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Encyclopedia > Action game

Action games could be considered the video game or computer game equivalent of action movies. Action games typically feature violent physical force, especially shooting, as their main interactive feature. Beat 'em up, Shoot 'em up and platform game are all subcategories of the action game genre. Some use the term to also refer to First person shooters. A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... The introduction to this article provides insufficient context for those unfamiliar with the subject matter. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... Interaction is a kind of action which occurs as two or more objects have an effect upon one another. ... An Iggy Pop album where his band first becomes known as the Trolls,Iggy Pop,Whitey Kirst,Pete Marshall,Alex Kirst,LloydMoosemanRoberts ... Galaga, a famous shoot-em-up from 1981. ... Platform game, or platformer, is a video game genre characterized by the character having to climb up and down, or jump from and to, platforms and ledges, while fighting enemies and collecting objects required to complete the game. ... A first-person shooter (FPS) is a computer or video game where the players on-screen view of the game world simulates that of the character, and there is some element of shooting involved. ...

Key and Defining Elements of an Action Game

The term "action game" is very broad, encompassing many individual sub-genres. It is used most often by the mainstream media, although in gaming literature the term has been appearing in a steadily increasing rate. What we will discuss here applies to the broad majority of Action Games and is not to be mis-construed as defining any of the sub-genres. Mainstream is, generally, the common current of thought of the majority. ...

There are several characteristics that define an Action Game. The foremost would be the typical violence that you would see in an Action Movie, as in lots of physical fighting involving explosions, shooting, fist-fighting, high-speed flying or driving while shooting. The majority of the difficulty or challenge with Action Games lies in that your physical reaction speed, precision, eye-sight, mental sharpness is tested. If there is puzzle elements involved; you are usually pressured to complete them under a certain amount of time or consequence of failing, such as having to start at the beginning of a level.

Another key element is that the Action itself is the highest priority. Plot usually takes a sub-role and won't tie you up with too much thinking. It's almost as if the plot is there simply for rest breaks from the intense button pushing that inhabits most Action Games. When this is reversed and plot takes the higher priority, you cross over into a Role-Playing Game. A role-playing game (RPG) is a type of game in which players assume the roles of characters and collaboratively create narratives. ...

Other typical defining characterisitics you would see are:

  • Lack of a "Save Game" feature. (see Save game)
  • Lack of involving or complex puzzles.
  • In-Depth Plot or Story Elements are absent from many action games and takes a minor role in most.
  • Lack of Character Interaction or involvement with choices that affect your character personally.
  • Many times the player controls a single character or switches back and forth between a few different characters while playing.
  • Most Action Games focus on manipulation of superficial elements such as where an object is located on the screen or how it moves.
  • Lack of turn-based elements.

A saved game is a piece of digitally stored information about the progress of a player in a computer or video game. ... A puzzle is a problem or enigma presented as entertainment; that is written down, acted out, etc. ... A turn-based game, also known as turn-based strategy, is a game where each participant plays in turn. ...

Common "Action Game" Objectives and Game-play

While the individual objective of an action game varies drastically from game to game, it generally involves advancing through stages referred to as "levels"; along the way, eliminating hordes of enemies with minor puzzle solving involved. Many times the games include a "Boss" or "Bosses", often precluded by "Sub-Bosses" (more commonly known as Mini-Bosses). A mini-boss is usually the climax of a series of levels or each individual level, with a "Boss" being either at the end of the game or they can be tiered with many mini-bosses, a few bosses that are harder in difficulty and then finally leading up to an "End-game Boss" which would be the objective of the game. In computer and video games, a level (sometimes called a stage, course, map or landscape) is a separate area in a games virtual world, in modern games typically representing a specific location such as a building or a city. ... Look up boss in Wiktionary, the free dictionary. ... The word boss includes several meanings: For a projection (as in the ceilings of cathedrals where arches intersect), often decorated, e. ... Look up boss in Wiktionary, the free dictionary. ...

Bosses are typically defeated by your "pattern recognition" skills and physical reaction speed. In most older action games and even many modern ones, the bosses were programmed with a simple pattern of attacks or moves that would make them very difficult to defeat. Though usually after a few minutes or hours of trying anyone can defeat them as you simply learn the pattern from trial and error. These simple patterns would often include combo moves that require your character to jump, dodge or block an attack, then strike at certain points to deal damage to the boss, perhaps even waiting out or timing the patterns to get your attacks in.

Many sub-genres such as platform games and action-adventure games add gymnastic-style puzzles, such as timing jumps to and from moving platforms (hence the name Platform games). Platform games, whether 3D or 2D are usually similar in concept to the original Mario Bros. series of games originally in the Arcade then on the Nintendo video game console. Some action games feature 3rd-person-shooter-game-play elements, enabling the player to pick up and upgrade various weapons, each sporting its own special abilities. Platform games, or platformers, are a very popular genre of video games that originated in the early 1980s. ... Gymnastics is a sport involving the performance of sequences of movements requiring physical strength, flexibility, and kinaesthetic awareness. ... Mario Bros. ... Arcade can mean several things: Arcade (architecture) - A passage or walkway, often including retailers. ... Nintendo (Japanese: 任天堂, ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 ) is a multinational corporation founded on November 6,[citation needed] 1889 in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. ... A weapon is a tool used to kill or incapacitate a person or animal, or destroy a military target. ...

Another common sub-genre is the Shoot 'em up; which usually involves the player controlling a character or vehicle brandishing many weapons and shooting literally almost everything moving on the screen. The Shoot 'em up genre is well known for its side and vertical scrolling shooter games. Galaga, a famous shoot-em-up from 1981. ...

Action Game Sub-Genres

Following is a list of the most common sub-genres listed in game indexes whether on the Internet or in book-form.

  • 2D Action
  • 3D Action
  • 3D Platformer
  • Arcade
  • Action- Adventure
  • Breakout Variant
  • Beat 'em up
  • Driving
  • FPS
  • Freeform Shooter (also known as Shoot 'em up)
  • Horizontal Shooter
  • Hybrid
  • Military Shooter
  • Multi-Type Action
  • Multi-Player Shooter
  • Survival Horror
  • Pinball
  • Platformer
  • Space Combat
  • Vertical Shooter

  Results from FactBites:
Action-adventure game - Wikipedia, the free encyclopedia (221 words)
Action-adventure games are video games that combine elements of the adventure game genre with various action elements.
In action-adventure games, while reflex-based actions are required (often revolving around combat or the avoidance thereof), the gameplay still follows a number of adventure game genre tropes (gathering items, exploration of and interaction with one's environment, and puzzle-solving).
The term "action adventure" itself has become more generalised since its introduction, and can now be used to refer to virtually any game which combines elements of reflex-based play with some element of problem-solving.
Action Vault - Call of Duty Interview (1316 words)
The game's 24 single-player missions will range from dropping behind enemy lines on D-Day to rescuing prisoners of war, capturing and holding a critical bridge, going undercover to sabotage a battleship, sniping, ambushes and more, with multiplayer action for up to 32 as well.
In addition, we also have a number of locations that are accurate recreations of well known World War II movies, such as the chateau from the Dirty Dozen, the Stalingrad river front from Enemy at the Gates, the bus chase from Where Eagles Dare, the prison camp from The Great Escape...
Although we have some stealth-oriented moments in the game, they are used to develop pre-battle suspense as opposed to imposing the traditional 'don't let the AI see you or else' game mechanic on the player.
  More results at FactBites »



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