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Encyclopedia > Adventure game

An adventure game is a type of computer entertainment program or video game, characterized by investigation, exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges. It is important to note that this term is unrelated to adventure films, and adventure novels, and is not indicative of theme or subject matter. The vast majority of adventure games are computer games, though console-based adventure games are not unheard of. Unlike many other game genres, the adventure genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film. Adventure games encompass a wide variety of literary genres, including fantasy, science fiction, mystery, horror, and comedy. Notable adventure games include Grim Fandango, Zork, King's Quest, The Longest Journey, The Secret of Monkey Island, Indiana Jones and the Fate of Atlantis, Sam & Max Hit the Road, Gabriel Knight, Myst and The Last Express. Nearly all adventure games are designed for a single player, since the heavy emphasis on story and character makes multi-player design difficult. Main title caption. ... Image File history File links This is a lossless scalable vector image. ... Namcos Pac-Man is one of the most popular video games ever made. ... A puzzle undone, which forms a cube Puzzle cube; a type of puzzle For other uses, see Puzzle (disambiguation). ... To meet Wikipedias quality standards, this article or section may require cleanup. ... For information on interactive gaming in general, see video game. ... This article is about games played on consoles. ... For other uses, see Literature (disambiguation). ... This article is about motion pictures. ... For other uses, see Fantasy (disambiguation). ... Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... Mystery fiction is a distinct subgenre of detective fiction that entails the occurrence of an unknown event which requires the protagonist to make known (or solve). ... “Horror story” redirects here. ... A comedy is a dramatic performance of a light and amusing character, usually with a happy conclusion to its plot. ... Grim Fandango is a graphical adventure computer game released by LucasArts in 1998. ... Zork universe Zork games Zork Anthology Zork trilogy Zork I • Zork II • Zork III Beyond Zork • Zork Zero Enchanter trilogy Enchanter • Sorcerer • Spellbreaker Other games Wishbringer • Return to Zork Zork: Nemesis • Zork Grand Inquisitor Zork: The Undiscovered Underground Topics in Zork Encyclopedia Frobozzica Characters • Kings • Creatures Timeline • Magic • Calendar Zorkmid... Kings Quest IV screenshot Kings Quest is an adventure game series made by the American computer game company Sierra On-Line (currently known as Sierra Entertainment). ... This article is about the computer game. ... The Secret of Monkey Island (SMI) is a well known adventure game that spawned a series of famous and classic comedy adventure games, known as the Monkey Island series as well as making a name for LucasArts (then Lucasfilm Games) as a producer of adventure games, thus the largest competitor... Indiana Jones and the Fate of Atlantis is a graphical adventure game, originally released in 1992 and published by LucasArts. ... Sam & Max Hit the Road is a graphical adventure game, originally developed and released by LucasArts in 1993 for DOS and in 1995 for Macintosh computers. ... This article is about a fictional character. ... This article is about the Myst franchise. ... The Last Express is a video game created by Jordan Mechner and Smoking Car Productions, published in 1997. ...


The adventure genre was quite popular during the late 1980s and early 1990s, and many considered it to be among the most technically advanced genres. While few developers continue to produce adventure games, some are still being released, and the adventure game genre has had some elements carry over into other genres. Games that fuse adventure elements with action gameplay elements are sometimes referred to as adventure games (a popular example is Nintendo's Legend of Zelda series). Adventure game purists regard this as incorrect and call such hybrids action-adventures. In Europe, games which fuse action and adventure elements are called "arcade adventure" games. The term "adventure game" is used with the same meaning in North America, Europe, and Japan, and is regarded as pure genre in all regions. The Legend of Zelda ) is a high fantasy action-adventure video game series developed and published by Nintendo, and created by the celebrated game designer Shigeru Miyamoto. ... Action-adventure games (British English: arcade adventure) are video games that combine elements of the adventure game genre with various action game elements. ...

Contents

History

Colossal Cave Adventure

In the mid 1970s, programmer, caver, and role-player William Crowther developed a program called Colossal Cave Adventure. An employee at Bolt, Beranek and Newman (BB&N), a Boston company involved with ARPANET routers, Crowther used BBN's PDP-10 to create the game. The game used a text interface to create an interactive adventure through a spectacular underground cave system. Crowther's work was later modified and expanded by programmer Don Woods, and Colossal Cave Adventure became wildly popular among early computer enthusiasts, spreading across the nascent ARPANET throughout the 1970s. This article is about an early text based computer game. ... William (Willie or Will) Crowther is a computer programmer and caver. ... This article is about an early text based computer game. ... BBN Technologies (originally Bolt Beranek and Newman) is a high technology company that provides research and development services. ... Nickname: City on the Hill, Beantown, The Hub (of the Universe)1, Athens of America, The Cradle of Revolution, Puritan City, Americas Walking City Location in Massachusetts, USA Counties Suffolk County Mayor Thomas M. Menino(D) Area    - City 232. ... ARPANET logical map, March 1977. ... This article is about a computer networking device. ... The PDP-10 was a computer manufactured by Digital Equipment Corporation (DEC) from the late 1960s on; the name stands for Programmed Data Processor model 10. It was the machine that made time-sharing common; it looms large in hacker folklore because of its adoption in the 1970s by many... Don Woods is a perennial hacker and computer programmer. ...


The combination of realistic cave descriptions and fantastical elements proved immensely appealing, and defined the adventure game genre for decades to come. Swords, magic words, puzzles involving objects, and vast underground realms would all become staples of the text adventure genre. Zork I is one of the first interactive fiction games, as well as being one of the first commercially sold. ...


The "Armchair adventure" soon spread beyond college campuses as the microcomputing movement gained steam. Numerous home-brew knockoffs and variations on Colossal Cave Adventure (which eventually came to be known as simply Adventure) appeared throughout the late 1970s and early 1980s. The Commodore 64 was one of the most popular microcomputers of its era, and is the best selling model of home computer of all time. ...


Scott Adams

One of the many fans of the Colossal Cave was programmer Scott Adams. Upon his first introduction to Adventure, Adams spent almost ten days traversing the game before he achieved Grand Master status. Once he had completed the game, Adams began to wonder how a game like Colossal Cave Adventure could be developed on a home computer like his TRS-80. The main obstacle was that home computers such as the TRS-80 did not actually have sufficient memory to run a large game like Adventure. However, Adams hit on the idea that an adventure game executable could be divided into code written in a high-level language and an interpreter, much like the way BASIC is often implemented. Furthermore, once an interpreter was developed, Adams realized that it could be reused to develop other adventure games. (For more information: Details of Adams's early work.) Scott Adams (born July 10, 1952) is the co-founder, with wife Alexis, of Adventure International, an early company producing computer games. ... For the Chicago-based electronica group, see TRS-80 (group). ... A high-level programming language is a programming language that, in comparison to low-level programming languages, may be more abstract, easier to use, or more portable across platforms. ... In computer science, an interpreter is a computer program that executes, or performs, instructions written in a computer programming language. ... BASIC (Beginners All-purpose Symbolic Instruction Code) is a family of high-level programming languages. ...


In 1978, Adams founded Adventure International and produced twelve adventure games before the company went bankrupt in 1985. His first games were text-based and written in BASIC, but during his third game (Mission Impossible), Adams began programming in assembly language to improve the speed of his software. Adventure International was a video game publishing company started in 1978 by Scott Adams and his wife Alexis. ... See the terminology section, below, regarding inconsistent use of the terms assembly and assembler. ...


Graphical progress

The great advance which immediately followed was the introduction of images. With the use of machine language allowing shorter programs, and computer memory increasing, it became possible to use the graphical potential of a computer like the Apple II and some companies soon switched from producing pure text-based adventure games. A system of codes directly understandable by a computers CPU is termed this CPUs native or machine language. ... The Apple II was one of the most popular personal computers of the 1980s. ...


Soon the clumsy basic vector graphics gave way to more aesthetic imagery drawn by professional artists. Examples include: Example showing effect of vector graphics versus raster graphics. ...

The introduction of such high-quality bitmap graphics required more substantial storage capacity with many adventure games requiring several diskettes for installation, which would be the case until the CD-ROM made its appearance. Return of Heracles was an adventure game for the Apple II, originally written by Stuart Smith and published by Quality Software. ... Stuart Smith is an American computer game designer best known for his Adventure games, and was a pioneer in the development of graphical adventures in the early 1980s. ... The bust of Zeus found at Otricoli (Sala Rotonda, Museo Pio-Clementino, Vatican) Greek mythology is the body of stories belonging to the Ancient Greeks concerning their gods and heroes, the nature of the world and the origins and significance of their own cult and ritual practices. ... Transylvania was the name of a trilogy of computer games released for several home computers of the 1980s. ... Screenshot from the Rivers of Light adventure in Adventure Construction Set Adventure Construction Set (ACS) is a program used to construct Ultima_type games, written by Stuart Smith and published in 1984 (or 1985) by Electronic Arts. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... For other uses, see Gilgamesh (disambiguation). ... For the use of the term raster in radio regulation, see frequency raster. ... A floppy disk is a data storage device that comprises a circular piece of thin, flexible (hence floppy) magnetic storage medium encased in a square or rectangular plastic wallet. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ...


Infocom

Main article: Infocom

In 1977, two friends Dave Lebling and Marc Blank, who were students at the Massachusetts Institute of Technology's Laboratory for Computer Science, discovered Crowther and Woods's game Colossal Cave Adventure. After completing the adventure game, they were joined by Tim Anderson and Bruce Daniels and began to develop a similar game. Their first production, Zork, also started on a PDP-10 minicomputer and spread quickly across the ARPANET. Its success was immediate, and the game, which would reach the size of a megabyte, enormous for the time, wouldn't be updated until 1981. Zork universe Zork games Zork Anthology Zork trilogy Zork I   Zork II   Zork III Beyond Zork   Zork Zero Enchanter trilogy Enchanter   Sorcerer   Spellbreaker Other games Wishbringer   Return to Zork Zork: Nemesis   Zork Grand Inquisitor Zork: The Undiscovered Underground Topics in Zork Encyclopedia Frobozzica Characters   Kings   Creatures Timeline   Magic   Calendar Zorkmid... Dave Lebling, ca 1985 Dave Lebling (born 1949) was an interactive fiction game designer, or implementor, at Infocom. ... Marc Blank is an American computer game designer and game programmer. ... “MIT” redirects here. ... Tim Anderson helped create Zork; one of the first works of interactive fiction (a form of adventure game), was an early descendant of ADVENT (also known as Colossal Cave). ... Zork universe Zork games Zork Anthology Zork trilogy Zork I • Zork II • Zork III Beyond Zork • Zork Zero Enchanter trilogy Enchanter • Sorcerer • Spellbreaker Other games Wishbringer • Return to Zork Zork: Nemesis • Zork Grand Inquisitor Zork: The Undiscovered Underground Topics in Zork Encyclopedia Frobozzica Characters • Kings • Creatures Timeline • Magic • Calendar Zorkmid... This article is about a unit of data. ...


On graduation, the students decided to stay together and to form a company. Tim Anderson, Joel Berez, Marc Blank, Mike Broos, Scott Cutler, Stu Galley, Dave Lebling, J. C. R. Licklider, Chris Reeve, and Albert Vezza created Infocom on 22 June 1979. The idea of distributing Zork came to mind very soon, but the game was too big to port to the microcomputers of the time: the Apple II and the TRS-80, the potential targets, each had only 16 kb of RAM. They solved this problem by breaking up the game into three episodes. Zork universe Zork games Zork Anthology Zork trilogy Zork I   Zork II   Zork III Beyond Zork   Zork Zero Enchanter trilogy Enchanter   Sorcerer   Spellbreaker Other games Wishbringer   Return to Zork Zork: Nemesis   Zork Grand Inquisitor Zork: The Undiscovered Underground Topics in Zork Encyclopedia Frobozzica Characters   Kings   Creatures Timeline   Magic   Calendar Zorkmid... is the 173rd day of the year (174th in leap years) in the Gregorian calendar. ... Also: 1979 by Smashing Pumpkins. ...


They wrote a special programming language called ZIL (Zork Implementation Language), which could function on any computer by using an emulator (the Z-machine) as an intermediary. It has been suggested that Frotz be merged into this article or section. ... The Z machine at Sandia National Laboratory. ...


In November 1980 the new Zork I: The Great Underground Empire was made available for the PDP-11; One month later, it was released for the TRS-80, with more than 1,500 copies sold between that date and September 1981. That same year, Bruce Daniels finalized the Apple II version and more than 6,000 additional copies were sold. Zork I would go on to sell over a million copies. Zork I: The Great Underground Empire is an interactive fiction computer game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom in 1980. ... The PDP-11 was a 16-bit minicomputer sold by Digital Equipment Corp. ... For the Chicago-based electronica group, see TRS-80 (group). ...


Douglas Adams produced two games with Infocom, the first based on his popular Hitchhiker's Guide to the Galaxy series and a lesser known venture game titled Bureaucracy after his attempt to go on a vacation. Douglas Noël Adams (11 March 1952 – 11 May 2001) was an English author, comic radio dramatist, and musician. ... The Hitchhikers Guide to the Galaxy originated as a 1978 radio comedy series written by Douglas Adams. ... Bureaucracy is a text-based computer game released by Infocom in 1987, scripted by popular comic science fiction author Douglas Adams. ...


The company continued developing text adventure games even as it opened a department for the development of professional software, a department which would never be profitable. High-quality games, with massive, intelligent plots, unequaled syntax analyzers, and meticulous documentation as integral parts of the game, succeeded in all genres. However, with the power of microcomputers increasing and the demand for graphics (which it refused to include in its games), Infocom saw sales decline and in 1989, it had shrunk to a mere 10 employees, compared to 100 employees at its peak, and games developed after 1989 would have no link with the original team.


Sierra

Main article: Sierra On-Line
Mystery House for the Apple II was the first adventure game to use graphics in the early home computer era.
Mystery House for the Apple II was the first adventure game to use graphics in the early home computer era.

At the end of the 1970s, Ken Williams sought to set up a company for enterprise software for the market-dominating Apple II computer. One day, he took a teletype terminal to his residence to work on the development of an accounting program. Rummaging through a catalogue, he found a program called Colossal Cave Adventure. He and his wife Roberta both played it all the way through and their encounter with Crowther's game would have a strong influence on video-gaming history. Sierra Entertainment was a computer game developer and publisher. ... Image File history File links Mystery_House_-_Apple_II_render_emulation_-_2. ... Mystery House is a 1980 game for the Apple II by Roberta and Ken Williams. ... The 1977 Apple II, complete with integrated keyboard, color graphics, sound, a plastic case and eight expansion slots. ... Children playing on a Amstrad CPC 464 in the 1980s. ... Ken Williams (born October 1954) is an American game programmer and co-founder with his wife Roberta Williams of On-Line Systems, which later became Sierra On-Line. ... Teletype machines in World War II A teleprinter (teletypewriter, teletype or TTY for TeleTYpe/TeleTYpewriter) is a now largely obsolete electro-mechanical typewriter which can be used to communicate typed messages from point to point through a simple electrical communications channel, often just a pair of wires. ... Roberta Heuer Williams (born February 16, 1953) is a retired computer game designer. ...


Having finished Colossal Cave Adventure, they began to search for something similar, but found the market underdeveloped. Roberta Williams liked the concept of a textual adventure very much, but she thought that the player would have a more satisfying experience with images and began to think of her own game. She thus conceived Mystery House, the first graphical adventure game, a detective story inspired by Agatha Christie's And Then There Were None. Mystery House is a 1980 game for the Apple II by Roberta and Ken Williams. ... Agatha Mary Clarissa, Lady Mallowan, DBE (15 September 1890 – 12 January 1976), commonly known as Agatha Christie, was an English crime fiction writer. ... The 1945 film version, showing (left to right) Barry Fitzgerald, June Duprez and Walter Huston Ten Little Niggers (also known as Ten Little Indians and And Then There Were None) is a work of detective fiction by Agatha Christie, first published in England in 1939. ...


Ken spent a few nights developing the game on his Apple II, and in the end they made packets with ziploc bags containing the game's 5¼-inch disk and a photocopied paper describing the game. They sold it via a local software shop and to their great surprise, Mystery House was an enormous success. Though Ken believed that the gaming market would be less of a growth market than the professional software market, he persevered with games. Thus, in 1980, the Williamses founded On-Line Systems which would become Sierra On-Line in 1982. The company would be a major actor in the video-gaming of the 1980s. Sierra Entertainment was a computer game developer and publisher. ...

King's Quest I used colorful graphics which were much more immersive than the line drawings of the earlier adventure games. Below the image the command prompt can be seen, waiting for a command by the player.
King's Quest I used colorful graphics which were much more immersive than the line drawings of the earlier adventure games. Below the image the command prompt can be seen, waiting for a command by the player.

Sierra soon took things further. Until this point adventure games were in the first person; images presented the décor as seen through the eyes of the player. Williams's company would introduce a new feature in the King's Quest series: a game in the third person. Taking advantage of the techniques developed in action games which had progressed in parallel, Ken introduced an animated character who represented the player in the game and whom the player controlled. With the 3D Animated Adventures, a new standard was born, and nearly all the industry latched onto it. The commands were still entered on the keyboard and analyzed by a syntax interpreter, as with text adventure games. Image File history File links No higher resolution available. ... Kings Quest IV screenshot Kings Quest is an adventure game series made by the American computer game company Sierra On-Line (currently known as Sierra Entertainment). ... Immersion is the state where you cease to be aware of your physical self. ... Kings Quest IV screenshot Kings Quest is an adventure game series made by the American computer game company Sierra On-Line (currently known as Sierra Entertainment). ...


Soon after, Sierra had multiple successful series of adventure games running, including King's Quest, Police Quest, Space Quest, Leisure Suit Larry, and Hero's Quest (Quest for Glory), with each containing numerous games. A few years after these series had started, the classic graphics above the command cursor was fully replaced with "point and click" game-play and VGA graphics. Other notable series include Phantasmagoria and Shivers; Sierra's last and most critically acclaimed series was the Gabriel Knight series, which began in 1993 and ended with Sierra's last adventure game in 1999. Kings Quest IV screenshot Kings Quest is an adventure game series made by the American computer game company Sierra On-Line (currently known as Sierra Entertainment). ... Police Quest is a series of computer games produced and published by Sierra On-Line between 1987 and 1993. ... Space Quest is a series of six science fiction computer games that follow the adventures of a hapless janitor named Roger Wilco, as he campaigns through the galaxy for truth, justice and really clean floors. ... Leisure Suit Larry 7: Love for Sail! Leisure Suit Larry is the title character of a series of adult adventure games written by Al Lowe and published by Sierra On-Line from the 1980s to the present. ... Quest for Glory is a series of hybrid role-playing/adventure computer games designed by Corey and Lori Ann Cole. ... This article is about a fictional character. ...


Sierra would develop new games and push the boundaries of adventure gaming until its purchase by Cendant in 1998. Then in 1998, Cendant sold off their entire interactive software branch for $1 billion to Havas Interactive, a subsidiary of Vivendi Universal. Cendant Corporation was a New York-based provider of business and consumer services, primarily within the real estate and travel industries. ... Vivendi Universal (VU) is a French conglomerate active in media and communications with activities in music, television and film, publishing, telecommunications and the Internet. ...


Sierra pursued technologies for their games (such as hand-drawn backgrounds, rotoscoped animation, and in-game video) that were more advanced than most other genres at the time. However, the release of the Sony PlayStation marked the end of the adventure game era; as 3D became the dominant graphics format, the mostly 2D adventure market began to shrink. The original PlayStation was produced in a light grey colour; the more recent PSOne redesign sports a smaller more rounded case. ...


Through its almost 20 year involvement with the adventure game business, Sierra employed several notable game designers, including Roberta Williams, Jane Jensen, Al Lowe, Scott Murphy, Jeff Tunnell, and Lori Ann and Corey Cole. Roberta Heuer Williams (born February 16, 1953) is a retired computer game designer. ... Jane Jensen (b. ... Al Lowe, born July 24, 1946, is a musician and game designer of Sierra On-Line mostly known for the creation of the Leisure Suit Larry series. ... Two Guys meeting Ken Williams in Space Quest III The Two Guys from Andromeda were the authors of the Space Quest series, a popular series of Adventure games. ... Jeffrey Tunnell is a computer game producer, programmer and designer. ...


LucasArts

Main article: LucasArts

In 1987, when nobody seemed able to overcome Sierra's power, a programmer named Ron Gilbert working for the company Lucasfilm Games — which has since become LucasArts — created the script-writing system SCUMM which used a point-and-click interface similar to ICOM Simulations' MacVenture games first introduced in 1985. Instead of having to type a command to the syntax analyzer, this system was controlled by means of text icons. To interact with his environment, the player clicked on an order, on an icon representing an object in her inventory, or on a part of the image. This approach was first used by LucasArts for the game Maniac Mansion to great effect. LucasArts is an American video game developer and publisher. ... Ron Gilbert is an American computer game designer, programmer, and producer, best known for his work on several classic LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games. ... Lucasfilm Ltd. ... LucasArts is an American video game developer and publisher. ... SCUMM stands for Script Creation Utility for Maniac Mansion and is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion. ... Point and click describes the simple action of a computer user moving a cursor to a certain location on a screen (point) and then clicking a mouse button, usually the left one (click), or other pointing device. ... ICOM Simulations was a software company best known for creating the MacVenture series of adventure games including Shadowgate. ... The MacVenture games was a series of adventure games with a characteristic drag-and-drop interface originally developed for the Mac by ICOM Simulations: Deja Vu: a Nightmare Comes True (1985) The Uninvited (1986) Shadowgate (1987) Deja Vu II: Lost in Las Vegas (1988) All these games were released on... Maniac Mansion is a graphical adventure game originally released in 1987 by Lucasfilm Games (now known as LucasArts). ...


LucasArts would come to differentiate itself from its main competitor, the giant Sierra, by rethinking certain adventure game concepts to improve playability. Gone was the possibility to die during the course of the game and everything was done to ensure that the player was never completely stuck. Finally, LucasArts abandoned the system of points indicating the player's progress in the adventure. Many adventure games from other companies followed LucasArt's lead in these changes.


Gilbert's attempts, Maniac Mansion and Zak McKracken and the Alien Mindbenders, however, remained in 16 colors (though the FM Towns version of Zak was 256 color), and the point-and-click engine still had vestiges of text parsing, since the player would still have to construct sentences using clickable keywords combined with objects in the game. It was The Secret Of Monkey Island that was finally a complete work, with 256 colors, a more modern point-and-click engine, a dialogue system with optional responses, puzzles solved with items, original graphics, atmosphere music, and a characteristic sense of humor. Above all, the script was written as for a film (which could be done in-house) and the dialogue and inventory served the needs of the script. The 1993 release of Day of the Tentacle, a remarkable success, began a line of cartoon-style games, including the very influential Sam & Max Hit the Road as well as the acclaimed Full Throttle, which also heralded the beginning of the end of the Golden Age of adventure games. Maniac Mansion is a graphical adventure game originally released in 1987 by Lucasfilm Games (now known as LucasArts). ... A screenshot of Zak McKracken, Enhanced EGA PC version. ... The FM TOWNS (also spelled FM-TOWNS, FM Towns and FM-Towns) system is a Japanese PC variant, built by Fujitsu from February 1989 to Summer 1997. ... The Secret of Monkey Island (SMI) is a well known adventure game that spawned a series of famous and classic comedy adventure games, known as the Monkey Island series as well as making a name for LucasArts (then Lucasfilm Games) as a producer of adventure games, thus the largest competitor... Maniac Mansion: Day of the Tentacle (DoTT) is a graphical adventure game, originally released in 1993, and published by LucasArts. ... For other uses, see Cartoon (disambiguation). ... Sam & Max Hit the Road is a graphical adventure game, originally developed and released by LucasArts in 1993 for DOS and in 1995 for Macintosh computers. ... Full Throttle is a graphical adventure game, originally developed in-house and released on 30 April 1995 by LucasArts. ...


Steven Spielberg collaborated with LucasArts in the creation of The Dig — a science fiction adventure game that the director had envisioned turning into a film. The Dig is a graphical adventure game developed by LucasArts and released in 1995, and a novel based on the game written by Alan Dean Foster. ... Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ...


Taking advantage of advances in action games and integrating an engine similar to those of first-person shooters, the company took a new turn in 1998 with the game Grim Fandango, where it abandoned the cartoon style and its SCUMM scripting environment for a new 3D game system named GrimE. This article is about video games. ... Grim Fandango is a graphical adventure computer game released by LucasArts in 1998. ... Grime is a sub-genre of urban music which first emerged in London in the early 2000s, primarily a development of UK garage, drum and bass, dancehall and hip hop. ...


First-Person 3D Adventure Games

Myst used high-quality 3D rendered graphics to deliver images that were unparalleled at the time of its release. It became so popular that for many years it was the greatest selling computer game of all time, until it was dethroned by The Sims in 2000.

In the early 1990s, some independent adventure-game makers began taking advantage of the greater storage capacities of CD-ROMs to create games with pre-rendered three-dimensional graphics. These were usually first-person, unlike the third-person games created by Sierra and LucasArts, and more photorealistic than games with two-dimensional graphics. This gave them a greater emphasis on immersing the player in the virtual environment. The earliest examples of this type of adventure game include The Journeyman Project and Myst, both released in 1993. As computer hardware became more powerful, later adventure games containing real-time rendered three-dimensional graphics were possible, giving the player more freedom of movement. Description: scene from the game Myst Source: screenshot taken by Nataraja for the French Wikipedia (original) This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... This article is about the Myst franchise. ... This article is about process of creating 3D computer graphics. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... This article is about a computer game that was released in year 2000. ... This article is about the first computer game titled The Journeyman Project. For the entire series, see Journeyman Project franchise. ... This article is about the Myst franchise. ...


Myst, in particular, was a highly atypical game for the time. It was highly successful, and therefore had a profound influence on many adventure games that came after it. Myst and games like it have little personal or object interaction, and a greater emphasis on exploration, and on scientific and mechanical puzzles. Part of the game's success was because it did not appear to be aimed at an adolescent male audience, but instead a mainstream adult audience. Myst for many years held the all-time record for computer game sales (it sold over nine million copies on all platforms), a feat not surpassed until the release of The Sims in 2000. This article is about a computer game that was released in year 2000. ...


There is debate among adventure gamers as to whether or not Myst and similar puzzle games should be considered at all a part of the adventure genre, as their focus on abstract puzzle solving and exploration in the place of character interaction and development sets them apart from what previously characterized adventure games.


Most adventure games today have three-dimensional graphics, but how much they adhere to the Myst tradition varies. Some, like the Journeyman Project series, have more practical puzzles and more object interaction. Others, like those created by LucasArts and Telltale Games, are still third-person, with a more cartoonish style. Journeyman Franchise Games The Journeyman Project TJP: Pegasus Prime TJP 2: Buried In Time TJP 3: Legacy of Time TJP 4 (unreleased) Fan Projects TJP Chronicles Characters Gage Blackwood Michelle Visard Arthur Elliot Sinclair Locations Caldoria Morimoto Mars Colony World Science Center NORAD Base Chateau Gaillard Chichen Itza Atlantis El... Telltale Games is a video game developer based in San Rafael, California and founded in June 2004. ...


Types of adventure games

There are many types of adventure games, depending on the criteria. Adventure games vary in their subject, interface, setting or plot. A definite categorization can't be done since some of them may belong to 2 or more of the below mentioned 'types'.


Text based

Main article: Interactive fiction

The first adventure games to appear were text adventures (later called interactive fiction), which typically use a verb-noun parser to interact with the user. These evolved from early mainframe titles like Hunt the Wumpus (Gregory Yob) and Adventure (Crowther and Woods) into commercial games which were playable on personal computers, such as Infocom's widely popular Zork series. In recent years, a vibrant and creative community of interactive fiction authors has thrived on the internet. Some companies that were important in bringing out text adventure games were Adventure International, Infocom, Level 9 Computing, Magnetic Scrolls and Melbourne House, with Infocom being the most well known. Zork I is one of the first interactive fiction games, as well as being one of the first commercially sold. ... Zork I is one of the first interactive fiction games, as well as being one of the first commercially sold. ... It has been suggested that Verbal agreement be merged into this article or section. ... In linguistics, a noun or noun substantive is a lexical category which is defined in terms of how its members combine with other grammatical kinds of expressions. ... A parser is a computer program or a component of a program that analyses the grammatical structure of an input, with respect to a given formal grammar, a process known as parsing. ... For other uses, see Mainframe. ... Hunt the Wumpus is an early computer game, based on a simple hide-and-seek format featuring a mysterious monster (the Wumpus) that lurks deep inside a network of rooms. ... Gregory Yob is an American computer game designer. ... This article is about an early text based computer game. ... William (Willie or Will) Crowther is a computer programmer and caver. ... Don Woods is a perennial hacker and computer programmer. ... Zork universe Zork games Zork Anthology Zork trilogy Zork I   Zork II   Zork III Beyond Zork   Zork Zero Enchanter trilogy Enchanter   Sorcerer   Spellbreaker Other games Wishbringer   Return to Zork Zork: Nemesis   Zork Grand Inquisitor Zork: The Undiscovered Underground Topics in Zork Encyclopedia Frobozzica Characters   Kings   Creatures Timeline   Magic   Calendar Zorkmid... Zork universe Zork games Zork Anthology Zork trilogy Zork I • Zork II • Zork III Beyond Zork • Zork Zero Enchanter trilogy Enchanter • Sorcerer • Spellbreaker Other games Wishbringer • Return to Zork Zork: Nemesis • Zork Grand Inquisitor Zork: The Undiscovered Underground Topics in Zork Encyclopedia Frobozzica Characters • Kings • Creatures Timeline • Magic • Calendar Zorkmid... Zork I is one of the first interactive fiction games, as well as being one of the first commercially sold. ... For other uses, see Author (disambiguation). ... This is a list of types of companies, i. ... Adventure International was a video game publishing company started in 1978 by Scott Adams and his wife Alexis. ... Zork universe Zork games Zork Anthology Zork trilogy Zork I   Zork II   Zork III Beyond Zork   Zork Zero Enchanter trilogy Enchanter   Sorcerer   Spellbreaker Other games Wishbringer   Return to Zork Zork: Nemesis   Zork Grand Inquisitor Zork: The Undiscovered Underground Topics in Zork Encyclopedia Frobozzica Characters   Kings   Creatures Timeline   Magic   Calendar Zorkmid... Level 9 was a British computer adventure game company who produced some of the most advanced games of the 1980s. ... Magnetic Scrolls was a British computer game developer during the mid 1980s and early 1990s. ... Melbourne House is a game development studio owned by Atari and based in Melbourne, Australia. ...


Graphic adventure

Graphic adventure games were introduced by a new company called On-Line Systems, which later changed its name to Sierra On-Line. After the rudimentary Mystery House (1980) they established themselves with the full adventure King's Quest (1984), appearing on various systems, and went on to further success with a variety of strong titles. Adventure is a genre of video game typified by exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges. ... Sierra Entertainment is an American computer game developer and publisher headquartered in Los Angeles, California. ... Mystery House is a 1980 game for the Apple II by Roberta and Ken Williams. ... Kings Quest IV screenshot Kings Quest is an adventure game series made by the American computer game company Sierra On-Line (currently known as Sierra Entertainment). ...


A number of games were released on 8-bit home computer formats in the 1980s that advanced on the text adventure style originated with games like Colossal Cave Adventure and, in a similar manner to Sierra, added moveable (often directly-controllable) characters to a parser or input-system similar to traditional adventures. Examples of this are Gargoyle Games's Heavy on the Magick (1986) which has a text-input system with an animated display screen, and the later Magic Knight games such as Spellbound (1985) which uses a window-menu system to allow for text-adventure style input. 8-bit refers to the number of bits used in the data bus of a computer. ... Children playing on a Amstrad CPC 464 in the 1980s. ... Gargoyle Games was a British software company founded in 1983 by Roy Carter and Greg Follis in order to publish their first game, Ad Astra. ... Heavy on the Magick was a computer game for Amstrad CPC and ZX Spectrum published in 1986 by Gargoyle Games. ... Magic Knight as he appeared in Knight Tyme Magic Knight was a computer game character created by freelance programmer David Jones in his 1985 game Finders Keepers for the Mastertronic budget label. ... This article is about the Magic Knight game. ...


In 1984 a new kind of adventure games emerged following the launch of the Apple Macintosh with its point-and-click interface. First out was the innovative but relatively unknown Enchanted Scepters the same year, then in 1985 ICOM Simulations released Deja Vu that completely banished the text parser for a point-and-click interface. In 1987 the well-known second follow-up Shadowgate was released, and LucasArts also entered the field with Maniac Mansion - a point-and-click adventure that gained a strong following. A prime example of LucasArts' work is the Monkey Island series. The first Macintosh computer, introduced in 1984, upgraded to a 512K Fat Mac. The Macintosh or Mac, is a line of personal computers designed, developed, manufactured, and marketed by Apple Computer. ... Enchanted Scepters was an early, possibly the first point-and-click adventure game, released in 1984. ... ICOM Simulations was a software company best known for creating the MacVenture series of adventure games including Shadowgate. ... Deja Vu: A Nightmare Comes True is a point-and-click adventure game set in the world of 1940s hard-boiled detective novels and movies. ... Shadowgate is a video game for the Nintendo Entertainment System, originally released in 1987 for the PC/Mac. ... LucasArts is an American video game developer and publisher. ... Maniac Mansion is a graphical adventure game originally released in 1987 by Lucasfilm Games (now known as LucasArts). ... The Secret of Monkey Island, CD version. ...


CRPG-like

Adventure games are similar to computer role-playing games (CRPG's), except that the game play is more focused on problem-solving rather than combat and statistics. In general, games that involve the management of player attributes and statistics are considered to be CRPG's, while those that focus solely on puzzles and narrative are considered to be part of the Adventure category. It should be noted, however, that this distinction is an extremely loose one, and many games blur the line between the two categories. In particular, the status of what are sometimes called action-adventure games as members of the category is largely in doubt, with adventure gaming purists (and, to a lesser extent, action gaming purists) labeling action-adventure games as belonging to neither the action nor adventure genres rather than to both. This article does not cite any references or sources. ... Game play (or gameplay) includes all player experiences during the interaction with game systems, especially formal games. ... Problem solving forms part of thinking. ... Action-adventure games (British English: arcade adventure) are video games that combine elements of the adventure game genre with various action game elements. ...


Some adventure games rely equally on the common adventure elements, but also on the 'character building' of RPGs. The main character(s) usually has a certain "Hit point" meter and a chart of skills. Some puzzles and feats need a minimum amount of skills in order to be solved (like Climbing above 5 to climb a tree and obtain a lost ring) so the player may have to choose one character over another to solve it, or spend time building the skills of the first character. As in RPGs, the games involve battles, the result of which depends on his character's skills and health (and on the player's reflexes in the case of real-time combat). However, these kinds of games don't belong to the 'Action adventure' above. Typical examples include Quest for Glory and Beyond Zork. This article is about traditional role-playing games. ... This article or section does not cite its references or sources. ... Quest for Glory is a series of hybrid role-playing/adventure computer games designed by Corey and Lori Ann Cole. ... Zork universe Zork games Zork Anthology Zork trilogy Zork I   Zork II   Zork III Beyond Zork   Zork Zero   Planetfall Enchanter trilogy Enchanter   Sorcerer   Spellbreaker Other games Wishbringer   Return to Zork Zork: Nemesis   Zork Grand Inquisitor Zork: The Undiscovered Underground Topics in Zork Encyclopedia Frobozzica Characters   Kings   Creatures Timeline   Magic   Calendar...


Puzzle adventure

Adventure games that do not rely on obtaining items, their use, and character interaction belong to this genre. It emphasizes exploration, reading logs, and deciphering the proper use of complex mechanisms, often resembling Rube Goldberg machines. A Rube Goldberg machine performs a simple task in a complex way. ...


The plot of these games is usually obscure, and relies on the player's interpretation of the setting and the scenery, and information from the logs in order for him to understand the background scenario. Almost all of these games are played from a first person perspective with the player "moving" between still pre-rendered 3D images, sometimes combined with short animations or video. Typical examples include Schizm, Atlantis: The Lost Tales, Riddle of the Sphinx and Myst, which pioneered this game style. Schizm is an adventure-genre computer game created by LK Avalon and published by Dreamcatcher Games. ... This article is about the Myst franchise. ...


Japanese adventure game

The Japanese branch of adventure games, amongst many other terms, includes the genre known as visual novels and have for over a decade been a staple of PC software sales in Japan and other east-Asian countries (so much so that popular titles are open ported to consoles, and some even have manga and anime based upon them). Many (those belonging to the visual novel genre) are more of an interactive novel than a conventional game, and as such have a tighter focus on narrative and more limited puzzle features than their western counterparts. Instead of point-and-click or text parser interfaces, Japanese adventure games are characterised by the use of on-screen menus for everything from interaction to navigation, and the story-lines usually have a strong romantic aspect (with "dating sims" being the main subcategory of the genre). Konami's classic Policenauts and Snatcher games were for a long time, the highest regarded games of this type in the west, and it is only very recently that they started to be released here in any significant number (particularly on the Nintendo DS console, and with mystery-solving titles such as the Ace Attorney series and Hotel Dusk). The cultural differences between western and Japanese adventure games are closely related to those in role-playing games (i.e. more linear). A screenshot of the renai game True Love Story 3 A renai game (恋愛ゲーム) is a Japanese adventure video game focusing on romantic interactions with anime girls. ... This article is about the comics created in Japan. ... Animé redirects here. ... Dating simulations (dating sims) are a genre of computer and video games, usually Japanese, with romantic elements. ... Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ... Policenauts ) is a Japanese adventure game written and directed by Hideo Kojima and developed and published by Konami. ... Snatcher ) is a cyberpunk-themed adventure game written and directed by Hideo Kojima. ... NDS redirects here. ... Ace Attorney , lit. ... Hotel Dusk: Room 215 is a graphic adventure game for the Nintendo DS, announced on May 9, 2006, at the E3 convention [1]. The game takes place in Los Angeles during the year 1979. ... This article or section does not adequately cite its references or sources. ...


Other

A few adventure games have defined themselves as "original" because they distanced themselves from the main adventure genre and put focus on other elements.

  • The Prisoner (Edu-Ware): Designed by David Mullich, this 1980 game, loosely based upon the television series of the same name, purposefully broke all the conventions of text-based adventures with its abstract "text graphics", hypnotic melodies, intellectual themes, conversational language parser, and attempting to trick the player with deceptions such as simulated game errors. Its 1982 high-resolution graphics remake, Prisoner 2, poked fun at classic adventure games like Colossal Cave Adventure and Mystery House.
  • King's Quest VIII: The Mask of Eternity (Sierra): Although it could be labeled as an action-adventure, KQ8 was hard to define because the genre was not popular when it was released. Rather than relying solely on action, it combined many other elements including first-person and over-the-shoulder third-person views (the latter similar to that used in Tomb Raider), riddles, dialogue, inventory and RPG elements such as an extensive array of weapons and collecting experience.
  • Hampstead and Terrormolinos (Melbourne House): Written by Trevor Lever and Peter Jones, these games introduced a new element of satirical humor to adventure games in the mid-80s. Although Hampstead contained no graphics, it was of its time in lampooning social climbing. Terrormolinos required the player to survive a two-week family holiday in Spain, and contained simple Donald McGill-style graphics which imitated Polaroid photographs by 'developing' on-screen.
  • The Colonel's Bequest (Sierra): Bequest contained riddles and interaction with items and objects like an "ordinary" adventure, but the game focused primarily on communication with other characters and obtaining as much information as possible. The game advanced when the player was present at certain times and places that might reveal information on the plot and back-story. The full score would be attained not for only solving riddles, but for perceiving "suspicious" elements like the relationship between the characters, objects that changed position or traces of information about the killer's identity.
  • Loom (Lucasfilm Games): This game was widely hailed as original and innovative, not only because of the plot, but for the entire concept. Unlike other adventure games, this one did not have an inventory of physical objects and puzzles that relied on combining those objects. Aside from basic movement and object-examining actions, the only interactions the player had with the game world was in casting spells, which was performed by playing musical notes in certain sequences.
  • The Last Express (Brøderbund): Designed by Jordan Mechner, the designer of Prince of Persia, Express differed from an ordinary adventure game in that it took place in almost complete real-time, meaning that the player had to make split second decisions. In addition, the non-player characters were semi-intelligent, and moved around on their own schedules regardless of the player's progress. The game took place within the crowded confines of the Orient Express and featured a few action sequences that did not require much dexterity to complete. As well, the game mostly lacked inventory items and most of the game required the player to advance by talking to the other passengers and learn about their back-stories, rather than solving traditional puzzles.
  • Suspended (Infocom): Written by Michael Berlyn, Suspended differed from most games in that rather than the player's character being free to move about and interact with the game world directly, the player's character spends the entire game in a state of suspended animation (hence the title) and can only interact by controlling the actions of a number of robot surrogates. Each robot has its own unique strengths and weaknesses, and describes the same rooms and objects in completely different terms based upon those specializations. The game box also included a map with playing pieces to keep track of where the robots were located in the underground complex.

The Prisoner is a 1980 Apple II computer game produced by Edu-Ware. ... David Mullich (born 1958, in Burbank, California) is a game producer and designer best known for creating the cult classic 1980 adventure game The Prisoner, producing the 1995 adaptation I Have No Mouth, and I Must Scream, and developing many games in the Heroes of Might and Magic franchise. ... For other uses, see The Prisoner (disambiguation) and Prisoner. ... This article is about an early text based computer game. ... Mystery House is a 1980 game for the Apple II by Roberta and Ken Williams. ... For the movie staring Angelina Jolie, see Lara Croft: Tomb Raider. ... Terrormolinos is a ZX Spectrum text adventure released by Melbourne House in 1985. ... Terrormolinos is a ZX Spectrum text adventure released by Melbourne House in 1985. ... The Colonels Bequest is a computer game published by Sierra On-Line in 1989. ... Loom is a graphical adventure game originally released in 1990. ... The Last Express is a video game created by Jordan Mechner and Smoking Car Productions, published in 1997. ... Jordan Mechner (born 1960s) is a recognized figure in the video game industry as a visionary game designer. ... This article or section does not cite any references or sources. ... Poster advertising the Orient Express Orient Express is the name of a long-distance passenger train originally operated by the Compagnie Internationale des Wagons-Lits. ... Suspended is an interactive fiction game published by Infocom in 1983. ...

Modern adventure games

For much of the 1980s, adventure games were one of the most popular types of computer games produced. However, their market share drastically declined in the mid-1990s; action games took a greater share of the market, particularly first person shooters such as Doom and Half-Life which progressively began featuring strong, story-structured solo games. This slump in popularity led many publishers and developers to see adventure games as financially unfeasible in comparison. Text adventures met the same fate much earlier, but their simplicity has allowed them to thrive as non-commercially developed interactive fiction. A first-person shooter (FPS) is a computer or video game where the players on-screen view of the game world simulates that of the character, and there is some element of shooting involved. ... Doom (or DOOM)[1] is a 1993 computer game by id Software that is a landmark title in the first-person shooter genre. ... Half-Life For a quantity subject to exponential decay, the half-life is the time required for the quantity to fall to half of its initial value. ... Zork I is one of the first interactive fiction games, as well as being one of the first commercially sold. ...


Few recent commercial adventure games have been hits. It has been suggested that this is because the "average" gamer today was weaned on console video games and first person shooters rather than the "traditional" computer games cherished by the original crop of adventure gaming enthusiasts. Another explanation offered states that MMORPGs, which offer a persistent multiplayer world, have at least partially supplanted the genre. Game console redirects here. ... Namcos Pac-Man is one of the most popular video games ever made. ... A first-person shooter (FPS) is a computer or video game where the players on-screen view of the game world simulates that of the character, and there is some element of shooting involved. ... An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ...


Still another possible cause of the genre's downturn may lie with the nature of 3D graphics themselves, which for much of the 90's and early 2000s tended to be more oriented toward fast movement than graphical detail. Conversely, however, if a game were to implement more detailed but static imagery, this could be perceived as technologically regressive. Some question therefore exists of the adventure game making a comeback with recent advances in technology.


Adventure games have ceased to be the flagship titles they once were, and high profile publishers like Sierra Entertainment and LucasArts have either disappeared or shifted towards publishing titles developed by other companies. However, adventure games continue to be made in the 2000s, primarily outside North America where the genre is still popular. Games such as The Longest Journey by Funcom and Microïds' Syberia with rich classical elements of the genre still garnered high critical acclaims. The Myst series came to a close in September 2005 with the release of Myst V: End of Ages by its original developer, Cyan Worlds. (A possible exception to this is Cyan's Myst Online.) Adventure games based on the Nancy Drew books are published by Her Interactive and comprise a series of over fifteen titles published since 1998. The Nintendo DS and its unique features have sparked a renewed interest in pure adventure game content, with the release of Trace Memory and Phoenix Wright: Ace Attorney in 2005 and the release of Hotel Dusk: Room 215 in 2006. IGN has noted that Nintendo's Wii controller would be well-suited for the genre, and could see some ground-breaking releases in that vein, such as the 2007 release of Zack & Wiki: Quest for Barbaros' Treasure. Sierra Entertainment is an American computer game developer and publisher headquartered in Los Angeles, California. ... LucasArts is an American video game developer and publisher. ... North American redirects here. ... This article is about the computer game. ... Funcom Productions A/S (OSE: FUNCOM)is a Norway-based computer and video game developer and publisher. ... Microïds (also known as MC2-Microïds because of their fusion with the group MC2 in 2003) was a French software company. ... For a region of Russia, see Siberia. ... Photo of Cyan Worlds Cyan Worlds, Inc. ... For the film, see Nancy Drew (2007 film). ... Her Interactive is a video game developer located in Bellevue, Washington, specializing in computer games for young and teenaged girls. ... NDS redirects here. ... Trace Memory ), known by the Japanese titles literal translation, Another Code: Two Memories in Europe, is an adventure video game published by Nintendo for the Nintendo DS portable gaming system. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...


Yet the genre is still easily found at retail and as a result many fans have taken on the challenge of developing their own adventure games. These "amateur adventure games" are in some cases remakes of old classics or sequels to established titles. Such games are either programmed from scratch or composed by using authoring tools. Examples for such graphical development environments for adventure games are Adventure Game Studio and Visionaire. Fans of Janet Jackson, at Much Music in Toronto The word fan refers to someone who has an intense, occasionally overwhelming liking of a person, group of persons, work of art, idea, or trend. ... An amateur adventure game is a fangame or a freeware computer game belonging to the adventure genre. ... The AGS Logo and Mascot, the Blue Cup Adventure Game Studio is a freeware tool that can be used to create both free and commercial graphical adventure games. ... Visionaire - the adventure-creation-system is a software package to create own graphical adventure games, similar in style to classic games like Monkey-Island. ...


Although traditional adventure games are rare today, action-adventure games that combine elements of adventure games with action games are quite common. There are also similarities between adventure and role-playing games, particularly those in a more modern, story- and character-based mold. Computer role-playing games in this vein have been published more frequently since the success of Baldur's Gate in 1998, and console role-playing games have generally been quite focused on plot and story, thanks in part to the success of the Final Fantasy series. Action-adventure games (British English: arcade adventure) are video games that combine elements of the adventure game genre with various action game elements. ... This article does not cite any references or sources. ... Baldurs Gate is a popular series of computer role_playing games that take place along the Sword Coast, a location from Dungeons & Dragonss Forgotten Realms campaign setting. ... This article is about the Final Fantasy franchise. ...


In 2005, Fahrenheit (titled "Indigo Prophecy" in the US and Canada) was released by Quantic Dream. An adventure game with a highly-original interface, many believe that the game will help renew interest in the adventure game genre. This followed the prior release of their own Omikron: The Nomad Soul and Sega's Shenmue games, which were also adventure games with direct character control interfaces. Fahrenheit (known as Indigo Prophecy in the United States and Canada) is a video game that was released in September 2005. ... David Cage created Quantic Dream in 1997. ... For other uses, see Shenmue (disambiguation). ...


Many classic adventure games cannot run on modern operating systems. Early adventure games were developed for home computers, most of which are not in use today. There are emulators available for modern computers that allow these old games to be played on the latest operating systems. One Open Source project called ScummVM provides a free engine for the LucasArts adventure games, the SCUMM-derived engine for Humongous Entertainment adventure games, early Sierra titles, Revolution Software 2D adventures, Coktel Vision adventure games and a few more assorted 2D adventures. Another called VDMSound can emulate the old sound-cards which many of the games require. Children playing on a Amstrad CPC 464 in the 1980s. ... This article is about emulators in computer science. ... Open source refers to projects that are open to the public and which draw on other projects that are freely available to the general public. ... ScummVM is a multi-platform stack-based virtual machine which was originally made to allow one to play LucasArts adventure games that use the SCUMM system on platforms other than those for which they were originally released. ... VDMSound is a modern program that allows Windows XP to have Sound Blaster support. ...


Text adventure games are more accessible. There are only a small number of standard formats, and nearly all the classics can be played on modern computers. Some modern text adventure games can even be played on very old computer systems. Text adventure games are also suitable for PDAs, because they have very small computer system requirements. Many classic Infocom games are completely playable via web browsers. Palm IIIxe PDA Personal digital assistants (PDAs or palmtops) are handheld devices that were originally designed as personal organizers, but became much more versatile over the years. ... Zork universe Zork games Zork Anthology Zork trilogy Zork I   Zork II   Zork III Beyond Zork   Zork Zero Enchanter trilogy Enchanter   Sorcerer   Spellbreaker Other games Wishbringer   Return to Zork Zork: Nemesis   Zork Grand Inquisitor Zork: The Undiscovered Underground Topics in Zork Encyclopedia Frobozzica Characters   Kings   Creatures Timeline   Magic   Calendar Zorkmid... An example of a Web browser (Mozilla Firefox) A web browser is a software application that enables a user to display and interact with text, images, videos, music and other information typically located on a Web page at a website on the World Wide Web or a local area network. ...


There is something of a revival of the adventure game online, in both a fairly traditional style, such as Mystery Of Time And Space, and in 3-dimensional games, such as Crimson Room. Look up MOTAS in Wiktionary, the free dictionary. ... Crimson Room is an Adobe Flash game by Toshimitsu Takagi originally made for the Fasco-CSC website. ...


In October 2006, online game company Telltale Games, made up primarily of ex-employees from LucasArts, released their first installment of Sam & Max: Season One. This episodic game series utilized 3D graphics, but was played in the 'point and click' style of older LucasArts titles. It was designed to be exclusively distributed online, and featured characters from the classic game 'Sam & Max Hit the Road.' The series was successful, leading to a retail release of the full season and the development of a second series, Sam & Max: Season Two. Telltale was also responsible for a two-game series based on Jeff Smith's Bone comics. This page is for Telltales episodic Sam & Max games. ... Episodic games are those produced and sold in small units that build into a recognisable series. ... Sam & Max Season Two is an episodic series of adventure games by Telltale Games based around the characters of the Sam & Max comic series created by Steve Purcell and follows from Sam & Max Season One. ... Bone is an independently published comic book series, originally serialized in 55 irregularly-released issues from 1991 to 2004, notable as one of the longest-running self-published comic book series by a single writer/artist. ...


Common features

Adventure games, like RPGs, often feature "fetch quests": in order to advance, the player has to help a character in order to gain information or an important item as a reward. In fantasy-themed games, this character is often a healer or magician, and the secondary quest could be to find artifacts or items, such as ingredients for a potion. From a programming point of view, this allows the adventure to be modelled as a finite state machine. Answers to problems in games are not usually plain to see, but the player must use their logic to figure out what to do next. For example, a character is usually not willing to volunteer their information, but must be convinced to talk, or given something that will benefit them. A quest in a gaming context, especially in MMORPGs, is generally a task or series of tasks, which a player or group of players may complete in order to gain a reward. ... A potion (from Latin potio, potionis, meaning beverage, potion, poison) is a drinkable medicine or poison. ... Fig. ...


Adventure games have been criticized because some games adopt the attitude that 'the ends justify the means'. In such cases, the player must obtain an item from someone reluctant to cooperate, and the only way to progress is to distract him or her in order to steal the item. In contrast, however, many adventure games have quests or missions that urge the player to help others; for instance, helping tormented spirits that seek deliverance, freeing a trapped animal, or otherwise performing benevolent, selfless acts. Often these characters will reward the player later in the game, often at a critical juncture.


Early adventure games sometimes trapped the players in unwinnable, dead end situations. For example, if the player overlooked a key (or an important item early in the game), the game cannot be completed if he later finds himself trapped in a cell. Such games frequently did not end at this point since the player was not killed; with no indication that a vital object had been missed, the player was often reduced to trying increasingly outlandish actions until finally restoring to an earlier point or quitting the game altogether. A famous example of a dead end situation is the plant in "Return to Zork". Early in the game a plant can be obtained. Most players just take the plant, but will find out later (much later) in the game their plant has died. Without the plant the game can't be finished. What they should have done is carefully dig out the plant, instead of just grabbing it. Naturally, players rarely found this type of game-play entertaining. Some companies, including LucasArts, deliberately and explicitly avoided dead-end situations in many of their games, such as Grim Fandango, in which it was impossible to get Manny Calavera killed or stuck in an impossible situation. Although some adventure purists scorned such practices as "dumbing down games for the masses", more games adopted the approach over time; even Sierra, who was infamous for a time for ruthlessly "punishing the player", eventually embraced the concept. Zork I made unwinnable in 6 turns. ... For the musical group, see Cul de Sac (group). ... For the musical group, see Cul de Sac (group). ... Return to Zork is a 1993 adventure game in the Zork series for the PC and Apple Macintosh. ... Grim Fandango is a graphical adventure computer game released by LucasArts in 1998. ... Manny Calavera dressed up as the Grim Reaper, on his way to pick up a new customer. ...


Some items are featured very often in various adventure games, and have many uses. Two examples are a rope and a crowbar. In some games, certain items are used as part of running gags; for example being used in many absurd situations far from their original intended purpose, or items which are seemingly useless for most of the game, such as the rubber chicken with a pulley in the middle in The Secret of Monkey Island, or the combination of a clothesline, a clamp, and a rubber duck with a hole in it, which, when put between the clamp, can make it contract over time, and grab a certain item in The Longest Journey. Situations like these have been criticized, but such criticisms have only been minor. Coils of rope used for long-line fishing A rope (IPA: ) is a length of fibers, twisted or braided together to improve strength for pulling and connecting. ... A crowbar A crowbar, also called a pry bar or prybar, or more informally known as a jimmy, jimmy bar or jemmy (British Isles), is a tool consisting of a metal bar with a single curved end and flattened points, often with a small fissure on the curved end for... The running gag is a popular hallmark of comic and serious forms of entertainment. ... A prop comic holding a rubber chicken in sweatpants (as in the simile looser than a rubber chicken in sweatpants). The rubber chicken is a popular sight gag and slapstick comedy prop, sometimes used by comics to hit people. ... For the band, see Pulley (band). ... Clothes pins on a clothes line Clothes line is any type of string, rope, cord, or twine that has been stretched between two points, generally outside, a few feet above the ground. ... A clamp is a fastening device to hold or secure objects tightly together to prevent movement or separation through the application of inward pressure. ... For other uses, see Rubber duck (disambiguation). ... This article is about the computer game. ...


Many graphic adventure games depicted or make reference to subject matter that would otherwise been censored or taboo in a video or computer game. Adventure games set in a gritty environment (e.g. Rise of the Dragon, Police Quest and Snatcher) would contain bits of profanity and include either depictions or allusions to mature sexual themes such as prostitution and illicit drugs. Adventure games that relied heavily on humor (e.g. Discworld, Blazing Dragons, The Adventures of Willy Beamish, The Secret of Monkey Island and Simon the Sorcerer) were often influenced by Monty Python-style satire and comedy. In ancient Rome, censorship was the office or function of a censor. ... This article is about cultural prohibitions in general, for other uses, see Taboo (disambiguation). ... Rise of the Dragon is a graphic adventure game that was released in 1990 for the DOS computer and later remade for the Sega CD (1994). ... Police Quest is a series of computer games produced and published by Sierra On-Line between 1987 and 1993. ... Snatcher ) is a cyberpunk-themed adventure game written and directed by Hideo Kojima. ... Whore redirects here. ... Discworld is a graphic adventure game developed by Teeny Weeny Games and Perfect 10 Productions in mid-1995. ... Blazing Dragons is the title of a graphic adventure video game released for the original Sony Playstation and Sega Saturn in 1996 by Crystal Dynamics. ... The Adventures of Willy Beamish is a graphic adventure game developed by Dynamix using newly-developed Dynamix Game Development System (DGDS) and first published in 1991 by Sierra Entertainment. ... The Secret of Monkey Island (SMI) is a well known adventure game that spawned a series of famous and classic comedy adventure games, known as the Monkey Island series as well as making a name for LucasArts (then Lucasfilm Games) as a producer of adventure games, thus the largest competitor... Simon the Sorcerer is one of the many names of Simon Magus, a Samaritan Gnostic. ... Monty Python, or The Pythons,[2][3] is the collective name of the creators of Monty Pythons Flying Circus, a British television comedy sketch show that first aired on the BBC on 5 October 1969. ...


Many adventure games simulate a conversation through a conversation tree. When the player encounters a non-player character, they are allowed to select a choice of what to say. The NPC gives a scripted response to the player, and the game offers the player several new ways to respond. As with the game itself, it was impossible to reach a 'dead-end' in the conversation tree -- players had to either back out of the conversation willingly, or exhaust all available options. An NPC from the video game The Elder Scrolls IV: Oblivion. ...

Main article: Adventure Collectors

Adventure Collectors

There are many Adventure Collectors out there.They are searching for every Cd , floppy , Dvd adventure game.They are trying to get as many Adventure Games As they can. Some big collectors are :

  • GraveDigger [Arabian?]
  • Stef / StefGr [Greece]
  • Gamah [Europe]
  • ...

Well-known adventure games

Graphic adventure games in a series

The header for Broken Sword: The Angel of Death For other uses, see Broken Sword (disambiguation). ... Conquests of Camelot (full official title: Conquests of Camelot I: King Arthur, Quest for the Grail) is a graphic adventure game released in 1989 by Sierra. ... Conquests of the Longbow: The Adventures of Robin Hood is a graphic adventure game designed by Christy Marx and published by Sierra On-Line in 1992. ... The Colonels Bequest is a computer game published by Sierra On-Line in 1989. ... Laura Bow 2: The Dagger of Amon Ra (usually just called The Dagger of Amon Ra) is a computer game published by Sierra On-Line in 1992. ... Discworld (a. ... Discworld II: Missing Presumed. ... Discworld Noir is a computer game based on Terry Pratchetts Discworld comic fantasy novels, and unlike the previous Discworld games is both an example and parody of the noir genre. ... This article is about a fictional character. ... The Gobliiins series of adventure video games consists of 4 titles developed by Coktel Vision, some of which published by Sierra On-Line, although the latest game, The Bizarre Adventures of Woodruff and the Schnibble, isnt always considered to be a part of it due to the name. ... This article is about the first computer game titled The Journeyman Project. For the entire series, see Journeyman Project franchise. ... Kings Quest IV screenshot Kings Quest is an adventure game series made by the American computer game company Sierra On-Line (currently known as Sierra Entertainment). ... This article contains a trivia section. ... Leisure Suit Larry 7: Love for Sail! Leisure Suit Larry is the title character of a series of adult adventure games written by Al Lowe and published by Sierra On-Line from the 1980s to the present. ... This article is about the computer game. ... Dreamfall (Drømmefall: Den lengste reisen) is an action-adventure video game released for the Windows and Xbox platforms on April 17, 2006. ... Maniac Mansion is a graphical adventure game originally released in 1987 by Lucasfilm Games (now known as LucasArts). ... Maniac Mansion: Day of the Tentacle (DoTT) is a graphical adventure game, originally released in 1993, and published by LucasArts. ... The Secret of Monkey Island, CD version. ... This article is about the Myst franchise. ... Phantasmagoria is a CD-ROM horror-themed computer game series created by Sierra On-line for the DOS and Windows platforms. ... Police Quest is a series of computer games produced and published by Sierra On-Line between 1987 and 1993. ... RHEM is a first-person adventure game from Knut Mueller and Got Game Entertainment. ... RHEM 2 is a first-person adventure game from Knut Müller and Got Game Entertainment and the sequel to RHEM. It is distributed as a Macromedia Director file. ... Sam & Max Hit the Road is a graphical adventure game, originally developed and released by LucasArts in 1993 for DOS and in 1995 for Macintosh computers. ... This page is for Telltales episodic Sam & Max games. ... The 7th Guest, published in 1992 by Virgin Games, is a video-based puzzle computer game, not unlike The Fools Errand and predating Myst. ... The 11th Hour is a 1995 puzzle computer game with a horror setting. ... Sherlock Holmes: Mystery of the Mummy is a graphical adventure game for Windows, developed by Frogwares and first released in 2002. ... The Lost Files of Sherlock Holmes is an adventure game series made by the American computer game company Electronic Arts in the 1990s. ... Shivers is a horror-themed computer game released on CD-ROM by Sierra On-line in 1996, following in the footsteps of Myst in its style of first-person play. ... Shivers II: Harvest of Souls is a horror-themed point-and-click PC adventure game, released in 1997 by Sierra On-Line. ... Simon the Sorcerer 2 screenshot Simon the Sorcerer is a series of point-and-click adventure games created by Adventure Soft. ... Space Quest is a series of six science fiction computer games that follow the adventures of a hapless janitor named Roger Wilco, as he campaigns through the galaxy for truth, justice and really clean floors. ... Star Trek: Judgment Rites is a video game first produced by Interplay in 1994, featuring the original cast of the classic Star Trek in a series of new adventures, including one featuring Trelane, the omnipotent child from the original episode The Squire of Gothos. Uses the same DOS gaming engine... For a region of Russia, see Siberia. ... Syberia II is a 2004 adventure game by MC2-Microïds, and is a sequel to Syberia. ... Tex Murphy was the main character of five adventure games from Access Software. ...

Graphic adventure games not in a series

Beneath a Steel Sky is a 1994 science fiction point and click adventure game in the cyberpunk genre. ... The Bizarre Adventures of Woodruff and the Schnibble (known overseas as Woodruff and the Schnibble of Azimuth) is a French adventure game released in 1994. ... The Black Cauldron is an adventure game designed by Al Lowe of Sierra On-Line and released in 1986. ... Blade Runner was a Westwood Studios PC game loosely based on the 1982 movie of the same name. ... The Dig is a graphical adventure game developed by LucasArts and released in 1995, and a novel based on the game written by Alan Dean Foster. ... Freddy Pharkas: Frontier Pharmacist is a comic Old West adventure game created by Al Lowe, the creator of Leisure Suit Larry series, and published by Sierra On-Line. ... Full Throttle is a graphical adventure game, originally developed in-house and released on 30 April 1995 by LucasArts. ... Grim Fandango is a graphical adventure computer game released by LucasArts in 1998. ... Hopkins FBI is a 1998 point-and-click adventure game from MP Entertainment, most famous for very large (at the time) amounts of gore. ... The Last Express is a video game created by Jordan Mechner and Smoking Car Productions, published in 1997. ... Loom is a graphical adventure game originally released in 1990. ... This article is about video game titled The Moment of Silence. For the ceremonial event, see Moment of silence. ... The Neverhood is a 1996 PC CD-ROM Claymation video game created by animator Doug TenNapel and released by Dreamworks Studios. ... Noctropolis is an adventure game released in 1994 by Electronic Arts. ... Prisoner of Ice (also Call of Cthulhu: Prisoner of Ice) is a 1995 computer game based on H.P. Lovecrafts Cthulhu Mythos, particularly drawing inspiration from At the Mountains of Madness. ... Rama ( in IAST, in Devanāgarī) or Ramachandra is a legendary or historical king of ancient India. ... Sanitarium is a point-and-click adventure game released in 1998 by ASC Games. ... Snatcher ) is a cyberpunk-themed adventure game written and directed by Hideo Kojima. ... Titanic: Adventure Out of Time is a video game for the personal computer. ... Toonstruck is a 1996 point-and-click adventure game in which, although all the imagery is drawn and scanned into the game, the protagonist Drew Blanc (played and voiced by Christopher Lloyd) is an actual video-captured representation of the actor (the name is probably a homage to Mel Blanc... Torins Passage was a graphic adventure game released by Sierra On-Line and developed by Al Lowe. ... The subject of this article may not satisfy the notability guideline or one of the following guidelines for inclusion on Wikipedia: Biographies, Books, Companies, Fiction, Music, Neologisms, Numbers, Web content, or several proposals for new guidelines. ... A screenshot of Zak McKracken, Enhanced EGA PC version. ...

Text-only adventure games

This article is about an early text based computer game. ... The Hitchhikers Guide to the Galaxy is an interactive fiction computer game based on the seminal comic science fiction series of the same name. ... The cover Softporn Adventure features future adventure game designer, Roberta Williams (on the far right). ... Zork universe Zork games Zork Anthology Zork trilogy Zork I • Zork II • Zork III Beyond Zork • Zork Zero Enchanter trilogy Enchanter • Sorcerer • Spellbreaker Other games Wishbringer • Return to Zork Zork: Nemesis • Zork Grand Inquisitor Zork: The Undiscovered Underground Topics in Zork Encyclopedia Frobozzica Characters • Kings • Creatures Timeline • Magic • Calendar Zorkmid... Suspended is an interactive fiction game published by Infocom in 1983. ...

Japanese adventure games

The logo for the first Ace Attorney games English release The logo for the fourth Ace Attorney games English release Phoenix Wright redirects here. ... Harukanaru Toki no Naka de ) is a GxB Dating/Adventure game developed by Ruby Party and published by Koei. ... Muv-Luv ) series are an Japanese adventure games for the PC by âge. ... Policenauts ) is a Japanese adventure game written and directed by Hideo Kojima and developed and published by Konami. ...

References

Originally translated from the article on the French Wikipedia, which cites the following sources:

  • ANFOSSI, Gérald, La programmation des jeux d'aventure, Editions du PSI, Paris, 1985
  • MITCHELL, David, An Adventure in Programming Techniques, Addison-Wesley Publishing Co., London, 1986

See also

An amateur adventure game is a freeware computer game belonging to the adventure genre. ... Namcos Pac-Man is one of the most popular video games ever made. ... // Kings Quest series (1984-1998) Space Quest series (1986-1995) Quest for Glory series (1993-1998) Police Quest series (1987-) Leisure Suit Larry series (1987-) Gabriel Knight series (1993-1999) Adventure in Serenia (1982) The Adventures of Willy Beamish (1991) Alien Legacy (1993) The Black Cauldron (1986) Castle of... On Mainframe Computers Years listed are those in which the game is believed to have originally appeared. ... This article is about a type of online computer game. ... A roguelike is a computer game that borrows some of the elements of the 1980s computer game Rogue. ... A visual novel is an interactive fiction game featuring mostly static graphics, usually with anime-style art. ... Adventure Gamers is a computer game website created in 1998 dedicated to the genre of adventure games. ...

External links

Tim Hartnell (?-1991) was an Australian journalist, self-taught programmer and extremely prolific, bestselling author of books and magazines on computer games. ... Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... Action-adventure games (British English: arcade adventure) are video games that combine elements of the adventure game genre with various action game elements. ... Solid Snake hides behind a tank in Metal Gear Solid, a popular stealth video game. ... Three enemies from Silent Hill 4: The Room, a survival horror title released by Konami in 2004. ... Beat Em Up is the Iggy Pop album on which the band were first labeled as The Trolls: Iggy Pop, Whitey Kirst, Pete Marshall, Alex Kirst, Lloyd Mooseman Roberts. ... HACK/slash is the name of a graphic novel from Devils Due Publishing. ... Screenshot of The King of Fighters XI (2005, SNK Playmore). ... Maze game was a computer game genre description used by computer journalists during the 1980s to describe any game in which the entire playing field was a maze. ... A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... Shooter games cover a fairly broad spectrum of sub-genres that have the commonality of controlling a character who is usually armed with a firearm that can be freely aimed. ... This article is about video games. ... Massively multiplayer online first-person shooter (MMOFPS) is a category of computer games that combines first-person shooter gameplay with a large number of simultaneous players over the Internet. ... This article or section does not cite its references or sources. ... A run and gun (also known as run n gun or for some variants, overhead shooter) is a sub-genre of video games that incorporates elements from shoot em up games and platform games. ... For the video/computer game genre, see Shoot em up. ... Tactical shooters include games of the first-person shooter (FPS) and third-person shooter genre of video games that generally simulate non-fictional, squad-based or man-to-man combat. ... Third-person shooter (TPS or 3PS) is a genre of 3D computer and video games in which the player character is seen at a distance from a number of different possible perspective angles, as opposed to the first-person model in which the player views everything in the game world... Grand Theft Auto A top-down shooter (sometimes shortened to TDS, and also known as a top-view shooter) is a genre of computer and video games in which the player is displayed from above, or a top-down perspective. ... It has been suggested that this article or section be merged with Side-scrolling game. ... Dating simulations (dating sims) are a video game subgenre of simulation games, usually Japanese, with romantic elements. ... Adventure is a genre of video game typified by exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges. ... Zork I is one of the first interactive fiction games, as well as being one of the first commercially sold. ... It has been suggested that FMV game be merged into this article or section. ... A visual novel is an interactive fiction game featuring mostly static graphics, usually with anime-style art. ... Computer role-playing games (CRPGs), often shortened to simply role-playing games (RPGs), are a type of video or computer game that traditionally use gameplay elements found in paper-and-pencil role-playing games. ... This article does not cite any references or sources. ... This article does not cite any references or sources. ... An Action-RPG, or action role-playing game is a type of computer and console role-playing game which requires quick action or reflexes from the player. ... Players interacting in Ultima Online, a classic MMORPG. Massively multiplayer online role-playing game (MMORPG) is a genre of online computer role-playing games (CRPGs) in which a large number of players interact with one another in a virtual world. ... A roguelike is a computer game that borrows some of the elements of the 1980s computer game Rogue. ... A tactical role-playing game (usually simply called tactical RPG, sometimes referred to as strategy role-playing game or SRPG) is a type of computer role-playing game (CRPG) in which the focus of the gameplay is on making tactical decisions in battles. ... A screenshot from The Sims: Deluxe Edition. ... Construction and management simulation games (or CMSs)[1] are a type of simulation game which task players to build, expand or manage fictional communities or projects with limited resources. ... The SimCity series, a well known example of the city-building game type. ... Typical view from Transport Tycoon. ... This article is about the computer game genre. ... Life simulator games, or life simulators, are simulation games in which the player lives or controls an (or several) artificial lives. ... A pet-raising simulation is an online or computer game that focuses on the care, raising, breeding or exhibition of simulated animals. ... This article is about the strategy game genre. ... Artillery is the generic name for either early two or three-player (usually turn-based) computer games involving tanks fighting each other in combat or similar derivative games. ... A real-time strategy (RTS) video game is one that is distinctly not turn-based. ... Massively multiplayer online real-time strategy (MMORTS) is a genre of online computer game that combines real-time strategy (RTS) with a large number of simultaneous players over the Internet. ... A destroyer patrols local space around its attached carrier in Nexus: The Jupiter Incident. ... A turn-based strategy (TBS) game is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds. ... To meet Wikipedias quality standards and make it easier to understand, this article or section may require cleanup. ... Tactical wargames are wargames in which units range from individual vehicles and squads to platoons or companies, and are rated based on types and ranges of individual weaponry. ... For flight simulator software from Microsoft, see Microsoft Flight Simulator. ... Combat flight simulators are video games similar to flight simulator software used to simulate military aircraft and their operations. ... A racing game is any game that involves competing in races through a surrogate playing piece or vehicle, either getting it from one point to another or completing a number of circuits in the shortest time. ... In its broadest definition, a space simulation is any software that simulates space and/or space flight. ... It has been suggested that this article or section be merged with Space simulation. ... Space combat simulators[1][2][3][4][5], or space combat games[6][7][8][9][10], are a genre of space simulators which feature spaceship combat. ... Space trading and combat simulators[1][2][3][4], also known as space trading and combat games or space trading simulators[5][6][7] (sometimes with the term exploration thrown in between[8][9][10][11][12]), are a genre of video games which is characterized by trading, combat and... A submarine simulator, or subsim for short, is a computer game in which the player commands a submarine. ... Screenshot of BVE 4. ... Vehicular combat (also known as car combat) games are typically video or computer games where the primary focus of play concerns automobiles or other motor vehicles, normally armed with guns or other weaponry, attempting to destroy vehicles controlled by the CPU or by opposing players. ... Adult video games, like adult movies or other media, are intended for an adult audience. ... An eroge , erotic game) is a Japanese video or computer game that features erotic content, usually in the form of anime-style artwork. ... This article does not cite any references or sources. ... Christian video games refer to Christian-themed computer and video games. ... Educational games are games; board and card games, including video games that are designed to teach people, typically children, about a certain subject, expand concepts, reinforce development, understand an historical event or culture, or assit them in learning a skill as they play. ... Exergaming (formed from exercise and gaming) is a term used for video games that also provide exercise. ... Open source music video game StepMania A music video game, also commonly known as a music game or rhythm game, is a video game where the gameplay is oriented almost entirely around the players ability to follow a musical beat and stay with the rhythm of the games... For the 1970s Canadian TV game show, see Party Game (game show). ... A programming game is a computer game, where the player has no direct influence on the course of the game. ... Minesweeper, a popular computer puzzle game found on many machines. ... A serious game is a software application developed with game technology and game design principles for a primary purpose other than pure entertainment. ... A sports game is a computer or video game that simulates the playing of traditional sports. ... There are two types of traditional games: In games, a traditional game (historic) In computer and video games, a traditional game (computer) is a computer program adaption of a non-computer game (such as a board game or card game). ... The term casual game is used to refer to a category of electronic or computer games targeted at a mass audience — typically with very simple rules or play techniques, a very low degree of strategy, making them easy to learn and play as a pastime. ... In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ... Non-Games define a class of software products which lie on the border between video games, toys und applications. ... Online games refer to games that are played over some form of computer network. ... MMO redirects here. ... A sandbox game (or a video game with an optional sandbox mode) is a video game with an open-ended and non-linear style of gameplay, or a mode of gameplay within a game that is more often played in a goal-directed manner. ...

  Results from FactBites:
 
Adventure Game. Adventure Game. Games free download (248 words)
Adventure Game (pop) :Arcade Lines is an extremely addictive puzzle game using brilliant graphics, pulsating music and a great variety of different game modes.
Adventure Game (pop) :Beetle Ju is arcade game like earth-digging, stone-falling and fun thinking games such as Boulder Dash, Supaplex and Digger.
Adventure Game (pop) :Crusaders Of Space - Open Range: Just when you thought the alien invasion was successfully fought off once and for all, new waves of alien scum come in numbers far greater then 5 years ago.
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It may not be the flashiest game around, but what it lacks in polish and depth and eye candy and practically everything else that suggests "professional", it more than makes up with our sincere desire that you enjoy yourselves while playing.
While White Birds explore the adventure game landscape, they're also spreading their wings in genres and media beyond.
Find out what adventure games are all about, and don’t miss our Top 20 adventure games of all time.
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