and chose mythology as the setting after they had discussed several options.[58] Game development - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Bruce Campbell Shelley is a computer game designer who helped design Sid Meiers Civilization and Railroad Tycoon with MicroProse and the 1997 hit real-time strategy game Age of Empires with Ensemble Studios. ... Julio Pérez Ferrero Library - Cúcuta, Colombia A modern-style library in Chambéry A library is a collection of information, sources, resources, and services: it is organized for use and maintained by a public body, an institution, or a private individual. ... For other uses, see Games Convention (disambiguation). ...


Artificial intelligence

The artificial intelligence (AI) used in the Age of Empires series has been developed and improved regularly by designers. AI specialist Dave Pottinger noted the development team gave the AI in the original game a very high priority, and spent over a year working on it. He said the AI in the game relies on tactics and strategies to win, instead of "cheating" by giving bonus resources to itself, or tweaking its units to be stronger than normal.[1] Pottinger later noted that the Age of Empires series team took great pride in their AI playing a "fair game".[59] They also gave the AI for The Conquerors a high priority, the result being the "smart villager" feature, which was highly popular in subsequent games of the series. After building a structure that stores or produces resources, smart villagers would proceed to collect resources related to the structure, such as crops from farms or ore from stones.[60] The Titans lets players use an AI debugger when creating custom scenarios; players can change the settings of computer players and make them act according to certain patterns.[61] More basic changes to the AI had previously been available in the series' first two games.[62] AI redirects here. ... For other uses, see Ore (disambiguation). ... A debugger is a computer program that is used to test and debug other programs. ...


Music

Stephen Rippy has been the series' music director since the first game. He has had occasional help from his brother, David Rippy, as well as Kevin McMullan.[63] He created the original music in Age of Empires with sounds of instruments from the periods in the game.[64] These sounds came from actual instruments, and their digital samples.[64] The tunes were the result of extensive research on the cultures, styles, and instruments used.[64] Rippy said sound development on The Age of Kings was easier, since there was knowledge of the instruments used in the Middle Ages. Therefore, they were able to reproduce the tunes for the soundtrack of the game.[65] In Age of Mythology, an orchestral instrumentation was used, instead. According to McMullan, the team also collected large numbers of audio recordings from zoos, and created "a massive sound library of [their] own material."[66] The music of Age of Empires III was similar to The Age of Kings, in which the team used more historical instruments; Rippy noted the team used instruments such as "bagpipes and field drums" to give it a realistic feel.[63] An AKAI MPC2000 sampler Playing a Yamaha SU10 Sampler A sampler is an electronic music instrument closely related to a synthesizer. ... For other uses, see Zoo (disambiguation). ... The bagpiper, by Hendrick ter Brugghen (17th Century, Netherlands) Bagpipes are a class of musical instrument, aerophones using enclosed reeds fed from a constant reservoir of air in the form of a bag. ... For other uses, see Drum (disambiguation). ...


Collaboration

Ensemble Studios worked together with Big Huge Games to develop The Asian Dynasties, Age of Empires III's second expansion. This was the first joint venture for both teams. The reason for them doing so was compatible schedules: Ensemble Studios was busy with other projects, — particularly Halo Wars — while Big Huge Games' real-time strategy team had few projects at that time. Big Huge Games did most of the work, but Ensemble Studios designers Greg Street and Sandy Petersen joined in the brainstorming, and had control over the final product.[67] Both studios had roles in testing the game before its release.[68] Halo Wars is an upcoming real-time strategy video game that will take place in the fictional Halo universe. ... Brainstorming is a group creativity technique designed to generate a large number of ideas for the solution to a problem. ...


Reception and legacy

Aggregate review scores
As of June 17, 2008.
Game Game Rankings Metacritic
Age of Empires 87%[69] 83%[13]
The Rise of Rome 80%[16]
Age of Empires II: The Age of Kings 92%[20] 92%[21]
The Conquerors 88%[70] 88%[23]
Age of Empires III 82%[71] 81%[32]
The WarChiefs 81%[35] 80%[36]
The Asian Dynasties 80%[37] 80%[38]
Age of Mythology 89%[49] 89%[50]
The Titans 84%[51] 84%[52]
Age of Empires: The Age of Kings 80%[54] 80%[55]

The Age of Empires series has been a commercial success. As of 2008, five of its games have each sold more than one million copies. According to Gamasutra, Age of Empires had sold more than three million copies, and The Rise of Rome sold one million copies as of 2000.[15] Around the same time, Microsoft announced that they shipped over two million copies of The Age of Kings.[22] In 2003, Microsoft announced the sales of one million copies for Age of Mythology.[48] By 2004—prior to the release of Age of Empires III — the Age of Empires franchise had sold over 15 million copies.[72] On May 18, 2007, Ensemble Studios announced that two million copies of Age of Empires III had been sold.[33] Games in the series have consistently scored highly on video game review aggregator websites Game Rankings and Metacritic, which collect data from numerous review websites. As noted in the table to the right, the highest rating game is Age of Empires II: The Age of Kings, receiving a 92% score from both sites.[20][21] is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... This article is about the first Age of Empires video game. ... Age of Empires II: The Age of Kings (or simply Age of Kings) is a real-time strategy game set in the middle ages, released in 1999. ... Age of Empires III (also called AoE III, or simply Age 3) is a real-time strategy (RTS) game developed by Ensemble Studios and published by Microsoft Game Studios. ... Age of Mythology (commonly abbreviated as AoM), is a popular mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios. ... Age of Mythology (AoM) is a real-time strategy computer game in the popular Age of Empires series. ... Founded in 1997, Gamasutra is a web site for those interested in video games including video game developers. ... is the 138th day of the year (139th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... In computing, a feed aggregator, also known as a feed reader, news reader or simply as an aggregator, is client software or a Web application which aggregates syndicated web content such as news headlines, blogs, podcasts, and vlogs in a single location for easy viewing. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ...


Critics have credited Age of Empires for influencing real-time strategy (RTS) games such as Rise of Nations and Cossacks.[73][74] Star Wars: Galactic Battlegrounds was also influenced by the series: it utilized the Genie game engine, as Age of Empires and Age of Empires II: The Age of Kings had, and was considered by critics to be a very close replica to the games. IGN began their review with the statement "I love Age of Star Wars, I mean Star Empires. Whatever it's called, I dig it."[75] and GameSpot wrote that "fundamentals of the Age of Empires II engine are so intact in Star Wars: Galactic Battlegrounds that veterans of that game can jump right in."[76] In October 2005, Shelley commented on the impact of the series. In a GameSpy interview, he explained that parents would "tell [Ensemble Studios] that their kid is reading books about ancient Greece because they enjoy playing with the triremes so much, or that they want to check out books about medieval history because [the] game taught them what a trebuchet was."[5] Rise of Nations is a real-time strategy computer game, developed by Big Huge Games and published by Microsoft on May 20, 2003. ... Galactic Battlegrounds Star Wars: Galactic Battlegrounds is a real-time strategy game built on the Age of Empires II engine. ... The Genie Engine is a game engine developed by Ensemble Studios and used in several popular computer games, such as Age Of Empires, Age Of Empires II and Star Wars Galactic Battlegrounds. ... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... A Greek trireme. ... For the typeface, see Trebuchet MS. Trebuchet at Château des Baux, France A trebuchet is a siege engine employed in the Middle Ages either to smash masonry walls or to throw projectiles over them. ...


Shelley has said the key to the success of the games was its innovation, rather than imitation of its peers. He also claimed the unique elements in the games "helped establish the reputation of Ensemble Studios as masters of the real-time strategy genre."[77] Mark Bozon of IGN wrote in his review of The Age of Kings, "The Age of Empires series has been one of the most innovative real-time strategy games for PC in the last decade or so."[78] Gamenikki called Ensemble Studios "the developer that started it all" when they talked about how much Age of Empires III had done to advance the real-time strategy genre.[79] Shelley has acknowledged the success and innovation of Age of Empires helped to ensure Ensemble survive its early periods since startup.[80] In 2005, Shelley complained of critics holding an "innovation bias" against the series; citing the 60% score from Computer Gaming World, he said that despite Age of Empires III being "perhaps the best selling PC game in the world," reviewers expected "something really new," and rated it harshly.[81] Computer Gaming World Computer Gaming World (CGW) is the oldest video game publication still in continuous circulation. ...


Bungie Studios chose Ensemble Studios to develop Halo Wars, which is an RTS game in their Halo series. They said one of the reasons they chose to work with Ensemble was because of the "awesometastic" Age of Empires series.[82] They also noted that Ensemble was the perfect choice "to realize the original vision of Halo," which started life as an RTS.[82] Bungie is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation (more popularly shortened to Bungie Software) by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. ... Halo Wars is an upcoming real-time strategy video game that will take place in the fictional Halo universe. ... It has been suggested that Covenant Vehicles in Halo be merged into this article or section. ...


Notes

  1. ^ a b Dave Pottinger. Microsoft. Retrieved on 2008-01-22.
  2. ^ a b Age of Empires III Q&A. 3D Gamers (July 26, 2005). Archived from the original on 2006-02-12. Retrieved on 2008-06-17.
  3. ^ Age of Empires II: The Conquerors, Attila the Hun Campaign. IGN (August 4, 2000). Retrieved on 2008-06-17. “The fourth campaign is a collection of individual battles from the medieval period”
  4. ^ Age of Mythology. Ensemble Studios. Retrieved on 2008-04-20.
  5. ^ a b c d Allen 'Delsyn' Rausch (October 14, 2005). Art & Design: The Alternate History of Age of Empires III. GameSpy. Retrieved on 2008-06-17.
  6. ^ Andrew Auseon (September 20, 2007). A History Lesson. IGN. Retrieved on 2008-06-17.
  7. ^ a b Chris Kirchgasler (January 4, 2001). Age of Empires II: The Age of Kings preview. GameSpot. Retrieved on 2008-06-17.
  8. ^ Jeff Sengstack (February 14, 1997). Age of Empires Preview: Microsoft takes a stab at the golden age of wargaming. GameSpot. Retrieved on 2008-06-17.
  9. ^ Bruce Shelley (April 9, 2007). Play Age of Empires - Study History in College. Ensemble Studios. Retrieved on 2008-04-21.
  10. ^ T. Liam McDonald (1997-10-27). Age of Empires Review. GameSpot. Retrieved on 2008-06-17.
  11. ^ James Holland. Age of Empires. PC Gameworld. Retrieved on 2008-01-14.
  12. ^ Age of Empires Downloads. Microsoft. Retrieved on 2008-02-28.
  13. ^ a b Age of Empires (pc: 1997). Metacritic. Retrieved on 2008-06-17.
  14. ^ Computer Strategy Game of the Year. Academy of Interactive Arts & Sciences. Retrieved on 2008-01-19.
  15. ^ a b c Matt Pritchard (2000-03-07). Postmortem: Ensemble Studios’ Age of Empires II: The Age of Kings. Gamasutra. Retrieved on 2008-02-01.
  16. ^ a b Age of Empires: The Rise of Rome. Game Rankings. Retrieved on 2008-06-17.
  17. ^ The Art of Empires (.doc). Gamasutra. Retrieved on 2008-06-17.
  18. ^ Civilizations. Microsoft. Retrieved on 2008-01-17.
  19. ^ Elliott Chin (2000-06-14). Age II: The Conquerors - The Mayans Showcase. GameSpot. Retrieved on 2008-06-17.
  20. ^ a b c Age of Empires II: The Age of Kings. Game Rankings. Retrieved on 2008-06-17.
  21. ^ a b c Age of Empires II: The Age of Kings (pc: 1999). Metacritic. Retrieved on 2008-06-17.
  22. ^ a b "Age of Empires II: The Age of Kings" Crowned No. 1 On Holiday Sales Charts Around the World. Microsoft (2000-01-27). Retrieved on 2008-01-17.
  23. ^ a b Age of Empires II: The Conquerors (pc: 2000). Metacritic. Retrieved on 2008-06-17.
  24. ^ Computer Strategy Game of the Year. Academy of Interactive Arts & Sciences. Retrieved on 2008-01-19.
  25. ^ PC Strategy. Academy of Interactive Arts & Sciences. Retrieved on 2008-01-19.
  26. ^ David Adams (April 4, 2005). Havok in Age of Empires. IGN. Retrieved on 2008-06-17.
  27. ^ Home City. Ensemble Studios. Retrieved on 2008-01-18.
  28. ^ Steve Butts (2006-03-17). Age of Empires III: The WarChiefs: Ensemble's lead designer Sandy Peterson answers our questions. IGN. Retrieved on 2008-06-17.
  29. ^ Allen 'Delsyn' Rausch (2006-08-08). Age of Empires III: The WarChiefs (PC) Preview. GameSpy. Retrieved on 2008-06-17.
  30. ^ "Age of Empires III: The Asian Dynasties" Gets Ready to Expand Into the Eastern World, Goes Gold. Ensemble Studios. Age Community. Retrieved on 2008-01-18.
  31. ^ Allen 'Delsyn' Rausch (2007-05-23). Age of Empires III: The Asian Dynasties (PC) interview. GameSpy. Retrieved on 2008-06-17.
  32. ^ a b Age of Empires III (pc: 2005). Metacritic. Retrieved on 2008-06-17.
  33. ^ a b "Age of Empires III" Expands Into the Eastern World This Fall. Ensemble Studios. Age Community (2007-05-18). Retrieved on 2008-01-18.
  34. ^ PC Real-Time Strategy Game of the Year. GameSpy. Retrieved on 2008-01-19.
  35. ^ a b Age of Empires III: The WarChiefs. Game Rankings. Retrieved on 2008-01-18.
  36. ^ a b Age of Empires III: The WarChiefs (pc: 2006). Metacritic. Retrieved on 2008-01-18.
  37. ^ a b Age of Empires III: The Asian Dynasties - PC. Game Rankings. Retrieved on 2008-01-18.
  38. ^ a b Age of Empires III: The Asian Dynasties (pc: 2007). Metacritic. Retrieved on 2008-01-18.
  39. ^ Botolf (2006-05-03). Age 4 and 5?!?. Age of Empires III Heaven. HeavenGames. Retrieved on 2008-06-17.
  40. ^ Greg Kasavin (2002-11-01). Age of Mythology review. GameSpot. Retrieved on 2008-06-17.
  41. ^ William Harms. Age of Mythology. PC Gamer. Retrieved on 2008-04-22.
  42. ^ Kristian Brogger. Microsoft Age of Mythology. Game Informer. Retrieved on 2008-04-22.
  43. ^ Rob Fahey (2002-12-10). Age of Mythology review. Eurogamer. Retrieved on 2008-01-14.
  44. ^ Age of Mythology Info. MobyGames. Retrieved on 2008-01-14.
  45. ^ Age of Mythology: The Titans Info. MobyGames. Retrieved on 2008-01-14.
  46. ^ Age of Mythology:The Titans. Game Rankings. Retrieved on 2008-01-14.
  47. ^ Tom Bramwell (2003-10-21). Age of Mythology: The Titans review. Eurogamer. Retrieved on 2008-01-14.
  48. ^ a b "Age of Mythology" Goes Platinum With More Than 1 Million Units Sold. PressPass. Microsoft. Retrieved on 2008-01-14.
  49. ^ a b Age of Mythology Reviews. Game Rankings. Retrieved on 2008-06-17.
  50. ^ a b Age of Mythology (pc: 2002): Reviews. Metacritic. Retrieved on 2008-06-17.
  51. ^ a b Age of Mythology: The Titans - PC. Game Rankings. Retrieved on 2008-06-17.
  52. ^ a b Age of Mythology: The Titans (pc: 2003): Reviews. Metacritic. Retrieved on 2008-06-17.
  53. ^ Edwin Kee (February 2007). Age of Empires: Age of Kings. Mobile Tech Review. Retrieved on 2008-01-18.
  54. ^ a b Age of Empires: The Age of Kings - DS. Game Rankings. Retrieved on 2008-06-17.
  55. ^ a b Age of Empires: The Age of Kings (ds: 2006). Metacritic. Retrieved on 2008-06-17.
  56. ^ a b c Bruce Shelley. Microsoft. Retrieved on 2008-01-22.
  57. ^ a b c Emma Boyes (2007-08-22). GC '07: Don't ignore casual gamers, says Age of Empires panel. GameSpot. Retrieved on 2008-06-17.
  58. ^ Stuart Bishop (2002-08-19). Interview: Rock of Ages. Computer and Video Games. Retrieved on 2008-01-23.
  59. ^ Age of Empires III Q&A - Technology Overview. GameSpot (2005-03-09). Retrieved on 2008-06-17.
  60. ^ Age of Empires II: The Conquerors - First Impression. GameSpot (2000-05-31). Retrieved on 2008-06-17.
  61. ^ Rob Fermier (2003-08-25). Age of Mythology: The Titans -- Volume 1. Dev Diaries. GameSpy. Retrieved on 2008-06-17.
  62. ^ AI Tools. GameSpy (2005-10-26). Retrieved on 2008-04-28.
  63. ^ a b Interview with Age of Empires III lead composer Stephen Rippy. Music4Games (2006-02-01). Retrieved on 2008-01-23.
  64. ^ a b c Ensemble Studios Chat 16Oct97. Age of Empires Heaven. HeavenGames (1997-10-16). Retrieved on 2008-01-24.
  65. ^ Peter Suciu (2001-04-30). Soundtracks on CD-ROM: Stirring Music That Accompanies the Interactive. Film Score Monthly. Retrieved on 2008-01-23.
  66. ^ Steve Butts (2002-09-06). Age of Music. IGN. Retrieved on 2008-06-17.
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  68. ^ Brian Reynolds Interview - Part 1 - July 2007. Age of Empires III Heaven. HeavenGames. Retrieved on 2008-01-23.
  69. ^ Age of Empires. Game Rankings. Retrieved on 2008-06-17.
  70. ^ Age of Empires II: The Conquerors. Game Rankings. Retrieved on 2008-06-17.
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  73. ^ Elliott Chin (May 21, 2003). Rise of Nations for PC review. GameSpot. Retrieved on 2008-06-17.
  74. ^ Peter "Dirg" Suciu. Cossacks: The Art of War (PC). GameSpy. Retrieved on 2008-04-22.
  75. ^ Star Wars: Galactic Battlegrounds Review. IGN (2001-11-19). Retrieved on 2008-06-17.
  76. ^ Tom Chick (2001-11-20). Star Wars: Galactic Battlegrounds for PC Review. GameSpot. Retrieved on 2008-06-17.
  77. ^ Bruce Shelley. Guidelines for Developing Successful Games (DOC). Gamasutra. Retrieved on 2008-06-17.
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  79. ^ David Driscoll. Age of Empires III. Gamenikki. Retrieved on 2008-04-03.
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  82. ^ a b KPaul (2006-09-29). Bungie Weekly Update. Bungie. Retrieved on 2008-02-02.

Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 22nd day of the year in the Gregorian calendar. ... is the 207th day of the year (208th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 43rd day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... is the 216th day of the year (217th in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Ensemble Studios is a Microsoft-owned company that has developed several computer games, including the famous Age of Empires series. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 110th day of the year (111th in leap years) in the Gregorian calendar. ... is the 287th day of the year (288th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... is the 263rd day of the year (264th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... is the 4th day of the year in the Gregorian calendar. ... This article is about the year. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... is the 45th day of the year in the Gregorian calendar. ... For the band, see 1997 (band). ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Bruce Campbell Shelley is a computer game designer who helped design Sid Meiers Civilization and Railroad Tycoon with MicroProse and the 1997 hit real-time strategy game Age of Empires with Ensemble Studios. ... is the 99th day of the year (100th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Ensemble Studios is a Microsoft-owned company that has developed several computer games, including the famous Age of Empires series. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 111th day of the year (112th in leap years) in the Gregorian calendar. ... For the band, see 1997 (band). ... is the 300th day of the year (301st in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 14th day of the year in the Gregorian calendar. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 59th day of the year in the Gregorian calendar. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization that promotes entertainment software, such as video and computer games, with its Interactive Achievement Awards ceremony held annually since 1998. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 19th day of the year in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday. ... is the 66th day of the year (67th in leap years) in the Gregorian calendar. ... Founded in 1997, Gamasutra is a web site for those interested in video games including video game developers. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 32nd day of the year in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... In computing, DOC or doc (short for document) is a common file extension, traditionally used for documentation in plain-text format, particularly of programs or computer hardware, on a wide range of operating systems. ... Founded in 1997, Gamasutra is a web site for those interested in video games including video game developers. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 17th day of the year in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday. ... is the 165th day of the year (166th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... Year 2000 (MM) was a leap year starting on Saturday. ... is the 27th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 17th day of the year in the Gregorian calendar. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization that promotes entertainment software, such as video and computer games, with its Interactive Achievement Awards ceremony held annually since 1998. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 19th day of the year in the Gregorian calendar. ... The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization that promotes entertainment software, such as video and computer games, with its Interactive Achievement Awards ceremony held annually since 1998. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 19th day of the year in the Gregorian calendar. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Ensemble Studios is a Microsoft-owned company that has developed several computer games, including the famous Age of Empires series. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 18th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 76th day of the year (77th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 220th day of the year (221st in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Ensemble Studios is a Microsoft-owned company that has developed several computer games, including the famous Age of Empires series. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 18th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 143rd day of the year (144th in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Ensemble Studios is a Microsoft-owned company that has developed several computer games, including the famous Age of Empires series. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 138th day of the year (139th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 18th day of the year in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 19th day of the year in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 18th day of the year in the Gregorian calendar. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 18th day of the year in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 18th day of the year in the Gregorian calendar. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 18th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 123rd day of the year (124th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 305th day of the year (306th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... PC Gamer is a magazine founded in 1993 devoted to PC gaming and published monthly by Future Publishing. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 112th day of the year (113th in leap years) in the Gregorian calendar. ... Game Informer (often abbreviated to GI) is an American-based monthly magazine featuring articles, news, strategy, and reviews of popular video games and associated consoles. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 112th day of the year (113th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 344th day of the year (345th in leap years) in the Gregorian calendar. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 14th day of the year in the Gregorian calendar. ... MobyGames is a website devoted to cataloging computer and video games, both past and present. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 14th day of the year in the Gregorian calendar. ... MobyGames is a website devoted to cataloging computer and video games, both past and present. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 14th day of the year in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 14th day of the year in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 294th day of the year (295th in leap years) in the Gregorian calendar. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 14th day of the year in the Gregorian calendar. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 14th day of the year in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 18th day of the year in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 22nd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 234th day of the year (235th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 231st day of the year (232nd in leap years) in the Gregorian calendar. ... This article is about the British magazine covering computer and video games. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 23rd day of the year in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 68th day of the year (69th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2000 (MM) was a leap year starting on Saturday. ... is the 151st day of the year (152nd in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 237th day of the year (238th in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 299th day of the year (300th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 118th day of the year (119th in leap years) in the Gregorian calendar. ... Music4Games was launched in 1999 as a resource for video game music information[1]. Music4Games. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 32nd day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 23rd day of the year in the Gregorian calendar. ... For the band, see 1997 (band). ... is the 289th day of the year (290th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 24th day of the year in the Gregorian calendar. ... This article is about the year. ... is the 120th day of the year (121st in leap years) in the Gregorian calendar. ... Film Score Monthly was a magazine founded by Lukas Kendall in June 1990 as The Soundtrack Correspondence List. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 23rd day of the year in the Gregorian calendar. ... Also see: 2002 (number). ... is the 249th day of the year (250th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 143rd day of the year (144th in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 23rd day of the year in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 127th day of the year (128th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 14th day of the year in the Gregorian calendar. ... is the 141st day of the year (142nd in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 112th day of the year (113th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... This article is about the year. ... is the 323rd day of the year (324th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 324th day of the year (325th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... Bruce Campbell Shelley is a computer game designer who helped design Sid Meiers Civilization and Railroad Tycoon with MicroProse and the 1997 hit real-time strategy game Age of Empires with Ensemble Studios. ... Founded in 1997, Gamasutra is a web site for those interested in video games including video game developers. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... is the 41st day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 168th day of the year (169th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 93rd day of the year (94th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 332nd day of the year (333rd in leap years) in the Gregorian calendar. ... Cover for The Escapists first issue: Gaming Uber Alles [1] The Escapist is an online magazine covering video games, gamers, the gaming industry, and the elusive gaming culture. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 33rd day of the year in the Gregorian calendar. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... ComputerAndVideoGames. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 93rd day of the year (94th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 272nd day of the year (273rd in leap years) in the Gregorian calendar. ... Bungie is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 33rd day of the year in the Gregorian calendar. ...

External links

Video games Portal
  • Microsoft Games
  • Ensemble Studios
  • Age of Empires series at MobyGames
Image File history File links This is a lossless scalable vector image. ... MobyGames is a website devoted to cataloging computer and video games, both past and present. ... This article is about the first Age of Empires video game. ... Age of Empires II: The Age of Kings (or simply Age of Kings) is a real-time strategy game set in the middle ages, released in 1999. ... Age of Empires III (also called AoE III, or simply Age 3) is a real-time strategy (RTS) game developed by Ensemble Studios and published by Microsoft Game Studios. ... Age of Mythology (commonly abbreviated as AoM), is a popular mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios. ... Age of Mythology (AoM) is a real-time strategy computer game in the popular Age of Empires series. ...

  Results from FactBites:
 
Age of Empires - Age of Empires - a Wikia Gaming wiki (263 words)
Age of Empires was first released in North America on 26th October, 1997.
Age of Empires was later expanded with the Rise of Rome expansion pack which added several new units, civilizations, and features.
Age of Empires begins in the earliest period of human history, called the Stone Age.
Age of Empires - Wikipedia, the free encyclopedia (1828 words)
Age of Empires, abbreviated to AoE, is a history-based real-time strategy computer game developed by Ensemble Studios and published by Microsoft, released in 1997.
Age of Empires requires the player to develop a nation, from a handful of Stone Age villagers in skins to a large Iron Age civilisation with weapons and technology.
Age of Empires consists of various single-player scenarios in which the player is required to complete specific objectives.
  More results at FactBites »

 
 

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