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Encyclopedia > Abstract strategy game

An abstract strategy game is a board game with perfect information, no chance, and (usually) two players or teams. Many of the world's classic board games, including checkers, chess, go, irensei, and mancala, fit into this category. Play is sometimes said to resemble a series of puzzles the players pose to each other. A board game is a game played with counters or pieces that are placed on, removed from, or moved across a board (a premarked surface, usually specific to that game). ... Perfect information is a term used in economics and game theory to describe a state of complete knowledge about the actions of other players that is instantaneously updated as new information arises. ... starting position on a 10×10 draughts board Draughts, also known as checkers, is a group of mental sport board games between two players which involve diagonal moves of uniform pieces and mandatory captures by jumping over the enemys pieces. ... This article is about the Western board game. ... Go is a strategic board game for two players. ... Irensei (Japanese: 囲連星) is an abstract strategy board game. ... Mancala is a family of board games played around the world, sometimes called sowing games or count and capture games, which comes from the general gameplay. ... A puzzle undone, which forms a cube Puzzle cube; a type of puzzle For other uses, see Puzzle (disambiguation). ...

Contents

What counts as an abstract strategy game?

A purist's definition of an abstract strategy game requires that it cannot have random elements or hidden information. In practice, however, many games are commonly classed as abstract strategy games which do not strictly meet these criteria. Games such as Backgammon, Octiles, Can't Stop, Sequence and Mentalis have all been described as "abstract strategy" at some point or another, despite having a luck or bluffing element. A smaller category of non-perfect abstract strategy games manage to incorporate hidden information without using any random elements. The best known example here is Stratego. The pragmatic definition seems to be that if a game is strategic and is abstract (as opposed to being a simulation), the term "abstract strategy" should be applicable—this definition is unappealing to purists because the broader class of games falls clearly outside the scope of the techniques of theoretical analysis appropriate to “pure” abstract strategy games. Image File history File links Emblem-important. ... Backgammon is a board game for two players in which the playing pieces[1] are moved according to the roll of dice. ... For other uses of Cant Stop, see Cant Stop (disambiguation). ... Sequence is a board-and-card game distributed by Parker. ... This article is about the board game. ... Chess is one of the most well-known and played strategy games of all time. ...


The analysis of a “pure” abstract strategy game tends to fall under combinatorial game theory. Abstract strategy games with hidden information, bluffing or simultaneous-move elements are better served by Von Neumann-Morgenstern game theory, while those with a component of luck may require probability theory incorporated into either of the above. Mathematicians playing Konane at a Combinatorial game theory workshop (for technical content, see external link) This article is on the theory of combinatorial games. ... Game theory is a branch of applied mathematics that is often used in the context of economics. ... Probability theory is the branch of mathematics concerned with analysis of random phenomena. ...


In some abstract strategy games there are multiple starting positions of which it is suggested that one be randomly determined: at the very least, in all conventional abstract strategy games a starting player needs to be chosen by some means extrinsic to the game. Some games, such as Arimaa and DVONN, have the players build the starting position in a separate initial phase which itself conforms strictly to abstract strategy game principles. However, most people would consider that although one is then starting each game from a different position, the game itself still has no luck element. Indeed, Bobby Fischer promoted randomizing the starting position of a game of chess in order to increase the game's dependence on thinking at the board, which is surely the chief object of an abstract strategy design. Arimaa is a two-player abstract strategy board game that can be played using the same equipment as chess. ... DVONN is a two-player strategy board game in which the objective is to accumulate pieces in stacks. ... Robert James Bobby Fischer (born March 9, 1943) is a United States-born chess Grandmaster who became famous as a teenager for his chess-playing ability, and in 1972 became the only US-born chessplayer to become the official World Chess Champion. ... One of 960 possible starting positions (#177). ...


Favorite abstract strategy games

As for the qualitative aspects, ranking Abstract Strategy Games according to their interest, complexity or strategy levels is a daunting task, and subject to extreme subjectivity, except to say that Tic-Tac-Toe is likely at the bottom of the list. In terms of measuring how finite a mathematical field each of the three top contenders represents, it is estimated that Checkers has a game-tree complexity of 1031 possible positions[1], whereas chess has in the vicinity of 10123[2]. This explains largely why computer programs, through "brute force" calculation alone, are now besting human players. As for Go, the possible legal game positions range in the magnitude of 10360[3], partly the reason why, to this day, computer programs can only play below "Dan" level. Image File history File links Emblem-important. ... In game theory, game complexity is a measure of the complexity of a game. ...


Go players and Chess players alike agree that Chess is a more tactical game as opposed to Go, which is a more strategic game. Emmanuel Lasker, one of the most important game theoreticians, world chess champion from 1894 to 1921 and inventor of the game Lasca, one said that "If there are sentient beings on other planets, then they play Go". His cousin, Edward Lasker clarified this thought later in a book he wrote about Go called The Game of Go: Emanuel Lasker (December 24, 1868 – January 11, 1941) was a German chess player and mathematician, born at Berlinchen in Brandenburg (now Barlinek in Poland). ... Lasca (also called Laska or Laskers) is a draughts variant, invented by the second World Chess Champion Emanuel Lasker (1868–1941). ... Edward Lasker (Breslau, December 3, 1885- New York, March 25, 1981) was a leading American chess and go player. ...

"While the Baroque rules of chess could only have been created by humans, the rules of go are so elegant, organic, and rigorously logical that if intelligent life forms exist elsewhere in the universe, they almost certainly play go."[4]...

List of abstract strategy games

Image File history File links No higher resolution available. ...

Chess and chess-like games

Chaturanga. ... This article is about the Western board game. ... Janggi is one of a family of strategic board games of which Western chess, Japanese Shogi, and the very similar Chinese Xiangqi are also members. ... Makruk, starting position. ... This article is about the Japanese board game. ... Many variants of shogi have been developed over the years, ranging from some of the largest chess-like games ever played, to some of the smallest. ... Chinese chess redirects here. ... A chess variant is a game derived from, related to or similar to chess in at least one respect. ...

Paper and pencil games

Paper and pencil games are games that can be played solely with pencil and paper. ... Dots and Boxes (also known as Boxes, Squares, Paddocks, Square-it, Dots and Dashes, Dots, or, simply, the Dot Game) is a pencil and paper game for two players (or sometimes, more than two). ... Sprouts is a pencil-and-paper game with interesting mathematical properties. ... Tic-tac-toe, also called noughts and crosses and many other names, is a paper and pencil game between two players, O and X, who alternate in marking the spaces in a 3×3 board. ...

"n-in-a-row" games

Those marked † can conveniently be played as paper and pencil games.

Boku is a Mental sport played on a perforated hexagonal board. ... Tic-tac-toe, also called noughts and crosses and many other names, is a paper and pencil game between two players, O and X, who alternate in marking the spaces in a 3×3 board. ... Connect Four (also known as Plot Four) is a two-player board game in which the objective is to be the first to get four of ones own discs in a line. ... Connect6 (Chinese: 六子棋; Pinyin: liùzǐqí; Japanese: 六目並べ; Korean: 육목) introduced by Professor I-Chen Wu at Department of Computer Science and Information Engineering, National Chiao Tung University, is a fair and highly complex game. ... Gomoku, go-moku, gobang, and go (Japanese: 五目並べ, gomoku narabe, line up five), or in English connect five, is an abstract strategy board game. ... Mojo! is a 2003 video game that came out for Playstation 2 and Xbox. ... Morabaraba is a traditional African two-player abstract strategy board game. ... Three Mens Morris is played on a three-line by three-line board, and is a game of position. ... Six Mens Morris is a board game popular during the Middle Ages in England, France and Italy. ... Nine Mens Morris is an abstract strategy board game for two players that emerged from the Roman Empire. ... Example of pole-to-pole loxodrome In navigation, a rhumb line (or loxodrome) is a line crossing all meridians at the same angle, i. ... Pente is a board game created in 1978 by Gary Gabrel. ... Renju or Lianzhu (Chinese/Japanese: 連珠) is the professional variant of Gomoku, a board game originated from China. ... A selfmade Score Four game Score Four is an abstract strategy game that is basically a 3-D version of Connect Four. ... a selfmade Qubic game Qubic is a four-in-a-row game played in a 4×4×4 matrix. ... Renju or Lianzhu (Chinese/Japanese: 連珠) is the professional variant of Gomoku, a board game originated from China. ... Teeko is an abstract strategy game invented by John Scarne in 1945 and rereleased in refined form in 1952 and again in the 1960s. ... Noughts and Crosses redirects here. ...

Other games

Those marked † can conveniently be played as paper and pencil games.

Abalone is a two-player strategy board game which can be quaintly summarized as sumo wrestling with marbles, as the objective is to push opposing marbles off the edge of the board. ... Accasta is a stacking game on a hexagonal board for two players. ... Agon is an abstract strategy game with perfect information (i. ... Alak is a close relative of the board game Go played on a one_dimensional board. It was originally described in A. K. Dewdneys 1984 book The Planiverse; in 2001, Alan Baljeu modified the game to its present state. ... Alquerque (also known as Quirkat) is a board game that is thought to have originated in the Middle East. ... The starting position in game of Amazons. ... Andantino is a two-player dynamic board game of abstract strategy, invented by David Smith. ... Arimaa is a two-player abstract strategy board game that can be played using the same equipment as chess. ... Ataxx screenshot Ataxx (also known as SlimeWars and Frog Cloning) is a board game which first appeared in 1990 as an arcade video game by The Leland Corporation. ... Bagha-Chall (meaning Change of Tigers) is a strategic, two-player board game that originates in Nepal. ... Blokus is an abstract strategy board game for two to four players, invented by Bernard Tavitian and published in 2000 by the Sekkoia company. ... Brain Chain is a strategy-driven trivia board game played by 2 or 3 players or teams [of unlimited number]. The game is played on a 10x10 category grid surrounded by an exterior track upon which the playing pawn travels. ... Initial position. ... Cathedral is a two-player abstract strategy board game based around a conflict between two factions (dark and light) for territorial supremacy within the bounds of a mediaeval city. ... Chinese checkers Chinese checkers or Chinese chequers is a board game that can be played by two to six people. ... Chopsticks (also called Magic Fingers) is a commonly played two player traditional Japanese childrens hand game. ... Crossings is a two-player abstract strategy board game invented by Robert Abbott. ... Crosstrack, the “unique track switching game,” is an abstract strategy game created by Shoptaugh Games in 1994. ... Death Stacks is an abstract strategy board game for two players invented by the science fiction author and futurist Stephen Euin Cobb. ... For other uses, see Draft. ... There are at least two board games known under the name Entropy, one invented by Eric Solomon and published in 1977, the other by Augustine Carreno in 1994. ... Epaminondas is an abstract strategy board game invented by Robert Abbott and originally introduced in Sid Sacksons A Gamut of Games as Crossings. ... Fanorona is a board game indigenous to Madagascar and derived from Alquerque. ... Five Field Kono is a Korean abstract strategy game. ... Focus is an abstract strategy board game, designed by Sid Sackson and published in 1964 by Kosmos. ... The Fox games are a category of board games where one player is the fox and tries to eat the geese/sheep, and the other player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. ... The Gipf Project is an award-winning series of six abstract strategy games by designer Kris Burm. ... Gipf is a board game by Kris Burm, the first in his so-called Gipf project. ... Tamsk is the second board game in the Gipf project. ... ZÈRTZ is the third game in the GIPF project of six abstract strategy games. ... DVONN is a two-player strategy board game in which the objective is to accumulate pieces in stacks. ... Yinsh is the fifth game to be released in the Gipf project by game designer Kris Burm. ... PÜNCT is a two-player strategy board game. ... Go is a strategic board game for two players. ... Gobblet is a board game for two players designed by Thierry Denoual and published in 2001 by Gigamic and Blue Orange Games. ... Gonnect is a board game, which could be described as the lovechild of Go and Hex. ... Gounki is an abstract strategy game in which pieces can combine and disperse to affect their movement possibilities. ... Halma (from the Greek word meaning jump) is a board game invented in 1883 by an English surgeon, Howard Monks. ... Havannah is an abstract strategy board game invented by Christian Freeling. ... Hex is a board game played on a hexagonal grid, usually in the shape of a 10 by 10 or a 11 by 11 rhombus. ... Hive is an abstract strategy game for two players, designed by John Yianni and published in 2001 by Gen Four Two. ... Tafl games are a family of ancient Germanic board games played on a checkered board with two teams of uneven strength. ... Irensei (Japanese: 囲連星) is an abstract strategy board game. ... Jungle. ... Kensington is a board game devised by Brian Taylor and Peter Forbes in 1979, named after an affluent borough of London. ... Khet is a Chess-like abstract strategy board game using lasers that was formerly known as Deflexion. ... The L game was invented by Edward De Bono, intended to illustrate lateral thinking. ... Lasca (also called Laska or Laskers) is a draughts variant, invented by the second World Chess Champion Emanuel Lasker (1868–1941). ... Lines of Action is a two-player abstract strategy board game invented by Claude Soucie. ... Lotus is a board game for two to four players developed by Dominique Teller and published by Ravensburger Spieleverlag. ... Mak-yek is a board game played in Siam and Malaysia (under the name Apit-sodok) on an 8 by 8 board by two players each having sixteen pieces or men. ... Mancala is a family of board games played around the world, sometimes called sowing games or count and capture games, which comes from the general gameplay. ... Games in the mancala family include: // The most widely played games are probably: Pallanguzhi is played in Southern India with 2 x 7 stores. ... Martian Chess is an abstract strategy game for two to six players invented by Andrew Looney. ... Mastermind is a simple code-breaking board game for two players, invented in 1970 by Mordecai Meirowitz, an Israeli postmaster. ... Mosaic is the art of decoration with small pieces of colored glass, stone or other material. ... For other uses, see Nim (disambiguation). ... Pentago Winning Position for White Pentago is a two-player abstract strategy game invented by the Swedish company Mindtwister. ... Phutball (short for philosophers football) is a two-player board game described in Elwyn Berlekamp, John Conway, and Richard Guys Winning Ways for your Mathematical Plays. ... Pylos is a board game invented by David G. Royffe and published by Gigamic. ... Quarto Quarto is a board game for two players invented by Blaise Müller. ... Quoridor is a 2–4-player abstract strategy game designed by Mirko Marchesi and published by both Gigamic Games and Great American Trading Company. ... Reversi and Othello are names for an abstract strategy board game which involves play by two parties on an eight-by-eight square grid with pieces that have two distinct sides. ... Ernő Rubik Ernő Rubik (born July 13, 1944) is a Hungarian inventor, sculptor and professor of architecture. ... Rhythmomachy (or Rythmomachy, or Rithmomachia, or Arithmomachia, or sundry other variants; also the Philosophers Game) is an early European mathematical board game. ... *Star is a complex abstract strategy game by Ea Ea, a designer of Y. It is a redevelopment of his earlier game Star. ... This article is about the board game. ... Illustration from the Ockelbo Runestone, Sweden. ... This article is about a board game. ... Terrace is a strategy game played on a three dimensional board. ... Three Musketeers is an abstract strategy board game by Haar Hoolim. ... Thud is a board game devised by Trevor Truran and first published in 2002, inspired by the Discworld novels of Terry Pratchett. ... Trax is a two-player abstract strategy game, invented by David Smith in 1980. ... TwixT is a two-player abstract strategy board game invented by Alex Randolph. ... Y is an abstract strategy board game invented by Craige Schensted (now Ea Ea) and Charles Titus. ...

See also

A two player game can be solved on several levels [1] [2]: Ultra-weak In the weakest sense, solving a game means proving whether the first player will win, lose, or draw from the initial position, given perfect play on both sides. ... 1990s Pressure-sensory Chess Computer with LCD screen The idea of creating a chess-playing machine dates back to the eighteenth century. ... Combinatorial game theory has several ways of measuring game complexity. ... Categories: Game stubs | Organization stubs | Organizations ...

References

  1. ^ Wikipedia,English draughts#Computer players
  2. ^ Wikipedia Computer Chess
  3. ^ Wikipedia, Go complexity
  4. ^ Sensei's Library: Great Quotes

English draughts, also called American checkers or straight checkers, commonly called checkers in the U.S., but commonly called draughts in some other countries, is a form of the draughts board game played on an 8×8 board with 12 pieces on each side that may only move and capture... 1990s Pressure-sensory Chess Computer with LCD screen The idea of creating a chess-playing machine dates back to the eighteenth century. ... A game of Go The game of Go is one of the most popular games in the world, and is in on par with games such as Chess (and its Asian variants) in terms of game theory and as an intellectual activity. ...

External links


  Results from FactBites:
 
Abstract strategy game - Wikipedia, the free encyclopedia (519 words)
The pragmatic definition seems to be that if a game is strategic and is abstract, the term “abstract strategy” should be applicable—this definition is unappealing to purists because the broader class of games falls clearly outside the scope of the techniques of theoretical analysis appropriate to “pure” abstract strategy games.
Abstract strategy games with hidden information, bluffing or simultaneous-move elements are better served by Von Neumann-Morgenstern game theory, while those with a component of luck may require probability theory incorporated into either of the above.
In some abstract strategy games there are multiple starting positions of which it is suggested that one be randomly determined: at the very least, in all conventional abstract strategy games a starting player needs to be chosen by some means extrinsic to the game.
Strategy game - Wikipedia, the free encyclopedia (1043 words)
A strategy game is a board game, video or computer game or other type of game in which the players' decision-making skills have a high significance in determining the outcome.
Abstract games cannot be cleanly divided from simulations and so games can be thought of as existing on a continuum of almost pure abstraction (like Abalone) to almost pure simulation (like Strat-o-Matic Baseball).
Usually applied only to certain computer strategy games, the moniker "real-time strategy" indicates that the action in the game is continuous, and players will have to make their decisions and actions within the backdrop of a constantly changing game state.
  More results at FactBites »

 
 

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